its very simple. units can pick up supplies 5hexes away from roads. turn on op logistic button.
sealed roads keep ap for longer distance after about 12 hexes from a city its starts diminishing.
build supply bases to add 6 hexes of distance.
just keep upgrading truck station to max of ur city level. its just about 6 credits per turn to run anyway.
rush rail station just build 1 on shq and build rails between cities and a railstop at all cities. + 1 railstop at the biggest front u have against nemesis major.
units just consume food and ammo keep both in positive and u wont turn black.
>build supply bases to add 6 hexes of distance.
just keep upgrading truck station to max of ur city level. its just about 6 credits per turn to run anyway.
Wait, wait, wait. I thought you had to build a supply base to add distance and then another truck station down the road to keep increasing how many hexes the logistic points could cover.
I love supply bases. Just build them halfway between each city. Truck stations in cities are more important, but going without supply bases is literally cucking your logistics network.
it is for supplying units yeah
spam truck stations and watch them turn green from black
black magic voodoo arcane wisdom for zones thoughbeit
i have an almost horizontal empire spanning from one end to the other with a slight curve upwards
that shit on one shq overproduced everything i needed and stockpiled it but no zones ever got the stuff produced
only after autistically deleting redundant forks in the roads and creating another shq does that shit start to resemble a functioning state
i still cant deliver metal AND ENERGY for some reason despite having a boatload of logistic points for former and latter having no logistic weight, both of those in large surplus
also frick taxes and frick whoever said 50% tax rate is fine
if early game is carving out your lebensraum and fighting for each tile with raiders using 3 decrepit cripple militia units
then late game is all about the rebels overthrowing anything cause you raised taxes and theyre only "Ok" instead of "Happy" since you cant deliver shit for buildings to improve their lives
You want to keep taxes low, credits are pretty worthless in this game past the earlygame since you can't buy things except for machines and Hi-tech machines in the quantities you actually need, and as the game goes on, the private sector in all cities builds out to the point that you're actually making quite a lot of tax money on all the population you end up having. Raising them too much too early just fricks you over because your cities grow the private sector way slower and don't give you any of those juicy QOL buildings, upgraded Light Industries, and corporations can't slap down Private Labs or surveillance stations for you to help your research and city happiness.
u should be aiming to 10% taxrate and just keep playing cards to pump credits. private investment or efficiency drives gives me 2k which lasts like 30 turns
you actually shouldnt build out any smaller cities just play tall in ur capital.
i even go so far to mass recruit and colonist from small conquered cities. they are only there for lvl2-3 mines. all excess pop i reseed my capital to get to 500k
logistics are fundamentally broken in the game.
>then late game is all about the rebels overthrowing anything
Lol what? Late game rebel stacks are a joke since any tank can roll them over
Late game is fielding armies of 100k+ and losing 5k troops per turn
you would lmao your ass off until you get 5 rebel decision because a drunkard cult from a minor got pissy you chased them away
i would get a 20+ FP cards worth of rebellions every turn just cause i wanted a homogenous society
i would encircle them to hell and back, pin them with bombers, chase them with fat stacks full of brigades only to burn out and accept these alco fools
no rebellion since but now i get 1 in 5 chance of my non-meta characters and factions asking for random shit and getting angry
u should be aiming to 10% taxrate and just keep playing cards to pump credits. private investment or efficiency drives gives me 2k which lasts like 30 turns
you actually shouldnt build out any smaller cities just play tall in ur capital.
i even go so far to mass recruit and colonist from small conquered cities. they are only there for lvl2-3 mines. all excess pop i reseed my capital to get to 500k
logistics are fundamentally broken in the game.
i lose 20k, 15 of them in investments, i pay workers around 10k, and get 5k back from a 80+ commerce perk
its ridiculous i usually sell metals to offset the cost, 35 for normal and 51 for rare, it fluctuates but since midgame, rare metals were more lucrative
early game trade would go wild asking me 220+ for a unit of normal metal and like 5 for rare one
keep in mind i nationalize every site so that the populace dont get access to an already scarce resource and sell it for a pat on the back
You want to keep taxes low, credits are pretty worthless in this game past the earlygame since you can't buy things except for machines and Hi-tech machines in the quantities you actually need, and as the game goes on, the private sector in all cities builds out to the point that you're actually making quite a lot of tax money on all the population you end up having. Raising them too much too early just fricks you over because your cities grow the private sector way slower and don't give you any of those juicy QOL buildings, upgraded Light Industries, and corporations can't slap down Private Labs or surveillance stations for you to help your research and city happiness.
ive been going at it for 100+ rounds since reading this, it alright, my treasury is around 200k but it couldve been more if not for rebels and corruption epochs
frickers with 70+ corruption stealing 0 money and theres that day 1 fruity fella that embezzles 2k daily
there are people with 0 corruption stealing my shit rn and them israeli looking ashkenazi nosed mommys are protecting my empire from falling apart while a fat aspie Black is ruining the economy cause she dindu bix
supplybases are a early game cope. your starting turn should be sell all u can to buy machines, upgrade metal mines, then upgrade industry.
you shouldnt even extend to the point that trucks cant reach just put MG walls at max distance. wait till u can build railroads to extend futher.
by the time u get to "max" distance u should be seeding a new city near important resources for anything over 12 hexes from a city cost more admin drain. any new city should be the new truck depot.
dont ignore light tanks they are the most cost efficient attack u have early game. just make the cheap 5mm steel and 40mm howitzer until u get polymer 50mm
5mm is shit but good enough for any militia npc or natural aliens. unless ur fighting a major with rpg.
>shadow empire >multiplayer
the one guy id play SE with is an autistic aussie/NZer that has a **tutorial** series because the games too hard for your average civ enjoyer
been on his streams he shared a lot of useful midgame tips and tricks
otherwise think that shits multiplayers scene is pretty dead
obv this is single player advice and not meta.
if the dude cant even grasp logistic yet hes not gonna go MP
but even in meta u wanna build the cheapest u can make field test it then get the max quality with the 100% field bonus.
if u play on a big map and not a moon mp quick session ur still only gonna fight npc garbage who cant hurt u.
this post was factchecked
TRUE
by real shadow people
may the cultists be knowledgeable and organized crime cooperative for your inevitable aerial domination and general self sustainability
should be a turn 1 thing for everyone to upgrade mines and industry
also
FRICK RAIDERS
supplybases are a early game cope. your starting turn should be sell all u can to buy machines, upgrade metal mines, then upgrade industry.
you shouldnt even extend to the point that trucks cant reach just put MG walls at max distance. wait till u can build railroads to extend futher.
by the time u get to "max" distance u should be seeding a new city near important resources for anything over 12 hexes from a city cost more admin drain. any new city should be the new truck depot.
dont ignore light tanks they are the most cost efficient attack u have early game. just make the cheap 5mm steel and 40mm howitzer until u get polymer 50mm
5mm is shit but good enough for any militia npc or natural aliens. unless ur fighting a major with rpg.
They got made more common recently along with a nerf to Soil Metalization plants. It's why I like Morgana planets, they tend to have super high heavy metal content which boosts Heavy Metals in the soil for midgame onward.
oh btw dont try to attack enemies directly.
surround them with mg or infantry even garbage motorized milita should just stand on a hex to block them. if they cant move in any direction they surrender and die far quicker than having 10 turn battles nudging them around.
its better to waste 3 rounds positioning around a enemy not attacking to box them in.
all hex attack directions gives a bonus to attack.
use pp to spawn bikes or buggies for recon
skip any airplane until u have turboprop or jets.
u want a minium of 10 hexes pref 20
also keep chaning research on any applied science when it gets to 30 u will never get to 80 u dont need 100 to finish u get bonus from the first points in it.
Also due to recent changes, it's actually better to use Light Infantry as an attacking division now due to the obscene ammo costs on machineguns, it's genuinely crippling earlygame whereas Light Infantry (supported by Mechanized LI, Mechanized RPGs, or Buggies) are going to be much more efficient for you overall. Machinegun divisions are still super useful for defense though, I like to park one battalion around each of my cities because they're there to defend it, and in bigger wars they're useful as line fillers you don't entirely intend to be attacking very often.
Currently fighting a war with two majors that keep spawning tanks out of thin air, and the front line has now stretched to both the north and south poles. Life is pain
Not sure if intentional to strain your supply network or if it's because the AI would wreck its economy building too many supply bases or something.
At least have it make paved roads.
>At least have it make paved roads.
I think this one is because conquest would be too easy for the player if there were paved roads all the way to the enemy capital.
Not my fault these guys are too fricking cheap to hire an actual artist that isn't moronic. At this point they should just use AI at least it would look far better that the ugly trash the publisher slitherine is throwing shoveling onto the market.
Isnt art for council members AI generated now ?
I recall them being incredibly scuffed like the ones in "history" tab videos
Wasnt there à visual mod as well
>We have found a water deposit >We have found a water deposit >We have found a water deposit
Yes, I know we are in a desert planet and I ned water but where the frick are the metals and oil?
start tech4 where you are guaranteed to have 1 metal deposit (like ai on every tech start). Tech3 is honestly not well implemented, you just waste time waiting for mandatory techs to finish before you move to tech4 where the game starts.
I like the struggle of having to tech up but there really is a lot of waiting, and earlygame crutches on you going Model Design council first to give your troops carbines and, if your planet has breathable atmosphere, an envirosuit just to make them be on par with free folk marauders and militia.
After 200 hours, some semi successful campaigns, reading manual, reading books and watching youtube I also have no idea how logistics works in game, but I accidentally learned some unrelated things about logistics and simulation.
Still clueless why sometimes units do not get supplies, maybe game is simulating drunken quartermaster or people stealing shit.
Does this game have a decent in-game tutorial?
If not does it at least have a full manual?
I don't want to have to go to a wiki or watch a 20 hour long youtube video.
im trying to build the oil drill but it has been stuck waitng for "logical points" its saying i have no bottle neck to the drill or am i understanding it also when i use the map layer for logical points its how i have 205 on the road on the tile? i build another truck stop and supply depo but nothing changes have i just fricked up and over extended my roads
theres no road moron. Also build more cities you fricking mongreloid. A city state is not supposed to rule over an area the size of fricking texas. Keep assets within 6 tiles of a city
>A city state is not supposed to rule over an area the size of fricking texas. Keep assets within 6 tiles of a city
Woobie state is based and doing just fine ruling tripple the size of texas
fellow usa city enjoyer do tell why do you fork your roads
maybe thats part of a reason why you get no bi.. logistical points
also whatd you do with the traffic signs
I fork the roads out when there are threats and need to move troops there, i had alot of alien wild life problems. Once im done in area, i will use signs and cut 90% of logistics to the area so there is some supply to the 1 or 2 units cleaning up any wild life while my trains take the rest to the frontline
Nations with many cities are always better. Not just the awful inefficiency malus of doing this, but more cities = more industry/logistics/farming/money/bp.
Founding new cities is a trap. Mining assets are very temporary while cities are semi-permanent in that it's a lot of dedicated effort to make them go away. The efficiency of high level city assets is worth more than the temporary admin strain penalty.
fellow usa city enjoyer do tell why do you fork your roads
maybe thats part of a reason why you get no bi.. logistical points
also whatd you do with the traffic signs
Has anyone tried the new regime symbols mod? I tried it and was pretty disgusted with the pseudo fascist imagery. How do I even go back to the original symbols?
i wanted to like this game but man, there is so many badly fitted systems and mechanics that i can't even imagine how its possible to make them so bad not on purpose
I'm moronic, when does a strategem applied to a unit stop working?
I applied a training strategem to my infantry corps, it said it increases training and lowers attack or something. When does it "finish" so I can attack without the penalty it imposes?
Nah you can remove them. Go into the unit admin panel and it lets you do it there. Useful earlygame for putting the Defense stratagem on your starting armies (which gets generated by the Supreme Command Council) if you desperately need them to not die on the defense and then you can remove it when you need them to attack.
>Build airplane >Raise formation >Fly it out to an airbase near the front line >Air Attack >Laugh as all of your enemy's tanks are wiped away >Always get away with it because flak guns are ass and the AI doesn't know how to use fighters or SAMs
Ultralight planes are god tier recon units and decent fighters. Light aircraft are what you'll be using most of the time, and there's really not much of a reason to go beyond medium planes. I don't use helicopters so I couldn't really tell you how good they are
I've heard people say strategic bombing is the meta in multiplayer, but when you're playing against AI that cheats in IP and logistical points it's kinda dogshit
3 months ago
Anonymous
I've heard people say strategic bombing is the meta in multiplayer, but when you're playing against AI that cheats in IP and logistical points it's kinda dogshit
It is yeah, you just get ultra long-range bombers if the planet's atmosphere supports it, if it doesn't and you can't use rocket aircraft you have to wait for Thopters, and then just carpet bomb the enemy's cities. Even with shitty recon you'll bulldoze everything and their entire economy will shut down in a couple turns. Bunkerization theoretically helps but not really.
Any reason why this guy in the middle of a road is not getting fuel? I have enough of it even if I don't have that much left.
Fuel is being diverted elsewhere first, you only have 178 in your SHQ and other things are consuming it. Your logistics will still deliver a little bit of resources to everything if it can, which is why your tanks got a little bit of fuel instead of all of them. Produce more fuel.
3 months ago
Anonymous
pretty sure you can hover with mouse over fuel and read the reason, in fact you can read it on your screen its says SHQ miss. items.
Not a bug, when a unit attacks another unit the attacker rolls between 0 and its max soft/hard attack and the defender rolls between 0 and its max hp vs the attackers unit type and if the attacker gets a higher roll than that then the defender gets hit.
This means that it's possible for a rifle militia with 10 hard attack to kill a tank with 1000 hp for example, it's just very unlikely and a hit doesn't always turn into a kill.
There's a guide on Steam named Combat Basic Training that goes into more detail on how combat works.
>easily beat beginner difficulty >try regular difficulty >explore as usual >suddenly frickhueg armies from all sides >minor regime declares war >they got tanks and buggies and tens of thousands of troops >turn 5
What the frick.
likely its because you don't actually have enough fuel and the number "178" is the amount of fuel that was delivered to SHQ from zones last turn, AFTER supply.
>regular difficulty attempt #2 >irradiated wastes 2 tiles east of my city >only move troops 2 tiles around city to clear danger level >choose model design as first council >carbine infantry SHQ as soon as able >add 2 more infantry as auxiliary >huge spiders rush in from the east >religious fanatics attacking from the north >raiders at my west >militia scares off spiders >infantry scares off raiders >religious fanatics get scared of GR machine gunners >not a single shot fired
Much better start, no economical development, just pure infantry SHQ spam. Managed to conquer raiders and fanatics after making another infantry SHQ.
All it took was a 120+ starting structural design infantry model
Like forests have a little tree drawn over the hex, mountains have a little hill on it. I keep seeing it on videos of the game but don't see an option anywhere.
>strategic move >have to scroll map to source unit >have to scroll map to destination >repeat for every unit in a stack
I'm probably doing this wrong. No way to strategic move a whole hex? I'm about to start disbanding/raising units just to save clicks.
Anon had several insightful posts about how those "advantages" allow the AI to snowball without consequences.
3 months ago
Anonymous
>insightful posts
please. Coming from a literal room temp iq tard who cant even learn the game, I could give a shit less what that tard thinks.
AIs have to fight minors, arachnids, mutants, raiders ect. stfu you literally have no idea what you are talking about. get filtered homosexual
3 months ago
Anonymous
>AIs have to fight minors, arachnids, mutants, raiders ect. stfu you literally have no idea what you are talking about. get filtered homosexual
So does the player while being infinitely more kneecapped and limited.
3 months ago
Anonymous
no insights its mentally ill homosexual who had a tantrum cause he was proven wrong on multiple occasions, also that gay doesnt know how to play and admitted to cheating
3 months ago
Anonymous
How much of a pathetic autist you have to be to defend a clearly flawed game this hard?
Someone even posted proof of how frickedly wrong the AI peace calculation is.
3 months ago
Anonymous
last time you claimed AI gets free resources when proven wrong you admitted you cheat because are not able to beat the AI normally, you are clearly unhinged and not worth any time arguing.
3 months ago
Anonymous
>trust da manual >ignore da leaking radiation >don't think about the AI rules macro consequences >minmax everything
what a tool you are, schizo
I wish I could just tell the game to generate me a planet with specific parameters. I've tried to make Arakis like 50 times and only succeeded once. I hate that unless you get really lucky or pick a really dogshit planet type alien life = forests/cloud forests.
How can anyone lose at this game? In my latest game, always on the hardest difficulty, I've limited myself to no more than 30% victory score. I've maintained my borders like this for about 50 turns, waiting for AI majors to become stronger and catch up to me. But none of the AI regime can make any progress against me. There are two majors at war with me in the west and in the east, and they cannot push my troops back. The game only seems challenging if you don't understand how to play and if you are attacking the enemy. And that's because when you attack you are limited by action points and have objectives to aim for. If you limit yourself to defense, nothing happens, and the AI simply won't ever overwhelm you.
u cant loose past midgame and the ai is really dumb then.
only times i lose is really bad rolls of nemesis next to me, some really bs metalic super predator spawns next to the city. the era of revolution where everyone backstabs u with super units. or u dont get any metal mines
>The game only seems challenging if you don't understand how to play
I just won my first regular difficulty game though I don't know how to actually see the victory screen. Only got the notification in the start-of-turn vid recap but no stats or whatever and could just continue. This was after losing multiple games. The randomness of starting conditions has a very strong effect on how a game plays out.
I think AI opponents in any strategy game are generally dumb and easy to beat once you understand the game, even when they are given bonuses. For me it's more about the roleplay of surviving various planets.
>The game only seems challenging if you don't understand how to play
funny enough the game is most fun at the point when you don't understand how to play it
>start on a small barren moon because it sounded cool >no industry >no resources around except water >next-door nomads somehow have mounts they ride around on >make the mistake of thinking they'd be easy pickings because they're just moon nomads >even with very good odds I take heavy casualties and they don't for some reason >the heavy casualties (presumably because of the space suits getting pierced) cause the war to grind to a halt because I can't beat them and they never attack my troops >can't make any troops because no industry >takes about 40 turns to build industry >now I'm running out of food for some reason >now some "unaligned" is taking my territory
Note to self, leave the minors alone next time.
For how long should I research Applied Science techs?
I usually get them to 50% but I have no idea if that is a lot or not. Sometimes I wish this game would communicate this kind of stuff better.
I go for 85 for the most important and combat related ones, but early game 40-50 is fine as you are better off quickly switching around for the most benefit.
dont listen to others 30-50 should be the goal it gets quadruple harder to get higher.
its better to switch around everu 3 turns just to get all to 20ish first.
most important is prospect and mineral digging, 2nd should be soft atk and armor conventional guns, least important u do last is QOL like education and airplane stuff.
its still better getting 30 in them than focusing on getting 80 in guns
like the bp needed to get to 20 is about 50
to get to 80 u need like 1000
interest check for /vst/ PBEM game, no discord necessary because I don't want to play with sex offenders
I have never played MP before
I am off in the 4th world with sporadic electricity indefinitely (or until the end of this week, who knows)
I'll post an email for it later
>hey guys I want to play a PBEM game and then disappear randomly for weeks at a time, with no guarantee of coming back.
No.
Frick no.
Playing PBEM showed me that most gaymers are pathetic little weasels who will drop out randomly, or at the first sign that they feel they're losing. If you even think about playing PBEM, you have to commit to AT LEAST one turn per day, and you have to be committed to fighting to the bitter end. These games last MONTHS, even when everyone commits to one turn per day. It's a huge commitment, and there's nothing worse than gays just randomly dropping out. Props to the one guy I played with who literally fought to the last man. Frick flakey gaymers who quit because they feel like it.
So much this, at least other PBEM games like dominions have option of going AI
But in SE you need to do 2 turns after clicking resign, nobody is going to do that shit. I had numerous games stale because of this
How do you guysnplay in anything but small planets?
70% of the planet is full of shitty empty land full of weak minors you just roll over and overstresses your admistration.
It would be a waste of perfectly good tanks to not use them and it helps grind personal combat but i'm usually more careful with my more experienced and higher capability commanders
can anyone recommend a game where u autistically design units, hoi4 is boring there just 1 viable meta for tanks navy airplanes.
distant worlds is boring its just 1 viable meta of get the latest of whatever. usually torpedoes.
aurora 4x has shit ui
Does anyone know if and how I can apply the open beta patches to the GOG version of the game? I'm stuck on 1.21 and the official chatter is just wait until the next major update. I've seen posts where people say you can circumvent the check with the multiupdate exe but I have no clue how to proceed. I'd rather not have to shell out an additional sixty plus dollars to update my game to be inline with everyone else.
its very simple. units can pick up supplies 5hexes away from roads. turn on op logistic button.
sealed roads keep ap for longer distance after about 12 hexes from a city its starts diminishing.
build supply bases to add 6 hexes of distance.
just keep upgrading truck station to max of ur city level. its just about 6 credits per turn to run anyway.
rush rail station just build 1 on shq and build rails between cities and a railstop at all cities. + 1 railstop at the biggest front u have against nemesis major.
units just consume food and ammo keep both in positive and u wont turn black.
>build supply bases to add 6 hexes of distance.
just keep upgrading truck station to max of ur city level. its just about 6 credits per turn to run anyway.
Wait, wait, wait. I thought you had to build a supply base to add distance and then another truck station down the road to keep increasing how many hexes the logistic points could cover.
I love supply bases. Just build them halfway between each city. Truck stations in cities are more important, but going without supply bases is literally cucking your logistics network.
it is for supplying units yeah
spam truck stations and watch them turn green from black
black magic voodoo arcane wisdom for zones thoughbeit
i have an almost horizontal empire spanning from one end to the other with a slight curve upwards
that shit on one shq overproduced everything i needed and stockpiled it but no zones ever got the stuff produced
only after autistically deleting redundant forks in the roads and creating another shq does that shit start to resemble a functioning state
i still cant deliver metal AND ENERGY for some reason despite having a boatload of logistic points for former and latter having no logistic weight, both of those in large surplus
also frick taxes and frick whoever said 50% tax rate is fine
if early game is carving out your lebensraum and fighting for each tile with raiders using 3 decrepit cripple militia units
then late game is all about the rebels overthrowing anything cause you raised taxes and theyre only "Ok" instead of "Happy" since you cant deliver shit for buildings to improve their lives
You want to keep taxes low, credits are pretty worthless in this game past the earlygame since you can't buy things except for machines and Hi-tech machines in the quantities you actually need, and as the game goes on, the private sector in all cities builds out to the point that you're actually making quite a lot of tax money on all the population you end up having. Raising them too much too early just fricks you over because your cities grow the private sector way slower and don't give you any of those juicy QOL buildings, upgraded Light Industries, and corporations can't slap down Private Labs or surveillance stations for you to help your research and city happiness.
u should be aiming to 10% taxrate and just keep playing cards to pump credits. private investment or efficiency drives gives me 2k which lasts like 30 turns
you actually shouldnt build out any smaller cities just play tall in ur capital.
i even go so far to mass recruit and colonist from small conquered cities. they are only there for lvl2-3 mines. all excess pop i reseed my capital to get to 500k
logistics are fundamentally broken in the game.
>then late game is all about the rebels overthrowing anything
Lol what? Late game rebel stacks are a joke since any tank can roll them over
Late game is fielding armies of 100k+ and losing 5k troops per turn
you would lmao your ass off until you get 5 rebel decision because a drunkard cult from a minor got pissy you chased them away
i would get a 20+ FP cards worth of rebellions every turn just cause i wanted a homogenous society
i would encircle them to hell and back, pin them with bombers, chase them with fat stacks full of brigades only to burn out and accept these alco fools
no rebellion since but now i get 1 in 5 chance of my non-meta characters and factions asking for random shit and getting angry
i lose 20k, 15 of them in investments, i pay workers around 10k, and get 5k back from a 80+ commerce perk
its ridiculous i usually sell metals to offset the cost, 35 for normal and 51 for rare, it fluctuates but since midgame, rare metals were more lucrative
early game trade would go wild asking me 220+ for a unit of normal metal and like 5 for rare one
keep in mind i nationalize every site so that the populace dont get access to an already scarce resource and sell it for a pat on the back
ive been going at it for 100+ rounds since reading this, it alright, my treasury is around 200k but it couldve been more if not for rebels and corruption epochs
frickers with 70+ corruption stealing 0 money and theres that day 1 fruity fella that embezzles 2k daily
>i would get a 20+ FP cards worth of rebellions every turn just cause i wanted a homogenous society
chuds just cannot stop suffering!
there are people with 0 corruption stealing my shit rn and them israeli looking ashkenazi nosed mommys are protecting my empire from falling apart while a fat aspie Black is ruining the economy cause she dindu bix
supplybases are a early game cope. your starting turn should be sell all u can to buy machines, upgrade metal mines, then upgrade industry.
you shouldnt even extend to the point that trucks cant reach just put MG walls at max distance. wait till u can build railroads to extend futher.
by the time u get to "max" distance u should be seeding a new city near important resources for anything over 12 hexes from a city cost more admin drain. any new city should be the new truck depot.
dont ignore light tanks they are the most cost efficient attack u have early game. just make the cheap 5mm steel and 40mm howitzer until u get polymer 50mm
5mm is shit but good enough for any militia npc or natural aliens. unless ur fighting a major with rpg.
>Don't build supply bases.
>Build paper mache tanks that won't hold up.
t. guy who plays single player and thinks he's really good.
>shadow empire
>multiplayer
the one guy id play SE with is an autistic aussie/NZer that has a **tutorial** series because the games too hard for your average civ enjoyer
been on his streams he shared a lot of useful midgame tips and tricks
otherwise think that shits multiplayers scene is pretty dead
>otherwise think that shits multiplayers scene is pretty dead
Its not, there is always modded or vanilla game going in /vst/ SE server
>otherwise think that shits multiplayers scene is pretty dead
I want to play but also refuse to interact with anyone via discord
obv this is single player advice and not meta.
if the dude cant even grasp logistic yet hes not gonna go MP
but even in meta u wanna build the cheapest u can make field test it then get the max quality with the 100% field bonus.
if u play on a big map and not a moon mp quick session ur still only gonna fight npc garbage who cant hurt u.
call me when the game has a functional 21st century multiplayer interface and we can consider whether your insult has any weight.
this post was factchecked
TRUE
by real shadow people
may the cultists be knowledgeable and organized crime cooperative for your inevitable aerial domination and general self sustainability
should be a turn 1 thing for everyone to upgrade mines and industry
also
FRICK RAIDERS
you guys have metal mines?
They got made more common recently along with a nerf to Soil Metalization plants. It's why I like Morgana planets, they tend to have super high heavy metal content which boosts Heavy Metals in the soil for midgame onward.
oh btw dont try to attack enemies directly.
surround them with mg or infantry even garbage motorized milita should just stand on a hex to block them. if they cant move in any direction they surrender and die far quicker than having 10 turn battles nudging them around.
its better to waste 3 rounds positioning around a enemy not attacking to box them in.
all hex attack directions gives a bonus to attack.
use pp to spawn bikes or buggies for recon
skip any airplane until u have turboprop or jets.
u want a minium of 10 hexes pref 20
also keep chaning research on any applied science when it gets to 30 u will never get to 80 u dont need 100 to finish u get bonus from the first points in it.
Also due to recent changes, it's actually better to use Light Infantry as an attacking division now due to the obscene ammo costs on machineguns, it's genuinely crippling earlygame whereas Light Infantry (supported by Mechanized LI, Mechanized RPGs, or Buggies) are going to be much more efficient for you overall. Machinegun divisions are still super useful for defense though, I like to park one battalion around each of my cities because they're there to defend it, and in bigger wars they're useful as line fillers you don't entirely intend to be attacking very often.
Currently fighting a war with two majors that keep spawning tanks out of thin air, and the front line has now stretched to both the north and south poles. Life is pain
>player
>elaborate logistics network with mixed rail and trucks
>major faction
>duuuude lets put down a dirt road through the mountain, gnarly
>just pave the world bro
Not sure if intentional to strain your supply network or if it's because the AI would wreck its economy building too many supply bases or something.
At least have it make paved roads.
>At least have it make paved roads.
I think this one is because conquest would be too easy for the player if there were paved roads all the way to the enemy capital.
>cardshit
Good idea failed by ugly fricking graphics and shitty UI.
>ugly fricking graphics and shitty UI
Unironically a skill issue
Not my fault these guys are too fricking cheap to hire an actual artist that isn't moronic. At this point they should just use AI at least it would look far better that the ugly trash the publisher slitherine is throwing shoveling onto the market.
Agreed AI art would be easy and better than what they have for most pics
Isnt art for council members AI generated now ?
I recall them being incredibly scuffed like the ones in "history" tab videos
Wasnt there à visual mod as well
Anyone have the details on the Zoo Tycoon DLC coming out?
I thought the roller coaster DLC was next in line
>We have found a water deposit
>We have found a water deposit
>We have found a water deposit
Yes, I know we are in a desert planet and I ned water but where the frick are the metals and oil?
water can be turned into food which can be turned into bio-fuel.
Is that worth the investment in the assets?
You can also get metal with later tech from electricity so it can all pay for it's self.
How's that tech called? I have seen the bio-fuel one before.
fellow high difficulty player. grows food to feed your troop.
start tech4 where you are guaranteed to have 1 metal deposit (like ai on every tech start). Tech3 is honestly not well implemented, you just waste time waiting for mandatory techs to finish before you move to tech4 where the game starts.
I like the struggle of having to tech up but there really is a lot of waiting, and earlygame crutches on you going Model Design council first to give your troops carbines and, if your planet has breathable atmosphere, an envirosuit just to make them be on par with free folk marauders and militia.
Where can I find out what exactly is reducing my assets outputs ?
regime feats and bonuses?
Where do I see these values?
it's hidden under zone reports under some unintuitive report tab
After 200 hours, some semi successful campaigns, reading manual, reading books and watching youtube I also have no idea how logistics works in game, but I accidentally learned some unrelated things about logistics and simulation.
Still clueless why sometimes units do not get supplies, maybe game is simulating drunken quartermaster or people stealing shit.
Does this game have a decent in-game tutorial?
If not does it at least have a full manual?
I don't want to have to go to a wiki or watch a 20 hour long youtube video.
It has a very detailed manual but no tutorial.
im trying to build the oil drill but it has been stuck waitng for "logical points" its saying i have no bottle neck to the drill or am i understanding it also when i use the map layer for logical points its how i have 205 on the road on the tile? i build another truck stop and supply depo but nothing changes have i just fricked up and over extended my roads
There's no road to the oil tile
use traffic signs to more efficiently distribute logisitic points over your road/rail network
ty anon, i worked it out it was the road but was also having the same issue with the steel mind and using traffic signs got it built
theres no road moron. Also build more cities you fricking mongreloid. A city state is not supposed to rule over an area the size of fricking texas. Keep assets within 6 tiles of a city
>A city state is not supposed to rule over an area the size of fricking texas. Keep assets within 6 tiles of a city
Woobie state is based and doing just fine ruling tripple the size of texas
I fork the roads out when there are threats and need to move troops there, i had alot of alien wild life problems. Once im done in area, i will use signs and cut 90% of logistics to the area so there is some supply to the 1 or 2 units cleaning up any wild life while my trains take the rest to the frontline
The hell is a Thunderstrike?
Equipment names can be random or named by the player. Those are RPGs
Nations with many cities are always better. Not just the awful inefficiency malus of doing this, but more cities = more industry/logistics/farming/money/bp.
Founding new cities is a trap. Mining assets are very temporary while cities are semi-permanent in that it's a lot of dedicated effort to make them go away. The efficiency of high level city assets is worth more than the temporary admin strain penalty.
fellow usa city enjoyer do tell why do you fork your roads
maybe thats part of a reason why you get no bi.. logistical points
also whatd you do with the traffic signs
Has anyone tried the new regime symbols mod? I tried it and was pretty disgusted with the pseudo fascist imagery. How do I even go back to the original symbols?
(You)
You're stuck now, best to just start Heil Hitlering away
i wanted to like this game but man, there is so many badly fitted systems and mechanics that i can't even imagine how its possible to make them so bad not on purpose
robinson + heaven of calm = comfy scifi city builder
I'm moronic, when does a strategem applied to a unit stop working?
I applied a training strategem to my infantry corps, it said it increases training and lowers attack or something. When does it "finish" so I can attack without the penalty it imposes?
Postures can't be removed, they can only be replaced by other postures.
Nah you can remove them. Go into the unit admin panel and it lets you do it there. Useful earlygame for putting the Defense stratagem on your starting armies (which gets generated by the Supreme Command Council) if you desperately need them to not die on the defense and then you can remove it when you need them to attack.
Remember to invest in anti-air defenses
I still have no idea how air warfare works.
>Build airplane
>Raise formation
>Fly it out to an airbase near the front line
>Air Attack
>Laugh as all of your enemy's tanks are wiped away
>Always get away with it because flak guns are ass and the AI doesn't know how to use fighters or SAMs
Should I wait to have light/medium aircraft or are ultralight planes useful?
Are helicopters also useful?
Ultralight planes are god tier recon units and decent fighters. Light aircraft are what you'll be using most of the time, and there's really not much of a reason to go beyond medium planes. I don't use helicopters so I couldn't really tell you how good they are
>no reason to build strategic bombers
SAD
I've heard people say strategic bombing is the meta in multiplayer, but when you're playing against AI that cheats in IP and logistical points it's kinda dogshit
It is yeah, you just get ultra long-range bombers if the planet's atmosphere supports it, if it doesn't and you can't use rocket aircraft you have to wait for Thopters, and then just carpet bomb the enemy's cities. Even with shitty recon you'll bulldoze everything and their entire economy will shut down in a couple turns. Bunkerization theoretically helps but not really.
Fuel is being diverted elsewhere first, you only have 178 in your SHQ and other things are consuming it. Your logistics will still deliver a little bit of resources to everything if it can, which is why your tanks got a little bit of fuel instead of all of them. Produce more fuel.
Thank you.
air is a player crutch since ai can't utilize them.
AI can use planes. The hell are you talking about?
Okay, post some screens of the past 5 times an AI has built actual planes and bombed you with them.
It's not capable of utilizing the mechanic.
>enemy slugthrower inf counterattacks my GR laser tank
>rolls 50 attack vs 300 defense
>straight up kills the tank
How old is this bug now?
Not a bug, when a unit attacks another unit the attacker rolls between 0 and its max soft/hard attack and the defender rolls between 0 and its max hp vs the attackers unit type and if the attacker gets a higher roll than that then the defender gets hit.
This means that it's possible for a rifle militia with 10 hard attack to kill a tank with 1000 hp for example, it's just very unlikely and a hit doesn't always turn into a kill.
There's a guide on Steam named Combat Basic Training that goes into more detail on how combat works.
>easily beat beginner difficulty
>try regular difficulty
>explore as usual
>suddenly frickhueg armies from all sides
>minor regime declares war
>they got tanks and buggies and tens of thousands of troops
>turn 5
What the frick.
Any reason why this guy in the middle of a road is not getting fuel? I have enough of it even if I don't have that much left.
pretty sure you can hover with mouse over fuel and read the reason, in fact you can read it on your screen its says SHQ miss. items.
likely its because you don't actually have enough fuel and the number "178" is the amount of fuel that was delivered to SHQ from zones last turn, AFTER supply.
probably bc you have like 100 fuel lmfao
>regular difficulty attempt #2
>irradiated wastes 2 tiles east of my city
>only move troops 2 tiles around city to clear danger level
>choose model design as first council
>carbine infantry SHQ as soon as able
>add 2 more infantry as auxiliary
>huge spiders rush in from the east
>religious fanatics attacking from the north
>raiders at my west
>militia scares off spiders
>infantry scares off raiders
>religious fanatics get scared of GR machine gunners
>not a single shot fired
Much better start, no economical development, just pure infantry SHQ spam. Managed to conquer raiders and fanatics after making another infantry SHQ.
All it took was a 120+ starting structural design infantry model
Life could be a dream
Post rebellions
How do you frick up this badly
Regional governor of bumfrickistan didn't get his tendies REEEEEEEEEEEEEEEEEEEEEE
Don't worry about it
>Daqins peoples state
>That banner
>Open rebellion
KEK
has world generation gotten any better?
just build roads. show logistics in UI and see if green line thins and gets depleted in the far region = upgrade transport building
done. Easy as frick, what is so complex over it?
How do I turn on the little terrain icon overlay?
Like forests have a little tree drawn over the hex, mountains have a little hill on it. I keep seeing it on videos of the game but don't see an option anywhere.
its a mod
https://www.matrixgames.com/forums/viewtopic.php?f=10623&t=389032
Juat tried bombing a bunch of units in the same hex and it did frick all.
Did I do something wrong?
How much ordinance do your planes carry? Did you roll poorly? Was their org low and they pulled out before attacking fully? Enemy AA fire?
>strategic move
>have to scroll map to source unit
>have to scroll map to destination
>repeat for every unit in a stack
I'm probably doing this wrong. No way to strategic move a whole hex? I'm about to start disbanding/raising units just to save clicks.
Zooming out really far makes it better but not great.
Is there anyway to see how many casualties you have had in a war?
Pic related, upper right corner
thank you anon, looks like i have lost more troop then i though RIP guys
Just roleplay and impose rules on yourself not to "game" the ai, i found the AI to be better then most strat games anyway
It's actually not better, there's just cheats.
So how does it cheat? because the dev literally openly outlines what advantages the ai gets.
There's a difference between having advantages and cheating.
>ai can build roads for free
OMG CHEATING AI UNFAIR!!!111
>ai in most games get massive bonus modifiers that strengthen its economy, units, ect.
Totally fair and balanced.
>ai can build roads for free
Cheating is not even the worst part, it's cleaning up the road spaghetti as frontline moves.
Check the previous thread.
Anon had several insightful posts about how those "advantages" allow the AI to snowball without consequences.
>insightful posts
please. Coming from a literal room temp iq tard who cant even learn the game, I could give a shit less what that tard thinks.
AIs have to fight minors, arachnids, mutants, raiders ect. stfu you literally have no idea what you are talking about. get filtered homosexual
>AIs have to fight minors, arachnids, mutants, raiders ect. stfu you literally have no idea what you are talking about. get filtered homosexual
So does the player while being infinitely more kneecapped and limited.
no insights its mentally ill homosexual who had a tantrum cause he was proven wrong on multiple occasions, also that gay doesnt know how to play and admitted to cheating
How much of a pathetic autist you have to be to defend a clearly flawed game this hard?
Someone even posted proof of how frickedly wrong the AI peace calculation is.
last time you claimed AI gets free resources when proven wrong you admitted you cheat because are not able to beat the AI normally, you are clearly unhinged and not worth any time arguing.
>trust da manual
>ignore da leaking radiation
>don't think about the AI rules macro consequences
>minmax everything
what a tool you are, schizo
I wish I could just tell the game to generate me a planet with specific parameters. I've tried to make Arakis like 50 times and only succeeded once. I hate that unless you get really lucky or pick a really dogshit planet type alien life = forests/cloud forests.
I wish the AI was better. It's such a fun game but it's too easy to snowball if you can get past the early game.
How can anyone lose at this game? In my latest game, always on the hardest difficulty, I've limited myself to no more than 30% victory score. I've maintained my borders like this for about 50 turns, waiting for AI majors to become stronger and catch up to me. But none of the AI regime can make any progress against me. There are two majors at war with me in the west and in the east, and they cannot push my troops back. The game only seems challenging if you don't understand how to play and if you are attacking the enemy. And that's because when you attack you are limited by action points and have objectives to aim for. If you limit yourself to defense, nothing happens, and the AI simply won't ever overwhelm you.
u cant loose past midgame and the ai is really dumb then.
only times i lose is really bad rolls of nemesis next to me, some really bs metalic super predator spawns next to the city. the era of revolution where everyone backstabs u with super units. or u dont get any metal mines
>The game only seems challenging if you don't understand how to play
I just won my first regular difficulty game though I don't know how to actually see the victory screen. Only got the notification in the start-of-turn vid recap but no stats or whatever and could just continue. This was after losing multiple games. The randomness of starting conditions has a very strong effect on how a game plays out.
I think AI opponents in any strategy game are generally dumb and easy to beat once you understand the game, even when they are given bonuses. For me it's more about the roleplay of surviving various planets.
>The game only seems challenging if you don't understand how to play
funny enough the game is most fun at the point when you don't understand how to play it
That's every game.
What artifact?
Forgot all about personality traits. They don't matter. Just invest in the internal affairs bureau or whatever and play cards to keep everyone happy.
>What artifact?
Dopaminator, Protocol Droid and Cortical Stimulator. Along with many other buffs from stratgegems.
is that new ai face?
anon, its a woman
>start on a small barren moon because it sounded cool
>no industry
>no resources around except water
>next-door nomads somehow have mounts they ride around on
>make the mistake of thinking they'd be easy pickings because they're just moon nomads
>even with very good odds I take heavy casualties and they don't for some reason
>the heavy casualties (presumably because of the space suits getting pierced) cause the war to grind to a halt because I can't beat them and they never attack my troops
>can't make any troops because no industry
>takes about 40 turns to build industry
>now I'm running out of food for some reason
>now some "unaligned" is taking my territory
Note to self, leave the minors alone next time.
Imagine having enough time to play this shit
>proceeds to dump 4 hours into some mindless garbage
but enough about shadow empire
The die is cast (crossed out units have low readiness)
For how long should I research Applied Science techs?
I usually get them to 50% but I have no idea if that is a lot or not. Sometimes I wish this game would communicate this kind of stuff better.
I usually go for 75, maybe more if I absolutely need the tech
I go for 85 for the most important and combat related ones, but early game 40-50 is fine as you are better off quickly switching around for the most benefit.
dont listen to others 30-50 should be the goal it gets quadruple harder to get higher.
its better to switch around everu 3 turns just to get all to 20ish first.
most important is prospect and mineral digging, 2nd should be soft atk and armor conventional guns, least important u do last is QOL like education and airplane stuff.
its still better getting 30 in them than focusing on getting 80 in guns
like the bp needed to get to 20 is about 50
to get to 80 u need like 1000
Scavanging artifacts seems really good.
>10x extra HP for troops just from OHQ skill
yep it bonkers
I took the nepotism pill and have been favoring regime profile over skill on my leaders with mild success.
There's no way to keep this frickers happy. There's always some b***h complaining because you did not allow him to execute his cousing.
eh midgame i can just burn 200 credit and 4pp to boost loyalty every 5 turns. for my iv and v.
btw medal of merit gives permanent loyalty
>mogs all your characters
your have better skills but she is fresh from the oven
>Egoism 78, ambition 98
Was gonna say prepare for rebellion but
>Heroic 99
That's probably pretty good and she isn't very emotional
>fresh from the oven
>Corruption: 4
Not even in an office yet and already on the road to bawddom
THAT IS AFTER SOME TIME
>SHE CHOOSE PATH OF PURITY ANON
also frick games that use caps as inventory button
>loyalty
>69
kek
its you anon who get corrupted
What are the combat bonuses for a leader like that?
Justin Bieber looking ass.
>Lead From Front 9
interest check for /vst/ PBEM game, no discord necessary because I don't want to play with sex offenders
I have never played MP before
I am off in the 4th world with sporadic electricity indefinitely (or until the end of this week, who knows)
I'll post an email for it later
>no discord necessary
How you going to send your savefiles to other anons then?
Last time I played with anons here, people dropped and we couldn't get replacements going. Also unironically doing >pbem with email makes me feel old.
It's ok I'm old too
>hey guys I want to play a PBEM game and then disappear randomly for weeks at a time, with no guarantee of coming back.
No.
Frick no.
Playing PBEM showed me that most gaymers are pathetic little weasels who will drop out randomly, or at the first sign that they feel they're losing. If you even think about playing PBEM, you have to commit to AT LEAST one turn per day, and you have to be committed to fighting to the bitter end. These games last MONTHS, even when everyone commits to one turn per day. It's a huge commitment, and there's nothing worse than gays just randomly dropping out. Props to the one guy I played with who literally fought to the last man. Frick flakey gaymers who quit because they feel like it.
So much this, at least other PBEM games like dominions have option of going AI
But in SE you need to do 2 turns after clicking resign, nobody is going to do that shit. I had numerous games stale because of this
>senselessly histrionic post about a niche game
That's alright, I said I didn't want to play with sex offenders anyway.
Enjoy playing the game for weeks irl only then for somebody to stall indefinitely at turn 30 ending the match for everyone.
Post stalled fronts
neat
How do you guysnplay in anything but small planets?
70% of the planet is full of shitty empty land full of weak minors you just roll over and overstresses your admistration.
just like real life
>overstresses your admistration.
Just pop down micro cities on top of the assests, any unrest consequences are negligible at that tiny worker count.
What is green building on those tiles? That line of assets is weird.
>Just pop down micro cities
The micro cities get no population, thus no workers thus I can not even build logistical assets.
5,000 colonists is enough for a farm and a truck station.
>population
Set governor to never fire workers, send over colonists as workers.
He's building bunkers, since those give a 25% entrenchment bonus for each subunit for every 10 bunker points.
Small hydra, >20% water, >600mm rainfall final destination, 300 million pre-dissolution war population, final destination.
I hope PDX picks up this title and makes a sequel that is less misogynistic and more LGBT+-friendly
I don't think they get much corruption margin on hex based strategy games.
Water is too spicy for regular farming on most planets
Post highly lethal combat environments
How much ammo did that airstrike consume?
>Look at me, I'm a big man beating up AI
Try MP sometime
It is MP, here's a pocket being destroyed
>commander KIA
Are you intentionally cleaning your cabinet?
It would be a waste of perfectly good tanks to not use them and it helps grind personal combat but i'm usually more careful with my more experienced and higher capability commanders
You can do that?
i send all m t1 leaders on suicide missions
yeah just keep sending your unit HQ into unwinnable fights
Here's something I did a while back
can anyone recommend a game where u autistically design units, hoi4 is boring there just 1 viable meta for tanks navy airplanes.
distant worlds is boring its just 1 viable meta of get the latest of whatever. usually torpedoes.
aurora 4x has shit ui
https://store.steampowered.com/app/1690/Space_Empires_V/
There is a meta in every strategy game
Earth 2160
Also seconding the question, space games dont count since they all have detailed ship design since Master of Orion 1
>aurora 4x has shit ui
Man... I want to like Aurora so bad but it's such a fricking chore to play.
Does anyone know if and how I can apply the open beta patches to the GOG version of the game? I'm stuck on 1.21 and the official chatter is just wait until the next major update. I've seen posts where people say you can circumvent the check with the multiupdate exe but I have no clue how to proceed. I'd rather not have to shell out an additional sixty plus dollars to update my game to be inline with everyone else.
no
gog is left behind
official gog version is 1.25 for months already, just find up to date pirate version.
Should I just build high velocity train stations in places that already have normal train stations or what?
It looks a little redundant.
Yes, build HSR on top of normal rail. Once you have enough HSR capacity, delete the old rail.
You have to make new rails for the high velocity one? Haven'g seen that option in the infrastructure menu.
You can convert between rail stations in a single turn.
Really? You used to have to build the HSR one tile off the city until it was big enough, being able to just convert rail to HSR is awesome.