Does anybody know the terms under which Sega made these Xbox exclusives and/or whether Microsoft funded their development? To my knowledge, none of them were ever ported to a non-MS platform (besides arcades, and Windows).
Does anybody know the terms under which Sega made these Xbox exclusives and/or whether Microsoft funded their development? To my knowledge, none of them were ever ported to a non-MS platform (besides arcades, and Windows).
Sorry, except for Shenmue II, which came out for DC.
Can't seem to find the article but from what I remember in gaming magazines. Microsoft signed Sega to a deal very quickly after the announcement Dreamcast would be discontinued and funded the development of their games (Mostly because Sega was flat broke) and an arcade board based on Xbox hardware. Microsoft also were pretty hands on with the development and had teams internally at MS helping Sega with different aspects of the games. Like the soundtrack for Jet Set Radio Future, Microsoft facilitated helping Sega work with Grand Royal and Capitol Records. Microsoft were the ones who recommended Sumo Digital to take on the porting duties for Outrun 2 to Sega because Microsoft were really impressed at some compression and streaming tech Sumo Digital did for a soccer game and believed Sumo's technology would help with porting that game to Xbox.
MS did an awful lot for Sega in that time period which is why people saw them as close to this day. The deal was pretty lengthy and for a lot of games as well. Apparently, the last game on the deal was Chromehounds on the 360.
The sad part is I think most of these games did not sell very well.
>Suggested licensed music for JSRF
>Now Phil whines and cries he can't get JSRF on backwards compatibility because of the licensed music
EXTRA SUGAR
EXTRA SALT
To be fair. The record label, Grand Royal, literally collapsed during the middle of JSRF's development and was bankrupt by the next year. Some Beastie Boys fans bought out the label and held it in a trust but it's had constant legal nightmares for years. And to get JSRF on backwards compatability they'd have to clear all the tracks and the samples. No one thought of this ahead of time because they thought hardware would handle back compat in the future and not the software based solution we have now so they never signed deals with that in mind.
Outrun 2 came out for PS2 and PSP.
Outrun 2006 coast to coast is not outrun 2
In my defense, I've apparently been wrong about that for close to 20 years.
is outrun2sp outrun2 enough
That is actually Outrun 2006 as well with some changes added.
If Xbox is the Dreamcast 2 why aren't the Shenmue apologists and Sonic Adventure spunk-guzzlers making threads every day about it?
>Shenmue apologists
I dont understand what is apologist about shenmue. I thought was well-received.
Sega bad, therefore Shenmue bad. Also it was an early entry in a genre that has become highly refined since then
>Sega bad,
this notion only existed after 2006-07 I feel.
>I dont understand what is apologist about shenmue.
at this point people see it as the beginning of qtes and busywork style gameplay that plague modern games
Xbox missed a lot of the Sonic games of the time. I think Sega knew the audience for those was on GameCube.
It feels weird to say, but I think the Sonic fanbase doesn't have a lot of overlap with the Dreamcast fanbase.
Sega fan here
Calling the Xbox the Dreamcast 2 is pure blasphemy.
Never again compare that generic piece of shit called xbox to my beloved Dreamcast
Most of those games were developed for the Dreamcast before it died, and because sony and nintendo were rivals they just finished them on the Xbox, it's literally that simple. Thats why it's called Dreamcast 2 and no amount of "but the PS2 has more sega games!" cope can change that.
>orta cute feet qt exclsuive to xbox
shameful
The Dreamcast version of Shenmue 2 released in Japan and Europe in 2001. Microsoft purchased the exclusive rights for an Xbox port in the US which released a year later. In the arcade Crazy Taxi 3, House of the Dead 3 and Outrun 2 all used Sega's Chihiro board which was based on the Xbox so likely made for easy ports.
Outrun 2006 Coast 2 Coast combined Outrun 2 and its arcade follow up Outrun 2 SP into a single package and released on the Xbox, PS2 and PSP. House of the Dead 3 later got ported to the Wii along with a port of the second game. For most it probably just wasn't economically viable to port them to other platforms given their limited sales. There's also the issue of music and car licences for some of them as well.
JET SET RADIO!!! FUTURE
i wish a there was a steam verison
Music licencing will probably make that impossible. Its probably also the reason why it didn't make it into the Xbox One Backwards compatibility program. While not perfect it is playable enough via emulation.
Doesn't that emulate pretty well? Just get the emulator and ROM broseph
It's okay, I guess it's as good as Xemu can do at this point.
When the game starts and the intro music leads up to that first UNF while the camera does a little jump, it's out of sync which just triggers my tism
My assumption is it's because Microsoft helped with the Dreamcast
Microsoft did not "help" with anything except for licensing Windows embedded which was seldom used
This weird fanboy obsession with performing embarrassing gymnastics to tie the Xbox and DC together is honestly baffling
definitely an exclusivity thing. Shenmue II was released on Dreamcast everywhere else.
blump