>Sekiro, commonly known as the "hardest" fromsoft title and one of the hardest triple A single player games out there
>The final boss, Isshin Ashina, has a completion rate of 31.6% on steam
pls explain
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It's easy once you realize it's all about rhythm, baby. It's like fricking a woman.
Explains why Ganker seems to have more trouble with it than the general public
once you figure out rhythm and how to relax the muscles under your pp you'll last forever and give any woman an orgasm (they usually need 10-30m of proper rhythmic and passionate fricking)
Well, I guess the difficulty is vastly exaggerated, since that's abnormally high completion rate.
Lower than Malenia in ER, and almost certainly only as high as it is due to selection of players. Essentially, people know what From games are like at this point, and those who don't want that(i.e. those who don't expect to finish them) don't buy them.
who thinks sekiro is harder than Ninja Gaiden 2 (360) on the hardest difficulty? sounds like you just don't know dick about hard AAA games buddy
They said that it was the hardest Fromsoft game and ONE of the hardest AAA games. Not that it was the hardest AAA game. Keep your autism under control.
NG2 is "hard" due to blatant bullshit, doesn't count
LMAO FILTERED homie
those other games are for the highest difficulty whereas souls games just have you beat them on NG for the achievement.
also those other games aren't as fun so people are less likely to replay them.
>confusing tedium for difficulty
cope
Do you homosexuals really measure completition by having all achievements in game? I "finished" Sekiro after 34 hours, and played Dark Souls for 340 hours and counting, making all sorts of builds, but I'll never get all achievements because I'm not wasting my time through multiple NG+ to get all weapons on the same character for a Reddit trophy
Completion rate is measured across all players on Steam, dummy.
what
Souls games aren't hard, but Sekiro in particular has a one-note gimmick and once you learn how to parry it's easy for the rest of the game
he's not that hard. there's your explanation
Sekiro has a high skill floor but low skill celling. Once you've learnt the game you've practically mastered it, so people who got to the final boss already passed the skill check
>commonly known as the "hardest" fromsoft title
it's over sekiro sissies
Hard doesn't mean it's impossible.
Souls games in general have unusually high completion rates.
>ouls games in general have unusually high completion rates.
that's because they're fun and have cooperative multiplayer
>Sekiro
>hardest FROM SOFTWARE title
That's not AC2AA
Sekiro isn't the hardest by the end, it's the hardest to learn, but then it's a cakewalk.
31% is pretty high completion rate for a game
>triple A
Next you're telling me those Lego games are triple A
JUST GIVE ME A SPIN-OFF ABOUT THE GOVERNMENT
Beating it on the lowest difficulty isn’t hard
The real difficulty lies in the bell demon and NG+ playthroughs because they make blocking useless and require you to literally perfect party every single time without fail
There are no wrong builds, no dogshit weapons, and prosthetics only make you stronger if you use them
There is no trap to fall into and so it’s easy to beat
The completion rate is not just a reflection of the game but the people who play it.
Fromsoft has an established audience that knows what type of games the company makes.
That's going to raise the completion percentage when instead of picking random people off the street to play, it is people who are interested in that type of game already.
That's how many from soft games have higher completion percentages than games that can be played while basically turning the difficulty off.