Sekiro is so fricking good jesus frick
How is it even possible that the same team made elden ring's shitty combat
Nothing Ever Happens Shirt $21.68 |
Sekiro is so fricking good jesus frick
How is it even possible that the same team made elden ring's shitty combat
Nothing Ever Happens Shirt $21.68 |
I'm refighting ishin in NG+ and fricking hell I forgot how much that phase 2 sucks dick.
Sword Saint Glock. Isshin is clearly using cheat codes, but people will b***h at you for using the umbrella cheese.
Honestly sometimes he feels so random. And I also got trolled on phase 3 when redirecting the lightning twice, thanks to teh terrain and camera. But god damn what a fight.
it's not fair he gets to use the blicky
I replayed the boss so fricking much that I can 0 hit through it
>he hesitated
he told you though
I liked sekiro and i liked elden ring.
No you don't, you are only allowed to like 1 video game on Ganker.
The combat system seems so simple, I can't put my finger on what makes it so fun. Is it possible to just tweak and adjust various numbers and stats, hitboxes, etc, until something simple becomes amazing?
Rare Iwamoto Kogan.
the sound when you hit a perfect parry is as satisfying as the sound from headshotting someone in counter strike
>Is it possible to just tweak and adjust various numbers and stats, hitboxes, etc, until something simple becomes amazing?
No. You need amazing animations. The animations make it feel great.
I like the fact that there are a lot of optimizations you can do. Sure you can just deflect and counter the reds and get through fights that way or you can use a prosthetic to get a hit in where you otherwise couldn't, you can jump away from or dodge through an attack to get some early damage in to be able to hurt posture. Tons of little things like that that makes you feel smart when you figure them out.
I think it's the rythm. The combat has such a pace that you don't have enough time to "think" about it but just enough time to "feel" it so you fall into a state of flow when it clicks
>cling cling clang
>brain feel good
God-tier sound design, and it's fast. Everything is simple yet so well design, like a samurai film in a way. Sekiro is rather vintage like that
the sound of metal pots smashing against each other nonstop for hours is hardly good.
It sounds good in sekiro, on top of the atmospheric music. It has good mixing, you have the in combat dialogue, the sounds of the swings, etc. It just all comes together very well, along with the animations. It honestly just feels handcrafted, it's harder to explain it more than that. Like watching an anime handdrawn frame by frame I guess
>It sounds good in sekiro
no
How the frick From went to the god tier sound design of Sekiro to the abysmal, indie-tier sound of Armored Core 6 is beyond me. Seriously, I love the game but it has one of the worst sound mixes I've ever heard, footsteps and environment make almost no sound (mechs that don't make loud stomps... why), gun volume is all over the place... it's just bad.
From's greatest unspoken strength is, as this anon correctly identified, their animations.
God-tier animations are why Elden Ring, Sekiro, and Bloodborne feel incredible to play, while Lords of the Fallen and other clones feel like shit despite directly copying all the gameplay systems.
I disliked sekiro and loved Elden Ring
I liked them both for different reasons.
I'm trans btw not sure if that matters
also chose body type b uwu
I'm unironically trans and I liked both
Me too. But I can understand why others like Sekiro, it just isn't for me. I like the combat in Souls games well enough but the combat is no where near why I like these games so much. So when the game is 90% just combat I don't like it as much.
Same, for Elden Ring it was the atmosphere, the setting, exploration and the vistas. You had also much greater weapon, ability and build choices whereas in Sexyro you were stuck with a katana.
>dark souls but there's only one playstyle and superfluous stealth/exploration aspect
boring shit, it doesn't feel like a dedicated stealth action game, it feels like lobotomized soulslop. and removed the best parts of the genre. i'm begging you to play another genre.
>it doesn't feel like a dedicated stealth action game
because it's not, you mongoloid
exactly, which is stupid because everything that isn't parrying a sword is pointless. the stealth is worthless, the exploration is nothing new or particularly clever, it does not do anything interesting at all and the souls part is literally the worst variety of souls experience.
Sub 80 IQ take. Play more games and then try again.
the stealth is fun. it isn't hard, but grappling around and instakilling plebs is a jolly good time.
>stealth
Sekiro is a parry swordfighting game.
fromdrones always have the shittiest takes on everything. even this post just reeks of butthurt
>slop
grow up or get a dictionary so you can at least seem like you want to be taken seriously
You are mentally deranged considering ER and Sekiro share tons of mechanics, especially guard counters and posture breaks.
guard counter is not the same as deflecting
imo it's kinda useless
Guard counter seems to be made for when you're using a greatshield and an enemy's attack bounces off of it. Works great for that, but takes more skill to pull off with a medium shield and feels almost not worth it
It's both for shield players and players who use a single greatsword and block with it, nearly all colossal greatswords have like 70-85% physical defence which is equivalent to a medium shield
i suck at fighting Inner Isshin
>players who use a single greatsword and block with it
this, dark souls made people afraid to block with their weapon, but they reduced the damage from weapon blocking down to almost chip damage in ER, een with a katana or any smaller weapon it's a functioning block.
the posture damage is huge from guard counters, on top of the hp damage
sekiro and ER play literally nothing alike
>inb4 superficial similarities
Yes, ER has action combat gameplay and Sekiro has parry spam
it's probably my favorite From game
the combat is simply that fun and satisfying
Sekiro's combat system in a world like ER would get cancerous and boring extremely quickly, especially if the world wasnt designed for the faster movement + grapples
Dark Souls combat but better with more mechanics like powerstance from ds2, guard counter, jump attacks and ashes of war make far more sense
also they devolped both games at the same time, what kind of a spastic thinks these werent design choices with purpose?
Suckiro is the worst Souls Game.
I would have accepted it if it was purely a boss rush game, but those empty, boring pointless levels with nothing of interest to discover are unforgivable, especially after previous Souls games have heavily rewarded exploration.
Add to this the severe lack of customization and the utterly broken stealth mechanic and you got yourself a game that feels unfinished.
Combat itself is reptitive and feels more like a rythm game than an action adventure.
This. Saddest is how many boost their ego and build their identity on a rhythm game.
it just has the best, most satisfying combat mechanics and the most well designed animations and telegraphs to go along with it.
you and everyone who dislikes sekiro are literally incapable of even coming up with a single argument as why that's not the case.
stay fricked
You accuse others of not providing arguments but just completely ignore the points that have been brought up.
You guys could still defend the combat but at least admit that the stealth is a joke and the levels offer nothing of interest to discover.
The game lacks so much polish that it feels unfinished. My guess is that it was developed by an inferior division of the company, out of a scrapped prototype.
The combat doesn't really let you experiment much at all, there's a few things here and there you can do to give yourself some variety, but it's not much. It all boils down to you waiting for a button prompt to parry, how is this any different than a QTE? I can't see how.
ofc the stealth is a "joke" it's an optional mechanic (except for one instance) that's only there to help people make some combat encounters easier. or were you under the impression sekiro is supposed to be a stealth game?
and the game is designed much more like an early castlevania title, like another anon brought up. its not really a kind of game where you explore, get lost ik the world, spend time thinking about lore, characters etc.
the levels are there to be traversed and the game lets you do this quickly and efficiently if you know how. like any good action game would.
it's a very straight forward action game.
nothing more.
I don't understand how people who hate sekiro have to jump through all these nonsensical logic hoops in order to criticise it for being something it was never meant to be
> The game lacks so much polish
Just shut up.
>stealth is a joke and the levels offer nothing of interest to discover
You don’t understand the game’s structure. That’s on you.
It’s shit piss off
it's good. but not that good.
this is all I have to say
Ichimonji double really is the best skill in this game
Ichimonji, Ichimonji
Ichimonji , Ichimonji
Ichimonji Ichimonji
Ichimonji Ichimonji Ichimonji Ichimonji Ichimonji Ichimonji Ichimonji Ichimonji
Taking notes for my next playthrough.
Honestly this guy isn’t too bad to fight the normal way either.
That's a great way to to turn a 3-4 minute fight into 15+ minutes while doing scratch damage to health and posture
>That's a great way to to turn a 3-4 minute fight into 15+ minutes while doing scratch damage to health and posture
>NOOOO WHY ARE YOU DAMAGING HIS POSTURE!
relax I'm not fighting owl that needs to be 10% hp left to do any posture damage
this stuff puts me to sleep. is that "exciting gameplay" by Suckiro standards?
because you're supposed to play games, not watch them, zoomer
to be fair Shinobi owl is one of my least favorite bosses in sekiro
both owl father/inner father (aka the real owl fight)
are superior to shinobi owl
It's typical to watch something you don't understand and be bored. Zoomers are often like this with their tik tok brain.
>is this "exciting gameplay" by Suckiro standards?
No, it's you watching a webm of a game you stupid zoomer scum.
both this owl and the one in hirata estate really break when you get them stuck in corner
if you keep them there you can get easy hp and posture damage on him
lmao btfo OP, easily the most overrated soulslike
you can also bait him off the edge twice and drop aggo to assassinate when he's ghosting
I just ichimnongied for the first two phases and ignored posture for 3rd phase since he gets hyper armor and posture is useless, so you have to go for health
riveting gameplay from a competent developer
this clip demonstrates the divine serenity of mastering perfected ichimonji. a simple overhead strike, perfected with a single mind so that no wasted movement, a second strike nothing can with stand under the sun
my sword is one with the heaven and the earth
thanks for the laugh, genuinely
This is a sick fight wether you cheese it or not.
I'm replaying right now and I forgot how much satisfying the sword clash sounds were.
Also while it's the worst souls to replay for new playstyles, for me it's the best for its arcade influence and it's basically a castlevania in disguise.
>for me it's the best for its arcade influence and it's basically a castlevania in disguise.
seems all the best souls games have this in common in various ways
BB, Sekiro and DaS1
>for me it's the best for its arcade influence and it's basically a castlevania in disguise.
>seems all the best souls games have this in common in various ways
>BB, Sekiro and DaS1
Let me expand on that:
The whole protestic arm is literally the cv subweapon system, with good/bad interaction for enemies and bosses
While you can farm skill points, actual power is locked behind bosses and world bosses (atk memo and prayer beads for more hp) so no farm bullshit
Some routes are locked behind new movement skills
Multiple endings change a lot
The cherry on top is the ability to replay every boss when you want.
agreed on everythibg, however the shibobi tools were really underutilised.
then again, i rarely use anything but cross or holy water in CV either and am usually swimming in hearts
>haha i've killed Five Bosses!
>patch adds boss rush mode
>Raging Bull, Drunkard, and Seven Spears were not bosses
they were minibosses. the game denotes proper bosses by getting a memory from them.
it's pretty clearly communicated imo
Interesting comparison as one needs to lean on subweapons so much.
I dislike sekiring and eldenro
I suck the wiener of sekiden and eldiro
I tax evade selro and ekiden
I beat the wife of elkiro and sekden
I lie under perjury in the court of sering and elkiden
I shit a massachussetts steamer on the chest of denkiro and elseki
I plague Ganker with propbongganda of denel and roseki
I torture people with suckino and smelldemrings
I invade government bases with sackibro and L den ring
I endorse the goyim with elsekdenringo and sekelirinro
>How is it even possible that the same team made elden ring's shitty combat
It's not and they didn't
>boss has 3-4 phases
I hate this shit
Why?
>game is about remembering patterns
>patterns change after depleting a health node
>usually this switch causes the player to die
>have to go through the 1st phase to get to the 2nd phase
>1st phase becomes mind-numbingly easy and it just becomes tedious at some point
>if it has 3 phases the 2nd phase becomes easy as frick as well and it just becomes a grind to get to the phase of which you don't know much
>usually die because you run out of patience in the 1st two phases because you just want to get it over with
The game isn't really about skill, it's about patience and paying attention to the patterns you have studied. Most of the time you die because you start panicking because you know if you die you have to go through the 1st (two) phases again.
>just be aggressive and do posture damage they said
just use that big red tornado move and win the game lol
well depending on the boss like illusion monk
you need to do damage first since it's a basic mechanic that posture regenerates much slower or basically dosnet regenerate at all if you do enough health damage.
you need to stay aggressive and deflect to be able to do damage, you can't just only deflect and not attack
>you need to be more aggressive
cope, typical cope
you need to be aggressive so you can do damage
what the problem here lmao
>constantly attacking the boss is not aggressive enough
>deflecting constantly to damage lamo posture is not aggressive enough
>bro you need to literally get up into the bosses butthole and bayblade around until you break his prosta-I mean posture
im kind of confused on what you are trying to say doing enough damage can take a bit of time you need to stay aggressive consistently to get their health low
when they have full HP posture damage is kind of useless on many bosses
when people say stay aggressive and deflect they are right
thats how you need to play i don't get why you don't understand this
>just be aggressive nonstop for 20 min in a row
You have genuine moronation
>damage is upgraded
>uses candy
lol, he did not beat the game.
>dmg is upgraded
Hey fricking moron
Ignorant moron
I'm fighting him via Reflection of Strength
The game sets your dmg to whatever feels appropriate for the fight. I have not increased my attack power. I literally am unable to
>candy
The boss's hp is jacked up via Demon Bell + No Kuro's Charm. So I elected to use candy
But sure, just for you, I will boot up the game and kill Father on no buffs (on noth sides)
Sit tight
>The game sets your dmg to whatever feels appropriate for the fight. I have not increased my attack power. I literally am unable to
even worse, you get free damage and don't even have to upgrade, trully you did not beat the game and are pathetic.
come back to me when you do the real fights with no damage upgrades
moron
>dunning kruger effect in action
sad to see
single stab attack does like 8 times the damage on the bosses health
>guyz I actually played on hard mode!!!!
>The boss's hp is jacked up via Demon Bell + No Kuro's Charm. So I elected to use candy
>I do challenge!!!
>actually I take active measures to reduce challenge!
epic
>But sure, just for you, I will boot up the game and kill Father on no buffs (on noth sides)
how you going to remove those damage upgrades? surely you didn't mean that you wont eat a single candy pieces and call it a day
>>dmg is upgraded
>Hey fricking moron
>Ignorant moron
>I'm fighting him via Reflection of Strength
>The boss's hp is jacked up via Demon Bell + No Kuro's Charm. So I elected to use candy
he doesn't know hahah
Use your prosthetic tools
>burn your emblems for no reason
Why is from the only company making games with satisfying combat?
I beat Isshin 2nd try. He wasn't that hard.
Why do Sekiro fans never address the fact that the stealth was a heavily advertized aspect of the game yet completely sucks and falls apart for most of the game?
marketing should not factor into anything really, as anyone older than 15 with a brain knows that marketing is almost always handled by completely different companies/teams and they would lie and tell you your grandma is a playable character if they could get away with it and it made them more money.
most likely, the pull of a 12h long straight action game, where the best aspect is one that cant be communicated visually in 5 seconds, wasnt enough for whoever was in charge for advertising.
I wouldnt even be surprised if the stealth mechanic was a publisher side demand tbh
>straight action game,
If fricking only it actually was that but they decided to tack on a bunch of useless shit because they couldn't decide if they wanted to make an action game or just another souls game. It's a big fat mess, might be worse than Dark Souls in terms of game direction. At least 2 had some vision however boring that was. With Sekiro there seems to have too little oversight or maybe they just don't know how to make an action game.
the game doesn't force you to engage with anything but its combat mechanics (aside that one time you have to use stealth at the beginning to get past the snake), since the action combat mechanics are what this game is about.
you say it isn't but fail to explain how
>the game doesn't force you
That doesn't mean it's not bad game design. Yeah the game doesn't force you to engage with all the useless shit but it also doesn't tell you that more than half of its features are practically pointless, you're going to find that out for yourself as you play that game. It's not up to the player to know which parts of the game they should and shouldn't engage with, the devs should just remove all the pointless shit before releasing the game.
>That doesn't mean it's not bad game design
it does mean that, however.
first of all, you havent even named the "useless shit" you are talking about.
im just gonna assume stealth is one of them. its a mechanic that works for what it should do, and what it should do, is make some enemy encounters easier or straight up skippable for players who prefer or need to do that.
if you don't, then you don't. it's really that simple.
>you havent even named the "useless shit" you are talking about.
Fricking what isn't gay and useless? There's maybe two useful items, even then they're not really needed, and the rest of the items might as well never have been in the game. Same story for combat arts and prosthetics, there's maybe two of those that are needed or useful, Exploration is pointless because there's nothing of worth to find, there's no reason to fight optional bosses or pick up any items really. If you see an item in Dark Souls, that might be something cool if you see an item in Sekiro it'll probably be a waste of time to go and pick it up.
Just do away with all of that shit, give the player the ability to counter those red attacks from the get go and that's it.
Most of the items in dark souls are useless too.
There's more than ~2 useful items in Dark Souls, that really isn't the case for Sekiro.
>you need to jump over sweeping/ attacks or deflect or mikiri thrusting attacks
No shit, you know what what I'm talking about when I said counter.
what are you even talking about lmao?
you can counter them from the very beginning without acquiring any skills or leveling up
whats the problem here????
>give the player the ability to counter those red attacks from the get go and that's it
but you can counter them when you start the game
you need to jump over sweeping/ attacks or deflect or mikiri thrusting attacks
mikiri counter only makes thursting attacks easier to counter but deflecting them is possible and in some bosses/situations perferred since they usually continue their attacks giving you the possibility of doing some heavy posture damage
Don’t bother bro, he’s never played the game. He’s just quoting what his favorite twitch streamer said about the game, who probably also didn’t actually play it.
yeah im getting the feeling he's never played since he is getting basic game mechanics wrong and doesn't understand that almost everything in the game has it's place but because it's not required and dosnet work in every situation or is situational he thinks it's "useless"
>that almost everything in the game has it's place
You know you don't need any of the games items. "Has their place" might refer to RPG mechanics like lockpicking which can be immensely useful and open new routes in certain. Nothing in Sekiro reached that level of usefulness. The only thing that is useful at all is the shit that increases your health and the stuff that increases your damage and whatever else, and even that is stuff that you barely need if you like perfecting action games. Which I do so I was just left with a bunch of trash in my inventory and prosthetics and combat arts that I never needed to use because the game was already easy enough.
Don't be obtuse.
true that, I feel like the tools are mostly useless as well, I used the axe a bit but didn't find the others to be useful. I heard a lot about the guardian ape being super hard without the firecrackers but I beat that fricker just fine without them, only took me like 3 tries. but I guess it's not really a bad thing if the game can be beaten with just the sword.
>If you see an item in Dark Souls, that might be something cool if you see an item in Sekiro it'll probably be a waste of time to go and pick it up.
yeah frick that, I wish I hadn't waste my time exploring so much, I ended up collecting a lot of ceramic shards.
so really all you have is
>items are useless
>combat arts are unecessary
first of all, combat arts are as unecessary as anything but a straight sword in any dark souls. so not unecessary at all. optional fun for people to try out different things.
and the items, well, items in any game, excluding key items, are as "useless" as the next thing.
and once again, all these are optional.
you just proved you just blindly hate sekiro and dont even have the intelligence to come up with a post-hoc rationalisation as to why it's supposedly bad in any way. kek
The only thing that's post-hoc is your rationalization of the trash hoarding simulator that this game is. I like exploring games, I like replaying games and I fricking hated Sekiro as I was playing it because there was nothing useful to find and I hated replaying it because the combat is fricking boring once you've committed a boss fight to muscle memory.
>and the items, well, items in any game, excluding key items, are as "useless" as the next thing.
No, Dark Souls made far better use of its items. Nobody will really disagree with that unless they're being disingenuous.
>there's no reason to fight optional bosses
to have fun maybe?
mindblowing stuff I know
Stealth totally is a substantial part of the game though and literally lets you cut most minibosses in half while 1-shotting normal enemies.
But it's not hard or fun, it's just a chore to walk in the same path where you have the stealth attacks.
>But it's not hard or fun, it's just a chore to walk in the same path where you have the stealth attacks.
I agree with
, stealth is basically choose your difficulty setting for every encounter.
You can go in ala ds and get ganked, or try to be stealthy (and get ganked by other enemies because frick you). Also, cutting a boss bar it's almost required in your first playthrough if you are not very good
It's bizarre to me that people aren't sick of the souls formula 15 years into it.
Actually, no it's really not, guaran-fricking-teed the majority of people that suck Fromsoft off like they are the second coming of christ are people that never touched a Souls game before DS3 or now Elden Ring.
The last good game they made was Bloodborne.
sekiro doesn't even use the "souls formula". it only has one superficial similarity in its death/checkpoint system and that's literally it.
by all other accounts it is just a really solid action game with a more open level structure
red lump+rice+mortal draw
game is easy
it's pretty amusing seeing all the rollBlack folk fume in every Sekiro thread
Most people enjoy both. Spergs excluded.
come on these dudes spent a decade learning how to roll, you expect these self-proclaimed hardcore gamers to try something new?
oh boy i get to press parry button for hours and hours oh frick yeah what a game. oh wait it's shit
this critique can be applied to every game ever made so its worthless
only bosses I would say are genuinely hard are Emma and ishiin because they're back to back. demon of hatred and hirata estate owl father you can cheese
Is there a skill that's better than ichimonji double?
to me sekiro plays like a fighting game, combos/attacks have rhythm and punishing feels great. i really like Elden Ring too but i like sekiro more
Monke
sekiro copied mgrr
GoT had better combat.
ghost was flawless
Suckiro should have been a boss fight game like Furi. the levels and lore and everything else is boring and shit. couldn't even stand going through all that bullshit just to maybe fight a fun boss
if you don't like fast and efficient level traversal after having done it once, you don't like videogames.
also the game has a boss rush mode
>has a boss rush mode
>it has a boss rush mode now
let me guess i got to beat the entire shitty boring fricking game to unlock it... whoopty fricking doo
"waaaahh i have to play the game"
just watch your twitch homosexuals then, low attention span moron, you dont care about gameplay anyway
it has a boss rush mode now you can refight all the bosses and even has some cool unlockables if you can beat a certain numbers of bosses in a row to get to refight a powered up version of a previous boss with that is more challenging and has awesome new attacks to boot
Sekiro is the only FromSoft game I've ever picked up and immediately enjoyed. The combat just hits the fricking spot. I get why Souls vets don't vibe with it, though. It's a much more streamlined game compared to it's spiritual siblings.
Kino is back on the menu boys
I liked Sekiro's combat, boss fights, mechanics and pace/movement
liked Elden ring's RPG elements, world, exploration and essentially everything Sekiro was missing, both very kino and looking forward to what they're cooking up next
Wish they’d make a western themed game like sekiro. Maybe team up with warhorse.
From soft does the combat and controls, warhorse everything else
I’m oddly aroused by this.
Why is everything so needlessly gross? Nothing but ugly monsters, dirty environments and an Ape that farts on you.
That's dark souls, sekiro is actually beautiful. Well, they're both beautiful in their own way.
>just deflect and attack and you will do posture damage
>the posture damage
>MORE aggressive, or you don't deserve to keep that posture damage on the enemy
not every boss is a posture fight
bosses like demon of hatered and the big monke and shinobi owl to an extent since you need to do tons of health damage to him for his posture to build up
>not every boss is a posture fight
every boss is a health fight and posture is irrelevant, thanks for agreeing with my point.
uhh i mean you can win if you wittle down their health to 0 but with deflecting bosses are MUCH MUCH faster and more satisfying to beat
what i mean by posture fight is that deflecting dosnet make the boss faster to beat and is only meant to protect yourself
so im not agreeing with your "point"
>but with deflecting bosses are MUCH MUCH faster
>you get to kill them from 10% hp left instead of 0% hp left
>at the cost or having to be constantly up their ass and not let up aggression for even a split second
which is why it's a joke there is literally not point to it.
bro you are just wrong most bosses posture meters start to fill up when you get to them like 80% or lower hp
when you are attacking the boss or deflecting them they cant regain posture
they regenerate posture when you disengage from combat to heal or to just get some distance and bosses themselves can use many moves to get some distance so they can regain some posture
you can use for example the shuriken and cashing slash to stay om top of them to stop them from regaining posture
>bro you are just wrong most bosses posture meters start to fill up when you get to them like 80% or lower hp
>when you are attacking the boss or deflecting them they cant regain posture
>they regenerate posture when you disengage from combat to heal or to just get some distance
>jumps away and regenerates all posture before landing on the ground
those were all about Owl and owl regenrates posture really fast if you don't do some health damage first
i wonder why that is?
maybe it's like your supposed to do some damage to him first!
>those were all about Owl and owl regenrates posture really fast if you don't do some health damage first
>doesn't count doesn't count!
yeah, as expected when faced with visual proof
i really don't get what your point is?
do you think the game is bad because you need to do some damage to bosses so their posture dosnet regenerate as fast?
or do do you think that needing to do damage to a boss makes the advice of staying aggressive wrong?
can you please explain whatever point your trying to make?
Is your attack power 1?
What is happening here?
Why are you doing no dmg
you think thats bad, check out this
I have no clue what's going on in your webms homie
Either your game bugged out or you are being a disingenuous prostitute
>whats going on in there Kalmer
>were beating the game
NG+ 6 gorillion
wrong, that's a first playtrough of the game
Keep this thread rolling
I'll get back home to post footage myself
True Monk is my favorite boss in this game. Your first time in Fountainhead Palace is amazing. That's all I have to say.
>MASH MASH MASH buttons
wow look mom i'm breaking his posture!
>PARRY PARRY PARRY button
wow ma i parried him again!
>GOTY?
lmao
Any game sounds shitty if you’re this reductive
Do not admire complexity
what's your favorite game?
Elden Ring
Elden Ring's combat is fine. The game needed better balancing for the bosses. Sekiro's combat is just better, and the bosses (most) are outstanding.
The combat in Elden Ring isn't that bad, it's just that Sekiro has one of the best fighting systems ever created.
also this is someone beating owl without any damage he seems to be very aggressive and is staying on the boss constantly
isn't that intersting!
>game has secret easy mode
many people ignore it since they see it halves their HP but the boost to damage is really powerful
i don't enjoy using these items because if you use them and die, they're gone
so i just avoid using them and fight the bosses normally
>because if you use them and die, they're gone
Shit like this is why I barely use consumables in these types of games.
>use the item
>enemy just runs away and teleports across the map, phases out of being able to be damaged until your buff runs out
nothing personel
What fricking game are we playing
This is not Monster Hunter gen 5, the arena is fixed
Fricking chase them
>This is not Monster Hunter gen 5, the arena is fixed
>Fricking chase them
>run after them
>they just teleport to the other side and phase out
>buffs run out
You're creating scenarios in your head to be mad about, this flat out doesn't happen
>literally happens
>but you can't accept that and need to cope by telling yourself it's not real
lol
don't die
I crave the forbidden sugar
im fricking retarted, I don't understand that combat at all
reminder that if you used mortal draw you didn't beat the game.
this ability is literally easy mode for sekiro
Ichimonji is still better.
Chichiue, forgive me, I must sukoshi go back, to the old watawashi.
ninjas use everything that's at their disposal
>Verification not required.
in sekiro you can cheese bosses
in Elden Ring you cant
end of discussion
:thonk:
Good post, you sexy beast!
Hate doing captchas on modern Ganker, but I love you fat son of a b***h more than you could ever know!
The combat is too shallow and balance too shit for me
Elden Ring combat is better
Why do people screech about rhythm game as if that's a bad thing? Rhythm games can be amazing, heaven fever is one of my favorite games ever.
>action stealth game
>look inside
>rhythm game
B R A I N L E T
>Why do people screech about rhythm game as if that's a bad thing?
Because it is, the game is boring as frick since there's no strategy or depth to how you approach combat.
That's also why the game is so shallow compared to ER
Because it's boring as frick
Because I can play any Souls game and get a better combat where your stuff isn't shitty gimmicks
Sekiro was made by From's A team
Elden Ring was made by C team
Yui Tanimura had a hand in elden ring. Which is why it is shit. That man is a disaster.
Zoomzoom thinks Sekiro has good combat.... that'll happen to you when all the action you get is CoD
My favorite game <3
Deflecting seems funner than trying to block and roll through attacks at a cost of stamina that you also attack from
It isn't, it's boring garbage
Deflect games are shallow garbage with no depths, you stand still and complete the QTEs
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Any combat system where movement aisn't at the center of it is automatically trash
Idk if I would call souls rolling a fun "movement system"
Souls games carry over the hitbox based combat from Monster Hunter and adapt it with a faster pace fights and multi-fights in mind. Sekiro stripped it of any identity for a shallow rhythm game that panders to the hacknslash crowd that unironically believes Metal Gear Rising to be a good game. There's nothing of Sekiro that makes any boss interesting, they are overglorified morse codes defined by their rhythm to deflection and a combat flow the player has no influence over
Why was he so based/
He did a miracle and made his clan independent, then he gracefully accepted everything gone downhill as his heirs could never hope to mantain the status quò.
This, and rememeber if you feel down that you will never be a bigger disappointment than what genichiro was to his grandad.
Give Genichiro some slack. He tried his best but grandpapa is a literal living legend.
He still died as a disgrace instead of dying honorably. Hell, he sold his pride and honor long ago when he tried to kill a kid to get immortality because he knew he was never gonna mtch his grandfather. All this talk about Ashina when he cared about himself the most. He's not just a loser, he's a selfish loser.
>I'm going to experiment with war prisoners
Was Genichibro based?
He was a loser, probably why you identify with him
People shit on him with all sorts of nonsense, but he unironically is a based af character caught in a lose-lose situation
He did what he thought was best for Ashina, to retain its sovereignty
>He did what he thought was best for Ashina
That's what he says. But the reality is that he wanted to be seen as a wrothy heir to his grandfather, thing he knew was impossible, so he started to bullshit himself with this whole "muh protect ashina" so he could justifytrying to get kuro's power. Look at Isshin, what makes him so great is that despite his legendary status he knew when things were over and that frustrated genichiro even more, that Isshin saw the end of the Ashina and thus Genichiro's position as unsustainable, and he accepted that reality.
>Look at Isshin, what makes him so great is that despite his legendary status he knew when things were over
He only gave up because he got old.
Yeah, he accepeted reality. That the fight was over. Genichiro didn't, threw away his honor and died miserably.
>wanted to be seen as a wrothy heir to his grandfather
>so he started to bullshit himself with this whole "muh protect ashina" so he could justifytrying to get kuro's power
What is this shitty ass head canon
Immortality was never his goal, just a means to an end
He literally offers Wolf a chance to join him and leave Kuro when phase 3 begins
He wants Ashina to not get trampled by the Ministry, while he's also struggling to maintain his mind as its unravelling because of the Rejuvenating Sediment
DEX Robert Baratheon.
>design two games at the same time
>one very action focused with incredible tight boss fights, balance and pace
>other focused on the complete opposite, balance all over the place but insane build variety, exploration, discovery and scale
>both win GOTY
how the frick did they pull that off?
He is le true creatividad.
>>one very action focused with incredible tight boss fights, balance and pace
focused on the complete opposite, balance all over the place but insane build variety, exploration, discovery and scale
Elden Ring is the balanced one with tight boss fights, nothing is as broken as firecrackers and mortal blade from Sekiro. There's nothing balanced about Sekiro at all. Unlike Elden Ring where the gap between the most busted weapons and spells and the weakest isn't large and everything is viable, 90% of Sekiro toolset is utter garbage that fails to outperform your basic light attack and overpowered defensive options
>nothing is as broken as firecrackers and mortal blade from Sekiro.
I, too, can't remember how badly they nerfed some weapons because they completely trivialized the game.
>L1 L1 L1 L1 L1
sekiro > ds3 > bb > ds1 > des > er > ds2 > des r
pretty close to mine
sekiro>bb>ds3>ds1>er>des>ds2
A shinobi should know the difference between honor and victory
I'm replaying but I'm super rusty, so if you can help me with some lore:
Wolf/sekiro at the beginning of the game is hopeless because?
Wolf fight the whole ashina clan (his allies) just because genichiro wants to use kuro's powers? Since Kuro it's a master (lord/dono) Isn't he also an ashina? Isshin is the founder and boss of ashina, genichiro is his nephew, so who the frick kuro is? I missed something in my original playthrough, or we miss the turnover event where we go from protecting ashina to protect kuro from everyone else?
Also the only other faction is the main power from Tokyo (black purple ninjas, in phase 2 samurai with double swords etc), ashina seems to be an united front against them, so wolf decides to kill everyone just because "kuro power bad"?
Lorewise wolf died before the game starts but kuro ressed him(sword txt), and now it's an immortal.
Also dragonrot occurs when you ress over and over and you start using lifeforce/battery from ppl around you. But common enemies respawn just because it's a game mechanic
Owl and a few others are the only in lore to be actually back
Owl canonically dies in the memory of '3 years ago', and becomes evil once he is resurrected
Or he dies by our hand in the side memory owl father?
We lack memories from '3 years ago' because the bell did some time frickery ala bloodborne?
Wolf at the start is hopeless because... we don't have a definitive answer
For starters, we're unarmed. And it seems like we just hobbled to this area in Ashina like an amnesiac of a hobo. So they assumed Wolf would not try to start shit. And they're almost right, without Emma dropping Kuro's letter, Wolf might have just stayed at the well because he's clueless
>wolf fighting allies
You have to understand one thing about Wolf: he has no allegiances. He follows the iron code to such a fault that he almost seems emotionless for the majority of the game
He starts killing Ashina soldiers in order to save Kuro, and Kuro was kidnapped because he refused to help Genichiro. i.e there is no turnover. Wolf serves Owl and Kuro and will do what is required to follow their orders and/or keep them safe
>tokyo purple ninjas and samurai with double swords
Right, internal ministry homies.
Second verse same as the first: they are in Wolf's way of reaching Kuro or preventing him from following Kuro's orders, and so he kills them
That's it
Wolf has no part in this war, and neither is he ever thinking about that
>owl
>resurrected
Oh boy, you've lost the plot brother
Owl never died. He was pretending to be dead, gives you the key to Butterfly's arena, orders you to keep Kuro safe, resulting in you and Butterfly clashing
Which is what he wanted, as he will effortlessly kills whoever wins
The thing about Hirata Estate is that it is this weird sanbox environment that also somehow affects the present
I'm too tired to continue
>Wolf/sekiro at the beginning of the game is hopeless because?
Hirata estate got him depressed.
>Wolf fight the whole ashina clan (his allies) just because genichiro wants to use kuro's powers?
He fights the Ashina clan because they are in his way to reaching Kuro.
>Since Kuro it's a master (lord/dono) Isn't he also an ashina?
No, he's kind of like a guest but more like a hostage.
>Isshin is the founder and boss of ashina, genichiro is his nephew, so who the frick kuro is?
Kid born with the Dragon Heritage, which gives him and anyone he chooses immortality. Doesn't even matter if he was a pauper or a prostitute's kid. If you have that kind of power, people are gonna want you on their side.
>I missed something in my original playthrough, or we miss the turnover event where we go from protecting ashina to protect kuro from everyone else?
You never fought for Ashina. You are a shinobi, not a warrior. You fight to serve your lord. Also, he was obviously first part of the Hirata family, that's where you see him when he was older before the place got ransacked in Owl's plan.
>Also the only other faction is the main power from Tokyo (black purple ninjas, in phase 2 samurai with double swords etc), ashina seems to be an united front against them, so wolf decides to kill everyone just because "kuro power bad"?
Yes, Wolf doesn't care about Ashina or the war between them and the ministry. He's just a third party. Kuro's wish is to sever immortality, so that's the only thing that matters to Wolf.
>Lorewise wolf died before the game starts but kuro ressed him(sword txt), and now it's an immortal.
Kuro gave you the power before you died. You were just trapped under a beam from the collapsing basement.
1/2
>Lorewise wolf died before the game starts but kuro ressed him(sword txt), and now it's an immortal.
>Kuro gave you the power before you died. You were just trapped under a beam from the collapsing basement.
It's possible that this plot point was to reconnect to the begin of the game. Wolf is sad because he failed to save kuro, also he thinks his father died in the attack.
In reality (so beyond game's lore) most probably hirata was the first level of the game, but then it got reworked as a painted world for story pacing.
>Also dragonrot occurs when you ress over and over and you start using lifeforce/battery from ppl around you. But common enemies respawn just because it's a game mechanic
Yes. Kind of a plot hole, but it's just a game mechanic.
>Owl and a few others are the only in lore to be actually back
What the hell does this even mean?
>Owl canonically dies in the memory of '3 years ago', and becomes evil once he is resurrected
No, you die there canonically and are revived. Killing owl is an alternative version of events granted to you by the Buddha.
>Or he dies by our hand in the side memory owl father?
Yes.
>We lack memories from '3 years ago' because the bell did some time frickery ala bloodborne?
Probably.
2/2
>Wolf/sekiro at the beginning of the game is hopeless because?
He's guilty over failing to protect kuro and also got his fricking arm cut off and crawled away to die.
>Wolf fight the whole ashina clan (his allies) just because genichiro wants to use kuro's powers? Since Kuro it's a master (lord/dono) Isn't he also an ashina? Isshin is the founder and boss of ashina, genichiro is his nephew, so who the frick kuro is? I missed something in my original playthrough, or we miss the turnover event where we go from protecting ashina to protect kuro from everyone else?
Kuro is from a different region/kingdom/etc than Ashina
>Also the only other faction is the main power from Tokyo (black purple ninjas, in phase 2 samurai with double swords etc), ashina seems to be an united front against them, so wolf decides to kill everyone just because "kuro power bad"?
The power struggle between the Tokugawa shogunate and Ashina has nothing to do with Wolf, he kills people who are in his way.
>Lorewise wolf died before the game starts but kuro ressed him(sword txt), and now it's an immortal.
Yes
>Also dragonrot occurs when you ress over and over and you start using lifeforce/battery from ppl around you. But common enemies respawn just because it's a game mechanic
yes, though if you prefer you can think of it as more troops/guards/etc, being brought out to replace the dead ones. This is also why key characters/bosses do not respawn.
>Owl canonically dies in the memory of '3 years ago', and becomes evil once he is resurrected
>Or he dies by our hand in the side memory owl father?
>We lack memories from '3 years ago' because the bell did some time frickery ala bloodborne?
I think the implications of Hirata are that Wolf's original memories are colored by his trust in Owl, and after learning the truth he realizes that Owl was evil all along and it's a sort of "how could I not see it" moment. Sekiro's fight with Owl in the past is not a real fight that occurs. Thats how I see Hirata
Also I should note, respawning from a checkpoint is not using Kuro's gift, that's 100% "game mechanic" and the clock just resets to when you last checkpointed there. But yeah identical enemies "replenishing" when you rest at the statue is obviously just a game conceit but is meant to feel sort of like "if you wait too long they just bring out more soldiers".
meh