Seriously what the frick went wrong?

Seriously what the frick went wrong?
Was it the story or the fact that it was fallout 4 in space but without the novelty of taking place in fallout's universe? is elder scrolls VI screwed?

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  1. 3 months ago
    Anonymous

    Emil being a useless sack of shit plus all the outsourcing to pajeets.

  2. 3 months ago
    Anonymous

    Elder Scrolls 6 is screwed unless they stop hiring third world sweatshop workers and abandon the creation engine

    • 3 months ago
      Anonymous

      doing that isn't gonna magically fix Bethesda

    • 3 months ago
      Anonymous

      i'm not even going to pirate TES6 unless its literally Skyrim 2 with 400 mods, ENB, no crashes, new game engine and a game world 3x bigger than skyrim's for less than $15 on Steam.

  3. 3 months ago
    Anonymous
  4. 3 months ago
    Anonymous

    it's so bad and modders can't make mods easily anymore

  5. 3 months ago
    Anonymous

    lack of immersion from Black folk EVERYWHERE
    it was just an ugly game.
    I couldn't get into it
    sorry Todd but woke = broke

  6. 3 months ago
    Anonymous

    it was the story 100 percent, there is literally nothing interesting going on

  7. 3 months ago
    Anonymous

    Bethesda is out of touch and full of people in positions via nepotism instead of skill. The only reason they've been able to coast on elder scrolls and fallout is because the backbone of those series was designed by people with actual talent. They can create "theme parks" in there very easily because all the heavy lifting is already done. Starfield has shown their ability when given nothing and having to create on their own.

  8. 3 months ago
    Anonymous

    >procedurally generated
    that's when I knew it was shit
    why couldn't it be a couple of handcrafted planets instead ?

  9. 3 months ago
    Anonymous

    My guesses are
    >Hubris from senior devs high on their "success" over years refusing to change shit for modern sensibilities
    >Pandemic remote wfh slacking
    >Woke hires
    >MS deal locking the budget down during critical dev stage

    • 3 months ago
      Anonymous

      >refusing to change shit for modern sensibilities
      And that's bad why again?

  10. 3 months ago
    Anonymous

    The main quest which was so bad it made most people quit. The rest of the game is alright, better than F4 for sure

  11. 3 months ago
    Anonymous

    Post the credits webm

  12. 3 months ago
    Anonymous

    i'm currently waiting for a new stable patch, since i need the Disk Cache Enabler mod in order to try to work and i've pirated the last version which is still beta

    it's impossible to play without a ssd, which is very lulzworthy since it's a last gen game with plain grafix but they completely broke their cache stream with their ancient fricking engine and instead of fix it, they did what unskilled devs do and just ask for you to get better hardware - needlessly, obviously

    the same goes for forspoken
    the lower the quality of the team, the broken the game is and eventually they flop also because of that

  13. 3 months ago
    Anonymous

    Questlines were pretty boring with the exception of segments like entangled. Planets were jarringly generated where it's empty enough to be a fricking annoyance to traverse while points of interest being close enough to not make fricking sense (an ancient dragonborn ruin that was supposedly lost to time could be within shooting distance of a science outpost inhabited by NPC)
    Points of interests are RNG and copied+pasted to the point where you can frick off to multiple planets and find the exact same note on the same body in the same corner in the same room in the same outpost despite them being light-years away from each other.
    Player-built outposts are pretty fricking useless outside of grinding exp by shitting out thousands of industrial dildos.
    Smuggling is a waste of time and you're better off selling the guns you find.
    Crafting is a pain in the dick and you're forced to invest perk points, materials for research, materials for applying and removing upgrades to meet the requirements for the next level of the crafting perk (you can't keep parts from guns like you can in Fallout 4).
    Theres a lack of a in-game method to search a database of planets to find which ones have the material you need despite surveying being a thing.
    The NG+ system gave Bethesda an excuse to allow the player to frick up universes and make drastic changes in their worlds but decided to make the most impactful thing that happens is the npc death during the main storyline (which I didn't give a shit because I spent 99% of my time with Sarah and a single mission in cowboy town with Sam Cole, so Sam died and I didn't even know it was determined by how much time you spent with each companion until later)
    The Dragonborn temples are a fricking slog to find and complete and I stopped giving a shit about actually upgrading my powers even though you need to finish them ~120 times
    TL;DR game is shit and I have more gripes but I'm too lazy to type more than I already have

  14. 3 months ago
    Anonymous

    Bethesda cant write to save their lives.

  15. 3 months ago
    Anonymous

    Lacking humanity and soul, genuinely feels like the world's first AI produced AAA game

  16. 3 months ago
    Anonymous

    If you don't like my writing and world building you don't know shit about making games

  17. 3 months ago
    Anonymous

    Followed the formula to much.

  18. 3 months ago
    Anonymous

    It's like Fallout 4 if you removed all need to do anything but fast travel to exactly where you need to be at any time. These games thrive on you exploring and getting diverted on the way to your main destination. The games travel mechanics remove the ability to do that. When your try to force it in Starfield you are just constantly underwhelmed.

  19. 3 months ago
    Anonymous

    There is nothing that suggests TES VI and Fallout 5 will be any good.

    • 3 months ago
      Anonymous

      We're either going to see them completely misunderstand why people turned on Starfiled and frick up even harder, or we're getting Skyrim 2

  20. 3 months ago
    Anonymous

    Whats the chance they will learn from this frickup and the next game wil be somewhat better?

  21. 3 months ago
    Anonymous
  22. 3 months ago
    Anonymous

    probably best part of the game was it being fallout 4 in space. everything else was shit, RPG system was completely broken, money system broken, new game + system baffling at worst.
    I just don't understand how can you make a game with timeloop mechanic and contain whole game in one loop.

  23. 3 months ago
    Anonymous

    boring world with absolutely no charisma or appeal
    awful story
    all game mechanics have zero impact
    space flight is just teleporting
    no mod kit
    worst implementation of base building I've ever seen in my life and I've played a lot of shitty survival crafting early access trash

  24. 3 months ago
    Anonymous

    What went wrong is worldbuilding/story/characters. Just the writing in general. Any sort of technical or gameplay related shortcomings would have been excused by their fanbase if only the game was at least somewhat interesting.

  25. 3 months ago
    Anonymous

    Unfun woke garbage bad optimization ugly characters

  26. 3 months ago
    Anonymous

    >be a studio known for beautiful, seamless and hand crafted open worlds
    >make a game full of empty procedurally generated areas separated by load screens every 5 minutes

    • 3 months ago
      Anonymous

      I can't understand how the whole project got so misguided.

      They actually thought it matters to tell the player that they're having fun.

      • 3 months ago
        Anonymous

        Laughtrack mentality brought to modern gaming. "Good people say its good so its good!" works actually, so long as nobody disrupts the narrative.

    • 3 months ago
      Anonymous

      They listened to too many people who found it soulful to just wander around Skyrim listening to the music. Except space is gay, Zur sucks compared to Soule, and you can't base your whole game around one concept of "magnificent desolation" or whatever.

  27. 3 months ago
    Anonymous

    Skyrim was 13 years ago. All the competent are long gone.

    • 3 months ago
      Anonymous

      Skyrim wasn't competent outside of art direction.

  28. 3 months ago
    Anonymous

    the funniest thing that happened to me in this game was that it crashed during the motherfricking end credits and i had to do the entire end section again

  29. 3 months ago
    Anonymous

    Who is this game for? Answer me honestly. Not who it was intended for, but the resulting product. Who is that for?

  30. 3 months ago
    Anonymous

    There are no hooks to stick to the game and overlook things you are annoyed with.

    The story is bland and without a single edge or controversial choice. Closest to it is choice on what to do with refugees from 200 years ago landing on a pleasure planet, and even that is dulled by lacking a chance to genocide the board of directors. Mass Effect games were salvaged by giving you the option to choose edgy idiocy, as were fallout games. Here, you have a distaff clone of a greatest warrior as an npc and you cant even joke about her being a test-tube baby.

    The setting is bland, End Of History bullshit without weight or self-reflection. ME once more, is a setting where humanity homogenized so much that blue eyes and blonde hair is almost extinct, and its at least brought up as a conversation topic on what unified humanity would become. Here, its just dysgenic mulattos for no reason. Nobody questions it, nobody, even a cardboard evil villain brings it up. Startreck federation without other aliens to bounce or contrast them with. Just good military, and bad pirates. Rest are individual god-men, fricking around in the most banal way possible.

    Gameplay is bland.

    And marketing is annoying.

  31. 3 months ago
    Anonymous

    Having the same/worse problems for decades starts off cute can spiral into absolute shit. It took one generation to go from "haha skyrim glitches are part of the fun :)" and then it stopped being funny.
    Aside from that it's also entirely charmless and there's really just no niche appeal or any other reasons to appreciate it. It's big, boring, and empty, and then a vital NPC despawns or your saves corrupt.

  32. 3 months ago
    Anonymous

    >terrible optimization
    >boring companions - either generic npc's with a few more lines, or a group of the same characters with different backstories
    >horrid main story
    >side faction campaigns hardly matter in the greater scheme of things
    >bulletsponge enemies
    >disappointing/incomplete customization
    >incomplete systems (base building seems to have been mostly removed except for the actual building of the base)
    >morons/autists making unreasonable expectations
    >lootershooter game design without a reason to loot
    >exploration theme with nothing to actually explore, just catalog
    >copy-paste dungeons (in a game with procedural generation!)
    >no lore or flavor beyond what's needed for any given quest - even lacking item descriptions for a lot of stuff
    >no mod creator
    Basically, an incomplete game with the "mods will fix it" attitude, but without the ability for mods to fix it. I still really liked playing it.

    • 3 months ago
      Anonymous

      making unreasonable expectations
      Here is one thing i will gripe about. The games marketing is what placed unreasonable expectations. Yes, we can all be big-brained now that its out and how its completely understandable to be just mediocre, but the original marketing blitz to it was what set those expectations. People saying its not what the commercials promised are right to do so.

      • 3 months ago
        Anonymous

        I dunno from the marketing I expected basically what we got except that I was expecting all those pieces to be 7/10 instead of shit.

  33. 3 months ago
    Anonymous

    expect a "diverse" Tamriel because the racial and cultural divisions of past TES games is icky and needs to be atoned for.

  34. 3 months ago
    Anonymous

    I haven't played it, but from what I've heard it's basically fallout without the fallout universe or places to explore. You can't just point yourself in a direction and go and find dozens of unique locations with small sidequests or unique items, just a bunch of empty planets, made worse by poor optimization and ugly Black folk.
    Is what I've gathered correct? Or is there some gem hidden here I should actually look at?

  35. 3 months ago
    Anonymous

    Soulless and outdated. I tried to play this after finishing Cyberpunk+DLC and it was just laughably bad in comparison. No immersion, story is not gripping, NPC interactions from 2005, and woefully bland. There is no edge at all.

  36. 3 months ago
    Anonymous

    >spent more money on pajjet shills than in developing the game
    >nothing remotely memorable, all the companions might as well be condensed into one since they all share the same opinions and reactions
    >proc gen worlds with next to no set pieces to proc gen with, making every encounter repetitive and forgettable
    >space shouts
    >baby's first multiverse theory

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