The game's too hard. It needed more extra beads or something for players who don't want to try killing a boss by doing 30+ attempts.
>inb5 filtered
picrel, I finished it. So no, I have not been filtered.
The game needed more easy mode, such as having more beads or secret armor, or the ability to improve your buffs power/duration.
It's All Fucked Shirt $22.14 |
DMT Has Friends For Me Shirt $21.68 |
It's All Fucked Shirt $22.14 |
filtered
I don't know if fpbp or spbp...
There is an easy mode it's called using the umbrella
I found it to the the easiest soulsgame due to you basically having an unlimited block if you time everything well. Plus the umbrella
your existence needs to be a bit harder
Try it again, its gonna be a breeze the second time
I'm dumbfounded at the idea of someone finishing the game and then deciding that it's too difficult.
>too difficult for you?
Clearly not. I'm guessing you're just bad and didn't quite grasp a core principle of the game and di dumb shit like being overly reliant on dodges and not perfect parrying.
To anyone that actually knows how to play sekiro, it's easier than soulsbourne. To anyone who just can't find the rhythm, it's the hardest.
>he thinks beating the game is good enough for fromgays
if you didn't conform to arbitrary challenge restrictions or come to the conclusion that the game is infallible, you've been filtered and probably cheated
see this chode
>You can't object to aspects of a game if you beat it, that's nonsense
Because some people want to just come back from work and relax a bit. Not want to do the same boss over and over again but if you're having problems with a boss, like in other souls games you can just go back grind a bit of souls or try to explore more and eventually come back with higher defenses/attack. You can't do that in this one you have to continue and push through.
>Because some people want to just come back from work and relax a bit.
Then save the challenging games for the weekend. That's what I do. Groundbreaking I know.
>Because some people want to just come back from work and relax a bit
This is literally what I do with souls games, I find the challenge relaxing and immersive. Hard to care about the challenges of the day when you need massive focus on the game, I legit find these games therapeutically relaxing
Also, you can just frick off and play stardew valley or some shit if "waaah I just got back from work uwu I want an easy game!!"
Yeah, frick off and play one then, save sekiro for the weekends if your that much of a hyper casual homosexual.
>This is literally what I do with souls games, I find the challenge relaxing and immersive.
This. The only people possibly stressed by soulsgames are completionist speedrunners who need to go through all the bosses ASAP.
Still amazes me how interconnected everything is in DaS1 (at least in the beginning, haven't progressed a lot) to the point that a death means only a brisk walk from the bonfire.
yeah I feel like as I've gotten older I find story driven shit with non-intense gameplay to bore the frick out of me and I need to find something challenging or at least something that at least can kill you if you're not playing cautiously. It doesn't matter if it's playing Divinity 2 on tactician or souls games or a savage FF14 raid, whatever keeps you focused or face failure.
>souls games
Souls games aren't challenging let's be honest here. You can out-level, out-gear, or use summons. Sekiro has none of those.
Genuinely sounds like a skill issue
>I'm dumbfounded at the idea of someone finishing the game and then deciding that it's too difficult.
I'm sure a lot of people finished the game out of spite. I'm one of them. I refused to let the game beat me, even though I found it tedious and wasn't very good at it, which meant lots of attempts on difficult bosses.
So I finished the game, but I absolutely agree it was too difficult by default. I was not having fun, I was frustrated and there was no 'fun to extract' from the experience. Everything was designed to bullshit you, not to be satisfying and fun to fight and defeat.
I had fun, and there was plenty to be taken from the game
Except for Demon of Hatred, frick that fight, only took me like 5 tries but I hated every second
>I'm dumbfounded at the idea of someone finishing the game and then deciding that it's too difficult
The simple concept of playing through the entirety of a game and then having criticisms about it is beyond Ganker, and it's honestly the main reason why discussion in this place is so dogshit, because the canned kneejerk reaction of the average Ganker-tard is some shit along the lines of "filtered!", with the underlying assumption that you're only complaining because you didn't manage to beat it. It's especially bad with any Souls-adjacent games. Same shit with ER, really, which is a game with a completely fricked difficulty and progression curve, but good luck mentioning that.
Sekiro had the twofold issue of having a combat system that's fairly unusual, on top of being not entirely intuitive, and the gameplay being almost off-brand for modern Fromsoft. It's very easy to feel like you're doing things wrong, when you really aren't, and that's just what the game is like, and playing it like the games it looks like is a huge mistake. It's also pretty difficult until you get a really solid grasp on its systems, and even then bosses scale up to brutal pretty quickly, which is further compounded by the aforementioned issues. Maybe it didn't need to be easier, but its difficulty curve is kind of out of whack and has a massive hump at the start, so maybe it'd be more correct to say that being smoother would've served the game well.
>It's very easy to feel like you're doing things wrong, when you really aren't
No it isn't. If you're doing things right, you shut down enemies once you stop hesitating and quickly dispatch them, why would it feel wrong to do that?
Because CLANG CLANG CLANG gives the average player less positive response than a meaty hit sound and blood spray, and straight up just hitting bosses for damage is not exactly great damage-wise most of the time. The idea of parrying back and forth until you just kinda delete their life bar in one move is somewhat unintuitive, and not what people would expect from a Fromsoft game at the time.
CLANG CLANG CLANG gives you plenty of free hits into their healthbar. Plus, you can see the posture bar going up
>more people need to enjoy this masterpiece
>70 hours
For one playthrough?
Not every game needs to cater to every player. Sometimes a game just isn't for you man.
t. shitass fake gamer who got filtered by the first boss of Sekiro.
>t. shitass fake gamer
You reminded me of that saying about the wisest men knowing how little they know. Recognizing that not every game is for you instead of demanding it be changed makes you less of a shitass fake gamer than some of the most skilled.
Just use cheat engine lol
I finished DS1 with godmode and realized this slop series doesn't respect your time
I platinumed sekiro and I'm terrible at video games so it sounds like the problem is you.
good to see the schizoid pooping himself over ER after winning goty finally moved on to a different from game
not what that word means
You already beat the game and by that point it SHOULD be easy for you now. So why the frick do you want it to be easier?
there is an easy mode it's called the ending that cuts the game in half or whatever I haven't olayed the gmae
i wish sekiro was harder so i can replay it. get good homosexual. source: not even a souls gamer
If anybody has an idea of how to beat shinobi owl I'd appreciate it, I've nevr been able to finish the game with this bullshit boss. I even beat the ape and the double apes but not the shinobi owl.
Once you beat owl you can beat every boss in the game except owl father but once you beat him every boss is easy
That is why I won't tell you how to beat him because you will learn and when you learn every other boss will become a joke
I haven’t touched the game in years. I can’t beat him. Maybe I could watch YouTube videos and cheese him, but I’ve beaten every thief boss fairly. He chases me down while I’m healing and obliterates me, I beat genichiro with skill, but this guy probably requires a cheat of some sort. I agree the game does need to be tuned if watching exploits is the only way to beat it. I did the same for madman butterlfy when I learned the chop chop method is the only way to beat her…it’s bad game design.
Protip, use all the tools at your disposal. Ceramic shards can knock enemies that are midair to the ground, fistfull of ash is useful in the Owl fight for when you want to heal as it gives you time to either heal or create space.
This game gives you so many tools for different jobs, but people just L1 & R1 spam. Use the tools, techniques, and consumables they give you. They're there for a reason and help a lot if you need it. Owl is the mid-game "git gud" boss. If you can beat him, you can finish the game.
Easy mode is using shinobi tools. The Firecrackers and Umbrella are particularly broken.
I've beat Sekiro on what is effectively hard mode (Charmless + Demon Bell), and I agree that it's too hard. However, I think it's too hard in a very specific way. FromSoft games have had a lot of success with player directed difficulty scaling, in that certain play styles such as magic use are inherently easier than others. The problem with Sekiro is that it doesn't really have this, even though it could have by leaning into the existing mechanics.
Specifically, I think Prosthetic Tools should have been much more impactful and powerful so people who are struggling could lean into using them to overcome difficult challenges. Similarly, the Weapon Arts, as cool as they are, also wind up fairly niche in their uses and I think they too should have been more powerful, especially when they cost Spirit Emblems. In this way people who wanted a serious challenge could simply restrict the use of tools and arts, while people who want a moderate challenge can lean on their ninja tricks to get through the game.
It is perhaps ironic that as the game actually is, both tools and arts help so little that using them in a stylish fashion is something skilled players use to show off, rather than a crutch that weak players can lean on. The game makes them sound like game changers, and restricts their uses, yet they are very much not, but they should have been.
>also wind up fairly niche in their uses and I think they too should have been more powerful
Dude, the Mortal Blade is ridiculous with its posture damage, and you can do two slashes in quick succession if you just jump. The punches are also fairly strong and quick to use.
Speedrunners use the Mortal Blade for basically every fight once they get it for absurd posture damage, it's that good, and on bosses like Isshin you can just turn your camera away for a quarter second then face it back to him to land it every single time.
>MKB
Huh, and here I thought I was the only insane gamer that plays souls games like that
There's a couple masochists who speedrun Elden Ring with it too if I remember right.
It's cause the zip is way easier with M&K.
Sekiro is one of the few games where MKB is on par if not better than controller
t. beaten mortal journey gauntlet NKC/DB
MKB is on par for most 3D action games to begin with because their overreliance on lock-on makes strafing the only kind of movement that matters.
Arts should be a more natural part of your moveset, also you should be able to access more of them at once
It's the ninja shit that should be stronger, those are unrelated tools and literal goddamn magic
OP features shouldn't intrude on the main combat system, but be supplementary in a way that purists can easily ignore, like gadgets in a stealth game
i don't think it's that hard altogether but some stuff like larger weapons that enemies have going through the floor so you dont know when to block is bullshit. Also some weird clipping with larger enemies like the troll
guy with no arms beat it
It DOES have an easy mode, though. It starts on easy mode with the option to enable hard mode through the bell (which you should because the game is too easy to L1 cheese without)
Legit, OP, how did you find non-bell sekiro that hard? L1 presses make you fricking invulnerable and even the L1 hold-blocking is really powerful in that mode. Play the dev intended experience or frick off I say.
Are you geriatric or something?
it has easy mode, it's called not ringing the bell
If you didn't ring the bell, you first playthrough IS easy mode, homosexual
I understand I’m trying to apply logic to mental illness here, but what exactly are the expectations that trannies have? That they’ll take a pill for a few years and it will magically change their facial and bone structure to be a hot woman, like we’re living in Harry Potter or some shit?
Sekiro is easier because it's 60 fps
Never played the DLC Bloodborne but the original game was extremely easy.
Do people actually get filtered by framerate? I thought it was a joke
can confirm
anything below 30 fps is actually fricking unplayable
if dumbass streamer girls can beat this game without b***hing.
what does that say about you.
>The game needed more easy mode,
yeah it would have been nice to have an
>actually an action game
mode, instead of the cringy rhythm game parryfest tardshit we got
actually I only played it at release, I might go back and try it out again
No.
>This game should be easy FOR MEEEE
Just don't play games you don't like.
You were filtered, the first playthrough is the easy mode. Harder difficulties are NG+, NG+ demon bell, and NG+ charmless and demon bell.
Difficulty is fine. I struggled and felt accomplished. I did it for Kuro.
Kino
Same here, I even went for the ending where I sacrifice myself for him (also, to fight Owl Father).
its the only souls game with good and satisfying combat, tried to play ds3 recently and i cant believe how dull and janky it feels.
> satisfying combat,
>Play the exact opposite of the way the game wants you to play
>It's the game's fault
>70 hours to beat Sekiro a single time
If this is not bait you are genuinely disabled.
every time I hear people take over 50-60 hours to beat a sols game I question them the same way. They are 35-40 hour long games. If you're taking more than 50 hours you're doing something terribly wrong.
I take a decent amount of time in them because I get immersed b***h. Why try to speedrun the game
it's not even speedrunning though? The games are aptly sized, but I notice that with essentially every game except Elden Ring (holy bloat), about 25-30 hours in you're usually in the last "act" of the game. Doesn't matter if its Demons Souls or Dark Souls 1 or Sekiro or Bloodborne, they all have roughly ~35-40 hours of main story-esque content, which is honestly perfect length for a game series released every two years.
>Nooo, do not enjoy the game. You must beat it fast like my favourite troony streamer!
He probably beat every boss by running away and then darting in for one hit, and still took 20 attempts for each one
Every other modern AAA game caters to homosexuals like you that don't actually like the hobby. Frick off and play one of those instead.
>sekrio
>hard
casual, pic related is a truhard game
A NEW CHALLENGER APPROACHES!
>didnt use memory of beaten bosses for half of the game cause it said "confront the boss" so i was scared
>never used any consumables like sugars cause i died so many times i thought its better to save them
>never used prosthetics either till the guardian ape
yep my first sekiro run was complete hell.
used any consumables like sugars cause i died so many times i thought its better to save them
used prosthetics either till the guardian ape
Good, cause you didn't beat the game if you did use those
You were afraid of fighting a boss that you've already beaten?
i thought i will need to beat them again or some other shit so never bothered with it
I didn't even bother playing it because it's a parrygay game and I exclusively play Fromsoft games with mouse and keyboard.
So? I played Sekiro with KB+M too. What, you can't right click you fricking Black person?
Didn't even know that parry was bound to that, usually it's attached to something asinine like LAlt.
Even if it were, imagine bragging about playing KB+M only but being too fricking stupid to rebind keys
i think this is the only fromshit game which is actuall playable with kb+m, i would go so far to say it might even be better with it.
Literally just cheat. I cheated and I feel fine.
mastery through repetition is so fricking tiring, this was my final straw, I have now developed from soft fatigue and skipped elden ring.
> skipped elden ring
Good choice, you're not missing anything
DSP beat the final boss in third try
Was that the one where he tried to beat him normally and then suddenly, magically realized off-camera that the axe is really good against Isshin and he should grind upgrades for it?
I'd play it if it didn't run like shit on my pc. Then I'd drop it like 5 hours in because frick you I don't have time for this.