Screw the bloat. What system gets closest to this?
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Screw the bloat. What system gets closest to this?
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Risus and roll for shoes
I'm surprised that people haven't realized how useful Roll for Shoes is. You can literally start as anything and become anything.
Freeform
Pick a resolution mechanism, resolve everything on the spot with ruling adjudication. There you go.
Also obligatory GURPS
Gurps is the most bloated system. It is nothing but bloat.
It's literally the only game with no bloat. Pick what you want to include, moron.
>nooooo you don't get it the 500 shelf meters of bloat is intentional
But it's not taking things away, it's not adding them to begin with. Take your brain out of D&D minmaxing for a bit, "all splats allowed" is far from the norm.
That said GURPS is solidly mid tier as a generic system.
PURE ignorance, absolute trash opinion
What do you think is a better generic system? EABA? Genesys? Fricking FATE? Give me a break, simpleton
Haters love to hate on GURPS because they are either too dimwitted to understand it (not that hard if you have slightly above-average intelligence; even a midwit should be able to comprehend it) or they are simply jealous of Jackson's elegant design.
Pic related: GURPS even does other systems better than they do
Diff. I don’t actually know, but it probably uses Power-ups 9, which is sort of cheating. Diverging from the microstats (an improvement) destroys interchangeability with other Gurps. A bunch of radically different systems with Steve Jackoff’s brand name on them are not the same game.
I'm not sure what you're trying to say. GURPS vampire is still very much GURPS, and even though this was for 3rd edition it is still compatible with 4th edition. All of the mechanics are based on the foundation of GURPS. It handles Vampire better than Vampire does.
>Steve Jackoff
Sorry about the MENTAL moronATION, anon. Perhaps you could make a valid point if your mother didn't leave you in a hot summer car when you were a child.
I’m not surprised you posted a leech, given how hard you’re sucking that Gurps stick. Bragging about doing Vamp better than WW/Onyx is like bragging about winning the Special Olympics. It’s not impressive. The sheer gall of pushing Gurps in a thread about minimalist games…we all know that you’re the moron here. You’d realize this without the Gurps sack all over your face. Post the skill list and tell us how it ain’t bloated. You must be a fatass if you think Gurps is a light game.
Because that's why people play TTRPGs. Because they're intellectuals.
Sorry brother you're rolling toy dice playing pretend in the sandbox. A good TTRPG system is one that does allow depth and complexity but also accessibility. Every GURPS player loves to show off their shelf but never talk about their games (because they're not playing any).
>There is nothing left to take away
>You have to take away everything that doesn't work to work
Then it isn't perfect.
But it's also... modular.
It's like saying there's too many Lego sets.
GURPS is literally the worst system ever and Im not even joking. Frick off and stop memeing
Worse than FATAL or Let These Mermaids Touch Your Dick Maybe?
You literally don't know SHIT. You don't know fricking ANYTHING you god damn LOSER. You F A G G O T.
GURPS is the greatest system for tabletop roleplaying (tabletalk as it is called in Japan) games ever devised. You miserable filth.
Your IQ stat must be 8 or lower. Granted, the MINIMUM for actually appreciating the depth and beauty of something as elegant as GURPS is likely IQ 12, but even a simpleton should be able to find its usefulness. You are an ape-brained reprobate, a lazy child-minded COON who wants to be handed your fun.
Go play a video game, sport. Real RPG architects are talking.
Pic related: it's what I'm using to destroy your might (Cosmic) right now.
u went kinda hard here ngl
basado
Thank you, anon.
This character clearly has the Appearance (Beautiful)[12] but the size of her posterior indicates she has Quirk: Unusual Body Shape[-1], as well as Quirk: Pale Skin[-1] and Quirk: Weakness (Sunlight)[-1]
More pictures or videos could help me assess her character better.
Species characteristics aren't quirks if they are common to that species. (Europeans.)
Not all Europeans have Quirk: Weakness (Sunlight), just redheads. Blondes and other Europeans (if you consider them to be) likely do not possess enough sensitivity to confer the Quirk, you're correct about that.
Spoken like a character with less than < IQ 12. I would pity you if I didn't think it more important that your kind be exterminated.
Pic related: GURPS accounts for real-world tactical situations, as evidenced in multiple supplements, this one included.
> Make an assumption without reading a GURPS book.
> Ah, so it seems to be correct that my assumption would've been a GURPS ruling.
> Somehow considered 12IQ.
Something like Sickle Cell is a disadvantage though as it prevents the character from diving but gives them a bit of a boost against malaria.
Evidence of the brilliance behind GURPS. These were the calculations behind confirming the math behind the way damage from bows works. It was already understood, these just back up the physics.
GURPS is simply superior.
GURPS is the biggest cope mechanism for bad dice rollers, > literally possible range of TN range from 6 to 16 without making them automatically succeed.
Ladies and gentlemen, this INTELLECTUAL ABORTION is perfectly demonstrative of the kind of intellect that sees fit to criticize the genius of GURPS: an ESL idiot talking about "bad dice rollers" and target numbers, presumably, and lacking in the ability to even make a cogent point.
GURPS wins again. GURPS is forever victorious. The greatest system, designed by the greatest minds, for the greatest role players. Rejection of this truth is evidence of inferiority.
Pic related: GURPS can model an infinite number of worlds, but in all of them you are a FRICKING I D I O T.
Keep jerking off and not making friends then, GURPS is the midwit "look how smart I am with my psychics degree!" equivalent of tabletop RPGs.
Then they get defeated in terms of tactics and just real life knowledge in a 1v1 GURPS match.
Pathetic.
physics* typing fast = -2 to dex on an unusually shaped keyboard.
Your system is simultaneously hard and easy to understand, depending on what wins yout he argument?
GURPS is Black person shit for autists who have never, nor will ever see a vegana up close IRL or feel a woman's breast. The true chad move is making your own system for your circle of friends, like I did with my game based on Cultist Simulator and Fallout.
sounds like a very low IQ normie circle
if getting pussy means having to listen to blue haired moronic b***hes go on about jojo while their peer-pressured simps laugh nervously I'm gonna learn GURPs right this instant
we can all agree that the IQ of GURPS enjoyers is in the ballpark of 12, yes
moron design philosophy that leads to shit like pic related. Also Saint-Exupéry was as much of a shit author as he was a shit pilot.
GURPS shows that the quote is moronic as there is always something to add.
>Verification not required.
>Gnome
Quite the opposite. It's like the devs don't understand the concept of less is more.
No, they're always removing useful features just because the devs don't personally use them and think that means nobody should use them.
GURPS chads keep winning due to the simple fact that you can straight up ignore entire systems of the game and it still works fine.
It makes no sense to talk about this in the context we're in. Depends on the scope of the game, expectations from the players, granularity levels, etc.
But yes, the dude who invented airplanes is right and that reasoning applies to a lot of paths in life
only sane answer ITT
If you like one-stat systems check out Trollbabe.
Behead rules light players. Barely human.
Can't. The instructions for all the sharp objects aren't crunchy enough.
Sure, but first we need to figure out:
>sharpness rating of weapon
>durability of weapon
>thickness of neck
>armor rating
>armor class
>armor toughness
>conditional modifiers
>weather modifiers
>light modifiers
>sharp weapon skill
>simple weapon skill
>great weapon skill
>resolve level
>comparative advantage
>size difference modifier
and roll all 48 combat dice, discarding 6 lowest and... damn, the rules light players escaped by rolling 4+ on "Body" skill. We'll get them next time, champ!
>entire system is based on money
>equipment, its cost, and its drop rate is left 100% in the hands of the GM
how wonderful, I love having to design the entire fricking game myself
no thanks
Hey, the thread isn't about games with a rich and fully complete feature set.
Wait, shit, actually no. You're moronic.
>Equipment
You define what skill (from a list) it affects and the cost. The brand name and item type are fluff
>its cost
You decide how much to spend. If it belongs to an NPC then "you" means the GM.
>drop rate
Enemies have their gear pre-determined by the GM and it determines their stats, because cost IS the stat. Trade-in is 90% of true value, less some penalties if gear is damaged.
So no, nothing you said is true.
>If it belongs to an NPC then "you" means the GM
>gear pre-determined by the GM
How exactly does this contradict my point that the entire balancing of the game depends on the GM?
Are you fricking moronic?
>balancing
tell me how you don't GM without telling me you don't GM
>I love having to design the entire game myself, its why im in a bloat-critical thread
Fixed That For You :^)
Oh incomplete shit is allowed? Alright then here's the thread winner: a blank sheet of paper
Want to know how something works? Ask the GM!
Best system ever!
Fricking idiots
Its not incomplete, you only need to design exactly what is needed. If you design more than what you need or are caught off guard by having something being needed but not being ready to provide that thing then you are the problem, not the game.
Also, "Drop Rate" is some skinnerbox shit that is unnecessary in tabletop games. If your game has a "Drop Rate" table for equipment then your game is over-designed.
Then we agree: a blank sheet of paper is the best system. You only le make what you le need. Epic!
Not knowing what kind of campaign your players want to engage in is the only reason I can think of where you start a session with just a blank sheet of paper and the rule book. Are you one of those GMs that buys campaign books and do exactly what those campaign books say, word for word?
What the frick are you talking about?
3d&t, but that's beyond gringos
Without going full one-page-ruleset probably something like Worlds Without Number and similar OSR systems.
Prowlers and Paragons.
>nothing left to take away
Flip a coin to resolve, heads succeeds, tails fails.
I attempt to win the game
Coin flips are boring though and aren't good tabletop mechanic even following is better:
> Deal out 10 cards to each player (have two decks of cards), GM places a card face down, characters place a card face down, reveal, higher succeeds.
There is something left to take away, though, so it isn't perfect, according to OP.
There's no other mechanic, just write stuff that happens to your character on the sheet and you die if you die in a save or die roll.
>the sheet
That's something that can be taken away.
Not perfect.
I'm not a fan of GURPS's systems.
But man, people who shill the frick out of GURPS are the ones who actually make me never want to play it.
This sounds like if you knew somebody who was into astrology and upon hearing you don't really like it goes
>Huhmph >:) That sounds like something an uppity Scorpio would say, don't bother replying I already found receipts in your trash to prove your birthday, you should really break up with your girlfriend btw your incompatibly and she'll leave you for a Gemini
Thing thing about gurps haters is they hate it for the wrong reasons. Gurps is a simple game.
They hate it for the right reasons and it's not simple.
It is extremely simple and it's clearly stated in the book. You have skills and you roll 3d6 to see if you succeed in them.
the basic "roll 3d6 and try to roll low" is very simple, the problem is when you have to start adding moving parts from a million different rulebooks to give the game substance
This. I prefer a simple "roll lower stat" and add advantage/disadvantage based on circumstances. I don't roll for absolutely everything. A warrior is supposed to be able to smash down a door, the same way a shaolin monk that lived 50 years alone has a high wisdom and doesn't make stupid decisions. Also, I've never played RPGs because I've got no friends
>when you have to start adding moving parts from a million different rulebooks to give the game substance
That's not a thing nor has it ever been a thing.
actually even freeform has things that can be taking away. the ideal RPG is doing nothing at all.
songs of blades and heroes and everyone is john.
Wushu.
Freeform, if you want to dive into madness.
Silence, if you want to get out of it.
>the best game is nogame
Go.
looks interesting, is there a version of this that is an actually useful format?
The commercial version that costs under one buck most of the time has a tablet/monitor version that looks a bit better.
The tablet one is dogshit also. I ended up copying all the text in the phone one and pasting it into a 2 column booklet a5 format which prints onto 3 pages.
BX/OSE
>that class design
Anon, actually play the game instead of reading meme primers
Dominion Rules
http://dominionrules.org/
Great and underrated system, but has few sections where a simple rule has amusingly convoluted presentation like the separate non-dominant hand rules that could have been presented just as "put points in this for dual wielding or if you think you'll be doing lot of non-shield things with off-hand if you didn't roll ambidextrous in chargen, otherwise just ignore".
My system. It is not ready yet.
Freeform.
Flip a coin.
Heads you succeed.
Tails you fail.
This is the simplest game system barring freeform roleplaying.
Vroom vroom
Scarlet Heroes.
>unironically this
Funny
How did you get this far without mentioning Lasers and Feelings?
Here's a system for ya: your character has 3 traits (better if it's from a list so the GM can control them, but you can let your players come up with them)
Roll a d6. On a 1-2 it's a failure, on a 3-4 it's the middle ground between failure and success, on a 5-6 it's a success.
If what you're doing is reflected by one of your traits, roll two dice and take the better one.
For combat the enemy's health is equal to how many successes are required to take them down.
There ya go. If I gotta give it a name I'll call it "Anon d6", after my own name: d6
homie this autism is like filing a tax return.
haha fr fr my dog 🙂
have a nice day any time
Not sure if this is a troll but you literally just invented roll for shoes without the progression mechanic.
yeah because those systems are a meme
Pretend
there's two schools of though on Game of Pretend, one indeed belives the game is at its best when there's nothing left to remove in term of clothes
the other belives the pretender should have appropriate dress-up for the role
Pile into the game as many features as possible. Every kind of table, chart, etc. ALL of it, give it to me- don't worry if it's too much, because all you have to do is one little thing:
>"These are optional mechanics that you can use if you like, or serve as an example for something you can develop for your own preferences. Use it as often or as little as you and your players like."
That's all it needs. I may never touch it, but I'll appreciate the effort and I like knowing that just in case I need something just like that- it's there.
I have run into a number of people who hate GURPS. I've never tried it myself, but the main complaint seems to be "How the frick do I know if the mechanics i'm using are the best ones for the situation"
Doesn't sound like an unreasonable complaint.
That's fine as long as it's clear which rules are fundamental and which ones are accessory, and documentation is in concise, clear order. Referencing rules is hell if any one of these factors aren't met.
EZD6
It's one book. The whole game for players fits on 5 large print pages. The next 20 pages just detail player class options. There are 40 more pages in the book, but that includes monsters, setting tables, and a guide to DMing.
It's an excellent system. Highly recommended.
rules might be neat BUT
>The DM in this game is called the 'Rabble Rouser'
>The Players in this game are called 'Pushers and Shovers'
no they are not, stop with this shit. Its absolutely unbearable to read.
5e
Theres a RWBY one page which is pretty fun
Traveller and adjacent systems like Cepheus.
D&D 5e
D&D 5e is kinda like a schizo moron's interpretation of this quote. It tries to follow what it thinks the "spirit" of the quote is, but the end result is D&D 5e.
Rock, Paper, Scissors.
and maybe Go
Rock Paper Scissors represented by cards you lay face down is unironically the king. People are too good at "switching" their hand position IRL or in response to reading someone's arm/muscles, which takes away from the spirit of the game imo.
A degenerate gambler of taste and refinement, I see.
EA games?
Larian's take on 5E
There's always this monstrosity.
Perhaps unknown is that they ported the entire system to d20 modern... IN THIS SAME BOOK
AFMBE is criminally underrated and needs a retroclone (because the author is too sick to do anything and didn't make it CC)