>Score gone and replaced with adjectives. >Timer gone

>Score gone and replaced with adjectives
>Timer gone
>Coins and lives still around despite serving no purpose anymore

So close to being rid of all these vestigial remnants of the arcade era that serve no purpose in console games.

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  1. 11 months ago
    Anonymous

    me on the left

  2. 11 months ago
    Anonymous

    >lives
    They're called guys, zoom zoom.

    • 11 months ago
      Anonymous

      it's extra marios in mario games

      • 11 months ago
        Anonymous

        i always call them extra gos

    • 11 months ago
      Anonymous

      Score has never mattered in a Mario game

      it's extra marios in mario games

      i always call them extra gos

      They're extra men

      • 11 months ago
        Anonymous

        Score got you lives if you got it in quick succession. It also was a competitive metric in 3D World.

        • 11 months ago
          Anonymous

          >Score got you lives if you got it in quick succession
          You could apply the same thing without a score, only the lives matter because of the time frame
          >competitive metric
          So was out running the camera to frick your friends up or holding towards the ledge on Nessie

          • 11 months ago
            Anonymous

            Score was used as an actual relative metric in 3D World. You get a crown for it.
            >You could apply the same thing without a score
            As far as we see, they haven't chosen to do that, so the hypothetical doesn't apply here.

            • 11 months ago
              Anonymous

              The crown was still there in the trailer though
              >As far as we see, they haven't chosen to do that, so the hypothetical doesn't apply here.
              They clearly have go watch the trailer, the mechanic is still there just without the pointless score

              • 11 months ago
                Anonymous

                There's no point in the trailer where getting the max accolade (Wonderful) nets you an extra life. Additionally, the crown in the trailer is a Hud element that never shifts from one player to another. It might just signify P1/who the camera follows. It MIGHT be a score indicator, in which case the accolades and other elements of engagement DO contribute to some kind of score qualifier. It's just that we don't see the number as we play.

              • 11 months ago
                Anonymous

                I think the crown is to represent who the camera is currently following like in NSMB2’s coop

      • 11 months ago
        Anonymous

        they are called try agains

    • 11 months ago
      Anonymous

      it's extra marios in mario games

      they're called extra tries/+1 attempts

      They're 1mans you morons

    • 11 months ago
      Anonymous

      They're called ups.

  3. 11 months ago
    Anonaymouse

    It's so you can't beat the ultra hard final level in one night

  4. 11 months ago
    Anonymous

    Seriously though, what was the point of score in Mario games? No one actually grinds out score in any Mario game. The timer was superficial outside of specific Mario Maker levels.

    • 11 months ago
      Anonymous

      Didn't scores nqck then also contribute to getting extra lives on top of 1 ups and getting enough bounces on enemies as well in the first mario?
      I know that in SMB3 the score was used to trigger the treasure money ship but after that it wasn't used for anything I can think of except for 3D world when playing with friends.

      • 11 months ago
        Anonymous

        Comboing gives you score in increasing increments and then eventually lives. Maybe not the case anymore here, which adds some challenge. Score was great in 3D World for a competitive slant.

    • 11 months ago
      Anonymous

      Remnant of the arcade era. Back then, getting the highest scores meant that you could write your name digitally in the arcade machine, so people would come play it and know that some guy named Mac is really good at the game

    • 11 months ago
      Anonymous

      points are pointless when you can replay levels. but if score were per level it would make a lot more sense.

  5. 11 months ago
    Anonymous

    Lives are shared and they might make it so that you get put back to the last castle if you lose all of the lives. The timer is still there, but it's used for specific levels/situations now. I'm not sure if the score is really gone.

  6. 11 months ago
    Anonymous

    they're called extra tries/+1 attempts

  7. 11 months ago
    Anonymous

    Coins give you an 1 up

    • 11 months ago
      Anonymous

      Yeah but there's no penalty for running out of lives, so they're entirely pointless. "Game overs" are a relic of arcades.

      • 11 months ago
        Anonymous

        >"Game overs" are a relic of arcades.
        Wrong, game overs with actual consequences existed at least until the fifth home console generation. You also have no way of knowing that this game won't have any penalty.

        • 11 months ago
          Anonymous

          >modern Mario title
          >modern Nintendo title no less
          >having penalties

          • 11 months ago
            Anonymous

            >never played any of the NSMBs
            You aren't qualified to speak.

            • 11 months ago
              Anonymous

              Last NSMB game came out 10 years ago and that was under a different management, there's a good chance nintendo has changed and wants to make their games as kid friendly as possible just to play it safe.

              • 11 months ago
                Anonymous

                Then they would've removed lives entirely.

              • 11 months ago
                Anonymous

                There's a level in the trailer that looks like there's no floor at all. There's also difficulty classification for the levels. Neither of these would be the case if they just wanted to make it easy.

      • 11 months ago
        Anonymous

        dont game overs reset your progress to the last castle or whatever overworld checkpoint?

        • 11 months ago
          Anonymous

          That's how the NSMB games worked, yes. That anon is a moron.

  8. 11 months ago
    Anonymous

    proof that good artstyle truly makes your game timeless. Rayman Origins and Legends haven't aged a single day despite being over 10 years old I bet this game will look real good in Yuzu 4K though

  9. 11 months ago
    Anonymous

    and lives still around despite serving no purpose anymore
    We don't know for sure. Maybe the game is hard enough to make you game over.

  10. 11 months ago
    Anonymous

    forced soul

  11. 11 months ago
    Anonymous

    The timer is on specific levels

  12. 11 months ago
    Anonymous

    Running out of lives is a reminder that you suck.
    Accumulating 99 lives proves that you're good and the game rewards you by taking the character's top off.

  13. 11 months ago
    Anonymous

    Lives are not outdated in general. However they serve no purpose in Mario games because obtaining them requires little to no effort. You can easily get 2+ lives quicker than losing 1, even if you suck. The DKC games and Yoshi's Island also have this issue. They don't even feel like games anymore; just walking simulators. This can be fixed by having each stage start by giving you a fixed amount of lives, have one or two 1-ups that require effort to obtain in the stage, and losing them all forces you to start the stage over.

    • 11 months ago
      Anonymous

      It seems like getting lives through points is gone, so it's not as easy. Additionally, with a shared life pool and coin pool, you might not get them at as high a rate. You also risk a game over for all players collectively if you mess up instead of just yourself. We might also see a return to the early NSMB style of only castles/(I think minigame houses sometimes?) counting as checkpoints where you can save, making a loss an easy way to lose progress.

      • 11 months ago
        Anonymous

        *I haven't played recent NSMB games, but I took a dig and things don't seem to have changed: you can only save properly at castles.

  14. 11 months ago
    Anonymous

    Imposed heart

  15. 11 months ago
    Anonymous

    Coins might be around for a spending system like Mario Odyssey.
    Lives are fun, frick you.

    • 11 months ago
      Anonymous

      Coins are also decorative and they're fun to collect - even if their purpose is completely superficial, artificial, and could be done away with entirely.

      Without things like a screenshake effect and flashy particle effects, a lot of games that are considered top tier would be regarded a lot less fondly. It's a similar vein of thought.

      • 11 months ago
        Anonymous

        Coins also serve as the developer's "invisible" hand. They guide the player, sometimes towards "secrets".

      • 11 months ago
        Anonymous

        As

        Coins also serve as the developer's "invisible" hand. They guide the player, sometimes towards "secrets".

        says, they can serve as a level element to steer the player's attention or guide them in a platforming challenge. Coins at 100 give you an extra life. In an alternative to lives, coins are penalized in Mario Odyssey for dying. Coins are also used as currency in that context.

  16. 11 months ago
    Anonymous

    Mario games haven't been fun for the past decade or so, I don't know why people care about the fricking artstyle as if it would directly impact gameplay. Some scenes looked similar to donkey kong, maybe the game will step up the challenge a bit and it won't be just running through half empty levels / pressing jump once every 20 seconds.

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