Nintendo will use Denuvo on it's first party releases. The next Mario is probably one and obviously the upcoming Zelda Tiktok stuff.
However, Switch 2 or whatever the frick it's going to be called will probably have hardware integration.
>going to have to be online to make your single player game work
I could kinda understand it could work for digital copies but how is this going to work with cartridge games for a portable console? Are they gonna be paperweights until you take your switch online and also kill the used market?
Nah, it's going to be hardly used since not being able to play a game on the go is going to hurt sales. This isn't an xbox or some shit, there isn't an expectation of being online all the time.
It doesn't use online checks, it's not like normal denuvo at all. It just tries to figure out if the game is running on an emulator (perhaps some tight timing/synchronization check happens). This means that as the emulators get more accurate they're likely to bypass these checks eventually.
Some CPU instructions are also a lot more demanding to emulate than others, so they could also try just loading up the game with a ton of hard to emulate instructions to tank framerate on emulators.
Could be, but IIRC Nintendo stated that they weren't behind denuvo on Switch, so their support seems only as deep as any other middleware/game engine - meaning that denuvo couldn't probe too deep into the system otherwise it could potentially be seen a security risk.
Also the ultimate goal of emulators is to completely and fully emulate a system, so even then beating any sort of check seems inevitable.
If that's the case then would Denuvo be software level in the ROM instead of hardware level on the console?
Seems kinda pointless in the long run if that is the case. Emulators will just focus more on accuracy to make everything work like it is on native hardware and it will just end up any game not running day 1 will just need a small PR to adjust what ever hole they missed. RIP yuzu's methodology which is pretty big on hacks.
[...]
You can always emulate the responses it would give and even run stuff like the firmware and OS of the console if your emulator is accurate enough.
I know Nintendo DMCA'd Dolphin on Steam because it used/reverse engineered Wii BIOS files. Just wondering if its possible.
>If that's the case then would Denuvo be software level in the ROM instead of hardware level on the console?
Correct. >I know Nintendo DMCA'd Dolphin on Steam
They didn't actually DMCA them. Valve asked Nintendo if they were okay with Dolphin on Steam and Nintendo said no while quoting part of the DMCA act as they misinterpreted it.
Seems kinda pointless in the long run if that is the case. Emulators will just focus more on accuracy to make everything work like it is on native hardware and it will just end up any game not running day 1 will just need a small PR to adjust what ever hole they missed. RIP yuzu's methodology which is pretty big on hacks.
What about using a check only the BIOS of real hardware can do?
You can always emulate the responses it would give and even run stuff like the firmware and OS of the console if your emulator is accurate enough.
Nah, it's going to be hardly used since not being able to play a game on the go is going to hurt sales. This isn't an xbox or some shit, there isn't an expectation of being online all the time.
This is likely a Switch 2 addition as the current hardware wouldn’t be able to handle it, plus it would be a waste on account of the hardware security being trivial to defeat.
Whatever I got to try out totk for free and that was good enough for me. Don’t need to pay Nintendo for anything ever again because they only produce dogshit anymore so I’m relieved I won’t even be tempted again.
switch only has one release left I even care about and that is Mario RPG. If I can't play it, well I already have the original so its not really a big deal.
oh no, not all the worthwhile games such as... well... uh, I'm sure they'll make something good down the line
but enough about the ps5
Damn can the switch even afford to drop another 20 FPS?
Nintendo fans can't see above 12 fps. As long as it's over that, it's playable.
It won't be though
>whatever decent or good games they could've made in their current state have already come out
>NOW they're ""protecting"" their software
pfft
>whatever decent or good games they could've made in their current state have already come out
............on WiiU.
As a 3rd worlder who only games on PC
This is a very disconcerting news.
How does this affect you? Why aren’t you playing games legally?
Denuvo usually makes performance worse on legal copies. And the Switch is not exactly a performance horsepower precisely.
Because the Switch is a piece of shit and my PC runs pretty much every Switch game at 4 times the resolution and double the framerate.
>Why aren’t you playing games legally?
Because I value ethics more than legality.
This is 6 years into the Switch’s lifecycle.
Who the frick is this for?
Switch2
>that shitty ai art
lmfao
wtf your right
wait until the tendie twitter art freaks find out denuvo uses AI art
>ai slop
Corporations amirite
Nintendo game are such trash.
Why would I want to pirate them?
what is the cheese here?
how to break all your weapons for nothing
just throw a puffshroom at him and mount his back
>meanwhile, on Nintendo's actual middleware page
https://developer.nintendo.com/tools
Uhhhh denuvobros???
This sounds extremely stupid. Maybe it's for the Switch 2 but regular old Switch is too underpowered to be able to run Denuvo.
Nintendo will use Denuvo on it's first party releases. The next Mario is probably one and obviously the upcoming Zelda Tiktok stuff.
However, Switch 2 or whatever the frick it's going to be called will probably have hardware integration.
>going to have to be online to make your single player game work
I could kinda understand it could work for digital copies but how is this going to work with cartridge games for a portable console? Are they gonna be paperweights until you take your switch online and also kill the used market?
Yes.
It doesn't use online checks, it's not like normal denuvo at all. It just tries to figure out if the game is running on an emulator (perhaps some tight timing/synchronization check happens). This means that as the emulators get more accurate they're likely to bypass these checks eventually.
Some CPU instructions are also a lot more demanding to emulate than others, so they could also try just loading up the game with a ton of hard to emulate instructions to tank framerate on emulators.
What about using a check only the BIOS of real hardware can do?
Could be, but IIRC Nintendo stated that they weren't behind denuvo on Switch, so their support seems only as deep as any other middleware/game engine - meaning that denuvo couldn't probe too deep into the system otherwise it could potentially be seen a security risk.
Also the ultimate goal of emulators is to completely and fully emulate a system, so even then beating any sort of check seems inevitable.
If that's the case then would Denuvo be software level in the ROM instead of hardware level on the console?
I know Nintendo DMCA'd Dolphin on Steam because it used/reverse engineered Wii BIOS files. Just wondering if its possible.
Nintendo didn't DMCA anything. The key used is not illegal.
They're in bed with Valve.
>If that's the case then would Denuvo be software level in the ROM instead of hardware level on the console?
Correct.
>I know Nintendo DMCA'd Dolphin on Steam
They didn't actually DMCA them. Valve asked Nintendo if they were okay with Dolphin on Steam and Nintendo said no while quoting part of the DMCA act as they misinterpreted it.
Seems kinda pointless in the long run if that is the case. Emulators will just focus more on accuracy to make everything work like it is on native hardware and it will just end up any game not running day 1 will just need a small PR to adjust what ever hole they missed. RIP yuzu's methodology which is pretty big on hacks.
You can always emulate the responses it would give and even run stuff like the firmware and OS of the console if your emulator is accurate enough.
Nah, it's going to be hardly used since not being able to play a game on the go is going to hurt sales. This isn't an xbox or some shit, there isn't an expectation of being online all the time.
This is likely a Switch 2 addition as the current hardware wouldn’t be able to handle it, plus it would be a waste on account of the hardware security being trivial to defeat.
>switch 2 denuvo kneecaps it to the point it performs the same as switch 1
bravo nintendo
Are denuvo bosses taking any flights in the near future? just wondering
If I can't pirate a game I won't play it, that's it. Do they think this will boost sales?
Lol
Lmao even
Now piracy is the only way to play. On switch 80% of the fps at least would be absorbed by denuvo. It's 20% on high end hardware.
That TOTK leak must've rustled their jimmies on a biblical level
The frick is middleware?
https://simple.wikipedia.org/wiki/Middleware
Ah, kinda like a Man-in-the-middle attack
Irrelevant a year ago.
Irrelevant now.
Whatever I got to try out totk for free and that was good enough for me. Don’t need to pay Nintendo for anything ever again because they only produce dogshit anymore so I’m relieved I won’t even be tempted again.
>source : my drooling gaping butthole
The Nintendo b***h struggles to maintain 30 fps 720p as it is. How could it even work with israelitenuvo? That shit tanks frame rates.
switch only has one release left I even care about and that is Mario RPG. If I can't play it, well I already have the original so its not really a big deal.