Seems like Unity really thought that studios and devs would just bend over and accept their new monetization model, turns out their customers just took their business elsewhere after all.
Seems like Unity really thought that studios and devs would just bend over and accept their new monetization model, turns out their customers just took their business elsewhere after all.
Unity backpedalled on the pricing changes and no devs moved to any other platform, switching game engine has a tremendous cost and people want to avoid it if at all possible
>no devs moved to any other platform
holy cope
A lot have, Anon. The threat of them potentially doing something like that again is more the enough reason to start converting assets to other engines. What they did was irreparable damage to their IP and business.
No they're planning to move to another engine for future projects but it's not gonna happen because they're lazy pieces of shit.
It certainly shattered trust
Also consider the effect it will have on FUTURE devs deciding what engine to go with
It's bad for Unity in the long term, in the short term "shattered trust" means nothing to devs already invested in it
Devs that are almost done with a game will not switch after the backtracking. But many of those starting new projects have been turning elsewhere.
>no devs moved to any other platform
lol
Unity is dead in the water dude. There is no coming back from this. If I were a betting man I'd be shorting their stock.
>Unity is dead in the water dude. There is no coming back from this
retarded sensationalism
Like tearing off a bandaid.
what?
Just do it, no use putting it off.
I don't use Unity
"I'm not willing to put my money where my mouth is because I have no confidence that I'm right."
It's over Shlomo, you killed it.
unity will literally stop existing in 3 months.
>no devs moved to any other platform
I know of 3 and i barely follow news for games in development.
>unity has no choice to go free
>people can now flourish in Unity while Godot reach Unity's scale
seems like a based move
I know of one that isn't going to use Unity any more. Very small developer but still.
>be smelly fat greedy homosexual
>get in position of power in company
>short all your stocks
>run company into the ground
>collect cash
>"whoopsie my bad lol"
>get let go with a slap on wrist
>company tries to pick up the pieces for years to come or goes under
>get into another position of power
How is this allowed ?
israeli nepotism
Nepotism, he's got rich friends who protect him.
with israelites you lose
They're laying people off because they made a bunch of bozo acquisitions in the era of 0% interest rates and they can't get free money any more. Same shit as with Embracer.
They can't accept that the engine is just infrastructure and middleware. They want to act like the platform they never were.
what actually happened is, like 90% of the tech industry, their entire business model was giving stuff away for free and just taking out loans while interest rates were rock bottom
the plan was to just accrue a large enough audience that, when they start charging, people would be forced to put up with their shit
now that interest rates aren't rock bottom, these retarded tech companies are learning the hard lesson that taking free stuff away from freeloaders doesn't mean theyre suddenly going to pay, its also why twitch and google are going fucking bonkers trying to stop adblockers (they aren't winning)
no, their business model was charging for licenses / residuals
they would be profitable but they're wasting all their money on god knows what
>on God knows what
Bad management. They have about twice the workforce of Unreal.
?t=53
This isnt reddit, you cant just post retarded bullshit.
Unity was a profitable company, their engine actually makes tons of revenue for them. They charge real companies fuckloads of money per seat. The reason they give away their most profitable product to independent developers is to drive interest and capitalize on the successes.
They know that 99.99% of indie games started will never be completed. But if they let 100% of indie developers use their engine for free, they dont have to guess which games are the 0.01%, they just have to sit back and wait for them to cross a revenue threshold and collect their paycheck.
They also get the added benefit of a large pool of developers familiar with their product, so when those developers give up on their indieshit and go work for a real company, they can now do their marketing for them by convincing those companies to use unity over other options.
This is all sound strategy, and it wasnt invented in the era of free interest rates. Microsoft has been doing this for 30 years. And theres a reason microsoft is 10x more profitable than companies like oracle who do/did the exact opposite. Nobody wants to pay 20k dollars out of pocket to build a hobby project, and if you dont get the hobbyists interested your products, you wont ever be the products that get brought up in a meeting where people are asking "What product do we have the talent for to start implementing this project tomorrow?"
Actually, the israelite who ran the business knew things would go this way after he took the money and went away
Didn't Riccitiello sell a shitload of stock before making this company stock-tanking announcement about the new payment shit? No accountability for market manipulation or insider trading is there?
Ricci had been selling stock systematically for years. Typically when you have options you’re required to announce your plan to sell them with like 3-6 months’ notice to avoid exactly that kind of potential manipulation. His stock selling behavior is, at worst, a vote of no-confidence in the company’s ability to increase valuation at all, long-term. At best it’s just him “cashing his paychecks” because they probably pay him partially in stocks and those aren’t worth anything until you sell them.
what did they mean by this
>Shlomo
Classic Shlomo.
>shlomo rat
That's a lot of word to say
>we're axing projects
>firing people
>over the next 6 months
What's the fucking point, everybody know immediatly what it means, ain't no chance you can spin that positively, it just wastes people's time reading all of that shit
Did China do the smart thing?
They have their own special fork of everything and control the thing completely
But they had to pay billions of dollars for that thing to basically be left alone and can continue without being harassed by fees.
Was that worth it?
With their ban on kids playing vidya and total control over game companies, it will eventually crash
It's actually a based solution and filters off all of the underaged&ban.
No, unity was already bloated with over 7k employees, they needed to cut.
how do they expect to run a company which offer less services than egs or valve at 7000 employees, epic do it with 2000 and valve with 360.