It's a really good game. Just know that 100%ing it is somehow very hard and the final boss stage is very long and very hard. Otherwise, a lot of variety and fun gameplay.
Absolutely, MM&B is a great example of a classic Mega Man: great bosses, quick gameplay (unlike 8, where without upgrades the bosses take forever to kill) and good, coherent level design. It's a shame the fortress is mediocre, I would have been fine if the bosses were just hard but they're also really boring, even if none of them are as tedious as the jet boss from 8, but it would have been better if the game ended on a high note.
Has anyone ever tried porting MM&B back on PSX/Saturn? Or at the very least just inserting Bass into MM8? I'd love to play something like that.
Hacking the PSX and especially Saturn games is harder, so no such hack was made. I also read that MM&B is actually based on 7 despite looking like 8, but I don't know how true that is.
Bit slow but otherwise the game is perfectly fine if you consider it on its own terms rather than inside the constraints and expectations of a followup. In t hat regard, Rockman & Forte is more snappy and challenging so a more accurate successor to the earlier games I guess.
It's good but it's unironically worse than the original game. The problem is that they left the same enemy count but when you do that and adapt the game to NES style (which has a wider FOV), as a result the game levels feel huge and empty. 7FC feels the same.
They should have adapted level design and enemy placement to the NES style rather than trying to do 1:1, but the devs probably lacked the skill and foresight to do that and do it well.
and then they got rid of entire level sections as well
>The problem is that they left the same enemy count but when you do that and adapt the game to NES style (which has a wider FOV), as a result the game levels feel huge and empty.
Really highlights how shit the game design is compared to the NES games.
>there are literally people with such bad rhythm that they have to use save states to beat the jet-sled sections
I'm beginning to think that MegaMan fans are moronic.
>*post crop from perfect run video* >SEE??? IT'S NOT HARD!!!
Telling others how you one and doned the sections isn't going to change the general opinion that MM8 is a ruined masterpiece no thanks to shitty dubbing, needless gimmick sections that didn't fit with Classic, and how terribly pointless that dumb ball weapon was.
Yeah I don't get why people think they're pwning people by showing that something can be done. Nobody says it's impossible, just that it's fricking annoying.
I beat the fricking game at 7 years old when it was new and again as an adult last year, and even then it didn't take me more than two tries to clear these sections. You're simply too low IQ to press buttons on a controller and your stubborness to complain about a small section what amounts to less than one minute out of the entire runtime of the whole game shows that you have no actual argument against the game. You can't even recognize the actual flaws that it DOES have besides the obvious shitty dubbing.
The ball is one of the best thing about the game once you learn to do infinite jumps with it (I had a webm of that but it seems i've lost it)
The reason why 8 isn't so good is because it has a serious case >let's add a thousand things... just because we can!!
Some levels just shower you with a FRICKTON of small shitty enemies at once, and that's your only "challenge" right there, dealing with the mess than ensues; and animations all have too many frames because they thought it looked cool but in the end it leads to worse gameplay feel, the jumping animation is the worst offender.
And then there is the sliding, which is too slow and clumsy by default, but once you get the upgrade to make it faster, it steps into "shitty romhack that just increased a single value" territory feel due to how fast it is. It should just have been in between the two speeds and leave it at that. We didn't need a "slide speed upgrade".
The bosses AI are more interesting than in 5 and 6, I'll give it that
and then there the fact that all health and weapon energy is refilled at each mid section and at every single death. X4 pulls the same shit and I hate both games for it (and then I played Vengeful Guardian: Moonrider and they did the same thing and I almost felt like leaving a negative review for it).
That shit is casual central right there, just play like a dumbass, run into enemies and waste energy, who fricking cares, you have it refilled all the time.
>you're too much of a casual to be playing a Mega Man game.
MM games are great for casuals who want to feel like big guys, just tank hits and spam weaknesses against bosses (using a walkthrough to know them of course), collect lives and E-tanks, there I'm a hardcore gamer I beat Mega Man
It's far more interesting to play those games without that. Doing a playthrough where you avoid damage as much as possible while using your buster and weapons to the best, avoiding the usage of weapons or e-tanks/lives at all, etc. Most of them are too easy to cheese, but if you play them fairly, they're very fun.
>there are literally people with such bad rhythm that they have to use save states to beat the jet-sled sections
I'm beginning to think that MegaMan fans are moronic.
Don't make me post it.
You're reason why the 2cult won out and we got shite 2gay sequels instead of the pixel beauty graphics 8 and Bass had.
I fricking hate the way both 7 and 8 look. Megaman 5 and 6 (4 is nearly there) are beautiful games with masterful color design and artwork. 7 and 8 look like someone puked on the screen. And it isn't like upgraded graphics are even the problem here. X series looks great on SNES and looks great on Playstation. Even Megaman's sprite is fricked. NES Megaman is iconic, X is badass. 7 and 8 Megaman look actually moronic.
7 looks better than the NES games, and especially in terms of Mega Man's sprite. His sprite in the NES games wasn't updated since the first game, which makes him stand out like a sore thumb in the later games due to him looking like his appearance from 1's artwork, even though the cutscene visuals in 4 and onwards show an updated, better design. Same applies to most things - 7 has some really good looking stages with nice details and animation (the best part is the Wily stages and the bosses in them) while games such as 5 only become even uglier with their fortress stages and have pretty much nothing coherent about their visual direction. You can have a decent looking stage like Napalm Man devolve that bland underground section, or have an entire stage look bland such as Gyro Man.
and then there the fact that all health and weapon energy is refilled at each mid section and at every single death. X4 pulls the same shit and I hate both games for it (and then I played Vengeful Guardian: Moonrider and they did the same thing and I almost felt like leaving a negative review for it).
That shit is casual central right there, just play like a dumbass, run into enemies and waste energy, who fricking cares, you have it refilled all the time.
The refills don't make a difference if you know how to play well. There's nothing fun about grinding for weapon energy and the earlier games already gave you so much weapon ammo that as long as a weapon wasn't completely useless, you would never run out of it, especially if you aren't just using it on everything without thought. I agree with the rest of your complaints, but this is definitely not gamebreaking, especially since E-Tanks could be argued to be a worse offense in how you can just get through a game like 3 because of how much it showers you with them, despite things like some Doc Robots being a nightmare without them.
Finally, someone with a brain. 5 and 6 are masterful. I love 9 and 10 but there was no excuse for them to not be on par with 5 and 6 visually(though a few stages were good like Strike Man and Nitro Man).
While I do think 7 and 8 technically look good, 7 is stripped of a lot of the Mega Man charm. And 8 was trying to do something new with his aesthetic, and I don't think it worked. Unironically 11 felt more like Mega Man than 7 and 8.
On top of 7 just being a poorly designed game, and 8 just being a bit meh (with some fun parts), I'm not a fan.
7 looks better than the NES games, and especially in terms of Mega Man's sprite. His sprite in the NES games wasn't updated since the first game, which makes him stand out like a sore thumb in the later games due to him looking like his appearance from 1's artwork, even though the cutscene visuals in 4 and onwards show an updated, better design. Same applies to most things - 7 has some really good looking stages with nice details and animation (the best part is the Wily stages and the bosses in them) while games such as 5 only become even uglier with their fortress stages and have pretty much nothing coherent about their visual direction. You can have a decent looking stage like Napalm Man devolve that bland underground section, or have an entire stage look bland such as Gyro Man.
[...]
The refills don't make a difference if you know how to play well. There's nothing fun about grinding for weapon energy and the earlier games already gave you so much weapon ammo that as long as a weapon wasn't completely useless, you would never run out of it, especially if you aren't just using it on everything without thought. I agree with the rest of your complaints, but this is definitely not gamebreaking, especially since E-Tanks could be argued to be a worse offense in how you can just get through a game like 3 because of how much it showers you with them, despite things like some Doc Robots being a nightmare without them.
This is what I've meant. This area looks nice, but then look at the last few rooms or the tunnel with drills. Similar things happen in the fortress stages: Stage 4 of the first fortress, which is barely even a stage, has great visuals and especially the color palette, while Stage 2 looks like an ugly sewer and it's the longest stage.
MM8 is unironically my favorite of the series. The graphics are fantastic, the music is great and the gameplay is very tight and responsive. It’s a bit easier than other entries but given that’s its biggest flaw? That’s really forgivable. I think the lack of difficulty comes from all the weapons being pretty effective and how responsive the controls are. The other MM games have very limited controls that made you feel handicapped or restricted. If you played MM8 with the worse air movement, slower movement speed, gliding and other weirdness of prior entries. I think it would be less enjoyable and more difficult.
>I think the lack of difficulty comes from [...] how responsive the controls are. >The other MM games have very limited controls that made you feel handicapped or restricted. >If you played MM8 with the worse air movement, slower movement speed, gliding and other weirdness of prior entries. I think it would be less enjoyable and more difficult.
MM8 is far more sluggish than the NES games, what part of 8 controls "better?"
You have more immediate control over your characters movement than in any of the other games. The controls and movement are very forgiving. You are slower but you get to precisely control your jumps, air movement and you have far more verticality in MM8. The controls just make it easier to react, respond and handle things. You also take somewhat less damage. But I really think it’s all down to how you control in 8.
Something I love about Mega Man 8 that no other MM game did was show the original drawings kids sent in the "create a robot master" contest.
Thoughts on these lads?
The bosses are great but that's about it. Nothing comes together. Mega Man and Bass which is a rom hack using the assets from this game is better
Bummer I haven’t played 8 yet and I didn’t like mm and bass. Sucks knowing I won’t like it. Should just skip it
It's a really good game. Just know that 100%ing it is somehow very hard and the final boss stage is very long and very hard. Otherwise, a lot of variety and fun gameplay.
Has anyone ever tried porting MM&B back on PSX/Saturn? Or at the very least just inserting Bass into MM8? I'd love to play something like that.
Absolutely, MM&B is a great example of a classic Mega Man: great bosses, quick gameplay (unlike 8, where without upgrades the bosses take forever to kill) and good, coherent level design. It's a shame the fortress is mediocre, I would have been fine if the bosses were just hard but they're also really boring, even if none of them are as tedious as the jet boss from 8, but it would have been better if the game ended on a high note.
Hacking the PSX and especially Saturn games is harder, so no such hack was made. I also read that MM&B is actually based on 7 despite looking like 8, but I don't know how true that is.
Bit slow but otherwise the game is perfectly fine if you consider it on its own terms rather than inside the constraints and expectations of a followup. In t hat regard, Rockman & Forte is more snappy and challenging so a more accurate successor to the earlier games I guess.
It grew on me during the years. The gimmicky shmup/jumpslide sections will always be shit and a complete waste, however.
I'm curious to know how the 8-bit demake plays. Looks and probably sounds unironically better
It's good but it's unironically worse than the original game. The problem is that they left the same enemy count but when you do that and adapt the game to NES style (which has a wider FOV), as a result the game levels feel huge and empty. 7FC feels the same.
They should have adapted level design and enemy placement to the NES style rather than trying to do 1:1, but the devs probably lacked the skill and foresight to do that and do it well.
and then they got rid of entire level sections as well
I always thought 7 could be adapted faithfully into a Gameboy game.
>The problem is that they left the same enemy count but when you do that and adapt the game to NES style (which has a wider FOV), as a result the game levels feel huge and empty.
Really highlights how shit the game design is compared to the NES games.
Needs an NES port.
MM8 is fine and if you literally can't do the JUMP JUMP SLIDE SLIDE section, you're too much of a casual to be playing a Mega Man game.
Big talk from someone who uses save states
>there are literally people with such bad rhythm that they have to use save states to beat the jet-sled sections
I'm beginning to think that MegaMan fans are moronic.
Don't make me post it.
>*post crop from perfect run video*
>SEE??? IT'S NOT HARD!!!
Telling others how you one and doned the sections isn't going to change the general opinion that MM8 is a ruined masterpiece no thanks to shitty dubbing, needless gimmick sections that didn't fit with Classic, and how terribly pointless that dumb ball weapon was.
Also hebeing up Roll in the cutscenes
Yeah I don't get why people think they're pwning people by showing that something can be done. Nobody says it's impossible, just that it's fricking annoying.
I beat the fricking game at 7 years old when it was new and again as an adult last year, and even then it didn't take me more than two tries to clear these sections. You're simply too low IQ to press buttons on a controller and your stubborness to complain about a small section what amounts to less than one minute out of the entire runtime of the whole game shows that you have no actual argument against the game. You can't even recognize the actual flaws that it DOES have besides the obvious shitty dubbing.
Everyone on this board beat every game when they were 7, it's poser central after all
Oh, you beat the game?
Live stream yourself doing it again, frickface. Take the noose if you frick up 5 times
Heh, yeah
None of these are the reason why MM8 isn't great.
The ball is one of the best thing about the game once you learn to do infinite jumps with it (I had a webm of that but it seems i've lost it)
The reason why 8 isn't so good is because it has a serious case
>let's add a thousand things... just because we can!!
Some levels just shower you with a FRICKTON of small shitty enemies at once, and that's your only "challenge" right there, dealing with the mess than ensues; and animations all have too many frames because they thought it looked cool but in the end it leads to worse gameplay feel, the jumping animation is the worst offender.
And then there is the sliding, which is too slow and clumsy by default, but once you get the upgrade to make it faster, it steps into "shitty romhack that just increased a single value" territory feel due to how fast it is. It should just have been in between the two speeds and leave it at that. We didn't need a "slide speed upgrade".
The bosses AI are more interesting than in 5 and 6, I'll give it that
and then there the fact that all health and weapon energy is refilled at each mid section and at every single death. X4 pulls the same shit and I hate both games for it (and then I played Vengeful Guardian: Moonrider and they did the same thing and I almost felt like leaving a negative review for it).
That shit is casual central right there, just play like a dumbass, run into enemies and waste energy, who fricking cares, you have it refilled all the time.
>you're too much of a casual to be playing a Mega Man game.
MM games are great for casuals who want to feel like big guys, just tank hits and spam weaknesses against bosses (using a walkthrough to know them of course), collect lives and E-tanks, there I'm a hardcore gamer I beat Mega Man
It's far more interesting to play those games without that. Doing a playthrough where you avoid damage as much as possible while using your buster and weapons to the best, avoiding the usage of weapons or e-tanks/lives at all, etc. Most of them are too easy to cheese, but if you play them fairly, they're very fun.
You're reason why the 2cult won out and we got shite 2gay sequels instead of the pixel beauty graphics 8 and Bass had.
>people saying that the most reviled part of MM8 isn't that big a deal is why Cacpcom refused to make new 32 bit pixel art games
Huh?
I think I enjoyed it more than IV and V but probably less than the other predecessors. Also, it is possibly the gayest game in the series (to date).
I hate that Megaman's design. Looks like they get a peruvian kid with lumbar hypolordosis and put a blue armor on him.
God, I hate MM8 so much.
>Looks like they get a peruvian kid with lumbar hypolordosis and put a blue armor on him.
Your way of thinking is terribly fricked yourself
I love how Aquaman.exe was a crying Servboy in a fishbowl helmet
I really wish they'd kept the powerups like laser and the shotgun blast in later games.
I fricking hate the way both 7 and 8 look. Megaman 5 and 6 (4 is nearly there) are beautiful games with masterful color design and artwork. 7 and 8 look like someone puked on the screen. And it isn't like upgraded graphics are even the problem here. X series looks great on SNES and looks great on Playstation. Even Megaman's sprite is fricked. NES Megaman is iconic, X is badass. 7 and 8 Megaman look actually moronic.
7 looks better than the NES games, and especially in terms of Mega Man's sprite. His sprite in the NES games wasn't updated since the first game, which makes him stand out like a sore thumb in the later games due to him looking like his appearance from 1's artwork, even though the cutscene visuals in 4 and onwards show an updated, better design. Same applies to most things - 7 has some really good looking stages with nice details and animation (the best part is the Wily stages and the bosses in them) while games such as 5 only become even uglier with their fortress stages and have pretty much nothing coherent about their visual direction. You can have a decent looking stage like Napalm Man devolve that bland underground section, or have an entire stage look bland such as Gyro Man.
The refills don't make a difference if you know how to play well. There's nothing fun about grinding for weapon energy and the earlier games already gave you so much weapon ammo that as long as a weapon wasn't completely useless, you would never run out of it, especially if you aren't just using it on everything without thought. I agree with the rest of your complaints, but this is definitely not gamebreaking, especially since E-Tanks could be argued to be a worse offense in how you can just get through a game like 3 because of how much it showers you with them, despite things like some Doc Robots being a nightmare without them.
Agree. 7 has the best design.
I think you're moronic and have extreme autism.
7 and 8 look fricking awesome.
I guess you get sensory overload from pretty colors because you're a fricking moron.
Finally, someone with a brain. 5 and 6 are masterful. I love 9 and 10 but there was no excuse for them to not be on par with 5 and 6 visually(though a few stages were good like Strike Man and Nitro Man).
While I do think 7 and 8 technically look good, 7 is stripped of a lot of the Mega Man charm. And 8 was trying to do something new with his aesthetic, and I don't think it worked. Unironically 11 felt more like Mega Man than 7 and 8.
On top of 7 just being a poorly designed game, and 8 just being a bit meh (with some fun parts), I'm not a fan.
Napalm looks nice, wdym
meant for
This is what I've meant. This area looks nice, but then look at the last few rooms or the tunnel with drills. Similar things happen in the fortress stages: Stage 4 of the first fortress, which is barely even a stage, has great visuals and especially the color palette, while Stage 2 looks like an ugly sewer and it's the longest stage.
idk why but capcom was obsessed with shitty voice acting in the mid-90s
MM8 is unironically my favorite of the series. The graphics are fantastic, the music is great and the gameplay is very tight and responsive. It’s a bit easier than other entries but given that’s its biggest flaw? That’s really forgivable. I think the lack of difficulty comes from all the weapons being pretty effective and how responsive the controls are. The other MM games have very limited controls that made you feel handicapped or restricted. If you played MM8 with the worse air movement, slower movement speed, gliding and other weirdness of prior entries. I think it would be less enjoyable and more difficult.
>I think the lack of difficulty comes from [...] how responsive the controls are.
>The other MM games have very limited controls that made you feel handicapped or restricted.
>If you played MM8 with the worse air movement, slower movement speed, gliding and other weirdness of prior entries. I think it would be less enjoyable and more difficult.
MM8 is far more sluggish than the NES games, what part of 8 controls "better?"
You have more immediate control over your characters movement than in any of the other games. The controls and movement are very forgiving. You are slower but you get to precisely control your jumps, air movement and you have far more verticality in MM8. The controls just make it easier to react, respond and handle things. You also take somewhat less damage. But I really think it’s all down to how you control in 8.
Something I love about Mega Man 8 that no other MM game did was show the original drawings kids sent in the "create a robot master" contest.
Thoughts on these lads?
>Flying dildo man
HEEERE I COOME
RIGHT UP YOUR ASS
Sir, that's a bamboo chute.
What the frick is Row 5, column 3 supposed to be?
an octopus?
Jump jump
Slide slide
Okay yeah, but the US version of MM8 has one of my favorite songs in the series.
For me, it’s tenguman
Clown man's the goat