>Ryuzo betrayed me?!
>he must die!
>Masako betrayed me?!
>well I forgive her immediately, she is upset after all
>Tomoe has been killing people indiscriminately?!
>well I forgive her, after all a man WAS mean to her, allegedly
>better go ask Yuna if I can follow her around in the story about myself
What the FRICK is wrong with whoever wrote this shit?
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Different contexts broh
What fricking different context is there? Masako tried to fricking kill him and would have if he hadn't beaten her. He just immediately forgives her.
SHE TRIES TO FRICKING KILL HIM.
>game is pretty easy
>honorably fight every enemy head on because the stealth and tools make it too easy
>this breaks the entire character arc
Lost interest by the time I unlocked the whole map, honestly. Still haven't finished it.
Its even easier doing it that way because by midpoint you can stack like 10 kills in a standoff and there's never enough enemies for anyone to be left.
>People played this pile of shit
jesus christ
>Ryuzo
Betrayed his entire country, his people, and a lifelong friend, which resulted in an innocent man being killed by the Monguls.
>Masako
Never betrays you, she just gets pissed off that he tried to stop her but doesn’t intend to kill him (assuming you win first try cough)
>Tomoe
The choice to spare her was entirely up to the bow master (I forgot his name). You would’ve taken the shot if he hadn’t stopped you, he decided to spare her because she was a daughter to him.
>Yuna
Honestly that’s more so based on how you feel. I didn’t like the sections focused around her, but at the same Jin’s entire arc is about switching from one emotionally attached extreme to the next, so I do somewhat understand the point of her character.
>People actually played [popular enjoyable game]???
Yes. Crazy am I right.
It's actually a really good game with a great story. It does have a few pozzed moments, but they are hidden behind side quests.
The combat is fun
The game has a lot of soul, apart from a few pozzed moments and what are essentially ubisoft towers you can tell the developers really wanted to make a fun game. You get all kinds of shit for doing side content. The open world is a bit empty though, it's a waste
When Ryuzo betrayed Jin, Jin didn't kill him and still gave him a chance to stop and join him. When Masako betrayed Jin, Jin did the same. He even said "If you raise your sword against me again I will not show mercy."
Tomoe WAS bullshit, I agree. Should have given you the choice to kill her.
why was every mission in this game
>follow npc who is talking
>look at crap and follow a trial
>jin says some shit like "they left their rice..." or "bandits... disguised as mongols..."
>kill some mongols
Same mission structure worked for RDR2. The bigger your budget, the shittier your mission design. That's a rule.
They put all the money into the combat, Delsin style headband, and looks. Can’t say that I’m complaining though because I do love me some inFamous.
There is literally nothing in the game outside combat. Every open world activity is following an NPC of some kind or just walking somewhere.
There's shrine climbing, which isn't very fun.
I enjoyed the story. The moments where it was lackluster (any time the warrior monk was onscreen) are beaten out by the numerous moments where it was great (Sakai’s duel with his uncle and basically every conflict between them, the passing away of the caretaker, Masako’s duel, Ryuzo in general, etc)
However, the open world was kinda meh. If you didn’t like the duels or strongholds, then there wasn’t much for you to enjoy. But still, the positives outweigh the negatives.
When the game design document is just whatever Ubisoft was doing three years ago you can't really be surprised they didn't have that many ideas.
they had a limited shed of tools and were milking them to the last drop and beyond, reshuffling them as much as possible. I can't think of much memorable missions in the game that were interesting or deviated from the kill mongols formula except the cool duels with the Ronin and shrine platforming. The DLC had slightly more interesting missions however.
You're looking for things to get mad at in the game's story when the entire fricking main premise is the most hilariously contrived and forced horseshit i have seen in years.
Everything about this game that is not cloth armor with cloth physics fricking sucks. I guess it's one of the decent BamHam derivatives in terms of combat, what ever that's worth.
I stopped playing pretty quickly. The terrible flashbacks with strange Western moralism inserted. The same moralism attributed to Samurai as if this is a "nice" thing to do, let alone accurate.
Complete trash. The game itself seemed to be standard open-world slop as well.
Boring game. The online is way better.
It's bizarre how Yuna was clearly written to be the designated waifu character but her 3D model is a 40 year old hag.
Who says Jin can't be into milfs?
That can just be blamed on Western values, but you can throw in the excuse that Yuna did not lead an easy life so obviously she would look older than she really is.
Americans are mentally ill subhumans is what happened
lmao at the homie in the beginning who tried to act tough and got lit the frick up lmao
this the streets, b***h
why does the blood on his face look like it was badly photoshoped in?
this game was mid as frick and forgettable. I platinumed it when it came out and can't remember hardly anything about it. The world was HUGE, pretty big map, pretty cool map but the things to actually do on that map were few and far between and mostly uninteresting. You can only follow a fox to some stupid thing, or sit in a sauna and make haikus, or raid another mongol camp so many times before it becomes such a slog.
The combat was fun too at first but becomes so repetitive in the open world that you get to the point you are just avoiding combat, running away from enemies without fighting because it's a waste of your time.
>Betraying your country and your people is the same as being mad someone got in the way of avenging your slaughtered family
A bonobo made this thread.
Trek to Yomi had a better story.
misconstrued garbage by a moron incel. Jin gives Ryuzo a chance to repent, and even in the final duel, after all he'd done, he still offers him a chance to put his sword down, and he refused. His betrayal was also far more personal, a back stabbing. he lured him into helping him setting up his kill squad, then fought through ranks of ryuzo's assassins who fell in with the mongols.
Masako didn't even betray Jin, she attacked him in a moment of rage. It was a shitty quest with dumb ass writing, they probably just wanted to do an epic duel under that red tree near the destroyed shrine.
Tomoe was Ishikawa's business, and she made a convincing plea to Jin about what she did, and offered to turncoat and Jin wasn't gonna miss out on having a skilled archer like her in his ranks. Ultimately she escapes before any real conclusive moment happens with deciding her fate, and I still think Jin would've spared her because he's too lawful good and wouldn't kill a victim of circumstance with shady details (Ishikawa was hiding too much).
played until i reached the second islands. felt like i was playing a good assassins' creed game. and by good, i mean it was decent but repetitive as frick. the sjw moments like Masako being gay and Tomoe being forgive felt out of place.
atleast it looked pretty.