>sells more than Super Metroid and the Dragon Quest III remake

>sells more than Super Metroid and the Dragon Quest III remake
Why don't Americans acknowledge this legendary game?

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  1. 4 weeks ago
    Anonymous

    Older americans I imagine know about it at least from emulation in the early 2000s?
    Those who browsed romsites back then at least remember Butoden 2 on the top downloaded games

    • 4 weeks ago
      Anonymous

      This I played it on zsnes in like 02-3 I was a preteen.

  2. 4 weeks ago
    Anonymous

    Zangya was in Butoden 2? That's fricking weird.
    I always wondered how the frick the Mugen version of Bojack and Zangya were so good. I guess that explains it

    I only played Buyu Retsuden and only years later on emulator so no fricking wonder no one knows about them.

    • 4 weeks ago
      Anonymous

      The broly and galatic warriors movies had just came out and the manga around that time was just starting the Saiyaman arc I believe. They didn't have a lot of story to work with so they re-told the Cell Game in more detail, and then added 2 extra stories with the movie characters but original stories instead of doing the same as the movies. Yeah Butoden 2's roster is quite an unorthodox one with Boujack, Zangya and Cell Jr, and Goku being a secret character. At the time of release of this game, Goku was dead and Gohan was the perceived new protagonist.

      Were there people who genuinely liked playing the SFC DBZ fighting games even regardless of them being DBZ? They were fun to mess around with for a few minutes in the early 2000s when I first started using emulators just because I loved the show so much but outside of that I just don't get it

      Sure, Butoden 2 and 3 especially. Once you get the hang of dashing, ki use and ground/sky transition it becomes really fun to play, and different from other SF clones. Butoden 1 is very rough gameplay -wise, but still sold shitloads because it was the very first DBZ fighting game and because of introducing all of these new mechanics that made it stand out from other SF-like games. I personally didn't play 1 much, mainly 2 and 3. I still play with a friend to this day, we can easily spend hours having matches.

      • 4 weeks ago
        Anonymous

        I'm def open to trying them out more. Everything seemed so unintuitive at the time because I'm used to SF/MK clones but I respect that these games are so different from those.

        • 4 weeks ago
          Anonymous

          Don't hesitate to check some online guide to see how all the different commands work, also there is a secret way to activate a turbo speed option, and secret characters.

          • 4 weeks ago
            Anonymous

            I really do hate that the shoulder buttons are used to dash in these games while still using away to block, it makes getting toward your opponent a chore, on top of the slow energy management which is also a chore, along with the really limited move selection (a handful of physical moves and then a lot of energy moves) while normal commands are almost useless and do not cancel into anything.

            • 4 weeks ago
              Anonymous

              In what way does the dash being in the shoulder buttons and the blocking make it a chore? For me, the dash set to L and R makes a lot of sense, it's very cool and reminds me of the dashing on Mega Man X (with the proper dash set to L and R). Blocking is just regular Street Fighter blocking, and I wouldn't want it any other way. Frick a block button.
              Ki management I think can be a bit slow but charging ki little by little (during hitstuns of your opponent) make it balanced.
              The game having a lot of energy projectile attacks make a lot of sense, it's dbz after all. I remember when I was a kid, I never used regular energy attacks, and saved all the ki for the special attacks, nowadays I barely use specials unless I have a great opening, and use a lot of regular energy ha attacks, especially the homing ones.
              Normal commands still offer some good selection imo, I actually use more normal attacks than energy ones overall.
              Have you played Butoden 3? Ki charging on that one is super fast.

          • 3 weeks ago
            Anonymous

            Secret, Butouden 3 only has Future Trunks and he is an aftertought. Butouden 3 should have waited or not be done at all, because the Buu Saga really gor drag out for 3 fricking years, hell UB22 and Shin Butouden didnt have Vegeto, Ultimate Gohan or Kid Buu

            • 3 weeks ago
              Anonymous

              You got Gogeta tho.

              • 3 weeks ago
                Anonymous

                Wasn't Gogeta called Vegito in UB22?
                Really weird mistake. I know Gogeta's movie came out before Vegito's first episode, but still.

              • 3 weeks ago
                Anonymous

                That was an American release problem, everywhere else it was "Gogeta".

            • 3 weeks ago
              Anonymous

              Nah I'm glad 3 exists at all. It has no story mode and the story arc it covers with the characters is limited, but the gameplay is solid, improved upon Butoden 2's in most ways, even if small things, and the fact it only covers tye very beginning of the Boo saga gives it a special charm, a game that was released alongside the manga and the anime in real time.
              Trunks being a secret character may seem nonsense but he was a fan favorite in Butoden 2 and, considering the short development time they had, it's cool they were able to sneak him in there by reusing the Butoden 2 sprite (although with some retouches, and updated moveset), plus new version of his music theme (both in game and the arranged CD).

            • 3 weeks ago
              Anonymous

              >Ultimate Gohan
              In a video game, there is no functional difference between Gohan at the end of Boo and Gohan at the start of Boo, beyond the fact that he doesn't transform.

    • 3 weeks ago
      Anonymous

      >Zangya was in Butoden 2? That's fricking weird.
      the japanese appreciate the movies more. same with one piece

      • 3 weeks ago
        Anonymous

        I'm in latin america and for me the movies are part of the core 90s DBZ experience. When I first saw my very first DBZ movie, I had barely watched much of the original DB that was on TV at the time. Red Ribbon saga, not even Piccolo yet. So I kind of got a parallel watching experience that on one hand you had the original DB daily on TV with the adventures of kid goku and on the other one it was adult goku on the movies. It wasn't cheap or easy at the time to get a hold of the spaniard VHS in specialized stores. Maybe if you were truly lucky, your local mom & pop video club had some anime and some DBZ movie was there, but that was rare.
        Funnily enough the video games were also around at the time so by playing the SNES and Genesis games you also had another exposure of Z, but they were in japanese. Experiencing the Cell Game for the first time being in Super Butoden was beyond surreal.
        I had no idea about who all of the other characters were, neither on the movies on the game I had any real context so I knew Krilin, and barely anyone else, not even Ten Shin Han at first until they started the 22 tenkaichi on the TV.
        It really was like a fever dream watching these movies, as a young kid all I cared was these hyper exaggerated fughting scenes and these movies delivered.
        Eventually I started reading the manga to start catching up with the actual story of adult goku before Z started on TV here.

  3. 4 weeks ago
    Anonymous

    Because we didn't get it.

  4. 4 weeks ago
    Anonymous

    Were there people who genuinely liked playing the SFC DBZ fighting games even regardless of them being DBZ? They were fun to mess around with for a few minutes in the early 2000s when I first started using emulators just because I loved the show so much but outside of that I just don't get it

  5. 4 weeks ago
    Anonymous

    is hyper dimension the best snes dbz game or if not what is

    • 4 weeks ago
      Anonymous

      its the only one i can say i had fun with, some say the rpgs are good but idc about that genre.

    • 4 weeks ago
      Anonymous

      Comparing it to the Butoden/Buyu Retsuden games is kind of apples and oranges, Hyper Dimension was its own thing and came out very late in 1996, after UB22 and Shin Butoden.
      It's a good contender for the best 16bit one but Butoden 2 is probably still a step above it.

  6. 4 weeks ago
    Anonymous

    Because it wasn't released in the USA. As has been pointed out, though, DBZ games were at least somewhat popular in the earlier days of SNES emulation. Hyper Dimension in particular stands out.

    • 3 weeks ago
      Anonymous

      >the US english prototype was lost by the mexicans.

  7. 4 weeks ago
    Anonymous

    What a terrible way to start a DBZ thread.

  8. 4 weeks ago
    Anonymous

    >sells more than Super Metroid and the Dragon Quest III remake
    Sauce?

    • 4 weeks ago
      Anonymous

      Not OP, but here is my source

      https://sites.google.com/site/gamedatalibrary/game-search

      I don't think the west realizes how little Japan cared about Metroid. They gave the series to gaijin because the series was dead, the series was dead because the creator was dead, but mostly because it didn't sell.

      • 4 weeks ago
        Anonymous

        btw there is another DBZ game in 43th position, above Super Metroid

      • 4 weeks ago
        Anonymous

        >Zelda A Link To The Past
        >sold less than Super Butouden
        >is in 25th position

        • 4 weeks ago
          Anonymous

          It's one of those games that sold a lot but people have very little to say about it in Japan.

        • 3 weeks ago
          Anonymous

          mogged by Derby Stallion III

        • 3 weeks ago
          Anonymous

          Ahahaha stupid hack

        • 3 weeks ago
          Anonymous

          amazing how irrelevant zelda was until they manage to gaslight people with ocarina because it was le revolutionary (it was not)

          • 3 weeks ago
            Anonymous

            >million seller
            >irrelevant
            Anyway, go back to Ganker shitposter, this is a DBZ /vr/ thread.

      • 4 weeks ago
        Anonymous

        Damn, Romancing SaGa 3 sold a lot.

      • 3 weeks ago
        Anonymous

        uh, zeldasisters?

      • 3 weeks ago
        Anonymous

        >One of the most hailed FE games
        >sold worse than a Metroid game
        > during it's japanese hey day
        Fricking kek, that's embarrassing.
        Jugheads be malding.

      • 3 weeks ago
        Anonymous

        Its crazy how FFVI sold over a million in its first week then went on to have no legs comparatively

  9. 4 weeks ago
    Anonymous

    >Derby Stallion sells more than Super Metroid and the Dragon Quest III remake
    Why don't Americans acknowledge this legendary game?

    • 4 weeks ago
      Anonymous

      If it was a bad game, it wouldn't be a top seller. You only joke because simulation games aren't part of the "retro gamer canon", the only thing that matters are action games that you call "platformers" regardless of whether they focus on platforming.

      • 4 weeks ago
        Anonymous

        >If it was a bad game, it wouldn't be a top seller.
        blatantly false, Kinect Adventures is the best selling game on 360.

        • 3 weeks ago
          Anonymous

          Yeah but I'm talking about retro times when games were actually good and before a time when "casuals" were the dominant playerbase.

  10. 4 weeks ago
    Anonymous

    same goes for FIFA

  11. 4 weeks ago
    Anonymous

    Why don't Americans acknowledge a game that never came out in the US? That's like getting the Japanese to acknowledge KOTOR ironic because the Switch version added Japanese to the language options despite the game not being available in Japan or any of the other games that never saw a Japanese release, which surprisingly includes shit like Spyro 3, Red Alert 2, and nearly all western PC games that released during the transitional period from Japanese-specific computer platforms to Windows in the mid-90s.

  12. 3 weeks ago
    Anonymous

    DBZ - KYOSHYO!! SAIYAJIN (ATTACK, SAIYAN!!):
    Famicom - October of 1990 - RPG

    The first adventure of Z in console. The story goes through Raditz's arrival and the long wait for Vegeta and Nappa. One thing though, while waiting for them we'll have to get Gokuh to the training with Kaioh and annihilate all the troops of Garlick Jr. It's like a small appetizer before the main dish.

  13. 3 weeks ago
    Anonymous

    Because it sucked so bad

  14. 3 weeks ago
    Anonymous

    >Characters jump in the slowest and most angular arc possible, meaning you can't move about quickly
    >Knockdown and recovery speeds are both very long
    >Dashing into opponents knocks them down
    >Counter window for demo moves is a fraction of a second, unclear and doesn't register most of the time
    >Can easily spam specials which put you behind your opponent
    >Goku has an infinite secret move that also can't be blocked

  15. 3 weeks ago
    Anonymous

    DBZ II - GEKISHIN FREEZA (FREEZA THE GOD DESTRUCTOR OF PLANETS)
    Famicom - August of 1991 - RPG

    In this second part we continue with the course of the previous adventure, so we'll take the ship and we'll head to Namek to attain the DB. But it won't be easy, in Namek there's Freeza and his henchmen who will make the search a little complicated. Also this game has the option to participate in tournament mode.

  16. 3 weeks ago
    Anonymous

    Cause butoden 1 is legit garbage? Look i can see why people like Butoden 2 and maybe, a big maybe have some nostalgia if they bought their cheap Butoden 3 bootleg, but NO ONE will ever defend Butoden 1.

    • 3 weeks ago
      Anonymous

      Butouden 1 had great music (even if it stole a lot of shit, Cells theme is basically a pink floyd song). and, uh, that's it.

      Nah I'm glad 3 exists at all. It has no story mode and the story arc it covers with the characters is limited, but the gameplay is solid, improved upon Butoden 2's in most ways, even if small things, and the fact it only covers tye very beginning of the Boo saga gives it a special charm, a game that was released alongside the manga and the anime in real time.
      Trunks being a secret character may seem nonsense but he was a fan favorite in Butoden 2 and, considering the short development time they had, it's cool they were able to sneak him in there by reusing the Butoden 2 sprite (although with some retouches, and updated moveset), plus new version of his music theme (both in game and the arranged CD).

      Future Trunks also appeared in a lot of movies.
      In retrospect they should have had one or two movie characters, like Janemba in there.

      • 3 weeks ago
        Anonymous

        Butoden 1 doesn't have the "pink floyd" Cell theme, that's Butoden 2. With Butoden 1, people found out similarities with the title music and YMO's Rydeen... But, same as with Cell Theme in Butoden 2, it isn't exactly the same, similarities are just that, similarities, it's not a 1:1 ripoff.
        I don't know about the later work Yamamoto did, like for the 6th gen games or Kai, but his 90s work is very solid and still beloved by lots of people. He is the guy who arranged the original Cha La-Head Cha-La.
        And nowadays, I think no composer is safe from "muh plagiarism", from koji kondo to yuzo koshiro, even nakamura from sonic 1 and 2, aquatic ruin zone from Sonic 2 sounds a lot like "spain" by chick corea... and that's great!
        Musicians always get inspiration from somewhere else, so you will always find similarities. The thing is how it is arranged, which was Yamamoto's expertise, he was a great producer.

        • 3 weeks ago
          Anonymous

          Yuzo Koshiro straight up ripped off a shitload of songs he heard in the disco (as in exact duplicates of riffs or rhythms).

          Aquatic Ruin was supposed to be an Ennio Morricone style tune (has the AEEAEEA sound bite from the Good, the Bad & the Ugly theme) but they sped it up and rearranged it for the FM chip in a way that it becomes this futuristic disco tune. But if you listen to the original composition, the similarity is unmistakable:

          ?t=1638
          it's at 27:19
          Using a Morricone style song also makes sense because it uses the level slot that was meant to go for the scrapped desert level (nearly all the music slots match up with the planned level order, back when they wanted time travel and shit).

        • 3 weeks ago
          Anonymous

          Yamamoto was literally pals with YMO. I'll be honest, when you're a musician, you spend as much time playing other peoples music as much as your own, especially when you really appreciate something.

          • 3 weeks ago
            Anonymous

            >Yamamoto was literally pals with YMO
            Holy fricking based. I didn't know this. Source? I believe you but I want to read more about it, did he work with any of them?

            • 3 weeks ago
              Anonymous

              You don't just make a theme called "Solid State Scouter" with the "Dragon Magic Orchestra" for one of the biggest-selling cartoons without first knowing some people in the industry. You meet more people in professional settings than you might think, especially creative ones.

      • 3 weeks ago
        Anonymous

        >In retrospect they should have had one or two movie characters, like Janemba in there.
        DBZ fans have a really bad grasp of time.

  17. 3 weeks ago
    Anonymous

    Where does Buyu Retsuden fit into all this? Is it a port of a Butoden game or unique game?

    • 3 weeks ago
      Anonymous

      Unique game made by Bandai, obviously inspired by Butouden 1 and 2.

      • 3 weeks ago
        Anonymous

        You can't earnestly speak this romantically about a cheap game made quick to extend their catalogue, also these games were made by TOSE, Bandai was only ever the publisher.

        • 3 weeks ago
          Anonymous

          Was it really? I thought TOSE never did games for SEGA consoles.

    • 3 weeks ago
      Anonymous

      You can't earnestly speak this romantically about a cheap game made quick to extend their catalogue, also these games were made by TOSE, Bandai was only ever the publisher.

      Buyu Retsuden is basically Butoden 4 or Butoden Gaiden. It doesn't reach the levels of 2 and 3, but it still plays with the same Butoden system and has a very great roster. Butoden 2 and 3 have very specific "real time" sort of rosters, with characters that were relevant in the specific moment of the story ("butoden" means battle stories, after all), but for Buyu Retsuden they were like frick it, and went back to Namek, and added Perfect Cell and Trunks. Krilin is an appreciated inclusion for being a classic DB character (and being relevant in Namek), and Ginew and Recoom were new characters as well. Ginew having his trademark body change move.
      Also a classic, and even though I haven't played it in years, the title screen music keep popping in my head often, unforgettable. Unlike the Butoden trilogy though, the soundtrack wasn't made by project monolith/yamamoto, thus didn't get an arranged soundtrack, but it's still very good.

      • 3 weeks ago
        Anonymous

        that game was really fricking great considering how much weaker video the Genesis has. It's pushing the hardware a lot with the windowing tricks, and the palette is still decent. The only big downgrade is how the energy attacks look, and maybe the controls (there was no button for ki attacks, so you had weird shit like "hold down for 2 sec, press forward + A" for triple fireball).

        and iirc it was the only game in the series where you could counter a throw counter. ie. throw an enemy, he uses a counter to cancel the throw and fly back in your face with a kick - this is unblockable in Butouden 2-3, but in Retsuden you still have time to either block or counter him back. Great little addition, I always followed up throws with a small fireball for this reason.

        >Ultimate Gohan
        In a video game, there is no functional difference between Gohan at the end of Boo and Gohan at the start of Boo, beyond the fact that he doesn't transform.

        he also had a much more bulked up muscular adult body, while before that he was slimmer "teenager". but yeah, other than that, no difference.

      • 3 weeks ago
        Anonymous

        >Buyu Retsuden is basically Butoden 4 or Butoden Gaiden.
        >Buyuu Retsuden release date: 1 April 1994
        >Super Butouden 3 release date: 29 September 1994
        Are you sure about that

        • 3 weeks ago
          Anonymous

          Gaiden it is then.
          Give me some flak, I misremembered it being released after 3, but I know both are 94.

  18. 3 weeks ago
    Anonymous

    I am ESL and unamerican but I played this on my Vietnamese classmate's SNES using those fake carts he brought with him from Vietnam.

  19. 3 weeks ago
    Anonymous

    It's a terrible game for one. The novelty was there when it was the first DB fighter, no value now.

  20. 3 weeks ago
    Anonymous

    DBZ - SUPERSAIYAJIN DENSETSU (THE LEGEND OF THE SUPER SAIYAN)
    Super Famicom - January of 1992 - RPG

    Jump from 8 to 16 bit with an incredible RPG that contains the story since the Raditz arrival until Freeza's death, going through the transformation to super saiyan and the special forces, a kind of recopilation of the first two Famicom games.

    ?si=eiC3r1drOCQ9LAKf

  21. 3 weeks ago
    Anonymous

    A ton of us emulated it back in the early 2000s, moron. (Although I always thought it was crap, unlike 10/10 Hyper Dimension)

  22. 3 weeks ago
    Anonymous

    >DBZ III - RESEN KINZONINGEN
    >Famicom - August of 1992 - RPG

    >Third part of the DBZ Famicom trilogy with the combats of the Z warriors against the forces of a vengative Coola, the unexpected arrival of King Cold and his "beloved" reconstructed son, the androids 17 through 20 and at last the apparition of fearsome Cell.

    ?si=1QjRxDAJYGp3BACn

    • 3 weeks ago
      Anonymous

      These games are all pretty bad but this one is the most annoying and stupid. If you level up too much, the game forces you into this "auto battle" mode where half the time you end up taking a ton of damage or lose your fighters.
      Also the "adventure game elements" are really starting to stretch at this point. There's a guard who won't let you through a valley where a Dragon Ball is located. He's just a guy with a spear, and your characters are flying. So why can't you fly over him? Or over the mountains? What you have to do is set a bomb to distract him so he walks aways. Fricking STUPID. Never mind the fact the game ends at Piccolo's fight with first form cell. On the plus side the battles are not as painfully slow as they were in the previous two titles.

      • 3 weeks ago
        Anonymous

        >Never mind the fact the game ends at Piccolo's fight with first form cell
        Soulful.
        The game is called Assassin Androids, after all, Cell is just an extra.

        • 3 weeks ago
          Anonymous

          >Game sucks
          >"Actually it's LE SOVLFUL, you just dont get it"

          • 3 weeks ago
            Anonymous

            Nah, I agree about the cryptic bullshit, but the fact the game reflects a particular era in time when DB was still on going is soulful.

            • 3 weeks ago
              Anonymous

              It's just cashing in at the earliest opportunity when the money and the facilities were there to do that.

      • 3 weeks ago
        Anonymous

        These games cover so little but really drag out the sections of the source material they're adapting.

        • 3 weeks ago
          Anonymous

          If you want a 100% pure manga adaptation retro DBZ game, there's the Super Gokuden games, which were released in 1995.
          Sadly they stopped at the end of Freeza saga, though.

          • 3 weeks ago
            Anonymous

            Gokuden 1 > Gokuden 2
            2 seems like a lazy game next to 1, you can just spam Kamehameha and call it a day.
            Also no proper translation and frick having to choose between leveling up or saving.

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