>They will not be able to steal their audience enough to justify the costs.
Sure they can. >Be bright, fun, and interesting >No wokeshit >Cut out a lot of the bullshit that pervades GTA that drives up development cost
I also guarantee that if they add in "nostalgic" product placement (from circa 2000) like Blockbuster or Pizza Hut they'll get an army of streamers gushing over it.
Segagays are too hopeful.
These remakes are nothing but nostalgia bait cashgrabs with a splash of modernized paint to attract Zoomers.
I expect all but Shinobi and JSR will be mediocre "soulless" flops, especially Golden Ax since it looks more like that instanced shit DnD action game or whatever it's called. Frick, just take a look at GA's promo art and tell me there won't be people screaming about it being "woke" and ugly.
In that case I'm curious to see the turnout then, but I won't hold my breath. Panzer Dragoon's remake was "fine", but the art direction was a severe letdown, same for the HotD remake, which apparently has a finicky PC port.
4 months ago
Boco
Funny, same company made both of those.
They're supposed to remake the sequels too, dunno what happened to that. Guess they got sidetracked remaking Night Slashers.
Taxi missions are pretty bad in GTA V, and atrocious in GTAO. Maybe if you went back to the GTA III games you can say they were good, but still a large step down from Crazy Taxi.
Season passes that force you to do daily challenges so you can unlock cosmetics for your taxi and probably a custom created character (Body Type A/B of course).
the licensing costs alone would make it AAA in scope. remember, the original Crazy Taxi not only had Offspring and Bad Religion music but featured stuff like FILA store and Pizza Hut.
i don't really know how sega's going to be able to elevate a game like crazy taxi as a stand alone title when they basically just used the core gameplay for that in yakoozer 8. it doesn't seem like the kind of thing that can stand on it's own in 2024, but i hope to be proven wrong.
As someone who teaches high school classes and heard how kids talk about video games, it seems all but certain to me that generation after the Boomers is just going to have fewer and fewer people who unironically enjoy arcade gameplay
I'm not saying this is a "good thing" or a "bad thing", it's just a fact
Zoomers and Alphas are being brought up surrounded by live service sludge and in an online environment where terms like "artificial difficulty" and "progression system" become hardwired into their vocabulary
Their concept of "video game" is incompatible with arcade gaman
Lets be real "arcade game" died in mid 00s. Why would you play Crazy Taxi in 3 minute bursts when you can play GTA3 and have the Crazy Taxi gameplay as a minigame?
But also phone games are literally arcade games. Shit like Subway Surfer is an arcade game in every way, except you watch 30 second ad instead for putting a quarter to continue.
>Why would you play Crazy Taxi in 3 minute bursts when you can play GTA3 and have the Crazy Taxi gameplay as a minigame?
More like, "why would you spend money on an arcade game session when you could be browsing your phone?" The mall used to have lots of arcade machines to pass the time while your party was out shopping, but they've disappeared entirely since the early 2010s. The mall doesn't even have a comfy book store any longer, which was my go to. Smart phones have unironically killed society.
Smartphone """"games"""" != arcade games
Arcade games actually have to be entertaining and visually appealing even if they aren't deep because the whole idea is the game is addictive so the player keeps inserting credits. They're also competing for limited space and money with the other arcade games.
Mobileshit is the complete opposite of that. 99% of it either mass produced casual slop or predatory shit that tries to israelite people out of their money. The whole focus is on quantity over quality, to make money all you need to do is spam crappy games until you strike gold. Even something like Genshin is extremely casualized and basic because it's a smartphone game.
Ah so this was the catch to them reviving their arcade games
They are going to frick them all up with modern time wasting design
Cool I guess I dont have to play any of them now
>make a simple $5m game that will make you $5m in profit and garner some good will >alienate the fan base by risking making a $75m game to make $15m in profit or a $60m loss
Gee, I wonder which route they're taking
It's an arcade game. The game ends when timer runs out, you can add time by dropping people, you go fast and try to not fluke so you can survive as much as possible to get the high score.
Once again that doesn't mean it isn't open world. I'm not understanding this at all. Every video seems to take place in a large, freely driveable city, a kind of open world if you will.
It has time limits, If you can't free-roam it's not an open world.
Maybe you could call it a sandbox but definitely not open world because it's not open, it has limits
Lets be honest the only thing that made this game memorable was the offspring
>you could call it a sandbox but definitely not open world
It's the complete opposite, it has a time limit so you can't just play around so it's not a sandbox but it is an open world.
How can you misunderstand two simple words?
YOU CANT EXPLORE THE CITY YOU DUMB b***h,THE GAME ALWAYS HAS A TIMER ON
HAVING THE "FREEDOM" TO CHOOSE WHAT CLIENT YOU PICK OR NOT MEANS NOTHING,YOU HAVE TO PICK THE CLOSEST ONE OF YOUR TIME IS OVER
YOU ZOOMER TRASH!
4 months ago
Anonymous
Cool but it's still a single open map, moronic esl Black person
chanced on finding one of these cabinets while on vacation
popped in a disgusting amount of money for 1 play, and i swear by instinct i remembered how to crazy drift and boost again even though i'd never touched the cabinet before in my life. it's like picking up your childhood tony hawk save and remembering all the binds for your specials. CT just embeds itself in your brain.
>open world
actually, you can drive anywhere you want in the world at any time. afaik that fits the definition of "open world" I know, not having barriers to exploration
but yes it's literally an arcade game where you pick up and drop people off. the faster you are the more points you get, if you take too long people will get mad and get out of the cab. you can get bonus points by doing tricks and lose points for hitting obstacles
>hey our billion dollar mega game failed >lets push more ancient arcade shit
Absolutely delusional
they're desperate so they're actually doing what the SEGA fanbase wants, which is opening the closet and pulling their IPs out.
we've got new shinobi and new jet set radio coming too, idk what else but it's clear SEGA needs to make some fricking money
the entire game boils down to trying to survive the timer, memorizing the entire city's routes and shortcuts, and getting mad as frick when you get a red passenger who wants to go to the airport when you were just there while the offspring plays on a repetitive loop.
I feel like CT's race against the clock oriented gameplay could be used for a single player story if they get really creative with it. It's different from other games like Daytona or Outrun because CT can theoretically never end, whereas those two have an ending. So maybe stuff like going from checkpoint to checkpoint, dropping off items or whatever. I dunno, it could be good. Not holding my breath though.
this will be the future >game companies reviving old titles just to put battle passes or other gaas crap >simple arcade games will now have an ass load of useless microtransactions >the feeling of unlocking something cool with be forgotten
>playing game >would you like to pay $49.99 to unlock everything and not have to play the game? >BOY WOULD I!?
how did it come to this? I always quote that episode of family guy when he buys the half completed crossword puzzle book >crossword puzzles? more like put the book down and have a beer!
That's what I said about outrun but 2 turned out pretty good. It's a fairly infinite formula, you can't run out of locales and I was playing outrunners last night that had some cool ideas I'd like to see in the main series. Even the 3DS version added a couple of pretty good songs to the mix. Yep lots to add and improve on
Shinobi has a surprisingly strong track record. Even the 3DS game nobody played was excellent. That game would do so much better if it were released now as an eShop title.
Current SEGA is a wonder to watch >super game >remaking a bunch of old game, they will frick it up >super game >their games have the most predatory and moronic DLCs, "premium fun for moving the camera on main menu", Yakuza with NG+ behind DLC >super game >sonic >super game >hyennas
They fumble so hard and yet it is still one of the few that are still releasing actual and good games, unlike EA and Square with their GAAS shit.
I can believe that SEGA is moronic enough to blow 200 mil on Crazy Taxi 2. It will microtransaction GaaS open world hell that thye will cancel just before launch.
SEGA makes really bad decisions as a whole but it is much worse now. Like A Dragon and Persona is literally all they have now where it's spammed constantly and they will make this into GAAS to. SEGA needs a reorganization badly.
I assume they are going to do Midnight Club LA thing where you go to certain spot to start the "race", but instead you do the timed taxi mission.
I don't hate MCLA but I feel like that's going to be outdated as shit
Sega are complete fricking morons. The only one of these reboots that has any chance of being good is the Shinobi one since it looks like Lizardcube is making it. The rest are going to be like that shitty Super Monkey Ball HD abomination.
>lets spend $100m on crazy taxi because doing the same for sonic worked so well
This minigame already comes with every 3d GTA game. Why would I pay $70 for it?
Of all games fricking crazy taxi is the one least requiring an "AAA" treatment >make a couple of interesting city maps >make a few hundred trials levels >slap on a multiplayer mode >add misc driver / car customisation bullshit for your shareholders
job done
i hope this doesn't mean crazy taxi is getting an aaa budget because it's nowhere close to an aaa game.
just give it a modest budget so you don't end up massively disappointed when it doesn't meet your sales expectations
I just want a high quality Sonic dating game, SEGA. I want a Sonic Snoot game. Pretty fricking please, I'll pay your damn $120 dollar fee or w/e, I'll buy every dlc and buy merch, for the love of God.
I love Crazy Taxi but how tf can you make something like this "triple A in scope" without radically altering the game? It will be unrecognisable from what the game is meant to be. Sega once again having no idea how to do anything.
I responded to one of those questionnaire things writing in for them to make a new frickin shinobi game. Looks like they listened. They even sent me an invite to Skype them or something but I said nah
I'm super excited for Shinobi, Golden Axe, Streets of Rage and mildly excited for jet set radio even though I loved future but I was never a crazy raci guy. Shit got boring to me and it was one of the first Dreamcast games I bought
I assume they actually mean the System 16 Shinobi and not the PS2 version, which is sad, since Metal Gear Rising showed that a Shinobi 2002 would probably sell. As least it's not a worse idea than trying to turn Crazy Taxi into GTA6.
I was never into shinobi ps2. It was a disappointment as a huge fan of the series growing up. Maybe I'll give it another try one day but I've noticed it picking up a following on here over the last 5 years as dudes are thirsty the hype up every action ninja game especially PS2 stuff
If the finished product ends up playing somewhat similarly to Crazy Taxi then I’m interested. They could make a new Virtua Fighter any day now and I would buy it…
>could just make short, easy to push out A-AA budget arcade kino with Dreamcast level graphics (you don’t even need new ideas just cash in on nostalgia gays) and make money. >do this instead
Company who fricked up with the sega CD, 32X, Saturn, and countless mishandling of their IPs can’t possibly frick up again, right?
So, for anyone who has insight on the industry, answer me this: why don't companies just bring back arcades but in an online format? No weird RPG mechanics to incentivize longevity, but just an arcade game. Put a dollar in, play until you lose. Obviously there's only one catch: they'd have to put out new versions about every 6 months or so in order to keep players interested. Has any company tried this? There's been fighters that tried but they all had FTP implementations. I mean purely run like an arcade machine. Pay to play, and that's it.
I bought the original because it was quite a unique game at the time but it was pretty boring and had low playability.
Taxi driving isn't a glamorous career, they might as well have rebranded it to Amazon delivery driver.
>one button to accelerate and reverse >one button to switch accelerate and reverse >really bad driving physics >very time constrained
This trash was never good. It never played good on console and was clearly deved to steal coins at the arcades from noobs with bad taste in games. I fricking hate millennials who see shit through nostalgia goggles, KYS btw
SEGA never made a good game, prove me wrong by giving me examples
>Crazy Taxi >AAA
Well... they either hit the jackpot with a GTA-lite -like the first two saints row games-, make it full of jokes and ""weapons"" (you can't kill anyone but you could knock them away with a padded baseball bat or whatever) or maybe go full crazy like Yakuza games...
or they'll try to turn a 5-10 minute arcade game into a 100 hour garbage by copying nu-assassins creed.
It could swing either way. In any case, consider me curious.
Titles's a bit clickbaity. >"The studio has an R&D department that handles designing and programming games and a QA department in charge of quality control," Sega Sapporo studio boss Takaya Segawa said. >"Recruitment in R&D is progressing as expected, but for QA we received more applications than anticipated, so a second branch of Sapporo Studio opened in April 2023."
TL;DR "AAA" in terms of quality control.
Yeah that's what I mean. Expect GAAS quality aka SHIT quality. They literally just stamp approve whatever their financial data tells them to print without any regard to how it works in actual implementation.
does anyone else kinda hope they fix up how the arrow pointing to your destination works?
it's been a long fricking time, but as i recall it doesn't always point towards your destination, but is rather weighted towards the next turn you're taking? or something like that, it worked, but it was subtly confusing in some moments.
The new JSR does not sound good from the brand new leaks. >Jet Set reboot has graffiti and shooting gameplay and open world concept with exploration as focus. There are new characters and story too.
https://twitter.com/MbKKssTBhz5/status/1759690405103194203
Crazy Taxi will have a 100 person BR mode, which might actually be interesting. They are remaking Crazy Taxi and JSR to go along with the new games. Midori is one of the best leakers and her track record for SEGA/Atlus is like 100%, this is the initial tweet with the replies detailing a bit more.
https://twitter.com/MbKKssTBhz5/status/1759683123921518868
>Jet Set is closer in gameplay to Fortnite than Crazy Taxi and there are shooting elements planned.
FRICKING SEGA IS GOING TO TURN IT INTO FORTNITE ON SKATES AHHHHHHHHHH
Shooting elements sounds weird but I'm willing to see what direction the game goes. Live service sounds bad too oh Sega what have you done but we'll have to see how it turns out
I'm happy Sega is tapping into their IPs once again, and I hope they are good games, but please don't kid yourselves; zoomers will not buy them, they will flop, and Sega will go right back to milking Sonic dry. Don't disappoint yourself.
Only games I want are a remake/sequel/port of Billy Hatcher, and another Shining Force game that doesn't have both a bad artstyle and gameplay like Feather did.
i could see it work as a multiplayer time challenge kinda thing maybe? you can get creative with concepts like crazy taxi in order to modernize it. i'm willing to bet they want either a liveservice/multiplayer kinda deal or open world when they say AAA
According to google...
..."American Automobile Association".
Besides that, apparently it has no real meaning in the game industry and was just, made up? I don't know why they formed it like they did. Autism?
It's a marketing buzzword invented by journalists and publishers, but it basically means expensive. And expensive does not always mean good, as you may have figured out.
good to see Sega still havent got a clue what gamers want.
Fricking this.
Crazy Taxi is an arcade game.
I know right? Actual fun gameplay who needs that? Where's my story where the MC is a dead beat dad and scripted gameplay?
I play games to watch interactive movies not to press buttons and be good at it.
>AAA
now I won't play your game.
make good games, not eyecandy marketing pieces
arcade games can be enjoyable if they're fun to play. unfortunately, fun is at odds with microtransactions, so it has to be surgically excised.
Crazy taxi is just a mission type that now exists as part of GTA. They will not be able to steal their audience enough to justify the costs.
>They will not be able to steal their audience enough to justify the costs.
Sure they can.
>Be bright, fun, and interesting
>No wokeshit
>Cut out a lot of the bullshit that pervades GTA that drives up development cost
I also guarantee that if they add in "nostalgic" product placement (from circa 2000) like Blockbuster or Pizza Hut they'll get an army of streamers gushing over it.
Absolutely none of those possibilities exist for modern sega.
youre a grade a fricking moron and you cant hope for a products success simply because "bright and no wokeshit"
jesus fricking christ listen to yourself
Segagays are too hopeful.
These remakes are nothing but nostalgia bait cashgrabs with a splash of modernized paint to attract Zoomers.
I expect all but Shinobi and JSR will be mediocre "soulless" flops, especially Golden Ax since it looks more like that instanced shit DnD action game or whatever it's called. Frick, just take a look at GA's promo art and tell me there won't be people screaming about it being "woke" and ugly.
It entirely depends on which studios the games were outsourced to, since I believe only JSR is in-house.
In that case I'm curious to see the turnout then, but I won't hold my breath. Panzer Dragoon's remake was "fine", but the art direction was a severe letdown, same for the HotD remake, which apparently has a finicky PC port.
Funny, same company made both of those.
They're supposed to remake the sequels too, dunno what happened to that. Guess they got sidetracked remaking Night Slashers.
Apparently crazy taxi is being developed by sumo digital so I have hopes
No its not
Taxi missions are pretty bad in GTA V, and atrocious in GTAO. Maybe if you went back to the GTA III games you can say they were good, but still a large step down from Crazy Taxi.
Well, it was something to look forward to for a while there...too bad.
How do you make a simple arcade game "AAA"?
Open world.
Microtransactions.
1,000 hours of optional, repetitive sidequests to pad out gameplay time.
And of course it will be GaaS.
you forgot rpg mechanics
>shift into reverse 5% faster
>increase airtime by 0.5 seconds
>increase fare from illusive women by 2.5%
Please stop
It hurts
Season passes that force you to do daily challenges so you can unlock cosmetics for your taxi and probably a custom created character (Body Type A/B of course).
narrative about being a dad or something and slap 15 hour long cutscene
the licensing costs alone would make it AAA in scope. remember, the original Crazy Taxi not only had Offspring and Bad Religion music but featured stuff like FILA store and Pizza Hut.
>featured stuff like FILA store and Pizza Hut.
You're thinking backwards, they pay Sega to advertise their brands in the game.
Spend 50 mil on diversity consultants.
All of the characters are going to be face scanned and motion captured Hollywood b-listers (mostly black and brown).
Five bucks says one is Debra Wilson.
You can leave the car and shoot people. Oh wait, another developer already did that 20 years ago.
i don't really know how sega's going to be able to elevate a game like crazy taxi as a stand alone title when they basically just used the core gameplay for that in yakoozer 8. it doesn't seem like the kind of thing that can stand on it's own in 2024, but i hope to be proven wrong.
It wouldnt be that hard, just keep the arcade design but add other vehicles like planes or boats as taxis, also add some multiplayer mode
thats a horrible idea
just make an arcade game you morons
As someone who teaches high school classes and heard how kids talk about video games, it seems all but certain to me that generation after the Boomers is just going to have fewer and fewer people who unironically enjoy arcade gameplay
I'm not saying this is a "good thing" or a "bad thing", it's just a fact
Zoomers and Alphas are being brought up surrounded by live service sludge and in an online environment where terms like "artificial difficulty" and "progression system" become hardwired into their vocabulary
Their concept of "video game" is incompatible with arcade gaman
Lets be real "arcade game" died in mid 00s. Why would you play Crazy Taxi in 3 minute bursts when you can play GTA3 and have the Crazy Taxi gameplay as a minigame?
But also phone games are literally arcade games. Shit like Subway Surfer is an arcade game in every way, except you watch 30 second ad instead for putting a quarter to continue.
>Why would you play Crazy Taxi in 3 minute bursts when you can play GTA3 and have the Crazy Taxi gameplay as a minigame?
More like, "why would you spend money on an arcade game session when you could be browsing your phone?" The mall used to have lots of arcade machines to pass the time while your party was out shopping, but they've disappeared entirely since the early 2010s. The mall doesn't even have a comfy book store any longer, which was my go to. Smart phones have unironically killed society.
gta3 barely has a scoring system
Smartphone """"games"""" != arcade games
Arcade games actually have to be entertaining and visually appealing even if they aren't deep because the whole idea is the game is addictive so the player keeps inserting credits. They're also competing for limited space and money with the other arcade games.
Mobileshit is the complete opposite of that. 99% of it either mass produced casual slop or predatory shit that tries to israelite people out of their money. The whole focus is on quantity over quality, to make money all you need to do is spam crappy games until you strike gold. Even something like Genshin is extremely casualized and basic because it's a smartphone game.
Lol
Pic related is the root of gachashit you dialike ao much
>turning Crazy Taxi into gAAAy
I can't even be excited about anew JSR or SC5 if this is their mindset.
Ah so this was the catch to them reviving their arcade games
They are going to frick them all up with modern time wasting design
Cool I guess I dont have to play any of them now
It's gonna be an open world taxi game
i want whatever drugs the SEGA decision makers are taking.
>make a simple $5m game that will make you $5m in profit and garner some good will
>alienate the fan base by risking making a $75m game to make $15m in profit or a $60m loss
Gee, I wonder which route they're taking
no gena
no buyna
I've never played Crazy Taxi. What is it if it isn't open world? Isn't it literally just collect and drop people off?
What would it be if it was open world?
Taxi simulator?
What the frick does this mean? The only way I can imagine a taxi game is an open world.
I guess at a push an outrun type scenario where you dodge cars for X minutes before a dropoff?
mudrunner but crazy taxi
there were also a bunch of minigames centered around driving
It has a strict timer running at all times
It's an arcade game. The game ends when timer runs out, you can add time by dropping people, you go fast and try to not fluke so you can survive as much as possible to get the high score.
soul
Once again that doesn't mean it isn't open world. I'm not understanding this at all. Every video seems to take place in a large, freely driveable city, a kind of open world if you will.
It has time limits, If you can't free-roam it's not an open world.
Maybe you could call it a sandbox but definitely not open world because it's not open, it has limits
Lets be honest the only thing that made this game memorable was the offspring
>you could call it a sandbox but definitely not open world
It's the complete opposite, it has a time limit so you can't just play around so it's not a sandbox but it is an open world.
How can you misunderstand two simple words?
YOU CANT EXPLORE THE CITY YOU DUMB b***h,THE GAME ALWAYS HAS A TIMER ON
HAVING THE "FREEDOM" TO CHOOSE WHAT CLIENT YOU PICK OR NOT MEANS NOTHING,YOU HAVE TO PICK THE CLOSEST ONE OF YOUR TIME IS OVER
YOU ZOOMER TRASH!
Cool but it's still a single open map, moronic esl Black person
You think sanbox are called sanbox because kids play around in it? What kind of moron are you?
Literally yes, you have a box full of sand and you're only limited by your creativity and the tools at your disposition
(which does not apply to crazy taxi, it's just an open world with a time limit and a direct goal)
If you can't tell the difference between this and gta then you're fricking moronic
chanced on finding one of these cabinets while on vacation
popped in a disgusting amount of money for 1 play, and i swear by instinct i remembered how to crazy drift and boost again even though i'd never touched the cabinet before in my life. it's like picking up your childhood tony hawk save and remembering all the binds for your specials. CT just embeds itself in your brain.
>open world
actually, you can drive anywhere you want in the world at any time. afaik that fits the definition of "open world" I know, not having barriers to exploration
but yes it's literally an arcade game where you pick up and drop people off. the faster you are the more points you get, if you take too long people will get mad and get out of the cab. you can get bonus points by doing tricks and lose points for hitting obstacles
they're desperate so they're actually doing what the SEGA fanbase wants, which is opening the closet and pulling their IPs out.
we've got new shinobi and new jet set radio coming too, idk what else but it's clear SEGA needs to make some fricking money
the entire game boils down to trying to survive the timer, memorizing the entire city's routes and shortcuts, and getting mad as frick when you get a red passenger who wants to go to the airport when you were just there while the offspring plays on a repetitive loop.
I feel like CT's race against the clock oriented gameplay could be used for a single player story if they get really creative with it. It's different from other games like Daytona or Outrun because CT can theoretically never end, whereas those two have an ending. So maybe stuff like going from checkpoint to checkpoint, dropping off items or whatever. I dunno, it could be good. Not holding my breath though.
>hey our billion dollar mega game failed
>lets push more ancient arcade shit
Absolutely delusional
Sega's real strength was always in the arcades.
Sega home consoles were derived from arcades
Nintendo from toys
Sony from electronics
Microsoft from PC
Nobody gonna address the elephant in the room? The OST was like 90% of the games SOUL
There's no reality where a Crazy Taxi game needs to be AAA or will it make back a AAA budget.
This will unironically be shit.
Crazy Taxi is short burst arcade game, now it'll just be Assassin's Creed if he car.
I want to play a game about a sentient killer car
>AAA Crazy Taxi
It's going to be a live service isn't it
The first rumours I saw about JSR were that. Golden Axe looked horrible. This stuff is a write off
Yes it is. SEGA mentioned in their financial meetings that their SUPER GAME is basically nothing more than GAAS/Live Service.
this will be the future
>game companies reviving old titles just to put battle passes or other gaas crap
>simple arcade games will now have an ass load of useless microtransactions
>the feeling of unlocking something cool with be forgotten
>playing game
>would you like to pay $49.99 to unlock everything and not have to play the game?
>BOY WOULD I!?
how did it come to this? I always quote that episode of family guy when he buys the half completed crossword puzzle book
>crossword puzzles? more like put the book down and have a beer!
>AAA
>Omits that it's live service.
Well played SEGA lol. I can not wait for the hardcore audience to be mad.
I remember a time when the number of A's represented the quality of a product and not how horribly mismanaged a game's financials are.
I would like a AAA OutRun game.
What is the point of a new Outrun when 2 already reached perfection?
That's what I said about outrun but 2 turned out pretty good. It's a fairly infinite formula, you can't run out of locales and I was playing outrunners last night that had some cool ideas I'd like to see in the main series. Even the 3DS version added a couple of pretty good songs to the mix. Yep lots to add and improve on
At least Shinobi looks good.
Shinobi has a surprisingly strong track record. Even the 3DS game nobody played was excellent. That game would do so much better if it were released now as an eShop title.
Plus it looks like the Streets of Rage 4 guys are doing it.
>replying to tripgays
I shiggy diggy doo
>AAA in scope
What the frick??!? SEGA PLEASE!!!
>gaas crazy taxi with a rap soundtrack
pass
If they make the gameplay extremely satisfying then it's good, anything else is unimportant
>AAA slop
they revived crazy taxi just to kil it again...
im really not liking this new decade of sega. as soon as sonic origins came out with its 3 editions i knew it was inevitable.
Current SEGA is a wonder to watch
>super game
>remaking a bunch of old game, they will frick it up
>super game
>their games have the most predatory and moronic DLCs, "premium fun for moving the camera on main menu", Yakuza with NG+ behind DLC
>super game
>sonic
>super game
>hyennas
They fumble so hard and yet it is still one of the few that are still releasing actual and good games, unlike EA and Square with their GAAS shit.
Its weird, that current news story about Nintendo being rich shows Sega has more money than Capcom.
Go figure.
i think they still make bank out of arcades, merchandise, mobile and other stuff
I can believe that SEGA is moronic enough to blow 200 mil on Crazy Taxi 2. It will microtransaction GaaS open world hell that thye will cancel just before launch.
Crazy Taxi 4, actually.
>Sega
>Smart business decisions
lol, lmao even.
SEGA makes really bad decisions as a whole but it is much worse now. Like A Dragon and Persona is literally all they have now where it's spammed constantly and they will make this into GAAS to. SEGA needs a reorganization badly.
>"AAA"
So it will suck, got it
Just make breath of fire 6 with persona elements
Boom instant hit
I hope the new Shinobi is good. That's all I care about.
Team Reptile delivered a good remake and a superb sequel/reboot. I have hope.
>see car in OP
>Sega's new
>CRAZY TAXI
Dropped
Gimme a full Initial D on home release again
I assume they are going to do Midnight Club LA thing where you go to certain spot to start the "race", but instead you do the timed taxi mission.
I don't hate MCLA but I feel like that's going to be outdated as shit
I wish Sega had stayed dead after the Dreamcast to be honest. You either die a hero or live long enough to become slop.
YA YA YA YA
?si=lK_y3R-QEAbmx2wr
In retrospective Offspring, Green day... weren't that good.
>putting green day in the same league as offspring
You disgust me.
crazy taxi shouldn't be AAA, that's just moronic.
Sega are complete fricking morons. The only one of these reboots that has any chance of being good is the Shinobi one since it looks like Lizardcube is making it. The rest are going to be like that shitty Super Monkey Ball HD abomination.
>lets spend $100m on crazy taxi because doing the same for sonic worked so well
This minigame already comes with every 3d GTA game. Why would I pay $70 for it?
Of all games fricking crazy taxi is the one least requiring an "AAA" treatment
>make a couple of interesting city maps
>make a few hundred trials levels
>slap on a multiplayer mode
>add misc driver / car customisation bullshit for your shareholders
job done
What bands should appear in a new CT? Louis Cole?
>SEGA
>doing anything AAA
>What took you so long?
Remember me?
i hope this doesn't mean crazy taxi is getting an aaa budget because it's nowhere close to an aaa game.
just give it a modest budget so you don't end up massively disappointed when it doesn't meet your sales expectations
It was a part of their NFT megagame, that was retooled when NFT craze died.
Crazy Taxi and JSR are gonna be GaaS games with shop, dailies and all the other GaaS slop gamers love.
Right when the GaaS bubble is bursting. Great.
>bursting
LMAO
i hate gaas too but you need to stop lying to yourself. there's a reason why blizzard moved purely to that model
Hasn't worked for Square. Or WB.
GaaS totally works!
it looks single A
I just want a high quality Sonic dating game, SEGA. I want a Sonic Snoot game. Pretty fricking please, I'll pay your damn $120 dollar fee or w/e, I'll buy every dlc and buy merch, for the love of God.
I wish Rouge was my gf
We know, Knuckles.
I love Crazy Taxi but how tf can you make something like this "triple A in scope" without radically altering the game? It will be unrecognisable from what the game is meant to be. Sega once again having no idea how to do anything.
don't they mean AAAA?
Would that lion guy been fine if he became a cumdump? I feel like he needed a good dicking like most villainous men.
How are SEGA japs so out of touch ?
I only go for those quadruple A games, like Skull & Bones.
Why? It's a silly driving game
What if this is just a case of a game journalist being moronic with their descriptors, and we're all panicking for nothing?
Possible, but slim. Best we can hope for is its just really, really nice looking but plays like an arcade game.
Idk, check this pic. They linked this
https://www.japantimes.co.jp/life/2024/02/17/digital/sega-sapporo-studio-games/
I responded to one of those questionnaire things writing in for them to make a new frickin shinobi game. Looks like they listened. They even sent me an invite to Skype them or something but I said nah
can't wait for another childhood classic to be massacred
It will fit in gamepass catalogue nicely
I'm super excited for Shinobi, Golden Axe, Streets of Rage and mildly excited for jet set radio even though I loved future but I was never a crazy raci guy. Shit got boring to me and it was one of the first Dreamcast games I bought
I assume they actually mean the System 16 Shinobi and not the PS2 version, which is sad, since Metal Gear Rising showed that a Shinobi 2002 would probably sell. As least it's not a worse idea than trying to turn Crazy Taxi into GTA6.
>Metal Gear Rising showed that a Shinobi 2002 would probably sell
These are very different.
It's 2d shinobi which is when they were actually good.
Well, except that weird Saturn game.
I'd take most of the 2D games over it, but PS2 Shinobi is still good. Nightshade is decent too.
I was never into shinobi ps2. It was a disappointment as a huge fan of the series growing up. Maybe I'll give it another try one day but I've noticed it picking up a following on here over the last 5 years as dudes are thirsty the hype up every action ninja game especially PS2 stuff
>I've noticed it picking up a following on here over the last 5 years
It's had a cult following since release.
I'm sure but I notice trends on Ganker and half the board wasn't alive when it released.
If the finished product ends up playing somewhat similarly to Crazy Taxi then I’m interested. They could make a new Virtua Fighter any day now and I would buy it…
>could just make short, easy to push out A-AA budget arcade kino with Dreamcast level graphics (you don’t even need new ideas just cash in on nostalgia gays) and make money.
>do this instead
Company who fricked up with the sega CD, 32X, Saturn, and countless mishandling of their IPs can’t possibly frick up again, right?
Embarrassing that Sonic has kept them alive for this long.
Just give me Shinobi. It looked like the most far in development of the bunch so it should get formally announced soon, right?
Same here, seeing that Shinobi cabinet already had me excited.
The new game looks great already, so I'm hoping it's coming soon.
Insane that game companies still think calling their games AAA is a good thing
All I can hope for is that Sega doesn't actually know what AAA means
So, for anyone who has insight on the industry, answer me this: why don't companies just bring back arcades but in an online format? No weird RPG mechanics to incentivize longevity, but just an arcade game. Put a dollar in, play until you lose. Obviously there's only one catch: they'd have to put out new versions about every 6 months or so in order to keep players interested. Has any company tried this? There's been fighters that tried but they all had FTP implementations. I mean purely run like an arcade machine. Pay to play, and that's it.
>why don't companies bring back the worst most predatory monetization known to man?
have you tried mobileshit/gacha?
>arcade machines
>predatory
This really is the world we're living in, huh.
...yes? Arcades just started as an offshoot of casino gambling.
So they're saying it's going to be shit?
Literally nobody gets hyped up when you call a game "AAA" nowadays, it's a mark of shame if anything.
Companies still don't think that, sadly.
The audience of the message aren't the players but the investors.
Why can't they literally just make good simple games like they used to?
>still no Chao Garden game
YAAAAAAWN
It's going to be an u real engine 5 dogshit game. Sega literally can't do anything right after the Dreamcast died.
I bought the original because it was quite a unique game at the time but it was pretty boring and had low playability.
Taxi driving isn't a glamorous career, they might as well have rebranded it to Amazon delivery driver.
>one button to accelerate and reverse
>one button to switch accelerate and reverse
>really bad driving physics
>very time constrained
This trash was never good. It never played good on console and was clearly deved to steal coins at the arcades from noobs with bad taste in games. I fricking hate millennials who see shit through nostalgia goggles, KYS btw
SEGA never made a good game, prove me wrong by giving me examples
You never learned to Crazy Start.
>Crazy Taxi
>AAA
Well... they either hit the jackpot with a GTA-lite -like the first two saints row games-, make it full of jokes and ""weapons"" (you can't kill anyone but you could knock them away with a padded baseball bat or whatever) or maybe go full crazy like Yakuza games...
or they'll try to turn a 5-10 minute arcade game into a 100 hour garbage by copying nu-assassins creed.
It could swing either way. In any case, consider me curious.
>Triple A Crazy Taxi
I'm fricking terrified
Why? Crazy Taxi is an arcade style game it doesn't need such a scope.
>but it's an arcade game!
Dude predatory gacha arcade games have been the norm in Japanese arcade games since 2002
Sega even started that trend with soccer card arcade game in 2002.
>Crazy Dash
>Quick Turn
>Limiter Cut
>Crazy Drift
99% of people who've played Crazy Taxi have no concept of these.
Titles's a bit clickbaity.
>"The studio has an R&D department that handles designing and programming games and a QA department in charge of quality control," Sega Sapporo studio boss Takaya Segawa said.
>"Recruitment in R&D is progressing as expected, but for QA we received more applications than anticipated, so a second branch of Sapporo Studio opened in April 2023."
TL;DR "AAA" in terms of quality control.
Hm, thats hopeful.
>AAA
>Quality control
If any company could use that, its Sega.
Or Square.
Uh no. Sapporo studio is a support studio that helps with a AAA Crazy Taxi game
If Sapporo Studio is behind it then theres no quality. Look at PSO2 NGS. For the last 2 years they literally just recycled the tutorial area.
Its not the PSO2 NGS team exactly
Division 3/Sapporo Studio has over 600 employees and operates Hatsune Miku Colorful Stage, which people like
Yeah that's what I mean. Expect GAAS quality aka SHIT quality. They literally just stamp approve whatever their financial data tells them to print without any regard to how it works in actual implementation.
"people"
Even if Sega will chase awful trends such as Gears clones, they will make something soulful like pic related
Still excited
they just want to justify charging $70 for it
does anyone else kinda hope they fix up how the arrow pointing to your destination works?
it's been a long fricking time, but as i recall it doesn't always point towards your destination, but is rather weighted towards the next turn you're taking? or something like that, it worked, but it was subtly confusing in some moments.
Why would anyone buy that when they could buy gta 6?
That's like saying why would people buy a new Call of Duty when you can shoot other players in GTA Online.
is SASRT still the best racing game sega's released in "recent" years
Initial D
It is going to be live service slop
frick Sega
Im gonna buy full price for the first time in years
Recommendations for goofy interpretations of America from Japan?
Sega had stuff like 18 Wheeler, Crazy Taxi and Top Skater which were moreamerican than american games
That one game where the US president rides a giant mech.
Deadly Premonition
That is Metal Wolf Chaos, the most patriotic game in existence.
There's obviously Earthbound.
Code Name Steam, pretty decent SRPG with a killer OST.
SEGA is allergic to money
>AAA
>HEY HEY, COME ON OVER, HAVE SOME FUN WITH CRRRRAZY TAXI!
I'm just happy we're finally getting a new Jet Set Radio and Sega is making games again
The new JSR does not sound good from the brand new leaks.
>Jet Set reboot has graffiti and shooting gameplay and open world concept with exploration as focus. There are new characters and story too.
https://twitter.com/MbKKssTBhz5/status/1759690405103194203
Crazy Taxi will have a 100 person BR mode, which might actually be interesting. They are remaking Crazy Taxi and JSR to go along with the new games. Midori is one of the best leakers and her track record for SEGA/Atlus is like 100%, this is the initial tweet with the replies detailing a bit more.
https://twitter.com/MbKKssTBhz5/status/1759683123921518868
>The current plan is to create a live service GaaS reboot as well as a remake of original Crazy Taxi.
>Jet Set is closer in gameplay to Fortnite than Crazy Taxi and there are shooting elements planned.
FRICKING SEGA IS GOING TO TURN IT INTO FORTNITE ON SKATES AHHHHHHHHHH
I am so fricking mad. At least there is Bombrush Cyberfunk that basically did what SEGA did not want to do.
crazy taxi br is actually a good idea
Shooting elements sounds weird but I'm willing to see what direction the game goes. Live service sounds bad too oh Sega what have you done but we'll have to see how it turns out
>Crazy Taxi reboot
>but with AAA """""""""""quality"""""""""""
>and nu-2020s realismslop artstyle instead of Y2K soul
Grim
I'm happy Sega is tapping into their IPs once again, and I hope they are good games, but please don't kid yourselves; zoomers will not buy them, they will flop, and Sega will go right back to milking Sonic dry. Don't disappoint yourself.
Tbf the only cool game they showed was the shinobi one made by lizardcube everything else looks like it will be mediocre at best.
Only games I want are a remake/sequel/port of Billy Hatcher, and another Shining Force game that doesn't have both a bad artstyle and gameplay like Feather did.
Simpsons Road Rage is better than Crazy Taxi.
Simpsons Road Rage is more rage inducing so Crazy Taxi wins by default
What does AAA even mean???
i could see it work as a multiplayer time challenge kinda thing maybe? you can get creative with concepts like crazy taxi in order to modernize it. i'm willing to bet they want either a liveservice/multiplayer kinda deal or open world when they say AAA
According to google...
..."American Automobile Association".
Besides that, apparently it has no real meaning in the game industry and was just, made up? I don't know why they formed it like they did. Autism?
It means YAAA YAAA YAAA YAAA YAAA
It's a marketing buzzword invented by journalists and publishers, but it basically means expensive. And expensive does not always mean good, as you may have figured out.
it means you scream three times as loud
Ey Ey Ey?!
All those moments, they’ll be gone…….like tears…….in the rain