Shadow Empire

20 hours in and I still have no idea how logistics work.

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  1. 4 months ago
    Anonymous

    its very simple. units can pick up supplies 5hexes away from roads. turn on op logistic button.
    sealed roads keep ap for longer distance after about 12 hexes from a city its starts diminishing.
    build supply bases to add 6 hexes of distance.
    just keep upgrading truck station to max of ur city level. its just about 6 credits per turn to run anyway.
    rush rail station just build 1 on shq and build rails between cities and a railstop at all cities. + 1 railstop at the biggest front u have against nemesis major.
    units just consume food and ammo keep both in positive and u wont turn black.

    • 4 months ago
      Anonymous

      >build supply bases to add 6 hexes of distance.
      just keep upgrading truck station to max of ur city level. its just about 6 credits per turn to run anyway.
      Wait, wait, wait. I thought you had to build a supply base to add distance and then another truck station down the road to keep increasing how many hexes the logistic points could cover.

      • 4 months ago
        Anonymous

        I love supply bases. Just build them halfway between each city. Truck stations in cities are more important, but going without supply bases is literally cucking your logistics network.

    • 4 months ago
      Anonymous

      it is for supplying units yeah
      spam truck stations and watch them turn green from black
      black magic voodoo arcane wisdom for zones thoughbeit
      i have an almost horizontal empire spanning from one end to the other with a slight curve upwards
      that shit on one shq overproduced everything i needed and stockpiled it but no zones ever got the stuff produced
      only after autistically deleting redundant forks in the roads and creating another shq does that shit start to resemble a functioning state
      i still cant deliver metal AND ENERGY for some reason despite having a boatload of logistic points for former and latter having no logistic weight, both of those in large surplus
      also frick taxes and frick whoever said 50% tax rate is fine
      if early game is carving out your lebensraum and fighting for each tile with raiders using 3 decrepit cripple militia units
      then late game is all about the rebels overthrowing anything cause you raised taxes and theyre only "Ok" instead of "Happy" since you cant deliver shit for buildings to improve their lives

      • 4 months ago
        Anonymous

        You want to keep taxes low, credits are pretty worthless in this game past the earlygame since you can't buy things except for machines and Hi-tech machines in the quantities you actually need, and as the game goes on, the private sector in all cities builds out to the point that you're actually making quite a lot of tax money on all the population you end up having. Raising them too much too early just fricks you over because your cities grow the private sector way slower and don't give you any of those juicy QOL buildings, upgraded Light Industries, and corporations can't slap down Private Labs or surveillance stations for you to help your research and city happiness.

      • 4 months ago
        Anonymous

        u should be aiming to 10% taxrate and just keep playing cards to pump credits. private investment or efficiency drives gives me 2k which lasts like 30 turns
        you actually shouldnt build out any smaller cities just play tall in ur capital.
        i even go so far to mass recruit and colonist from small conquered cities. they are only there for lvl2-3 mines. all excess pop i reseed my capital to get to 500k
        logistics are fundamentally broken in the game.

      • 4 months ago
        Anonymous

        >then late game is all about the rebels overthrowing anything
        Lol what? Late game rebel stacks are a joke since any tank can roll them over
        Late game is fielding armies of 100k+ and losing 5k troops per turn

        • 4 months ago
          Anonymous

          you would lmao your ass off until you get 5 rebel decision because a drunkard cult from a minor got pissy you chased them away
          i would get a 20+ FP cards worth of rebellions every turn just cause i wanted a homogenous society
          i would encircle them to hell and back, pin them with bombers, chase them with fat stacks full of brigades only to burn out and accept these alco fools
          no rebellion since but now i get 1 in 5 chance of my non-meta characters and factions asking for random shit and getting angry

          u should be aiming to 10% taxrate and just keep playing cards to pump credits. private investment or efficiency drives gives me 2k which lasts like 30 turns
          you actually shouldnt build out any smaller cities just play tall in ur capital.
          i even go so far to mass recruit and colonist from small conquered cities. they are only there for lvl2-3 mines. all excess pop i reseed my capital to get to 500k
          logistics are fundamentally broken in the game.

          i lose 20k, 15 of them in investments, i pay workers around 10k, and get 5k back from a 80+ commerce perk
          its ridiculous i usually sell metals to offset the cost, 35 for normal and 51 for rare, it fluctuates but since midgame, rare metals were more lucrative
          early game trade would go wild asking me 220+ for a unit of normal metal and like 5 for rare one
          keep in mind i nationalize every site so that the populace dont get access to an already scarce resource and sell it for a pat on the back

          You want to keep taxes low, credits are pretty worthless in this game past the earlygame since you can't buy things except for machines and Hi-tech machines in the quantities you actually need, and as the game goes on, the private sector in all cities builds out to the point that you're actually making quite a lot of tax money on all the population you end up having. Raising them too much too early just fricks you over because your cities grow the private sector way slower and don't give you any of those juicy QOL buildings, upgraded Light Industries, and corporations can't slap down Private Labs or surveillance stations for you to help your research and city happiness.

          ive been going at it for 100+ rounds since reading this, it alright, my treasury is around 200k but it couldve been more if not for rebels and corruption epochs
          frickers with 70+ corruption stealing 0 money and theres that day 1 fruity fella that embezzles 2k daily

          • 4 months ago
            Anonymous

            >i would get a 20+ FP cards worth of rebellions every turn just cause i wanted a homogenous society
            chuds just cannot stop suffering!

          • 4 months ago
            Anonymous

            there are people with 0 corruption stealing my shit rn and them israeli looking ashkenazi nosed mommys are protecting my empire from falling apart while a fat aspie Black is ruining the economy cause she dindu bix

            • 4 months ago
              Anonymous
  2. 4 months ago
    Anonymous

    supplybases are a early game cope. your starting turn should be sell all u can to buy machines, upgrade metal mines, then upgrade industry.
    you shouldnt even extend to the point that trucks cant reach just put MG walls at max distance. wait till u can build railroads to extend futher.
    by the time u get to "max" distance u should be seeding a new city near important resources for anything over 12 hexes from a city cost more admin drain. any new city should be the new truck depot.
    dont ignore light tanks they are the most cost efficient attack u have early game. just make the cheap 5mm steel and 40mm howitzer until u get polymer 50mm
    5mm is shit but good enough for any militia npc or natural aliens. unless ur fighting a major with rpg.

    • 4 months ago
      Anonymous

      >Don't build supply bases.
      >Build paper mache tanks that won't hold up.
      t. guy who plays single player and thinks he's really good.

      • 4 months ago
        Anonymous

        >shadow empire
        >multiplayer
        the one guy id play SE with is an autistic aussie/NZer that has a **tutorial** series because the games too hard for your average civ enjoyer
        been on his streams he shared a lot of useful midgame tips and tricks
        otherwise think that shits multiplayers scene is pretty dead

        • 4 months ago
          Anonymous

          >otherwise think that shits multiplayers scene is pretty dead
          Its not, there is always modded or vanilla game going in /vst/ SE server

        • 4 months ago
          Anonymous

          >otherwise think that shits multiplayers scene is pretty dead
          I want to play but also refuse to interact with anyone via discord

      • 4 months ago
        Anonymous

        obv this is single player advice and not meta.
        if the dude cant even grasp logistic yet hes not gonna go MP
        but even in meta u wanna build the cheapest u can make field test it then get the max quality with the 100% field bonus.
        if u play on a big map and not a moon mp quick session ur still only gonna fight npc garbage who cant hurt u.

      • 4 months ago
        Anonymous

        call me when the game has a functional 21st century multiplayer interface and we can consider whether your insult has any weight.

    • 4 months ago
      Anonymous

      this post was factchecked
      TRUE
      by real shadow people
      may the cultists be knowledgeable and organized crime cooperative for your inevitable aerial domination and general self sustainability
      should be a turn 1 thing for everyone to upgrade mines and industry
      also
      FRICK RAIDERS

      • 4 months ago
        Anonymous

        supplybases are a early game cope. your starting turn should be sell all u can to buy machines, upgrade metal mines, then upgrade industry.
        you shouldnt even extend to the point that trucks cant reach just put MG walls at max distance. wait till u can build railroads to extend futher.
        by the time u get to "max" distance u should be seeding a new city near important resources for anything over 12 hexes from a city cost more admin drain. any new city should be the new truck depot.
        dont ignore light tanks they are the most cost efficient attack u have early game. just make the cheap 5mm steel and 40mm howitzer until u get polymer 50mm
        5mm is shit but good enough for any militia npc or natural aliens. unless ur fighting a major with rpg.

        you guys have metal mines?

        • 4 months ago
          Anonymous

          They got made more common recently along with a nerf to Soil Metalization plants. It's why I like Morgana planets, they tend to have super high heavy metal content which boosts Heavy Metals in the soil for midgame onward.

  3. 4 months ago
    Anonymous

    oh btw dont try to attack enemies directly.
    surround them with mg or infantry even garbage motorized milita should just stand on a hex to block them. if they cant move in any direction they surrender and die far quicker than having 10 turn battles nudging them around.
    its better to waste 3 rounds positioning around a enemy not attacking to box them in.
    all hex attack directions gives a bonus to attack.

    use pp to spawn bikes or buggies for recon
    skip any airplane until u have turboprop or jets.
    u want a minium of 10 hexes pref 20
    also keep chaning research on any applied science when it gets to 30 u will never get to 80 u dont need 100 to finish u get bonus from the first points in it.

    • 4 months ago
      Anonymous

      Also due to recent changes, it's actually better to use Light Infantry as an attacking division now due to the obscene ammo costs on machineguns, it's genuinely crippling earlygame whereas Light Infantry (supported by Mechanized LI, Mechanized RPGs, or Buggies) are going to be much more efficient for you overall. Machinegun divisions are still super useful for defense though, I like to park one battalion around each of my cities because they're there to defend it, and in bigger wars they're useful as line fillers you don't entirely intend to be attacking very often.

  4. 4 months ago
    Anonymous

    Currently fighting a war with two majors that keep spawning tanks out of thin air, and the front line has now stretched to both the north and south poles. Life is pain

    • 4 months ago
      Anonymous

      >player
      >elaborate logistics network with mixed rail and trucks

      >major faction
      >duuuude lets put down a dirt road through the mountain, gnarly
      >just pave the world bro

      • 4 months ago
        Anonymous

        Not sure if intentional to strain your supply network or if it's because the AI would wreck its economy building too many supply bases or something.
        At least have it make paved roads.

        • 3 months ago
          Anonymous

          >At least have it make paved roads.
          I think this one is because conquest would be too easy for the player if there were paved roads all the way to the enemy capital.

  5. 4 months ago
    Anonymous

    >cardshit

    • 4 months ago
      Anonymous

      Good idea failed by ugly fricking graphics and shitty UI.

      • 4 months ago
        Anonymous

        >ugly fricking graphics and shitty UI
        Unironically a skill issue

        • 4 months ago
          Anonymous

          Not my fault these guys are too fricking cheap to hire an actual artist that isn't moronic. At this point they should just use AI at least it would look far better that the ugly trash the publisher slitherine is throwing shoveling onto the market.

          • 4 months ago
            Anonymous

            Agreed AI art would be easy and better than what they have for most pics

            • 4 months ago
              Anonymous

              Isnt art for council members AI generated now ?
              I recall them being incredibly scuffed like the ones in "history" tab videos
              Wasnt there à visual mod as well

  6. 4 months ago
    Anonymous

    Anyone have the details on the Zoo Tycoon DLC coming out?

    • 4 months ago
      Anonymous

      I thought the roller coaster DLC was next in line

  7. 4 months ago
    Anonymous

    >We have found a water deposit
    >We have found a water deposit
    >We have found a water deposit
    Yes, I know we are in a desert planet and I ned water but where the frick are the metals and oil?

    • 4 months ago
      Anonymous

      water can be turned into food which can be turned into bio-fuel.

      • 4 months ago
        Anonymous

        Is that worth the investment in the assets?

        • 4 months ago
          Anonymous

          You can also get metal with later tech from electricity so it can all pay for it's self.

          • 4 months ago
            Anonymous

            How's that tech called? I have seen the bio-fuel one before.

    • 4 months ago
      Anonymous

      fellow high difficulty player. grows food to feed your troop.

    • 4 months ago
      Anonymous

      start tech4 where you are guaranteed to have 1 metal deposit (like ai on every tech start). Tech3 is honestly not well implemented, you just waste time waiting for mandatory techs to finish before you move to tech4 where the game starts.

      • 4 months ago
        Anonymous

        I like the struggle of having to tech up but there really is a lot of waiting, and earlygame crutches on you going Model Design council first to give your troops carbines and, if your planet has breathable atmosphere, an envirosuit just to make them be on par with free folk marauders and militia.

  8. 4 months ago
    Anonymous

    Where can I find out what exactly is reducing my assets outputs ?

    • 4 months ago
      Anonymous

      regime feats and bonuses?

      • 4 months ago
        Anonymous

        Where do I see these values?

    • 3 months ago
      Anonymous

      it's hidden under zone reports under some unintuitive report tab

  9. 4 months ago
    Anonymous

    After 200 hours, some semi successful campaigns, reading manual, reading books and watching youtube I also have no idea how logistics works in game, but I accidentally learned some unrelated things about logistics and simulation.
    Still clueless why sometimes units do not get supplies, maybe game is simulating drunken quartermaster or people stealing shit.

  10. 4 months ago
    Anonymous

    Does this game have a decent in-game tutorial?
    If not does it at least have a full manual?
    I don't want to have to go to a wiki or watch a 20 hour long youtube video.

    • 4 months ago
      Anonymous

      It has a very detailed manual but no tutorial.

  11. 4 months ago
    Anonymous

    im trying to build the oil drill but it has been stuck waitng for "logical points" its saying i have no bottle neck to the drill or am i understanding it also when i use the map layer for logical points its how i have 205 on the road on the tile? i build another truck stop and supply depo but nothing changes have i just fricked up and over extended my roads

    • 4 months ago
      Anonymous

      There's no road to the oil tile
      use traffic signs to more efficiently distribute logisitic points over your road/rail network

      • 4 months ago
        Anonymous

        ty anon, i worked it out it was the road but was also having the same issue with the steel mind and using traffic signs got it built

    • 4 months ago
      Anonymous

      theres no road moron. Also build more cities you fricking mongreloid. A city state is not supposed to rule over an area the size of fricking texas. Keep assets within 6 tiles of a city

      • 3 months ago
        Anonymous

        >A city state is not supposed to rule over an area the size of fricking texas. Keep assets within 6 tiles of a city
        Woobie state is based and doing just fine ruling tripple the size of texas

        fellow usa city enjoyer do tell why do you fork your roads
        maybe thats part of a reason why you get no bi.. logistical points
        also whatd you do with the traffic signs

        I fork the roads out when there are threats and need to move troops there, i had alot of alien wild life problems. Once im done in area, i will use signs and cut 90% of logistics to the area so there is some supply to the 1 or 2 units cleaning up any wild life while my trains take the rest to the frontline

        • 3 months ago
          Anonymous

          The hell is a Thunderstrike?

          • 3 months ago
            Anonymous

            Equipment names can be random or named by the player. Those are RPGs

        • 3 months ago
          Anonymous

          Nations with many cities are always better. Not just the awful inefficiency malus of doing this, but more cities = more industry/logistics/farming/money/bp.

      • 3 months ago
        Anonymous

        Founding new cities is a trap. Mining assets are very temporary while cities are semi-permanent in that it's a lot of dedicated effort to make them go away. The efficiency of high level city assets is worth more than the temporary admin strain penalty.

    • 4 months ago
      Anonymous

      fellow usa city enjoyer do tell why do you fork your roads
      maybe thats part of a reason why you get no bi.. logistical points
      also whatd you do with the traffic signs

  12. 4 months ago
    Anonymous

    Has anyone tried the new regime symbols mod? I tried it and was pretty disgusted with the pseudo fascist imagery. How do I even go back to the original symbols?

    • 4 months ago
      Anonymous

      (You)

    • 4 months ago
      Anonymous

      You're stuck now, best to just start Heil Hitlering away

  13. 4 months ago
    Anonymous

    i wanted to like this game but man, there is so many badly fitted systems and mechanics that i can't even imagine how its possible to make them so bad not on purpose

  14. 3 months ago
    Anonymous

    robinson + heaven of calm = comfy scifi city builder

  15. 3 months ago
    Anonymous

    I'm moronic, when does a strategem applied to a unit stop working?

    I applied a training strategem to my infantry corps, it said it increases training and lowers attack or something. When does it "finish" so I can attack without the penalty it imposes?

    • 3 months ago
      Anonymous

      Postures can't be removed, they can only be replaced by other postures.

      • 3 months ago
        Anonymous

        Nah you can remove them. Go into the unit admin panel and it lets you do it there. Useful earlygame for putting the Defense stratagem on your starting armies (which gets generated by the Supreme Command Council) if you desperately need them to not die on the defense and then you can remove it when you need them to attack.

  16. 3 months ago
    Anonymous

    Remember to invest in anti-air defenses

    • 3 months ago
      Anonymous

      I still have no idea how air warfare works.

      • 3 months ago
        Anonymous

        >Build airplane
        >Raise formation
        >Fly it out to an airbase near the front line
        >Air Attack
        >Laugh as all of your enemy's tanks are wiped away
        >Always get away with it because flak guns are ass and the AI doesn't know how to use fighters or SAMs

        • 3 months ago
          Anonymous

          Should I wait to have light/medium aircraft or are ultralight planes useful?
          Are helicopters also useful?

          • 3 months ago
            Anonymous

            Ultralight planes are god tier recon units and decent fighters. Light aircraft are what you'll be using most of the time, and there's really not much of a reason to go beyond medium planes. I don't use helicopters so I couldn't really tell you how good they are

            • 3 months ago
              Anonymous

              >no reason to build strategic bombers
              SAD

              • 3 months ago
                Anonymous

                I've heard people say strategic bombing is the meta in multiplayer, but when you're playing against AI that cheats in IP and logistical points it's kinda dogshit

              • 3 months ago
                Anonymous

                I've heard people say strategic bombing is the meta in multiplayer, but when you're playing against AI that cheats in IP and logistical points it's kinda dogshit

                It is yeah, you just get ultra long-range bombers if the planet's atmosphere supports it, if it doesn't and you can't use rocket aircraft you have to wait for Thopters, and then just carpet bomb the enemy's cities. Even with shitty recon you'll bulldoze everything and their entire economy will shut down in a couple turns. Bunkerization theoretically helps but not really.

                Any reason why this guy in the middle of a road is not getting fuel? I have enough of it even if I don't have that much left.

                Fuel is being diverted elsewhere first, you only have 178 in your SHQ and other things are consuming it. Your logistics will still deliver a little bit of resources to everything if it can, which is why your tanks got a little bit of fuel instead of all of them. Produce more fuel.

              • 3 months ago
                Anonymous

                pretty sure you can hover with mouse over fuel and read the reason, in fact you can read it on your screen its says SHQ miss. items.

                Thank you.

    • 3 months ago
      Anonymous

      I still have no idea how air warfare works.

      air is a player crutch since ai can't utilize them.

      • 3 months ago
        Anonymous

        AI can use planes. The hell are you talking about?

        • 3 months ago
          Anonymous

          Okay, post some screens of the past 5 times an AI has built actual planes and bombed you with them.

          It's not capable of utilizing the mechanic.

  17. 3 months ago
    Anonymous

    >enemy slugthrower inf counterattacks my GR laser tank
    >rolls 50 attack vs 300 defense
    >straight up kills the tank
    How old is this bug now?

    • 3 months ago
      Anonymous

      Not a bug, when a unit attacks another unit the attacker rolls between 0 and its max soft/hard attack and the defender rolls between 0 and its max hp vs the attackers unit type and if the attacker gets a higher roll than that then the defender gets hit.
      This means that it's possible for a rifle militia with 10 hard attack to kill a tank with 1000 hp for example, it's just very unlikely and a hit doesn't always turn into a kill.
      There's a guide on Steam named Combat Basic Training that goes into more detail on how combat works.

  18. 3 months ago
    Anonymous

    >easily beat beginner difficulty
    >try regular difficulty
    >explore as usual
    >suddenly frickhueg armies from all sides
    >minor regime declares war
    >they got tanks and buggies and tens of thousands of troops
    >turn 5
    What the frick.

  19. 3 months ago
    Anonymous

    Any reason why this guy in the middle of a road is not getting fuel? I have enough of it even if I don't have that much left.

    • 3 months ago
      Anonymous

      pretty sure you can hover with mouse over fuel and read the reason, in fact you can read it on your screen its says SHQ miss. items.

    • 3 months ago
      Anonymous

      likely its because you don't actually have enough fuel and the number "178" is the amount of fuel that was delivered to SHQ from zones last turn, AFTER supply.

    • 3 months ago
      Anonymous

      probably bc you have like 100 fuel lmfao

  20. 3 months ago
    Anonymous

    >regular difficulty attempt #2
    >irradiated wastes 2 tiles east of my city
    >only move troops 2 tiles around city to clear danger level
    >choose model design as first council
    >carbine infantry SHQ as soon as able
    >add 2 more infantry as auxiliary
    >huge spiders rush in from the east
    >religious fanatics attacking from the north
    >raiders at my west
    >militia scares off spiders
    >infantry scares off raiders
    >religious fanatics get scared of GR machine gunners
    >not a single shot fired
    Much better start, no economical development, just pure infantry SHQ spam. Managed to conquer raiders and fanatics after making another infantry SHQ.

    All it took was a 120+ starting structural design infantry model

  21. 3 months ago
    Anonymous

    Life could be a dream

  22. 3 months ago
    Anonymous

    Post rebellions

    • 3 months ago
      Anonymous

      How do you frick up this badly

      • 3 months ago
        Anonymous

        Regional governor of bumfrickistan didn't get his tendies REEEEEEEEEEEEEEEEEEEEEE

      • 3 months ago
        Anonymous

        Don't worry about it

    • 3 months ago
      Anonymous

      >Daqins peoples state
      >That banner
      >Open rebellion
      KEK

  23. 3 months ago
    Anonymous

    has world generation gotten any better?

  24. 3 months ago
    Anonymous

    just build roads. show logistics in UI and see if green line thins and gets depleted in the far region = upgrade transport building

    done. Easy as frick, what is so complex over it?

  25. 3 months ago
    Anonymous

    How do I turn on the little terrain icon overlay?

    Like forests have a little tree drawn over the hex, mountains have a little hill on it. I keep seeing it on videos of the game but don't see an option anywhere.

    • 3 months ago
      Anonymous

      its a mod
      https://www.matrixgames.com/forums/viewtopic.php?f=10623&t=389032

  26. 3 months ago
    Anonymous

    Juat tried bombing a bunch of units in the same hex and it did frick all.
    Did I do something wrong?

    • 3 months ago
      Anonymous

      How much ordinance do your planes carry? Did you roll poorly? Was their org low and they pulled out before attacking fully? Enemy AA fire?

  27. 3 months ago
    Anonymous

    >strategic move
    >have to scroll map to source unit
    >have to scroll map to destination
    >repeat for every unit in a stack
    I'm probably doing this wrong. No way to strategic move a whole hex? I'm about to start disbanding/raising units just to save clicks.

    • 3 months ago
      Anonymous

      Zooming out really far makes it better but not great.

  28. 3 months ago
    Anonymous

    Is there anyway to see how many casualties you have had in a war?

    • 3 months ago
      Anonymous

      Pic related, upper right corner

      • 3 months ago
        Anonymous

        thank you anon, looks like i have lost more troop then i though RIP guys

        I wish the AI was better. It's such a fun game but it's too easy to snowball if you can get past the early game.

        Just roleplay and impose rules on yourself not to "game" the ai, i found the AI to be better then most strat games anyway

        • 3 months ago
          Anonymous

          It's actually not better, there's just cheats.

          • 3 months ago
            Anonymous

            So how does it cheat? because the dev literally openly outlines what advantages the ai gets.

            There's a difference between having advantages and cheating.

            >ai can build roads for free

            OMG CHEATING AI UNFAIR!!!111

            >ai in most games get massive bonus modifiers that strengthen its economy, units, ect.

            Totally fair and balanced.

            • 3 months ago
              Anonymous

              >ai can build roads for free
              Cheating is not even the worst part, it's cleaning up the road spaghetti as frontline moves.

            • 3 months ago
              Anonymous

              Check the previous thread.

              Anon had several insightful posts about how those "advantages" allow the AI to snowball without consequences.

              • 3 months ago
                Anonymous

                >insightful posts
                please. Coming from a literal room temp iq tard who cant even learn the game, I could give a shit less what that tard thinks.

                AIs have to fight minors, arachnids, mutants, raiders ect. stfu you literally have no idea what you are talking about. get filtered homosexual

              • 3 months ago
                Anonymous

                >AIs have to fight minors, arachnids, mutants, raiders ect. stfu you literally have no idea what you are talking about. get filtered homosexual
                So does the player while being infinitely more kneecapped and limited.

              • 3 months ago
                Anonymous

                no insights its mentally ill homosexual who had a tantrum cause he was proven wrong on multiple occasions, also that gay doesnt know how to play and admitted to cheating

              • 3 months ago
                Anonymous

                How much of a pathetic autist you have to be to defend a clearly flawed game this hard?

                Someone even posted proof of how frickedly wrong the AI peace calculation is.

              • 3 months ago
                Anonymous

                last time you claimed AI gets free resources when proven wrong you admitted you cheat because are not able to beat the AI normally, you are clearly unhinged and not worth any time arguing.

              • 3 months ago
                Anonymous

                >trust da manual
                >ignore da leaking radiation
                >don't think about the AI rules macro consequences
                >minmax everything
                what a tool you are, schizo

  29. 3 months ago
    Anonymous

    I wish I could just tell the game to generate me a planet with specific parameters. I've tried to make Arakis like 50 times and only succeeded once. I hate that unless you get really lucky or pick a really dogshit planet type alien life = forests/cloud forests.

  30. 3 months ago
    Anonymous

    I wish the AI was better. It's such a fun game but it's too easy to snowball if you can get past the early game.

  31. 3 months ago
    Anonymous

    How can anyone lose at this game? In my latest game, always on the hardest difficulty, I've limited myself to no more than 30% victory score. I've maintained my borders like this for about 50 turns, waiting for AI majors to become stronger and catch up to me. But none of the AI regime can make any progress against me. There are two majors at war with me in the west and in the east, and they cannot push my troops back. The game only seems challenging if you don't understand how to play and if you are attacking the enemy. And that's because when you attack you are limited by action points and have objectives to aim for. If you limit yourself to defense, nothing happens, and the AI simply won't ever overwhelm you.

    • 3 months ago
      Anonymous

      u cant loose past midgame and the ai is really dumb then.

      only times i lose is really bad rolls of nemesis next to me, some really bs metalic super predator spawns next to the city. the era of revolution where everyone backstabs u with super units. or u dont get any metal mines

    • 3 months ago
      Anonymous

      >The game only seems challenging if you don't understand how to play
      I just won my first regular difficulty game though I don't know how to actually see the victory screen. Only got the notification in the start-of-turn vid recap but no stats or whatever and could just continue. This was after losing multiple games. The randomness of starting conditions has a very strong effect on how a game plays out.

      I think AI opponents in any strategy game are generally dumb and easy to beat once you understand the game, even when they are given bonuses. For me it's more about the roleplay of surviving various planets.

    • 3 months ago
      Anonymous

      >The game only seems challenging if you don't understand how to play
      funny enough the game is most fun at the point when you don't understand how to play it

      • 3 months ago
        Anonymous

        That's every game.

        Scavanging artifacts seems really good.
        >10x extra HP for troops just from OHQ skill

        What artifact?

        >Egoism 78, ambition 98
        Was gonna say prepare for rebellion but
        >Heroic 99
        That's probably pretty good and she isn't very emotional

        >fresh from the oven
        >Corruption: 4
        Not even in an office yet and already on the road to bawddom

        Forgot all about personality traits. They don't matter. Just invest in the internal affairs bureau or whatever and play cards to keep everyone happy.

        • 3 months ago
          Anonymous

          >What artifact?
          Dopaminator, Protocol Droid and Cortical Stimulator. Along with many other buffs from stratgegems.

          • 3 months ago
            Anonymous

            is that new ai face?

            Justin Bieber looking ass.

            anon, its a woman

  32. 3 months ago
    Anonymous

    >start on a small barren moon because it sounded cool
    >no industry
    >no resources around except water
    >next-door nomads somehow have mounts they ride around on
    >make the mistake of thinking they'd be easy pickings because they're just moon nomads
    >even with very good odds I take heavy casualties and they don't for some reason
    >the heavy casualties (presumably because of the space suits getting pierced) cause the war to grind to a halt because I can't beat them and they never attack my troops
    >can't make any troops because no industry
    >takes about 40 turns to build industry
    >now I'm running out of food for some reason
    >now some "unaligned" is taking my territory
    Note to self, leave the minors alone next time.

  33. 3 months ago
    Anonymous

    Imagine having enough time to play this shit

    • 3 months ago
      Anonymous

      >proceeds to dump 4 hours into some mindless garbage

      • 3 months ago
        Anonymous

        but enough about shadow empire

  34. 3 months ago
    Anonymous

    The die is cast (crossed out units have low readiness)

  35. 3 months ago
    Anonymous

    For how long should I research Applied Science techs?
    I usually get them to 50% but I have no idea if that is a lot or not. Sometimes I wish this game would communicate this kind of stuff better.

    • 3 months ago
      Anonymous

      I usually go for 75, maybe more if I absolutely need the tech

    • 3 months ago
      Anonymous

      I go for 85 for the most important and combat related ones, but early game 40-50 is fine as you are better off quickly switching around for the most benefit.

    • 3 months ago
      Anonymous

      dont listen to others 30-50 should be the goal it gets quadruple harder to get higher.
      its better to switch around everu 3 turns just to get all to 20ish first.
      most important is prospect and mineral digging, 2nd should be soft atk and armor conventional guns, least important u do last is QOL like education and airplane stuff.
      its still better getting 30 in them than focusing on getting 80 in guns

      like the bp needed to get to 20 is about 50
      to get to 80 u need like 1000

  36. 3 months ago
    Anonymous

    Scavanging artifacts seems really good.
    >10x extra HP for troops just from OHQ skill

    • 3 months ago
      Anonymous

      yep it bonkers

  37. 3 months ago
    Anonymous

    I took the nepotism pill and have been favoring regime profile over skill on my leaders with mild success.

    • 3 months ago
      Anonymous

      There's no way to keep this frickers happy. There's always some b***h complaining because you did not allow him to execute his cousing.

    • 3 months ago
      Anonymous

      eh midgame i can just burn 200 credit and 4pp to boost loyalty every 5 turns. for my iv and v.
      btw medal of merit gives permanent loyalty

  38. 3 months ago
    Anonymous

    >mogs all your characters

    • 3 months ago
      Anonymous

      your have better skills but she is fresh from the oven

      • 3 months ago
        Anonymous

        >Egoism 78, ambition 98
        Was gonna say prepare for rebellion but
        >Heroic 99
        That's probably pretty good and she isn't very emotional

        >fresh from the oven
        >Corruption: 4
        Not even in an office yet and already on the road to bawddom

        • 3 months ago
          Anonymous

          THAT IS AFTER SOME TIME
          >SHE CHOOSE PATH OF PURITY ANON
          also frick games that use caps as inventory button

          • 3 months ago
            Anonymous

            >loyalty
            >69
            kek

            • 3 months ago
              Anonymous

              its you anon who get corrupted

          • 3 months ago
            Anonymous

            What are the combat bonuses for a leader like that?

      • 3 months ago
        Anonymous

        Justin Bieber looking ass.

    • 3 months ago
      Anonymous

      >Lead From Front 9

  39. 3 months ago
    Anonymous

    interest check for /vst/ PBEM game, no discord necessary because I don't want to play with sex offenders
    I have never played MP before
    I am off in the 4th world with sporadic electricity indefinitely (or until the end of this week, who knows)
    I'll post an email for it later

    • 3 months ago
      Anonymous

      >no discord necessary
      How you going to send your savefiles to other anons then?

    • 3 months ago
      Anonymous

      Last time I played with anons here, people dropped and we couldn't get replacements going. Also unironically doing >pbem with email makes me feel old.

      • 3 months ago
        Anonymous

        It's ok I'm old too

    • 3 months ago
      Anonymous

      >hey guys I want to play a PBEM game and then disappear randomly for weeks at a time, with no guarantee of coming back.
      No.
      Frick no.
      Playing PBEM showed me that most gaymers are pathetic little weasels who will drop out randomly, or at the first sign that they feel they're losing. If you even think about playing PBEM, you have to commit to AT LEAST one turn per day, and you have to be committed to fighting to the bitter end. These games last MONTHS, even when everyone commits to one turn per day. It's a huge commitment, and there's nothing worse than gays just randomly dropping out. Props to the one guy I played with who literally fought to the last man. Frick flakey gaymers who quit because they feel like it.

      • 3 months ago
        Anonymous

        So much this, at least other PBEM games like dominions have option of going AI
        But in SE you need to do 2 turns after clicking resign, nobody is going to do that shit. I had numerous games stale because of this

      • 3 months ago
        Anonymous

        >senselessly histrionic post about a niche game
        That's alright, I said I didn't want to play with sex offenders anyway.

        • 3 months ago
          Anonymous

          Enjoy playing the game for weeks irl only then for somebody to stall indefinitely at turn 30 ending the match for everyone.

  40. 3 months ago
    Anonymous

    Post stalled fronts

    • 3 months ago
      Anonymous

      neat

  41. 3 months ago
    Anonymous

    How do you guysnplay in anything but small planets?
    70% of the planet is full of shitty empty land full of weak minors you just roll over and overstresses your admistration.

    • 3 months ago
      Anonymous

      just like real life

    • 3 months ago
      Anonymous

      >overstresses your admistration.
      Just pop down micro cities on top of the assests, any unrest consequences are negligible at that tiny worker count.

      Post stalled fronts

      What is green building on those tiles? That line of assets is weird.

      • 3 months ago
        Anonymous

        >Just pop down micro cities
        The micro cities get no population, thus no workers thus I can not even build logistical assets.

        • 3 months ago
          Anonymous

          5,000 colonists is enough for a farm and a truck station.

        • 3 months ago
          Anonymous

          >population
          Set governor to never fire workers, send over colonists as workers.

      • 3 months ago
        Anonymous

        He's building bunkers, since those give a 25% entrenchment bonus for each subunit for every 10 bunker points.

    • 3 months ago
      Anonymous

      Small hydra, >20% water, >600mm rainfall final destination, 300 million pre-dissolution war population, final destination.

  42. 3 months ago
    Anonymous

    I hope PDX picks up this title and makes a sequel that is less misogynistic and more LGBT+-friendly

    • 3 months ago
      Anonymous

      I don't think they get much corruption margin on hex based strategy games.

  43. 3 months ago
    Anonymous

    Water is too spicy for regular farming on most planets

  44. 3 months ago
    Anonymous

    Post highly lethal combat environments

    • 3 months ago
      Anonymous

      How much ammo did that airstrike consume?

    • 3 months ago
      Anonymous

      >Look at me, I'm a big man beating up AI
      Try MP sometime

      • 3 months ago
        Anonymous

        It is MP, here's a pocket being destroyed

        • 3 months ago
          Anonymous

          >commander KIA
          Are you intentionally cleaning your cabinet?

          • 3 months ago
            Anonymous

            It would be a waste of perfectly good tanks to not use them and it helps grind personal combat but i'm usually more careful with my more experienced and higher capability commanders

          • 3 months ago
            Anonymous

            You can do that?

            • 3 months ago
              Anonymous

              i send all m t1 leaders on suicide missions

            • 3 months ago
              Anonymous

              yeah just keep sending your unit HQ into unwinnable fights

    • 3 months ago
      Anonymous

      Here's something I did a while back

  45. 3 months ago
    Anonymous

    can anyone recommend a game where u autistically design units, hoi4 is boring there just 1 viable meta for tanks navy airplanes.
    distant worlds is boring its just 1 viable meta of get the latest of whatever. usually torpedoes.
    aurora 4x has shit ui

    • 3 months ago
      Anonymous

      https://store.steampowered.com/app/1690/Space_Empires_V/

    • 3 months ago
      Anonymous

      There is a meta in every strategy game

    • 3 months ago
      Anonymous

      Earth 2160
      Also seconding the question, space games dont count since they all have detailed ship design since Master of Orion 1

    • 3 months ago
      Anonymous

      >aurora 4x has shit ui
      Man... I want to like Aurora so bad but it's such a fricking chore to play.

  46. 3 months ago
    Anonymous

    Does anyone know if and how I can apply the open beta patches to the GOG version of the game? I'm stuck on 1.21 and the official chatter is just wait until the next major update. I've seen posts where people say you can circumvent the check with the multiupdate exe but I have no clue how to proceed. I'd rather not have to shell out an additional sixty plus dollars to update my game to be inline with everyone else.

    • 3 months ago
      Anonymous

      no
      gog is left behind

    • 3 months ago
      Anonymous

      official gog version is 1.25 for months already, just find up to date pirate version.

  47. 3 months ago
    Anonymous

    Should I just build high velocity train stations in places that already have normal train stations or what?
    It looks a little redundant.

    • 3 months ago
      Anonymous

      Yes, build HSR on top of normal rail. Once you have enough HSR capacity, delete the old rail.

      • 3 months ago
        Anonymous

        You have to make new rails for the high velocity one? Haven'g seen that option in the infrastructure menu.

    • 3 months ago
      Anonymous

      You can convert between rail stations in a single turn.

      • 3 months ago
        Anonymous

        Really? You used to have to build the HSR one tile off the city until it was big enough, being able to just convert rail to HSR is awesome.

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