How did Larian come up with the percentages, because they definitely don't line up with the actual dice rolls. Hold Person is beast spell that hits like 70% of the time.
Nothing personal, bakas. Anyone talking shit about casters needs to apologize.
>hat of fire acuity >haste potion >scorching ray >upcast hold person >any fight against five or fewer people is now over, or else you just removed any major problem enemies all at once
Are you supposed to keep rotating party menbers when their spell slot is depleted? I always go with the same party and never change unless they are involved in some quest, Wyll and Karlach annoy me and Astarion is only useful for lockpicking
>on Act 2 >every npc keeps telling how urgent it is that I kill Ketheric as soon as possible >finish the second act with only 2 rests >enters Act 3 >Lae'zel breaks up with me out of nowhere >reload ending of Act 2 >take long rest >cutscene happens >take another >cutscene happens >5 fricking scripted cinematics queud in Act 2 while the game screams at you that you need to finish shit as soon as possible
After that I restarted my game and took long rests as often as I could, the system is moronic and disrupts RP
Yeah I bricked my playthrough by completing act1 in like 3 long rests. The game telling you that you need to heal yourself ASAP while also requiring long rests to advance storylines in fricking moronic.
Everything is Act 2 is urgent and the long rests only make it worse. >Need to find a healer, its urgent >Also need to expose Kagha >In the middle of getting proof of Kagha's schemes I get a quest of saving Mayrina from the hag
Everything is urgent and really disrupts the story, mechanically there is no consequence for LR most of the time but it just feels cheap >let me take a long rest while this girls is probably geting eaten by the hag
The game really fricks with you by making SOME quests time sensitive while most of them are not affected by long resting at all even though some quests "logically "maybe "should be" affected by long resting, it's just inconsistent. Honestly I fricking hate timed quests (unmarked ones no less) in RPGs like this, it never adds fricking anything to the game other than needless uncertainty and caution.
>It's really stupid how they don't show a notification
Whenever a party member complains about wanting to rest even if they're at full hp/spell slots that's your notification.
Yeah I bricked my playthrough by completing act1 in like 3 long rests. The game telling you that you need to heal yourself ASAP while also requiring long rests to advance storylines in fricking moronic.
I'm getting ready to wrap up act 1,did a long rest and had an event. So I did another long rest and got another one. And another. And another. I was literally all done with act one and probably cleared almost everything, and I managed to need to get all of this shit in a row cause I didn't rest "enough" because apparently you're supposed to blow your wad and rest every fight or something: sweaty as frick with laezel wanting to kill me, laezel and shadowheart fighting, the owlbear showing up, karlach telling me she wants to bang, the owlbear coming back again, my guardian showing up twice, and like two other things I don't remember cause by the time the scenes all ended I had downed like 4 beers
How the frick are you supposed to get all that naturally? There's simply no need to rest that much unless you're a moron.
I am in the middle of act 2. I had sex with Lae'zel in act 1 and have her at 100 approval. Will I get more romance scenes with her if I do some long rests in Act 2? My Shadowheart romance totally bugged out and never progressed because I didn't long rest enough in my first playthrough, and I don't want that to happen to Lae'zel.
Did you have a duel with her already? That's the major point in frog romance. The second one or the first depending how you played it is the creche. Or rather after it.
I haven't had the duel with her yet. So I assume that before I go to act 3 just rest a bunch and I'll get the duel + whatever happens after the creche?
8 months ago
Anonymous
I'm this moron
Yeah, I had to finish the entirety of Grymforge without taking a single long rest. Like none. The last long rest was before I jumped on a boat and the next rest was after Grym. Nere and the duergars were brutal. You don't wanna know how much I savescummed that fight. You really don't.
and I just remembered a couple of things. First is that after we cleared the forge in one go she jumped on me a second time. There was a cute dialogue where you can "force" her to cuddle after the deed much to her blushing embarrassment. Cute as hell. Second - I also did the creche in one go, shit just happened to go that way. I didn't want to slaughter her people, even if they're brainwashed, hostile and indoctrinated. And it just so happened that the duel coincided perfectly with the first long rest after the creche, which actually hit way harder for me. And then there was a post-creche scene after. Also amazing.
8 months ago
Anonymous
Is there an actual cutscene where you cuddle or are you referring to the dialogue where you ask her to cuddle?
8 months ago
Anonymous
The latter. Still cute as hell. There also wasn't a second bang scene, just fade to black. Was a bit disappointed, to be honest.
8 months ago
Anonymous
>where you ask her to cuddle
The entire exchange felt more like >hey lizzie I know you want to bang me hard and are just playing coy but i would only oblige if you we get to cuddle afterwards you feel me?
8 months ago
Anonymous
I just did a quick test and long rested like 5 times and got the duel scene, but I reloaded because I a still have not finished act 2 yet and I don't know if anything else in here is on an invisible timer, but I am gonna make sure to long rest until no one has anything to say before going to act 3. I hope I didn't miss the second love scene with her, but at least I can get the duel which seems to advance the romance.
>go to moonrise >go to jaheira >rest 1 >rescue the boy to lift the shadowcurse >Thorm family can be killed without fight >go to the tomb and kill Balthazar >rest 2 >moonrise >floor battle >ketheric battle >theres one of the tentacle blue things that gives you a full rest efect on the ilithid colony and you can use it 2 times
It was surprisingly easy
>Are you supposed to keep rotating party menbers when their spell slot is depleted?
Nah, like you said I never rotate party members unless I specifically want to do a companion quest for a specific companion. Mainly because outfitting and leveling up 4 characters is already plenty, I can't be assed to do it for every single companion.
This never even crossed my mind, there are so much supplies around you don't ever have to think about it, at least on normal difficulty. My party is lvl 10 now and I have ~2000 supplies in the bank, and at some point I just stopped caring about it and looting everything.
>fight, use all short rest abilities and some long rest abilities >short rest >fight, use all SR and some LR >short rest >fight, use all SR and the rest of the LR >long rest
simple as
What i'm saying is that it disrupts the internal narrative a player may have going in their playthrough, WHY THE FRICK would I long rest and take a nap for 8 hours just before fighting the villain? The mechanics get in the way of the story
oh boy you wouldn't like the first two BG then >clear out a bandit camp >find a bunch of magic items >switch your casters' spells to identify >quicksave >rest >reload because you were ambushed >identify everything >switch the spells back >rest >fight the ambush because you forgot to quicksave >quicksave >rest >fight the boss >find some magic items >repeat
Literally me >get to Waukeen's rest, everyone shouting about the fires and the Duke >"oh damn I should have Wyll here" >go to camp and talk ro Wyll >"wtf I can't believe we abandoned those people" >turns out leaving fricked me over
I kek'd heartily
Are you fricking moronic? I can guarantee there's not a single other person that thinks you're supposed to rotate party mambers in order to circumvent exhaustion. You are uniquely moronic.
It really is hilarious how shit wyll and karlach are compared to the rest of the companion cast. The rewritten wyll is so bad, and karlach is definitely someone shitty self insert dnd character who can do no wrong and is le heckin badass muscle mommy!
Yup, Karlach talks like a modern day californian and sticks out like a sore thumb while Wyll was rewritten to be less interesting because a black person being flawed is racist or something.
Wyll sucks hard. I hated him because he was a homosexual who wouldn't admit he did a pact with a devil for power but then you progress in his story and you find out he made the pact to save the world from Tiamat. they could've have done something interesting with a redemption story but it doesn't matter because he is 100% in the right
People just don't seem to understand Sacred Flame, it doesn't have an attack roll, just a DEX save, which makes it quite unique. On top of dealing Radiant damage which Cleric can take advantage of with several items, makes the spell a very good cantrip.
>no attack roll >this means it good against enemies who have high AC that shits on your attack roll >but if they have high AC they probably have decent dex anyway
It's dogshit. It's only good against jobbers who you could kill in a myriad of other ways.
>>but if they have high AC they probably have decent dex anyway >what are heavy armor users
it only "sucks" in act 1 because everything you fight is either a beast or a goblin.
this game really reminded why I hate dnd
everything is so inconsistent and you can end up with several turns of doing nothing
some ttrpgs have "fixed" this by always having a minimum effect and I'm so tired people still refuse to accept that as a better game design
A lot of spells do have effects even on successful saves though. Cantrips usually don't because they don't cost any resource, same with basic attacks from martials. Even that there's exceptions, you could use a weapon with tenacity to still hit and there's either an item or class ability or both that cantrips still do half damage on save. Strong cc spells generally don't have an effect on save because the on hit effect is so strong it can win you the battle, so it's a high risk high reward. Even then div wizard exists, sorc heightened spell exists.
before patch 3 the far side of the room wasn't considered a danger zone so you could go to camp, grab barrels and offload them before grabbing the hammer
That's why you boost your saves crazy high and use potions of speed, celestial haste from that one bow, and haste spores for the encounters that really matter
It feels like so many control spells are just worthless in this game because Larian are moronic and nerfed the shit out of them ontop of saving throws being absolutely stacked for enemies in this game. Why the frick would I use a 2nd level spell slot on Hold Person when it only ever has a 20% chance of success and even if it does succeed it lasts for 2 turns and a single sneeze in my direction will break concentration? Then you get to act 2 and enemies have so many immunities and resistances that it just reinforces the idea to blast and nothing else or bench the wizard.
Ontop of that you really should just bench the wizard because they have nothing valuable about them. Larian took everything unique about a wizard and let other classes have it, make wizards prepare their ritual spells, and stuck them with the core rulebook paths with only a couple of which are any good and that comes with a heavy astrisk as you are better off with a Sorcerer or Warlock. With spells nerfed as they are you get better value out of blast spells or just the good old Sorlock build because Eldtrich Blast, and that is before we even mention magic items Cha casters get like Potent Robes.
I abandoned my wizard in Act3 because of how fricking awful the expirence is. Im having more fun throwing corpses as a Barbarian than I was being fricking useless.
>Why the frick would I use a 2nd level spell slot on Hold Person
You'd never want to do that. Not even in 5e.
8 months ago
Anonymous
6th level Shadow Sorcerer with Hound of Ill Omen and Hold Person / Monster was pretty successful for me in table top, but yeah control spells have always been more of a gamble, but its made so much worse in BG3 because the game is about shitting on encounters with meme builds and tactics cause Larian would rather you throw barrels than be a caster putting any thought into your turn.
8 months ago
Anonymous
>shadow sorc >hound of ill omen >save or suck spells
Yeah your DM was just babying you guys.
That has nothing to do with larian. 5e dnd is just shit. Larian is at fault for bringing over some of the worst subclasses for some of the classes though.
lol it doesn't even matter
halsin got abducted and i didn't even give a shit. Found him several long rests later and he was still alive (unfortunately)
Yeah, I had to finish the entirety of Grymforge without taking a single long rest. Like none. The last long rest was before I jumped on a boat and the next rest was after Grym. Nere and the duergars were brutal. You don't wanna know how much I savescummed that fight. You really don't.
I had Astarion miss backstabbing drunk pissing crusher from behind like 6 or 7 times in a row. Was like 88% chance with advantage. That's like 1 in 20000 chance or something. Was so absurd I started laughing out loud.
>pickpocket all his shit as a rogue before you save him from the harpies >you and astarion laugh about it
Being bad in this game is so fun compared to most games. Half the stuff I’ve done in act 1 is pure comedy. I was going to go dark urge rogue, but I had like 7 different anons reply to me and tell me to save it for my second play through. I don’t think I’m gonna go pure evil, but more renegade evil. If something benefits me, I’m doing it, but still not gonna send the world into darkness or anything.
>download mod for for elements monk >moronicly op and have every single tool for every single encounter >can attack like 6 times in one turn. Send people flying 40 feet, knock them prone, light them on fire in one ability
I swear dnd fans are homosexuals, just give me a slightly tweaked version so I don’t border on useless.
>Make Astarion drink the drows blood >He has a scene where he feels bad about it after >You can apologize to him >He actually accepts your apology and says he doesn't blame you because he acts like an ass 24/7 so why wouldn't you think he wanted to do it
I feel bad now
I just blew up all the pillars in one turn with my evoc wiz missiles and astarion using the force dmg xbow. (they take double damage from force) Had a air myrmidon summoned that just stunned raphael on the first turn so he didn't even get to do anything lol, ez tactician victory on the first try
He does but he's weak to blunt and force. The air myrmidon's stun ability is a normal attack roll since he wields a flail so he's weak to it. It's not bad, it's good game design. Who would think to use an elemental type he's resistant to for this specific purpose? A genius, that's who.
That stun should have a save attached to it, which real legendary resistance would have circumvented.
https://5e.tools/bestiary.html#air%20elemental%20myrmidon_mtf
Stun without save is just insane. What was Larian thinking?
Bro, what the frick. I just long rested like 5 times in a row and all 5 times I had scenes that I have never seen before, including Gale wanting to talk to me in a field (that was kinda gay bro), Astarion talking about the drow chick he bit, Wyll wanting to dance, and my dream waifu talking to me. I missed all of this shit. WHY IS ALL OF THIS LOCKED BEHIND LONG RESTING?
Should I go back and slaughter the moonrise tower before freeing the nightsong or whatever? Just for the XP? Or can I free the nightsong then go and slaughter everyone?
I want to be a monk, but they feel weirdly out of place in this games world. So far barbarian was coo, but having like 2 abilities max gets old. Perhaps I should try paladin or fighter or something. I hate having so few choices on how to deal with enemies
you know what, you’re right.
i’m going to write a strongly worded letter to WotC and demand they change racial cantrips to always match thematically with a players chosen class.
https://5e.tools/races.html#elf%20(high)_phb >You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
That means a high elf can know any of the cantrips listed in my screenshot.
I don't get why they didn't give them something more thematically appropriate. Minor Illusion for Shadowheart because she's a trickery domain cleric and Friends for Astarion because he manipulates and seduces people for Cazador.
the rules are the rules and if you don’t like them, don’t play the game.
fricking hate the modern mindset of “i thought this [dumb] idea would work, but it didn’t, stupid devs can’t make anything right!”
you all sound like DSP
if you spent half the energy learning how to play as you did b***hing about saving throws, you’d be an expert
This
Normalgays are so fricking addled they would unironically rather the devs make their games easier just for them and drag everyone else down
Remember; valve had to remove certain paths from their game lest a player wander in circles for 30 minutes
Remember; every normalgay on the planet wanted fromsoft to add an easy mode
>2 warlock/ 10 sorc(draconic frost/fire) >storm sorc + tempest cleric with level spread of your choice, at the end of the day it comes down to dropping the create water + quickened call lightning with the maximized roll from cleric >10 tempest 2 evo wizard destructive waves and ice storms
I like the ones where you can equip heavy armor and drop lightning spells the most
Full wizard can never go wrong and in act 3 you go crazy with necro spells thanks to that one turbo handheld staff you get that allows you to spam necro spells up to 6 including leveled spells. Upcasted summon elemental is also really fun to play with.
>prone is considered the same as incapacitated so you instantly lose concentration with no save if you get knocked prone
Such a stupid fricking decision on larians part. I'm pretty sure this doesn't happen in the tabletop. Concentration in general is just fricked in this game, enemies always seem to roll high for check while your team rolls low and breaks instantly
what enemies make you prone tho? i can only recall a handful of times in the entire game (most of it early game from grease) where someone in the party gets proned
>>ice surfaces
there's boots for that >like hook horror leaps
hm must have gotten lucky with the rolls, never happened to me >Steel Watchers
well i beelined it to the foundry pretty early so i only fought two or three of them in the entire game
8 months ago
Anonymous
>never happened to me
god I envy you. The amount of times I got proned by leap attacks was ridiculous.
8 months ago
Anonymous
well part of it is positioning and being able to see invisibility thanks to volo or just getting the alert feat so that your first salvo of ranged attacks would drop the nearest hook horror
>have to spend a whole feat to keep concentration, also doesn't stop prone cancelling
there's boots that prevent you from getting knocked over if you concentrate I think
The boots prevent you from being moved by anything when you concentrate, i assume that also applies to getting knocked prone. That's an okay solution
BG3's Prone is absurdly cracked, tabletop Prone only does this.
BG3's Prone also makes it automatically end your turn, stuns you, and breaks concentration automatically.
Yeah, it's fricking stupid. I don't know why larian buffed it so much, it's like one of the best status effects and is the reason ice/grease is so strong, cause in the tabletop your turn isn't ended when you slip over. The tabletop one already has great advantages (easier to melee hit enemies, half their movement is spent getting up, and they can't do reactions or opportunity attacks), I don't know why they felt the need to make it one of the best conditions in the game
BG3's Prone is absurdly cracked, tabletop Prone only does this.
BG3's Prone also makes it automatically end your turn, stuns you, and breaks concentration automatically.
I wanna slaughter the moonrise tower, where is a good place to begin my slaughter? I've done all the quests except rescue nightsong so I just want more XP.
kek I do this
had an invis potion stashed away and robbed the goblin trader right in front of his camp
but my favorite hustle is this
>park the party near the merchant >select astarion and have him rob the dude clean in turn based mode >dash astarion far away with all the loot >unpause >angry merchant walks up to my MC and accuses him of stealing >lol dunno bruh wasn't me lmao >pic related >merchant then helplessly wanders around a bit looking sad >comes back to his post like nothing ever happened >Astarion pops up right before us with shiny loot >equip it all right on the spot >swagger up to the merchant in all his stolen gear >no reaction
love it every time
It's a cantrip, radiant is rarely resisted and it scales with a 1d8. It's alright and circumvents high AC in some instances. A cleric is going to deal most of their damage with spirit guardians anyway.
One thing i don't undertstand about multiclassing: If i have two classes that cast spells using different stats as a modifier, say cleric and wizard, what determines which stat is used? Say, if i have 10 WIS and 15 INT and i cast Chain Lightning off my level 6 slot cas a WiZ/Cleric multiclass, which stat is it going to scale off and why?
>which stat is it going to scale off and why?
the higher one
because otherwise dipping one level into wizard to give other casters the ability to scribe scrolls would be pointless
So in this example Chain Lightining would scale off INT, seeing as how i learned it off a scroll which is a Wizard thing, while Call Lighting would scale off WIS because i learned it from my Storm Cleric trait?
>think I'm being clever smashing mummy's brain into mummy >didn't check that they're both immune to physical damage >I get bonked by brain instead
Mistakes have been made.
Yeah, past 9 the levels suck. I multiclassed at 9 to dragon sorcerer for more hp, feather fall and shield and mirror image since it's hard to get AC as monk without cheesing by using armors (and mirror image looks sick with monk moves).
>2nd playthrough >go save the tieflings >give the gnome his hammer >they flee >guards notice and aggro >I'm only using a party of 3 and my team is one level below >try to stall them instead of fighting a losing fight enough for the refugees to baord the boat >it's fricking chained >they hit 2-5 >suddenly has to actually fight a whole army
This got wild. Was honestly one of my favourite moments in the game. Used everything, spells, bombs I found in grymforge and had never used, the specator flask. Nearly lasted one hour.
Shadowheart: You're a cleric. Learn Produce Flame if you want to throw fire so badly.
Astarion: You're a thief. Get a god damn bow. As a matter of fact, get a bow for all of your party members!
Wyll: Why are you not using Eldritch Blast?
Gale: ...okay, this is fine. But you got good alternatives. Learn Eldritch Blast if you can.
It's an INT cantrip through High Elf. Astarion and Shadowheart are INTlets. Larian is kind of trolling the player by making that the default cantrip from their racial selection. It's like giving a Wizard a Longsword as their starting weapon.
i understand that a lot of these abilities would be pretty nasty if they had a higher chance to hit, but it feels like shit looking through my spells and choosing the same 1 or 2 every time because they are more consistent.
>go whole game without consuming those ilithid little things because I dont want to become a ilithid, frick that >think there will be a different ending or atleas some different dialogues considering how important this whole illithid thing is for the story >apparently theres no difference, nobody cares
erm wtf
>gruesome animation to unlock ilithid powers >dark aura and menacing sound effects when using said powers >game can't stop hinting that the guy who won't stop insisting that you use the worms is a power-hungry soulless husk of his former self that doesn't actually give a shit about you or your well-being >
[...]
out there was actually no consequence for using the worms
The game deserves a real ending
>everyone hyping up Paladin like it's the second coming of Christ in class form >90% of the heavy armors look derpy as frick on my Githyanki >Helldusk armor looks derpy on everyone >Flawed armor you get from Dammon and his infernal iron doesn't even come with boots, so I'm stuck with this armor and mismatched pair of leather boots or medium greaves that are barely suitable to the look or my class for the entirety of Act 2 >Only Oath of Vengeance Paladins get an actual, fully fleshed out suit of armor from head to toe >So far Paladin is just a more offense-oriented Cleric with more stabby stabby and less healy healy...so less basic b***h than Fighter but with less personality than Cleric but you don't even have a patron deity >Makes even less sense on a Dyrge run through >barely any identity at all outside of the unique armor you get at the beginning of the game >Minthara fills the role anyway for Evil runs
I don't really get why people go 10 Storm Sorc/2 Tempest Cleric. I understand the ability to make your lightning do max damage... but it is once per short rest. Seems worse than getting level 6 spells but maybe I am the dumb one.
>30% chance to hit at best
why is this such ass
moron. Look at how it can be avoided and then figure out where you should and should not use it.
stop using it against enemies that have high dex
Every enemy in the early game has high dex lmao
Enemies in general have high dexterity on Tactician mode.
You aren't using it properly, moron.
Feculent casual!
I swear this spell is rigged.
It's dex save instead of attack roll
I started a new playthrough and I forgot just how bad early game casters are. Cantrips are fricking useless
>Upgraded Eldritch blast
I have a ton of spells on my warlock but in the ends its the only one I need
the sfx are just too good
>Zooooom
>BOOOM
>Yeet them into a chasm
Its amazing
>DOLOR BOOMBOOMBOOM
they knew warlocks would spend 90% of their time E blasting and wanted to make it feel good every time
USE ITEMS YOU DUMBFRICK
THROW SHIT
READ SCROLLS
USE DINKY WEAPONS
JUMP AROUND AND DROP SHIT ON PEOPLE
ANYTHING WORKS
>use items
>read scrolls
n-no I might need them later
I'm a real scroll hoarder. I guess Gale benefits from that but damn...
>Cantrips are fricking useless
cantrips are actually pretty useful since they don't waste a spell slot
>cantrips are actually pretty useful
Not in the beginning when they have a 65% hit rate and barely do any damage
AAAAAAAAAHHHH I NEED RADIATING DAMAGE THOUGH
Anything above 70% should hit 100% of the time
>20%
>30%
>it connects
>saved next turn
Reload last save.
20% for you, 80 for the enemy.
>dumps wis
>WHY DOES THE WIS SAVE SPELL ALWAYS HIT THIS IS UNFAIR
welcome to dnd
>dump WIS on my bard tactician run
>Harpy fight becomes impossible
How did Larian come up with the percentages, because they definitely don't line up with the actual dice rolls. Hold Person is beast spell that hits like 70% of the time.
Is this bait? The percentage is based on the Wisdom modifier and saving throw proficiency of the enemy.
I mean it says 30% but hits 70% of the time. Or the reverse.
I doubt you rolled enough dice in the game for mathematical averages to come into play.
>it's a "moron doesn't understand probability episode"
>Dame Unga is watching
kek
god I want to sex her so bad
i want to sex councelor florrick, that dress revealing those thick thighs makes my peepee hard
why do goblins, ogres and bugbears have high wisdom?
They don't. Most of them has 8 wis and the ogre guard has 7.
They shouldn't have. The only way for a Goblin to have decent protection against Hold Person is if they somehow have magical resistance.
i have 60% almost all the time? maybe you should not use it against enemies with 16 wisdom?
>30% is not enough for a massive aoe spell that fears or straight up one shots undead
just play the game in story mode bro
This shit breaks the game, I almost feel like I'm cheating when I use it.
yeah no kidding, whenever it hits (it usually does thanks to increase in spell dc) just move your great weapon master in and slap em silly
>upcast hold person
>becomes hold people
>win
Nothing personal, bakas. Anyone talking shit about casters needs to apologize.
>hat of fire acuity
>haste potion
>scorching ray
>upcast hold person
>any fight against five or fewer people is now over, or else you just removed any major problem enemies all at once
Is it worth killing the mysterious Ox for that? Because as far as I know that is the only way to get it.
The Ox who is an Oblex, O---x, get it is the best ally during the final battle, incredibly strong
Are you supposed to keep rotating party menbers when their spell slot is depleted? I always go with the same party and never change unless they are involved in some quest, Wyll and Karlach annoy me and Astarion is only useful for lockpicking
I just have a long rest. The game absolutely yeets food at you.
>on Act 2
>every npc keeps telling how urgent it is that I kill Ketheric as soon as possible
>finish the second act with only 2 rests
>enters Act 3
>Lae'zel breaks up with me out of nowhere
>reload ending of Act 2
>take long rest
>cutscene happens
>take another
>cutscene happens
>5 fricking scripted cinematics queud in Act 2 while the game screams at you that you need to finish shit as soon as possible
After that I restarted my game and took long rests as often as I could, the system is moronic and disrupts RP
It's really stupid how they don't show a notification whrn you can progress with a companion through the long rest.
Everything is Act 2 is urgent and the long rests only make it worse.
>Need to find a healer, its urgent
>Also need to expose Kagha
>In the middle of getting proof of Kagha's schemes I get a quest of saving Mayrina from the hag
Everything is urgent and really disrupts the story, mechanically there is no consequence for LR most of the time but it just feels cheap
>let me take a long rest while this girls is probably geting eaten by the hag
The game really fricks with you by making SOME quests time sensitive while most of them are not affected by long resting at all even though some quests "logically "maybe "should be" affected by long resting, it's just inconsistent. Honestly I fricking hate timed quests (unmarked ones no less) in RPGs like this, it never adds fricking anything to the game other than needless uncertainty and caution.
>It's really stupid how they don't show a notification
Whenever a party member complains about wanting to rest even if they're at full hp/spell slots that's your notification.
What? Really? I wish I knew about that earlier.
It's not even true.
The amount of times my guy has missed attacks that are allegedly 98% or 99% to hit is suspicious as frick.
Nope, that doesn't necessarily mean that there is an event pending. Those lines are probably leftovers from the scrapped fatigue system.
>critical miss
>as a halfling
that just means they're low on spell slots
>long rest
>not a minute later
>ughhhh how can people do this all day
It's a cutscene/camp dialogue notification and you're a moron if you ignore it.
Yeah I bricked my playthrough by completing act1 in like 3 long rests. The game telling you that you need to heal yourself ASAP while also requiring long rests to advance storylines in fricking moronic.
There should be a exclamation mark near the camp symbol in the UI whenever an event will show up during the next long rest.
I'm getting ready to wrap up act 1,did a long rest and had an event. So I did another long rest and got another one. And another. And another. I was literally all done with act one and probably cleared almost everything, and I managed to need to get all of this shit in a row cause I didn't rest "enough" because apparently you're supposed to blow your wad and rest every fight or something: sweaty as frick with laezel wanting to kill me, laezel and shadowheart fighting, the owlbear showing up, karlach telling me she wants to bang, the owlbear coming back again, my guardian showing up twice, and like two other things I don't remember cause by the time the scenes all ended I had downed like 4 beers
How the frick are you supposed to get all that naturally? There's simply no need to rest that much unless you're a moron.
You can spam partial rests too to get cutscenes without using camp supplies. But it's annoying not being able to know when and if a scene will trigger
I am in the middle of act 2. I had sex with Lae'zel in act 1 and have her at 100 approval. Will I get more romance scenes with her if I do some long rests in Act 2? My Shadowheart romance totally bugged out and never progressed because I didn't long rest enough in my first playthrough, and I don't want that to happen to Lae'zel.
Did you have a duel with her already? That's the major point in frog romance. The second one or the first depending how you played it is the creche. Or rather after it.
I haven't had the duel with her yet. So I assume that before I go to act 3 just rest a bunch and I'll get the duel + whatever happens after the creche?
I'm this moron
and I just remembered a couple of things. First is that after we cleared the forge in one go she jumped on me a second time. There was a cute dialogue where you can "force" her to cuddle after the deed much to her blushing embarrassment. Cute as hell. Second - I also did the creche in one go, shit just happened to go that way. I didn't want to slaughter her people, even if they're brainwashed, hostile and indoctrinated. And it just so happened that the duel coincided perfectly with the first long rest after the creche, which actually hit way harder for me. And then there was a post-creche scene after. Also amazing.
Is there an actual cutscene where you cuddle or are you referring to the dialogue where you ask her to cuddle?
The latter. Still cute as hell. There also wasn't a second bang scene, just fade to black. Was a bit disappointed, to be honest.
>where you ask her to cuddle
The entire exchange felt more like
>hey lizzie I know you want to bang me hard and are just playing coy but i would only oblige if you we get to cuddle afterwards you feel me?
I just did a quick test and long rested like 5 times and got the duel scene, but I reloaded because I a still have not finished act 2 yet and I don't know if anything else in here is on an invisible timer, but I am gonna make sure to long rest until no one has anything to say before going to act 3. I hope I didn't miss the second love scene with her, but at least I can get the duel which seems to advance the romance.
the second act with only 2 rests
lol sure bro
>go to moonrise
>go to jaheira
>rest 1
>rescue the boy to lift the shadowcurse
>Thorm family can be killed without fight
>go to the tomb and kill Balthazar
>rest 2
>moonrise
>floor battle
>ketheric battle
>theres one of the tentacle blue things that gives you a full rest efect on the ilithid colony and you can use it 2 times
It was surprisingly easy
I think the idea of the game is to have about 2/3 big battles and then a long rest. I rarely change my party members.
>Are you supposed to keep rotating party menbers when their spell slot is depleted?
Nah, like you said I never rotate party members unless I specifically want to do a companion quest for a specific companion. Mainly because outfitting and leveling up 4 characters is already plenty, I can't be assed to do it for every single companion.
This never even crossed my mind, there are so much supplies around you don't ever have to think about it, at least on normal difficulty. My party is lvl 10 now and I have ~2000 supplies in the bank, and at some point I just stopped caring about it and looting everything.
>fight, use all short rest abilities and some long rest abilities
>short rest
>fight, use all SR and some LR
>short rest
>fight, use all SR and the rest of the LR
>long rest
simple as
What i'm saying is that it disrupts the internal narrative a player may have going in their playthrough, WHY THE FRICK would I long rest and take a nap for 8 hours just before fighting the villain? The mechanics get in the way of the story
oh boy you wouldn't like the first two BG then
>clear out a bandit camp
>find a bunch of magic items
>switch your casters' spells to identify
>quicksave
>rest
>reload because you were ambushed
>identify everything
>switch the spells back
>rest
>fight the ambush because you forgot to quicksave
>quicksave
>rest
>fight the boss
>find some magic items
>repeat
>all that takes 5 minutes to happen
>meanwhile it takes 5 minutes to hit a goblin in bg3
Thankfully I’m roleplaying as an idiot with no judgement.
I sent Wyll to hell and would 100% check a cellar for loose change before rescuing the damsels in distress upstairs.
I think I did actually run out of time on something but I can’t remember what.
Literally me
>get to Waukeen's rest, everyone shouting about the fires and the Duke
>"oh damn I should have Wyll here"
>go to camp and talk ro Wyll
>"wtf I can't believe we abandoned those people"
>turns out leaving fricked me over
I kek'd heartily
You didn't miss anything, it's 90% a fake choice, at most you can just save 2 non-important characters.
One of those characters will help you in Act 3.
Are you fricking moronic? I can guarantee there's not a single other person that thinks you're supposed to rotate party mambers in order to circumvent exhaustion. You are uniquely moronic.
>Astarion is only useful for lockpicking
Make him a Thief with dual hand crossbows and watch him be top dps on your team.
He's a beast in act 1 with these
You make him into swords bard with ranged weapons
this tech is good
It really is hilarious how shit wyll and karlach are compared to the rest of the companion cast. The rewritten wyll is so bad, and karlach is definitely someone shitty self insert dnd character who can do no wrong and is le heckin badass muscle mommy!
Yup, Karlach talks like a modern day californian and sticks out like a sore thumb while Wyll was rewritten to be less interesting because a black person being flawed is racist or something.
Wyll sucks hard. I hated him because he was a homosexual who wouldn't admit he did a pact with a devil for power but then you progress in his story and you find out he made the pact to save the world from Tiamat. they could've have done something interesting with a redemption story but it doesn't matter because he is 100% in the right
You have to long rest regularly or you'll miss content. Avoiding them harms your playthrough.
People just don't seem to understand Sacred Flame, it doesn't have an attack roll, just a DEX save, which makes it quite unique. On top of dealing Radiant damage which Cleric can take advantage of with several items, makes the spell a very good cantrip.
>you guys just don’t understand! It hits 20% of the time because it’s a dex save! Once you understand that, it’s okay.
Maybe don't use it against enemies with high DEX
>no attack roll
>this means it good against enemies who have high AC that shits on your attack roll
>but if they have high AC they probably have decent dex anyway
It's dogshit. It's only good against jobbers who you could kill in a myriad of other ways.
>>but if they have high AC they probably have decent dex anyway
>what are heavy armor users
it only "sucks" in act 1 because everything you fight is either a beast or a goblin.
Dex Save isn't unique. Fireball and several other spells are Dex Save as well.
News flash, dice rolls suck in video games. See also: Morrowind.
this game really reminded why I hate dnd
everything is so inconsistent and you can end up with several turns of doing nothing
some ttrpgs have "fixed" this by always having a minimum effect and I'm so tired people still refuse to accept that as a better game design
A lot of spells do have effects even on successful saves though. Cantrips usually don't because they don't cost any resource, same with basic attacks from martials. Even that there's exceptions, you could use a weapon with tenacity to still hit and there's either an item or class ability or both that cantrips still do half damage on save. Strong cc spells generally don't have an effect on save because the on hit effect is so strong it can win you the battle, so it's a high risk high reward. Even then div wizard exists, sorc heightened spell exists.
>wins you act 3
How do you keep so many barrels without becoming over burdened?
Probably have everyone drink Hill Giant potions and carry barrels beforehand
before patch 3 the far side of the room wasn't considered a danger zone so you could go to camp, grab barrels and offload them before grabbing the hammer
I just finished the game today and that spell carried me hard
it's insanely good
You don't use this against enemies with high Wisdom saves.
>breaks the game
until your concentration is broken and you become lethargic.
That's why you boost your saves crazy high and use potions of speed, celestial haste from that one bow, and haste spores for the encounters that really matter
BG3 haste is so god damn good thrown on melee characters that already have multiple attacks
>friend is about to get the killing blow on a boss
>haste him and immediately cancel my concentration
>he rages for five minutes straight
>find a cool spell
>concentration
Can you even concentrate on more than 1 spell at once?
no lmaoooo
Wow casters are useless.
>never played 5e
It feels like so many control spells are just worthless in this game because Larian are moronic and nerfed the shit out of them ontop of saving throws being absolutely stacked for enemies in this game. Why the frick would I use a 2nd level spell slot on Hold Person when it only ever has a 20% chance of success and even if it does succeed it lasts for 2 turns and a single sneeze in my direction will break concentration? Then you get to act 2 and enemies have so many immunities and resistances that it just reinforces the idea to blast and nothing else or bench the wizard.
Ontop of that you really should just bench the wizard because they have nothing valuable about them. Larian took everything unique about a wizard and let other classes have it, make wizards prepare their ritual spells, and stuck them with the core rulebook paths with only a couple of which are any good and that comes with a heavy astrisk as you are better off with a Sorcerer or Warlock. With spells nerfed as they are you get better value out of blast spells or just the good old Sorlock build because Eldtrich Blast, and that is before we even mention magic items Cha casters get like Potent Robes.
I abandoned my wizard in Act3 because of how fricking awful the expirence is. Im having more fun throwing corpses as a Barbarian than I was being fricking useless.
>Why the frick would I use a 2nd level spell slot on Hold Person
You'd never want to do that. Not even in 5e.
6th level Shadow Sorcerer with Hound of Ill Omen and Hold Person / Monster was pretty successful for me in table top, but yeah control spells have always been more of a gamble, but its made so much worse in BG3 because the game is about shitting on encounters with meme builds and tactics cause Larian would rather you throw barrels than be a caster putting any thought into your turn.
>shadow sorc
>hound of ill omen
>save or suck spells
Yeah your DM was just babying you guys.
If you use metamagic’s twinned spell, then yes
IGNIS
>CRITICAL MISS
Karmic dice was made to give you schizophrenia
Every spell is 50%: either it will hit, or it won't.
is sorc fun
Yes, doing a storm Sorc run now and it's great
casters are dogshit. i run
shadowheart: 5 fighter rest life cleric
main: full paladin
laezel: 5 ranger rest life cleric
jaheira: owlbear action
>casters are dogshit
Filtered.
>breezing through the game
>filtered
pick one
yes but it takes a while to get there
Bg3 has some of the weakest spells from larian, even in div2 you can combo different spells to make the combat intresting
That's more due to 5e than Larian.
That has nothing to do with larian. 5e dnd is just shit. Larian is at fault for bringing over some of the worst subclasses for some of the classes though.
>party member gets abducted
>worry I'm on an invisible timer
>don't rest for hours
that got real tense
lol it doesn't even matter
halsin got abducted and i didn't even give a shit. Found him several long rests later and he was still alive (unfortunately)
annoying af because sometimes there really is an invisible timer
Yeah, I had to finish the entirety of Grymforge without taking a single long rest. Like none. The last long rest was before I jumped on a boat and the next rest was after Grym. Nere and the duergars were brutal. You don't wanna know how much I savescummed that fight. You really don't.
I had Astarion miss backstabbing drunk pissing crusher from behind like 6 or 7 times in a row. Was like 88% chance with advantage. That's like 1 in 20000 chance or something. Was so absurd I started laughing out loud.
Can you use metamagic with scrolls on a sorcerer?
>tiefling kid in act 1 is killed off screen by harpies because there was a ticking timer for a character I didn't even know existed
Wooooooooooooow.
>pickpocket all his shit as a rogue before you save him from the harpies
>you and astarion laugh about it
Being bad in this game is so fun compared to most games. Half the stuff I’ve done in act 1 is pure comedy. I was going to go dark urge rogue, but I had like 7 different anons reply to me and tell me to save it for my second play through. I don’t think I’m gonna go pure evil, but more renegade evil. If something benefits me, I’m doing it, but still not gonna send the world into darkness or anything.
anyone know when the invisible timer for the "Investigate the Beach" Quest runs out? sometimes the tiefling kid is already just dead when I get there.
>download mod for for elements monk
>moronicly op and have every single tool for every single encounter
>can attack like 6 times in one turn. Send people flying 40 feet, knock them prone, light them on fire in one ability
I swear dnd fans are homosexuals, just give me a slightly tweaked version so I don’t border on useless.
>Make Astarion drink the drows blood
>He has a scene where he feels bad about it after
>You can apologize to him
>He actually accepts your apology and says he doesn't blame you because he acts like an ass 24/7 so why wouldn't you think he wanted to do it
I feel bad now
he's gonna bite that b***h every playthrough, they shouldn't have put such a good reward behind whoring him out
Can you still meme on Raphael by making him dance? I heard they tried to buff him in a patch.
I just blew up all the pillars in one turn with my evoc wiz missiles and astarion using the force dmg xbow. (they take double damage from force) Had a air myrmidon summoned that just stunned raphael on the first turn so he didn't even get to do anything lol, ez tactician victory on the first try
That's what happens if you don't give your bosses real legendary resistance. Larian's moronic homebrew is really something to behold.
He does but he's weak to blunt and force. The air myrmidon's stun ability is a normal attack roll since he wields a flail so he's weak to it. It's not bad, it's good game design. Who would think to use an elemental type he's resistant to for this specific purpose? A genius, that's who.
That stun should have a save attached to it, which real legendary resistance would have circumvented.
https://5e.tools/bestiary.html#air%20elemental%20myrmidon_mtf
Stun without save is just insane. What was Larian thinking?
You're gunna get it nerfed dude.
I hope so. I've sent like a dozen bug report and feedback tickets to Larian about shit that is broken in the game.
I'll go break the game some more then.
I took a screenshot your post and reported it to Larian Studios. Enjoy your ban.
Bro, what the frick. I just long rested like 5 times in a row and all 5 times I had scenes that I have never seen before, including Gale wanting to talk to me in a field (that was kinda gay bro), Astarion talking about the drow chick he bit, Wyll wanting to dance, and my dream waifu talking to me. I missed all of this shit. WHY IS ALL OF THIS LOCKED BEHIND LONG RESTING?
Should I go back and slaughter the moonrise tower before freeing the nightsong or whatever? Just for the XP? Or can I free the nightsong then go and slaughter everyone?
No, slaughter first
Slaughter first, otherwise fighting through afterwards is a miserable fricking slog.
Kill Nightsong, she's truly insufferable.
This guy doesn't know there's a skip dialogue button
>Attack high DEX enemies with it
>wtf why doesn't it connect?
my beloved
>create water
>fight ends
>noc walks into my moonbeam that's still active and dies
>get thrown into prison
billions will die
Is there no way to manually end comcentration? Having ppl run into my cloud of daggers after combat is annoying.
There is but it just happened too fast
there's a tiny icon under your class icon that you can click to cancel them
the only way to manually end concentration is to use the illithid power "concentrated blast" but you have to have someone to target it to though.
>the only way to manually end concentration is to use the illithid power
O_o
There is no way to manually end concentration. This game is so stupid design. How can anyone said GOTY this game will win?
>There is no way to manually end concentration.
xD
>There is no way to manually end concentration.
You moronic or something?
Yes bloody bastard dev not include way to un concentrate
Please do the needful and play superior product Starfield
I want to be a monk, but they feel weirdly out of place in this games world. So far barbarian was coo, but having like 2 abilities max gets old. Perhaps I should try paladin or fighter or something. I hate having so few choices on how to deal with enemies
>1 damage
>concentration broken
t. 8 con
Akshually 16 con + warcaster + resilient (con)
I have 10 con, with war caster and anti-prone boots concentration doesn't break even while my guy is on the front lines
>14 con
>concentration breaks from bleed
Is there any way to get hand crossbows early game besides murdering/stealing them from the tieflings
I bought one from the tiefling smith and then I found one in a pack near the goblin camp, IIRC.
>TWO party members are high elves
>BOTH get Fire Bolt (INT based) as their cantrip
>NEITHER are INT classes by default
So don't use it.
Brilliant retortdt
and?
it’s a racial cantrip, you can throw a fireball.
these elves never studied magic, so their fireball is weak.
you can make an elven wizard if you want, you could even reroll either of those elves (which btw are half elves akshually) to an int class also.
what exactly is your complaint?
Firebolt doesn't fit their character.
you know what, you’re right.
i’m going to write a strongly worded letter to WotC and demand they change racial cantrips to always match thematically with a players chosen class.
frickin moron
Anon. Your reading comprehension.
https://5e.tools/races.html#elf%20(high)_phb
>You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
That means a high elf can know any of the cantrips listed in my screenshot.
You can choose racial cantrips. It was Larian's decision to give them Firebolt. Larian should have picked Cantrips that make more sense.
>Larian should have picked Cantrips that make more sense.
That sounds like work.
Drag it off the fricking bar
>and?
And it's a useless cantrip for them, tardo
>its useless for them
again, and????
and useless is bad, as your parents keep telling you
Its actually a pretty useful lockpick early game
So is dex above 10
I don't get why they didn't give them something more thematically appropriate. Minor Illusion for Shadowheart because she's a trickery domain cleric and Friends for Astarion because he manipulates and seduces people for Cazador.
>reroll shart as a high int 1 wizard 11 storm cleric
>she gets chain lightning and level 6 cleric spells
trickery is probably the worst domain anyway
the rules are the rules and if you don’t like them, don’t play the game.
fricking hate the modern mindset of “i thought this [dumb] idea would work, but it didn’t, stupid devs can’t make anything right!”
you all sound like DSP
if you spent half the energy learning how to play as you did b***hing about saving throws, you’d be an expert
This
Normalgays are so fricking addled they would unironically rather the devs make their games easier just for them and drag everyone else down
Remember; valve had to remove certain paths from their game lest a player wander in circles for 30 minutes
Remember; every normalgay on the planet wanted fromsoft to add an easy mode
You picked the best one, right?
>nothing personnel, kid
What are the funnest caster builds? Including class mods and 5e spells since this is going to be my second play-through.
Assassin/Gloomstalker evil Durge was very fun but I want to play a magic class for my good Durge run.
Sorlock is often suggested. Paladin Warlock (with blade pact) works nicely too since you can put everything into CHA for melee and spells.
>2 warlock/ 10 sorc(draconic frost/fire)
>storm sorc + tempest cleric with level spread of your choice, at the end of the day it comes down to dropping the create water + quickened call lightning with the maximized roll from cleric
>10 tempest 2 evo wizard destructive waves and ice storms
I like the ones where you can equip heavy armor and drop lightning spells the most
Full wizard can never go wrong and in act 3 you go crazy with necro spells thanks to that one turbo handheld staff you get that allows you to spam necro spells up to 6 including leveled spells. Upcasted summon elemental is also really fun to play with.
if you like lightning storm sorc+tempest cleric is fricking absurd
Lightning spells feel so good to use in this game. They’re the only thing that rivals eldritch blast as far as just a great ability to use.
>prone is considered the same as incapacitated so you instantly lose concentration with no save if you get knocked prone
Such a stupid fricking decision on larians part. I'm pretty sure this doesn't happen in the tabletop. Concentration in general is just fricked in this game, enemies always seem to roll high for check while your team rolls low and breaks instantly
>complaining about how easy it is to break concentration and how hard it is to break concentration at the same time
war caster feat?
prone doesn't roll and just force-stops any concentrations.
what enemies make you prone tho? i can only recall a handful of times in the entire game (most of it early game from grease) where someone in the party gets proned
off the top of my head
>ice surfaces
>beasts and monstrosities have actions that can prone, like hook horror leaps
>Steel Watcher sword attacks
>>ice surfaces
there's boots for that
>like hook horror leaps
hm must have gotten lucky with the rolls, never happened to me
>Steel Watchers
well i beelined it to the foundry pretty early so i only fought two or three of them in the entire game
>never happened to me
god I envy you. The amount of times I got proned by leap attacks was ridiculous.
well part of it is positioning and being able to see invisibility thanks to volo or just getting the alert feat so that your first salvo of ranged attacks would drop the nearest hook horror
>have to spend a whole feat to keep concentration, also doesn't stop prone cancelling
The boots prevent you from being moved by anything when you concentrate, i assume that also applies to getting knocked prone. That's an okay solution
Yeah, it's fricking stupid. I don't know why larian buffed it so much, it's like one of the best status effects and is the reason ice/grease is so strong, cause in the tabletop your turn isn't ended when you slip over. The tabletop one already has great advantages (easier to melee hit enemies, half their movement is spent getting up, and they can't do reactions or opportunity attacks), I don't know why they felt the need to make it one of the best conditions in the game
there's boots that prevent you from getting knocked over if you concentrate I think
BG3's Prone is absurdly cracked, tabletop Prone only does this.
BG3's Prone also makes it automatically end your turn, stuns you, and breaks concentration automatically.
I wanna slaughter the moonrise tower, where is a good place to begin my slaughter? I've done all the quests except rescue nightsong so I just want more XP.
you slaughter them when you go after save the nightsong so you could wait for the big climatic battle.
I am pretty sure it will spawn more soldiers for XP, or at least it spawns way less than are in the tower.
>Sell a potion of invisibility to some pale, sketchy, weird looking high elf
>A few moments later all of my gold is gone
>WHO COULD HAVE DONE THIS?
kek I do this
had an invis potion stashed away and robbed the goblin trader right in front of his camp
but my favorite hustle is this
>park the party near the merchant
>select astarion and have him rob the dude clean in turn based mode
>dash astarion far away with all the loot
>unpause
>angry merchant walks up to my MC and accuses him of stealing
>lol dunno bruh wasn't me lmao
>pic related
>merchant then helplessly wanders around a bit looking sad
>comes back to his post like nothing ever happened
>Astarion pops up right before us with shiny loot
>equip it all right on the spot
>swagger up to the merchant in all his stolen gear
>no reaction
love it every time
It's shit. Even when you're using it right. It does ZERO damage when saved. The ones worth using at least do partial damage.
It's a cantrip, radiant is rarely resisted and it scales with a 1d8. It's alright and circumvents high AC in some instances. A cleric is going to deal most of their damage with spirit guardians anyway.
One thing i don't undertstand about multiclassing: If i have two classes that cast spells using different stats as a modifier, say cleric and wizard, what determines which stat is used? Say, if i have 10 WIS and 15 INT and i cast Chain Lightning off my level 6 slot cas a WiZ/Cleric multiclass, which stat is it going to scale off and why?
>which stat is it going to scale off and why?
the higher one
because otherwise dipping one level into wizard to give other casters the ability to scribe scrolls would be pointless
You cast the spell based on which class learned it. If you learn a spell from two sources you get to pick which modifier it uses.
So in this example Chain Lightining would scale off INT, seeing as how i learned it off a scroll which is a Wizard thing, while Call Lighting would scale off WIS because i learned it from my Storm Cleric trait?
>think I'm being clever smashing mummy's brain into mummy
>didn't check that they're both immune to physical damage
>I get bonked by brain instead
Mistakes have been made.
>pass stealth check
>lose hiding status
?
Should I take Monk all the way to level 12 or does multiclassing make things more fun?
monk has a stupid strong multi-class with Thief, which you can further multi-class if you want to munchkin it up with Druid or Fighter
Yeah, past 9 the levels suck. I multiclassed at 9 to dragon sorcerer for more hp, feather fall and shield and mirror image since it's hard to get AC as monk without cheesing by using armors (and mirror image looks sick with monk moves).
>it's hard to get AC as monk
dip 1 level barbarian, you can now dump wis and put on the amulet of greater health for +6.
yeah but you lose damages with your elemental dices
meant for
You can safely stop at 5 or 6.
>2nd playthrough
>go save the tieflings
>give the gnome his hammer
>they flee
>guards notice and aggro
>I'm only using a party of 3 and my team is one level below
>try to stall them instead of fighting a losing fight enough for the refugees to baord the boat
>it's fricking chained
>they hit 2-5
>suddenly has to actually fight a whole army
This got wild. Was honestly one of my favourite moments in the game. Used everything, spells, bombs I found in grymforge and had never used, the specator flask. Nearly lasted one hour.
>Low chance to hit with a basic sword attack against a guy in full plate
>this is acceptable
>low chance to hit with god's wrath against someone with high will power
>REEEEEE
i played the game for 4 hours before uninstalling and this never hit once
ever
>int
Lmao, he tried using the cantrip on a low int character
Shadowheart: You're a cleric. Learn Produce Flame if you want to throw fire so badly.
Astarion: You're a thief. Get a god damn bow. As a matter of fact, get a bow for all of your party members!
Wyll: Why are you not using Eldritch Blast?
Gale: ...okay, this is fine. But you got good alternatives. Learn Eldritch Blast if you can.
It's an INT cantrip through High Elf. Astarion and Shadowheart are INTlets. Larian is kind of trolling the player by making that the default cantrip from their racial selection. It's like giving a Wizard a Longsword as their starting weapon.
>int
it literally says it right there anon
i understand that a lot of these abilities would be pretty nasty if they had a higher chance to hit, but it feels like shit looking through my spells and choosing the same 1 or 2 every time because they are more consistent.
>go whole game without consuming those ilithid little things because I dont want to become a ilithid, frick that
>think there will be a different ending or atleas some different dialogues considering how important this whole illithid thing is for the story
>apparently theres no difference, nobody cares
erm wtf
Blame the multiple rewrites. In early access, using the tadpole used to trigger the Daisy cutscenes.
I wish they didn’t cut Daisy. Frick the emperor
>gruesome animation to unlock ilithid powers
>dark aura and menacing sound effects when using said powers
>game can't stop hinting that the guy who won't stop insisting that you use the worms is a power-hungry soulless husk of his former self that doesn't actually give a shit about you or your well-being
>
out there was actually no consequence for using the worms
The game deserves a real ending
>everyone hyping up Paladin like it's the second coming of Christ in class form
>90% of the heavy armors look derpy as frick on my Githyanki
>Helldusk armor looks derpy on everyone
>Flawed armor you get from Dammon and his infernal iron doesn't even come with boots, so I'm stuck with this armor and mismatched pair of leather boots or medium greaves that are barely suitable to the look or my class for the entirety of Act 2
>Only Oath of Vengeance Paladins get an actual, fully fleshed out suit of armor from head to toe
>So far Paladin is just a more offense-oriented Cleric with more stabby stabby and less healy healy...so less basic b***h than Fighter but with less personality than Cleric but you don't even have a patron deity
>Makes even less sense on a Dyrge run through
>barely any identity at all outside of the unique armor you get at the beginning of the game
>Minthara fills the role anyway for Evil runs
moronadins got nerfed.
*only Oathbreaker Paladins get an actual, fully fleshed out suit of armor
time for bed
Paladin is basically just a gimped fighter.
She is trying her best
If you cast speak to the dead on Rachael's incubus he tells you Raphael is exclusively a bottom.
I don't really get why people go 10 Storm Sorc/2 Tempest Cleric. I understand the ability to make your lightning do max damage... but it is once per short rest. Seems worse than getting level 6 spells but maybe I am the dumb one.