EVERY FRICKING TIME some moron says "MUH WORLD SIZE", you get the Assassin's Creed Odyssey experience where 10 % of the game look perfect and insanely good, but after seeing those 10 % filling out the other 90 % over and over and over, you simply stop giving a frick after some time.
I remember when I didn't even bother in AC:Odyssey to kill or conquer anything, because I already conquered the same shit dozens of times beforehand.
>skyrim >barren
what do you want? a city block with gameplay every two steps? you already have fast travel for adhd homosexuals that can't stand two minutes of travel without falling into a depressive internal crisis.
when, while playing the game, would you ever see it from that angle? The game is great at making it feel grand. Not the game's fault autists like you have to mentally fact check video game cities instead of enjoying them like normal people.
>The game is great at making it feel grand.
Ehh... it's serviceable, but it's very telling that the most basic "must-have" mods people get are the city overhauls.
NO ITS TOO BIG BECAUSE YOU homosexualS CAN'T PACE OR SCALE FOR SHIT.
it's also quantity over quality. What the frick kind of game are you selling where you advertise 50x more walking than Skyrim. Who gives a shit.
I'd prefer a smaller world that's more focused and condensed with well designed ideas rather than your copy pasted box that only sounds impressive on paper.
>gameplay every two steps?
Unironically yes.
Picrel has potential content on every cubic meter.
Theme park mmos will never be able to compete with sandboxes in terms of content.
Any studio who can make modern Runescape or newbie friendly EVE is going to make bank.
already feels barren
Of all the criticisms of Skyrim I see the exact opposite of this one constantly. You can't walk 100 feet in Skyrim without running into a cave or bandit camp. This isn't a difference of opinion, you're simply wrong.
Why so many MMOs? I just put 600 hours in New World in just the last 2 months. They have a new expedition, a new weapon skill tree (greatswords), and an entirely new area to explore, quest, and farm materials with all unique enemies. I don't want to miss ashes launch either. I just am running out of time here. I hope ashes is shit so I don't destroy my life anymore than I already have. I played WoW from 06 to 14, a complete shut-in addict. I don't think I can handle two good MMOs at once.
>Why so many MMOs?
MMOs is a dying industry and everyone is waiting for the one ‘revolutionary’ MMO to bring back the mainstream hype.
Any devs who achieve this will be making a shitload of money so there’s a race to find out who will make it.
>is a dying industry
It has arguably dead since WoW set the 'gold standard' of what numbers publishers are looking for MMO's. Before WoW blew up, your average MMO would hit around 500k Subscribers at most (see: Everquest) but now people expect you either make a million subscribers or your game is dead. It's a terrible outlook, but that unfortunately publishers don't care, it's either they make all the money or don't even bother.
>privately funded
I mean, that's not saying too much. It either takes forever to get out of the door or you get something like Curt Schilling's fiasco with his studio back in the late 2000s. He dumped millions of his personal money into his MMO project.
I don't think there will ever be a "revolutionary" MMO like WoW.
The only thing MMOs offered was a persistent world/service and social interaction. The thing is you can get this from most multiplayer games these days. Most MP games these days have adopted a service based game structure and when you add Discord or whatever to the mix, you have everything an MMO ever offered.
I think they have a good chance of making something decent considering the devs have no deadline and infnite money compared to any other MMO dev team ever.
Riot does not make original games. Their MMO will be a copy of WoW or Lost Ark. They're not known for innovation.
2 years ago
Anonymous
>Their MMO will be a copy of the biggest MMO in the 2000s and one of the biggest MMOs of the 2020s so far
You're not making the argument you think you're making
2 years ago
Anonymous
LoR is pretty unique but that gameplay is very hit or miss. I don't think they will copy gameplay 100%. Honestly most people just want Riot's MMO not expecting good gameplay but expecting first of all a game that is guaranteed to get support for years to come, have good netcode and technical infrastructure, be smooth and will run on any machine, non-P2W and F2P and so on. No one cares about the gameplay or even thinks about it, which is hilarious to me but it's kinda the point we are at now when it comes to the MMO drought.
An online game where players learn and work together to tackle difficult tasks that they can't do by themselves. Nobody is the chosen one, but everyone can be a hero.
Project Gorgon seems pretty close. Just adventuring and finding stuff together. No class autism, build autism, raid autism. Just get rid of that. Make an adventure game where you can find new stuff and make it with a bajillion players.
shame the devs hired powertripping mods to police the game. I respect the devteam but the boomers didnt realise what a frickshow they created in their community
Yeah its unfortunate that the kind of devs visionary enough to make a good game are too busy making the game that they end up with a power vacuum which kills their game.
Obviously a game you can live in pretty much. Archeage came close for me when I played Unchained for that year I was unemployed. Game would be perfect if not for shitty multi accounting playerbase and asiatic pay2win.
Basically, the conclusion I came to is that a real MMO needs in world player housing and actual reasons to go to and be at your house. Loved chatting with my neighbors while replanting crops or crafting. No other MMO has ever come close to the sense of community and faction bond for me. Too bad no one will deliver this. At most you get shitty instenced housing that neither you nor anyone else will visit or use like New World.
This and there needs to be a heavy focus on zero competition to make all minmax gays avoid the game so the real chads can adventure in a comfy world, no leaderboard garbage, no top pvp ranks, no world 1st racing bullshit, just fill your game with content and let people enjoy it at their own pace.
Early everquest plays like this and it's why my autism makes me do the 1-30 journey in that game on P99 like 2 times a year for the last decade.
It was a product of its time. Large groups of people interacting with each other in a living world when the internet was still novel, but now people just play other games with their friends. Everyone says ashes this, riot mmo that, but the only thing that will really recapture the old MMO feel will be in a full-body VR MMO.
First off, the genre needs to stop being called an MMO. "Massive multiplayer online" wasn't even an accurate name for the genre back in the day.
Because having lots of players isn't a genre, especially now when a fortnite match has more players than an entire wow raid. The name doesn't even imply cooperation or interaction.
These anons are right
Project Gorgon seems pretty close. Just adventuring and finding stuff together. No class autism, build autism, raid autism. Just get rid of that. Make an adventure game where you can find new stuff and make it with a bajillion players.
Obviously a game you can live in pretty much. Archeage came close for me when I played Unchained for that year I was unemployed. Game would be perfect if not for shitty multi accounting playerbase and asiatic pay2win.
Basically, the conclusion I came to is that a real MMO needs in world player housing and actual reasons to go to and be at your house. Loved chatting with my neighbors while replanting crops or crafting. No other MMO has ever come close to the sense of community and faction bond for me. Too bad no one will deliver this. At most you get shitty instenced housing that neither you nor anyone else will visit or use like New World.
It was a product of its time. Large groups of people interacting with each other in a living world when the internet was still novel, but now people just play other games with their friends. Everyone says ashes this, riot mmo that, but the only thing that will really recapture the old MMO feel will be in a full-body VR MMO.
Unironically just go lobby base. Guild Wars 1, MH, PSO1/2 (before NGS) did just fine with this system. Making it a giant world but everyone just afk in the same city is a waste.
Every 3 months a new "biggest MMO ever" shows up and after like 6 weeks the game becomes a ghost town.
I almost feel bad for the developers of these games.
Why? It seems like a pretty good deal to me. Pay streamers to hype up your mediocre MMO. Make millions on launch day and then take the money on launch day
Way easier than maintaining a game
All the gameplay I've seen of this looks just as mindless and repetitive as every other MMO currently out there. If you want to save the genre, create a world that demands you engage with it. One of the easiest ways to do that is to create a challenging leveling system and interesting lore/stories.
All the MMOs on the market right now are basically baby games until endgame at which point they finally introduce challenge after you tabbed through all of the world building leveling up so you no longer give a shit. They only introduce difficulty at endgame to extend the loot treadmill and suck more money out of you.
Honestly a completely shit genre in its current state. If you claim to enjoy MMOs in 2022, I honestly believe you're missing a few chromosomes.
art style
Frick this. Every mmo these days either does this or is just a asiatic waifu simulator.
WoW had a soulful world and artstyle. I just want a non pozzed company to make WoW 2.
The irony here is that in the late 2000's people hated how everyone was trying to emulate WoW's artstyle. Back then, you had people who thought Asherons Call, DAoC, Ultima Online, Everquest were all soulful and that WoW was made for little kiddies in mind.
skyrim is big to space out the content which makes it a walking simulator half the time
this will just be a suicide simulator
The vastness of skyrim is pretty much meant to troll the player often with literal trolls, or bears, wolves, and saber cats.
That whole "troll the player" on the way to find some undiscovered wiener town makes an aesthetic, one that is even further built in modded with more encounters.
It also allows for you to find areas along your way that you could go into if you wanted to but sometimes it's attached to a quest and cucks you from the whole quest.
This is elden shit syndrome: make a bigger map than skyrim but have it be fricking empty and boring.
This game has been in "development" for at least 7 years (when I first heard of it), these frickers better have something more than map size to brag about
this, just try telling someone that 5'6" is a perfectly normal height and there's no need to stigmatize it or claim that being 6' is "better"
Like better how? Better at dying early, being a bigger target, eating more?
Anyone who isn't big knows that being big isn't all its cracked up to be.
>Manlet gets on his tiptoes to desperately try and show regular human beings "statistics" he found on the internet that "prove" how bejing shorter is better
Delicious cope, midget-kun.
I actually saw some pushback on Starfield when they started talking about how many planets there would be to "explore". At least for space games, NMS burned people pretty hard. I imagine a lot of people manage the mental capacity to extend it to other genres.
Ah yes I do love giant walking simulators with barren wastelands of nothingness,MMO are dead and buried, you will never have that time of going into an MMO for the first time ever again, because the game wasn't anything special, but your nostalgia made it look like it, and if you're waiting for this to "save" the genre you suffer a severe case of sunk cost even worse than gachaBlack folk
bro I love large, empty wastelands of copy pasted, randomly generated/stock assets, and enforced western sensibilities such as no beauty in anything, and mandatory marvel quip in every single line of dialogue.
Daggerfall would have been absolute top tier if they had the Arena wilderness attach to the game. Walking in the wilderness and coming across a random inn, harlot, and a cave would have made it one of the best.
Here's the problem with MMO's.
They are so fricking big that you will never see anybody else.
It's also flat, no content and copy / pasted.
I haven't played MMO's since fricking RuneScape in 2007 and even I know this..
No wonder the MMO genre died out.
Imagine being such a fricking moron that your go-to for "big maps" is fricking Skyrim of all games.
Gas gaming "journalists" >Just Cause 2's big ass map? Nah I just wanna mention Skyrim cause I'm a real gamer!!
If it turns out to be great, then great. I backed Ashes during crowdfunding on a tier that has a lifetime sub and a bunch of other shit. I did this for a bunch of MMOs just in the hopes of seeing good stuff come out of it. Some really succeeded a few failed or fumbled, and some are midding plodding along in development.
However, I was very disappointed that even after initial crowdfunding they started having cosmetic item sale exclusives - things that cost hundreds or more and as far as I know, won't otherwise be unlockable in game. If that's still the case, that's shitty no matter how well the game may be designed otherwise.
We don't need more fricking exclusive cosmetic FOMO shit. You can go F2P/B2P for a "permanent trial" and a la carte purchases and/or a subscription that unlocks EVERYTHING to be earned in game so long as you keep subscribing. Thats how it should be. Hell you can have NON exclusive shit like account services or whatever or even cosmetics that are also earnable in game (provided you don't make them grindy to encourage people to pay etc ), but I'm so fricking tired of this "pay a frickload for exclusive cosmetics" shit; even worse if its FOMO time limited or whatever the frick.
thats the red flag btw you idiot.
chronicles of elyria did the same shit if they go all out on a shop before theres even somewhat of a playable game theyre cashing out hard for the future even more so if the cash shop panders. elyria shilled lands so whales could be "kings and queen" and chainmail bikinis.
There's a difference between doing it during crowdfunding and/or it not being exclusive, and what Ashes did. Elyria looked quite ambitious, but as I recall their crowdfunding shit was not exclusive - the entire game was basically a medieval Game of Thrones type world with a frickload of cultures and more. The kingdoms and nobles were basically setting up the map - they weren't unique, it was literally giving the hardcores the chance to shape the game world but the knowledge that someone may just try to overthrow their line if they weren't cool to their vassals or whatever. So you could start off as just some basic farmer, miner, hunter, or join the city watch etc.. help to build a town or holdfast and depending on the law of the land be elected or appointed as the mayor, swear fealty and become and aristocrat, who in turn swore fealty to a noble etc. Or you could just be a dye merchant, sellsword, town/city guard, or work a variety of other crafting/building, gathering, or martial professions totally outside political stuff which of course had benefits but also responsibilities.
The major problem (aside from Covid19 being the final push as I recall) is that their depth level, features required Star Citizen level funding, technology to be developed, and a scope that had never been done before - all with 1/100th of the funding, talent, or overall interest. They could have taken it slow and gotten a lot of it done with their original plan, but trying to push fast was a big fricking mistake. I think a part of this was listening too much to the biggest nobles who wanted them to build out the entire kingdom management sim before they even had a basic gameloop that 99% of the players would be using. I haven't checked on Elyria for a long time, but I spoke out against this bullshit back then. One thing Star Citizen did right was not let whales dictate exclusive bullshit to detriment of everyone else; Elyria forgot this it seemed
i fricking love copypasted assets
NOOOOOOOOOOOOOOOO you cant say that i paid 500 dollars for horse schlong armor to Steven Sheriff!
this
EVERY FRICKING TIME some moron says "MUH WORLD SIZE", you get the Assassin's Creed Odyssey experience where 10 % of the game look perfect and insanely good, but after seeing those 10 % filling out the other 90 % over and over and over, you simply stop giving a frick after some time.
I remember when I didn't even bother in AC:Odyssey to kill or conquer anything, because I already conquered the same shit dozens of times beforehand.
and skyrim is still 32 times better
I don't think it's possible for skyrim to be 32 times better than anything, including having your dick ripped off.
Size doesn't matter if it's empty and shit.
32 times the size of skyrim with the same amount of actual content
No way it's the same. Probably a fifth of the content
It will be full of players interacting with each other like Eve
Players are not content. This is the laziest excuse.
>It will be full of players
lmao, not after 3 months it won't
It will be flavor of the month and everyone will go back to Albion Online
>huge map
>80% of it is irrelevant or empty
many such cases
why the frick would you want a gigantic MMO map, that just spreads everyone thin
>skyrim already feels barren
>i know let's make it larger with less content
i fricking hate this
>skyrim
>barren
what do you want? a city block with gameplay every two steps? you already have fast travel for adhd homosexuals that can't stand two minutes of travel without falling into a depressive internal crisis.
touched a nerve i see begone fool
Sup Todd.
>what do you want?
How about a city feeling like a city and not just 12 people roaming around.
quality>quantity
you're not seriously suggesting Skyrim takes the quality>quantity approach
when, while playing the game, would you ever see it from that angle? The game is great at making it feel grand. Not the game's fault autists like you have to mentally fact check video game cities instead of enjoying them like normal people.
>The game is great at making it feel grand.
Ehh... it's serviceable, but it's very telling that the most basic "must-have" mods people get are the city overhauls.
>adhd homosexuals that can't stand two minutes of travel without falling into a depressive internal crisis.
wtf how do you know who I am?
>IS IT TOO BIG BECAUSE YOU'RE ADHD??
NO ITS TOO BIG BECAUSE YOU homosexualS CAN'T PACE OR SCALE FOR SHIT.
it's also quantity over quality. What the frick kind of game are you selling where you advertise 50x more walking than Skyrim. Who gives a shit.
I'd prefer a smaller world that's more focused and condensed with well designed ideas rather than your copy pasted box that only sounds impressive on paper.
A city block would be nice, actually, yeah. You know, instead of 30 buildings being a 'city'.
>gameplay every two steps?
Unironically yes.
Picrel has potential content on every cubic meter.
Theme park mmos will never be able to compete with sandboxes in terms of content.
Any studio who can make modern Runescape or newbie friendly EVE is going to make bank.
wynncraft exist
already feels barren
Of all the criticisms of Skyrim I see the exact opposite of this one constantly. You can't walk 100 feet in Skyrim without running into a cave or bandit camp. This isn't a difference of opinion, you're simply wrong.
>shitty combat
>promising a bunch of shit they can't deliver
>no release timeline
sorry if you gave them 500 bucks to play their unreal engine assets demo
No one gave them money.
damn has anyone told them how big minecraft is? or elite dangerous?
Why so many MMOs? I just put 600 hours in New World in just the last 2 months. They have a new expedition, a new weapon skill tree (greatswords), and an entirely new area to explore, quest, and farm materials with all unique enemies. I don't want to miss ashes launch either. I just am running out of time here. I hope ashes is shit so I don't destroy my life anymore than I already have. I played WoW from 06 to 14, a complete shut-in addict. I don't think I can handle two good MMOs at once.
>Why so many MMOs?
MMOs is a dying industry and everyone is waiting for the one ‘revolutionary’ MMO to bring back the mainstream hype.
Any devs who achieve this will be making a shitload of money so there’s a race to find out who will make it.
>is a dying industry
It has arguably dead since WoW set the 'gold standard' of what numbers publishers are looking for MMO's. Before WoW blew up, your average MMO would hit around 500k Subscribers at most (see: Everquest) but now people expect you either make a million subscribers or your game is dead. It's a terrible outlook, but that unfortunately publishers don't care, it's either they make all the money or don't even bother.
fortunately the big ones on the horizon are privately funded
still not expecting anything
>privately funded
I mean, that's not saying too much. It either takes forever to get out of the door or you get something like Curt Schilling's fiasco with his studio back in the late 2000s. He dumped millions of his personal money into his MMO project.
I don't think there will ever be a "revolutionary" MMO like WoW.
The only thing MMOs offered was a persistent world/service and social interaction. The thing is you can get this from most multiplayer games these days. Most MP games these days have adopted a service based game structure and when you add Discord or whatever to the mix, you have everything an MMO ever offered.
The genre is like a neanderthal at this point.
Riot games if they don't frick it up
Listen I think the setting has great potential but there is literally no chance riot doesn't frick it up
yeah i know
I think they have a good chance of making something decent considering the devs have no deadline and infnite money compared to any other MMO dev team ever.
No deadline and infinite money is unironically a bad thing. It never works out as well as a disciplined and cogent effort with a solid plan behind it.
What makes you think they dont have a solid plan? At least it doesnt sell founder packs i hope
Riot does not make original games. Their MMO will be a copy of WoW or Lost Ark. They're not known for innovation.
>Their MMO will be a copy of the biggest MMO in the 2000s and one of the biggest MMOs of the 2020s so far
You're not making the argument you think you're making
LoR is pretty unique but that gameplay is very hit or miss. I don't think they will copy gameplay 100%. Honestly most people just want Riot's MMO not expecting good gameplay but expecting first of all a game that is guaranteed to get support for years to come, have good netcode and technical infrastructure, be smooth and will run on any machine, non-P2W and F2P and so on. No one cares about the gameplay or even thinks about it, which is hilarious to me but it's kinda the point we are at now when it comes to the MMO drought.
mmos are shit
>600 hours in New World in just the last 2 months
lmfao your life is already destroyed if you're mazing in fricking new world of all games
>mmos are shit
this. mmos are literally scumbags trying to farm your dumb ass
What exactly SHOULD an MMO be?
An online game where players learn and work together to tackle difficult tasks that they can't do by themselves. Nobody is the chosen one, but everyone can be a hero.
Sounds like /misc/.
Project Gorgon seems pretty close. Just adventuring and finding stuff together. No class autism, build autism, raid autism. Just get rid of that. Make an adventure game where you can find new stuff and make it with a bajillion players.
shame the devs hired powertripping mods to police the game. I respect the devteam but the boomers didnt realise what a frickshow they created in their community
Yeah its unfortunate that the kind of devs visionary enough to make a good game are too busy making the game that they end up with a power vacuum which kills their game.
Obviously a game you can live in pretty much. Archeage came close for me when I played Unchained for that year I was unemployed. Game would be perfect if not for shitty multi accounting playerbase and asiatic pay2win.
Basically, the conclusion I came to is that a real MMO needs in world player housing and actual reasons to go to and be at your house. Loved chatting with my neighbors while replanting crops or crafting. No other MMO has ever come close to the sense of community and faction bond for me. Too bad no one will deliver this. At most you get shitty instenced housing that neither you nor anyone else will visit or use like New World.
This and there needs to be a heavy focus on zero competition to make all minmax gays avoid the game so the real chads can adventure in a comfy world, no leaderboard garbage, no top pvp ranks, no world 1st racing bullshit, just fill your game with content and let people enjoy it at their own pace.
Early everquest plays like this and it's why my autism makes me do the 1-30 journey in that game on P99 like 2 times a year for the last decade.
It was a product of its time. Large groups of people interacting with each other in a living world when the internet was still novel, but now people just play other games with their friends. Everyone says ashes this, riot mmo that, but the only thing that will really recapture the old MMO feel will be in a full-body VR MMO.
First off, the genre needs to stop being called an MMO. "Massive multiplayer online" wasn't even an accurate name for the genre back in the day.
Because having lots of players isn't a genre, especially now when a fortnite match has more players than an entire wow raid. The name doesn't even imply cooperation or interaction.
These anons are right
PSO2 unironically
If only NGS wasn't trash
1997-1998 ultima online. no other answer.
Something like Monster Hunter
Unironically just go lobby base. Guild Wars 1, MH, PSO1/2 (before NGS) did just fine with this system. Making it a giant world but everyone just afk in the same city is a waste.
How huge a map is doesn't matter if its empty
Every 3 months a new "biggest MMO ever" shows up and after like 6 weeks the game becomes a ghost town.
I almost feel bad for the developers of these games.
Why? It seems like a pretty good deal to me. Pay streamers to hype up your mediocre MMO. Make millions on launch day and then take the money on launch day
Way easier than maintaining a game
>MMO
Already lost
>an MMO is 32 times bigger than Skyrim
That's not saying much. Skyrim was small because it had to conform to aging Gen 7 hardware.
Why make maps so big anyway? Wikis make any big map irrelevant.
Wasn't it already outed as a PW2 cash shopfest?
>pay win to
No.
It has a cosmetic shop, which sucks, because it’s a subscription based game
>already selling cosmetics when the game is five years from release
Yeah, it's a scam.
All the gameplay I've seen of this looks just as mindless and repetitive as every other MMO currently out there. If you want to save the genre, create a world that demands you engage with it. One of the easiest ways to do that is to create a challenging leveling system and interesting lore/stories.
All the MMOs on the market right now are basically baby games until endgame at which point they finally introduce challenge after you tabbed through all of the world building leveling up so you no longer give a shit. They only introduce difficulty at endgame to extend the loot treadmill and suck more money out of you.
Honestly a completely shit genre in its current state. If you claim to enjoy MMOs in 2022, I honestly believe you're missing a few chromosomes.
>>>>>>>>>>>>>>>>
art style
Frick this. Every mmo these days either does this or is just a asiatic waifu simulator.
WoW had a soulful world and artstyle. I just want a non pozzed company to make WoW 2.
The irony here is that in the late 2000's people hated how everyone was trying to emulate WoW's artstyle. Back then, you had people who thought Asherons Call, DAoC, Ultima Online, Everquest were all soulful and that WoW was made for little kiddies in mind.
Alright but is this huge world actually filled with stuff to do or is it just large pretty and empty land that you waste time walking around in?
There should be a worldwide GTA that uses OpenStreetMap data. Imagine picking up hookers in your own street.
>Bigger world = better
>LE BIG EMPTY MAP LE SKYRIM
do gamers really
Sandbox MMOs will never be good.
skyrim is big to space out the content which makes it a walking simulator half the time
this will just be a suicide simulator
The vastness of skyrim is pretty much meant to troll the player often with literal trolls, or bears, wolves, and saber cats.
That whole "troll the player" on the way to find some undiscovered wiener town makes an aesthetic, one that is even further built in modded with more encounters.
It also allows for you to find areas along your way that you could go into if you wanted to but sometimes it's attached to a quest and cucks you from the whole quest.
This is elden shit syndrome: make a bigger map than skyrim but have it be fricking empty and boring.
Skyrim was fricking small even back then, what are you talking about.
>Skyrim was fricking small
meds now
It was. Bethesda has never done "scale" well.
Yes zoomey, it was.
This game has been in "development" for at least 7 years (when I first heard of it), these frickers better have something more than map size to brag about
>MAP BIGGER = GAME BETTER
I thought we were passed this.
its easy to market to morons
bigger thing = better thing
moron logic, always worked, never failed
this, just try telling someone that 5'6" is a perfectly normal height and there's no need to stigmatize it or claim that being 6' is "better"
Like better how? Better at dying early, being a bigger target, eating more?
Anyone who isn't big knows that being big isn't all its cracked up to be.
>Manlet gets on his tiptoes to desperately try and show regular human beings "statistics" he found on the internet that "prove" how bejing shorter is better
Delicious cope, midget-kun.
I actually saw some pushback on Starfield when they started talking about how many planets there would be to "explore". At least for space games, NMS burned people pretty hard. I imagine a lot of people manage the mental capacity to extend it to other genres.
>implying it isn't fake outrage to justify being lazy
>look! we listened to you! We made less planets!
>not that quality changed *wink*
>shiner graphics = better game
we're still deeply inside the moronic normie phase of gaming
>we're still deeply inside the moronic normie phase of gaming
When will it end?
probably never because moronic normies even infect the game companies themselves
isn't this shit being fronted by some scam artist?
I love how they keep using bethesda related things are measurements.
So, any updates? Is there going to be another paid alpha or they are finally allowing people to play their "game"?
Ah yes I do love giant walking simulators with barren wastelands of nothingness,MMO are dead and buried, you will never have that time of going into an MMO for the first time ever again, because the game wasn't anything special, but your nostalgia made it look like it, and if you're waiting for this to "save" the genre you suffer a severe case of sunk cost even worse than gachaBlack folk
Is this the next savior of mmo after Bless Online?
bro I love large, empty wastelands of copy pasted, randomly generated/stock assets, and enforced western sensibilities such as no beauty in anything, and mandatory marvel quip in every single line of dialogue.
This shit is just fantasy mmo star citizen it's cult Is just less autistic
It'll be the same as Rage 2: full of nothing and wasted potential
>$500 preorder tier to play the "alpha"
>get real money for shilling the game to "friends"
This is such an obvious money scheme holy shit
The combat of this game needs everyone to be on ridiculously low ping. It's just not fit for an MMORPG.
Do you really want to play this "who got the bigger map" game with TES?
Daggerfall would have been absolute top tier if they had the Arena wilderness attach to the game. Walking in the wilderness and coming across a random inn, harlot, and a cave would have made it one of the best.
>mmo
>it's shit but it's a BIG shit
gameplay looks like wow, no thanks
>BDO behind a paywall
I still have no idea why people are hyping this shit up
>3 mins
Hi, Mark.
i won't be happy until games are earth-sized, with real animal and people population densities, with total realistic scale.
Vapourware
Here's the problem with MMO's.
They are so fricking big that you will never see anybody else.
It's also flat, no content and copy / pasted.
I haven't played MMO's since fricking RuneScape in 2007 and even I know this..
No wonder the MMO genre died out.
MMOs need gameplay that is focused on creating, not destroying
there should literally be an mmo where you try to create a functioning society from scratch shit like that
but is it as big as elden ring?
>32 times bigger then skyrim
How is that a good thing thats like the worst thing you can say
32nd times the charm for the WoW killer!
Great, will it ever release?
32 skyrims fit in vertically or horizontally?
because horizontal is trash
vertical open worlds are where it's at.
big map means lack of content, DOA
Imagine being such a fricking moron that your go-to for "big maps" is fricking Skyrim of all games.
Gas gaming "journalists"
>Just Cause 2's big ass map? Nah I just wanna mention Skyrim cause I'm a real gamer!!
If it turns out to be great, then great. I backed Ashes during crowdfunding on a tier that has a lifetime sub and a bunch of other shit. I did this for a bunch of MMOs just in the hopes of seeing good stuff come out of it. Some really succeeded a few failed or fumbled, and some are midding plodding along in development.
However, I was very disappointed that even after initial crowdfunding they started having cosmetic item sale exclusives - things that cost hundreds or more and as far as I know, won't otherwise be unlockable in game. If that's still the case, that's shitty no matter how well the game may be designed otherwise.
We don't need more fricking exclusive cosmetic FOMO shit. You can go F2P/B2P for a "permanent trial" and a la carte purchases and/or a subscription that unlocks EVERYTHING to be earned in game so long as you keep subscribing. Thats how it should be. Hell you can have NON exclusive shit like account services or whatever or even cosmetics that are also earnable in game (provided you don't make them grindy to encourage people to pay etc ), but I'm so fricking tired of this "pay a frickload for exclusive cosmetics" shit; even worse if its FOMO time limited or whatever the frick.
thats the red flag btw you idiot.
chronicles of elyria did the same shit if they go all out on a shop before theres even somewhat of a playable game theyre cashing out hard for the future even more so if the cash shop panders. elyria shilled lands so whales could be "kings and queen" and chainmail bikinis.
There's a difference between doing it during crowdfunding and/or it not being exclusive, and what Ashes did. Elyria looked quite ambitious, but as I recall their crowdfunding shit was not exclusive - the entire game was basically a medieval Game of Thrones type world with a frickload of cultures and more. The kingdoms and nobles were basically setting up the map - they weren't unique, it was literally giving the hardcores the chance to shape the game world but the knowledge that someone may just try to overthrow their line if they weren't cool to their vassals or whatever. So you could start off as just some basic farmer, miner, hunter, or join the city watch etc.. help to build a town or holdfast and depending on the law of the land be elected or appointed as the mayor, swear fealty and become and aristocrat, who in turn swore fealty to a noble etc. Or you could just be a dye merchant, sellsword, town/city guard, or work a variety of other crafting/building, gathering, or martial professions totally outside political stuff which of course had benefits but also responsibilities.
The major problem (aside from Covid19 being the final push as I recall) is that their depth level, features required Star Citizen level funding, technology to be developed, and a scope that had never been done before - all with 1/100th of the funding, talent, or overall interest. They could have taken it slow and gotten a lot of it done with their original plan, but trying to push fast was a big fricking mistake. I think a part of this was listening too much to the biggest nobles who wanted them to build out the entire kingdom management sim before they even had a basic gameloop that 99% of the players would be using. I haven't checked on Elyria for a long time, but I spoke out against this bullshit back then. One thing Star Citizen did right was not let whales dictate exclusive bullshit to detriment of everyone else; Elyria forgot this it seemed
Is this game even close to being fricking done?
I'm so glad that Daggerfall exists so people can't pull meaningless shit like the article in the op without people going "so what"
but we all know that quality > quantity
all i see if lots of emptyness