full ownership of your own game
braindead easy to use scripting language with the option for integration with C# or C++
not running into the unity problem of 2D games running like absolute dogshit for no reason
for the time being, that's about it, but if adoption explodes due to unity's new moronic monetization scheme...
All i hear is that godot is excaptional at shitting the bed, i still dont buy the fact that cruelty squad was made intentionally to look like a screensaver that had several viruses coded into it. That shit's graphichs must have fricked out and the dev said "frick it, shipping this shit as it is" after tweaking the assets that didnt end up as VGA barf.
>That shit's graphichs must have fricked out and the dev said "frick it, shipping this shit as it is" after tweaking the assets that didnt end up as VGA barf
actually, if you check the dude's older work as a painter, he always made shit like that
it's actually impressive to see how consistent he's kept his sewer aesthetic
If you want to learn to code, go to Ganker. They have tutorials and other methods. Once you have learned the basics, find a programming language that's popular. You're ensured a $60,000k job. Using someone else's engine to make bad video games doesn't work out 99% of the time unless you can appeal to furries or coomers.
unity does what godont
like charging for reinstalls
I can compile Godot from source for free right now with no limitations.
https://github.com/godotengine/godot
do it then, IDIOT
What does Godot offer compare to Unity or Unreal?
FOSS MIT
full ownership of your own game
braindead easy to use scripting language with the option for integration with C# or C++
not running into the unity problem of 2D games running like absolute dogshit for no reason
for the time being, that's about it, but if adoption explodes due to unity's new moronic monetization scheme...
You don't have to pay Godot royalties for all eternity.
Better licensing
from what i understand, godot doesn't rob you of your earnings if your game gets popular to the degree unity/unreal do
Full Pronoun support
Post GODot kino
so based that the godot people refuse to acknowledge it despite being the most succesful game made with their engine
https://madodev.itch.io/ero-witches
>agdgslop
Go back
>>>/vg/
so hmmm... godot is were the real fricked games are?
Godot, being MIT, doesn't restrict production of fricked up content the way israelitenity or Unreal do.
project nortubel
All i hear is that godot is excaptional at shitting the bed, i still dont buy the fact that cruelty squad was made intentionally to look like a screensaver that had several viruses coded into it. That shit's graphichs must have fricked out and the dev said "frick it, shipping this shit as it is" after tweaking the assets that didnt end up as VGA barf.
>That shit's graphichs must have fricked out and the dev said "frick it, shipping this shit as it is" after tweaking the assets that didnt end up as VGA barf
actually, if you check the dude's older work as a painter, he always made shit like that
it's actually impressive to see how consistent he's kept his sewer aesthetic
Any of you gays know good tutorial for Godot, all I'm doing is browsing this shit website so I might as well learn something new.
Youtube search algorithm sucks.
https://www.youtube.com/playlist?list=PL9FzW-m48fn2SlrW0KoLT4n5egNdX-W9a
>pronounces it go-dot not go-dough like the book
Well, you can't win 'em all
gdquest.com
I got my hand on a few GDQuest payed courses, and its amateurish.
If you want to learn to code, go to Ganker. They have tutorials and other methods. Once you have learned the basics, find a programming language that's popular. You're ensured a $60,000k job. Using someone else's engine to make bad video games doesn't work out 99% of the time unless you can appeal to furries or coomers.
and even more of a b***h to use than unity
How so? Care to share?
I'm a unity dev and this doesn't affect me because I only plan to sell about 20 copies.
less than 1% games will have to pay that royalty, everyone is freaking out about a non issue
if its a non issue why cant it be based on how much is sold instead of how much it's installed?
>saves indiesl-
It's pretty cool!
>open source slop made by pajeets that never took the acton pill
lol nah
http://ughiguessiwanttomovefromunitytounreal.com/
ohnonono
The money was raised for W4 Games and couldn't be used for Godot funding. Don't read too deeply into this.