What are the chances MH6 will actually come out next year when it hasn't been shown or talked about yet? One would think they're busy on stuff that they've already shown multiple times like Pragmata and Path of the Goddess.
>announce DD2 first >MH6 releases before it
how moronic can you be? this is coming from a MHgay too but theres just absolutely no way mh6 releases before this
I don't think there has been a more divisive game on Ganker in recent years
and that sucks because DD threads used to be some of the comfiest on the board until gays started invading threads just to talk about how filtered they got for no reason
4:20 my favorite moment but I don't like that they made area between cyclops legs wider so you can run between their legs with tall characters in DD1 you can run between their legs only with short characters.
It's possible gauntlets will be red/green hybrid. Not sure what weapon Assassin would get or if they're even in the game with the 1 weapon moveset per vocation rule. It's possible they're the Advanced Green but then what weapon?
>Decide to run that local Dragons Dogma Online server >Never played totally confused >Figured out how to change vocations >Try Alchemist >Oddly clunky with an interesting counter >Try High Scepter >Fast powerful and fluid
What should i try next? If Alchemist makes a return it definitely would need to feel less clunky but High Scepter feels amazing. I don't feel like digging further through a discord just to figure out the commands.
I'll give that one a shot next. I get DDO is an MMO and not the normal Dragons Dogma experience but Alchemist felt extremely out of place for me. Like it didn't feel like something that belonged in the main Dragons Dogma game with how clunky it was.
>how clunky it was
Alchemist was one of the most mobile and freeform classes in the MMO, i think only High Scepter and the grappling hook Strider had more fluidity.
If i could figure out how this server worked or how the game itself actually worked i'd give it another shot to play around but right now i'm just grabbing a vocation and running towards random goblins and then toward level 10 skeletons. That level 18 sphinx keeps 1 shotting me right now.
Alchemist needs its' double jump core skill, the Pilebunker skill that you can use while mounted and the upgraded version of it's 'turn into a gold statue' move (which lets you animation cancel literally anything, like with Instant Reset, into instantly turning into a gold statue that makes you immune to incoming damage and debuffs the enemy)
After that the aerial trap skill it has have about 500 iframes on it and is also excellent for mobility but i remember that being a later game unlock, dunno how that works with the broken and munted private server though.
7 months ago
Anonymous
I may have to just dig through the discord to figure out how to level myself up and try that stuff. I never played it originally so i don't know what to expect from most of it other than the unique vocations.
alchemist's gameplay is basically piling up crystals then detonating it
some of alchemist's skills have proper timings for faster build up of crystals >out of place
funny thing is alchemy came from another world in ddon
When do you think it will release? Somewhere in 2024 I'd hope. They're showing more and more of the gameplay but haven't said a date yet which I find weird.
>When do you think it will release? Somewhere in 2024 I'd hope.
Capcom has had close gaps between announcement and release for a few years now, 2024 is almost 100% certain.
For "reveal" i don't mean the t-shirt "We Do It" type reveal, i mean the first trailer, obviously.
This is literally the only modern game I am interested in.
I will upgrade my PC so I'll be able to play it but this is it; after this I am done. I will be taking the /vr/ pill.
Who the frick designed this shit? Am i supposed to sprint through this place. Playing on hard makes it even worse since almost everything one or two shot me.
As long your pawns don't attack the two gorecyclops and kill the corrupted pawns first, you should be fine.
I also had issues with that room because fricking garms also spawned.
I was lucky I switched to strider during bbi, because assassin sucks for it and brain splitter is a godlike against anything except daimon.
>interrupted mid cutscene by the timer limit, because they didn't have a version without it for some reason >a few pathetic attempts at fighting the gryphon, flies away multiple times >wanders around town a bit
You didn't miss much.
Watching the pawn fall out of the sky was funny though.
>also mods
does it REALLY allow complex mods or just model swaps
so far it feels like thats all the modding scene for this engine is doing
just model swaps and coom mods
bugthesda games are at least finished and have complete quests unlike dragon's dogshit but don't let me stop you in rationalizing which turd looks more palatable to you
It's interesting to have a new game where fans of the original have plausible reasons to blindly trust that the sequel will live up to their expectations while simultaneously making random troons who have never played the original seethe and doompost about it.
It's been so long since I've been geniunely hyped about anything, let alone a videogame, but watching the demo gameplay made me realize that wageslaving is worth it as long as I can afford a better PC to run what will be the best videogame in history.
You were fooled by Ganker the game is shit and I will explain why:
>No indication of where roads lead >No hint to what enemies are weak to >No hint of when enemies are alone or in groups >No warning to avoid status effects >No clue to which items are masterworks
>No indication of where roads lead
All roads lead to Gran Soren >No hint to what enemies are weak to
'tis weak to fire >No hint of when enemies are alone or in groups
wolves hunt in packs, Arisen >No warning to avoid status effects
don't remember this one >No clue to which items are masterworks
They're masterworks all, you can't go wrong
literally all of those are skill issues.
Here's the actual reasons Dragon's Dogma is kusoge: >you spend more time having the game paused and navigating menus than actually playing it >QTEs are the only source of difficulty in the game and they only get spammed more often as you get further in to the point that it['s a standard regular attack by a very common enemy >the world is extremely tiny and barren with worse enemy variety than Skyrim >Extremely rigid levels for enemies makes the world feel artificial and betrays the open design >cant cancel quest and some drop an escort on you without warning >broken design in stat leveling system, you have to play the opposite of what you want for dozens of hours (it gets good in 24 hours bros, and speaking of) >Dragons Dogma has one of the worst fist 6 hours of any open world rpg ever
>you spend more time having the game paused and navigating menus than actually playing it
Absolutely wrong, I barely need to open menus to cure and/or heal. Recruiting pawns doesn't take too long either and you shouldn't be swapping them out every level either. >QTEs are the only source of difficulty in the game and they only get spammed more often as you get further in to the point that it['s a standard regular attack by a very common enemy
I do hate the stick waggling but there is plenty of difficulty without them. >the world is extremely tiny and barren with worse enemy variety than Skyrim
Wrong. DD enemies have lots of interactions and variety in mechanics, attacks, AI that make the small pool feel richer. Skyrim can have a thousand enemies but fighting them is the same. >Extremely rigid levels for enemies makes the world feel artificial and betrays the open design
Its an RPG, pretty standard. >cant cancel quest and some drop an escort on you without warning
Don't take the escort quests from the board then. >broken design in stat leveling system, you have to play the opposite of what you want for dozens of hours (it gets good in 24 hours bros, and speaking of)
Lol no. I want to play MA, I will play mage and sorcerer for a bit then switch over. >Dragons Dogma has one of the worst fist 6 hours of any open world rpg ever
This is fair.
its obvious they want you to choose between nadinia the cat lady or ulrika the archer as the main love interest. there will probably be others, itsuno was fixated on some lady at the end of his demo.
wait, is the Arisen here supposed to be Felicity Jones?
she has that heart shaped upper lip and the cleft in the middle of the lower lip, everything else also looks similar
am I seeing shit?
>Same damage formula where everything is tanky at first and becomes wet paper after mid game >Same broken stats scaling and moronic vocation stats >Vocations only have 4 active skills now >Didn't add weapon swaps for all vocations. Instead, they removed the second weapon for all yellows
>nuGanker turns on DD because it's a contrarian board >normies pretend to know and care about DD while also crying about the game not being another copy of their western AAA slop
I understand now that I don't hate the videogame industry, I just hate people who talk about vidya.
All people wanted was exactly the same game with some of the jank removed. It looks like they've left it all in and made some questionable decisions like reducing the amount of skills. It's okay to be pissed because it shows they just don't care, none of the issues are hard to fix.
Did anyone notice that The Dragon had Irises in his eyes even before he recognized our bravery? If I remember correctly in the first game during the assault on Cassardis Grigori's eyes are kind of glazed over over before we 'awaken' him with our bravery. Then he stops the assault and makes us Arisen, and fricks off.
I wonder if this implies that DD2's Dragon has already made an Arisen recently, was already 'awakened' and has just been going around making more Arisens.
Or I'm over thinking this immensely.
>I wonder if this implies that DD2's Dragon has already made an Arisen recently
The second IGN video already spoiled that and yes, there is a second arisen in some bumfrick village
>Second game is a prequel >a lot more people from Hearthstone it's likely that the game just has Hearthstone as one of the regions >First game is some time in the future, several arisen loops later >Mason, Mercedes and just a few of the Enlistment corps are the only Hearthstoners around in Gransys
I wonder which dragon decided to go on a genocide
>he thinks mindlessly consuming modern product can be considered a hobby
Nah I'm staying.
Relink isn't gacha
DD2 looks fricking great so far, what could you possibly be unhappy about?
>Relink isn't gacha
That's exactly the reason I left it in. >DD2 looks fricking great so far, what could you possibly be unhappy about?
Generic single weapon classes is the exact opposite of the direction it should have gone. Then there's minor like
>Same damage formula of the original
LOL
or fewer skill slots. The latter is easy to fix and varies between classes, plus I heard there may be normal attacks equivalent to former skills, so it's not that big of a deal.
so you don't like that fighters can't equip bows?
Or that there are vocations at all? Did you want Skyrim's system?
I don't see anything wrong with the vocations and they're kind of essential to the pawn system as well
dumbed down vocation
still the same broken rpg mechanics
lots of reused DD1 assets even with skills and enemies
I don't see them being dumbed down? Explain?
The RPG mechanics look to be the same as DD and those work well, so that's not a real complaint
reused assets are unlikely or even impossible considering this is running on a different engine and the graphical fidelity isn't even comparable
Do either of you guys actually like the original game or...?
>so you don't like that fighters can't equip bows?
Are you moronic? Have you tried playing the first game? >hurr durr it was only yellow classes
Yeah and it should have been all classes to some extent in DD2 (perhaps with weapon switching and not simultaneous), instead of none. Or at least just the yellow classes again, because what we have now is a straight up downgrade.
They could literally have just kept the same exact vocations and gave everyone new weapons instead.
7 months ago
Anonymous
they made archer its own thing, so there's likely a bunch of new combo vocations
also, we've already seen that Fighters can equip maces now
idk what the weapon swapping is about though, that shit sucks in every game its in except Devil May Cry. That's just shit taste man.
The game's supposed to be D&D-like, so of course you can't switch between Fighter and Mage on the fly by equipping a staff.
That just ruins it.
it really sounds like you're trying to be mad when you're really not. Like you're grasping at straws. Weapon switching? Really?
7 months ago
Anonymous
>The game's supposed to be D&D-like
Look what combination of viable builds a Fighter can be in D&D and look how lame and moronic Dragon's Smegma vocation system is instead
7 months ago
Anonymous
action-troons really want to be part of the RPG club kek
7 months ago
Anonymous
The tabletop?
I've played Pathfinder, it kinda blew.
7 months ago
Anonymous
>The game's supposed to be D&D-like
Black person a Fighter can't even specialize with different shields or equip an halberd. Have you ever considered that rigid class systems are like that because each class has a variety of tools and approaches
>morons not understand that trying to copy all the mechanics of DnD is moronic and that devs should focus on creating gameplay systems that allow for decision making in combat and different approaches to things if they want the game to capture what's fun about DnD
Based morons.
7 months ago
Anonymous
>The game's supposed to be D&D-like
Black person a Fighter can't even specialize with different shields or equip an halberd. Have you ever considered that rigid class systems are like that because each class has a variety of tools and approaches
7 months ago
Anonymous
>Playing the whole game with one light attack, one heavy attack and 4 skills you constantly replace with their own slightly better version
Riveting gameplay, but your claim could be right if they didn't advertise vocatipn swapping yet again.
No, Itsuno and his guys are simply legitimately too moronic for RPG shit
7 months ago
Anonymous
you're pretending to be moronic
just forgetting about all the environmental mechanics, the different enemies and the way they interact with your kit and the environment and pretending this is some skyrim game where the only thing that matters is the damage number that you do
7 months ago
Anonymous
>The game's supposed to be D&D-like, so of course you can't switch between Fighter and Mage on the fly by equipping a staff.
Cool, can I equip 2 swords as a fighter?
7 months ago
Anonymous
I've played D&D, he just means it has light to medium RPG elements.
D&D is a tabletop, no video game will match its player agency.
7 months ago
Anonymous
>D&D is a tabletop, no video game will match its player age-
7 months ago
Anonymous
Pic not related.
7 months ago
Anonymous
ok moron
7 months ago
Anonymous
>dark souls >matching D&D's player agency
7 months ago
Anonymous
Yes
D&D has >Multiple weapons each with its own balancing (which means Fromsoftware makes unique parameters and movesets) >The ability to use them alongside other stuff (sword & staff, spear & shield, sword & sword, sword & halberd,...) >The ability to master various spells & multiclass
but most importantly >Coop and PVP
7 months ago
Anonymous
>they made archer its own thing
Oh wow fricking amazing another generic archer class with a kick and weak-ass "normal" shots when the first game already did it better. >also, we've already seen that Fighters can equip maces now
Just like warriors could equip 2 weapon "types" and it changed nothing. >idk what the weapon swapping is about though, that shit sucks in every game its in except Devil May Cry
moron. >so of course you can't switch between Fighter and Mage on the fly by equipping a staff.
Why the frick would you assume that was the implication and not, say, MA being able to swap between bow and staff with a button press/combo. Have you tried actually reading?
7 months ago
Anonymous
I've tried reading but have you tried explaining?
You're being extremely vague for about an hour now, what the frick do you want?
you sound like my gf when I ask her what she wants to eat and she has no response, and then I propose something and she goes "ummm well idk, that's kinda... eeh" and I'm not going to keep interacting with this kind of female behavior when I can't get any sex out of it.
7 months ago
Anonymous
>they made archer its own thing
Oh wow fricking amazing another generic archer class with a kick and weak-ass "normal" shots when the first game already did it better. >also, we've already seen that Fighters can equip maces now
Just like warriors could equip 2 weapon "types" and it changed nothing. >idk what the weapon swapping is about though, that shit sucks in every game its in except Devil May Cry
moron. >so of course you can't switch between Fighter and Mage on the fly by equipping a staff.
Why the frick would you assume that was the implication and not, say, MA being able to swap between bow and staff with a button press/combo. Have you tried actually reading?
Disregard that first response, had a kneejerk. >so there's likely a bunch of new combo vocations
"Combo vocations" in what sense? Just 2 colors? Because we've already seen 2 hybrids confirmed to use a single weapon each, so it's extremely unlikely there will be a bow+daggers vocation again.
I've tried reading but have you tried explaining?
You're being extremely vague for about an hour now, what the frick do you want?
you sound like my gf when I ask her what she wants to eat and she has no response, and then I propose something and she goes "ummm well idk, that's kinda... eeh" and I'm not going to keep interacting with this kind of female behavior when I can't get any sex out of it.
I literally just did, you are not reading. Frick off.
7 months ago
Anonymous
ok so you're mad about Strider not being able to equip bows and daggers, gotcha
Strider advanced has bow, daggers and probably the wire weapon from DDO, happy now?
7 months ago
Anonymous
>ok so you're mad about Strider not being able to equip bows and daggers, gotcha
Fricking finally. Ranger and MA too. >Strider advanced has bow, daggers and probably the wire weapon from DDO, happy now?
The source being your ass. If they do bring back the wire then it's more likely to just be the advanced dagger class with no bow.
IF they miraculously confirm that you actually can equip multiple weapons in whatever way and recreate the yellow vocations from DD1 then I'll immediately retract my complaints. For now, the flags we can see are all red.
7 months ago
Anonymous
>The source being your ass
I mean, if archer and mage makes mystic archer, what does strider and archer make?
If not the original strider, it's probably seeker, which uses a wire and explosives instead of the bow. Basically the same but the ranged option is faster.
Spirit Lancer is already a ported vocation from DDO, and there's enough slots to expect more.
Mystic Knight might actually be dead though, but as a MK main myself I think that's for the better if it makes space for Spirit Lancer and High Scepter. Will be a bit disappointed if HS isn't in and MK is also removed, but SL looks cool.
7 months ago
Anonymous
>what does strider and archer make?
ass ass in
7 months ago
Anonymous
nta but it's pointless trying to figure out vocations for now. Hell the Sorcerer icon is a deeper blue compared to the Mage's lighter one. We just don't know what they are going with for now.
7 months ago
Anonymous
>what does strider and archer make?
Throwing knives or some shit. I just see no reason to assume any class uses more than one weapon when there are only 4 skill slots, and even if they add more slots before release, vocations are likely to be already set in stone.
Even if Strider does happen, MA remains gimped. >Spirit Lancer is already a ported vocation from DDO
It's not a lance, and the vocation is more like a mix of SL and HS. HS was essentially a Korean MMO class and would never be ported as is anyway.
>The player obliterating everything after mid game isn't a flaw
7 months ago
Anonymous
Go to bitterblack isle. Skill issue.
7 months ago
Anonymous
>bro just ignore the entire main game for this DLC area if you want any semblance of challenge
have a nice day
7 months ago
Anonymous
>bro Bitterblack Isle doesn't count
you lost, ESL
7 months ago
Anonymous
get it through your moronic skull that DD2 won't have a cope DLC area and it will have the same moronic balancing problem as with DD1
7 months ago
Anonymous
>DD2 won't have a Bitterblack Isle equivalent because I said so
This is cope. You lost, ESL.
7 months ago
Anonymous
>same moronic balancing problem as with DD1
we literally have no idea about the dmg formula. update your doompost you fricking moron
7 months ago
Anonymous
It will NOT have interesting characters
It will NOT have interesting plot
It will NOT have interesting builds
It will NOT have interesting substance as the first game did
It WILL have same junky combat
It WILL have same junky pregression system
It WILL have same junky quests
It WILL have same junky upgrading
It WILL have same junky crafting
It WILL have same junky exploration mechanics
It WILL have same junky AI
It WILL be at its core a boring game
It WILL get praise no matter what by Gankerermin
>Damage-defense scaling still utterly fricked
It's so fricking over
GOOD MORNING SIRS PLEASE DO THE NEEDFUL AND DO NOT REDEEM DRAGON'S DOGMA 2
7 months ago
Anonymous
7 months ago
Anonymous
That "DLC area" has more content than the entire main continent. Bitterblack Isle is one of the best expansion packs ever made, and it single-handedly takes the game from an 8/10 to a 10/10.
1, how would you possibly know?
2, how is that an issue?
are you one of those homosexuals who likes fake RPGs where damage is normalized and all percentage based so nothing fun can happen?
why are you even here then? Go play XVI or something
Are you fricking idiots even paying attention to anything at all? How stupid do you have to be to still think it's anything other than the button you hold to use skills at all like in DD1? We had the pdf guide and plenty of footage that made it clear.
Forgive me, I was momentarily moronic and forgot how DD controlled
You are forgiven, now share some of your copium with me because I need it.
7 months ago
Anonymous
Itsuno won't let us down! M-mods will fix it!
7 months ago
Anonymous
Not them but have some of mine; >lots of skills have been rolled into core skills, like the shield boost on fighters, or the strider's leaping stone into the archer's base kit
7 months ago
Anonymous
You can swap those skills before combat without going into a tavern.
Are you fricking idiots even paying attention to anything at all? How stupid do you have to be to still think it's anything other than the button you hold to use skills at all like in DD1? We had the pdf guide and plenty of footage that made it clear.
I fricking LOVE when characters actually interact with walls etc.
DD2 has added a lot of little contextual animations, stepping up and vaulting animations. You can scramble up some slopes. When you walk toward a wall your character stops and presses his hands against it
The cyclops actually hitting the wall for damage is fricking godlike
The things I'd do for a wrestler vocation
You are my brotha. I'd love nothing more than a medieval fantasy game, like DD, that lets me suplex bandits and dropkick goblins
It will NOT have interesting characters
It will NOT have interesting plot
It will NOT have interesting builds
It will NOT have interesting substance as the first game did
It WILL have same junky combat
It WILL have same junky pregression system
It WILL have same junky quests
It WILL have same junky upgrading
It WILL have same junky crafting
It WILL have same junky exploration mechanics
It WILL have same junky AI
It WILL be at its core a boring game
It WILL get praise no matter what by Gankerermin
Learn english before communicating with actual human beings, Enrique.
7 months ago
Anonymous
Okay mutt. I will learn and become better. You on the other hand can't change your mutt heritage.
7 months ago
Anonymous
No you won't, lol.
7 months ago
Anonymous
I managed to get at this point so I can improve. You on the other hand can't, now sit and consume japslop, mutt.
7 months ago
Anonymous
Oh no, I'll enjoy a video game while you'll be busy defending the fact that you live in a shithole, the tragedy.
7 months ago
Anonymous
No problem with enjoying it. Being delusional is just the way mutts are I suppose. DD1 was a boring game with poorly made machanics and the second game will be the same.
7 months ago
Anonymous
Oh no, I'll enjoy a video game while you'll be busy defending the fact that you live in a shithole, the tragedy.
>3rd worlders insulting 3rd worlders
Shut up poorgays.
Updated. Remakes aside, at the very least there is something there for everyone. Frick the west and their laser focus on cinematics, graphics and "push the left stick to progress" glorified cutscene gameplay.
>Damage-defense scaling still utterly fricked
It's so fricking over
There's no telling if they changed the way damage was calculated from the first game (where it's just a simple Strength - Defense = Damage output) or if they stuck with it intentionally to make gear maintain priority regardless of any base stats.
Damage and Defense gained from Vocation levels in the first game pretty much meant jack shit, even in the extremes like Assassin vs Sorcerer in physical Strength.
A difference of an Assassin's 950 Strength, Strider's 450 and a Sorcerer's 300 is irrelevant when another 1500-2000 is coming from the sword you have equipped and damage calculation is raw subtraction and some skills don't take into account your character stats, only weapon strength.
99% your Strength and Defense values were from gear during the time in which you PLAYED THE GAME (and weren't thinking about some moronic nonexistent "endgame" where you're already Level 200 and I guess are only thinking about max deeps on the Ur-Dragon for some reason).
Equipping and upgrading the best stuff you could find blows the frick out of any min-maxing on level ups.
Even if you blitzed BBI at Level 1 to open a couple chests, even first tier Bitterblack gear turns everything in the game including Bitterblack itself into a cakewalk.
HOW is it that Ganker are advocating so hard for casualization.
Making your choice of class matter is GOOD, you should be punished for playing a mage after spending 100 hours as a warrior.
the "you can make mistake, everything is resettable" is a plague in modern gaming.
if that's the case, then why bother letting change vocation to them at all? i think that your choices should be locked to warrior/assassin/mystic knight if you pick fighter for example.
HOW is it that Ganker are advocating so hard for casualization.
Making your choice of class matter is GOOD, you should be punished for playing a mage after spending 100 hours as a warrior.
the "you can make mistake, everything is resettable" is a plague in modern gaming.
I'm thinking it's just Baldy's Gays homies mad that the limelight is off of their WEG
most of the shit these people say makes no sense, damage formula, weapon switching, dumbed down vocations, literally we know none of that, all we know is the food looks kino and you can trip a troll to headback a ravine so hard it passes the frick out
No you shouldn't. Vocations should be instantly swapped at any camp with no debuff or being tied to any stat. This isn't BG3 where your build is ultra specialized with lots of skills and different weapons you unlock through the game. Dragon's Dogma classes are puddle deep and basically just increasing their stats for their own attacks yet playing always the same. Without vocation swapping every playthrough is bland garbage
>Without vocation swapping every playthrough is bland garbage
You can still swap Black person, just not from 150 levels of full physical to full magical, you still have plenty of class if you go full physical.
Also, you said not swapping was garbage so you would swap often in your playthrough and end up as an all rounder that can do everything pretty well.
KYS you disingenuous homosexual.
>it's puddle deep because I can't see 500 colorful little icons which all do one of 3 things
I knew it was Baldgaygays seething
go raid some other thread you fricking homosexuals, I'm not buying your stupid porn game.
I've played MoTB, I don't hate D&D games, but they're not ARPGs.
They're games where you command ants and build your characters and watch autobattles while occasionally pressing icons while paused. With that higher level and abstraction, no shit the game has way more player agency than DD.
What are you talking about? How does MoTB have more player agency than DD?
7 months ago
Anonymous
Dialogue options, choice, builds.
I am not saying DD is a worse game for lacking those things, it's just the format those games are in (watching ants autobattle while pressing icons occasionally and reading text boxes) permits it. DD is an action game with a more focused presentation (voiced and cinematic story) and involved player moveset (actions, movement the like).
>it's possible to increase your encumbrance rate depending on vocation
This is the best news I've heard so far. One of the bigger issues of the first game was relying on pack mules or always having Sinew to make sure you weren't bogged down.
The oxcart has storage, I believe. It was mentioned somewhere. It makes the most sense. It may not have access to as much as your entire bank / inn storage but anything would help.
You should play the first because it's a really good game. Don't expect the main quest to be amazing, but Bitterblack Isle is one of the best dungeons ever put in a videogame
It's basically just non stop combat. In the base game you don't actually fight big things that often until post game, in BBI almost every room has big enemies. I think that's why so many people love it, personally I like it but I prefer the base game.
You shouldn't play the first because it's really a boring game. Don't expect the main quest to be amazing, but Bitterblack Isle is one of their best attemts at immitating other game
The save files for DD are frickhuge (at least for the era it was released in). Purely a console limitation. Storage is plentiful these days so they will certainly have multiple slots now.
Despite telling myself i'd play something other than Warrior for once, i'm so fricking pumped that we can now stand on large monsters and use all our moves so i've gotta start with Fighter then Warrior asap.
>posts during EU peak time >amerimutt has brain seizure over "ESLs" >meanwhile the average mutt can't even speak mexican in a country with a growing mexican population
go to sleep muttoid, it's late in your third world
>short loose female sorceress arisen >tall(er) silver-haired brown-skinned strider elf pawn
just like dragon's dogma and every Create a Character game since i made the character
Mystic Spearhand >>pawn
Big titty girl, not sure about a vocation yet, maybe thief or whatever the upgraded version of it is. Maybe I'll make her look like my MHWorld character if I can.
About the only thing I've fully determined is that either my Arisen or Pawn will have big breasts, or both will. I'll have it figured out when I'm playing the game for the first time.
>T-they're not showing new enemies
We've already seen new enemies though? >and areas
Literally every area is new >right guys?
No doomsister, not right.
>did that 1 hour presentation happen already?
Yeah, but it was only 15-20 mins or whatever of gameplay of the existing TGS demo played by a clown, you didn't miss much, way better footage out there.
Because they're too busy working on the action systems. Though I'll give you that they could push for some more RPG elements, but it's not going to be like your favorite CRPG, they're not comparable.
>Why the frick can't the Japs make actual RPGs with actual systems? Is it something only the European mind can conceive?
Same reason as to why Western devs can't make a good action games, industry history is radically different, expertise and I think cultural leanings are quite different.
European/Western devs spent most of the 90's making simulation, strategy and shooters etc
Japanese devs made action games, fighting games, brawlers, arcade games, cinematic stuff and just ultra grindy JRPG's etc
Everything has sort of built on top of that and the devs that seem to do the best are the ones that manage to bridge that gap.
>first time playing BBI >go through a door after getting completely fricked up by an eliminator, elder ogre, skeleton mages and frick huge saurians in tight spaces >ohthankfrickthatsover.jpg >oh frick oh shit oh frick it's a lich >start fighting lich, going ok >death suddenly appears as well
FFFFFFFFFFFFFFFFFFFF
Bitterblack is good as a change of pace from the main game but it is very over-rated by most players. It is insanely grindy and does not let up, even for a second. The boss encounters are anti-fun and you can get completely screwed on different routes simply because the game decided to spawn absolutely everything in your way.
It is still fun to do with each playthrough, but I'll never understand people who spend hundreds of hours there, it runs antithesis to the flow and feel of the main game. I would expect DD2 to have at least one similar dungeon somewhere but I doubt they will go as hard as they did for BBI again.
>It is insanely grindy and does not let up, even for a second.
I remember getting burn out hard for level 3 gear and stop playing DD since then.
Shit was not worth it.
It would be much better if you didn't have to deal with purification gacha. I still prefer to do BBI first most of the time, no matter what class I'm running, just because I hate the escort quest to Gran Soren. If there was some way to skip the ox I doubt I'd ever actually give it a run outside of a victory lap kinda deal.
>you can get completely screwed on different routes simply because the game decided to spawn absolutely everything in your way
I had that way of thinking too until I discovered just how busted Torpor is to almost everything not Living Armor or Death. Rusted weapons trivialized most of Bitterblack's bigger monsters, including the special dragonkin like Firedrakes and Frostwyrm.
The targeted group consists of a single person named Hideaki Itsuno. He's making a game for himself to play the frick out of once he retires, there will be no compromises.
playing a warrior is extremely homosexual behaviour
warrior class is only to be used for your Amazonian pawn to protect your wizened old sorcerer arisen
Out of pure interest since I typically don't care for streamers, I watched a bunch of videos of streamers reacting to the DD2 stuff. Almost every single one said it's the game they're most excited for. I'm hoping this game takes off like Elden Ring did
>I'm hoping this game takes off like Elden Ring did
I'll be more surprise it it doesn't.
Also >DD2 got too popular like ER >endless shitposting post on Ganker
>mfw the doomposters and discord false-flaggers are insanely easy to spot for DD2 because none of them were above the age of 5 when the first game came out
Absolutely anyone crying about: "less skills", "only one weapon", "no pawn commands", "level up stat system = bad", "vocations were gutted", "no co-op", "recycled animations", "type A / type B" and "no sexy clothing" are posts you can 100% ignore, and they aren't even able to keep up with new confirmed information.
Honestly, its nice to see them floundering so hard.
Pretty sweet that a lot of weapon skills are now just core skills for each vocation giving you a lot more skills on tap than DD1 ever gave you at once. Fricking great change.
Pretty sweet that a lot of weapon skills are now just core skills for each vocation giving you a lot more skills on tap than DD1 ever gave you at once. Fricking great change.
Please explain to me how the skills work then. I'm not a doomposter, I'm just genuinely worried about having less skills on my hotbar than before. I'm happy about a lot of stuff they showed, but that as well as fewer armor options do look bad to me.
It looks like certain skills that would never be picked in DD1 in lieu of the flashier skills are now part of the the base kit/custom skills. A couple examples I noticed: some dagger skills like masterful kill seem to happen if you heavy attack while an enemy is low enough health (this also happens for fighter) or if you perform a dive attack. The archer can do a flying kick that the launches them back from the enemy that they can follow up shoot while in the air which is very similar to the strider's stepping stone skill (I thought there was a direct analogue in DD1 but couldn't find it).
At this point, I'll gladly take more 1 - especially since the rest of the industry seems hell bent on killing its self with poorly made games that are little more than tax writeoffs.
Elf ears were options in DD1.
Human men fricked all of the elf women to the point they were bred out of existence into a unified race of humans with excellent magic potential and the occasional elf ear gene popping up.
Think we'll get a release date at The Game Awards tbh. Capcom doesn't really have anything other big to show off than Monster Hunter and if that was releasing early next year, it'd have been shown off by now.
Guessing TGA announcement for a march or april release date. Then few months of news explaining vocations and stuff.
I don't see it being a 2025 product at this rate, even if people are having issues with the weight behind attacks or animations.
>march or april release date
That's 6 months from now, the fact they haven't said anything about a release date makes me wonder if it not further off like holiday 2024 or early 2025. Performance doesn't look very smooth either (Oroboro reported sub 30 fps), the rumors mentioned the game was struggling with magic when lots of enemies were on screen and they purposefully avoided showing the wizard class here so they might want to make sure that's solid before release
>Tarasque- An immense, fire-breathing land dragon resembling a tortoise. >Sky Dragon- A long, elegant dragon with dozens of wings. >Nightmare- An evil sphinx that can inflict various status effects with its singing. >Catoblepas- A fortress mounted atop of a massive dragon with petrifying breath. >Black Dragon- DDON superboss, a beastly dragon with absurd destructive power. >Usumgallu- A grotesque dark dragon who manifests phantasms to attack its foes. >Scourge- A pestilent demon whose malleable limbs can stretch to hit distant foes. >Damned Golem- A mechanical golem with a dark energy canon for a face. >Manticore- A demonic cross between an old man, a bat and a scorpion, inflicts poison and darkness. >Lindwurm- A fishlike dragon that attacks with jets of water and protects it's body with electricity. >Ent- A colossal humanoid tree that creates massive shockwaves and upheavals. >Ancestor Hog- A freakish giant pig-man that uses fallen trees as makeshift clubs. >Gigant Machina- A large mechanical knight that attacks furiously. Its core can be overloaded. >Medusa- A flying witch who specializes in petrification magic. >Dagon- An evil dragon with the head of an angler fish. >only sphinx made it
We don't know anon
Remember DD2 will be in truth just DD but with the actual budget it was supposed to have
Here's hoping we get some badass shit to fight
Also you can always play DDO, people are trying to revive it again
the medusa got promoted from "lich reskin" to "actual unique creature". i'm not gonna shed tears over every skeleton reuse filler mob being brought over from the MMO
In all honesty it'd be obvious to hide all the dragons and big bosses, and just show the safe stuff like ogres and trolls that we all know about
The medusa upgrade definitely confirms that they're willing to look into DDO and use their designs and enemies
>The medusa upgrade definitely confirms that they're willing to look into DDO and use their designs and enemies
https://www.videogameschronicle.com/features/interviews/interview-capcom-explains-why-dragons-dogma-2-has-taken-so-long/
it doesn't seem like a focus, i'd say it just makes sense from any design perspective to include more classical myth monsters or to have classes overlap less with more unique elements
It's the same thing
The exact same thing
Except it's actually better
You liked DD1?
You'll love DD2
You didn't like DD1?
Then it's not a game for you and you can move on
Cart riding as an alternative method of fast travel
Camping outside possible
4 skills+1 class specific skill (block,dodge, bow aim)
Can sprint unsheathed, expanded basic attacks with animations, finishers etc
Reworked climbing that we need more info on
There is probably more and more things that changed
https://hardcoregamer.com/features/interviews/tgs-2023-dragon-dogmas-ii-director-producer-talk-meeting-fan-expectations-enhancing-experience/471862/
it's ferrystones + ox public transport. for some people that's already too much but the intention is very much to make it so people will always have to haul ass to an extent
>4 skills+1 class
didn't original had way more active skills than that except for warrior?
Original had 6 at a time.
It's a valid complaint but personally i don't mind as much with the expanded basic attacks and some skills being more universally applicable (podwer blast can be used while climbing for example).
It's gonna annoy me if we are still plagued by niche skills like launchboard taking up a slot and not doing much else.
Original usually had classes with two weapons which would each have 3 skills (excluding mages, who just had two different sets of 3 spells).
DD2 has classes with one weapon which get 4 skills.
A lot of skills have been repurposed into core vocational abilities (ie the shield launch for fighters, the leaping stone for archers).
Seems like it. Launchboard is used by a pawn in a gameplay demo to help the Arisen reach a chest, the archer's "dash+jump off enemy" attack is shown in others.
7 months ago
Anonymous
We've seen one of archers core skills however there is nothing that implies every fighter can use launchboard the pawn might simply have had it equipped, from what we've seen both sword and shield skills are tied to L1. You need to stop making things up unless you can provide proof.
>new vocations
strider has been split into archer and thief
mystic spearhand is webm related, likely replaces mystic knight >new enemies
a minotaur (big but smaller than a cyclops)
a bubbling slime puddle >new mechanics
you can stand on big enemies, which allows you to use your regular skills on top of them
you can ride a griffin cross-country
you can push big enemies (like pushing a cyclops' leg to screw its balance)
a cart that travels on the roads for fast travel
camping and cooking >others
there're no loading screens, it's all seameless. even entering the rift
pawns are better at guiding you, and can chat amongs themselves >negatives
seemingly only 4 skill slots instead of 6. there seem to be more context sensitive core skills though
seemingly less clothing options. so far we haven't seen inner layers or gloves
that's all from the top of my head. I'm sure there's more I'm forgetting
>new vocations
strider has been split into archer and thief
mystic spearhand is webm related, likely replaces mystic knight >new enemies
a minotaur (big but smaller than a cyclops)
a bubbling slime puddle >new mechanics
you can stand on big enemies, which allows you to use your regular skills on top of them
you can ride a griffin cross-country
you can push big enemies (like pushing a cyclops' leg to screw its balance)
a cart that travels on the roads for fast travel
camping and cooking >others
there're no loading screens, it's all seameless. even entering the rift
pawns are better at guiding you, and can chat amongs themselves >negatives
seemingly only 4 skill slots instead of 6. there seem to be more context sensitive core skills though
seemingly less clothing options. so far we haven't seen inner layers or gloves
that's all from the top of my head. I'm sure there's more I'm forgetting
"Excitement" didn't ramp up until a few hours in for the original. The demo showcased level 5 Archer at basically the start of the game, and two level 15 classes just outside the main city.
vocations >Strider split into Thief (daggers) and Archer (shortbow) >Archer basic attacks are arrow shots with free lockon >Archer can shoot midair, has a slide, can jump off an enemy and shoot >Fighter gets a dodge roll >Thief gets a dash dodge >Mage gets levitate, can fly high, can basic attack (and cast spells?) while levitating >2x hybrid vocations shown: Spear Twirling Guy (sorry I forget the name) and Magick Archer >spear twirling guy possible replacement for MK, uses a twinblade + magic attacks, can teleport to strike enemies >MA looks the same as ever, probably more of a magical support / debuff class with its damage toned down (I'm speculating)
world info >prequel >grigori is back >2 regions confirmed - mountainous green grassy region like gransys + desert region >green region has big capital city like gran soren >desert region inhabited mostly by beastmen
>world info >prequel
Is that really a necessary label? Isn't the entire purpose of this series that there's infinite worlds looping or some shit? They could've easily said it's a parallel universe or some shit and nobody would question it.
>prequel
wrong, it's a wholly new world unrelated to the first game >grigori is back
there's no indication it's the same dragon. it just has the same voice
>it doesn't need new enemies bro >new skills? What are you an ADHD ridden zoomer? Capcom needs to make a living too, it doesn't need those >co-op? What are you some kind of troony? Only trannies don't want to buy DD2 >JUST SHUT UP AND PREORDER ALREADY
In DD1 there was a vocation that made you stronger if you didn't have pawns with you, though you had to throw your own pawn in the brine to actually be solo.
So yeah, the game will never actually force you. That said, it's a key part of the experience and the pawns are pretty fun since they say and do just absolutely bizarre stuff.
>not wanting pack mules to pick shit up and carry it for you
Unless you enjoy autistic hoarding and constantly dumping your inventory like Fallout 4, bring at least one pawn with you.
>there's people itt who think DD2 will blow up like Elden Ring
yeah and Lies of P is JUST like Bloodborne! its doing INSANE numbers on Steam!
normies streamers and the gaming media will get filtered just like the 1st game
Itsuno said the primary inspiration fro this game was GTAV lol, also it's a classic fantasy RPG setting, it's gonna be insanely popular with normalgays
>normies streamers and the gaming media will get filtered just like the 1st game
You're not wrong, but it's kinda weird in the way that I think it will filter them, much like the first game.
Dragon's Dogma is a bit of a paradox, it can absolutely be a hard game, plenty of shit that will one hit you, but you can also cheese the frick out of it and just spam curatives etc
So the difficulty is for the most part self imposed, rather than being *truly* difficult....and that's what I think will filter normies more than anything. Not the difficulty per se, but what happens when they run into those difficulties, most of them have an expectation that the experience will just be handed to them and they don't really have to think about it, and if that's not happening, they check out. Whereas DD kinda just gives you infinite crutches and the better you get, the less you have to use them, but it's very much something the player has to decide for themselves.
you wish
capcom is all about making franchises prime normiebait for big sale
if fricking monster hunter can be made palatable for a wide audience then DD is fricking childs play
>behaves like a troon >gets called a troon >makes a 180 and starts behaving macho, attaches an image about trannies in a desperate attempt to prove a point
a story as old as the (s)hills
>pawns dont ever shut the frick up in the demo and even talk to eachother Perfect. I hope they elaborated on the personalities customization, that stuff was obtuse in the first game, like you could change how they respond to commands and what they would say in differnet situations but it was limited.
this video escaped my radar, not sure if it was posted here before. you get to hear more of the english dub, the vocation change menu (2:33), a random sidequest, and see some more of the city
also this pawn with the lupine veil and some serious balistics (13:17)
Why does noone playing the game look through the menus for information. Confirmed the customization has been severely limited to just legs, chest head and cape. Noone has scrolled through to look at weapon skills and the different cosmetics that there actually are. Like they mightve reduced the slots, btu added way more variants so customization is still there.
Also I noticed that there are actually 2 head slots. One is a helmet and the other is a "mask". So you can have a hat with a face covering bandana or not, or a visor and unvisored version of a helmet.
Inclinations are personalities now, and specializations are their preference in combat according to one of the other pawns they interact with. Glad they tidied that shit up, there was only 2 inclinations that were actually worthwhile in DD1, making it their personalities is a good change.
Chirurgeon is just "surgeon" in old timey btw, so its preference is healing, if anyone has the others they should post them. One had "klimban" or something like that, which is just climber, suggesting in combat they would climb shit.
I'm noticing a lot of really bad trailing/ghosting around grass and around some magic effects, is this just RE Engine or do you think they're running this with DLSS+TAA and that's fricking it up?
This piece of shit game is a complete and total meme. (the first one, the second one will be exactly the same btw)I fell for the 4chin plebbit psyops. Beyond mediocre. Frick you gay ass homosexuals for lying to to me.
There were fleeting instances in which i sorts had fun. Horrible quest design, horrible world building, horrible graphics, horrible and extremely homosexual pawn system. And, worst off all, extremely repetitive combat. Now that i think about it, every dude who likes this game irl is a complete and total loser and possible legitimate homosexual. I think youre all embarrassing. enjoy the long awaited rehash of your decidedly mediocre game. you can keep enjoying starfield in the meantime. ill be back to gloat once it comes out
I would speculate its actually a sort of "gem slot" thing, remember in DD1 where armours had resistances to differne statuses? Perhaps you cna top them off by slotting in gems to give them different stats.
im going to coom so hard to my big breasts ebony goddess pawn
Based Kino Game enjoyers
basado
I can't wait to make my e-girl lion pawn
was meant for
kitty dicky is fine too
I will make a tall muscular human male fighter and a e-girl mage pawn.
Why haven't they given us a release date?
Because MH6 is first in fall 2024, and DD2 early 2025
Bullshit
What are the chances MH6 will actually come out next year when it hasn't been shown or talked about yet? One would think they're busy on stuff that they've already shown multiple times like Pragmata and Path of the Goddess.
>announce DD2 first
>MH6 releases before it
how moronic can you be? this is coming from a MHgay too but theres just absolutely no way mh6 releases before this
>remove e-girl pawn
Why does this potato have such a big head?
For headpats and kisses.
I don't think there has been a more divisive game on Ganker in recent years
and that sucks because DD threads used to be some of the comfiest on the board until gays started invading threads just to talk about how filtered they got for no reason
It's not divisive. The people deriding it never played the first one and don't care about the sequel. They just want to shitpost.
What did I miss from the 50 minute presentation besides Itsuno's favorite hag?
>RE Engine
No thanks
>RE engine
>The most easily modded engine capcom has ever used
>Dragons Dogma 2 mods
IMAGINE
Bullshit. Rise mods are garbage compared to World.
thats mostly because nobody plays rise
what a shit game, world 2 cant come soon enough
World has been out for far longer so people have had years headstart
>2 more weeks
>Dragon’s Slopma
>still no order system for pawns
yaay can't wait to scream from the top of my lungs at my pawn to fricking buff me
Do we have any confirmation of a fist based vocation?
yes, 4 basic vocations this time
Did you read the post you're replying to
4:20 my favorite moment but I don't like that they made area between cyclops legs wider so you can run between their legs with tall characters in DD1 you can run between their legs only with short characters.
no
So my dream of having a mystic monk type of vocation are still denied. Oh well i guess I'll just assassin again and climb on shit to kill them.
It's possible gauntlets will be red/green hybrid. Not sure what weapon Assassin would get or if they're even in the game with the 1 weapon moveset per vocation rule. It's possible they're the Advanced Green but then what weapon?
Are there hot female characters in it, or are they just Western?
>Are there hot female characters in it, or are they just Western?
Already seen some great shit.
>Can no longer make e-girls
Thank fricking god the only flaw of dd1 is fixed
is that 100% confirmed?
We haven't even seen the character creator for 2 yet. There are child npcs confirmed so assume yes you can make child size people.
>Decide to run that local Dragons Dogma Online server
>Never played totally confused
>Figured out how to change vocations
>Try Alchemist
>Oddly clunky with an interesting counter
>Try High Scepter
>Fast powerful and fluid
What should i try next? If Alchemist makes a return it definitely would need to feel less clunky but High Scepter feels amazing. I don't feel like digging further through a discord just to figure out the commands.
warrior
embrace the brace
I'll give that one a shot next. I get DDO is an MMO and not the normal Dragons Dogma experience but Alchemist felt extremely out of place for me. Like it didn't feel like something that belonged in the main Dragons Dogma game with how clunky it was.
>how clunky it was
Alchemist was one of the most mobile and freeform classes in the MMO, i think only High Scepter and the grappling hook Strider had more fluidity.
If i could figure out how this server worked or how the game itself actually worked i'd give it another shot to play around but right now i'm just grabbing a vocation and running towards random goblins and then toward level 10 skeletons. That level 18 sphinx keeps 1 shotting me right now.
Alchemist needs its' double jump core skill, the Pilebunker skill that you can use while mounted and the upgraded version of it's 'turn into a gold statue' move (which lets you animation cancel literally anything, like with Instant Reset, into instantly turning into a gold statue that makes you immune to incoming damage and debuffs the enemy)
After that the aerial trap skill it has have about 500 iframes on it and is also excellent for mobility but i remember that being a later game unlock, dunno how that works with the broken and munted private server though.
I may have to just dig through the discord to figure out how to level myself up and try that stuff. I never played it originally so i don't know what to expect from most of it other than the unique vocations.
alchemist's gameplay is basically piling up crystals then detonating it
some of alchemist's skills have proper timings for faster build up of crystals
>out of place
funny thing is alchemy came from another world in ddon
Spirit Lancer is the best. His counter is pure sex.
When do you think it will release? Somewhere in 2024 I'd hope. They're showing more and more of the gameplay but haven't said a date yet which I find weird.
>When do you think it will release? Somewhere in 2024 I'd hope.
Capcom has had close gaps between announcement and release for a few years now, 2024 is almost 100% certain.
For "reveal" i don't mean the t-shirt "We Do It" type reveal, i mean the first trailer, obviously.
between march and may
More Pawn autism.
Top kek, also holy frick your character looks big enough to lift the entire fricking cart and throw it.
>Sells first game again but with the 60% cut content added
so is there anything actually new except furry character models?
It's pretty much RE Engine 2.0 since it's not available on last gen
Plenty new things. Maybe watch the fricking videos you absolute moron. If you can't be bothered then frick off
This is literally the only modern game I am interested in.
I will upgrade my PC so I'll be able to play it but this is it; after this I am done. I will be taking the /vr/ pill.
Who the frick designed this shit? Am i supposed to sprint through this place. Playing on hard makes it even worse since almost everything one or two shot me.
As long your pawns don't attack the two gorecyclops and kill the corrupted pawns first, you should be fine.
I also had issues with that room because fricking garms also spawned.
I was lucky I switched to strider during bbi, because assassin sucks for it and brain splitter is a godlike against anything except daimon.
it's a cakewalk for Magick Archer
Nice IGN review gameplay.
woooooooooow nothing he could do
>when the troll slams his ass on the characters head
giwtwm
Those hurt/hitboxes seem pretty good
>no co-op
Good luck with that, homie.
It's going to have coop though
Maybe PC mod but officially there is no co-op. This isn't Baldurs Gate 3
>officially there is no co-op
itsuno demo'd it onstage just a few hours ago, what are you talking about?
you’re almost as funny as the Japanese comedian they got to show off the game
(you)
deserved
Gonna make a cute kitty girl.
I just hope forgery is still there and quests are not bugged.
I'm gonna make a small male mage and exclusively use big lioness fighter/warrior pawns
Are you gay
I am a tall, muscular high-test heterosexual man
Gay?
Tall tales for such miniscule, high, tasteless, hedonistic, manlet
Post Arisen and pawn
/ss/ is for real men. Little b***h twinks wouldn't understand. It has to do with remembering when you were a boy, not being a man with a boy's body.
Couldn't stay awake during the japanese stream. Was anything of interest shown there or just the same?
>interrupted mid cutscene by the timer limit, because they didn't have a version without it for some reason
>a few pathetic attempts at fighting the gryphon, flies away multiple times
>wanders around town a bit
You didn't miss much.
Watching the pawn fall out of the sky was funny though.
>single player only
>saving anything
kek, you guys have no life.
>is the same game as the first, even with all its flaws
explain how this will do shit.
maybe they fixed the flaws(honestly they won't and this will be another Bannerlord situation)
well the first game was incredible so they could literally just sell it again and it would be GOTY 2024
what is good about re engine other than looking pretty
it runs pretty well also mods
>also mods
does it REALLY allow complex mods or just model swaps
so far it feels like thats all the modding scene for this engine is doing
just model swaps and coom mods
Those are the easiest so that's what you'll see the most of. People have managed to do animation swaps too at least
>that vid
Oh yeah, the DD2 mods are gonna be crazy
Runs on most computers.
well that never stopped bethesda
and DD has a hell of a lot less flaws than bethesda games
>Why don't you want to eat rancid vomit? It's a lot better than stinking dog shit
bugthesda games are at least finished and have complete quests unlike dragon's dogshit but don't let me stop you in rationalizing which turd looks more palatable to you
what kinda gay moron talks like this
Balding millenial NEETs
So troons?
Pretty much.
gay morons. that's what i said
It's interesting to have a new game where fans of the original have plausible reasons to blindly trust that the sequel will live up to their expectations while simultaneously making random troons who have never played the original seethe and doompost about it.
It's been so long since I've been geniunely hyped about anything, let alone a videogame, but watching the demo gameplay made me realize that wageslaving is worth it as long as I can afford a better PC to run what will be the best videogame in history.
why are we overrating dragons dogma?
You were fooled by Ganker the game is shit and I will explain why:
>No indication of where roads lead
>No hint to what enemies are weak to
>No hint of when enemies are alone or in groups
>No warning to avoid status effects
>No clue to which items are masterworks
I don't know how people defend this game.
they tell you that wolves hunt in packs anon
have they shown all the vocations yet?
>No indication of where roads lead
All roads lead to Gran Soren
>No hint to what enemies are weak to
'tis weak to fire
>No hint of when enemies are alone or in groups
wolves hunt in packs, Arisen
>No warning to avoid status effects
don't remember this one
>No clue to which items are masterworks
They're masterworks all, you can't go wrong
I am pretty sure this was a false flag bite you replied to.
yeah i just couldn't help myself
it's more like DD thread copypasta that's probably older than most of the posters on this board, now
literally all of those are skill issues.
Here's the actual reasons Dragon's Dogma is kusoge:
>you spend more time having the game paused and navigating menus than actually playing it
>QTEs are the only source of difficulty in the game and they only get spammed more often as you get further in to the point that it['s a standard regular attack by a very common enemy
>the world is extremely tiny and barren with worse enemy variety than Skyrim
>Extremely rigid levels for enemies makes the world feel artificial and betrays the open design
>cant cancel quest and some drop an escort on you without warning
>broken design in stat leveling system, you have to play the opposite of what you want for dozens of hours (it gets good in 24 hours bros, and speaking of)
>Dragons Dogma has one of the worst fist 6 hours of any open world rpg ever
>you spend more time having the game paused and navigating menus than actually playing it
Absolutely wrong, I barely need to open menus to cure and/or heal. Recruiting pawns doesn't take too long either and you shouldn't be swapping them out every level either.
>QTEs are the only source of difficulty in the game and they only get spammed more often as you get further in to the point that it['s a standard regular attack by a very common enemy
I do hate the stick waggling but there is plenty of difficulty without them.
>the world is extremely tiny and barren with worse enemy variety than Skyrim
Wrong. DD enemies have lots of interactions and variety in mechanics, attacks, AI that make the small pool feel richer. Skyrim can have a thousand enemies but fighting them is the same.
>Extremely rigid levels for enemies makes the world feel artificial and betrays the open design
Its an RPG, pretty standard.
>cant cancel quest and some drop an escort on you without warning
Don't take the escort quests from the board then.
>broken design in stat leveling system, you have to play the opposite of what you want for dozens of hours (it gets good in 24 hours bros, and speaking of)
Lol no. I want to play MA, I will play mage and sorcerer for a bit then switch over.
>Dragons Dogma has one of the worst fist 6 hours of any open world rpg ever
This is fair.
idk I'm cheering them on since I'm stuck in the DMC6 waiting room
always have been
It's always been a hipster but dont let anyone ever trick you into thinking DD isnt kusoge
Does it have a love interest/beloved system like the first game? Any girls as hot as Madeleine?
its obvious they want you to choose between nadinia the cat lady or ulrika the archer as the main love interest. there will probably be others, itsuno was fixated on some lady at the end of his demo.
They look so ugly though. What a shame.
you can always go for not witcher waifu
>They look so ugly
Works on my machine
Where is this from? Was there another trailer?
one of the demo scenarios goes through the start of the story, there're videos of it online by jornos
wait, is the Arisen here supposed to be Felicity Jones?
she has that heart shaped upper lip and the cleft in the middle of the lower lip, everything else also looks similar
am I seeing shit?
>Same damage formula where everything is tanky at first and becomes wet paper after mid game
>Same broken stats scaling and moronic vocation stats
>Vocations only have 4 active skills now
>Didn't add weapon swaps for all vocations. Instead, they removed the second weapon for all yellows
>nuGanker turns on DD because it's a contrarian board
>normies pretend to know and care about DD while also crying about the game not being another copy of their western AAA slop
I understand now that I don't hate the videogame industry, I just hate people who talk about vidya.
DD was never that good, it was a 7/10 at best
All people wanted was exactly the same game with some of the jank removed. It looks like they've left it all in and made some questionable decisions like reducing the amount of skills. It's okay to be pissed because it shows they just don't care, none of the issues are hard to fix.
Did anyone notice that The Dragon had Irises in his eyes even before he recognized our bravery? If I remember correctly in the first game during the assault on Cassardis Grigori's eyes are kind of glazed over over before we 'awaken' him with our bravery. Then he stops the assault and makes us Arisen, and fricks off.
I wonder if this implies that DD2's Dragon has already made an Arisen recently, was already 'awakened' and has just been going around making more Arisens.
Or I'm over thinking this immensely.
>I wonder if this implies that DD2's Dragon has already made an Arisen recently
The second IGN video already spoiled that and yes, there is a second arisen in some bumfrick village
>They gutted Strider
Not buying it
So are beast e-girl pawns possible?
I haven't seen any proof of that being the case
Did they show anything new during the 20 minute stream? I was asleep.
you were saying?
lol
>making it extremely obvious you didn't play 1
>i-it's fine because the prequel was woke too!
holy cope
I wonder what type of black he is.
I like the she-goat french and the somali vibe from the other guy.
african-american
I hope not.
That is the most boring type of black.
>Second game is a prequel
>a lot more people from Hearthstone it's likely that the game just has Hearthstone as one of the regions
>First game is some time in the future, several arisen loops later
>Mason, Mercedes and just a few of the Enlistment corps are the only Hearthstoners around in Gransys
I wonder which dragon decided to go on a genocide
Does it have body types or gender?
>saves gami-
i know the second one is fighter but what is the first one.
pawn mage
mage
Are they keeping the dumb stat autoleveling from DD1? Just let us choose how to spend things FFS.
Good. Frick minmaxgays.
there's no way there aren't more than 4 skills, there's probably some extra system on top of it or a template switching system like rise
the one thing that worries me is the stat system seemingly not being changed, even if its in there hopefully is a respec with manual allocation
There's a switch skill button, yeah
It's not even out until next year.
How do I kill stone golems
If you're playing mage/sorcerer then the easiest strat is to change vocation to something else
Did they show anything new yesterday stream?
For those asking about the strean, it was literally nothing.
Go watch whatever demo footage on youtube exists already, it will have more to show.
I warned anons it would be nothing. I hope you all listened.
Where were you when based Japan saved gaming ?
Talking with the DMCV party boys while enjoying Ace Combat 7 in 2019.
There is a lot of nip slop and remakes on that list.
>remake
>remake
>remake
>remake
>remake
frick off
is there some sort of website people use for these?
topster
Yeah you're not saving anything with this. When even DD2 is lacking you know vidya is dead.
>you know vidya is dead.
Good, frick off from the hobby. There are enough bitter balding boomers as it is.
>he thinks mindlessly consuming modern product can be considered a hobby
Nah I'm staying.
>Relink isn't gacha
That's exactly the reason I left it in.
>DD2 looks fricking great so far, what could you possibly be unhappy about?
Generic single weapon classes is the exact opposite of the direction it should have gone. Then there's minor like
or fewer skill slots. The latter is easy to fix and varies between classes, plus I heard there may be normal attacks equivalent to former skills, so it's not that big of a deal.
so you don't like that fighters can't equip bows?
Or that there are vocations at all? Did you want Skyrim's system?
I don't see anything wrong with the vocations and they're kind of essential to the pawn system as well
I don't see them being dumbed down? Explain?
The RPG mechanics look to be the same as DD and those work well, so that's not a real complaint
reused assets are unlikely or even impossible considering this is running on a different engine and the graphical fidelity isn't even comparable
Do either of you guys actually like the original game or...?
>so you don't like that fighters can't equip bows?
Are you moronic? Have you tried playing the first game?
>hurr durr it was only yellow classes
Yeah and it should have been all classes to some extent in DD2 (perhaps with weapon switching and not simultaneous), instead of none. Or at least just the yellow classes again, because what we have now is a straight up downgrade.
They could literally have just kept the same exact vocations and gave everyone new weapons instead.
they made archer its own thing, so there's likely a bunch of new combo vocations
also, we've already seen that Fighters can equip maces now
idk what the weapon swapping is about though, that shit sucks in every game its in except Devil May Cry. That's just shit taste man.
The game's supposed to be D&D-like, so of course you can't switch between Fighter and Mage on the fly by equipping a staff.
That just ruins it.
it really sounds like you're trying to be mad when you're really not. Like you're grasping at straws. Weapon switching? Really?
>The game's supposed to be D&D-like
Look what combination of viable builds a Fighter can be in D&D and look how lame and moronic Dragon's Smegma vocation system is instead
action-troons really want to be part of the RPG club kek
The tabletop?
I've played Pathfinder, it kinda blew.
>morons not understand that trying to copy all the mechanics of DnD is moronic and that devs should focus on creating gameplay systems that allow for decision making in combat and different approaches to things if they want the game to capture what's fun about DnD
Based morons.
>The game's supposed to be D&D-like
Black person a Fighter can't even specialize with different shields or equip an halberd. Have you ever considered that rigid class systems are like that because each class has a variety of tools and approaches
>Playing the whole game with one light attack, one heavy attack and 4 skills you constantly replace with their own slightly better version
Riveting gameplay, but your claim could be right if they didn't advertise vocatipn swapping yet again.
No, Itsuno and his guys are simply legitimately too moronic for RPG shit
you're pretending to be moronic
just forgetting about all the environmental mechanics, the different enemies and the way they interact with your kit and the environment and pretending this is some skyrim game where the only thing that matters is the damage number that you do
>The game's supposed to be D&D-like, so of course you can't switch between Fighter and Mage on the fly by equipping a staff.
Cool, can I equip 2 swords as a fighter?
I've played D&D, he just means it has light to medium RPG elements.
D&D is a tabletop, no video game will match its player agency.
>D&D is a tabletop, no video game will match its player age-
Pic not related.
ok moron
>dark souls
>matching D&D's player agency
Yes
D&D has
>Multiple weapons each with its own balancing (which means Fromsoftware makes unique parameters and movesets)
>The ability to use them alongside other stuff (sword & staff, spear & shield, sword & sword, sword & halberd,...)
>The ability to master various spells & multiclass
but most importantly
>Coop and PVP
>they made archer its own thing
Oh wow fricking amazing another generic archer class with a kick and weak-ass "normal" shots when the first game already did it better.
>also, we've already seen that Fighters can equip maces now
Just like warriors could equip 2 weapon "types" and it changed nothing.
>idk what the weapon swapping is about though, that shit sucks in every game its in except Devil May Cry
moron.
>so of course you can't switch between Fighter and Mage on the fly by equipping a staff.
Why the frick would you assume that was the implication and not, say, MA being able to swap between bow and staff with a button press/combo. Have you tried actually reading?
I've tried reading but have you tried explaining?
You're being extremely vague for about an hour now, what the frick do you want?
you sound like my gf when I ask her what she wants to eat and she has no response, and then I propose something and she goes "ummm well idk, that's kinda... eeh" and I'm not going to keep interacting with this kind of female behavior when I can't get any sex out of it.
Disregard that first response, had a kneejerk.
>so there's likely a bunch of new combo vocations
"Combo vocations" in what sense? Just 2 colors? Because we've already seen 2 hybrids confirmed to use a single weapon each, so it's extremely unlikely there will be a bow+daggers vocation again.
I literally just did, you are not reading. Frick off.
ok so you're mad about Strider not being able to equip bows and daggers, gotcha
Strider advanced has bow, daggers and probably the wire weapon from DDO, happy now?
>ok so you're mad about Strider not being able to equip bows and daggers, gotcha
Fricking finally. Ranger and MA too.
>Strider advanced has bow, daggers and probably the wire weapon from DDO, happy now?
The source being your ass. If they do bring back the wire then it's more likely to just be the advanced dagger class with no bow.
IF they miraculously confirm that you actually can equip multiple weapons in whatever way and recreate the yellow vocations from DD1 then I'll immediately retract my complaints. For now, the flags we can see are all red.
>The source being your ass
I mean, if archer and mage makes mystic archer, what does strider and archer make?
If not the original strider, it's probably seeker, which uses a wire and explosives instead of the bow. Basically the same but the ranged option is faster.
Spirit Lancer is already a ported vocation from DDO, and there's enough slots to expect more.
Mystic Knight might actually be dead though, but as a MK main myself I think that's for the better if it makes space for Spirit Lancer and High Scepter. Will be a bit disappointed if HS isn't in and MK is also removed, but SL looks cool.
>what does strider and archer make?
ass ass in
nta but it's pointless trying to figure out vocations for now. Hell the Sorcerer icon is a deeper blue compared to the Mage's lighter one. We just don't know what they are going with for now.
>what does strider and archer make?
Throwing knives or some shit. I just see no reason to assume any class uses more than one weapon when there are only 4 skill slots, and even if they add more slots before release, vocations are likely to be already set in stone.
Even if Strider does happen, MA remains gimped.
>Spirit Lancer is already a ported vocation from DDO
It's not a lance, and the vocation is more like a mix of SL and HS. HS was essentially a Korean MMO class and would never be ported as is anyway.
Relink isn't gacha
DD2 looks fricking great so far, what could you possibly be unhappy about?
>Same damage formula of the original
LOL
That's not a flaw. Skill issue.
>The player obliterating everything after mid game isn't a flaw
Go to bitterblack isle. Skill issue.
>bro just ignore the entire main game for this DLC area if you want any semblance of challenge
have a nice day
>bro Bitterblack Isle doesn't count
you lost, ESL
get it through your moronic skull that DD2 won't have a cope DLC area and it will have the same moronic balancing problem as with DD1
>DD2 won't have a Bitterblack Isle equivalent because I said so
This is cope. You lost, ESL.
>same moronic balancing problem as with DD1
we literally have no idea about the dmg formula. update your doompost you fricking moron
GOOD MORNING SIRS PLEASE DO THE NEEDFUL AND DO NOT REDEEM DRAGON'S DOGMA 2
That "DLC area" has more content than the entire main continent. Bitterblack Isle is one of the best expansion packs ever made, and it single-handedly takes the game from an 8/10 to a 10/10.
>of
>ESL
That explains a lot of things.
what are you talking about?
did the discord told you that? because there is no indication that it's the case.
1, how would you possibly know?
2, how is that an issue?
are you one of those homosexuals who likes fake RPGs where damage is normalized and all percentage based so nothing fun can happen?
why are you even here then? Go play XVI or something
dumbed down vocation
still the same broken rpg mechanics
lots of reused DD1 assets even with skills and enemies
>I don't play these but assume they're decent
my sides
just armed fantasia I didnt know in this list, is it kino?
>99% remakes and goyslop
The things I'd do for a wrestler vocation
You are my brotha. I'd love nothing more than a medieval fantasy game, like DD, that lets me suplex bandits and dropkick goblins
this arisen wants to be an ogre.
WHY SHOULD THEY HAVE ALL THE FUN?!
Fundatur
>mexican masked wrestler supplexing a drake out of the sky
>imagine
kino
>L1 Switch Weapon Skill
But I thought we only had 4 skills this time? Was that just more doomposting?
Anon, that's WHERE your 4 weapon skills are kept
>Empale/Onslaught
Light and heavy attack.
>Dash/Jump
Movement
They get replaced when holding L1.
Forgive me, I was momentarily moronic and forgot how DD controlled
You are forgiven, now share some of your copium with me because I need it.
Itsuno won't let us down! M-mods will fix it!
Not them but have some of mine;
>lots of skills have been rolled into core skills, like the shield boost on fighters, or the strider's leaping stone into the archer's base kit
You can swap those skills before combat without going into a tavern.
Are you fricking idiots even paying attention to anything at all? How stupid do you have to be to still think it's anything other than the button you hold to use skills at all like in DD1? We had the pdf guide and plenty of footage that made it clear.
I fricking LOVE when characters actually interact with walls etc.
DD2 has added a lot of little contextual animations, stepping up and vaulting animations. You can scramble up some slopes. When you walk toward a wall your character stops and presses his hands against it
The cyclops actually hitting the wall for damage is fricking godlike
Me too anons
I hope your character's STR changes how fast you can throw these frickers. I want to punt a goblin across a canyon
>all that TAA ghosting
Jesus, and I thought ER was bad
>Max and Sara celebrating their teamwork
CUTE
>e-girl memes for years
>newbies take it the wrong way
>random DD2 hype for anything except e-girls
kek
Waiting for the Type A / Type B bullshit coming.
Pawns confirmed to explicitly say that ogres like chasing women.
im expecting single weapons means more depth per weapon, not less
Anything new on the JP only stream? Is it worth the watch if I don't speak a nipponnese?
It will NOT have interesting characters
It will NOT have interesting plot
It will NOT have interesting builds
It will NOT have interesting substance as the first game did
It WILL have same junky combat
It WILL have same junky pregression system
It WILL have same junky quests
It WILL have same junky upgrading
It WILL have same junky crafting
It WILL have same junky exploration mechanics
It WILL have same junky AI
It WILL be at its core a boring game
It WILL get praise no matter what by Gankerermin
It will NOT have English as its native language
Is this somehow reflects on quality of the game?
Is this somehow reflects on quality of your posts?
No. That's on me. I made a mistake *does. I should be quality posting about e-girlpawns, am I right fellow Gankerner?
Learn english before communicating with actual human beings, Enrique.
Okay mutt. I will learn and become better. You on the other hand can't change your mutt heritage.
No you won't, lol.
I managed to get at this point so I can improve. You on the other hand can't, now sit and consume japslop, mutt.
Oh no, I'll enjoy a video game while you'll be busy defending the fact that you live in a shithole, the tragedy.
No problem with enjoying it. Being delusional is just the way mutts are I suppose. DD1 was a boring game with poorly made machanics and the second game will be the same.
>3rd worlders insulting 3rd worlders
Shut up poorgays.
Pawn names were in English in the JP demo, so it surely is still the intended VO.
Updated. Remakes aside, at the very least there is something there for everyone. Frick the west and their laser focus on cinematics, graphics and "push the left stick to progress" glorified cutscene gameplay.
>Damage-defense scaling still utterly fricked
It's so fricking over
what is your image suppose to prove?
There's no telling if they changed the way damage was calculated from the first game (where it's just a simple Strength - Defense = Damage output) or if they stuck with it intentionally to make gear maintain priority regardless of any base stats.
Damage and Defense gained from Vocation levels in the first game pretty much meant jack shit, even in the extremes like Assassin vs Sorcerer in physical Strength.
A difference of an Assassin's 950 Strength, Strider's 450 and a Sorcerer's 300 is irrelevant when another 1500-2000 is coming from the sword you have equipped and damage calculation is raw subtraction and some skills don't take into account your character stats, only weapon strength.
99% your Strength and Defense values were from gear during the time in which you PLAYED THE GAME (and weren't thinking about some moronic nonexistent "endgame" where you're already Level 200 and I guess are only thinking about max deeps on the Ur-Dragon for some reason).
Equipping and upgrading the best stuff you could find blows the frick out of any min-maxing on level ups.
Even if you blitzed BBI at Level 1 to open a couple chests, even first tier Bitterblack gear turns everything in the game including Bitterblack itself into a cakewalk.
if the gear is so good
then why the frick does it keep giving me cloaks instead of armor to stop me from getting two shot by sniper pawns?
The cloaks are for looking cool and doing a flourish as you dodge their shots.
Not an issue.
>i should be able to switch to a warrior after 190 levels of sorcerer and perform at 100%
No.
if that's the case, then why bother letting change vocation to them at all? i think that your choices should be locked to warrior/assassin/mystic knight if you pick fighter for example.
>if that's the case, then why bother letting change vocation to them at all?
It's just not that big of a deal.
HOW is it that Ganker are advocating so hard for casualization.
Making your choice of class matter is GOOD, you should be punished for playing a mage after spending 100 hours as a warrior.
the "you can make mistake, everything is resettable" is a plague in modern gaming.
I'm thinking it's just Baldy's Gays homies mad that the limelight is off of their WEG
most of the shit these people say makes no sense, damage formula, weapon switching, dumbed down vocations, literally we know none of that, all we know is the food looks kino and you can trip a troll to headback a ravine so hard it passes the frick out
No you shouldn't. Vocations should be instantly swapped at any camp with no debuff or being tied to any stat. This isn't BG3 where your build is ultra specialized with lots of skills and different weapons you unlock through the game. Dragon's Dogma classes are puddle deep and basically just increasing their stats for their own attacks yet playing always the same. Without vocation swapping every playthrough is bland garbage
>Without vocation swapping every playthrough is bland garbage
You can still swap Black person, just not from 150 levels of full physical to full magical, you still have plenty of class if you go full physical.
Also, you said not swapping was garbage so you would swap often in your playthrough and end up as an all rounder that can do everything pretty well.
KYS you disingenuous homosexual.
>it's puddle deep because I can't see 500 colorful little icons which all do one of 3 things
I knew it was Baldgaygays seething
go raid some other thread you fricking homosexuals, I'm not buying your stupid porn game.
>make thread "saves gaming"
>get mad when people make fun of your dubious claims
kek
I've played MoTB, I don't hate D&D games, but they're not ARPGs.
They're games where you command ants and build your characters and watch autobattles while occasionally pressing icons while paused. With that higher level and abstraction, no shit the game has way more player agency than DD.
What are you talking about? How does MoTB have more player agency than DD?
Dialogue options, choice, builds.
I am not saying DD is a worse game for lacking those things, it's just the format those games are in (watching ants autobattle while pressing icons occasionally and reading text boxes) permits it. DD is an action game with a more focused presentation (voiced and cinematic story) and involved player moveset (actions, movement the like).
DD has those things too though
status points gains before level 10 is different
>it's possible to increase your encumbrance rate depending on vocation
This is the best news I've heard so far. One of the bigger issues of the first game was relying on pack mules or always having Sinew to make sure you weren't bogged down.
would be nice if you could have an actual pack mule follow you around
The oxcart has storage, I believe. It was mentioned somewhere. It makes the most sense. It may not have access to as much as your entire bank / inn storage but anything would help.
aren't you just renting that? seems more like those soldiers you meet at certain places
It wasn't a problem in the last game, it's not gonna be a problem in this game, stop pissing your pants over nothing.
Should I play the first Dragon's Dogma before the second because of lore, stories and stuff?
You should play the first because it's a really good game. Don't expect the main quest to be amazing, but Bitterblack Isle is one of the best dungeons ever put in a videogame
Why so much praise about this island
It's basically just non stop combat. In the base game you don't actually fight big things that often until post game, in BBI almost every room has big enemies. I think that's why so many people love it, personally I like it but I prefer the base game.
You shouldn't play the first because it's really a boring game. Don't expect the main quest to be amazing, but Bitterblack Isle is one of their best attemts at immitating other game
Modded Skyrim > 'ogma
>saves
on that note let's hope they use another save slot system, the one in the first was the most moronic shit I probably ever saw
The save files for DD are frickhuge (at least for the era it was released in). Purely a console limitation. Storage is plentiful these days so they will certainly have multiple slots now.
Ignore the doomtrannies and the seething ESLs.
Post:
>sex
>race
>vocation
>pawn
>sex
yes
>race
e-girl
>vocation
bawd
>pawn
cat
>cat
This. If your pawn isn't a pretty kitty, you did NOT beat the game.
I'm not going to suck your barbed dick George!
>Sex
body type B,she/her
>race
White
>vocation
Warrior
>Pawn
Type B, she/her Mage
>Sex
MALE
>Race
BIG WHITE MALE
>Vocation
WARRIOR
>Pawn
BIG TIDDY GOTH WITCH
>Male
>Cimmerian
>Fighter/Warrior
>Mage
Despite telling myself i'd play something other than Warrior for once, i'm so fricking pumped that we can now stand on large monsters and use all our moves so i've gotta start with Fighter then Warrior asap.
>sex
Female
>race
Elf, tomboy, small_chest, tanlines
>vocation
Mystic Knight
>pawn
Fat titted ginger mommy Mage mlml milkers awooga
Hiring 2 strider e-girls
>Female
gay
>posts during EU peak time
>amerimutt has brain seizure over "ESLs"
>meanwhile the average mutt can't even speak mexican in a country with a growing mexican population
go to sleep muttoid, it's late in your third world
I just make Saber and Archer.
Everyday
Superior
Chad
Muscle Mommy
White male, average build, unknown vocation
Lioness, variable build, unknown vocation
It'll come down to what skills and armour sets they reveal, but I'm leaning towards an advanced class MC and amazoness warrior pawn
>short loose female sorceress arisen
>tall(er) silver-haired brown-skinned strider elf pawn
just like dragon's dogma and every Create a Character game since i made the character
>>sex
Male
>>race
Beastren
Mystic Spearhand
>>pawn
Big titty girl, not sure about a vocation yet, maybe thief or whatever the upgraded version of it is. Maybe I'll make her look like my MHWorld character if I can.
>sex
Undecided
>race
Undecided
>vocation
Undecided
>pawn
Undecided
About the only thing I've fully determined is that either my Arisen or Pawn will have big breasts, or both will. I'll have it figured out when I'm playing the game for the first time.
>sex
Male
>race
Lion
>Vocation
Warrior
>Pawn
dicky
>sex
Male
>race
Human
>vocation
Green/Yellow, whatever it is
>pawn
Cute e-girl mage
male
human
mage
pawn can be a male lion warrior
surprising lack of magic Chads in this thread
>being a supoport character
anon, you might not be an arisen, but a pawn
Female
Amazon
Archer
Elf Archer
>sex
Male
>race
Beastren
>vocation
Sorcerer
>pawn
Fellow sorcerer
>sex
yes
>same classes
>same climbing mechanics
>same enemies (literally exactly the same)
>same graphics
HERES YOUR NEW GAME BRO, 60 DOLLARS PLEASE
p-porgay!!!
Worth, this game is basically just a spinoff of Monster Hunter anyway, not Elder Scrolls.
frick doomposting how about someone stream DD1 and we'll backseat the shit outta you
So if its a new world then all the roads don't lead to Gran Soren?
T-they're not showing new enemies and areas because they don't want to spoil anything, right guys?
They've already shown slimes, a gorgon, minotaurs and a tiddy sphinx
>T-they're not showing new enemies
We've already seen new enemies though?
>and areas
Literally every area is new
>right guys?
No doomsister, not right.
Dragon's Dogma isn't an RPG
Every game is an RPG you silly goose.
did that 1 hour presentation happen already?
>did that 1 hour presentation happen already?
Yeah, but it was only 15-20 mins or whatever of gameplay of the existing TGS demo played by a clown, you didn't miss much, way better footage out there.
Why the frick can't the Japs make actual RPGs with actual systems? Is it something only the European mind can conceive?
Because they're too busy working on the action systems. Though I'll give you that they could push for some more RPG elements, but it's not going to be like your favorite CRPG, they're not comparable.
Because they're a country of only <100 million working adults dumb homosexual, they don't have infinite resources.
>systems
post a picture of your desk without taking anything off of it
$50 says there's an estradiol prescription and an RGB keyboard/mice on it
because "actual RPGs" are boring as shit and people only play them for the story
>Why the frick can't the Japs make actual RPGs with actual systems? Is it something only the European mind can conceive?
Same reason as to why Western devs can't make a good action games, industry history is radically different, expertise and I think cultural leanings are quite different.
European/Western devs spent most of the 90's making simulation, strategy and shooters etc
Japanese devs made action games, fighting games, brawlers, arcade games, cinematic stuff and just ultra grindy JRPG's etc
Everything has sort of built on top of that and the devs that seem to do the best are the ones that manage to bridge that gap.
where's the 50 minutes live gameplay?
>No mention of/ how to get to Gran Soren
Why bother making a sequel at all?
The first one was soulless shit, it literally looked like one of those failed Xbox 360 demos
Hopefully they have money to hire a decent art team
Is there supposed to be a 50 min showcase later today? What time is it at?
It's over and was fricking nothing unless you just like hearing excited Itsuno.
He dropped some new details along the way but nothing too significant.
huh? where? i thought the thing on the 21st was all we got
>No Gore
why Itsuno WHY?!
cat sex
I hope there's better "evil" looking armors in 2. Sinner and Hellfire were fricking ugly, and the Chimera ones didn't quite scratch that itch.
Give me multiplayer or give me death
>first time playing BBI
>go through a door after getting completely fricked up by an eliminator, elder ogre, skeleton mages and frick huge saurians in tight spaces
>ohthankfrickthatsover.jpg
>oh frick oh shit oh frick it's a lich
>start fighting lich, going ok
>death suddenly appears as well
FFFFFFFFFFFFFFFFFFFF
yeah, he's really cute like that
Bitterblack is good as a change of pace from the main game but it is very over-rated by most players. It is insanely grindy and does not let up, even for a second. The boss encounters are anti-fun and you can get completely screwed on different routes simply because the game decided to spawn absolutely everything in your way.
It is still fun to do with each playthrough, but I'll never understand people who spend hundreds of hours there, it runs antithesis to the flow and feel of the main game. I would expect DD2 to have at least one similar dungeon somewhere but I doubt they will go as hard as they did for BBI again.
>It is insanely grindy and does not let up, even for a second.
I remember getting burn out hard for level 3 gear and stop playing DD since then.
Shit was not worth it.
It would be much better if you didn't have to deal with purification gacha. I still prefer to do BBI first most of the time, no matter what class I'm running, just because I hate the escort quest to Gran Soren. If there was some way to skip the ox I doubt I'd ever actually give it a run outside of a victory lap kinda deal.
You can kick the ox.
It helps speedrun it at least.
>you can get completely screwed on different routes simply because the game decided to spawn absolutely everything in your way
I had that way of thinking too until I discovered just how busted Torpor is to almost everything not Living Armor or Death. Rusted weapons trivialized most of Bitterblack's bigger monsters, including the special dragonkin like Firedrakes and Frostwyrm.
>yfw pre-ordering DD2
Release day is gonna be glorious.
is the first one good? I have free on PS4 but never started it
you never started your ps4? i thought that meme was a joke
I've slept on it and im still pissed at that 50 minute """"presentation"""
it's gonna be shit, i'm sure of it. Like it's gonna be asepticised and less kino just to please a certain targeted group.
The targeted group consists of a single person named Hideaki Itsuno. He's making a game for himself to play the frick out of once he retires, there will be no compromises.
Reminder that you are trans if you are male and don't play as warrior.
>big sword
>ripped 7 foot tall guy in his late 30s
>e-girl wizard pawn with a big hat
Gaming time
playing a warrior is extremely homosexual behaviour
warrior class is only to be used for your Amazonian pawn to protect your wizened old sorcerer arisen
that bald wow streamer got into this game so be prepared for an influx of turbo morons trying to get into the community
Out of pure interest since I typically don't care for streamers, I watched a bunch of videos of streamers reacting to the DD2 stuff. Almost every single one said it's the game they're most excited for. I'm hoping this game takes off like Elden Ring did
>I'm hoping this game takes off like Elden Ring did
I'll be more surprise it it doesn't.
Also
>DD2 got too popular like ER
>endless shitposting post on Ganker
>endless shitposting
haven't seen eldenring threads in forever
There was one yesterday shitting on it. Though, it was more of a fromsoft thread, but still.
It's sales might explode if it manages to release before Elden Ring's DLC
Need more enemy types and unique bosses in the open world
>mfw the doomposters and discord false-flaggers are insanely easy to spot for DD2 because none of them were above the age of 5 when the first game came out
Absolutely anyone crying about: "less skills", "only one weapon", "no pawn commands", "level up stat system = bad", "vocations were gutted", "no co-op", "recycled animations", "type A / type B" and "no sexy clothing" are posts you can 100% ignore, and they aren't even able to keep up with new confirmed information.
Honestly, its nice to see them floundering so hard.
Pretty sweet that a lot of weapon skills are now just core skills for each vocation giving you a lot more skills on tap than DD1 ever gave you at once. Fricking great change.
Please explain to me how the skills work then. I'm not a doomposter, I'm just genuinely worried about having less skills on my hotbar than before. I'm happy about a lot of stuff they showed, but that as well as fewer armor options do look bad to me.
It looks like certain skills that would never be picked in DD1 in lieu of the flashier skills are now part of the the base kit/custom skills. A couple examples I noticed: some dagger skills like masterful kill seem to happen if you heavy attack while an enemy is low enough health (this also happens for fighter) or if you perform a dive attack. The archer can do a flying kick that the launches them back from the enemy that they can follow up shoot while in the air which is very similar to the strider's stepping stone skill (I thought there was a direct analogue in DD1 but couldn't find it).
imo I think it'll be good but i highly doubt it will be better than 1
It's basically a remake with a much more stable and moddable engine that restores cut content, couldn't ask for more.
At this point, I'll gladly take more 1 - especially since the rest of the industry seems hell bent on killing its self with poorly made games that are little more than tax writeoffs.
When is the itsuno live stream?
Nowhere because the gameplay shown was only running around. Nothing new at all.
Isn't there supposed to be a new 50 min gameplay vid today?
Is there a more rabid & insecure fan base than DD troons?
Why the frick the added beast races but not elves? Weren't they in DDO?
Knife ears will be in DD2.
knife ears are shit.
Elf ears were options in DD1.
Human men fricked all of the elf women to the point they were bred out of existence into a unified race of humans with excellent magic potential and the occasional elf ear gene popping up.
>DD3 will feature elves
>DD4 will feature dwarves
>DD5 will feature orcs
Sign me the frick up
you expect itsunodere to live another 126 years?
ye
I fear for the release date. Certainly not march as this is reserved for something that will sell millions and is unannounced.
if you used pawns you didn't beat the game
if you play anything, but warrior, you didn't beat the game.
Will they let you allocate points regardless of class now? Im a hopeless minmaxer so i made the perfect magic archer but never got to play it
no
reminder that itsuno is a hack and dd2 should've been directed by mr kinoshita
Think we'll get a release date at The Game Awards tbh. Capcom doesn't really have anything other big to show off than Monster Hunter and if that was releasing early next year, it'd have been shown off by now.
Guessing TGA announcement for a march or april release date. Then few months of news explaining vocations and stuff.
I don't see it being a 2025 product at this rate, even if people are having issues with the weight behind attacks or animations.
>march or april release date
That's 6 months from now, the fact they haven't said anything about a release date makes me wonder if it not further off like holiday 2024 or early 2025. Performance doesn't look very smooth either (Oroboro reported sub 30 fps), the rumors mentioned the game was struggling with magic when lots of enemies were on screen and they purposefully avoided showing the wizard class here so they might want to make sure that's solid before release
Fantasy walking simulator 2
fantasy walk back to your friend simulator on discord
>Tarasque- An immense, fire-breathing land dragon resembling a tortoise.
>Sky Dragon- A long, elegant dragon with dozens of wings.
>Nightmare- An evil sphinx that can inflict various status effects with its singing.
>Catoblepas- A fortress mounted atop of a massive dragon with petrifying breath.
>Black Dragon- DDON superboss, a beastly dragon with absurd destructive power.
>Usumgallu- A grotesque dark dragon who manifests phantasms to attack its foes.
>Scourge- A pestilent demon whose malleable limbs can stretch to hit distant foes.
>Damned Golem- A mechanical golem with a dark energy canon for a face.
>Manticore- A demonic cross between an old man, a bat and a scorpion, inflicts poison and darkness.
>Lindwurm- A fishlike dragon that attacks with jets of water and protects it's body with electricity.
>Ent- A colossal humanoid tree that creates massive shockwaves and upheavals.
>Ancestor Hog- A freakish giant pig-man that uses fallen trees as makeshift clubs.
>Gigant Machina- A large mechanical knight that attacks furiously. Its core can be overloaded.
>Medusa- A flying witch who specializes in petrification magic.
>Dagon- An evil dragon with the head of an angler fish.
>only sphinx made it
We don't know anon
Remember DD2 will be in truth just DD but with the actual budget it was supposed to have
Here's hoping we get some badass shit to fight
Also you can always play DDO, people are trying to revive it again
the medusa got promoted from "lich reskin" to "actual unique creature". i'm not gonna shed tears over every skeleton reuse filler mob being brought over from the MMO
>only sphinx made it
What makes you think that? You realize the trailers and demo do not constitute the entirety of the finished game, right?
In all honesty it'd be obvious to hide all the dragons and big bosses, and just show the safe stuff like ogres and trolls that we all know about
The medusa upgrade definitely confirms that they're willing to look into DDO and use their designs and enemies
>The medusa upgrade definitely confirms that they're willing to look into DDO and use their designs and enemies
https://www.videogameschronicle.com/features/interviews/interview-capcom-explains-why-dragons-dogma-2-has-taken-so-long/
it doesn't seem like a focus, i'd say it just makes sense from any design perspective to include more classical myth monsters or to have classes overlap less with more unique elements
Most of those are just reskins anon.
In any case the original DD1 had a "super" variant of every large monster, so no reason those won't be reincorporated.
DARGON'S DOGMA BALLS
anons I can't stop thinking about DD2
even while playing other games I keep looking at the new gameplay footage
please wait a moment
I hope the game has the same loot system where you pick up items especially the big money bags
There's something very satisfying about the gold bags
I've seen gold bag pickups in some of the gameplay footage
Can I get a quick rundown on what's new? I don't have the time to watch every video on it rn
it's DD2
It's the same thing
The exact same thing
Except it's actually better
You liked DD1?
You'll love DD2
You didn't like DD1?
Then it's not a game for you and you can move on
Cart riding as an alternative method of fast travel
Camping outside possible
4 skills+1 class specific skill (block,dodge, bow aim)
Can sprint unsheathed, expanded basic attacks with animations, finishers etc
Reworked climbing that we need more info on
There is probably more and more things that changed
>fast travel
Hope fast travel requires an item and has a cooldown.
We already know ferrystones will be back, so I'm guessing it's mostly the same system with added cart stuff for atmosphere/an early game alternative.
https://hardcoregamer.com/features/interviews/tgs-2023-dragon-dogmas-ii-director-producer-talk-meeting-fan-expectations-enhancing-experience/471862/
it's ferrystones + ox public transport. for some people that's already too much but the intention is very much to make it so people will always have to haul ass to an extent
>4 skills+1 class specific skill (block,dodge, bow aim)
Oh, so the game is fricked then? Why would they do that?
Original had 6 at a time.
It's a valid complaint but personally i don't mind as much with the expanded basic attacks and some skills being more universally applicable (podwer blast can be used while climbing for example).
It's gonna annoy me if we are still plagued by niche skills like launchboard taking up a slot and not doing much else.
For Fighter all of the shield skills can easily just be R1 + a direction for what you want.
Tap R1 quickly for parry, hold R1 for block, R1 + up = launchboard, R1 + forward = shield charge, R1 + back = cymbal attack, etc.
>4 skills+1 class
didn't original had way more active skills than that except for warrior?
There's a switch skill button
Original usually had classes with two weapons which would each have 3 skills (excluding mages, who just had two different sets of 3 spells).
DD2 has classes with one weapon which get 4 skills.
A lot of skills have been repurposed into core vocational abilities (ie the shield launch for fighters, the leaping stone for archers).
Are you guys saying launchboard is always "equipped"? Because i might have missed that.
Just spitballing at how they may have streamlined it.
Seems like it. Launchboard is used by a pawn in a gameplay demo to help the Arisen reach a chest, the archer's "dash+jump off enemy" attack is shown in others.
We've seen one of archers core skills however there is nothing that implies every fighter can use launchboard the pawn might simply have had it equipped, from what we've seen both sword and shield skills are tied to L1. You need to stop making things up unless you can provide proof.
6 on hand + some classes had multiple weapons option to swap around so had a extra set of 3 in the back pocket
>new vocations
strider has been split into archer and thief
mystic spearhand is webm related, likely replaces mystic knight
>new enemies
a minotaur (big but smaller than a cyclops)
a bubbling slime puddle
>new mechanics
you can stand on big enemies, which allows you to use your regular skills on top of them
you can ride a griffin cross-country
you can push big enemies (like pushing a cyclops' leg to screw its balance)
a cart that travels on the roads for fast travel
camping and cooking
>others
there're no loading screens, it's all seameless. even entering the rift
pawns are better at guiding you, and can chat amongs themselves
>negatives
seemingly only 4 skill slots instead of 6. there seem to be more context sensitive core skills though
seemingly less clothing options. so far we haven't seen inner layers or gloves
that's all from the top of my head. I'm sure there's more I'm forgetting
im very curious what thief/mage mix will look like given spearhand already looks way more like a dex/int character than a fighter/mage
this is the minotaur I mentioned
Do you have a webm of the slime?
I have a screenshot and the source video
?si=tzVXxOJMYf_HrPht&t=468
7:48
Thanks!
Im sucking up every small piece of new content
Only competent gameplay and it's unlisted. Just watch this.
minor nitpick but the music so far lacks the soul and excitement of the OG DD, hopefully they get a better composer or improve on it before release
"Excitement" didn't ramp up until a few hours in for the original. The demo showcased level 5 Archer at basically the start of the game, and two level 15 classes just outside the main city.
>took hours before he fought cyclopes and hydra in the first act
wtf anon
Reading comprehension much? The demo was set in DD1 terms right outside Cassardis and right outside Gran Soren.
>Reading comprehension much?
you clearly lack it, ESL
hopefully DD2 doesnt have to deal with copyright issues this time
Fights do go by fast if you half know what you're doing huh
vocations
>Strider split into Thief (daggers) and Archer (shortbow)
>Archer basic attacks are arrow shots with free lockon
>Archer can shoot midair, has a slide, can jump off an enemy and shoot
>Fighter gets a dodge roll
>Thief gets a dash dodge
>Mage gets levitate, can fly high, can basic attack (and cast spells?) while levitating
>2x hybrid vocations shown: Spear Twirling Guy (sorry I forget the name) and Magick Archer
>spear twirling guy possible replacement for MK, uses a twinblade + magic attacks, can teleport to strike enemies
>MA looks the same as ever, probably more of a magical support / debuff class with its damage toned down (I'm speculating)
world info
>prequel
>grigori is back
>2 regions confirmed - mountainous green grassy region like gransys + desert region
>green region has big capital city like gran soren
>desert region inhabited mostly by beastmen
most valuable post ITT
>world info
>prequel
Is that really a necessary label? Isn't the entire purpose of this series that there's infinite worlds looping or some shit? They could've easily said it's a parallel universe or some shit and nobody would question it.
>prequel
wrong, it's a wholly new world unrelated to the first game
>grigori is back
there's no indication it's the same dragon. it just has the same voice
I want an advanced summoner class.
Shota mage arisen and amazon warrior pawn.
I just now considered that in DD2, you could make your pawn an oversized Palico. It's be peak soul if you could make their voices cat sounds too.
What about the doomposters who said the old English will be toned down or gone? Are they feeling silly yet?
FIE
>no new enemies
Even in just the demo there were slimes and a bull monster anon
You can let them die and return to the rift and go alone.
>it doesn't need new enemies bro
>new skills? What are you an ADHD ridden zoomer? Capcom needs to make a living too, it doesn't need those
>co-op? What are you some kind of troony? Only trannies don't want to buy DD2
>JUST SHUT UP AND PREORDER ALREADY
You don't HAVE to have pawns with you, right? Never played dd1
you should have at least your main pawn with you. they're useful and you can toggle their talking (at least in DD1)
You do not. Send them away or throw them off a cliff if you wish.
The Assassin even gets stat benefits from going solo.
Correct. iirc there was also a skill to give you a major strength boost if you go out alone.
In DD1 there was a vocation that made you stronger if you didn't have pawns with you, though you had to throw your own pawn in the brine to actually be solo.
So yeah, the game will never actually force you. That said, it's a key part of the experience and the pawns are pretty fun since they say and do just absolutely bizarre stuff.
If you don't have pawns then you didn't beat the game.
you can do solo runs in the first game
>not wanting pack mules to pick shit up and carry it for you
Unless you enjoy autistic hoarding and constantly dumping your inventory like Fallout 4, bring at least one pawn with you.
more like Dragon's Dogma 1.2
>Wolf drags your heroine into a cave
>DD gay is an agp troon
Why are you browsing DDthreads if you're not a DDGAWD? THIS is how you spend your week ends?
Who is this lol?
The average shazamgay.
>there's people itt who think DD2 will blow up like Elden Ring
yeah and Lies of P is JUST like Bloodborne! its doing INSANE numbers on Steam!
normies streamers and the gaming media will get filtered just like the 1st game
>normies streamers and the gaming media will get filtered
Itsuno said the primary inspiration fro this game was GTAV lol, also it's a classic fantasy RPG setting, it's gonna be insanely popular with normalgays
>GTA V
I see no online component cash cow attached that's going to prolong the next release in the franchise by 10+ years
god I hope so, Dragons Dogma threads used to be like Monster Hunter threads pre-World. Comfy, and with only the minimal amount of homosexuals
I fricking hate this mentality where if a game isnt the next tentpole medium defining experience it is a failure.
DD is one of those games that either clicks or it doesnt.
>normies streamers and the gaming media will get filtered just like the 1st game
You're not wrong, but it's kinda weird in the way that I think it will filter them, much like the first game.
Dragon's Dogma is a bit of a paradox, it can absolutely be a hard game, plenty of shit that will one hit you, but you can also cheese the frick out of it and just spam curatives etc
So the difficulty is for the most part self imposed, rather than being *truly* difficult....and that's what I think will filter normies more than anything. Not the difficulty per se, but what happens when they run into those difficulties, most of them have an expectation that the experience will just be handed to them and they don't really have to think about it, and if that's not happening, they check out. Whereas DD kinda just gives you infinite crutches and the better you get, the less you have to use them, but it's very much something the player has to decide for themselves.
you wish
capcom is all about making franchises prime normiebait for big sale
if fricking monster hunter can be made palatable for a wide audience then DD is fricking childs play
>behaves like a troon
>gets called a troon
>makes a 180 and starts behaving macho, attaches an image about trannies in a desperate attempt to prove a point
a story as old as the (s)hills
Post your face when this music starts playing in a fight
Screw that, give me escalating battles from BBI
IT BEARS THE HEAD OF A wiener
"Strength in numbers Arisen."
"Even in numbers, a weakling is a weakling still!"
Both contradictions are correct, just like in the Holy Quran.
"Aught."
>pawns dont ever shut the frick up in the demo and even talk to eachother
Perfect. I hope they elaborated on the personalities customization, that stuff was obtuse in the first game, like you could change how they respond to commands and what they would say in differnet situations but it was limited.
this video escaped my radar, not sure if it was posted here before. you get to hear more of the english dub, the vocation change menu (2:33), a random sidequest, and see some more of the city
also this pawn with the lupine veil and some serious balistics (13:17)
>no jiggle physics
Oh lawd
BOOBA
Why does noone playing the game look through the menus for information. Confirmed the customization has been severely limited to just legs, chest head and cape. Noone has scrolled through to look at weapon skills and the different cosmetics that there actually are. Like they mightve reduced the slots, btu added way more variants so customization is still there.
They were probably asked not to.
Also I noticed that there are actually 2 head slots. One is a helmet and the other is a "mask". So you can have a hat with a face covering bandana or not, or a visor and unvisored version of a helmet.
BEEG mage hat+glasses CONFIRMED
>Just noticed that you have unlimited stamina inside settlements
cool
You did in the original game too iirc
Holy frick the size of that flamethrower.
Yeah I'm thinking magic will be even more kino this time. Im gonna levitate around like an butthole and 360 flamethrower like a helicopter
>Arisen, ser!
>Gaze upon how hard this pawn can fire flame!
>FWOOOOOOOOOOSSSSSH
MOMMY
hag with the funbags
Inclinations are personalities now, and specializations are their preference in combat according to one of the other pawns they interact with. Glad they tidied that shit up, there was only 2 inclinations that were actually worthwhile in DD1, making it their personalities is a good change.
Chirurgeon is just "surgeon" in old timey btw, so its preference is healing, if anyone has the others they should post them. One had "klimban" or something like that, which is just climber, suggesting in combat they would climb shit.
I don't get why capcom chose to show off ugly old pawns, it's not like they couldn't make them more attractive or anything.
>Pawn Quest
>Reward
Wait, can players pimp their pawns out with specific quests and rewards in mind to other players?
that's a good question. sounds interesting
I'm noticing a lot of really bad trailing/ghosting around grass and around some magic effects, is this just RE Engine or do you think they're running this with DLSS+TAA and that's fricking it up?
from my experience, all RE Engine have that ghosting when TAA is on. hopefully it can be turned off
will wolves hunt in packs?
This piece of shit game is a complete and total meme. (the first one, the second one will be exactly the same btw)I fell for the 4chin plebbit psyops. Beyond mediocre. Frick you gay ass homosexuals for lying to to me.
Guess there is no account for bad tastes.
Filtered
I wasnt filtered i played it to the end game
There were fleeting instances in which i sorts had fun. Horrible quest design, horrible world building, horrible graphics, horrible and extremely homosexual pawn system. And, worst off all, extremely repetitive combat. Now that i think about it, every dude who likes this game irl is a complete and total loser and possible legitimate homosexual. I think youre all embarrassing. enjoy the long awaited rehash of your decidedly mediocre game. you can keep enjoying starfield in the meantime. ill be back to gloat once it comes out
Sounds like the definition of filtered. Good, now you can leave us enjoyers do our thing in peace.
filtrado
SPEARBROS WE WON
Aside from the skybox the LODs look great.
Granted its hard to tell for sure with the quality of these youtube videos.
Cute rabbits
the environments still look bland as frick
BG3 lost
is that a permanent boost?
Looks that way - encourages exploration as you get more of these by exploring you can carry more stuff.
Yep. They talked about it in the easy allies vid.
They're supposed to be rare apparently.
>those slots on the armours and weapons
Wonder what thats about.
I think some anon was right in that they represent the upgrade level.
The red being dragon forged.
Why more on some but not others then.
I would speculate its actually a sort of "gem slot" thing, remember in DD1 where armours had resistances to differne statuses? Perhaps you cna top them off by slotting in gems to give them different stats.
I'm about to start new game+/BBI for the first time after not playing for 2 years.
I'm scared, I heard that it's hard, I'm a baby that plays on easy.