*saves ARPGs*
Remember to thank Chris Wilson!
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Shopping Cart Returner Shirt $21.68 |
*saves ARPGs*
Remember to thank Chris Wilson!
Shopping Cart Returner Shirt $21.68 |
Tip Your Landlord Shirt $21.68 |
Shopping Cart Returner Shirt $21.68 |
crosscode is pretty fun bros
this is one of those jesus type deals where it saves arpgs by killing itself, right?
>game that you literally can't play without a guide
>once you follow a guide like a b***h then you just do MMO tier grinding to get slightly better loot to just perpetually run through areas as AOE spells kill everything
>that's all the game has
If that's what ARPGs are, then the genre should die. That's pathetic.
"multiplayer game is minmaxing the fun out of it"
no shit. Have you ever played a game before in your life?
Not true.
I never looked up any guides or builds. I just played with a few friends at the start, and solo self found once they left after a few weeks and I still got to mid tier maps.
Sure, the late endgame is bloated as frick now. But you don't NEED to do everything. It has enough content for people to get to the end and still have fun maps to do without being optimized.
>I never looked up any guides or builds.
So what class and how did you build your tree?
Tons of different ones. I played it since release.
And obviouse not all of them have been that good. But even the first one I ever made was strong enough to complete the game and do easier low tier maps.
And you learn what skills are good really fast.
The skill tree is not complicated at all if your IQ is above double digits.
>nothing specific
>can't even remember what skills he used
>can't remember what class he used
>doesn't accept any critique of the topic
>implies you're dumb/bad
98% chance of being a bot/shill
2% chance of an actual person
>But you don't NEED to do everything
you also don't need to play the game, great logic
Ok. Let me rephrase it you fricking moron.
Unless you don't play for enjoyment, but only play to cross out a checkmark list of things you can do in the game. Then you don't need to play every single thing this game has in order to enjoy it without feeling like you're missing out.
let me rephrase it you fricking moron
your experience and enjoyment is the same for every person. So everyone who disagrees obviously does something wrong because you know everything.
OK, but we're (implicitly but obviously) talking about what the game has for non-moronic people
only moronic players play this game
Yes I agree
I have never followed a guide in my life
I've made several builds that could take Maven and Uber Elder down and I don't even have the expertise that other, more autistic players do
thats basically it yeah
but it is somehow fun idk why
>then you just do MMO tier grinding to get slightly better loot to just perpetually run through areas as AOE spells kill everything
First ARPG?
if you had to read a guide to play a videogame you are literally part of the problem.
If a videogame needs several guides to be played without failure, the videogame is the problem.
how does it feel to be a part of the problem?
do you really feel entitled to "win" at a videogame on your first try?
t. chris
how does it feel to be a part of the problem?
do you really feel entitled to have people :enjoy your game" for any period of time with this many games out?
following a guide is skipping the most fun aspect of the game so guidegays are doing themselves a disservice.
i've never once said the state of the game right now is perfect; but the people who start the game with a guide and think they're the best gamer in the world are fricking morons.
as stated in a previous post
>game is super vague about numbers and functionality yet is extremely customisable and complex
>extremely customisable and complex
>skipping this aspect of the game
yeah it's no wonder you morons don't have any fun.
>fun
And you're the foremost authority on fun?
>failing after dumping 10+ hours into a failed build is fun
it's not.
>but the people who start the game with a guide and think they're the best gamer in the world are fricking morons.
Are those new players? Are those existing players? Every metric speaks to everybody leaving the game, we know the reasons why.
You expecting new players to just sit there and "figure out the game" that has more intricacies than swiss tax law is like me expecting a grade schooler to just figure out applications of a Laplace transform.
People need to know what all your pooe mechanics do before they can have fun with it. But that underlines the fact that they're studying to play a game. Shame you drove all the players that do understand and did have fun with it all, you drove them all off with terrible and unpopular changes for the sake of the "vision.
>studying to play a game
Every game has this, which is why every game now has "tier lists" and "meta setups" because of brain dead morons.
Yes, but those things can be summed up in 10 mins or less. It takes hours going over what makes a build strong vs weak. This doesn't even cover trading, farming strategies, etc because they balanced the game droprates around the expectation of trade.
No, and neither am i saying that people don't know how to have fun.
do you think it's a long stretch to argue that people signing up for a game because of it's deep customization and complex game mechanics and then putting in effort into skipping that aspect of the game as much as possible are denying themselves the main appeal of the game?
i mean, if you wanted to just spin around and POG OUT over dank loot you could just play diablo 3.
do you think it's a long stretch to argue that people reading guides so they don't fail their first characters that would take upwards of 10+ hours each are trying to ensure they have fun in the game which is the main appeal of video games?
i mean if you wanted to deliberately make people waste their time and effort with nothing to show for it, you could just get a job with your nation's tax collectors.
making and customizing your build is literally the selling point of the game.
playing with a guide is like going to mcdonald's for the salads.
>And you're the foremost authority on fun?
and you are?
>do you really feel entitled to "win" at a videogame on your first try?
given the opportunity, yes
This is the first thread I've ever seen where people don't unanimously tell you to strictly follow a guide. When I first played I said I wanted to do my own thing and everyone, EVERYONE, said you cannot. You will hit a point when your build isn't strong enough to beat bosses and you'll have to start over. And they were right. I got to the point where you lose your resistances and I just didn't do any damage to the next boss. Wasted so many hours. It's the most player unfriendly game I've ever seen.
>game is super vague about numbers and functionality yet is extremely customisable and complex
>'wow you need a guide to play?!'
this gotta be bait
i'd love to see anybody being able to kill endgame shit with their own build on a blind first playthrough
protip, it's fricking impossible
>MMO tier grinding to get slightly better loot
You really don't. Everything that drops is shit.
>spent 10 bucks on stash tabs
>have a blast playing through the campaign
>kill final boss
>hit brick wall
>do the campaign with 2 more characters
>quit
I had fun and I'm not regretting it for a second.
thats usually how it is for me. I play through the game 'till im bored and quit for 2 or 3 leagues, then I come back and do it all over again,
mentally disabled
wasn't it proven that they run the RMT websites
I think you mean
>euthanises arpgs
they spent way too much time adding new shit to it
they could have finished PoE2 or some other new game years ago
Yeah man how dare they add new features for free
>new features
more like unneeded bloat and schizophrenic balance changes
>for free
and add new shards that you can conviently sort into this new stash tab for only 10 dollars
Is PoE2 gonna cost money? Cuz that'd be a nice free feature to have
no, it's going to be free like poo1
Then I'd rather have a free new game than a few extra leagues
The game has pretty bad player retention after the first 6 weeks of a league, the game would be completely dead if they didn't add any new content for 6-12 months
If they're smart then they'll make Path of Exile 2 a lot more balanced and make non-aoe builds more viable. It's fine when AoE spam is the easiest way to play the game but it's a problem when it's the ONLY way to play without dying continuously.
>If they're smart then they'll make Path of Exile 2 a lot more balanced and make non-aoe builds more viable
The devs want the exact opposite of that, for them the loot chase and becoming an overpowered god IS the game
Haven't played it since Betrayal. I got a couple hundred fun hours out of it, and for a free game that's a good deal, but having to follow a build is less fun and once I get halfway through maps I can't be bothered to go any further.
The worst thing about Diablo genre is the inherent israeliness of it. That's why RoS is the only good game in that entire dogshit genre, as it disallows it.
Do people still like this game? I peeked into /poeg/ a few times and it seems like everyone who plays the game hates it. As for me, I quit a long time ago when I realized that I didn't like the direction it was headed in.
damn, people hating things on Ganker while still engaging with them anyways? that's a first
if you want a real answer though, PoE players are in a bit of a bind, because while it's still the best ARPG, it's absolutely fricking riddled with gameplay, balance, performance and QoL issues
the game has a fantastic skeleton of progression and specialization, but it's buried under a sea of bloat, mistakes and pointless trash
It's still a great game but veterans are having serious burnout issues, and for a good reason. The game's balance has been a big joke for the longest time. Selfcast and attack skills are dead unless they abuse some broken damage scale factor.
>serious burnout issues
see
They keep pushing the overpowered phase of the game further and further out with harder to get affixes on your gear, far more rarity on gg uniques, removal of deterministic crafting (harvest), and pushing out the final "endgame" with new uber bosses and other "aspirational content". It's far more than even the more dedicated NEET addict can keep up with and diminishing returns on the dopamine blasts are being hit even harder.
>Remember to thank Chris Wilson!
Thank you, Chris. For still pretending to be a small indie dev that needs $500 """supporter""" packs while being owned by a billion dollar company.
I've telling this for years now, but people are moronic and drop money on them preemptively. You can these 'supporter' packs even before the league starts nowadays. It's literally pre-ordering games blindly.
>game is 90% build planning and trading and 10% actually playing
>Gameplay more shallow than even Diablo 3
>Games as a service business model focuses on retention over quality crippling all development
>P2W cash shop and one of the most overpriced rip off loot box systems in not just ARPGs but the entire industry
>Bots shitting up trading because they're too stubborn to implement a proper market
>Third party tools and services practically required to play the game at any real level (trading sites/PoB/custom loot filters)
>"Expansion" is just a tacked on new campaign and tweaks to existing game with the exact same endgame (mapping)
It does have fun character building but for me, it's Diablo 3 for 2 days each season until Last Epoch and Diablo 4. I don't have high hopes for them but it's still better than PoE (Piece of Excrement)
Absolutely braindead take from a D3 coperifter
Thanks Chris Wilson but 30 hours was all the time I needed before I hit a wall in endgame/was bored
The only ones being okay with the state of the game are neets who play this game as a substitute for having a job, streamers, whales, and similar homosexuals who are long gone into sunk cost fallacy, with hours and dollars spend in the thousands. You can't simply be open about how the game turned into massive shit without flushing down all the hours spend on grinding temporary pixels.
You will pick up all the shit pebbles that are thrown at you, one by one, and you will do it every three months! ENJOY IT!!!
>towns dead
>five people beelining to the exit
>townboard dead
>global dead, beside the same homosexuals using it as their personal chatroom
>trade dead
>nobody buying my cheap, high in demand stuff, where I used to stop mapping constantly in the past
>friend list with people added since ten years ago dead
>steam list dead
>check steam forums, it's up in flames with the usual söy böys defending
>Everyone left in game is mapping alone in their cubicle
>this general dead
>check news, it's about mtx
I don't want to be too pessimistic, but it looks grim, and I can't imagine that the game sees another dawn. Last time playing with my friends was so long ago, that it feels like a memory from another epoch.
>$480 mtx
struggling company please understand
I think I'll just drop the game and wait for Diablo 4 now.
this game rapes my CPU so bad bros, im on absolute lowest settings and it still freezes up occasionally (usually when an elite mob spanws), is the game normally CPU intensive?
The game is fricking terribly optimized
There are streamers with 10k pcs who run into performance problems every now and then, and there are basically 0 improvements in sight
well that sucks, i really enjoyed doing TL2 hardcore runs years ago and wanted to do it for PoE, but with the occasional freezes I'm not going to bother. Dying to a freeze would kill more than my character
only improvement in sight is Poo2 with very few fixes thrown at Poo1
One streamer and his friends even moved to a cloud streaming service in order to not have the connection choke on high-end content during group play.
Surely the developers care about the blind playthrough and new user experience, that's why they add barely anything except chase items, endgame additions and OOBA OOBA bosses that my favorite streamers can blast through, all while deliberately making the campaign more and more tedious and nerfing skills into the ground for literally no reason, on top of removing the in-game help guide because "nobody read it anyways!"
>hack&slash RPGs greatest strength was ripping off the classic roguelikes that excelled in "character progression through exploration"
>valuable equipment, permanent skill/spell upgrades, stat/item boosting shrines, and stat boosting elixirs were a key part of this
>every hack&slash RPGs after Diablo 1 fail to capture this because they copy superficial "diablo" elements and not the essence of diablo, which is to rip off classic roguelikes and make them real-time
the year is 1998+24 and Diablo 1 is still the only worthwhile aRPG