Sandboxes kinda fricking suck and I don't know why they became so popular in DM circles when they're not really any easier to run.

Sandboxes kinda fricking suck and I don't know why they became so popular in DM circles when they're not really any easier to run.

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  1. 8 months ago
    Anonymous

    Eat shit

  2. 8 months ago
    Anonymous

    >i need a guided tour and my hand held to "play"
    Your bloodline is weak and will end with you.

  3. 8 months ago
    Anonymous

    Ask me how I know you've only ever played DnD.

    • 8 months ago
      Anonymous

      OD&D and 1e would like to have a word with you.
      >you've only ever played DnD.
      you meant 5e

      /osrg/ still believes gold for XP is the only proper character advancement path, nothing they push is worth anyone's time

      > nothing they push is worth anyone's time
      >people enjoy things I don't enjoy

      • 8 months ago
        Anonymous

        /osrg/ doesn't enjoy anything, they're bitter grog pretenders that simply claim everything that isn't B/X or 1E is "wrong" (with a side order of OD&D purists)

  4. 8 months ago
    Anonymous

    What games are you playing exactly? OSR mostly pushes sandboxes, at least /osrg/.

    • 8 months ago
      Anonymous

      /osrg/ still believes gold for XP is the only proper character advancement path, nothing they push is worth anyone's time

      • 8 months ago
        Anonymous

        Gold for xp justifies encumbrance, hexcrawling, etc.

  5. 8 months ago
    Anonymous

    They're not popular, almost nobody actually runs a sandbox to any meaningful degree without flopping within the month, it's just some dragon for whiteroom imagineers to chase. The closest generally successful type of campaign to a sandbox is one with a clearly defined main path but isn't afraid to pivot if the PCs display a desire to focus on a different aspect of the setting.

    • 8 months ago
      Anonymous

      Honestly why do you make it out to be so much harder than it really is? Just generate a few POIs on a 10 by 10 hex map and iterate as you go, PCs more often than not can’t tell the difference between random encounters and scripted events. The PCs will come up with their own narrative out of the initial seeds that you can riff on between sessions. In the first few sessions I’ve hardly had to do any work but indulge their collective worldbuilding for flavor.

      • 8 months ago
        Anonymous

        What kinds of points of interest do you populate the world with? I've played in a few sandbox games, none of them really landed. I want to figure out what my group is doing wrong.

        • 8 months ago
          Anonymous

          Into the Wild (for OSE) has you rolling for X% chance of Y feature on Z terrain, often the features themselves have bonus content like a 10% chance for there to be something special about this feature, a chance the cave you rolled is a 100-600 chamber system that you can turn into a dungeon and has a chance to be connected to the under dark, or the feature is just some flavor text you can read off

          There are plenty of tables of rumors, encounters, POIs on the OSR trove, they’re shared on /osrg/ and common in OSR zines

          You can just use the generators as inspiration or when suffering from writers block, if you’re feeling lazy slap down some modules or a lair from Book of Lairs

          • 8 months ago
            Anonymous

            For hexes, Welch Piper has a method of generating a lot of terrain that I personally like, recalculated his proportions for 6 mile hexes where he uses 5, and I’ll tweak it afterward if I want an atlas hex full of sea or want to create nearer features. Or, I’ll used mixed terrain types as a way to skirt some of his proportional rules

  6. 8 months ago
    Anonymous

    They are easy to manage unstable tables where players are constantly leaving and/or new players arriving since it just give a vague excuse for PCs to come and go.

    • 8 months ago
      Anonymous

      Very MMO-like.

      • 8 months ago
        Anonymous

        It's the burden of modern gaming, no one has that much time for it so you gotta have that escape valve.

        • 8 months ago
          Anonymous

          The funny thing is that MMOs themselves are a huge time commitment these days so things like battle royales are more popular.

    • 8 months ago
      Anonymous

      This. Main reason I run a sandbox for my 9 player campaign. Its the only way it works.

    • 8 months ago
      Anonymous

      Call me a schizo but I honestly started to think people just go away and come back to the table so they can have free advances to level their PC with the rest of the group.

      • 8 months ago
        Anonymous

        Is that even a thing in OSR? I thought they were hardcore about no catching up mechanics, if you die you start again at level 1 and have to deal with the shit the rest of the level 9+ party have to deal with, etcetera.

        • 8 months ago
          Anonymous

          It’s not a thing, start at level 1, you’re the party waterboy until you’re within 4 levels of everyone else

          • 8 months ago
            Anonymous

            What happens when you inevitably run into powerful monsters? Hope RNG is kind or just crumple the sheet?

            • 8 months ago
              Anonymous

              Parley or run, hope you were smart enough to buy a riding horse and watch encumbrance

            • 8 months ago
              Anonymous

              Ah you mean your low level 1, hang back at ranged and pray I guess

              • 8 months ago
                Anonymous

                You can always be the mule and torch bearer I suppose, a torch does d6 damage in B/X.

          • 8 months ago
            Anonymous

            Why would anyone play a game where he's the party waterboy instead of spending his free time on something fun?

            • 8 months ago
              Anonymous

              Fun = woke

            • 8 months ago
              Anonymous

              Because there’s more to do than combat in these games and it doesn’t become a problem till you’re more than 4 levels apart, if the campaign is fizzling at level 10 it’s time for your characters to retire and you to bring in fresh blood. Even if you’re just level 1 with some level 6 party, you’ll catch up in a few sessions and might fill a valuable role during hexcrawling if say you play ranger or fill some other gap the party is missing. It’s ultimately about teamwork

              The power gap is much narrower in B/X as well, and it caps out at 14

              • 8 months ago
                Anonymous

                If you’re a good roleplayer during reactions, or a good problem solver with dungeon traps, you’d be an asset even at level 1 since that has more to do with player skill. Many DMs don’t provide a map in these games, so it pays to have a mapper and that is more than enough to keep you busy the entire session.

        • 8 months ago
          Anonymous

          I am playing WFRP though

        • 8 months ago
          Anonymous

          No. It varies from table to table: there's no one true way there. A common thing is handwaving it, or just advancing a hireling to PC status that is the same level or one below.

    • 8 months ago
      Anonymous

      People trying to emulate OSR without understanding all the fine and subtle details of what makes a sandbox game work. Also players thinking they want something but in reality they don't know how to handle it. I played sandbox games where I was the only one taking the lead.

      This is pretty much the only other reason to run a sandbox game. I dislike it when an entire game is held up because somebody can't make it that day.

  7. 8 months ago
    Anonymous

    Skill issue.

  8. 8 months ago
    Anonymous

    They aren't more popular. the vast majority of DMs are basic b***hes who just run published modules strung together. You fell for a /tg/ meme, it's just a buzz word. Sandboxes are more difficult, and only certain types of group even want to play in one. Playerscum THINK they want a sandbox but if you give them one they stim out with option paralysis.

    • 8 months ago
      Anonymous

      Also seconding this
      >Playerscum THINK they want a sandbox but if you give them one they stim out with option paralysis
      I gave my players a wonderful sandbox to play in, but the second we started they just didnt know what to do without me essentially choosing for them. They almost never decide on their own to do anything. They know where stuff is, generally, but they can never decide. And the second I give them your typical linear storyshit, they love it.

      My campaign went from a sandbox in the early levels but has since turned into a standard campaign. Which is fine, but I wish they actually liked sandboxes more.

    • 8 months ago
      Anonymous

      Im a sandbox dm and they suck because my players are moronic despite knowing them for like 15 years now. Idk how it is with other groups but mine need to be handheld less they just sit there and do nothing

      IMO many failings in a DnD style adventures are caused by a lack of urgency; a "you need X money by Y date, go out there and try to gather it" kind of premise might help with that even if I've never actually played a sandbox

    • 8 months ago
      Anonymous

      Also seconding this
      >Playerscum THINK they want a sandbox but if you give them one they stim out with option paralysis
      I gave my players a wonderful sandbox to play in, but the second we started they just didnt know what to do without me essentially choosing for them. They almost never decide on their own to do anything. They know where stuff is, generally, but they can never decide. And the second I give them your typical linear storyshit, they love it.

      My campaign went from a sandbox in the early levels but has since turned into a standard campaign. Which is fine, but I wish they actually liked sandboxes more.

      This is why you need to designate a shot-caller among your players.

      • 8 months ago
        Anonymous

        What does a caller do? Do they just play everyone's characters when they're not in combat?

        • 8 months ago
          Anonymous

          They just say what the party's actually doing.
          They look at the map or the notes on hooks that the party has found and say "alright, we're going to Mt Doomskull, the mountain that looks like a big skull. Hopefully that's where the dragon lives. It's thataway, we'll need at least three weeks of provisions round trip."

          • 8 months ago
            Anonymous

            That still doesn't sound good. You're still giving one player more sway over those decisions than everyone else.

            • 8 months ago
              Anonymous

              Maybe, maybe not. It might just be that groups lack a unified voice to tell the GM exactly what they wanna do, and assigning someone to be their speaker after they’ve all agreed on something can be helpful

      • 8 months ago
        Anonymous

        If you unironically need a caller you might as well stop pretending and boot up a roguelike.

        Incidentally, what CRPGs are there where travel mechanics are a big deal? Supplies, terrain, time, etcetera.

        • 8 months ago
          Anonymous

          Curious Expedition

        • 8 months ago
          Anonymous

          I don’t care if they’re a big deal. I care if they’re fun

  9. 8 months ago
    Anonymous

    Im a sandbox dm and they suck because my players are moronic despite knowing them for like 15 years now. Idk how it is with other groups but mine need to be handheld less they just sit there and do nothing

  10. 8 months ago
    Anonymous

    >hey became so popular
    Pro tip - they didn't.
    You are just experiencing echo box effect when browsing /tg/

  11. 8 months ago
    Anonymous

    ITT geefcee discord groomers

  12. 8 months ago
    Anonymous

    I created a world my players and I get to explore at the same time. The players are in charge of direction and what they want to go explore and their exploration forces me to write more details about the world I created. Its a lot of fun for everyone involved because the players feel like they have more agency, and I get to do more than come up with monster stat blocks, npc planning, and reading a poorly constructed adventure book. It also includes fighting and role playing.

  13. 8 months ago
    Anonymous

    I've never felt that sandboxes are popular with GMs. Players maybe, they have that "go anywhere, do anything" allure, even though it doesn't usually play out that way since the PCs really only want to be doing one thing at a time anyway, but not GMs.

  14. 8 months ago
    Anonymous

    Skill issue. Sandboxes require a GM who can make a game level that doesn't depend on scripted events, and players who have souls and don't need to be told what to do or care about. This is far outside the ability of most TTRPG groups.

    • 8 months ago
      Anonymous

      Describe your ongoing sandbox game in detail, poser

      [...]
      IMO many failings in a DnD style adventures are caused by a lack of urgency; a "you need X money by Y date, go out there and try to gather it" kind of premise might help with that even if I've never actually played a sandbox

      That's just the Traveller setup. Which isn't bad, mind you.

  15. 8 months ago
    Anonymous

    A sandbox is really not any harder to run than a linear campaign. It just requires more up-front prep and some improvisational chops so you can riff off of random encounters if the players decide to ignore all of your prep and run off the map.
    I don't know how you would define it, but for me a sandbox is a campaign where there is more than one available scenario that the players can pursue at any given time. In a fantasy campaign that might be multiple dungeons/locations that the party can explore or ignore as they please (abandoned mine, orc stronghold, haunted monastery), or multiple job offers or general plot hooks that the players can pursue if they find them interesting (request for caravan guards, mysterious murder of a local wizard, spat between rival cults, etc.). The point is that you let the players know about all these possibilities through rumors or floating plothooks and then let them choose whichever scenario strikes their fancy. The 'more prep' part comes from the fact that you need to have multiple scenarios prepared, whereas in a linear campaign you normally just need the first scenario you plan on running.

  16. 8 months ago
    Anonymous

    Why so many sandbox threads lately? Is the same guy pushing this? But why?

    • 8 months ago
      Anonymous

      Some 5e tards won’t play anything but DnD 5e, ran a sandbox and had a terrible time, and now have a hateboner over sandboxes.

      • 8 months ago
        Anonymous

        >muh 5e boogieman

        • 8 months ago
          Anonymous

          Not a boogieman, it's just that your game doesn't really support a sandbox style so running a sandbox game is basically a meme, where it would be the default with another system and there would be much more DM support for running that kind of game.

          • 8 months ago
            Anonymous

            He never said he was playing 5e, you just assumed it because you're obsessed.

  17. 8 months ago
    Anonymous

    People think sandboxes will be a mill house for hilarious shinagains and le epic green text stories

  18. 8 months ago
    Anonymous

    Any kind of game can work well if your players aren't frickheads. If they require handholding and railroading in a sandbox then they would've required handholding and railroading in a story driven campaign. 99% of problems with RPGs are actually just problems with players. Sandbox is no better or worse than storydriven and both can be easy if your players are engaged.

    • 8 months ago
      Anonymous

      You're missing out on the GM side of the equation though. No game lives without the GM and it's really easy for prep to die out because the GM got bored rolling hex after hex of random terrain. You can also say "but the tables mean you don't need prep at all, you just gotta be Creative (TM)" and end up with improvised sessions that have all the allure of Starfield procgen. Players can be perfectly spherical gamers and actors but sandbox mentality can actively make games worse if the GM is just riding a /tg/ fad.

      • 8 months ago
        Anonymous

        I run a sandbox. its not a hexcrawl and I dont pregen a lot. my players have a great time. i enjoy it. I dont literally just use the random tables alone though, they are just creative prompts and nothing says you have to abide by the rolls exactly. We are currently playing Worlds Without Number and that game has ROTUND tables. there are like 7-8 tables for each thing you might want to generate. but I dont need all of it. When arriving at a town Im only gonna need about half of those tables to establish a premise and hook. I might focus on a religion, artifact, location, species, faction or character(s) but really each location needs only 3-4 interesting persons, places or things. if you exhaust that than its likely the adventures thus far have added context that you can easily expand on.

        easy example.
        >players get wind of a ritual where the local priest uses divine inspiration to choose a new chief
        >only nobles are invited
        >decide to forge papers of nobility to claim a county long lost to orcs
        >tacitly accepted
        >locals know the gods wont pick them even if they participate
        >gods of course do not pick them
        >the players hit me with the technicality
        >being allowed to participate has backed their claim to that county
        >one player is now a legitimate titled count
        >future quest to raise an army and fight the orcs and take the county

        its not flashy or exciting but very little was directly planned by me and now my players are engaged and one is actively plotting the reconquest and its going to be a major milestone.

  19. 8 months ago
    Anonymous

    Sandboxes are the most fun you can have with RPGs, but they are also too difficult for most playpigs these days. They're all brain damaged little coomer freaks with no attention span.

    • 8 months ago
      Anonymous

      Tell us about your game

      • 8 months ago
        Anonymous

        The premise of the game is that the PCs looted an impractically large amount of treasure from a tomb, in the process making several enemies. I had each of them design characters using two traits, one ethnic and the other religious, to help them fit into the setting. I don't use random encounters. I don't use hexcrawling.

        • 8 months ago
          Anonymous

          >I don't use random encounters.
          Did you write out every single possible encounter in advance?

          • 8 months ago
            Anonymous

            No, I just have stats for characters and a timeline of important events.

            • 8 months ago
              Anonymous

              >his sandbox is railroaded
              why

              • 8 months ago
                Anonymous

                nta but 'a timeline of important events' isn't railroading, you fricking halfwit.
                It means he knows what NPCs are going to do and when IF they're not disturbed by the players.
                If knowing that, if nothing changes, Lord Nobleson is going to march on the neighboring city state in two months somehow equates to railroading to you, then I don't know what your definition of railroading is. Is having a map railroading?

  20. 8 months ago
    Anonymous

    Ecstasy of gold plays every time I begin a B/X sandbox session

  21. 8 months ago
    Anonymous

    The starting Land has a small amount of hexes, but It contains over 40 landmarks, comoposed of tinta caves, rock formations, clearings etc. that serve as points of reference, though some also trigger small random eventos
    There are also mapped dungeons, mapped caves, mapped tombs, the central megadungeon, villages, abbeys and cities, in which players can meet NPCs, find missions and rumors, buy specific items etc.

    • 8 months ago
      Anonymous

      Would you recommend not letting PCs see the hex map?

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