>Saturn was a success in Japan
>a ton of good games get released for the system
>SoA lets those games stay Japan exclusive
>even when the system struggled to sell in the west
Why didn't SoA bother with localizing JP games?
>Saturn was a success in Japan
>a ton of good games get released for the system
>SoA lets those games stay Japan exclusive
>even when the system struggled to sell in the west
Why didn't SoA bother with localizing JP games?
Such as?
Panty Quest 27
Dead or Alive
Which got released in the west, but it was the PS1 version.
The PS1 version was better but also no one cared because Tekken 3 mogged it
sakura wars. jrpgs sold like candies and you didnt translate one of the best of its gen.
>one of the best of its gen
Final Fantasy sold. Some cringe weebshit dating sim wasn't going to save the Saturn.
>cringe weebshit
At least act like you've been using the Internet for 20+ years and not the last 8 months.
I can't even tell if this is supposed to be an insult.
Grandia
Deep Fear
Chaos Seed
Silhouette Mirage
Radiant Silvergun
Dragon Force II
Tactics Ogre and Ogre Battle (better than PS1 versions)
Langrisser series
Linkle Liver Story
Magical Drop series
Soukyugurentai
Riven
Sega Ages series
Shining Force 3 scenarios 2 and 3
SMT Devil Summoner
Psychic Assassin Taromaru
Stellar Assault SS
The Tower
Terra Phantastica
Thunder Force V
Bulk Slash
Tokyo Highway Battle
Wachenroder
Zero Divide: The Final Conflict
Not all published by Sega, but there was tons of good stuff just left on the table.
>23 out of 25 is pure shovelware
Waow, s-sugoi...
>anything I don't like is shovelware
Sasuga /vr/
Yes.
Please consider not existing
Only if you stop shitting the board with pointless saturn threads, pinky promise.
Of course we'll keep making Saturn threads, there's no need to be tsundere about it.
That's all I needed to hear <3
I filter all Nintendo threads, so why can’t you do the same for Saturn threads?
At least 15 of these are far from shovelware.
Kino list.
>Deep Fear wasn't released in the US
never knew that, even EU got that one
They were morons.
However Sony America were very similar. They refused to localize a lot of games on the ps1 because they were "too gamey" or not cinematic enough.
So you ended up with a lot of games getting Japanese and PAL releases but no US NTSC release at all.
Are you really this new?
It's less JRPG and more a Dating Sim.
Which at the time were still seen as completely autistic pedophile weirdo japanese garbage.
Good list. I'd include Assault Suit Leynos 2, and Keio Flying Squadron 2 which got a PAL/JAP release but no US.
>The Japanese did not understand Americans obsession with sports titles.
Neither do i. Have you seen how many are on the PS2? I checked, it's like 900 and something.
Insane.
>Neither do i. Have you seen how many are on the PS2? I checked, it's like 900 and something.
>Insane.
The Japanese are just pretending to be dumb. They love their mahjong games and baseball games. Same idea.
yeah and like all the best motor sports games I ever played were japanese
Because there's no market in the west for Super Mahjong Strip Fighter II: The Mahjong ending. The Saturn's library was largely garbage shovelware.
>there's no market in the west for Super Mahjong Strip Fighter II: The Mahjong ending
You'd be surprised, Mah-jongg was popular with boomers in the 90s
Your brain is largely tendie garbage (many such cases)
We have these threads multiple times each day.
Sega of America and Japan were feuding with each other in a bizarrely suicidal way, intentionally making choices that would harm the other or even refusing to do something that would be a net positive if the "other side" got the credit for it.
>intentionally making choices that would harm the other or even refusing to do something that would be a net positive if the "other side" got the credit for it
Such as?
Saturn was doing great in Japan and was going to be released in America. Rather than use the Japanese software and player enthusiasm in order to show Americans this was an already successful and supported product, they decided it would be really super cool and grab headlines if, during their conference to introduce the Saturn to America, they suddenly revealed it was available NOW and already being shipped to stores.
Instead of seeming cool, wienery, confident, and impactful, it was the straw the broke the camel's back. All because SoA wanted to seem cool and badass playin' by their own rulez...
>they decided it would be really super cool and grab headlines if, during their conference to introduce the Saturn to America, they suddenly revealed it was available NOW and already being shipped to stores
It was a supremely moronic move but it was done to beat Playstation to the market, not to spite SoJ.
I'm saying that they felt a need to beat Sony to market because they had bias and mistrust towards the Japanese. Nobody in SoA seriously thought that something popular in Japan could just be brought over and work in America.
imo the PS1 in the USA wasn't really popular (at among kids at the time) until about 1996, when things like Resident Evil came out. I don't think Sega would've felt so threatened in early-mid 1995.
neator the tri-weekly saturn wtf thread...
>not to spite SoJ.
I think it was the other way around, SoA was talking about all things 32x and when SoJ came to the stage they were like, btw we are releasing the Saturn rn! There's plenty of stories about the whole thing anybody can look up searching the /vr/ board
At the point of the PDS release sega was already bleeding money badly and they would just not commit funds to produce anything, even consoles, SoA officials have commented how that ultimately impeded getting a larger installed base on time to combat the psx
Most of those games were not even by SEGA
Boring lets talk about games. About to play some cyber speedway. It's kinda like f zero I guess
Why did they change the order of the tracks and music in Hyper Zone from JAP/USA?
I suspect either autism or pretending to do actual work at the job site are to blame but that is a good question
90s Sega was a moron circus
Because SoA didn’t want the system in the first place and they couldn’t market it effectively because so many retailers wouldn’t carry it. So they didn’t try. Also built-in bias against Japanese games going back to the Genesis
It's pretty funny how Chadtendo debunked the Saturn with just 1 game.
What games is that
Chadio 64
Because the console had a very small install base. If they localise 200 jap games instead of 20, that's 10x more the money put into localizations, translations, voice acting, creating artwork, editing manuals, printing boxes and manuals and manufacturing discs, logistics, getting shelf space (hint: Saturn was getting ZERO shelf space because all stores hated Sega because of the early launch), etc etc etc. And all it would get is maybe 2-3 more games sold per console base.
It was simply not economical to localize anything but the biggest, surest sellers.
Better question is why did they only print like 10k total discs for Panzer Dragoon Saga, which sold out on release day...
>if only all the cute-em-ups, majong, sound novel, quiz games, and parody games made it over...
Saturn
needed
Sonic
the lack of a real Sonic game is literally the reason it failed in the US
This, and it needed to be good, i.e. not X-treme.
This, SEGA cultivated the proto-dudebro audience with the Genesis, giving them a bunch of weeb JRPGs would just alienate said audience, Sony managed to get away with it because they catered to all audiences from the get-go
>Sony managed to get away with it because they catered to all audiences from the get-go
Why couldn't Sega do the same? Genesis was *the* sports console, but it also had its share of RPGs.
>it also had its share of RPGs
It really didn't though. Phantasy Star was the only worthwhile RPG on there.
Dumb contrarian.
EA didn't ignore Saturn, idiot.
>EA didn't ignore Saturn, idiot.
They absolutely did. EA released FIVE times (5x) the amount of games on PS1 compared to Sega Saturn. Their Sega Saturn games were very small in comparison.
Saturn was discontinued in 98 while ps1 ran well into the 2000s. No suprise there are 5x EA games on ps1
EA snubbed the Dremcast because SEGA didn't give them sports games exclusivity on the platform. They did support the Saturn, even if a bit weakly.
EA and other sports studios told Sega of Japan they were not fans of the Sega Saturn complicated double CPU design. Their voices were ignored. The Japanese did not understand Americans obsession with sports titles.
Sony instead took developer feedback seriously during the creation of Playstation, and invited game studios to offer their thoughts and concerns numerous times. They incorporated their feed when making Playstation.
Thus EA endorsed Playstation, and made games for them. They ignored Sega Saturn. The rest of history.
>The Japanese did not understand Americans obsession with sports titles.
What? Go to a used game store in Japan and there are stacks and stacks of baseball, golf, and horse racing games.
The bad thing about the PS1 is that it was a very closed box system designed to be programmed in C and keep the programmer insulated from the bare metal, which many of them didn't like but Sony did respond to their complaints and designed the PS2 to be harder and more dependent on assembly language.
Saturn sold so badly there wouldn't be too much of a point.
Another one?
Please can't you just say it in one of the already existing Saturn threads?
Bernie hates Japan and made sure that they won't come to the west
The saturn threads will continue until the general consensus shifts.
>Saturn was a success in Japan
Ehhhh...it was a low success at best. 5 million Saturn sales isn't much when Japan used to buy 20 to 30 million for Mega hit consoles.
I'm pretty sure it'd be up to whatever third party publisher was putting them out in Japan, and for most of them it wasn't worth the effort. Look at all of the Capcom and Konami games on Saturn that stayed in Japan compared to how many of those got localized on PS1 overseas. And give how bad the Saturn was doing outside Japan, even Sega thought it would be wasteful trying to bring them over themselves.
i was just playing independence day on my saturn.
but to answer your question OP, i'm tired of these threads
I think EA's non-support of the Saturn was mostly out of spite over Sega's sports line as they didn't want to compete with it.
This is true or at least it was in European magazines.
>Japan : we are a successs and have tons of games why don't you translate some?
>Murrica : no those games are too lewd and obscene look at eva you have a naked girl in the first minutes so no we won't translate.
This is 90s America we're talking about, puritans were at the peak of their power.
>Saturn was a success in Japan
Where does this meme come from?
Playstation WON in Japan.
Saturn sold the same as N64. Both sold 5 Million units.
Nintendo viewed 5 million unit sales in Japan as a big failure. So how can Sega view it as a "success"?
N64 has definitely been a net positive in Japan in the long run. Every Japanese millennial and zoomer knows Mario and Zelda. They were released on the DS and other systems. N64 games have very high prestige among fans and developers, that's the truth. Saying that the N64 and Saturn are equal is very archaic and backwards.
From a collector and fan standpoint, then yeah sure. They have nostalgia for it and it has some fun games.
But from a business standpoint Nintendo perceived N64 as a failure in Japan. They went from selling 20 million SNES units to barely 5 million N64 units in Japan.
North America and Europe carried the N64 in sales. Probably saved Nintendo.