>RTS is a dead genre and we urgently need to save it with some new shitty game!

>RTS is a dead genre and we urgently need to save it with some new shitty game!
>Meanwhile there are plenty of good old RTS out there with relatively small but very active community of players and modders.

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  1. 7 months ago
    Anonymous

    Post 1 good RTS that isn't more than 10 years old.

    • 7 months ago
      Anonymous

      Men of War: Assault Squad 2 is only 9 years old.

      • 7 months ago
        Anonymous

        it's like arena and fighting games
        if a new game is made people will either b***h that it's not "literally old RTS game n.5432 with new graphics" or b***h that it's not new, just a reskin
        and usually they are shit anyway
        but either way people just go back to play CoH, SC or AoE

        >RTS

        • 7 months ago
          Anonymous

          >>RTS
          ?

          • 7 months ago
            Anonymous

            MoW is RTT

            • 7 months ago
              Anonymous

              That is RTT.
              Most traditional RTS games are more tactics than strategy anyway, but Men of War series of games is pure battlefield tactics. There's no strategy layer to it or it's very minimal like in Gates of Hell.

              >RTT
              Real-time Tragedy?

              • 7 months ago
                Anonymous

                that's here

                >don't care that it shares elements with classic arena shooters
                Name what checkboxes Fortnite doesn't checks. Pro tip: you can't.
                >Arena shooters are multiplayer shooter games with several key characteristics. Players will start with a basic load out that is upgradable via weapons and power-ups contained at certain points in a map. Arena shooters may employ movement mechanics that allow for skillful gameplay, such as strafing to avoid gunshots, using rockets explosions from weapons to jump higher, or using items to otherwise move quickly throughout the map. These mechanics are often paired with relatively fast movement speed. Maps in arena shooters are structured in a way that facilitate interaction and combat among players, often utilizing elements like portals or jump pads to provide additional options for movement. [1]

                You are just case of purist : "arena shooter must be the quack clone" or " fighting game must be the street fighter clone"

                >depends on how much of an unskilled shitter you are
                You WILL lose EVERY LoL match vs team of 5. You are unskilled shitter.

                You just can't win
                (Because of the inferior control sheme).

            • 7 months ago
              Anonymous

              That is RTT.
              Most traditional RTS games are more tactics than strategy anyway, but Men of War series of games is pure battlefield tactics. There's no strategy layer to it or it's very minimal like in Gates of Hell.

              Thats just pedantic homosexuals like you.

              • 7 months ago
                Anonymous

                look dude if MoW had something like a dynamic campaign that connected the battles on an overview map and had resources to manage outside of the actual units' weapons, ammo and the manpower points that you use in battle to call them in I'd happily accept it as RTS

        • 7 months ago
          Anonymous

          >it's like arena and fighting games
          Fortnite is arena shooter. Literally, check the difenition of the arena shooter.
          LoL combat is peak fighting game combat.

          • 7 months ago
            Anonymous

            why are you being a pedantic moron on purpose, you know what I was talking about
            fortnite is a BR foremost, I don't care that it shares elements with classic arena shooters
            I won't even comment on your LoL nonsense or any further if you reply to me with these bullshits

            • 7 months ago
              Anonymous

              >don't care that it shares elements with classic arena shooters
              Name what checkboxes Fortnite doesn't checks. Pro tip: you can't.
              >Arena shooters are multiplayer shooter games with several key characteristics. Players will start with a basic load out that is upgradable via weapons and power-ups contained at certain points in a map. Arena shooters may employ movement mechanics that allow for skillful gameplay, such as strafing to avoid gunshots, using rockets explosions from weapons to jump higher, or using items to otherwise move quickly throughout the map. These mechanics are often paired with relatively fast movement speed. Maps in arena shooters are structured in a way that facilitate interaction and combat among players, often utilizing elements like portals or jump pads to provide additional options for movement. [1]

              You are just case of purist : "arena shooter must be the quack clone" or " fighting game must be the street fighter clone"

      • 7 months ago
        Anonymous

        That is RTT.
        Most traditional RTS games are more tactics than strategy anyway, but Men of War series of games is pure battlefield tactics. There's no strategy layer to it or it's very minimal like in Gates of Hell.

    • 7 months ago
      Anonymous

      Beyond All Reason

    • 7 months ago
      Anonymous

      Sins of the Solar Empire 2

      • 7 months ago
        Anonymous

        Love how games not on steam = don't know they exist. Been playing the shit out of Stargate races mod for the first game.

        Some solid rts games although older.
        Star Wars Empire at War
        Warno
        Wargame Red Dragon
        Homeworld
        Cepheus Protocol (zombie rts game)
        Call to Arms (tons of mods)

        • 7 months ago
          Anonymous

          There is a reason why gays call TImmy's store a marketing blackhole because once you go there you are effectively dead until the steam release. It happened with Sifu and Darkest Dungeon 2.

          [...]
          Genuinely forgot Sins 2 came out. How is it?
          The dev diaries with stuff like planets orbitting their stars and each turrets can now shoot at different targets were really cool.

          Dunno but I'll be watching to see how it pans out. The first game was rad played the shit out of it but never fully completed a game. Its a real mindfrick being 30 hours into a save and you still have only managed to wrangle 800 planets out of 2000. The pirates are the real endgame when they start clumping up around their parent stars.

      • 7 months ago
        Anonymous

        Love how games not on steam = don't know they exist. Been playing the shit out of Stargate races mod for the first game.

        Some solid rts games although older.
        Star Wars Empire at War
        Warno
        Wargame Red Dragon
        Homeworld
        Cepheus Protocol (zombie rts game)
        Call to Arms (tons of mods)

        Genuinely forgot Sins 2 came out. How is it?
        The dev diaries with stuff like planets orbitting their stars and each turrets can now shoot at different targets were really cool.

  2. 7 months ago
    Anonymous

    depends on how you define RTS. games like SC are very niche and not many people want to bother with stuff like map control and base building. MOBAs bit hard into that market
    on the other hand you have shit like TW, M&B and Kenshi which are technically RTS and have large followings

  3. 7 months ago
    Anonymous

    RTS is for literal homosexuals and bugmen from asia. Turn Based is the superior form of strategy

    • 7 months ago
      Anonymous

      tbs is for babies that never take risks

  4. 7 months ago
    Anonymous

    RTS evolved into MOBAs. It how they were meant to be played from the start.
    RTS is inherently flawed desing. In RTS player fights against control sheme first, not against enemy and there is nothing godd about clunky controls and artificial difficulty.
    No wonder they died.

    • 7 months ago
      Anonymous

      >RTS is inherently flawed desing. In RTS player fights against control sheme first
      so instead of tackling control scheme issues we move on to mass goyslopification, got it

      • 7 months ago
        Anonymous

        RTS combines watered down tactics with watered down strategy, that might have been necessary in the 90s due to limitations of hardware but we wouldn't need to do that anymore. Now it's possible to make actually complex strategy games both real time and turn based as well as tactics games.

        • 7 months ago
          Anonymous

          rambling moron

      • 7 months ago
        Anonymous

        >so instead of tackling control scheme
        Making player control one character is tackling control issues.
        It's really easy to prove that RTS controls are flawed.
        What is optimal number of the units players controls? 1? 5? 100?
        Let's make thought experiment. You play LoL controlling all 5 team members at once vs team of 5. You WILL lose EVERY time. Doesn't matter how good your strategies are. Just because your control sheme is flawed.
        For majority of the real time action games optimal control sheme 1 player = 1 unit.
        When players controls more they are fighting first control sheme of the game trying to deliver their strategies and there is nothing good about fighting game's interface instead of the fighting enemy.

        • 7 months ago
          Anonymous

          >What is optimal number of the units players controls? 1? 5? 100?
          depends on how much of an unskilled shitter you are
          what you need is better AI and automation of things, so you don't need to babysit micro everything and can execute strategies, rather than taking them away and condensing everything and strategy itself into a single unit that can do like 7 or 8 actions. fricking gross, not even RTS at that point so why even discuss it

          • 7 months ago
            Anonymous

            >depends on how much of an unskilled shitter you are
            You WILL lose EVERY LoL match vs team of 5. You are unskilled shitter.

            You just can't win
            (Because of the inferior control sheme).

            • 7 months ago
              Anonymous

              it's not because of control scheme but because of how damage snowballs when teams coordinate attacks
              >lol players follow the most inane moronic logic in thought process
              clockwork

              • 7 months ago
                Anonymous

                You have same damage with 5 units.

            • 7 months ago
              Anonymous

              Are you really saying that one player controlling multiple units against 5 players controlling just one each is in any way a fair scenario and should be compared to 1v1 with each player controlling multiple units?
              And lets not even mention the context of LoL where each unit requires more micro to be efficient than the avg footman or whatever your army consists of in most RTS games.
              Seriously you MOBA homosexuals can be so fricking brainrotten it's insane. Wish the genre would evolve to something else already so morons like you won't chime in to RTS game discussions anymore. Shame that things like Battlerite die.

              • 7 months ago
                Anonymous

                >Are you really saying that one player controlling multiple units against 5 players controlling just one each is in any way a fair scenario
                See, you already see it yourself. Control sheme of one controls many is not optimal and losses to sheme one controls one.
                So why should game use flawed to the level of "unfairness" control scheme?
                It's natural it died.

              • 7 months ago
                Anonymous

                Why are you so fricking moronic, anon? Why are you comparing two entirely different game designs as if they were existing in the same game?

              • 7 months ago
                Anonymous

                RTS and MOBAs are very similar deisngs.
                Just in RTS players controls several units at once.
                In MOBA just one unit.
                But camera, untis relative speeds, their range of attacks are all very similar . Well it's not surprising. DotA was literally mod for Warcraft 3 RTS. And LoL is commercialised copy of the DotA.
                Just one little trick.

              • 7 months ago
                Anonymous

                Look, this shitty topic about player numbers and unit controls could be tackled from multiple sides, but I am not interested in talking with you that much.
                My point is that you are an idiot and should stick to MOBA threads. Not that MOBA games are necessarily bad, it's just that I don't open their threads so I wouldn't have to see your stupid shit.

        • 7 months ago
          Anonymous

          >Let's make thought experiment. You play LoL controlling all 5 team members at once vs team of 5. You WILL lose EVERY time. Doesn't matter how good your strategies are. Just because your control sheme is flawed.
          This is just your delusion but we do in fact have data on 1v5 mobas, back during WC3 days there were 1v5 dota maps where 1 player was using 5 heroes and each had separate gold, the general consensus was that this 1 player hold the advantage due to better coordination.
          To put it simple your theory is full of shit.

  5. 7 months ago
    Anonymous

    Exactly, modders. We desperately want what mods are trying to do but cannot due to all the good games being too old. We want the gameplay of the old games properly modernized and built in a good engine that can support what modders are trying to do, but instead of a mod you should just fricking develop that in the first place.

  6. 7 months ago
    Anonymous

    >relatively small but very active community of tryhards and hackers

  7. 7 months ago
    Anonymous

    Arena shooters and RTS are both in the same situation
    >Man i wish a new game in this genre came out
    >Competently made AA game comes out
    >No one plays it
    Rince & repeat

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