They really shouldnt have made the character designs so ugly. It was the one game I actually used EGS for but I was NOT going to spend money on cosmetics for my ugly looking creature.
Rumbleverse's problems were two-fold:
there were people that thought like you, that wouldn't try the game no matter what, and secondly combining fighting game dna with a battle royale was gonna be extremely difficult to hold up over time since fighting games are inherently extremely competitive and even if its a silly game at its core, people were sweating really hard and when people start losing they stop playing
I think a fighting game battle royale could be a solid idea
It just obviously won't be on the level of fortnite or the other big live service games, which is the only thing publishers are interested in any more, but if you made a game that didn't need to sell a million dollars in cosmetics every month to survive it could do quite well.
Do a pvpve thing where noobs can just mash buttons and have cool looking shit happen against AI enemies while the sweats duke it out using whatever the "real" playstyle is.
Rumbleverse was obviously 100% doomed just from the artstyle though.
that's just part of the standard death spiral of a multiplayer game that needs a certain amount of people per match, there aren't enough people playing so some matches suck, so less people play, so more matches suck etc
I don't mean pve just by putting bots in instead of players, but having an actual entertaining action/fighting pve enemies aspect. Them's Fightin' Herds has something kinda like that as a side mode in the lobbies and it's pretty neat. Having a decent pve side also means it works a lot better with less players in a match too.
>econdly combining fighting game dna with a battle royale
This was the reason i did not touch it, battle fukin royale, it looked ok otherwise, like an arena fighter
the game had more problems than just the uggos, but this honestly felt like the real reason it died. they're not hooking in any whales when the character designs are so fricking terrible. nobody is dropping $200 to dress up some fat midget
if your game has poor retention all releasing on steam achieves is letting you keep it alive for like 1 month longer. the game had a fundamental problem that led to people stopping playing since it was too skill based. with or without steam it would have failed if that problem hadnt been fixed, which it wasnt because its fundamental to the fighting + br genre mix. the only way to fix it would be making battles more random and less skill based, which really wouldnt have worked for this game in particular. it can work for games like pubg, fortnite, etc because they have significantly lower ttks and so the lesser skilled player can often kill a more skilled player by surprise, which keeps as many people from leaving the game since they arent getting consistently beaten every match
people will play games even if its a tough skill game. The designs looked like shit, and I bet the monetization practices weren't too good because it was probably skins for ugly Black person dyke #3
not a br, there hasnt been a single br with high ttk and high skill cap that has survived to this day, and there have been dozens that failed. the only one that succeeded so far is that chinese one on steam
Your post is pretty accurate actually. Naraka succeeded, but never blew up in the west because it was heavily skill based and required knowing a ton of mechanics. Low IQ morons got shat on, never bothered learning why, and just ended up coping and quitting.
I played the beta and it was fun, but I guess it didn't even have the ability to play with 3 or 4 friends until recently? seems like a fun game that got mismanaged and died. game's also a bit ugly which doesn't help when you're trying to make people pay for cosmetics
>make a battle-royale-fighting-game(?) game filled with exctremely ugly character avatars >and then make it Epic Exclusive
these developers didn't want to succeed.
Or, rather, they got the payout they wanted from Epic and then left with the loot.
In the OP pic, they did say they're gonna continue making games so Timmy's check must have been enough to cover the losses made on this game and able to fun their next one.
Single player games and GaaS games are very different. If a great GaaS game comes out, it will still always be tied down by the model, and it WILL be yanked from you. What then? You'll still be able to play Hi-Fi Rush in 10 years even after they remove the licensed music. what about rumbleverse?
Chart placement doesn't mean anything because it's just a metric of how much money something is making in comparison to everything else at that point in time, not how much it made by some kind of flat figure. And review count doesn't work either, these estimations are compeltely all over the place and the only way you're going to find out for sure is is Tango or Xbox give a figure.. Even looking at reviews it's too wide of a range >100k to 250k
That tells you nothing substantial. The review to sales ratio is a genral average but it doesn't work as a real way to guess sales because it depends ont he title. Some game shave a higher and lower ratio ranging from 30 to even 200.
1 year ago
Anonymous
Gamepass games have historically converted well on Steam because it feeds the storefront's algorithm very quickly. And judging by how similar games have trended and reviewed well, Hifi has AT LEAST already sold 150k.
And revenue charts very much mean something BECAUSE its revenue based. A thirty buck game popping up in the top list alongside 60 buck premium titles means its doing very good.
Even cheaper indies that have found themselves on that list immediately announce six digit sales numbers a few days later.
1 year ago
Anonymous
>first it was 250k >not it's 150k >most of the sales algorithms are saying around 60-70k, even when taking reviews into account
You aren't even paying attention to anything that I said. Again, sales charts for steam aren't an indicator for how many units something sold IT's a chart base don how much money something is making at that time in comparison to everything else. There's nothing out right now, something could sell 10k in a few days and probably top the charts because of this.
Like I said, there's now ay to tell without Xbox saying so because estimations mean nothing here. I can guarantee you were one of the idiots that thought ER sold 15 million on steam within a week.
The real problem is that they marketed towards Black folk with no money. The moment you try to court the black audience, you will end up penniless. I get that Iron Galaxy got its start up in FGC type games, but trying to get that audience is a death knell for a game.
My guess is that they tried to get blackrock money and couldn't get any loans from their shit.
God I already reconciled with the fact that Ueda's next kino was going to be Epic exclusive but I will be fricking pissed if that doesn't see the light of day or gets incredibly kneecapped because Timmy is also moronic at publishing.
>dead in less than 6 months
There's gonna be a point where people don't even bother buying these games since there's no certainty they'll be around in a month.
>hey i got some fanmail, maybe i'll get a cool mask or some boots >nah, here's your glittery sports bra
if they didn't lean so hard into the troony shit they might have had me play more.
They really shouldnt have made the character designs so ugly. It was the one game I actually used EGS for but I was NOT going to spend money on cosmetics for my ugly looking creature.
Rumbleverse's problems were two-fold:
there were people that thought like you, that wouldn't try the game no matter what, and secondly combining fighting game dna with a battle royale was gonna be extremely difficult to hold up over time since fighting games are inherently extremely competitive and even if its a silly game at its core, people were sweating really hard and when people start losing they stop playing
I think a fighting game battle royale could be a solid idea
It just obviously won't be on the level of fortnite or the other big live service games, which is the only thing publishers are interested in any more, but if you made a game that didn't need to sell a million dollars in cosmetics every month to survive it could do quite well.
Do a pvpve thing where noobs can just mash buttons and have cool looking shit happen against AI enemies while the sweats duke it out using whatever the "real" playstyle is.
Rumbleverse was obviously 100% doomed just from the artstyle though.
People were also leaving the game because during certain stretches of time during the day, there would be obvious bot fill-ins in matches
that's just part of the standard death spiral of a multiplayer game that needs a certain amount of people per match, there aren't enough people playing so some matches suck, so less people play, so more matches suck etc
I don't mean pve just by putting bots in instead of players, but having an actual entertaining action/fighting pve enemies aspect. Them's Fightin' Herds has something kinda like that as a side mode in the lobbies and it's pretty neat. Having a decent pve side also means it works a lot better with less players in a match too.
>econdly combining fighting game dna with a battle royale
This was the reason i did not touch it, battle fukin royale, it looked ok otherwise, like an arena fighter
the game had more problems than just the uggos, but this honestly felt like the real reason it died. they're not hooking in any whales when the character designs are so fricking terrible. nobody is dropping $200 to dress up some fat midget
this is actually so smart
just keep shitting out games, if one of them sticks you're sorted for life, if not then oh well epic foots the bill
It's over Rumblesisters. . .
literally who
>*kills your game*
heh...nothing personnel
Yeah should have released it on Steam
if your game has poor retention all releasing on steam achieves is letting you keep it alive for like 1 month longer. the game had a fundamental problem that led to people stopping playing since it was too skill based. with or without steam it would have failed if that problem hadnt been fixed, which it wasnt because its fundamental to the fighting + br genre mix. the only way to fix it would be making battles more random and less skill based, which really wouldnt have worked for this game in particular. it can work for games like pubg, fortnite, etc because they have significantly lower ttks and so the lesser skilled player can often kill a more skilled player by surprise, which keeps as many people from leaving the game since they arent getting consistently beaten every match
people will play games even if its a tough skill game. The designs looked like shit, and I bet the monetization practices weren't too good because it was probably skins for ugly Black person dyke #3
not a br, there hasnt been a single br with high ttk and high skill cap that has survived to this day, and there have been dozens that failed. the only one that succeeded so far is that chinese one on steam
Your post is pretty accurate actually. Naraka succeeded, but never blew up in the west because it was heavily skill based and required knowing a ton of mechanics. Low IQ morons got shat on, never bothered learning why, and just ended up coping and quitting.
More like Crumbleverse amirite
am i supposed to know what the duck that is
Honestly I thought this game was doing relatively well
>how many more black fat woman should we have in our ads?
>more will sell, right?
I played the beta and it was fun, but I guess it didn't even have the ability to play with 3 or 4 friends until recently? seems like a fun game that got mismanaged and died. game's also a bit ugly which doesn't help when you're trying to make people pay for cosmetics
>phonepostint
>ESLs
>free game
Yep. It's an underage thread.
>The same company that made 3rd strike online edition.
How the mighty have fallen
I knew the game was going to die, but not this quick. It only released 5 months ago.
Even Babylon's Fall lasted a year.
>make a battle-royale-fighting-game(?) game filled with exctremely ugly character avatars
>and then make it Epic Exclusive
these developers didn't want to succeed.
Or, rather, they got the payout they wanted from Epic and then left with the loot.
I can't blame them honestly.
Shame, I never got the chance to play the game but I was interested in it
Hope the devs came out okay with the epicbux (I doubt it)
In the OP pic, they did say they're gonna continue making games so Timmy's check must have been enough to cover the losses made on this game and able to fun their next one.
It wasn't even some god awful game.
We're in a new era, games are dying left and right the winners take all the spoils. New games can't compete.
Gamers have low attention span and if something isn't already a top 5 game it gets dropped.
Games are riskier than ever now I don't blame EA for being israelites.
Hi Fi Rush proves quality can still shine through
Single player games and GaaS games are very different. If a great GaaS game comes out, it will still always be tied down by the model, and it WILL be yanked from you. What then? You'll still be able to play Hi-Fi Rush in 10 years even after they remove the licensed music. what about rumbleverse?
It peaked with 6k players on steam dude
Absolute moron, it was a shadowdrop. It'll be more consistent than normally-released games and with sales
The game is on gamepass dude
obviously most people won't play it on steam
It already sold over 250k on steam. Probabky more considering word of mouth.
According to what metric?
Review counts and revenue chart placement.
Chart placement doesn't mean anything because it's just a metric of how much money something is making in comparison to everything else at that point in time, not how much it made by some kind of flat figure. And review count doesn't work either, these estimations are compeltely all over the place and the only way you're going to find out for sure is is Tango or Xbox give a figure.. Even looking at reviews it's too wide of a range
>100k to 250k
That tells you nothing substantial. The review to sales ratio is a genral average but it doesn't work as a real way to guess sales because it depends ont he title. Some game shave a higher and lower ratio ranging from 30 to even 200.
Gamepass games have historically converted well on Steam because it feeds the storefront's algorithm very quickly. And judging by how similar games have trended and reviewed well, Hifi has AT LEAST already sold 150k.
And revenue charts very much mean something BECAUSE its revenue based. A thirty buck game popping up in the top list alongside 60 buck premium titles means its doing very good.
Even cheaper indies that have found themselves on that list immediately announce six digit sales numbers a few days later.
>first it was 250k
>not it's 150k
>most of the sales algorithms are saying around 60-70k, even when taking reviews into account
You aren't even paying attention to anything that I said. Again, sales charts for steam aren't an indicator for how many units something sold IT's a chart base don how much money something is making at that time in comparison to everything else. There's nothing out right now, something could sell 10k in a few days and probably top the charts because of this.
Like I said, there's now ay to tell without Xbox saying so because estimations mean nothing here. I can guarantee you were one of the idiots that thought ER sold 15 million on steam within a week.
bros
Apex Legends Mobile shut down today too. Loving all these shitty GAAS titles getting the axe.
I've never heard of this game.
>EGS
No wonder.
i would see it when claiming free games, but my eyes would just gloss over it
This game is what got me back to play videos games. Now shutting down for who knows what. God, guess I have nothing else to play.
>Iron Galaxy allegedly turned down a Killer Instinct sequel for this
What were they thinking?
as someone who knows some people iniron galaxy it was because they wanted to branch out and do their own ip
It was probably for the best. We all know Microsoft would meddle heavily with a Killer Instinct 2(022)
>grapital city
I've never in my life heard of Rumbleverse but I hate it already.
that game looked awful from the start, I'm not surprised. it looks like they tried making a sequel to Radical Heights and that went just as expected.
How's Woolie coping? He was the only remaining player right?
him and dreamin, the one artist to ever give the game fanart, are currently being talked down off the same roof
>"don't like it chuds? don't buy it"
>"wtf buy and play my game stupid incel, scared of fat ugly blaq queens???"
noo, I can't play as asian trannies anymore. this is genocide, worse than jk rowling
I did not ask you to "buy" it nor did I want you to play it
Absolutely disgusting soulless cartoon shit graphics taken to the next level. How they thought this could ever succeed, I have no idea.
The real problem is that they marketed towards Black folk with no money. The moment you try to court the black audience, you will end up penniless. I get that Iron Galaxy got its start up in FGC type games, but trying to get that audience is a death knell for a game.
My guess is that they tried to get blackrock money and couldn't get any loans from their shit.
Never heard about it because it's on Epic lmao
I've never heard of this game, so why is it that all of you are so obsessed over this news?
>another iron galaxy flop
lmao, remember their giant killing game, yeah me neither
>leaker said that there was ANOTHER Epic published games that was getting rocky as well
So what is it Ganker?
Probably GenDesign's game. They announced Epic as a publisher back in 2020 and there has been literally nothing from them since then.
God I already reconciled with the fact that Ueda's next kino was going to be Epic exclusive but I will be fricking pissed if that doesn't see the light of day or gets incredibly kneecapped because Timmy is also moronic at publishing.
All of them are probably going to be Epic disasters.
I had no idea IG made this nor did I know it was unpopular, since I see people playing it all the time. Maybe they were shilling.
>dead in less than 6 months
There's gonna be a point where people don't even bother buying these games since there's no certainty they'll be around in a month.
>buy
It was F2P
Only hours ago Rumbleverse plebbitors were saying it was an unfounded rumour.
>hey i got some fanmail, maybe i'll get a cool mask or some boots
>nah, here's your glittery sports bra
if they didn't lean so hard into the troony shit they might have had me play more.
Never heard of it