Makes controllers heavier, less reliable, and eats up battery faster than anything else.
All in exchange for what? A little shakey when you get hit? Lame.
Ape Out Shirt $21.68 |
Makes controllers heavier, less reliable, and eats up battery faster than anything else.
All in exchange for what? A little shakey when you get hit? Lame.
Ape Out Shirt $21.68 |
ok
I enjoy when my controller vibrates when I crash into a wall. I enjoy gimmicks
Yeah. Force feedback joysticks are great though. Joypads never should have existed. I blame nintendo.
>N64
>Battery
zoom zoom
Fricking idiot. It takes 2 aaas.
Are you actually fricking moronic?
>heavier
I mean ok I guess but really?
so this is the moron thread of the hour?
are we going to pretend that atari joysticks are the best thing now? vibration was ultimately a good thing
I'd rather have a controller that lasts longer and is lighter and I can leave it on a table without it going BRRRRRR
so? just fricking disable it
pretty much every game lets you turn it off and if you're not playing on a emulator are you mentally moronic?
Just like the 3ds. You could turn off the 3D effect, but it makes the thing heavier, more expensive, and doesn't add anything critical to the experience.
okay fatty
>batteries
not my problem
What do you do with all your used batteries?
Recharge them?
enjoy your housefire
>wireless cucks
I agree that the gimmick levels of this feature are very high. It's this expectations to reality clash. What is advertised vs what you get. Works best for racing games when driving over rough terrain, but overall pretty crap.
I always disable vibration, that shit is literally pointless.
Also I would never use a wireless gamepad. Charging batteries is gay.
>All in exchange for what?
Feedback for damage.
Feedback for getting hit.
Feedback for things being unlocked when you do something.
Feedback for picking up an item.
Feedback for the last round of a magazine.
Feedback for things breaking.
Feedback for when you timed an input correctly.
Those are just off the top of my head. There is a reason why everyone is opting for haptic feedback now and it's because it not only enhances how the experience is but grants you an extra layer of readability in the game.
Or you could... y'know... watch and listen to the game when it gives you feedback for all of that.
Why are you being reductive? Some games don't show you those before the rumble, some of those effects are better conveyed physically rather than visually, and you literally only gain better feedback in the game because you both see and feel it. A lot of how your character handles and feels comes from the fact you have rumble.
Animal Crossing lets you know if something you caught is rare or not based on how hard it rumbles when you catch the fish which is not conveyed visually until multiple seconds after the fact. It also rumbles when you dig holes which makes counting when not paying attention easier, and makes chopping down trees or hitting rocks feel far more impactful than just the image. Try playing with a 3rd party controller that doesn't have rumble and then play with a controller that has it and it's like night and day.
>Watching cutscene
>Set controller down on desk
>Vibration kicks in
>Wakes up the entire house
things that never happened ever
>battery
well, there's your problem
>the sound of a rumble controller going off while resting on a hard desk
your reaction?
i unironically do not remember if my Switch Pro controller has ever vibrated. it does have rumble, right? would be surprised if it didn't
it has special hd rumble which is supposed to be better than what controllers had forever