the width of the blur is not enough to lose a pixel of information. it just enhances the presentation, like how (You) probably don't notice when a cinema projector is only 2k
>move console a bit to the side >connection gets cut
HDMI sucks so fricking much. VGA, DVI, even Displayport is infinitely better. VGA/DVI had screw-on terminals and Displayport has a security notch in the terminal to keep the plugs in place.
Why are you shaking your consoles while playing? Sorry to be insensitive to your Parkinson’s disease. Also, I have literally never had this problem, your device probably was abused or poorly put together.
A real man ignores the yellow cable because it's the gayest color on the cord. Just cut it off. Next you plug the red cable into the video port, because red is the manliest color available. Finally the white cord goes into the yellow audio port, repeating Europe's conquest of various Asian realms, and protecting the full fidelity of glorious mono audio
I like increasing saturation more than normal, I need my colors. But when I use RGB scart my CRT is all nuh-uh ya can't do that. for some reason
that's why the RGB scart goes in the drawer
>none of the cool SCART features like bidirectional stereo/composite, automatic channel/aspect ratio switching and device communication >plugs don't have a distinct shape, just RCAs with bigger shell at the end >barely present on consumer tech except for PC monitors
PVMemes are the only reason anyone outside of TV industry knows about them
What the FRICK was the point of the red one I never had one (1) TV that had a hole for it it always just flopped around uselessly and then the bit that plugged into the back of the PS2 always got worn out.
After reading all the posts in this thread I feel like my faith in this board is restored quite a bit. Is it just a few obnoxious people shilling this stuff after all?
For me, it's S-Video. The superior video option. No dot crawl like with composite, no RGB pixel-perfect autism either. It's the best experience for gaming, bar none.
I got a PlayStation in 1997. The TV I had in my room was RF only so we had to buy an RF adapter. The only way the picture is that bad is if the RF connector isn’t seated properly. You would get occasional waves of soul snow.
dot crawl is desirable to many. it seems like the background yellow flowers in Sonic 2's Emerald Hill Zone may have been designed for it. or maybe it's a happy accident
Sonic is a weird case, because yes waterfalls, but the rest of the game has gorgeous art that looks frickawful if you put it through composite. Hence why filters like the adaptive blending in the Mister Genesis/Mega CD cores is useful.
ah, that's where you are wrong anon
The genesis has very uniquely poor composite output where dithering and colour blending is is achieved with vertical lines
this is well known
ah, that's where you are wrong anon
The genesis has very uniquely poor composite output where dithering and colour blending is is achieved with vertical lines
this is well known
is correct it would use vertical line dithering. But instead checkerboards are used to represent blended colors, and they don't need blur to do that because humans are good at interpreting abstract art. Every 4th generation game is necessarily abstract already. This way the difference between blended color and vertical detail (like the waterfalls) is preserved.
3 months ago
Anonymous
no it doesn't lol
wtf is wrong with you
there are multiple types of dithering with different purposes
3 months ago
Anonymous
The only purpose of dithering is representing blended colors. The waterfalls do not use dithering.
Here is conclusive proof that the waterfalls are not intended to be blurred, from the same game. Look at all that checkerboard dithering.
shows real dithering.
3 months ago
Anonymous
>The only purpose
please educate yourself, thanks
3 months ago
Anonymous
In the context of video game graphics, obviously.
3 months ago
Anonymous
No, not in the context of just video games, in all contexts
There is dithering for
Transparency
Colour blending
Colour banding
Low Colour depth
All are dithering techniques in gaming as well as sprite art in general
I play on a black & white TV from the 70s that flickers a lot via RF and send the sound out of the tinny built-in speaker because I just need that much soul
RGB isn't a connector and there are American connector types that work with RGB. For example, BNC and VGA. Both American as apple pie and both can carry RGB signal.
all SCART cables output RGB if told to unless they are missing pins
3 months ago
Anonymous
No.
3 months ago
Anonymous
yes, that's why these exist
3 months ago
Anonymous
>SCART on my VCR was RGB
lol
3 months ago
Anonymous
Even good pins that make contact on both sides of the cable won't help your if your input device doesn't output RGB or if your output device can't understand it.
That's complete fiction, moron. RGB SCART cables were both cheap and common. I've had the same PS1 RGB SCART cable since 1997, purchased for about ten quid from Electronics Boutique. I find it hilarious that Americans feel the need to cope about this. I genuinely had no idea that RGB was some exotic, practically non-existant thing in the US. It was just standard here and not considered anything special. I've only ever owned one CRT that didn't have an RGB SCART socket, which was a 14" model from the late 80s and only had RF.
>SCART on my VCR was RGB
lol
He said CABLES, you illiterate. A device can not be wired up to output RGB. The N64 is a more obvious example of a device that can't (without hardware modification). You can also have cables with a SCART connector that are really just composite adapters, but they're blatantly obvious through having a ton of missing pins on the connector. Oh, and yes, decent VCRs were also fully wired for RGB output for passthrough purposes.
Everyone who used equipment with SCART connects and used SCART cables used RGB, even if it was unknowingly. I remember fiddling around with the video cable on my Saturn, only connecting it from an angle, and one of the color components went out and I got this funky looking screen but without sound - this was possible because only two of the three RGB pins got connected.
>The N64 is a more obvious example of a device that can't
The N64 is just a uniquely shitty device.
Most consoles had RGB and you only needed the right cable.
Not true. Every french console was sold with Peritel Cables (except for the N64) and any serious gamer interested on imports needed one because you would get a B/N image, because of the HZ difference
>sick of using original hardware and CRTs >try to get everything I want running on retroarch >play some of the stuff >go back to my original hardware >looks so much better, runs so much smoother, has so less latency
REEEEEEEEEEEE
Its so true though. Emulation gays have no idea. So FPGA comes along, saves everyone from everything. Poorgays slander it's name. Still saves us from the shoddiness of emulation despite the people not being appreciative.
Not the hero we deserve but the hero we have. Mister and the AP are kind of like batman.
>gets out a tub of petroleum jelly
>smears it all over a 5 inch pvm
Just as the devs intended!
the width of the blur is not enough to lose a pixel of information. it just enhances the presentation, like how (You) probably don't notice when a cinema projector is only 2k
Sorry, I play games.
It is though. RGB homosexuals need to feel superior for playing their games wrong.
>5 inch PVM
Your fault for playing on a PVM and not a quality consumer television set of a reasonable size.
Sorry, wrong pic.
>move console a bit to the side
>connection gets cut
HDMI sucks so fricking much. VGA, DVI, even Displayport is infinitely better. VGA/DVI had screw-on terminals and Displayport has a security notch in the terminal to keep the plugs in place.
Why are you shaking your consoles while playing? Sorry to be insensitive to your Parkinson’s disease. Also, I have literally never had this problem, your device probably was abused or poorly put together.
A real man ignores the yellow cable because it's the gayest color on the cord. Just cut it off. Next you plug the red cable into the video port, because red is the manliest color available. Finally the white cord goes into the yellow audio port, repeating Europe's conquest of various Asian realms, and protecting the full fidelity of glorious mono audio
Pretty good, anon
If you don't like composite, you don't like CRT televisions. Simpul az.
I'd rather plug it into my ass, if you catch my drift. Or better yet, into my dick.
I've been retro gaming for a decade and have no idea what you cable gays are talking about.
They don’t actually play games. Just jerk off to “developers intent”.
Compissite cables are advanced cope
Copeosite cables.
I like increasing saturation more than normal, I need my colors. But when I use RGB scart my CRT is all nuh-uh ya can't do that. for some reason
that's why the RGB scart goes in the drawer
>composhit
>SHART
Meanwhile, the superior option.
I'm sure your gf loves BNC too
She uses it exclusively for every single game console's output, even if she has to convert them to accept it
Imagine having to blindly plug 5 of these suckers into the back of your family room tv just to play super nintendo
>none of the cool SCART features like bidirectional stereo/composite, automatic channel/aspect ratio switching and device communication
>plugs don't have a distinct shape, just RCAs with bigger shell at the end
>barely present on consumer tech except for PC monitors
PVMemes are the only reason anyone outside of TV industry knows about them
What the FRICK was the point of the red one I never had one (1) TV that had a hole for it it always just flopped around uselessly and then the bit that plugged into the back of the PS2 always got worn out.
it was for stereo, poorgay
I tried composite recently....man it looks like ass. Glad I have a component tv
After reading all the posts in this thread I feel like my faith in this board is restored quite a bit. Is it just a few obnoxious people shilling this stuff after all?
The vertical segments were meant to have vertical stripes.
The horizontal segments were meant to have vertical stripes.
The diagonal segments were meant to have vertical stripes.
The clouds were meant to have vertical stripes.
Experimented it all, from RGB to SCART to fricking around with VGA... In the end, I came back home, to composite, as devs intended.
For me, it's S-Video. The superior video option. No dot crawl like with composite, no RGB pixel-perfect autism either. It's the best experience for gaming, bar none.
For me, it’s the patrician and real white mans option: RF.
RF is for poors
Absolutely based. RF is turbosoul.
I got a PlayStation in 1997. The TV I had in my room was RF only so we had to buy an RF adapter. The only way the picture is that bad is if the RF connector isn’t seated properly. You would get occasional waves of soul snow.
dot crawl is desirable to many. it seems like the background yellow flowers in Sonic 2's Emerald Hill Zone may have been designed for it. or maybe it's a happy accident
Its just as sharp as RGB just not all the colors
>Its just as sharp as RGB
not so fast
is this what dads used to beat their kids with when the nintendo messed up the tv?
kids who got beaten only had Sega
we never called it Genesis, because that's some sunday school shit, and we hadn't even heard of Master System
it's anachronistic to view Sega Genesis on anything but channel 3
the only Genesis game where it's acceptable to play via composite is Virtua Racing.
>ssssssip
Yep, as the devs intended
tbf I can 100% see the grid pattern over composite when playing virtua racing and other 32x games
That's not the 32x version, it's the Genesis version
okay thanks for the update keep me posted
sonic waterfall
Sonic is a weird case, because yes waterfalls, but the rest of the game has gorgeous art that looks frickawful if you put it through composite. Hence why filters like the adaptive blending in the Mister Genesis/Mega CD cores is useful.
it's less than 240p
none of it looks worse for blending neighboring pixels
yeah it does, the color bleed and dot crawl looks shit
nuh uh
dot crawl is charming
it makes everything look more lively
They'd have used a checkerboard pattern if they intended it to be dithering. The vertical lines represent individual streams of falling water.
ah, that's where you are wrong anon
The genesis has very uniquely poor composite output where dithering and colour blending is is achieved with vertical lines
this is well known
Lots of games uses checkerboard dithering.
correct, all games are different
however it is easier to do vertical line sprites for blending as the system has unique composite output
Here is conclusive proof that the waterfalls are not intended to be blurred, from the same game. Look at all that checkerboard dithering.
I fail to see how that is proof
Because if
is correct it would use vertical line dithering. But instead checkerboards are used to represent blended colors, and they don't need blur to do that because humans are good at interpreting abstract art. Every 4th generation game is necessarily abstract already. This way the difference between blended color and vertical detail (like the waterfalls) is preserved.
no it doesn't lol
wtf is wrong with you
there are multiple types of dithering with different purposes
The only purpose of dithering is representing blended colors. The waterfalls do not use dithering.
shows real dithering.
>The only purpose
please educate yourself, thanks
In the context of video game graphics, obviously.
No, not in the context of just video games, in all contexts
There is dithering for
Transparency
Colour blending
Colour banding
Low Colour depth
All are dithering techniques in gaming as well as sprite art in general
Those are all forms of color blending.
The waterfall is transparent when I use composite and isn't when I use RGB. It's clearly meant for composite.
They'd have used a checkerboard pattern if they intended it to be dithering. The vertical lines represent individual streams of cloud.
They'd have used a checkerboard pattern if they intended it to be dithering. The vertical lines represent individual streams of earthworm.
>using real hardware
>not just emulating
lol
simple as
I can't believe that anyone ever looked at this and was like, yeah, this is the future, this is peak technology.
I play on a black & white TV from the 70s that flickers a lot via RF and send the sound out of the tinny built-in speaker because I just need that much soul
I remember playing on a tv like that in the late 80s! And it was with an Atari 2600.
For me it’s emulating on a $99 widescreen LCD monitor with no bezels and the black bars have light bleed
Shut up, stupid.
>literally proving OP right
the dithering is blended, but everything else is a mess of color bleed, so that actual details are wiped out. No thanks
is right supposed to look better
The best is whatever you grew up with. There, I saved you dumb fricks from your autism
Maybe if you have a shitty adult life and are desperately clinging to your childhood. I grew up with RF, frick that.
RF or nothing
Composite has the best of both worlds
Component is superior to RGB because it uses American connectors
RGB isn't a connector and there are American connector types that work with RGB. For example, BNC and VGA. Both American as apple pie and both can carry RGB signal.
If you use anything besides an RF adapter you are extremely gay and probably a commie
None of the displays I use for games even have an RF coax input.
Throw your homosexual commie “displays” into the fricking trash
No thanks, I’m happy to bypass trash cables and trash signals entirely
I play arcade games.
Composite is not really that relevant for me.
Just admit the european superiority
SCART is the way to go
Scart is a connector, not a signal. You can have composite through scart, which is what 99,99% of Europeans used.
>which is what 99,99% of Europeans used.
I dunno how to tell you this but majority of consoles natively output RGB
Nice. Too bad literally no one used it.
Unless you didn't use a SCART cable, sure
Those scart cables didn't output rgb pal.
all SCART cables output RGB if told to unless they are missing pins
No.
yes, that's why these exist
>SCART on my VCR was RGB
lol
Even good pins that make contact on both sides of the cable won't help your if your input device doesn't output RGB or if your output device can't understand it.
RGB is funky with most Euro old TVs. Mine supports it but the sliders for brightness, color etc become broken
>Mine supports it but the sliders for brightness, color etc become broken
anon, that's because it's RGB
whatever the reasons may be, (i'm no tv scientist)
The result is that the image is more dull and colorless. It's legitimately worse than composite
Contrast is the setting you use as that is what actual brightness is
if your colours are dull then it is not calibrated correctly
That's complete fiction, moron. RGB SCART cables were both cheap and common. I've had the same PS1 RGB SCART cable since 1997, purchased for about ten quid from Electronics Boutique. I find it hilarious that Americans feel the need to cope about this. I genuinely had no idea that RGB was some exotic, practically non-existant thing in the US. It was just standard here and not considered anything special. I've only ever owned one CRT that didn't have an RGB SCART socket, which was a 14" model from the late 80s and only had RF.
He said CABLES, you illiterate. A device can not be wired up to output RGB. The N64 is a more obvious example of a device that can't (without hardware modification). You can also have cables with a SCART connector that are really just composite adapters, but they're blatantly obvious through having a ton of missing pins on the connector. Oh, and yes, decent VCRs were also fully wired for RGB output for passthrough purposes.
No one in Europe used RGB.
Eurogay here. can confirm no one used RGB except for the speccy
Everyone who used equipment with SCART connects and used SCART cables used RGB, even if it was unknowingly. I remember fiddling around with the video cable on my Saturn, only connecting it from an angle, and one of the color components went out and I got this funky looking screen but without sound - this was possible because only two of the three RGB pins got connected.
>The N64 is a more obvious example of a device that can't
The N64 is just a uniquely shitty device.
Most consoles had RGB and you only needed the right cable.
>Most consoles had RGB
the nes didn't
Thanks for clarifying what most means
Not true. Every french console was sold with Peritel Cables (except for the N64) and any serious gamer interested on imports needed one because you would get a B/N image, because of the HZ difference
COPE AMERITARDS
>sick of using original hardware and CRTs
>try to get everything I want running on retroarch
>play some of the stuff
>go back to my original hardware
>looks so much better, runs so much smoother, has so less latency
REEEEEEEEEEEE
learn to set up run-ahead correctly and you can remove at least a frame of latency from most games
Run-ahead is fricking garbage and not a solution in the slightest.
you set it up wrong
Its so true though. Emulation gays have no idea. So FPGA comes along, saves everyone from everything. Poorgays slander it's name. Still saves us from the shoddiness of emulation despite the people not being appreciative.
Not the hero we deserve but the hero we have. Mister and the AP are kind of like batman.