>sega released a console with a controller with only one analog stick in 1999
What the frick were they THINKING?
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>sega released a console with a controller with only one analog stick in 1999
What the frick were they THINKING?
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Pretty bad dpad too
And cable positioning
but it's got that little catch on the back so you can wrap it forward
It's a good controller. You guys just got filtered hard.
I can't believe how many morons complained about the wire being on the bottom but it's something they literally never saw before.
>Captcha: yygay
Yeah a placement so good they had to include a holder on the back
Fricking moron
It's there exactly for you morons.
Think about it, the controller has the VMU slots on top. There's no way they could had applied a cable and board. Also the fact that having a wire on bottom just makes more sense because it doesn't apply and weight pull with it being on top, it simply hangs down.
>no you see the cable is in the bottom to make room for the moronic pointless gimmick!
Apologize.
>Also the fact that having a wire on bottom just makes more sense because it doesn't apply and weight pull with it being on top, it simply hangs down.
That weight excuse make no fricking sense when you have a big chunk of plastic hanging like a tumor on the bottom. The cord being on the back just makes it a short cord even shorter
The Saturn 3D Pad is better
>inward grips
No, this controller is just pure dogshit. It's the poster child of how to frick up ergonomics.
I got my dink caught in that thing when I was a kid
How the frick could you play Half-Life on this?
Genuine question.
same way someone could play perfect dark on an N64 or alien resurrection with a regular ps1 controller
Didn't Alien have modern controls?
Interesting. I'd imagine it would be easier to adjust back then.
>Didn't Alien have modern controls?
Yeah, but it had to support the regular controller as well because that is what most people had.
I just played it like a 64 controller for any kind of shooter. Buttons for movement stick for aiming.
easy
you dont
just like you dont play fps on any controller
How the frick would you even use one of these if you had the console set up normally on a TV in your living room? If you put the mouse and keyboard on your lap, it would be awkward due to not being a flat surface. If you put it on the floor, you have to sprawl out in prone position like a moron and it would just be uncomfortable.
I know you could set up the console on a desk with a monitor but at that point why not just play on PC?
i only remember using my keyboard for talking on pso and i just used my legs to hold it, i dont remember playing fps on keyboard on dreamcast
>playing fps with numpad
ngmi
It was great getting to wreck controller cucks in Quake 3 Arena.
Aim with the left stick, move with face buttons, jump with up, use with left, reload with right, crouch with down, Select weapons by holding the left trigger and using the dpad, and use your secondary fire by hitting both triggers at once.
Sounds miserable.
Atleast that analogue stick had an hall effect sensor
do you homosexuals also complain phone recharge cable is connected below?
It's also why my phone has the 3.5mm jack on the bottom next to the USB C port. It adds unnecessary weight if those cables were on top.
i find it more annoying on phone since i use it while trying to sleep but i understand why
Only a relatively small number of console games even supported a 2nd stick at all in 1999 and a lot of it was just gimmicky nonsense like Robotron 64. Sure with hindsight we all think Sega is moronic, but it was still a relatively novel idea to let the player control the camera with the right stick
A lot of early PS2 games didnt even let you move the camera with the right stick. GTA3 didnt let you rotate the camera while driving with the right stick if I recall correctly. You had to press like r2 or something to look right and l2 to look left. I remember it being moronic.
I remember this most succinctly for Kingdom Hearts 1 not allowing for right-analog camera movement, and did as described, used L2/R2 for camera panning
1998
It worked perfectly for Dreamcast games.
Pretty sure the reason is underwhelming - Sony patented the Dual shock and Sega was moronic thinking dual sticks then belonged to Sony and went with their own single analog patent. Then MSFT switched the position so they weren’t copying Sony and were offset therefore avoiding copyright. Nintendo modified the control scheme further later too but sega was dead by then
The only good thing about the Dreamcast controller is the analog stick because it will never drift.
Has anyone game company ever flip flopped between 200iq and moronic as much as Sega?
No games used a second analog stick you flaming moron.
I have a question. Why was camera control so often inverted in this gen with no option to change it? I don't even just mean up and down but right and left were too. The Jak games pushing the stick right made the camera move left.