>Sadly, I think Godot is a Scam. I'm Not Sure I Can Do This.

LMAO GODOT ON THE BRINK OF BANKRUPTCY
https://godotforums.org/d/35412-sadly-i-think-godot-is-a-scam-im-not-sure-i-can-do-this

Black Rifle Cuck Company, Conservative Humor Shirt $21.68

Yakub: World's Greatest Dad Shirt $21.68

Black Rifle Cuck Company, Conservative Humor Shirt $21.68

  1. 10 months ago
    Anonymous

    Unity is still shit though

    • 10 months ago
      Anonymous

      unity works fine
      lern 2 code noob

      • 10 months ago
        Anonymous

        Unity is literally made for people who is still learning to code

        • 10 months ago
          Anonymous

          damn, i should learn unity

        • 10 months ago
          Anonymous

          there's a lot more to making a game than scripting

    • 10 months ago
      Anonymous

      Frick off
      Unity in switch games has been a godsend due to the modshit that it gives

    • 10 months ago
      Anonymous

      all engines are shit in one way or another, people just don't realize the amount of things going on in there before they dive in and give up not long after rendering their first LGBT spinning triangle

    • 10 months ago
      Anonymous

      >engines
      why? i get the editor is nice but theres countless editors and modelers out there..

      all graphic apis are already engines ffs. stop being fricking lazy. 2k lines of boilerplate to setup vulkan for example is NOTHING. everything after is alwyas the same shit. setup buffers, send to shaders, repeat..
      people are so fricking lazy today.. want everything easy and fast. what art is there if everyone just uses a fricking tool that does everything? no wonder games today are just a bunch of reskins from the assets store bah!
      network? sound? whatever? theres countless libraries that do that. just use one!

      tldr: ypu dont need an engine. use a gfx API of your choice. photoshop and or blender and youre set.

      ps: this was a post more directed to indie devs which is what godot and unity are aimed for anyway

      • 10 months ago
        Anonymous

        Post your game.

  2. 10 months ago
    Anonymous

    I would do the "get woke" thing but I'm pretty sure this troony shit was born that way

    • 10 months ago
      Anonymous

      the devs are just simply moronic
      https://twitter.com/reduzio/status/1631216062388658177
      https://twitter.com/reduzio/status/930371091956199424

      "w-why do you need performance for?!"

  3. 10 months ago
    Anonymous

    I've never spent a cent on godot. How is it scamming me?

    • 10 months ago
      Anonymous

      they got 8 million in donations a few months ago, which they blew on pins and a booth at gdc instead of making the engine run 2x as fast so it can run on more devices

      Unity is literally made for people who is still learning to code

      at least c# can be used for things other than unity, gdscript cannot

      • 10 months ago
        Anonymous

        >blew on pins and a booth at gdc

        Spending 8 mil on pins and a booth at a convention. Are you actually moronic? (rhetorical question)

      • 10 months ago
        Anonymous

        >they got 8 million in donations
        W4 got 8 million in donations to start the company. Its a commercial company that ports Godot and other games to consoles. OP is arguing that that money belongs to Godot, because the only reason W4 operates is by porting Godot games.

        • 10 months ago
          Anonymous

          lol putting the cart before the horse
          they want to port games to consoles... games that don't exist because the engine has major problems
          everything godot does is backwards
          even the node tree and forcing each script to be its own node is fricking dumb

          • 10 months ago
            Anonymous

            >Each script to be its own node
            I know you are fricking stupid but that's literally not how it works moron

            • 10 months ago
              Anonymous

              go add two scripts to one node then

              • 10 months ago
                Anonymous

                And why would I do that? Do you not understand what a node is supposed to be used for? Scripts still don't need to be a node

          • 10 months ago
            Anonymous

            >putting the cart before the horse
            Because Godot is open-source, it doesn't have license to port its games on to consoles, so they're building commercial company to work with Godot that owns the licenses and can do the porting when needed. Theres already other companies offering this service, but W4 means theres one that won't quit and focuses on Godot porting.

      • 10 months ago
        Anonymous

        gdscript exists so brainlets can make games, but you can use other programming languages anyway

        • 10 months ago
          Anonymous

          gdscript uses up developer time, which should be spent on making a functioning engine that doesn't hide the hardware through a slow moronic crippled interface
          there's absolutely no reason to hide glsl/hlsl from devs, they only recently changed course on that

        • 10 months ago
          Anonymous

          gdscript uses up developer time, which should be spent on making a functioning engine that doesn't hide the hardware through a slow moronic crippled interface
          there's absolutely no reason to hide glsl/hlsl from devs, they only recently changed course on that

          > doesn't understand the benefits of a DSL
          never work in software engineering or you might die of a stroke when you see swagger files, YAML, make files and other DSLs

          • 10 months ago
            Anonymous

            DSLs make sense when there are constraints in scope and a requirement for multiple parses. And modern ones are generally schemas for yaml/JSON (frick HCL btw). A game script doesn't need multiple clients parsing it, and it should have unlimited scope of operations. Why wouldn't they just use Lua?

          • 10 months ago
            Anonymous

            >never work in software engineering or you might die of a stroke when you see swagger files, YAML, make files and other DSLs
            most software engineers just make the world worse because their brains were put on backwards and think we need 100 abstraction layers, formats and libraries for everything

            • 10 months ago
              Anonymous

              >we need 100 abstraction layers
              if you ever worked a day in your life you would know there's a good reason for that, and that reason is business people who have nothing to do with software having no idea what they want, so the software must be ready for anything and everything, usually prioritizing that over speed
              not gonna watch the homie who cried to souljaboy btw

              • 10 months ago
                Anonymous

                this is why moronic shit like containers exist as well
                business people being fricking moronic and wanting moronic shit and doing moronic things so u need to make it as unfrickupable as possible
                literally running a VM with an OS installed on it and all the specific versions of the software u are targeting so some spastic can't update it accidentally and break a bunch of shit then u get blamed because fricking juan and his construction company who hired his cousin to do their IT work decided they should update some random shit despite knowing what version is targeted and not actually being a proper IT department who tests update before rolling them out to the whole company, which is just 2 computers
                and the reality is juan is a good guy who never asked for bullshit changes, he just has a moronic cousin, its worse when william goldbutt wants to change shit every second day so u build moronic shit because u expect it to be changed, but at least hes paying with his goldbutt for it

                making business software for external clients is fricking absolutely rots ur brain and just makes u give 0 shits extremely quickly

        • 10 months ago
          Anonymous

          Gdscript is moronic idea because everyone capable of learning it is also capable of learning something better, while people unable to learn anything better won't be able to learn Gdscript either. Making simpler language for brainlets will never work because the barrier is psychological - text is scary for brainlets and they won't bother learning.

          • 10 months ago
            Anonymous

            >text is scary for brainlets and they won't bother learning.
            remember when godot had visual scripting, which they abandoned recently cause it ate too much dev time to maintain lmao

      • 10 months ago
        Anonymous

        8 million is not much in tech industry. People who know shit about game engines are rare and therefore expensive, especially since people new to gamedev these days learn Unity instead of OpenGL.

      • 10 months ago
        Anonymous

        >he actually thinks they spent the entire 8 million on pins
        Watching Ganker pretend to know how companies operate is embarrassing.

  4. 10 months ago
    Anonymous

    How is it a scam if it's free

  5. 10 months ago
    Anonymous

    tl;dr, guy that does it for free (not even for free, he spends money to run the forums lol) is upset because he doesn't understand the difference between W4 and godot

    • 10 months ago
      Anonymous

      godot 4.1 just released and it's still a slow piece of shit because of deep architectural issues
      it's a meme engine that will never see a good game made with it

      https://github.com/godotengine/godot/issues/23998

      • 10 months ago
        Anonymous

        It already has good games, and it having shit performance doesn't make it a scam.

        • 10 months ago
          Anonymous

          >It already has good games
          lol such as?

          >having shit performance doesn't make it a scam.
          juan promised 4.1 was going to focus on performance
          now he says it'll be an ongoing effort throughout the 4.x series
          I already knew the engine was a piece of shit years ago just from a stress test, then looked at the code and realised they're doing everything the slow way EVERYWHERE
          there's absolutely no way to make the engine fast unless you rewrote everyting from scratch
          it's a shit toy engine that nobody should support any further, you won't get to make anything good with it

          • 10 months ago
            Anonymous

            >lol such as?
            Well there's th-
            >"lmao, every game you mentioned is actually shit despite me never having heard of them before, better luck next time"

            • 10 months ago
              Anonymous

              so no good games, thanks for confirmation
              once gaydot dies i wonder if it would be possible to petition steam to delist every gaydot game for offering a substandard product

      • 10 months ago
        Anonymous

        It all depends on what you're trying to make with it. For someone like me who makes smaller games for fun it suits my needs far better than anything else.
        If you're a commercial studio you probably shouldn't be using a freeware engine anyways

      • 10 months ago
        Anonymous

        >posts an issue that got closes years ago

        • 10 months ago
          Anonymous

          they closed it and ignored it because they didn't want to admit they were wrong and all their devs have no clue how to write a fast engine

          literally the ostrich approach, which is why the engine still sucks years later

          only thing that pisses me off is how they willy nilly break code deg2rad() is now deg_to_rad
          : and pass is effectively { and } brackets and the Black person shits itself if i dont have indents perfect god i hate pythons formatting bullshit

          listen to the devs speak, it's a wonder they can even understand eachother at all

      • 10 months ago
        Anonymous

        Uhm just wait for godidiot 5.0 release.

      • 10 months ago
        Anonymous

        >Gododdlers
        >"But at least it's faster than Unity"
        >Also Gododdlers
        Lmao

        • 10 months ago
          Anonymous

          the editor is smaller and faster, but the games you make with godot all run horribly

          ok mr. script kiddie who clearly does not know what he's talking about.

          show me ONE procgen game with terrain that can be modified that runs at 90 fps on mobile, and is not made in a custom built engine and after years of optimizations by massive corporations with infinite money (aka Minecraft).

          you realise procgen has nothing to do with storage right? except textures you load onto it, which are the same as if the terrain was pregenerated

          framerate is entirely to do with polygons onscreen, gpu pixel fill rate for textures, and how many shaders you have on objects/postprocessing
          has very very little to do with HDD except initial load times

          • 10 months ago
            Anonymous

            yes, the frame rate has nothing to do with HDDs. load times are what's affected. I was talking about how the game performs fine both on the fps and the loading fronts. I just assumed you knew more, but I guess you just assumed I knew less because you're malding about a free "toy" engine you're too dumb to switch to.

            • 10 months ago
              Anonymous

              it was YOU who brought up HDDs as if it mattered for framerates

              you said
              >I'm making a fully proc gen open world 3D game with chunks, animated characters and all that, and the engine is getting at least 30 fps even on lower end PCs with HDDs, with barely any optimizations. and I'm no wizard. try that with unity or unreal and it's unplayable without jumping through a thousand hoops of bloat and bad modules.

              also this is easily done with unity or unreal and you'd get 60fps for the same geometry
              if you wanna stick to cripple engine, be my guest

              >you're too dumb to switch to.
              I made the same project in unity and godot, and the godot one ran much worse, tried it on 3.5, 4.0, 4.1, there's been a slight performance increase between versions, but it still doesn't come close to vanilla unity
              and juan not taking performance seriously despite other devs also complaining about it
              thats all I need to know not to waste my time on a toy engine

      • 10 months ago
        Anonymous

        >Gododdlers
        >"But at least it's faster than Unity"
        >Also Gododdlers
        Lmao

        >2018
        Why does this fricking engine attract the most vocal moronic contrarians? One minor thing goes semi-wrong and presumably easily fixable in the near future and immediately there's multiple threads of morons screeching. Doesn't seem to happen to Unity or Unreal.

        • 10 months ago
          Anonymous

          >One minor thing

        • 10 months ago
          Anonymous

          >presumably easily fixable in the near future
          rewriting the engine is easy?
          go ahead then

          now you know why performance has not improved much in FIVE years, the whole codebase is layers of shit upon shit

      • 10 months ago
        Anonymous

        There already are good games with it
        There have been good games made in Gamemaker, Flash and Byond.
        People have made good games out of the shittiest meme engines, since forever

    • 10 months ago
      Anonymous

      Normally i don't side with trannies or any twitter user, but W4 did clearly pledge to fund Godot.
      I'm guessing they didn't expect to raise that much money just from using Godot's name. And now they get greedy and try to use the actual Godot project to raise tax-free funding via donation

  6. 10 months ago
    Anonymous

    only thing that pisses me off is how they willy nilly break code deg2rad() is now deg_to_rad
    : and pass is effectively { and } brackets and the Black person shits itself if i dont have indents perfect god i hate pythons formatting bullshit

  7. 10 months ago
    Anonymous

    Don't care about mentally ill schizos, I'm still using Godot

  8. 10 months ago
    Anonymous

    >a forum admin admits that he got filtered by the GODot engine
    KWAB

  9. 10 months ago
    Anonymous

    >When Juan begged money for @GodotEngine
    despite having $8.5M in his @W4Games
    pocket, he used an image that he created for Godot's April Fool article in 2015, where he was slyly referring to Unity's business model.
    https://twitter.com/Xrayez/status/1679494866210902017

    LMAO

    • 10 months ago
      Anonymous

      the W4Games money isn't theirs to spend on engine development

      • 10 months ago
        Anonymous

        >Why don't they just sell W4 Games and donate the money from that to Godot project?

        and why would a consultant/support company need investment money? Consultant companies are literally just people who exist to help companies like regular employees. There is no "investment" needed

        • 10 months ago
          Anonymous

          >and why would a consultant/support company need investment money?
          Is the problem now that it doesn't NEED money? Is Godot the evil capitalism?

          • 10 months ago
            Anonymous

            look, mr godot developer. We are telling you very simply and clearly that you dont need 8.5 million dollars to run a consultancy that gets paid big money anyway.. through consultancy work. Investment is only needed when you actually hire MORE people than you have work for. Why would you ever have more work than you have paid people? By having the work be unpaid. Why would you ever have unpaid work? By having that work be research & product development, not directly connected to any sale.
            So hopefully you are starting to grok this: You only need investment money if you are doing research&development (=work on the engine itself) not when you do support contracts that you get paid for anyway

            • 10 months ago
              Anonymous

              >grok
              go

      • 10 months ago
        Anonymous

        It is, the mission statement explicitly said they'll also be using the finances of W4 to support Godot as an engine.

    • 10 months ago
      Anonymous

      Poor people pirate software, they have nothing to lose.

  10. 10 months ago
    Anonymous

    > The main issue I have is the broken promises and lies.
    Well people do wishful thinking, it often takes more time to complete stuff, especially when you are not getting paid.

  11. 10 months ago
    Anonymous

    GODOTBROS
    what went wrong

    • 10 months ago
      Anonymous

      >Why don't they just sell W4 Games and donate the money from that to Godot project?

  12. 10 months ago
    Anonymous

    How does an open source product go bankrupt?

    • 10 months ago
      Anonymous

      If a schizo doesn't like it they can shit out of their butthole words that don't mean anything and pretend that their fantasy reality is real

    • 10 months ago
      Anonymous

      >people donate
      >waste funds hiring devs to write code
      >engine is still shit
      >people stop donating
      >project dies
      NEGATIVE CASHFLOW

  13. 10 months ago
    Anonymous

    don't link to your schizo ramblings literal Black person moron

  14. 10 months ago
    Anonymous

    Godot is mismanaged and the the devs going "this isn't actually a problem" drives me up the wall. But it's not like they can use the money raised for another company for another purpose in any way they like.

    • 10 months ago
      Anonymous

      >devs going "this isn't actually a problem"
      that's their response to everything

      "hey, I want to make a game with more than 1 thing happening at once"
      "w-why would you want that for?!"

      • 10 months ago
        Anonymous

        Worst part is when another game dev of the community answers with "what do you want that for" in defense of the engine. Frick this gay shit, this is why i like Unreal, you can see the engine's evolution on making things better for the us because they actually use their shit for Fortnite.

        • 10 months ago
          Anonymous

          the answer should be a simple
          >"because my game's design and art style document is not being met sufficiently"
          and if the answer to that is anything other than
          >"Ah, understandable, well, you should report this in the github issue tracker, this feature will take time to implement but we will do it as soon as we can find a contributor for this issue"
          then the correct response is
          >"go frick yourself"

        • 10 months ago
          Anonymous

          godot wankers: "it's a free engine! you must enjoy it and worship it!"

          I hope godot devs all go bankrupt and live in cardboard boxes on the street and eat expired food

          >I started to notice weird things, specifically with my interactions with --->JUAN<----
          Well, there you have it.
          >"Sir, the lighting is brok..."
          >"Nonono light is just fine, sí"
          >"But sir, it can light up the whole sce..."
          >"Nonono someone else broke it, it will fix itself, sí senior"

          lol

          • 10 months ago
            Anonymous

            >I hope godot devs all go bankrupt and live in cardboard boxes on the street and eat expired food

            what causes this behaviour? is it mental illness or just bad parenting?

            • 10 months ago
              Anonymous

              they brought it upon themselves with their behaviour for years

    • 10 months ago
      Anonymous

      Wait, you are saying they shouldn’t have hired a troony to write a new physics engine?

  15. 10 months ago
    Anonymous

    what godot games is everyone eagerly awaiting for consoles anyway?
    every godot game looks like unoptimised shovelware lmao

    • 10 months ago
      Anonymous

      cruelty squad is basking in the sun right now, much to the godot people's dismay

      • 10 months ago
        Anonymous

        >Dismay
        Except it shows exactly why godot is good

        • 10 months ago
          Anonymous

          >Looks like puke (but on purpose!)
          >Controls like shit (but on purpose!)
          >Runs like shit (but on purpose!)
          Uhhh... If you say so

  16. 10 months ago
    Anonymous

    >free as in freedom
    to steal your money

    • 10 months ago
      Anonymous

      techlead was right
      OSS is free if you dont value your time
      imagine committing years building something in godot only to find out it'll never be a real engine

      • 10 months ago
        Anonymous

        or the code changes so much it renders your implementation largely broken

      • 10 months ago
        Anonymous

        >techlead
        a wife costs half your money if you don't value your job at FAANG (as a millionaire)

  17. 10 months ago
    Anonymous

    >if someone made it in 1 night, they could certainly fix it in 1 night
    Not reading anymore of this drivel. Why should I care about this troony's schizo ramblings about a freeware engine?

  18. 10 months ago
    Anonymous

    >if someone made it in 1 night, they could certainly fix it in 1 night
    one of the first things you learn in the software development industry is that debugging often takes WAY longer than the initial implementation

  19. 10 months ago
    Anonymous

    Just use Unity.

    • 10 months ago
      Anonymous

      The ui is shit

    • 10 months ago
      Anonymous

      I do not agree with the philosophy of the people behind it and I do not wish to support them in any way, shape or form

    • 10 months ago
      Anonymous

      already am, but I still dont like the way the new input system works, it's annoying
      small price to pay for an engine that actually works though

      The ui is shit

      the ui is fine, you just have to skin it and know how to code

    • 10 months ago
      Anonymous

      >make minor change
      >wait half an hour
      >now you can make another minor change

      • 10 months ago
        Anonymous

        We are talking about Unity here, not Unreal

      • 10 months ago
        Anonymous

        unless you're switching platforms and it reimports the assets, it should not take half an hour for anything
        you can cache the library per platform as well so switches are instantanious after the imports as done the first time

        • 10 months ago
          Anonymous

          also this
          https://forum.unity.com/threads/unity-takes-forever-to-build-a-player-fix-inside.741224/

      • 10 months ago
        Anonymous

        No reason not to use Hot Reload
        Try it, it's a game changer

    • 10 months ago
      Anonymous

      I used both unity and godot and I just think the workflow of godot is faster and easier to use, ontop of Godot just being faster when it comes to being able to test and adjust in the editor.
      Also Unity has a ton of half baked/abandoned features that barely work like the "new" input system

      • 10 months ago
        Anonymous

        skill issues

        • 10 months ago
          Anonymous

          the new input system in unity is annoying to use
          to get anything working or to change anything takes 5x more effort, it feels overengineered

          the older system is much more simple and only needed a few more tweaks for usability and button remapping

          • 10 months ago
            Anonymous

            it's not your imagination, others also think it sucks

            https://forum.unity.com/threads/new-input-system-is-so-convoluted.1273847/

      • 10 months ago
        Anonymous

        >barely work like the "new" input system
        Huh? It works absolutly fine. The frick are you talking about?

    • 10 months ago
      Anonymous

      unity sux

    • 10 months ago
      Anonymous

      If you don't know how to program, this is fine.
      If you do, you're better off being an enginedev and using boilerplate libraries like SDL / allegro.

      Don't bother with Godot if you intend to make anything more complicated than a match-3. The architecture doesn't scale well and the tooling is a joke.

    • 10 months ago
      Anonymous

      What is it about Godot that makes schizos and corporate shills shit and piss their pants so hard. It doesn't matter of course because none of you Black folk actually make games.

      Unity is a bloated piece of shit riding off of its reputation as "the place to go to make games :)". I'd rather go along with

      Who /clickteam/ here?

      than have to make another game in Unity with all its incomplete features and cruft.

    • 10 months ago
      Anonymous

      I refuse to use any engine that has a schizophrenic CEO, and a shitty GUI toolset.
      If I want to write GUI code, I will simply write everything from scratch, not waste time on an obtuse system, I want something that is modular, easy to use, with low footprint, like Godot's GUI toolset, or Qt Creator GUI toolset.

    • 10 months ago
      Anonymous

      I was filtered by the install manager.

  20. 10 months ago
    Anonymous

    GODOT 5.0 WILL FIX THAT

  21. 10 months ago
    Anonymous

    you already made this thread yesterday, jeet

    • 10 months ago
      Anonymous

      new development in the godot saga

  22. 10 months ago
    Anonymous

    So Godot now has a dedicated schizo? I guess that makes it Ganker-core, every Ganker-core game and tool has a dedicated schizo.

    • 10 months ago
      Anonymous

      >dedicated schizo

    • 10 months ago
      Anonymous

      >now
      there are multiple dedicated schizos actually, someone made a whole blog site for it.

  23. 10 months ago
    Anonymous

    Who /clickteam/ here?

    • 10 months ago
      Anonymous

      based, making shitty games with friends was much more fun than playing them

  24. 10 months ago
    Anonymous

    Other than cruelty squad what games can they even port to conaoles? Maybe juan should focus on getting the engine to the point where ir can develop games people would want on consoles.

    I only know of 2 games/game series on godot. Cruelty squad and strive for power. The latter being an adult game.

    • 10 months ago
      Anonymous

      Theres brotato too which is a glorified web browser game. Am not aware of anything else

    • 10 months ago
      Anonymous

      Theres brotato too which is a glorified web browser game. Am not aware of anything else

      Wrought Flesh and Endoparasitic

  25. 10 months ago
    Anonymous

    ITT:
    - People that did not make any games
    - People that don't know how to optimize their games (that they haven't done in the first place
    - People coping on a FREE engine they have never used because ""reasons""
    Anyway, these threads are incredible bait. Good work, OP.

    • 10 months ago
      Anonymous

      >- People that don't know how to optimize their games
      you cannot optimise further than what the engine can deliver
      unless you want to rewrite the engine, which is what will be needed for any performance gains

      • 10 months ago
        Anonymous

        > what the engine can deliver
        I think a lot of anons here are clueless and actually can't answer this question without the answer being a meme response

    • 10 months ago
      Anonymous

      Pretty fricking telling that all the made up schizo shit is being fronted by unitygays.

      • 10 months ago
        Anonymous

        >"BLAME uh.... UNITYgayS! YES, THEM!"
        Already shouting at clouds?

  26. 10 months ago
    Anonymous

    It's good for small (like really small) games. But not worth getting into it unless you don't care wasting your time learning the engine (which is a fun engine to learn tbh).

  27. 10 months ago
    Anonymous

    okay so what do you Black folk want me to do, make my own game engine?

  28. 10 months ago
    Anonymous

    I dont get it. They made a company for people to work on Godot and they gotta pay the people working at the company. and as its a foss software project theres gonna be bugs and iterations and sloppy code and stuff. They also can still have 8 mil but be cash flow negative and see the need for more money in the future so they gotta to something about it
    That OP looks like either a woman or a troony and she/it sounds like theyre out for attention anyway. I dont see anything of note here

    • 10 months ago
      Anonymous

      The 8 mil wasn't even raised for godot. Some godot founders made a separate company called w4 games which was made to provide enterprise support to bigger game devs and to port godot games to consoles, since the SDKs for them are closed source and can't be included in the base godot engine (if you say any posts about how "godot is totally proprietary now guys" they were referring to this).
      I don't get why so many people are so invested in this project failing, it's like they hold unity stocks or some shit.

      • 10 months ago
        Anonymous

        What "bigger game devs" are using godot?
        Why not focus on the engine to attract bigger game devs, but instead Juan is begging for donations after getting 8 mil for his side project that requires the engine to be good enough for "bigger game devs" to even want to use your engine in the first place.

        • 10 months ago
          Anonymous

          Providing a tool to port to consoles is good, I don't think this necessarily has to be about bigger game devs.

        • 10 months ago
          Anonymous

          They're focusing on enterprise support to attract game devs. No company is ever going to use a tool if there isn't some organization behind it providing paid support.

        • 10 months ago
          Anonymous

          why would you want to attract bigger game devs thats like saying why doesn't linux want to beat windows

        • 10 months ago
          Anonymous

          Because of this

          They're focusing on enterprise support to attract game devs. No company is ever going to use a tool if there isn't some organization behind it providing paid support.

          and because Unreal is the industry standard everyone has experience with so you can get hired and thrown into a project immediately without having to learn how to use any in-house tools. AAA is all about cutting costs in the wrong places.

      • 10 months ago
        Anonymous

        >The 8 mil wasn't even raised for godot
        One of the guys in the thread drew an analogy that w4 is to godot as cannonical is to Ubuntu and that makes sense to me. I seriously dont get this drama. This is all very standard practice in big software projects
        And to comment on that person in the thread whining about shitty code...its a Foss project. If something doesnt work and you want it to work, you go and do the due diligence to fix it. The fact that its not fixed just means that nobodys done it yet and nobody is really required to fix it anyway. The fixes rely on the support of those who want the features

        I think whatserface is just making mountains out of molehills for attention

  29. 10 months ago
    Anonymous

    >I started to notice weird things, specifically with my interactions with --->JUAN<----
    Well, there you have it.
    >"Sir, the lighting is brok..."
    >"Nonono light is just fine, sí"
    >"But sir, it can light up the whole sce..."
    >"Nonono someone else broke it, it will fix itself, sí senior"

  30. 10 months ago
    Anonymous

    Ah, gosh darn it! Just when I finally decided to start my dream game. Oh well guess I'll start over learning Unity... About next week.

  31. 10 months ago
    Anonymous

    I'm making a fully proc gen open world 3D game with chunks, animated characters and all that, and the engine is getting at least 30 fps even on lower end PCs with HDDs, with barely any optimizations. and I'm no wizard. try that with unity or unreal and it's unplayable without jumping through a thousand hoops of bloat and bad modules.

    I can have all the doubts in the world about the administration of a free project, but the engine itself is not only fine, but free.

    • 10 months ago
      Anonymous

      >procedurally generated
      >HDDs
      HDDs wouldn't slow you down at all since it's all generated on cpu or gpu at runtime moran!
      you literally dont understand how engine works

      >30fps
      am I supposed to be impressed?
      the same project would run at 60fps or 90fps on any other engine without optimisations and run on potatoes and mobile phones
      that's why I pick a real engine, not a toy one like godot

      • 10 months ago
        Anonymous

        ok mr. script kiddie who clearly does not know what he's talking about.

        show me ONE procgen game with terrain that can be modified that runs at 90 fps on mobile, and is not made in a custom built engine and after years of optimizations by massive corporations with infinite money (aka Minecraft).

    • 10 months ago
      Anonymous

      >30 fps

  32. 10 months ago
    Anonymous

    I've been so impressed with heaps, that I'll probably use the Shiro games tech stack if I need 3d.

  33. 10 months ago
    Anonymous

    Defold doesn't have that problem.

  34. 10 months ago
    Anonymous

    gdscript btfo

    • 10 months ago
      Anonymous

      >create scripting language to speed up development
      >THAT IS BAD BECAUSE THE VARIABLES DON'T HAVE TYPES
      Then fricking enforce the data types in the variables you dumb fricking c**t, where is your language anyway.

      • 10 months ago
        Anonymous

        only recently did godot allow data types
        and it's still slow, it's still useless outside of godot
        imagine if all the devs that spent years deciding gdscript's syntax spent that time on the actual engine, maybe someone could have made something with it!

        • 10 months ago
          Anonymous

          >and it's still slow,
          Please, show me real world use case where Godot slows own, because, one, you are talking about of ass, and two, for the average indie developer Godot is more than enough.

          • 10 months ago
            Anonymous

            >show me real world use case where Godot slows own
            the third person demo still runs like ass
            it's clear the engine is not going to be able to do any heavy lifting just to render a city street, unless I make everything look like a PS1 or DS game

            • 10 months ago
              Anonymous

              Nice benchmark, some strange values in there, they are invisible for me.

    • 10 months ago
      Anonymous

      The cniles and javasirs robbed us of a world where common lisp would have fixed that.

  35. 10 months ago
    Anonymous

    how many pull requests or forks did op make? :^)

    • 10 months ago
      Anonymous

      0
      I don't build sandcastles on the beach, and I don't write code for things that will evaporate

      • 10 months ago
        Anonymous

        >your opinion on stacking cards is invalid because you haven't build a stack of cards that is at least x high

        correct, homosexual no-coders. contribute or your opinion is worthless

        • 10 months ago
          Anonymous

          I write code, just not spending anytime on godot because it's a doomed ship
          just like I wouldn't get on the titan submersible

          • 10 months ago
            Anonymous

            it's already out and working.
            what is your timeline for doomed ship? your shitty web dev framework won't last forever either anon

            • 10 months ago
              Anonymous

              >it's already out and working.
              0 good games
              every game you make on godot would run 2-4x better on unity out of the box and beyond with optimisations

              • 10 months ago
                Anonymous

                sounds like a painter problem, not a paintbrush problem dumbass

                >godot isn't doomed because despite half of it underwater, some parts of it are still floating
                I also like how you make up a strawman because you know your stance makes absolutely no fricking sense.

                damn bro. my 1984 toyota camry was doomed from the start i should have never of even bought it since it's just going to die X years from now. there is my stance homosexual.

              • 10 months ago
                Anonymous

                >damn bro. my 1984 toyota camry was doomed from the start i should have never of even bought it since it's just going to die X years from now. there is my stance homosexual.
                What the frick are you on about lmao

              • 10 months ago
                Anonymous

                disingenuous homosexual. waste of time talking to you. doubly so if you aren't just pretending to be stupid

              • 10 months ago
                Anonymous

                what's with disingenuous teens and going
                >ummm what r u talking about???
                whenever someone makes the slightest analogy to demonstrate the stupidity of a stance?

              • 10 months ago
                Anonymous

                >sounds like a painter problem, not a paintbrush problem dumbass
                it is a canvas/paintbrush problem
                unity/unreal give you a big canvas with lots of room and brushes to experiment with

                godot would be the 3" notepad and pencil alternative

                you really think painters will spend time drawing on the notepad when the canvas is right next to it?
                that is why godot will remain with 0 good games
                why would a dev choose a crippled engine?

              • 10 months ago
                Anonymous

                tetris is one of the greatest games of all time.

                so yes, it is a user problem.

              • 10 months ago
                Anonymous

                if you made tetris in godot and unity, it'll run better in unity
                same applies for all games

              • 10 months ago
                Anonymous

                damn. my blocks aren't falling at 400 fps. better just not make games.

                homies gonna parrot
                >TETRIS IS LE BEST GAME OF ALL TIME
                to look smart, then turn around and shit on modern games for appealing to wide audiences

                i'm not a Black person. Black folk are disgusting.

              • 10 months ago
                Anonymous

                >better just not make games.
                yes, stop wasting everyone's electricity with your shitty unoptimised engine and shitty slow languages
                https://stratoflow.com/efficient-and-environment-friendly-programming-languages/

              • 10 months ago
                Anonymous

                so it does make games? i thought it was dead anon.

                godot editor is 45mb on linux by the way so if you're worried about electricity and data i think it's the engine for you

              • 10 months ago
                Anonymous

                you realise I can make a 10kb program that just hogs your cpu with useless calculations and does loads of memory copying to slow everything down right?

              • 10 months ago
                Anonymous

                so does godot do that?
                because it runs quite well on my machine

              • 10 months ago
                Anonymous

                >because it runs quite well on my machine
                yeah if your game doesn't have anything happening in it or run it on a supercomputer
                as soon as you add a few things, it runs horribly

              • 10 months ago
                Anonymous

                Where is the benchmark you fricking homosexual

              • 10 months ago
                Anonymous

                >EXE is small in disk space so it cannot be a memory hog

              • 10 months ago
                Anonymous

                that anon brought up electricity and data waste first anon. why worry about data use in your program if you're not starting with your own dev environment? although he probably half asses things. just like his arguments.

                >because it runs quite well on my machine
                yeah if your game doesn't have anything happening in it or run it on a supercomputer
                as soon as you add a few things, it runs horribly

                so your argument is it runs like shit for you?
                because it runs fine for me. so i guess the score is 1:1 dumbass.

              • 10 months ago
                Anonymous

                >because it runs fine for me. so i guess the score is 1:1 dumbass.
                you will never make a game people will want to play

              • 10 months ago
                Anonymous

                you're all over the place now anon. wildly firing insults isn't a good look.

                i hope people play your game.

              • 10 months ago
                Anonymous

                benchmark, post it.

              • 10 months ago
                Anonymous

                homies gonna parrot
                >TETRIS IS LE BEST GAME OF ALL TIME
                to look smart, then turn around and shit on modern games for appealing to wide audiences

              • 10 months ago
                Anonymous

                LMAO those glitches
                thanks juan

              • 10 months ago
                Anonymous

                are these sonic glitches really on the engine, talk itt as been mostly about performance but the game looks like it's running at a fine pace when you can actually see the action
                i'm just a moron reading the thread, I have no stake in any of this weird console war

              • 10 months ago
                Anonymous

                toyota camry delivered X years of good service before it died
                godot comes out of the factory dead on arrival, 0 years of good service

              • 10 months ago
                Anonymous

                >Car analogy

            • 10 months ago
              Anonymous

              >godot isn't doomed because despite half of it underwater, some parts of it are still floating
              I also like how you make up a strawman because you know your stance makes absolutely no fricking sense.

        • 10 months ago
          Anonymous

          >contribute
          Why would I ever jump on a sinking ship?

    • 10 months ago
      Anonymous

      >your opinion on stacking cards is invalid because you haven't build a stack of cards that is at least x high

  36. 10 months ago
    Anonymous

    Took 20 years for Blender to go to 2.8 when they got their shit together and released a feature-rich stable software (improved performance, improved UI, improved sculpting, etc) then another 5 years to get to 3.x.x (introduced geo nodes, improved shader nodes, etc). I'd give GODOT around 20-25 years, maybe they will improve. Until then it's a meme toy engine for people who don't value their time (generally speaking, most FOSS tools don't value user's time forcing you to troubleshoot it for hours).

    • 10 months ago
      Anonymous

      >I'd give GODOT around 20-25 years
      Only if the leadership changes, otherwise it'll only improve once Juan dies of old age.

  37. 10 months ago
    Anonymous

    What did make Unity shills so upset? Why are they swarming this board?

    • 10 months ago
      Anonymous

      it's our board now godotsissies

    • 10 months ago
      Anonymous

      It's just the standard TORtrannies that want everything to fail

      • 10 months ago
        Anonymous

        Its just a pajeet working for Unity.

    • 10 months ago
      Anonymous

      It's a good engine and everyone should use it

  38. 10 months ago
    Anonymous

    good talk
    jonathan blow is right

  39. 10 months ago
    Anonymous

    Having read through the thread I'm still unclear on what the actual problem is

    • 10 months ago
      Anonymous

      the problem is Ganker has a ton of schizos making threads

  40. 10 months ago
    Anonymous

    a friend of mine who runs a non-profit charity just confirmed that b***h is full of shit and just attwhoring, so frick her. shame about admin and money issues but I don't expect your average (non-troony) FOSS nerd to have israeli knowledge about money management.

    • 10 months ago
      Anonymous

      >that b***h is full of shit
      Juan's insistence on adding new functions himself and refusing any and all (major) outsider contributions are well known, even in the Godot community; what the frick are you on about?

  41. 10 months ago
    Anonymous

    Most of that post is a ramble about feature X having a bug or feature Y not being implemented yet. That user could save some time by taking another look at LICENSE.txt:
    >THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
    You are free to take Godot, modify/fix/improve it however you like, keep those changes private, release your game, make $70324327049302843902 in profit, and not owe anyone a penny.

    If the team have spent donations inefficiently than that's something you could definitely criticise them for, but it hardly amounts to a scam. Anyone who doesn't like how funds are spent can simply stop funding them.

  42. 10 months ago
    Anonymous

    Huh. I guess it takes Juan to know Juan.

  43. 10 months ago
    Anonymous

    Godot gets a lot of hate, but I can't deny that it's the only engine I felt like I could confidently implement new ideas in without a tutorial. The UI is nice, the node system is intuitive, and the fact that it's FOSS/lightweight is a nice touch.

    Then I open Unity and just looking at the GUI is an eyesore, I can get prototypes "working" from A to B, but the journey there feels like I could be doing a million things wrong.

    I'd probably rather spend the months/years of time to learn a GUI-less game engine for a language than work in Unity's environment.

    • 10 months ago
      Anonymous

      >The post basically reads as "I got lost in available options"
      Lmao, skill issue

  44. 10 months ago
    Anonymous

    Every single Unity game I have ever played has had performance issues without the visuals to cause them. Unity homosexuals need to stop acting like their engine is amazing, it's literally the same tier as Godot at best.

  45. 10 months ago
    Anonymous

    I wish someone just forked the whole thing and made 3D usable.

  46. 10 months ago
    Anonymous

    Anyone here got any experience with O3DE?
    Is it viable and performant?

    • 10 months ago
      Anonymous

      building hell

    • 10 months ago
      Anonymous

      it's a fork of cryengine/lumberyard, so it should run and look very good if you focus on it, it has a lot of industry support
      but it's not very user friendly
      the installer is huge, you can't omit parts you dont want yet, starting a new project was painful before
      no idea on current state

  47. 10 months ago
    Anonymous

    is godot going to lose to ogre3d?

  48. 10 months ago
    Anonymous

    Bevy looks really good, too bad the demos and documentation are out of date.

  49. 10 months ago
    Anonymous

    https://arch.b4k.co/v/search/filename/GODOTLOGO.png/

    • 10 months ago
      Anonymous

      >5 threads in 6 months
      Meds, now

    • 10 months ago
      Anonymous

      he's not wrong tho

  50. 10 months ago
    Anonymous

    Godot is lightweight and incredibly comfy, but the 3d physics are a joke, the UIContainer shit is kind of a joke but you can skip using it. I think move_and_slide is the work of the devil. and yeah it has problems but it's also the most fun.

  51. 10 months ago
    Anonymous

    as much is hate what it is currently, I hoped that it would grow to be a good toolkit. both Unity and UE are garbage to work with and are intentionally designed to set an indie dev for failure.

  52. 10 months ago
    Anonymous

    Any tips for learning how to make an inventory system in Godot? The game is going to be a metroidvania if that matters. I don't want to rely on watching tutorial videos any longer, I'd like to learn how to learn how to do things on my own. I've spent so long consooming that I'm having trouble kicking my brain into gear again though. The tutorials I have watched so far on the subject make me think I need to go back and just learn programming more. Tips?

    • 10 months ago
      Anonymous

      learn programming more

      • 10 months ago
        Anonymous

        Damn, okay. I figured that was the case I just needed to hear it.

    • 10 months ago
      Anonymous

      What kind of inventory system do you want? A simple start would be to make a list-based inventory that stores items in an dictionary. Dicts have a lot of useful functions that let you sort and append/delete items. I also recommend to use a global script (singleton) for storing the inventory, and all the possible items. This way you can access the inventory from any node in your game.

      • 10 months ago
        Anonymous

        Not sure yet, I suppose for now just a simple grid with each item taking up 1 spot. I like size based inventory systems like Diablo 2 but that might be out of place in a metroidvania, even if it'll have RPG elements. Thanks for the reponse though I'll start learning about dictionaries and singletons

        • 10 months ago
          Anonymous

          Grid-based inventories are a bit more complex, in that you have to manage matrices for a proper implementation. But you could also make a simpler version using 2D physics (area2d nodes), a tip for this is to use the snap to grid feature in the editor for simpler placement of nodes.

          • 10 months ago
            Anonymous

            Ah, well I'll start with a list and build up to that eventually then. I'll jot that advice down for when I get there though, thanks again

  53. 10 months ago
    Anonymous

    There is literally not a single argument against using godot for 2D games.

    • 10 months ago
      Anonymous

      Shit performance

      • 10 months ago
        Anonymous

        That's a canned response. Optimization and performance in general requires really in depth knowledge about both programming and the engine you're working with so 99% of the time the problem sits in front of the computer. There is not a single engine in the world that can take this job except if you're doing a completely default option game like unreal games often are.

        • 10 months ago
          Anonymous

          Unity auto-atlasing materials to reduce drawcalls, automatically cuts out sprites to minimize overdraw. Automatically batches meshes and culls renderers outside of the view.
          It's EXTREMLY HARD to make an unoptimized 2D game on Unity, even if you're a noob.

          • 10 months ago
            Anonymous

            There are some very specific usecases where unity shits the bed, even with 2D stuff. For example, it's horrible at playing lots of videos at the same time. Or so I was told by the graphics guys at my company.

            • 10 months ago
              Anonymous

              >lots of videos
              Where can this even be useful in a real game?

              • 10 months ago
                Anonymous

                Depends on what you call a real game. I work on gambling machines, and we still use sprites and videos for everything.

              • 10 months ago
                Anonymous

                >gambling machines
                Huh, interesting

      • 10 months ago
        Anonymous

        why would that even matter for a 2d game, what the frick are you making that wouldn't run on a 10 year old laptop?

        • 10 months ago
          Anonymous

          > 10 year old laptop
          That's hardware level of 50% of Steam users

          • 10 months ago
            Anonymous

            yes, exactly, why would your 2d game not run on a 10 year old laptop?

            • 10 months ago
              Anonymous

              My absolutely would, and the main reason for this is because it's not on Godot.

              • 10 months ago
                Anonymous

                What performance issues have you ran into with a 2d godot game?

              • 10 months ago
                Anonymous

                PLight2Ds, esp when there's many of them

  54. 10 months ago
    Anonymous

    OP you homosexual you made this thread yesterday. Post your game or some sort of credentials otherwise you're a piece of shit complaining about game engines of all things

  55. 10 months ago
    Anonymous

    OP definitely wrote the schizo post that he linked to. Get help dude hahahahaha. You're comparing the lead dev of godot with a decade of git commits to a nigerian prince scam

  56. 10 months ago
    Anonymous

    Please save her...

    • 10 months ago
      Anonymous

      >D-pad
      What the frick? Godot games are all on PC.

    • 10 months ago
      Anonymous

      >"DUDE, UNITY-CHAN BUT... BUT.... BLUE!"
      Holy shit, they even stole the mascot, lmao

      • 10 months ago
        Anonymous

        Is Unity chan a e-girl though?

        • 10 months ago
          Anonymous

          Dunno, not a pedo-expert

      • 10 months ago
        Anonymous

        >Unity invented chibi girl mascots
        this is a website for 18+ people

        • 10 months ago
          Anonymous

          >Literally no other engine besides Unity has an official mascot
          >The possibility of having a Chibi mascot at all
          Hm hmhmh hmhmhm hmhmhm

  57. 10 months ago
    Anonymous

    The state of the modern video game dev industry cannot possible get any worse.

    • 10 months ago
      Anonymous

      This image is ridiculous.
      There's no way they'd let anyone know what the banned words are, they would just punish you to the furthest extent of the law when you unknowingly commit a wrongthink.

  58. 10 months ago
    Anonymous

    This thread is a great example of why 99.999% of indie game projects go absolutely nowhere. The """devs""" are more interested in petty drama and bickering like this shit instead of just shutting the frick up and making a god damn game.

    • 10 months ago
      Anonymous

      The only productive devs on Ganker are the ones shilling their game. Everyone else is just a dreamer or cuck.

  59. 10 months ago
    Anonymous

    It's impossible to make godot faster.

  60. 10 months ago
    Anonymous

    Unfortunately Godot is the best we have for Foss game engines right now

  61. 10 months ago
    Anonymous

    I'm still making shit prototypes in ue4

    • 10 months ago
      Anonymous

      My condolences

Your email address will not be published. Required fields are marked *