Sekiro

Behold, the greatest action game and combat system ever made.

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  1. 2 weeks ago
    Anonymous

    If you have to keep repeating it for people to listen, then it's probably not the case

  2. 2 weeks ago
    Anonymous

    OP here, whoops wrong pic and title whoopsie daisy

    • 2 weeks ago
      Anonymous

      >L1R1L1R1OL1R1L1R1O
      Peak indeed

      Too hard for soulshomosexuals

      • 2 weeks ago
        Anonymous

        >oh my god you have to press buttons to control a video game character!?

  3. 2 weeks ago
    Anonymous

    Oopsie wrong pic, sorry guys

    • 2 weeks ago
      Anonymous

      This and ng2 is peak action

      • 2 weeks ago
        Anonymous

        >ng2
        Sorry, I don't play movie game UT spam.

      • 2 weeks ago
        Anonymous

        NG2 has exactly 1 good boss

        • 2 weeks ago
          Anonymous

          Ng2 is better 1 simple facts

          • 2 weeks ago
            Anonymous

            Ganker only likes NG2 more then NGB becuase its faster which makes their lizard brains think its better somehow.

            • 2 weeks ago
              Anonymous

              In 1 you can spam same attack over and over, also most bosses are dogshit and very predictable(not saying it's a bad game)

    • 2 weeks ago
      Anonymous

      I didn't believe you until I actually played it and now I'm addicted

    • 2 weeks ago
      Anonymous

      >the virgin sekiro vs the chad nioh 2

  4. 2 weeks ago
    Anonymous

    >die in 2 hits to anything until you get endgame level upgrades
    I just didn't enjoy it at all. There's almost no room for error so there's not many opportunities to be risky enough to make mistakes. If you do take risks and are fine with dying, then all your npcs start dying of dragon aids. Once I got better at the game, I still didn't enjoy it, I just got a sense of relief after finally beating a boss I wasn't having any fun playing.

    The environments are beautiful and I really enjoyed everything in between the bosses, but the bosses are so unfun and unforgiving that I never want to replay it. It also feels horrible to die so quickly but every enemy is a huge damage sponge and can take forty hits and a sword through their throat 2-3 times.

    • 2 weeks ago
      Anonymous

      Sorry anon, you're not a real gamer unless you enjoy getting metaphorically kicked in the balls over and over, your license is revoked.

      • 2 weeks ago
        Anonymous

        lmao I know, that's how these discussions about this game end up going, huh? People want to sound manly for beating a difficult video game but any criticism towards it just means you're bad, apparently.

        • 2 weeks ago
          Anonymous

          you really are a shitter, anon.
          >There's almost no room for error so there's not many opportunities to be risky enough to make mistakes.
          the problem with the game is that in the overwhelming majority of circumstances, the bosses start auto deflecting everything after two hits. the parry window is massive and the game suffers from being too easy, so long as you don't get greedy, you just need to wait out the next string of attacks and get your next two hits in.
          it makes the majority of fights turn into a parry duel, where you just have to wait for the boss to finish attacking, instead of being on the offensive all the time once you know what you're doing.

          • 2 weeks ago
            Anonymous

            Yeah, I'm not hearing any disagreements in that it's just not really fun. We can agree for different reasons. You shouldn't have to be on the level of an autistic competitive fighting game player to enjoy a game.

            • 2 weeks ago
              Anonymous

              >You shouldn't have to be on the level of an autistic competitive fighting game player to enjoy a game.
              you don't though, you just need to have a halfway decent reaction time and then learn to mikiri counter when you see the frick huge flashing red sign. that's it.
              >And you can get way more than two hits in when you recognize these signals.
              it's really only reliable when you cheese, otherwise bosses will turn on a dim or even break their animation to deflect your next attack after a few hits.

              • 2 weeks ago
                Anonymous

                >even break their animation to deflect your next attack after a few hits.
                I hated this so much, especially when you can't break your attacks with parries.

              • 2 weeks ago
                Anonymous

                same here. nothing worse than catching a boss in a perfect situation to punish them only to have them cancel their animation in a tenth of a second to parry my next hit in a combo.

              • 2 weeks ago
                Anonymous

                Why shouldn't they be able to do this when you can animation cancel too?
                >nooo you have to be locked into a five hit combo

              • 2 weeks ago
                Anonymous

                because it's lame as frick when every enemy does it even when you're directly behind them, and catch them in a recovery.

              • 2 weeks ago
                Anonymous

                second part is meant for

                For me it's the fact that he required patience and I fought him right after Genichiro whose fight teaches you to go for an almost non-stop assault. Maybe I didn't figure out the right things to do or something, but it seems like when he does either of his poisoning attacks or his grab you have to move far out of the way, compared to Genichiro where all you have to do is jump in place or mikiri then get right back to attacking.

                [...]
                >you just need to wait out the next string of attacks and get your next two hits in
                No, those are the best fights. When they're on the defensive, it's giving you multiple clear signals when you need to stop attacking and deflect or dodge. And you can get way more than two hits in when you recognize these signals.

    • 2 weeks ago
      Anonymous

      >dies in 2 hits to anything
      Ohhh abloblobloh. Listening to your b***hing someone could think there's no guard that protects you from near anything and only breaks if you abuse it and don't watch your posture meter.
      The only real cancer in sekiro are enemies inflicting terror. Like that butthole near the bottomless pit sending ghost balls at you, FRICK that fight. AND like for headless you need a consumables that runs out quick to defeat him.

    • 2 weeks ago
      Anonymous

      you just need to be able to manage your posture, there's plenty of room for error as long as you have some posture

    • 2 weeks ago
      Anonymous

      I wish I could play this game for the first time again

      >he hesitated

  5. 2 weeks ago
    Anonymous

    Okay but what about the RPG mechanics and story? A truly good game needs tabletop RPG systems.

  6. 2 weeks ago
    Anonymous

    no.

  7. 2 weeks ago
    Anonymous

    So what was so hard about the ape? Whenever I fight him I kill him on my second try. Also first part is harder than when he's beheaded because of the stupid grab move.

    • 2 weeks ago
      Anonymous

      For me it's the fact that he required patience and I fought him right after Genichiro whose fight teaches you to go for an almost non-stop assault. Maybe I didn't figure out the right things to do or something, but it seems like when he does either of his poisoning attacks or his grab you have to move far out of the way, compared to Genichiro where all you have to do is jump in place or mikiri then get right back to attacking.

      you really are a shitter, anon.
      >There's almost no room for error so there's not many opportunities to be risky enough to make mistakes.
      the problem with the game is that in the overwhelming majority of circumstances, the bosses start auto deflecting everything after two hits. the parry window is massive and the game suffers from being too easy, so long as you don't get greedy, you just need to wait out the next string of attacks and get your next two hits in.
      it makes the majority of fights turn into a parry duel, where you just have to wait for the boss to finish attacking, instead of being on the offensive all the time once you know what you're doing.

      >you just need to wait out the next string of attacks and get your next two hits in
      No, those are the best fights. When they're on the defensive, it's giving you multiple clear signals when you need to stop attacking and deflect or dodge. And you can get way more than two hits in when you recognize these signals.

      • 2 weeks ago
        Anonymous

        Alright I understand, I always forget about the valley and I fight him after the temple with the monks. Yeah you have to run around a lot and jump, some of the grabs are nasty, some combos unpredictable chaining in an unnatural way for you because you don't expect anything to move the way he does, and there's the terror attack with the beheaded head that forces you to scram immediately when he's about to use it because nothing can parry it. It's a polar opposite to genichiro and more of a dark souls 3 dlc boss.

  8. 2 weeks ago
    Anonymous

    It's actually shit, but it's crazy how it still ended up better than all its imitations (Rise of the Tronin, Wo Schlong, Lies of P,...)

    • 2 weeks ago
      Anonymous

      >Still has the same awful UX that forces you to cycle through everything and limits you to a small list of items for these categories, no hotkeys or anything
      >Need to select special moves from the pause menu instead of having them available at all times
      >Doesn't even really bother balancing shinobi prosthetics around active use and gates them behind a single resource system
      >Includes the lazy context sensitive grapple hook that was in every game at the time so that games could pretend to have verticality while catering to how gimped 8th gen controllers were
      >First run of the game lets you get away with spamming counter for too long due to the lack of chip damage
      It's basically alright, but it needs improvement.

      The games ended up better than the imitations because they had an understanding of the strengths of what they were making. Souls combat and UX is shit and shouldn't be mimicked, but it's the thing that got the most focus, so it's what most of the copycats try to imitate.

    • 2 weeks ago
      Anonymous

      wtf is that little pose with the moonrune sekiro did before the fight

      • 2 weeks ago
        Anonymous

        Because Yamamoron is moronic, the only worthwhile buff slashes your health in half, even though the game was bloated with pointless nonstacking buffs that don't actually amount to anything at all. That sugar is actually good, but still won't make prosthetics not useless because Sekiro combat system is garbage

      • 2 weeks ago
        Anonymous

        It's a buff for anons who don't collect items (since there's one that does the exact same doesn't cost spirit emblems).

        Because Yamamoron is moronic, the only worthwhile buff slashes your health in half, even though the game was bloated with pointless nonstacking buffs that don't actually amount to anything at all. That sugar is actually good, but still won't make prosthetics not useless because Sekiro combat system is garbage

        >prosthetics
        >useless
        Not sure if you're baiting or moronic but they're straight-up "I win" moves in many a boss fight (and nice QoL options for certain mobs). The burning bull fight for instance is trivial with those firecrackers.

  9. 2 weeks ago
    Anonymous

    How the frick did they make Prosthetics and Weapon arts worse than Dark Souls 3?

  10. 2 weeks ago
    Anonymous

    Sequel WHEN AAAAAAAAAA

  11. 2 weeks ago
    Anonymous

    i like nioh 2 more

  12. 2 weeks ago
    Anonymous

    Elden Ring is better

    • 2 weeks ago
      Anonymous

      >I love to eat shit and repetition slurp slurp yum yum, oh is that another copy pasted dungeon? Yummy in my tummy BUUUUUURP!

      • 2 weeks ago
        Anonymous

        >>I love to eat shit and repetition slurp slurp yum yum, oh is that another copy pasted miniboss? Yummy in my tummy BUUUUUURP!

        • 2 weeks ago
          Anonymous

          Put my mind at ease, you're talking about elden ring and not sekiro right?

          • 2 weeks ago
            Anonymous

            About both. The difference is that the 120 hour long game has less recycling than the 20 hour long one and yet you have the gall to talk about copypasting.

            • 2 weeks ago
              Anonymous

              See

              Again, are you comparing the quick flow of sekiro with the repeating slog of a content found in elden ring? Sekiro where I wasn't even noticing much when content was repeating because I got naturally better at the game and the same enemies that were threatening at first turned into paper target after assimilating how they work?
              Meanwhile elden ring: "oh, cool, another ulcerated tree spirit, I'm having zo much fun! Oh another dragon, I already fought five of them but alright... Oh another erdtree guardian COOL" etcetera etcetera...

              + I didn't mention the shit dungeons, the devoid of captivating content open areas that aren't legacy dungeons and even the main bosses repeating because frick you.
              Also Sekiro has a real story. Unlike Elden Ring where you kill everything in the lands between only to finally sit on a chair at the end.

              • 2 weeks ago
                Anonymous

                Sekiro had to remove leveling health/posture/damage from the experience for the sake of coercing players into fighting optional bosses
                The game is full to the brim of recycled content, it doesn't hold a candle to Elden Ring content. Malenia also completely shits on the head of "Demon of Hatred" probably the most boring gimmicky optional superboss in a From game

      • 2 weeks ago
        Anonymous

        Bro can you name each general?
        I'll help you for the first one, you have to press L1 when he attacks

        • 2 weeks ago
          Anonymous

          Again, are you comparing the quick flow of sekiro with the repeating slog of a content found in elden ring? Sekiro where I wasn't even noticing much when content was repeating because I got naturally better at the game and the same enemies that were threatening at first turned into paper target after assimilating how they work?
          Meanwhile elden ring: "oh, cool, another ulcerated tree spirit, I'm having zo much fun! Oh another dragon, I already fought five of them but alright... Oh another erdtree guardian COOL" etcetera etcetera...

          • 2 weeks ago
            Anonymous

            Can you name all lone shadows in game?

            • 2 weeks ago
              Anonymous

              Each Elden Ring miniboss has unique attacks
              Sekiro repeated minibosses are trash because
              >You don't have the same variety of approaches/gear
              >They have no unique attacks or elemental resistances
              >They are mandatory and actual filler to the game, but don't really reward you with unique loot
              A perfect example is the lone shadow at the entrance of mibu village or the lone shadows before Owl boss fight. You don't get anything for them so you just run past them

              My god this is a joke, sekiro combat system is such a joy to understand and get better at that I never felt repetition when fighting, and it's even more ridiculous when you're talking about the purple ninjas because I thought they were dropped sparsely in the game, like most enemies, with a lot of care to not be too overused. The rhythm at which they appear was perfect, once I got the hang of it I was excited to fight them again something that never happens in elden ring a game where when enemies are reused I don't ever learn anything new or find a motivation to fight them again because the skill ceiling isn't as fun to climb and fights just take too long for enemies I'm already TOO familiar with.

              That's the main difference, in sekiro the better you are the faster a fight can be concluded, not even by grinding and using op items and equipment like in classic souls, just by playing normally you can terminate pretty much everything in a blink, thus making repetitive enemies not a problem.

              • 2 weeks ago
                Anonymous

                >fights just take too long
                you are shit at the game, sorry

          • 2 weeks ago
            Anonymous

            Each Elden Ring miniboss has unique attacks
            Sekiro repeated minibosses are trash because
            >You don't have the same variety of approaches/gear
            >They have no unique attacks or elemental resistances
            >They are mandatory and actual filler to the game, but don't really reward you with unique loot
            A perfect example is the lone shadow at the entrance of mibu village or the lone shadows before Owl boss fight. You don't get anything for them so you just run past them

            • 2 weeks ago
              Anonymous

              So what's the difference between red wold of radagon, wolf of the champion and the red wolf you see in nokron?
              What's the difference between the one trillion crucible Knight fights?
              What's the difference between the 10 fricking erdtree avatars?
              What's the difference between godefroy and godrick? (Lmfaoooooo)

              >>You don't have the same variety of approaches/gear
              >They have no unique attacks or elemental resistances
              BLATANTLY FALSE
              Play the fricking game next time moronic ape

              • 2 weeks ago
                Anonymous

                Crucible knights have different attacks and sometimes weapons.They also have the various aspects of the Crucible which they drop.
                They are far more complex than Sekiro Generals or Sekiro Lone Shadows, and have special attacks depending on their own aspects

              • 2 weeks ago
                Anonymous

                >What's the difference between godefroy and godrick?
                The same difference between Genichiro (forma de rigged), Genichiro (forma de trueno) and Genichiro (forma de "second mortal blade that we completely asspulled because we wanted to have the player fight Isshin and we couldn't find a better excuse").

  13. 2 weeks ago
    Anonymous

    I'm currently playing the game at the moment. I like the game, but I can tell this is going to be a first playthrough only since it really demands your full attention and punishes you heavily if you don't learn the enemies' patterns. I hope Elden Ring fills the comfy aspect that I really hadn't gotten after DS1 where most enemies aren't spastic with their attacks. DS3 was the worst in that aspect. DeS is still my favorite From's game.

    • 2 weeks ago
      Anonymous

      >I hope Elden Ring fills the comfy aspect that I really hadn't gotten after DS1 where most enemies aren't spastic with their attacks.
      lmao

  14. 2 weeks ago
    Anonymous

    >L1 L1 L1 L1 L1 L1

  15. 2 weeks ago
    Anonymous

    Sekiro combat system is boring
    You can't trade and the only way to stagger is mortal blade, you have no CC or hyperarmor, so you end up stealthmist cheesing mobs you can't 1 or 2 shot and mostly face 1vs1 enemies where you you do the counter to the enemy and then press light attack.
    Elden Ring is better

  16. 2 weeks ago
    Anonymous

    >team ninja gays think their arcade button masher is good
    never fails to cause a mild chuckle

  17. 2 weeks ago
    Anonymous

    Its a good game but nioh 2 is better

  18. 2 weeks ago
    Anonymous

    >Dark Souls 3 created the perfect mana system
    >Yamamoron enforces its silver bullet garbage instead
    >Also makes all arts and anything that isn't blocking and light attacking and mortal blade spamming and ichimonji trash

  19. 2 weeks ago
    Anonymous
    • 2 weeks ago
      Anonymous

      Stellar blade is so shit, the whole game is just parrying after parrying and press counter, ugly sword no changable weapons, gun is useless, double jump is useless, wall running is useless, too many slowmo finish, story, characters is stupid and shitty. Every single one of them are so forgettable and dull

      • 2 weeks ago
        Anonymous

        all of this applies to Sekiro

        • 2 weeks ago
          Anonymous

          Sekiro story and characters is nothing special but fine and not overly stupid like suddenly spout out angel wing and shit. And Sekiro arm are not useless unlike SB gun and jump actually do something, and no tiresome repetitive slowmo finished

          • 2 weeks ago
            Anonymous

            >And Sekiro arm are not useless
            flame vent spam maybe

            • 2 weeks ago
              Anonymous

              >he doesn't know
              lol
              lmao even

              • 2 weeks ago
                Anonymous

                show a webm of using prosthetics effectively

              • 2 weeks ago
                Anonymous

                Because Yamamoron is moronic, the only worthwhile buff slashes your health in half, even though the game was bloated with pointless nonstacking buffs that don't actually amount to anything at all. That sugar is actually good, but still won't make prosthetics not useless because Sekiro combat system is garbage

                prosthetics are most useful for mob fights, and certain ones can make bossfights a good bit easier

              • 2 weeks ago
                Anonymous

                No, prosthetics are functionally useless
                You can get some interactions like countering graps or knocking enemies off-air, but those are hardly worth the trouble of having the correct prosthetic selected and using emblems.
                You can knock Genichiro off-air, but why would you do that when dodging forward and getring clean R1 hits is so much more rewarded in terms of posture and damage?
                There's a clear lack of synergy and focus

              • 2 weeks ago
                Anonymous

                Just because they're not OP in every single boss fight that doesn't make them useless, dumbnon. Shuriken for instance are quite handy in the Lady Butterfly fight.

              • 2 weeks ago
                Anonymous

                The fact that you need to handpick very few bosses built with prosthetics as a specific gimmick shows how poor the whole system has been designed.
                You have far more emergent gameplay in chaining spells in Souls games than is using prosthetics, and when you do, you gain a considerable advantage and it feels like a unique playstyle, more than trying to show off some poorly designed proof of concept moves for a failed fighting game

                >umbrella can autoblock most of the more bullshit attacks in the game
                >firecrackers+spear make the guardian ape fight much faster
                >sabimaru trivialises the snake-eyes fights
                >lazulite axe says bye bye to any illusion enemy/bossfight
                >shuriken+followslash are good for both owl fights and lady butterfly when they do their disengage move
                I could go on, but whatever

                can autoblock most of the more bullshit attacks in the game
                Umbrella is very annoying to use on anything that isn't grab/ranged attacks or DoH, due to how expensive its actual cost for spinning is, an emblem for deflection, which doesn't guarantee safety from sweeps. Ultimately a pointless and inefficient equivalent to quickstepping in Souls games, but quickstepping opens up with the running attack and can even spin around enemies so it has far mote interesting applications.
                +spear make the guardian ape fight much faster
                There is nothing interesting about either. One incapacitates the enemy on demand, and the other might as well been a deathblow of its own and nothing would be lost
                trivialises the snake-eyes fights
                and isn't useful for anything that isn't the 3 enemy types in game that stagger (not weak, it doesn't actually do any damage) to poison. Sabimaru promises the equivalent to a faster "dagger" playstyle, and ends up being another "status stick" rather than extention of moveset
                axe says bye bye to any illusion enemy/bossfight
                but utterly sucks against anything else and as actual axe
                +followslash are good for both owl fights and lady butterfly when they do their disengage move
                another lame gimmick barely worth the emblems

              • 2 weeks ago
                Anonymous

                >umbrella can autoblock most of the more bullshit attacks in the game
                >firecrackers+spear make the guardian ape fight much faster
                >sabimaru trivialises the snake-eyes fights
                >lazulite axe says bye bye to any illusion enemy/bossfight
                >shuriken+followslash are good for both owl fights and lady butterfly when they do their disengage move
                I could go on, but whatever

              • 2 weeks ago
                Anonymous

                >sabimaru trivialises the snake-eyes fights
                Oh, is that what it's for? I thought it was for Mibu villagers and that blob boss earlier. I just beat the sneks regularly.

              • 2 weeks ago
                Anonymous

                the upgrades also deal way more posture damage when alternating with regular attacks

            • 2 weeks ago
              Anonymous

              I kinda like it, looking cool too unlike the super ugly piece of shit SB gun. What's a travesty, should've just work like 2b robot but they decided to glued that shit up her arm for some reason

  20. 2 weeks ago
    Anonymous

    *the best fromsoft game in terms of gameplay

  21. 2 weeks ago
    Anonymous

    That's not Ninja Gaiden

  22. 2 weeks ago
    Anonymous

    Just finished ronin and i enjoyed it way more than sekiro, sekiro is more polished but combat is insanely good in ronin

    ?si=2SPoaflV9ckLh6Lh

    • 2 weeks ago
      Anonymous

      those animations look like shit
      glad I skipped this one

  23. 2 weeks ago
    Anonymous

    I dislike very much the early game of Sekiro. The game throws you some of the hardest bosses and bullshit areas when you barely know how to play, but the endgame is magnificent (if we ignore the fricking bullshit that is Demon of Hatred). The fights flows like water and is so kino.

    Elden Ring is completely the opposite, the early (and mid) game is gorgeous, the world feels so content rich and the feel of an actual adventure is real. But then the endgame is so dogshit. Last dungeons feel so lame, the reused content is very noticeable by this time and bisses are not that great.

    Nevertheless, both games have some of the most forgettable OST Fromsoft have ever done.
    Darks Souls still remains on top

  24. 2 weeks ago
    Anonymous

    >Press RMB to win
    Cool game.

  25. 2 weeks ago
    Anonymous

    Funny how Sekiro apologists never show any gameplay

  26. 2 weeks ago
    Anonymous

    Its fun but hardly either of those things, it feels a bit too mindless for my taste.

    They should embrace their rhythm game spirit and add directional parries if there ever is a sequel, that would add some complexity to the combat.

    • 2 weeks ago
      Anonymous

      what are better action games then?

    • 2 weeks ago
      Anonymous

      >O'rin Of The Water
      >A tier
      LMAO

      That fight was a snoozefest.

    • 2 weeks ago
      Anonymous

      Demon of hatred in S? Explain yourself. It's a DS boss that barely belongs in Sekiro.

      • 2 weeks ago
        Anonymous

        >It's a DS boss that barely belongs in Sekiro.
        Dark Souls has the fire umbrella and jumping in place? Damn you learn something new everyday.

  27. 2 weeks ago
    Anonymous

    The purity of the combat system is unmatch.

    • 2 weeks ago
      Anonymous

      >The purity of the combat system is unmatch.
      >posts modded gameplay

      • 2 weeks ago
        Anonymous

        >posts modded gameplay
        So? Mods work within the bounds of the existing combat system.

    • 2 weeks ago
      Anonymous

      >Just add Elden Ring arts, guard counters and rework every mechanic and the game is good bro

      • 2 weeks ago
        Anonymous

        alright. I'm gonna need sauce.

        • 2 weeks ago
          Anonymous

          ?si=uoo18UZwn9v9P6Uq

          • 2 weeks ago
            Anonymous

            thanks boss

  28. 2 weeks ago
    Anonymous

    More like Sex-Kuro

  29. 2 weeks ago
    Anonymous

    this game only has one even remotely challenging fight, Sword Saint Isshin at the very end. 99% of the game can be mogged ruthlessly with just Ichimonji: Double. Still, kind of a cool story and mystique to the game. Miyazaki should do more games with an actual protagonist besides "Ye tarnished" or whatever.

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