Savage Worlds

How can a system be so damn good but /tg/ hate it so damn much?

Tip Your Landlord Shirt $21.68

DMT Has Friends For Me Shirt $21.68

Tip Your Landlord Shirt $21.68

  1. 9 months ago
    Anonymous

    There is a reason for this.
    Savage Worlds are good system, but they are just good.
    There is nothing weird or interesting about it. You just read rules and play. Easy.

    For comparison, Genesys has it's general because it is weird system and there are a lot of rules to discus.

    • 9 months ago
      Anonymous

      I would also add the fact that Savage came out what? 15 years ago? Average /tg/ poster didn't even know how to read back then.

    • 9 months ago
      Anonymous

      This, unless we really want to discuss how much shit are the shotgun rules for the nth time there's not much to add. Good, reliable, simple and fun system.

      • 8 months ago
        Anonymous

        >how much shit are the shotgun rules
        [Blocks your path]
        How does it feel when your game has bad shotgun rules?
        Thread was on the 1st page anyway, so go fricking figure

    • 9 months ago
      Anonymous

      What's so good about SW? Serious question. Give me an elevator pitch.

      • 9 months ago
        Anonymous

        General system, but focused on action adventure type games as opposed to simulationist.
        Basically you get the core book and any additions you might want and as long as your game is about people going on adventures you can probably run it without having to to reroute everything.

        Unsupportable opinion but I also find the base resolution system slightly more engaging. Exploding dice combed with bennies(read re-rolls that the gm can reward with according to their preference) gives a little of that gambling excitement for certain rolls.

        It has a handful of mechanical (the infamous shotgun) issues. But I think it succeeds at what it sets out to do.

        • 8 months ago
          Anonymous

          >bennies
          I'm out, frick that trash.

          • 8 months ago
            Anonymous

            Bennies are the lube that make the system more fun.

      • 8 months ago
        Anonymous

        From my perspective as a GM, it's really easy to run and manage. The fact that the difficulty of all checks is 4 makes everything manageable to run. For example, if I want 5 guys try beat up this one PC, I'll just throw 5 d6's and see if any of them is 4 or higher.

        • 8 months ago
          Anonymous

          >if I want 5 guys try beat up this one PC, I'll just throw 5 d6's and see if any of them is 4 or higher.

          • 8 months ago
            Anonymous

            What's wrong with what I said?

            • 8 months ago
              Anonymous

              Melee difficulty is based on parry, it and toughness being the exceptions to the 4 diff rule

    • 9 months ago
      Anonymous

      I recognised you right away, wet anon
      You really got to learn the proper english language

  2. 9 months ago
    Anonymous

    Pretty sure the only thing there is to talk about is when SWADE will get some of the splats the previous editions did.

    Did we every get supers/powers?

    • 9 months ago
      Anonymous

      Yes there is a Supper Powers Compendium.
      I have it but it is to big to post here.

      • 9 months ago
        Anonymous

        OK. I think it will work.
        You got link to .pdf of "Super Powers Compendium 2nd edition" below.

        liki - https://drive.google.com/file/d/13hDy_cunSl9etYbUvNa-JZFAE84PuYzF/view?usp=drive_link

        Have fun!

      • 9 months ago
        Anonymous

        >savage worlds crocodiles
        1st time i tried to run a SW campaign i had one of them do a tpk because it just kept shrugging off all the attacks

    • 8 months ago
      Anonymous

      Yeah I think SWADE is still missing the sci-fi and horror companion but those were never particularly great with SWD either. Most of that stuff is handled by the setting or easily home brewed by the GM.

  3. 9 months ago
    Anonymous

    >tg is a single entity with unified opinions

  4. 9 months ago
    Anonymous

    it's nice but sometimes I wish some of its settings were their own systems

    • 9 months ago
      Anonymous

      Meh, the benefit of SW is that it is pretty standard rules across their titles for ease of learning. Each setting has their own quirks and subsystems. Settings are mainly flavor though.

  5. 9 months ago
    Anonymous

    Wasn't there an absolute insane autistic moron that went to shitpost in every savage worlds thread?

    Its know because he would post about doing that on a blog of his. homie was the reason for why the system wasn't talked about much

  6. 9 months ago
    Anonymous

    Is there a place with a bigger list of Edges? After some games a lot of characters start feeling pretty same-y.

  7. 9 months ago
    Anonymous

    I never felt that SW were hated here like done other sistems are

  8. 9 months ago
    Anonymous

    I tried it but didn't like it because it goes too far with armor as damage reduction, succeeding at hitting your enemy only to fail at actually damaging them sucks.

    • 9 months ago
      Anonymous

      That's how armor works though

    • 9 months ago
      Anonymous

      Well! You need to have such system if most of your characters have only 4 hp.
      In Savage Worlds every wound counts.

      If you don't like this system, you can try Genesys.
      It uses doble axis result system which limits this problem.
      Downside is that you need narrative dice.

      • 9 months ago
        Anonymous

        Characters have 4 hp.
        The majority of enemies have 1.

      • 9 months ago
        Anonymous

        Yeah but maybe that system should've gone back to the drawing board if it was going to necessitate something so unfun.

      • 9 months ago
        Anonymous

        Nta but i was thinking about a way to integrate the "bumps and bruises" rules in combat but i can't think of a way to implement it that isn't too book-keepinging or convoluted (eg: you get hit past a number of times equal to your toughness and you get a fatigue damage for each subsequent hit)

        >>half the hindrances are roleplay only slop
        Oh yeah that's another thing that annoyed me, mechanically rewarding hindrances that are basically just "be a c**t to other characters".

        An idea i had for RP hindrances is that if the character wants to push through them acting contrary to his nature the relative actions can't be resolved with the wild die

  9. 9 months ago
    Anonymous

    >katana cuts through steel
    >shotguns auto hit
    >half the edges are trap options
    >half the hindrances are roleplay only slop
    >cause rules are trash
    >skill list costs are trash
    >fighting tough monsters is an all or nothing slog or powerwank
    The only good things about the game are the playing card initiative and how well it runs "mook fights" i.e. large ckmbars with kots of enemies

    • 9 months ago
      Anonymous

      >>half the hindrances are roleplay only slop
      Oh yeah that's another thing that annoyed me, mechanically rewarding hindrances that are basically just "be a c**t to other characters".

    • 9 months ago
      Anonymous

      >shotguns auto hit
      They get a +2 to Shooting for free. Unless we're not talking about SWADE.

      • 9 months ago
        Anonymous

        >aim +2
        >shotgun +2
        If you aim a shotgun you automatically hit.
        Keep in mind that, with the math of Savage Worlds, that would be like a +6 to hit in D&D.

        • 9 months ago
          Anonymous

          >what is cover
          >what is distance modifier
          Does even the mildest realism hurt your anime brain D&Dgay?

        • 9 months ago
          Anonymous

          That's only if your target doesn't have cover, or doesn't move out of short range, or you weren't taking -4 for a called shot. And if the enemy moved out of range he's reducing your shotgun damage by 1d6 or 2d6. And if you roll critical failure you still miss anyway. And it takes an entire turn to aim for your shot on the next turn to have that +2.

          Have you actually played a game with humans?

          • 9 months ago
            Anonymous

            Most combats take place within either 60 feet or the ability to move within 60 feet. Cover? Sure but a shotgun completely negates it. And if you're in a monster slaying campaign you might not even deal with enemies in cover.

            Aim is fine. Taking time to line up a shot should make it all but certain. Shotguns giving the same bonus just for muh pellet spread that doesn't even matter at close range because the cone (1" per yard on average) hasn't even had time expand yet? Unbelievably moronic. It should be +0 at close range, +1 at medium, +2 at far. That's it.

            Three round burst is another issue. That should not be giving +2 to hit. You can take marksman edge as soon as you hit 20 XP and be firing a 3 round burst at +4 to hit with an m16. Pretty sure it doesn't even count as auto fire. Perhaps "single shot" actually means that and not single attack roll. Either way, if that's the case just pick m16 and do a 3rb every round and it fricking replaces marksman and does +2 damage to boot. Its broken no matter how you slice it. The dumbass boomer fudds who made the game don't understand their game lacks granularity and threw around +2 bonuses like they're nothing.

  10. 9 months ago
    Anonymous

    I like it quite a bit, I planned on running it for my group again but someone else is running Pathfinder 2E right now and I'm just happy to play anything that isn't DnD5th

    I've run my players through a couple SWADE shots, including a Shadowrun beginner adventure that I adapted on the fly. I might by a copy of interface zero just for the equipment tables.

  11. 9 months ago
    Anonymous

    Nobody on this board plays it, apathy is not hatred, it's worse. To hate something means you care
    Do you even play it, OP? Does anyone here? Can I see a screen grab of a VTT session or a tabletop map and character sheets or anything? You can't really be upset if nobody here gives a shit about it.

    • 9 months ago
      Anonymous

      I played it for some time, and i know at least one other real life group playing it.

      Problem is not that it's not played, but rather that it's mediocre (but fun) and really has nothing to talk about. Optimization is really easy, its generalized system nature means there is really no universe to talk about and it has nothing in its core to differentiate it from other run of the mill systems.

    • 9 months ago
      Anonymous

      There you go anon
      alright I had canceled the campaign yesterday for irl reason, but it still count, ran it for 10 sessions
      Savage world threads & convos on tg were rarely interesting from what I've seen & the threads don't last long

    • 9 months ago
      Anonymous

      I just got done running an 18-month SWADE post-apoc campaign, and now I'm 15 sessions into an isekai fantasy campaign using the system. It's pretty much my go-to system for nearly anything I want to run.

      • 9 months ago
        Anonymous

        >18-month SWADE post-apoc campaign,
        Of what type? Hopefully not some gay fallout ripoff.

        • 8 months ago
          Anonymous

          A Savage Worlds conversion of Mutant Year Zero.

    • 8 months ago
      Anonymous

      This. I've played SW, but it wasn't good or even bad. Just mediocre. I'm surprised this is the system tied to Deadlands, but the original Deadlands systems is also pretty mediocre, so you know.

  12. 9 months ago
    Anonymous

    Health is too random, you can in theory land 10 successful attacks on a mook and it wont die.

  13. 9 months ago
    Anonymous

    The "Pastel Horse Show: Living in Your Head Rent Free Since 2010" splatbook's daunt rule and magic list is one of the best things to happen to the system.

  14. 9 months ago
    Anonymous

    It's a solid system as fast paced tactical fun. Running something longer term, meh. I don't even like niche protection, but SW characters get very cookie cutter very quickly because the balance, mostly just isn't and players see what works. Also, the streaky nature that makes getting wiped out in a one shot fun isn't fun when the campaign dies from a tpk. Again.

  15. 9 months ago
    Anonymous

    I have ran multiple campaigns in SW, it is great for modern or sci-fi. Ran an excellent game of savage rifts. It is great, and I will always keep it as and option but, because it is good at pulp action and because it is rules, medium(?) it is not my option for everything. It is in my toolbox, just like PbtA, forged in the dark, Cortex, or Fate.

    • 9 months ago
      Anonymous

      It's not that great but I run it almost exclusively since everything else has slower combat and I NEED to have dozens of mooks in every fight.

      >Ran an excellent game of savage rifts
      How does the damage work on the higher end of the scale, feels like you'd get way swingier than even regular sw with the amount of damage dice you get.

  16. 9 months ago
    Anonymous

    >but /tg/ hate it so damn much?
    Is there anything /tg/ likes?

  17. 9 months ago
    Anonymous

    Does SW work better for fantasy and other genres where there are no shotguns?
    That’s what the SW threads boil down to, the same person complaining about Shotguns.

    • 9 months ago
      Anonymous

      It’s just an autist screeching in the corner. Ignore him.

  18. 9 months ago
    Anonymous

    Because /tg/ is full of contrarian buttholes.

  19. 8 months ago
    Anonymous

    It's basically a fake generic system because core kinda sucks and you want to use the setting books since they have actual flavor and sometimes even tolerable balance.

    One day I'll run Low Life
    one day

    • 8 months ago
      Anonymous

      What is the best supplement for fantasy?

      • 8 months ago
        Anonymous

        Savage Pathfinder is really good imo. It does come with a "class" framework, which is a bit contrary to how SW is supposed to work, but it's fine here. You have the core book (including all the rules from swade), the Advanced Player guide (more classes & rules), Companion (additional prestige edges, lore) and the Bestiary
        SWADE Fantasy companion is alright too. More "focused" in term of what it contains, tons of edges

        • 8 months ago
          Anonymous

          Eeeeh is savage pathfinder and bestiary still worth it if I don’t pretend to use classes?

          • 8 months ago
            Anonymous

            there are some good rules (for downtimes for instance), and items, and it's always nice to have additional statblock; but yeah, you coud skip it then and just use the fantasy companion to start off

  20. 8 months ago
    Anonymous

    The system isnt crunchy enough for a good and proper TTRPG, imo. The rules are so constraining that it borders on a board game over a pen and paper.

    Sean kills it for me. He is an incredibly insincere person. He clearly has no interested in the hobby or the IPs he's working with and the group of creeps he hires to write for him are hacks. If he couldnt make bank on kickstarter he would not be here but rather off living in Thailand "because its cheaper." They are incredibly unreceptive to fan response that isnt full on asskissing.

    • 8 months ago
      Anonymous

      You mean Sean Patrick Fannon? Do they still work with that creep? I remember reading the foreword he wrote to Shaintar and being incredibly put off by him.
      He was also a homosexual in the old podcast, yelling over other people to present his own opinion as fact. I never listened to any episode with him after that.

  21. 8 months ago
    Anonymous

    There was at some point an autist-anon who would come in and scream about how the game was broken because of the shotgun rules.

    IF YOU THINK SHOTGUN RULES ARE BAD JUST CHANGE THE ONE TINY RULE ABOUT SHOTGUNS FFS

    But it's overall a good system that doesn't have any hugely glaring flaws, the capacity for buildmaxxing like D&D, or a major following on YouTube or in the hobby space. Thus, nobody talks about it that much.

  22. 8 months ago
    Anonymous

    My go too system for oneshots. Great system to pick up and try something new with for a session.

  23. 8 months ago
    Anonymous

    >shotgun rules
    use the shotgun rules from East Texas University instead

  24. 8 months ago
    Anonymous

    Because gurps owns it so hard.

    • 8 months ago
      Anonymous

      Gurps is not fun tho. You literally has to puzzle out the system yourself, so you do 50% of the game design

      • 8 months ago
        Anonymous

        It's just another type of fun: gurps is for minutiae of particulars telescoped in and out, savage worlds is for consistent fast and loose action.

    • 8 months ago
      Anonymous

      I'm a gurpsgay and i love them both, what i should do?

  25. 8 months ago
    Anonymous

    It is thoroughly mediocre.

  26. 8 months ago
    Anonymous

    >so damn good
    Game is full of shit meta currencies systems and awful for anything more than a one-shot

    • 8 months ago
      Anonymous

      It has one meta currency.

    • 8 months ago
      Anonymous

      I think is still good despite the bennies. An easy fix is enabling the optional rule specified in SWADE that every time players spent a benny this goes in the GM pool (much like Conan2d20 Dooms)

Your email address will not be published. Required fields are marked *