>it's really fun when you can fully use prosthetics and arts
>the bosses are incredibly tedious and boring R1R1L1L1R1R1L1L1R1R1L1L1R1R1L1L1
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>it's really fun when you can fully use prosthetics and arts
>the bosses are incredibly tedious and boring R1R1L1L1R1R1L1L1R1R1L1L1R1R1L1L1
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Considering how much people seethe about bloodborne vials I'm surprised I don't see more complaints about gating the fun stuff behind talismans
you will never be out of emblems so it's not a big deal
>you will never be out of emblems so it's not a big deal
That sounds like a you problem, you can fully use prosthetics and arts extensively against bosses and are greatly rewarded for doing so intelligently.
People b***h about emblems nonstop from what I see, and the complaints are similarly rooted in complete and utter fantasy.
Bloodborne and sekiro are some of my favorite games of all time but you’re delusional if you think there’s no problems with the vial/ bullet and spirit emblem systems. It’s actually the exact same problem. People who are good at the game end up hoarding 999 so the consumable nature of them is irrelevant and you might as well have infinite. If you’re a shitter you don’t have enough, so you either have to grind or play hyper conservatively. That second part is worst for sekiro, because it actively discouraged new players from experimenting with their prosthetic tools. I’m sure it’s a major factor in why people think that the combat is too shallow.
>People who are good at the game have more of a resource to spend as a reward for developing core skills
>people who are not have less of the resource and are encouraged to improve to retain more of said resource and think about how to make use of them effectively
And you imply this is a problem of the game somehow and not of the player's will. Of course the funny part is that spirit emblems, the one you single out for being worse, are something you're absolutely fricking drowned in during the game from the very beginning, to the point that unless you're spamming shurikens to kill every single enemy you see or consistently spending all of them on countless boss retries which is barely possible even for bad players due to getting killed first, you will have a net positive of them even from the beginning of the game despite actively making use of them in any combat encounter. As I said, a fantasy born of assumptions of the system and excusing lack of attention and effort instead of looking at the reality of it.
How a player is conditioned to respond to circumstances in a game is a part of the design, not separate
Indeed, and I didn't say otherwise. How the player actually responds is down to them however.
Good post. What's quite frustrating about it is that maximum emblems are already capped and only restored upon resting, meaning the system is literally perfectly balanced without them arbitrarily being a consumable. The tanto system was also a really clever way of giving the player more emblems with the cost of having to burn some heals.
Consumables are one of my most disliked mechanics in action games. If you want to limit the player's access to such things, just make it gauge based and give the early game character less to work with.
You don't need emblems to beat Sekiro bosses, but they help
You NEED blood vials to beat most BB bosses
I seethed, and then I just installed a mod that replenished emblems on death.
It takes you 10 minutes to kill mobs?
>DSP is the authority on video game difficulty
Name one (1)
enemies actually fight back unlike dmc so called enemies
rent free
Action game bosses fight back more then Sekiro ones. As for normal enemies i'd argue they do to. But if you are good enough you can trivialize them in pretty much any game that isn't NG. Maybe Bayo too when they throw GnG and Joys all over the place which are far above anything in Sekiro.
Sekiro is the DSP of action games.
>playing on easy mode
>hurr durr why is it easy
that's literally the hardest difficulty available at the start. cope
All difficulties are available at the start if you beat the prologue boss.
literally the best game ever made after OoT
>prosthetics and combat arts
uhh, sorry to break it to ya honey, but you did NOT beat the game.
it's more about the beauty than the gameplay.
It's by far the most simplistic combat I've ever seen in an action game. No to reason to play it over Bayonetta, NG, or hell, MGR.
>simplistic combat
It’s the only 3D beat em up where bosses have actual low/grab mixups. This is “simplistic” according to DMCucks.
What? NG games have throws all over the place and a natural block button too. Hell so do multiple action games. As for "lows" action games have enough moves that are unblockable to make up for this.
NG has highly telegraphed boss grabs and some enemies will input-read throw you if you’re open, that’s not the same thing Sekiro does where the boss battle actively makes you choose between a jump/thrust parry/throw evade with ambiguous animations. No other game has ever done this.
Objectively yes, you delusional aspie. DSP is an entertainer/troll: write me a paragraph of what you think DMCV vergil’s thought process even is, or what the skill checks required are. You can’t, it’s a shallow piss easy boss like every other DMC boss ever, and the same gimmick as the hilariously overrated DMC3 vergil fights where you just run away until he’s vulnerable.
>No other game has ever done this.
The absolute state of doatard
There is no other 3D beat em up where boss movesets result in low/grab mixups that must be defended against with a specific option (as opposed to DMC-level mediocrity where tricking randomly around the room beats everything).
If you have any evidence to the contrary, feel free to post it, pissant.
>must be defended against with a specific option (as opposed to DMC-level mediocrity where tricking randomly around the room beats everything).
>dt to escapes grabs
>royal release as parry/damage source
>Normal and rage attacks to parry melee/projectiles
Alright
>with ambiguous animations
>GIANT RED SIGN
That only tells you you’re being mixed up, you actually have to read the animation.
You do not have to read a single enemy animation, ever, in the entire DMC series.
>you actually have to read the animation.
>90% it is a thrust attack
>4% is sweep
>1% is grab
LOOOOOL. Are you the same moron who called ninja gayden 2 a survival game?
>Bayonetta
BAHAHAHAHAHAHAHA
Sekiro is so much more ingeniously designed than Bayonetta it’s not even funny. This is the quality of boss design you can look forward to in Bayonetta: https://m.youtube.com/watch?v=GraxgGjYy-8
exactly. bayonetta is overrated as frick and kamiya is a hack.
gtfo bayotroony
Bayo bosses often miss some form of challenging mark but there is nothing in Sekiros normal enemy roster and even most of the bosses just a few that can measure up to Gracious and Glorious. Some Bayo 2 enemies are good too. The issue with Bayo bosses is they often try to go for the scale wow factor and its difficult to make that kind of boss hard.
the problem with Bayonetta is the shitty bosses, constant QTEs, and trash space harrier section. Kamiya is a hack.
Bayonetta's bosses aren't the best, I agree with you. Jeanne and Balder are amazing bosses though, you can't deny that.
but the game is marred with shitty boss design though, you can't deny that
wow its like you can actually play more than 1 game
sekiro haters:
>game bad cuz you react to what's on the screen only, muh Simon says
also sekiro haters:
>prosthetics are useless, and NO I've ever bothered to use them and experiment with them in different situations because the game didn't tell me to do it!
morons
my favorite bosses is sekiro are the ones where you have to spend ten minutes hit and running their minions before you actually get to fight them
You didn't play the game
>he's stuck fighting the drunkard
Ganker is a casual board that whines about doing dp inputs and half the time throws fits during action game threads. So i wouldn't be too surprised as to why they like Sekiro and larp with it screeching filtered at people who criticize it. Daily reminder DSP beat Isshin in 3 tries but needed multiple gold orbs to beat normal mode Vergil with Dante/Nero. Nothing more then a L1 rhythm game with no mechanical depth or expression made for pretenders.
It is probably thee best game in terms of clash animations/noises though.
DMCV vergil is easier than the first miniboss of Sekiro.
Eh? Objectively no. Again DSP beat Isshin in 3 tries. Took more then 3 tries with gold orbs to beat Vergil on normal. You can kill a majority of bosses in Sekiro especially without any bell/demon shit by L1ing.
From soft games are ultimately just DSP games. A man who ran away from NGB but tots beating these casual shit fests.
DMC3 vergil on DMD shits on any sekiro boss.
Lmao are you serious
Vergil 3 is a total nothingburger on every difficulty, there are Zelda bosses more involved. have a nice day.
why don't you take your own advice, cuckiro homosexual. Your shitty parry simulator doesn't have shit on DMC.
>it's another "boss that you can't parry so you just have too slowly deal chip damage until it dies"
>it's another "boss that you can't parry
My brother in Christ, you can parry literally any attack that doesn't have the big red moonrune before it, and the ones that clearly cannot be physically parried like flames and poison mists.
I am utterly confused as to why this game is shitposted so much. It's extremely fun and designed to be challenging. Isn't that what Ganker wants out of games since all you guys do is complain about "basedny movie games" every day
Ganker will argue about literally anything
The only thing Ganker hates is something being popular. Of course, it was okay if something was popular when they were children, but now that they're old and miserable, anything that's popular has to be derided, even if it's exactly what they'd want. Instead of being happy with the fact that games more suited to their supposed tastes have enough traction to get sequels and games from other studios with similar gameplay and/or levels of challenge, they find every avenue they can to shit on it to maintain their weird, masturbatory delusion that all games are shit and the industry is doomed.
They've long since stopped wanting to play and enjoy video games, and they want to drag everyone down with them.