>RTS is a dead genre and we urgently need to save it with some new shitty game!
>Meanwhile there are plenty of good old RTS out there with relatively small but very active community of players and modders.
>RTS is a dead genre and we urgently need to save it with some new shitty game!
>Meanwhile there are plenty of good old RTS out there with relatively small but very active community of players and modders.
Post 1 good RTS that isn't more than 10 years old.
Men of War: Assault Squad 2 is only 9 years old.
it's like arena and fighting games
if a new game is made people will either b***h that it's not "literally old RTS game n.5432 with new graphics" or b***h that it's not new, just a reskin
and usually they are shit anyway
but either way people just go back to play CoH, SC or AoE
>RTS
>>RTS
?
MoW is RTT
>RTT
Real-time Tragedy?
that's here
Thats just pedantic homosexuals like you.
look dude if MoW had something like a dynamic campaign that connected the battles on an overview map and had resources to manage outside of the actual units' weapons, ammo and the manpower points that you use in battle to call them in I'd happily accept it as RTS
>it's like arena and fighting games
Fortnite is arena shooter. Literally, check the difenition of the arena shooter.
LoL combat is peak fighting game combat.
why are you being a pedantic moron on purpose, you know what I was talking about
fortnite is a BR foremost, I don't care that it shares elements with classic arena shooters
I won't even comment on your LoL nonsense or any further if you reply to me with these bullshits
>don't care that it shares elements with classic arena shooters
Name what checkboxes Fortnite doesn't checks. Pro tip: you can't.
>Arena shooters are multiplayer shooter games with several key characteristics. Players will start with a basic load out that is upgradable via weapons and power-ups contained at certain points in a map. Arena shooters may employ movement mechanics that allow for skillful gameplay, such as strafing to avoid gunshots, using rockets explosions from weapons to jump higher, or using items to otherwise move quickly throughout the map. These mechanics are often paired with relatively fast movement speed. Maps in arena shooters are structured in a way that facilitate interaction and combat among players, often utilizing elements like portals or jump pads to provide additional options for movement. [1]
You are just case of purist : "arena shooter must be the quack clone" or " fighting game must be the street fighter clone"
That is RTT.
Most traditional RTS games are more tactics than strategy anyway, but Men of War series of games is pure battlefield tactics. There's no strategy layer to it or it's very minimal like in Gates of Hell.
Beyond All Reason
Sins of the Solar Empire 2
Love how games not on steam = don't know they exist. Been playing the shit out of Stargate races mod for the first game.
Some solid rts games although older.
Star Wars Empire at War
Warno
Wargame Red Dragon
Homeworld
Cepheus Protocol (zombie rts game)
Call to Arms (tons of mods)
There is a reason why gays call TImmy's store a marketing blackhole because once you go there you are effectively dead until the steam release. It happened with Sifu and Darkest Dungeon 2.
Dunno but I'll be watching to see how it pans out. The first game was rad played the shit out of it but never fully completed a game. Its a real mindfrick being 30 hours into a save and you still have only managed to wrangle 800 planets out of 2000. The pirates are the real endgame when they start clumping up around their parent stars.
Genuinely forgot Sins 2 came out. How is it?
The dev diaries with stuff like planets orbitting their stars and each turrets can now shoot at different targets were really cool.
depends on how you define RTS. games like SC are very niche and not many people want to bother with stuff like map control and base building. MOBAs bit hard into that market
on the other hand you have shit like TW, M&B and Kenshi which are technically RTS and have large followings
RTS is for literal homosexuals and bugmen from asia. Turn Based is the superior form of strategy
tbs is for babies that never take risks
RTS evolved into MOBAs. It how they were meant to be played from the start.
RTS is inherently flawed desing. In RTS player fights against control sheme first, not against enemy and there is nothing godd about clunky controls and artificial difficulty.
No wonder they died.
>RTS is inherently flawed desing. In RTS player fights against control sheme first
so instead of tackling control scheme issues we move on to mass goyslopification, got it
RTS combines watered down tactics with watered down strategy, that might have been necessary in the 90s due to limitations of hardware but we wouldn't need to do that anymore. Now it's possible to make actually complex strategy games both real time and turn based as well as tactics games.
rambling moron
>so instead of tackling control scheme
Making player control one character is tackling control issues.
It's really easy to prove that RTS controls are flawed.
What is optimal number of the units players controls? 1? 5? 100?
Let's make thought experiment. You play LoL controlling all 5 team members at once vs team of 5. You WILL lose EVERY time. Doesn't matter how good your strategies are. Just because your control sheme is flawed.
For majority of the real time action games optimal control sheme 1 player = 1 unit.
When players controls more they are fighting first control sheme of the game trying to deliver their strategies and there is nothing good about fighting game's interface instead of the fighting enemy.
>What is optimal number of the units players controls? 1? 5? 100?
depends on how much of an unskilled shitter you are
what you need is better AI and automation of things, so you don't need to babysit micro everything and can execute strategies, rather than taking them away and condensing everything and strategy itself into a single unit that can do like 7 or 8 actions. fricking gross, not even RTS at that point so why even discuss it
>depends on how much of an unskilled shitter you are
You WILL lose EVERY LoL match vs team of 5. You are unskilled shitter.
You just can't win
(Because of the inferior control sheme).
it's not because of control scheme but because of how damage snowballs when teams coordinate attacks
>lol players follow the most inane moronic logic in thought process
clockwork
You have same damage with 5 units.
Are you really saying that one player controlling multiple units against 5 players controlling just one each is in any way a fair scenario and should be compared to 1v1 with each player controlling multiple units?
And lets not even mention the context of LoL where each unit requires more micro to be efficient than the avg footman or whatever your army consists of in most RTS games.
Seriously you MOBA homosexuals can be so fricking brainrotten it's insane. Wish the genre would evolve to something else already so morons like you won't chime in to RTS game discussions anymore. Shame that things like Battlerite die.
>Are you really saying that one player controlling multiple units against 5 players controlling just one each is in any way a fair scenario
See, you already see it yourself. Control sheme of one controls many is not optimal and losses to sheme one controls one.
So why should game use flawed to the level of "unfairness" control scheme?
It's natural it died.
Why are you so fricking moronic, anon? Why are you comparing two entirely different game designs as if they were existing in the same game?
RTS and MOBAs are very similar deisngs.
Just in RTS players controls several units at once.
In MOBA just one unit.
But camera, untis relative speeds, their range of attacks are all very similar . Well it's not surprising. DotA was literally mod for Warcraft 3 RTS. And LoL is commercialised copy of the DotA.
Just one little trick.
Look, this shitty topic about player numbers and unit controls could be tackled from multiple sides, but I am not interested in talking with you that much.
My point is that you are an idiot and should stick to MOBA threads. Not that MOBA games are necessarily bad, it's just that I don't open their threads so I wouldn't have to see your stupid shit.
>Let's make thought experiment. You play LoL controlling all 5 team members at once vs team of 5. You WILL lose EVERY time. Doesn't matter how good your strategies are. Just because your control sheme is flawed.
This is just your delusion but we do in fact have data on 1v5 mobas, back during WC3 days there were 1v5 dota maps where 1 player was using 5 heroes and each had separate gold, the general consensus was that this 1 player hold the advantage due to better coordination.
To put it simple your theory is full of shit.
Exactly, modders. We desperately want what mods are trying to do but cannot due to all the good games being too old. We want the gameplay of the old games properly modernized and built in a good engine that can support what modders are trying to do, but instead of a mod you should just fricking develop that in the first place.
>relatively small but very active community of tryhards and hackers
Arena shooters and RTS are both in the same situation
>Man i wish a new game in this genre came out
>Competently made AA game comes out
>No one plays it
Rince & repeat