Overall I love the new ammo/logistics changes and tech additions but I've accidentally clicked 'clear all traffic signs' for the 4th time and am going to kill myself now
>Staff Council revamp when, this thing fricking sucks
>also fix the Attach Advisor menu that thing is a new circle of hell
CRIME Shirt $21.68 |
DMT Has Friends For Me Shirt $21.68 |
CRIME Shirt $21.68 |
Tell me more about changes.
Is logistic now sane?
Is AI use logistic now?
Is price of PP for calling secretary and other daily stuff removed?
Is player have sane control of his profile, instead or rng rolls?
is player have another way to have healthy management departament aside choosing certain gov profile and spam leader cards for bruteforcing leaders?
>Is logistic now sane?
Ammo is now heavy instead of weightless and you need to plan accordingly.
>Is AI use logistic now?
yes it's making dumb pushes with no recon, getting encirced, and running out of supply. No more dirt road through mountain spam.
>Is price of PP for calling secretary and other daily stuff removed?
nope! build more offices bro
>Is player have sane control of his profile, instead or rng rolls?
nope! master your interior council son
>is player have another way to have healthy management departament aside choosing certain gov profile and spam leader cards for bruteforcing leaders?
I had much less of a problem with leaders than I did blowing hundreds of pp on a raider minor annex, run meritocracy if problem persists
Is the AI really using midcore logistics on the beta patch now? All I can see relating to AI using logistics from the beta patch logs is this, back from a few updates ago
>Don’t think i’ll be able to teach the AI to use Midcore Logistics before starting on Republica DLC to be honest (that might well have to wait for the preparations for Militaria DLC)
>Is the AI really using midcore logistics on the beta patch now?
No. The AI still cheats, which is even more ridiculous now after the ammo rebalancing.
Well, it sound a lot better than year ago.
Sadly that PP stuff still here.
is it still cardshit?
The cards were always just an aesthetic choice, the stratagems might as well be just a drop down menu.
i wish i could play without tanks for a longtime on the planet, just mad max stuff, infantry and artillery
t. guy I whipped in multiplayer.
roll a map with a lot of mountains where tanks are shit
Makes two of us. I like Armageddon Empires a lot too, but it's a shame that it's aesthetics (except the mutant faction which is kino) is that everything is still high tech except the world itself which is a post-apocalyptic wasteland.
Just make sure the planet has/had no alien life. There will be no natural oil deposits, biofuel and scavenging ruins only. Definitely cuts down on armor activity early-mid game.
a) play lifeless planets. no oil very few tanks.
or b) slow tech speed
>Shadow Empire: Zoo Tycoon DLC is an immersive and rather complex turn based strategy mini game added to the original we all know and love.
>Taking 4X elements, procedural generation of xenosaurs, cultural-themed restaurants, and BLENDING them together.
>Double-click on your city's zoo asset to enter a turn-based, zoo tycoon minigame so complex, some say it has more depth and action than the original game.
>Your task will be to survive and rebuild your city's xenosaur zoo.
>Take turns as you watch the guests of your zoo advance THREE, sometimes even FOUR hexes through the immersive, hypercomplex grid of your zoo.
>Try to keep your guests entertained within their sight radius of THREE hexes, or they may revolt, or worse yet, ask for a REFUND.
>Recruit zookeepers, and appoint them to clean the dung of individual cages within your zoo. But watch them carefully, as unsatisfied zookeepers could leave their designated walking areas, rebel, or worst of all, refuse to clean up the dung, leaving your guests disgusted and unhappy.
>Collect and sell exotic xenosaur dung as compost that will boost the farming output of the empire beyond your zoo.
>COPE with full trash bins, vandalized benches, and even CLOGGED toilets deep within the compounds of your zoo's bathrooms.
>Puke on the walkways is ALWAYS taken seriously in Shadow Empire: Zoo Tycoon DLC. Witness a realistic guest happiness system that actively tracks the thoughts of your guests based on the bathroom logistics and fresh hotdogs available to them.
>In Shadow Empire: Zoo Tycoon DLC, ignoring your guest's happiness ratings ALWAYS has consequences. Lack of food will lead to hunger, starvation, and in the end, will kill your xenosaurs and eventually guests.
>This is one of the most ambitious DLC's ever designed, immersing you in a HARD and challenging fight for the happiness of your zoo's xenosaurs, guests, and by extension, the populace of your ENTIRE EMPIRE BEYOND.
i laugh hard
Shadow Empire: Columbo DLC when?
I would fricking kill for a good alien zoo management game
~Turn 200 trip report beta edition
Settings: extreme, Tech 3, militia, slow, Supreme Council only, temperate world, 30% ocean on the warmer side with pronounced polar seasons and two large interior deserts, small aquatic alien life that periodically comes ashore, entirely raider minors
>can't spam Truck Station I and hope for the best anymore, ammo is heavy, you will be using the bottleneck overlay frequently and upgrading rail/trucks whenever you get the chance. there also start to be interesting arguments for decentralized ammo factories.
>new water quality and collection was inconvenient at first because my starting area was a few hexes east one of the large desert regions but after water collection/usage was inconsequential. Excited to play a dry/vacuum planet next.
>managed a diplo annex on my closest minor, started pushing south and east, take two more minors
>light helicopters as early/mid game MVP if you can spare the machines, AI uses air force more but is still struggling with making it useful
>otoh AI is keeping pace on tech and absolutely outproducing me but I hit laser gun/polymer armor first. I noticed AI doesn't seem to build civ buildings often.
>AI is not using recon/spying effectively, two majors started wars and definitely underestimated my forces, did not factor in getting fighter-bombered to hell. In 1st place by this point by a small margin
>most recent AI blunder: both at war with another AI and I rushed in and two cities before it did, immediately they declare war and this is where one of their TD brigades got encircled and starved to death for being too aggressive and underestimating just how much infantry I had in those ruins.
>in response, AI chose a really great place to do a maritime landing to cut my supply to that front but failed to catch a new medium armor brigade had been raised in the area. After bringing in Mech. grenadiers from a border, invasion was put down in a round.
>Truck stations aren't good enough anymore.
Frick this. The game was fine before. Most normies couldn't get into the game already, so fricking the ammo weight was just autism to begin with.
Game won on Turn 234 after a month of play (I take my time and process turns while doing work/other things). I did not ever struggle much for metal thanks to Periphery Mining and Demetalization. Industry became the choke on winning but after building a few Factory Vs and researching Industrial Automation, quickly hit max IP storage able to turn out several polymer/laser armored battalions a turn. New ammo was tricky at first but I generally didn't have issues after Laser Rifles/Guns, Ammo Printer, Lightweight Ammo, and Logistics Automation, unless I used my entire air force in a round.
Used my first airbridges for island invasions! AI really likes landing on tiny islands and would have been better served not blowing their entire economies on doing so!
Next game is going to be a T5 waterless world of some sort, probably something that forces me to use rocket engines.
cont.
thoughts:
>staff council sucks and needs revamp badly
>autocracy seems like playing on handicap mode, the cards are not very good
>I'm not a giant fan of MTHs, everything seems arbitrary
>I have no clue what AI is doing with resources and credits, the amount they spent on that invasion was impressive, they are fielding more armor than I am and they are certainly ignoring civ score
>very tired of much weaker, distant majors "blackmailing" me
>diplomacy still very lame with both majors and minors
>what is the point of the jet engine when both turboprop and turbojet are far superior? I always wait for turbojets because turboprops are more than enough by that point.
>autocracy seems like playing on handicap mode
Is there a way to not be this but still get to shoot everyone who causes a problem instead of paying them money to cause more problems down the line?
I thought about this a bit, I take back my assessment of Autocracy. Democracy has way better cards but '50% chance to reduce leader level by 1 on recruitment' is substanially worse overall.
Meanwhile, Meritchadcracy lets you diplo annex rush minors and gives you a 50% chance to increase leader level by 1.
Any tips on making my economy solvent outside of Enforcement bloatmaxing? Right now aside from trade, it's Investigate Leader and Efficiency Drive while trying to drive down worker wages while not causing ape outs/moving to towns I don't want them in
I think that's part of the balance.
bigger cities are going to demand bigger cash payment for unrest busting. Autocracy has much easier unrest management in return for it's shit cards.
>Autocracy has much easier unrest management in return for it's shit cards.
WRONG
Autocracy keeps losing garrison troops and security rating, making it annoying to micro and unsustainable in long term.
Honestly, it's not like you have a chance to actually pass the crazy difficult checks if you don't want to waste precious money on them like a demcuck.
I've accepted unrest as a part of life and gave up struggling against it. Made playing the game much less of a neurotic experience for me. Stupid unrest events spawn even in the most peaceful settlements, while high unrest ones are left alone and never pushed into rebellion by them. Makes me think it's by design just to annoy the player.
diplomacy gives free pop happiness and QOL bonuses.
just make a 1800 man machinegun independent unit and leave it on a city tile or use the milita
>just make a 1800 man machinegun independent unit
dont ever do this
I accidentally did this thirty minutes ago because I didn't look at the unit size lol
Last time I played was about a year before the airforce update, is the game worth checking out again? What are some game settings that make the game fast paced and interesting? Is there a mod or something out there that changes the ugly as FRICK 3d characters with anime girls or something or at least something that looks less ugly?
Don't worry, they added AI generated faces that look like capeshit so you npcs would get feel-goodies in your tummies while playing the game once and then uninstalling it to make room for Stellaris 🙂
Why don't you just answer my questions instead of making cryptic posts?
no he's totally right, you should probably stick to map painting
don't bother
game is shit and will be shit no matter how much time dev will spend on it because everything he do - he do it backwards
Why do you think it’s shit?
would people be interested in a save editor?
>GREATEST 4X OF ALL TIME
Does anyone play on medium sized planets? I played one recently and it was kinda tedious but fun. My biggest issue with it was that the AI never really brought the fight to me so I was Barbarossaing my way across the mountainous planet in two different directions. It was kinda lame to be limited on my army sizes and guarding long as hell supply routes. Having alien mercs made it doable though
I was also a smoll planet enjoyer, until I realized bigger planets are not that much bigger and how easy victory conditions are. Usually I'm forced to win due to the non-existent diplomacy and hyperaggressive AI, but bigger planets with alien minors, dangerous fauna and large distances can slow down the majors noticeably. The AI settlement spam can be annoying though.
However, bigger planets must have many factions and an interesting geography for me. Around 30% water or mountains for natural boundaries. I wish I could customize percentages during planet generation...
I'm simply sick of desert worlds, especially how we can't have Arrakis like planets with tiny pockets of life. It's the most requested type of world and it's STILL not implemented.
Yeah I liked the natural barriers that large mountain ranges gave. I’ll try a new map and see if the AI puts up a better fight
How are the logistics?
nice.. new portraits. good job Vic but goddamn the games take so long to play. I remember playing and learning this game when it first came out a couple years back now. The DasTactic videos helped a lot and Vic did a good job with the manual
>DasTactic
Frick that guy.
I'm not going to listen, let alone watch an hour long episode of a guy badly explaining the game and failing to string together a coherent thought. Often he himself doesn't understand the mechanics and offers the most shallow and unhelpful "explanation" of a thing, if not outright ignores it. It blows my mind people recommend to sit through his 40+ hour slop content.
He should script his shit and focus on a specific aspect of the game and how it ties to everything else. For fricks sake, decide if it's a let's play or a tutorial, not fricking both.
The manual itself is amazing and contains almost everything there is. It could be a bit better organized, or more extensive so there are more searchable keywords.
the only thing the manual needs is a list of every strat. there is in the game.
lol imagine getting so mad at a boomer enjoying video games and making yt content
He makes shit content that wastes peoples time.
I don't remember him being a boomer though, despite the boomer energy.
Havent played since the last expansion, love this game but not sure I can justify playing because it's just so dang slow/long. Have oceans/maritime trade houses gotten improvements? What's the general consensus on them now?
>He makes shit content that wastes peoples time
100% this. I'm the guy who always posts "The Edmun" 10 minute tutorial where he just teaches you how/why to recruit some individual MGs to defend your perimeter and a few other basics. DasTactic probably scares a lot of people off the game with his rambling/lack of script because people actually think you need an 8 fricking hour series of lectures before you can hit "play".
>Ammo is now heavy instead of weightless and you need to plan accordingly.
This sounds terrible. Logistics needed simplification, won't this make it even more prone to a finicky connection leading to your dudes getting slaughtered?
>lack of script
That's good thing about him though. His videos aren't highly edited pieces of himself. He has soul.
More notes:
>AI tends to nationalize a lot of low level farms built outside of cities.
>AI is building solar panels outside of cities. Just captured a Level IV. I don't know why this should ever be built outside a city.
>Peripheral Mining seems to fix the resource shortage issue.
>Building ports and colonizing islands is a somewhat tedious process. AI also likes to make multiple SHQs for these.
>Seemingly little use for Assault Gun and heavier aircraft. Getting everything done with Light Fighter-Bombers and Medium Tactical Bombers. AI eventually started building tons of Flak guns but curiously nothing to defend them with from Armor.
>AI getting its teeth kicked in does not ever make the AI stop wanting to war.
>I have not seen a single AI city with civilization improvements.
>This sounds terrible. Logistics needed simplification, won't this make it even more prone to a finicky connection leading to your dudes getting slaughtered?
There are now several new techs, Lightweight Ammo, Logistics Automation and Logistics Optimization, that help deal with this. On earlier tech starts, you can't just do Rail I/Truck I and forget it like you could in older versions. Most of my larger (IV/V/VI) cities have logisitics built up to at least III/IV.
Did it already have one in the city?
Possibly blown up while invading but I don't think so.
Another AI is using absolutely awful plasma jet aircraft and getting blown up by turbojet fighter-bombers consistently
>It blows my mind people recommend to sit through his 40+ hour slop content.
It blows your mind that shadow empire players just plow through whatever slop is in front of them, despite it being inefficient, unintelligent or just otherwise shit?
Navy?
What's your guys opinions on mech-arty? Heavy cannons & big engines or do you like the cheaper lightweight stuff?
not worth the effort and cost
more is better
lower cost, more effienciey, with average firepower over lots of damage and HP but cant be used on a larger scale
mechanized is wasted ip and metal. just get motorized or apc siege oob with machine guns for defense. if ur gonna attack use light tanks.
artilleru is onlu niche for 100% entrenched hexes
skip armor all the time go for 5mm steel due to weight and cost until u can do 25mm polimers its never an issue as ai never makes rpg troops. if so use use a first wave of infantries to reduce rediness
I'm really pleased with the new update, it feels like it did a good job addressing a lot of the problems that make the game stale and formulaic.
That said I do have like, two major wishes.
1) Mechanized units have a mechanical upkeep cost represented by consuming Industrial Points
2) machine gun class weapons become a broader category of "mounted weapons" that start with machine guns, then can be developed in to automatic cannons (like 10, 12.7, 20mm guns), multi-barrel MGs and other trade offs.
I haven't played this in a while but I saw the portraits changed. Is there a way to revert to old ones or do I need to pirate an older version?
You can switch back to old portrait graphics at any time in the Prefs Tab (New Gfx)
What's the funniest name you guys have encountered? My secretary this game is named Sonic Meteorlane
>C
old tech garbage dump called shit hole, and some alien insectoids called rapers
>Game starts out with all of my equipment having less than 100 design strength
>Infantry is fricking 86
>Immediately produce another model
>94
>Waste even more turns making a third type of infantry
>91
I'm just gonna restart this is fricking bullshit
you can restart maps by loading save with last generation or something
same planet same position but randomized people and models
Are you moronic? Throw the infantry into some fauna or raiders to grind their design points. Its almost never worth it to create new models
yea bp costs are so high rolling 100 from a 80 cost like 3x bp while grinding some fauna to 80% and upgrading gets u a 130 model for like 80bp which is 2 turns. unless ai makes a stupid expensive 50mm light tank with awful gun its not worth it
pretty sure he's talking about structural design, the one you need to start a new series for.
though truthfully I'm not super sure how impactful that is once you get a high enough base design from iterating.
> exterior solars
Maybe the city has high rainfall? Still it's questionable at best.
>Maybe the city has high rainfall? Still it's questionable at best.
Could be? But in another AI town in a desert they were doing the same.
i absolutely hate it. they made ammo so unbalanced. ur burning through all metal early game now making it impossible to play.
early game was the hardest part just because of lack of metal and ammo costs.
half the planets are now unplayable unless its a lava world with lots of metal deposits.
dlc wit navy still sucks
I've kind of run in to problems this anon is describing. Does anybody have any tips for acquiring early IP and metal in the new update? Right now it seems like I take forever to sort these things out while the AI just shits tanks down my throat
>select nemesis
>select spread out majors.
>ai nemesis starts right beside me and curbstomp me in 2 turns
10/10 update
I just put on Robinson Crusoe and play it like Conquest of Elysium with the Bystander mod
I'm waiting for naval warfare, but I feel like I'll be waiting for a while
I like the game but it was an absolute Black person move selling a naval DLC without any actual naval warfare for half of the main game's price. AAA studios got cancelled for less.
There's really no final solution to the metal question now that rushing metal soil filtration isn't an option. I don't know what we're supposed to do.
>I don't know what we're supposed to do.
You are supposed to die.
This is a post apocalyptic game. Players:
>We want more lifeforms!
>We want more water!
>We want more resources!
Just play one of the other games if you want to be on Earth.
no hes right, no metal is gay as frick
>any difficulty in this easy game about surviving on a war torn world after galactic society collapses is gay as frick
this would mean something if AI wasnt cheating and pulling IC out of his ass
Be more careful during planet creation, make sure there's at least some mining going on before the war
>wow dude there's like no metal, we're in this post apocalypse scenario where it already got mined out!
>radical man
>we're gonna be fighting humans in rags with our own human soldiers in rags man, like every bullet is gonna matter man
>totally dude
>Frostreich Empire has declared war on you
>Frostreich Empire's light tank divisions have defeated your infantry army... again
I avoid this by playing T4 2city 2army so I get guaranteed metal and start with tanks researched but the meaning is still there, with MSF being shitty now it's tough to do anything once the initial metal runs out.
filtered
literally bazooka is one of the first techs you can research all you need to do is put some BP's into military tech and it takes maybe 5-10 turns to get AT capabilities. Get gud tard
I think this is the best update yet. I just hope that the dev continues to make graphical improvements. I feel that the graphics are the biggest drawback for people. If he can do that, then the game should continue to be commercially viable, which in turn means we can get the further DLCs and core engine updates in the future.
UI and map graphics suck but he portraits were fine and so are the goofy 3D intermission screens.
>every game needs to be an active service
have a nice day zoomoid.
I like the new portraits because the devs separate all the portraits by race in the files and it's never been easier to just replace all the Black folk with whites
wonderful, i didnt know i could do that. can i keep the fuzzys for the ai portraits? and have it so like one ai will be all blackies and another all chinamen
So do you need to overwrite the files with white files, or can you simply delete the folder or its contents?
Go back to paracuck cattle
They have a charm, but I also hope that the dev changes the art, and thankfully he has taken steps with the portraits. Do not be mistaken, art can completely alter and shift a game's mood, which is why I believe that it's an important (although not critical) aspect of strategy games to have. Games like Starsector wouldn't be the same without them
I hope he doesn't change the UI. It feels like I'm sitting at desk like a general.
>let's appeal to normalgays
yeah, this has never gone wrong lmao
Changelist 1.25b(#197)
-Skewed the initial random portrait selection a bit more towards more caucasian *
great 0 metal in starting location AGAIN
Is it me or does it take an ungodly amount of ammo to do literally anything now? I'm going through 4000 per turn using a single independent artillery group
Welcome to using artillery in general. Entire nations run out of shells in war all the time, even today.
This is realistic
Realistic==fun
Remember this is a board of history autists that constantly cry so-and-so isn't realistic enough.
you have ammo factory which shits out a lot of ammo
problem is artillery kind of suck
I showed my friend this game and explained how in-depth it gets with model creation, leader management, logistics and so on, and he said "Oh, so it's like the My Summer Car of strategy games?" and I think that's probably the best description of SE that will ever exist
MSC got worse with every update, thankfully SE has generally been improved.
came back after 8month break and gotta say im positively surprised, game feels like improved a lot
>start new game in new version
>hotseat multiplayer now available
WTF YOU GUYS?????
>-Skewed the initial random portrait selection a bit more towards more caucasian *
Lmao, racistbros we won
how to delete blacks from my game?
Delete the commander portraits from your files morons
2nd game this time a lot of oil deposits but 0 metal in sight, market price was 70CR. Constantly buttfricked by aliens invading my borders, struggling to get soil demetalization tech before my two ruins run out. Finally for 1600metal and 4 hi-tech i get a building i was chasing entire game to find out it produces 100 metal per turn...
All of which while fighting a war vs AI who has medium tanks why i struggle with my custom MG infantry + RPG (spoiler alert they are shit). Honestly frick this game, pure rng starting resources which run out in few years is cancer and not fun at all, why would anyone settle in place without any strategic resources around. I enjoy combat but "empire" building experience makes me want to drop it and go back to playing civ4.
just encircle them
>why would anyone settle in place without any strategic resources around.
It was formerly a galactic empire that had interplanetary trade
Also play a planet with trees and mountains next time and you'll complain less about tanks.
tanks arent not the problem but the fact that game is literally unplayable without RNG metal deposit. It should have scripted metal near starting position otherwise im wasting my time playing first 50 turns just to find out i have to restart.
It does if you're playing an easier mode, doesn't it? Are you intentionally playing a harder start or was that changed in some version? If you need metal that much though, you can always play on a world that has a high metal content or a lot of ruins.
Also make your commander happier, give him a posture, and get some entrenchment.
why would i bother playing beginner difficulty when i know how the game works, hard+severe violence is only way i play
>you need metal that much
you literally cant function without metal in this game, its like food in civilization game, mandatory to do anything especially now when you everything uses frickton of ammo. As for general on screenshot thats 3rd guy in that OHQ previous 2 died few rounds ago during battles, game is over for a while im sandwiched between 2 hostile majors who combined own 50% of the planed, im just defending for fun to see how effective some units are
>i know how the game works
>can't find any metal
lmao frick off moron, humble thyself
Black person i do not reroll planets for 30min so i can get perfect carebear earth like with metal deposits everywhere. I start eco council and if prospects say they found all what there was to find its literally it. AFAIK in that game the only metal mine was on other side of the planet and you do not have ability to travel early game with tech3, no unit, 0 industry that far, unlike AI who has free roads, no range dispersion and im pretty sure it doesnt get attacked by alien life.
this isn't an hoi4 thread, go away
>no argument
have a nice day Black person
Recycling facilities usually hold me over if the planet has hardly any metal
I play 2city 1army tech4 and I always have a metal deposit on game start. Sometimes the game bugs out and places it on the very edge of the territory and it's not connected to the logistics network and a roving monster captures the tile before I can run a road out and build a mine on it, but it's always there.
Recommendation: change settings so you always get a metal deposit.
Yesterday i started new game on tech4 for the first time and i got metal mine and even rare metal revealed at starting position. Tech 3 is fricked or Vic forgot to script for player to spawn around strategic resources, i also dont think its worth the time, running around holding borders with militia for 2 hours waiting for mandatory tier 3 tech to research is a massive waste of time, default start in that game should be tech4.
So you played on an easier mode and were pleased. Good.
>dude flip a coin game must be hard cause you can win only 50% of the time
game can be hard to beat yet fair, try winning chess game vs modern engines. Shadow empire AI design and pure random resource distribution greatly decides game outcome, I wont waste my time on that.
this game is pure dogshit and unbalanced. im on turn 100 and still have no metal. but im drowning in rare metals that isnt used for anything. what is even rare about it
it replaces normal metal once you research better armor upgrades, atleast thats how it was 12 months ago when i played
https://en.wikipedia.org/wiki/Rare-earth_element
Rarecoin is usually pretty good money, just wait until the price gets high enough and then dump it. Bogdanoff simulator.
this is fricking horseshit, I built a farm, but there's not enough water?
Imagine getting filtered because of ignorance about water irrigation and basic logistics
I know this is a super autistic game but it was a joke 🙁
>making a new zone still requires a frickton of clicking
kill me
everything requires million clicks in this game
>want to see expenses
>open REP to treasury >then scroll to the very bottom of that report page
>blueprint button still not in design page
>want to see your current unit roster
>50 million versions, all lumped together without any way to sort them
>lost track of your upgrades >enjoy checking every unit to see which one can be updated
>switching between blueprints of different units to see if theres something to improve doesnt automatically select last design you have to click at the top of the screen and manually pick it every single time
>half of the menus cant be scrolled, have to swapped by clicking on page numbers
>the OOB tree is still nowhere in game you have to guess what progression looks like
That like could go on forever, guy couldnt design a decent and efficient UI even if his life depended on it.
https://www.matrixgames.com/forums/viewtopic.php?f=10620&t=352634
Refer to this
Still trying to figure out what the "hidden" prerequisite is for light mechanized armor grenadier army is.
u have to unlock all these things first. rpg tank apc all the prior oob of light, rpg, grenadier, and mechanized for it to unlock.
its easier just customizing a prior oob adding rpg and mechanized
>u have to unlock all these things first. rpg tank apc all the prior oob of light, rpg, grenadier, and mechanized for it to unlock.
I know. But it still doesn't unlock. There's some extra prerequisite for it.
have you created models of all the things?
Yes.
i knew about this thread, but i shouldnt have to alt tab and google to find out that stuff out
the game has so many unpolished things still. like if u tab out of the budget setting to look at where bp are overflowing it doesnt save slider settings so u have to memorize all.
the spy info offers no info on enemy factions so supporting the democratic cartel is just guesswork unless ur bogging down in reading subcategories of reports of whatever.
You were only pretending to be moronic, and now you're annoyed that nobody could tell the difference?
I don't use OOBs at all.
I just spam out independents and lump everything under the SHQ. OOBs are a waste of time, resources, leaders and above all, brain cells.
how are u this fricking stupid. PP is the most valuable currency in the game. 1 oob is 3pp
to get the same relevant military power u gotta waste 30pp on independents.
just drop customize bp in staff and add bikes or buggies to the light tank infantry army.
u literally get a 100% bonus to atk and defense with a OOB general.
please never comment ever again.
PP is piss easy to get, you already get it with your starting department.
It's not until the very late game until you have enough resources to field OOBs, at which point they're pointless.
Shitting out machinegunners from early game to wall yourself off is the most important.
OOB customization is janky and requires a frickton of tech wasted on it.
Light tanks suck dickballs apart from a super tiny early game window, while mediums can carry you through the whole game. You won't be able to field and supply more than a handful of tank divisions anyways.
OOB attack bonus is completely useless as it only affects a ~5 hex radius while SHQ bonus is unlimited.
You won't be able to spare a competent officer for your OOB until the very late game either, making your veteran SHQ officer outclassing it even more.
Please don't ever be this dumb in front of the community ever again.
NTA but you're high on purple drank, Black person. You've got 0 idea what you're talking about.
In first few turns you'll want independents, but after that they're mostly there to either atach to OHQ as special units, when you're in a pinch and really need troops somewhere etc.
OHQ gives you tremendous bonuses (picrel) that stack with minor bonus to combat SHQ can give you. They also give you postures, and postures are crazy bullshit when played at right time.
Getting reasonably good commander is like 8 PP, or 15 for merc iirc, and you actually almost always get a good ones, unlike when you recruit juniors for your ministries because they only have few skills that are relevant to their job, not 3 tables of these.
Basic MG infantry Brigade is like 5k people, it's not insurmountable fricking task to wait few turns and pump these troops out at once given the bonuses they get.
You won't make me use your gay OHQs and shitty mercs
Is it true the dev already moved on from Shadow Empire back to generic WW2 boomer slop?
It's true he's making/made more games since but he still works on SE.
SE is still in active development. The dev has big plans for the game, with future DLCs along with core engine updates. There is a roadmap on the dev website for future updates
>i just spam independent mg walls and lose this game sucks
Now this is trolling
mg walls win the game, noob
this is WW2 sim not WW1 sim
Yes, this game is a never ending Barbarossa nightmare.
>logistics nightmare
>WW2 sim
Lmao.
"Logistics nightmare" sounds like a concise description of the German war machine
Was just playing a new game of Advanced Tactics Gold. Really wish they would use the ammunition system from SE in this game as well.
Now after seeing this thread I wanna start a new Shadow Empire game.
Has anyone else had arachnid minor factions on a lifeless planet? I’m not annoyed by it but I’m 90% sure I didnt click alien life at the start.
Those aren't aliens anon...
Ah shit. Just checked and there was a biolab on the planet before the collapse. It’s been a fun start with walkers raiders and arachnids attacking from every direction
Just saying it, Advanced Tactics and People's Tactics are better in my opinion.
do you get to build your own industry?
>premade map
no its not better
Objectively wrong good sir
I've never gotten arachnids, what am I doing right/wrong
It might help to do a planetoid with no alien life. I’ve played a lot of worlds but I usually go for a habitable planet. This is my first time seeing them and it’s on a volcano planet.
For about six months the cityless minors didn't spawn so if you only started playing recently that would be why.
So how do I gain an edge against human opponents? I want to win a game, what do I need to do? Heavy tanks? Artillery? QOLmaxxing? BP? Are planes worth it? (thopters are nerfed in this modded game)
mg walls to bash their head against
Increase your population through conquest or diploannexing, population will always pay service tax in the form of both credits and ip and the bigger your population is the more you get and the faster you can kickstart your economy.
Light tanks are more efficient against soft targets but mediums and heavies are more efficient against hard targets, their size stat gives more hitpoints against non infantry but less against infantry (but that vulnerability can probably only be exploited by heavily entrenched rpg infantry)
Artillery can be used to soften up targets before an attack but will quickly use up a lot of ammo so don't invest too heavily in it. Planes on the other hand can cause a lot of causalties to tanks so they are definitely worth it but they are quite expensive to build and use a lot of fuel and ammo.
I love this game but I’m only just slightly autistic, I’m not autistic enough to understand a lot of the spreadsheet math that goes into designing models and all that shit it goes totally over my head
Design and structural values are not important at all, you should use the newest tech every time.
Designing air units is wonky, but the new blueprint designer makes it much easier to create airworthy craft, though the whole air meta is completely optional.
The UI is indeed shit and makes everything more confusing.
I got 10 turns of airstriking AI before it spammed flak, which shot down maybe 2 recon planes and didn't do anything about medium armor which steamrolled all the flak.
metal/bp/industry then:
>light helicopter (as tactical bomber) until you can build decent range light aircraft (fighter-bomber guns/rockets)
>MG/Quad MG
>RPG (defensively)
>APC
>rocket/missile launchers (ammo is not available enough early to justify artillery)
>Armor. If AI fields enough Heavy Armor to make a difference, then build Heavy Armor
>Destroyers as garrison forces once you can afford it
hopefully you get to a point where manpower and not material is your real chokepoint
>If AI fields enough Heavy Armor
>human opponents
How do you edit events? I'm sick and tired of picking the meritocracy line, and having my leaders all go be a moron in the library which gives me tons of unrest or civil war. It is forced and gay. I want to edit those events so they suck less.
Is there anything I can do to make the mid-late game more challenging vs the AI?
I just finished a game with these settings:
- Siwa class
- Medium
- Tech level 3
- Normal speed
- 'Extreme'/'Give AI more time to think/ difficulty
The planet generated with lots of ruins, almost unlimited Oil, little metal, and a high population.
The early game was pretty fun - it was a challenge to fight back the fauna and the roving freefolk. But pretty soon I conquered the 4 nearby minor factions and built up a big industry.
The Nemesis declared war on me but didn't put up much of a fight. I invaded with 3 mechanized brigades, some independent armor, and a good-sized airforce. The nemesis fielded vast numbers of basic infantry and a few tanks. It had a small airforce that stopped sortieing at all once I build 2 SAM battalions. It didn't build any air defense or do much of anything to stop my airforce destroying all its tanks. It was also way behind in tech despite having a bigger population and territory than me. Its basic infantry had Gauss Rifles and Combat Armor while my guys were on Charged Gauss and Heavy Combat Armor.
It was a bit disappointing. I wanted an epic final battle with clashing tank armies and airforces, but instead my army drove in almost unopposed. I didn't get even close to using my full industrial might. The only slight hiccup was when I started running low on oil (I have lots of reserves but not enough extraction).
I do not think I am particularly good at this game. I played averagely. I wish the AI could keep up. Is there anything I can do to make it harder?
Not really as far as i know, that's why i mostly just play multiplayer PBEM now. Plus it's a lot more fun to lose against a human opponent than it is to deal with the bs that the AI sometimes throws at you (vassalizing neighbouring minors in less than 4 turns for example).
>But pretty soon I conquered the 4 nearby minor factions
Generating worlds that don't have 4 nearby minor factions [with cities] will make the game much more difficult throughout.
Yeah I just got done killing off two surviving AI and two arachnid factions and now the largest major is at my front door while I'm in last place (11th). It looks like I’m fricked but I’m going to try and capture one of their cities
What does word score actually do?
this game is a brutal slog.
I just do not have the time to play this kind of game.
Play a small moon
Were it all our life devoted to leisure and not a productive thing need be done,
I just feel the game requires a level of commitment that is outrageous to ask of person.
the game feels like work.
IMMA BE A TANK COMMANDER ON THE FREAKIN MOON!
IMMA DRIVE MY TANK FROM ALABAMA RIGHT TO THE MOON AND GET DEM MOON RABBITS
I love the game, but I have to agree, there's so much shit for you to manage and it becomes exhausting. I remember an anon once said that this game appeals to people that don't have to work for a living, which is 100% accurate
>I remember an anon once said that this game appeals to people that don't have to work for a living
That's all games. Wagies don't get to have fun.
its literally not 99% of the game is just autistic fluff u can ignore. most ofthe game is very simple once u learn and its a repeating loop. i played over 1000 turns and i never read a single report.
I kneel, laissez faire-sama
give me a qrd on how to play, then
like the another anon said most of it don't matter, its all smoke and mirrors
So I has a question, I have an enemy city surrounded but it isn’t their capitol it’s one they took off a minor. Will they still receive supplies or can I just starve them out?
They can make an SHQ there but if they have a high pop and need external farms then you can starve them to an extent.
I have some independent units I made at the start of the game when I needed units fast now I have OHQ’s can I can attach them to it or will that lower the OHQ’s effectiveness?
dont think theres penalty but theres a limit, you can attach max 2 independent per OHQ
Does it matter if they are different units? Like I have two buggie units attached to a light infantry brigade
yes the skill level of a leader affects how quick they master skills and what they prioritize. if u have a infantry leader they will focus on giving atk and def bonus to infantry adding a buggy wont give much bonus to it.
general skills like escape artist gives benefits of retreating overall but its better to specialize.
TLTR it doesnt matter much in the grand scheme. but dont use independents use OOB
What’s OOB??
maybe i said the wrong thing? i meant make an actual regiment/corp the opposite of independents
Order Of Battle
OHQ
OHQ's are placebo, SHQ bonuses are unlimited range and with a veteran leader powerful already enough.
DasTactic is just low quality boomer energy esl slop.
>esl
t. indian street shitter
I have an amazingly good mercenary leading one of my OHQ’s, cap five loads of stats he’s a total warrior should I just put him in my SHQ?
Yes, the SHQ should've the best leader.
It's the most important job along with applied research director.
>tfw my cap V SHQ leader leaves mid campaign cause he didnt like my profile choices
hate how much this shit influences the game which doesnt let me play how i want, its bad enough leader rng can frick you over at the beginning of the game later you also have to babysit their relation
Be better at politics
Loyalty > talent in this game.
You have to sack everyone whose ideology doesn't match your two preferred faction's.
There is no reason to chase those cap V snowflakes when cap III's can get the job done good enough. Even a cap I shitter can have its uses depending on how hot she is.
but getting rid of leaders is such a massive pain in this game, with high seniority he will be stuck in reserve pool forever an you can be sure he will start rebellion cutting your entire front line from supply the moment you start a war with major regime
They simply leave me if they hold no post.
I think they need a post to have a powerbase, but it might just be a dice roll. I only have a handful of useless high seniority leaders anyways.
just put him to OHO and send him in suicide attack
you could just pay him up and bribe him, there are also some cards that give extra loyalty
you should either disband them and reuse troops, use them as garrisons or attach them to OHO
even if the leader is low level and inexperienced he will provide bonus to them if the OHO is in range
when is it going on sale on steam?
Why does everyone who makes videos for this game ramble on and on without saying anything and speak with a mush mouth like they're chewing on their tongue?
would u want me to make a tutorial video lets plau? it will be low qualitu as im noob
No, make at most 10-15 minute long videos about the different aspects of the game, like planet generation, military, ideologies, leader management & factions, economy, diplomacy, etc.
And for the love of god, script it to be concise and thorough. Repeating the manual is fine but give context to the information and how it relates to everything.
Next most important thing is to articulate properly while speaking fast without filler words.
This will not only be more helpful but net you waay more views as well. If you don't frick it up, easy 50K views on every video after a few months to start out.
Okay so I’ve started on a forest world, it’s really hard to expand outwards because recon is so low everywhere what’s the play here? Do I just get loads of recon planes and scout every tile before moving in and what sort of troops should I focus on infantry?
buggys buggys buggys for recon
theres also the tile uncovering mechanic, where if you move into a tile, the neighboring tiles are uncovered unless a) an enemy unit is in the tile or b) an enemy unit is in a tile next to that tile
you can figure out pretty easily which tiles troops even without good recon
buggys are expensive. get bikes. or even better skip recon get infantry who moves better in forest and make them scout. when they die they add to field testing which u will upgrade anyway.
recon planes are niche in that u scout the tile where u know enemies are that u have surrounded for better artillery hits or there are some 8000 native bugs with camouflage.
u shouldnt use independent buggys u can add them to a customized template later for more recon in midgame.
This game looks very interesting, but also like total jank.
Somebody give me a quick review and if it's difficult to learn.
I had to watch many hours before I could even get past the first few turns, but it’s really really good once you realise what’s going on
its essentially a EMPIRE Deluxe but in space and with ''amazing'' lore and like 5 extra layers of bloat and mechanics that barely interact with each other
interesting for sure, a living example of how many game systems deigned backwards you can fit in one game and it still work somewhat
It’s worth playing. Just read the manual then have fun getting stomped until you get the hang of it.
>Just read the manual
>394 pages
Damn...
most of which useless. The best way to learn this game is yoloing it.
it's Empire Deluxe with supply lines (and for the AI the supply lines are fake)
I accidentally made a new air OHQ because I didn’t realise you didn’t need one to field aircraft, so I set it to disband and it’s still not disbanded like 6 turns later how do I get rid of it?
move it to SHQ and manually transfer all troops into it
How do I deal with the enemy tank rush? I can never seem to get a good enough start to get tanks up in number as quick as them and the one time I did get some counter tanks they just bombed all my tanks to death
Research RPGs and give some to all your infantry.
Games on sale on GOG for 9€/$
I think thats the cheapest price it ever had at a regular store?
Anyway, i bought it. Really looking forward to it.
Simplified AI logistics and them being able to spam a million roads over an entire mountain range in one turn is a big factor that prevented me from getting this.
Just play on flat maps then. If this is your big issue it's a nothingburger.
keep in mind that beta patches do not work on GOG version, you will have to wait for official releases.
The pro move is retreating out of the mountains so the AI builds roads across it, then counterattacking on those roads that the AI was so polite to build for you.
Based and ai abused
The most based strategy is tieing down the enemy manpower into extensive fortifications in fear of your retaliation, then slowly retreating with your elite alien mercenaries while causing maximum casualties through relentless artillery strikes and drone attacks until the domestic unrest spurred by the high casualties topples the evil enemy government that declared war on you completely unprovoked and you finally earn your place in the victory pact of the strongest alliance, winning the game and carving up your enemy.
Ideology: democratic, btw.
>democracy
>based
lol, only meritocracy
Why doesn’t anyone use autocracy?
They like the profile bonuses and strategems you get from the former two.
It's also not obvious that the happiness penalty in zones from fear gets nullified at 80 autocracy and that fear helps reduce unrest. Any penalties from declaring war on allies (even with victory pact) also gets completely nullified at 80 autocracy. Also assassinating useless and disloyal leaders is fun.
shit cards and shit choices in events
planes are manual, but AA is area defense
btw, I'm not a big fan of the recent changes as everything is way harder and the AI curbstomps me
if only diplomacy would be fricking fixed already, you can't just up the difficulty like crazy and force the player to fight the whole planet without functioning diplo ffs
I've managed to protect and then consume a couple of minors, but there's no longer a huge wave of effortless diplo annexing.
My biggest issue with the newer builds after coming back to the game after a long-ish break is that it seems like the private economy is building almost nothing at all.
i have to subsidize them with the private investment cards + commerce profile otherwise they spiral deep into debt
So if planes are manual how do I get fighters to defend?
you pilot them yourself
From the manual:
6.1.6. AIR INTERCEPTING
For each Air Unit you have you can set its Air Intercept order in the Unit
Administration Popup Window. The Intercept order is based around the
Readiness Score of the Air Unit. This is because Readiness plays a major
role in combat performance. Having an Air Unit intercept at 50 Readiness
instead of 100 Readiness can easily double the losses for the interceptors.
Air Intercept tests are made during the enemy turn. The Air Units Intercept
range is calculated using the Readiness Score instead of the Action Points
and diminished with 33%. Interception is never a certainty, but the closer
the Interceptor Unit is to the Hex where the enemy Air Units are active and
the higher the Readiness, the more chance an Air Intercept will take place.
There's also this:
6.1.14.3. AIRBASE UNDER ATTACK
Any Air Units that are attacked on their own Airbase Hex will suffer
combat penalties. Their attack points will be reduced in combat round
1,2 and 3 by respectively -100%, -66% and -33%. Their hit points will be
reduced by -66%, -44% and -22%. These penalties simulate the time needed
to scramble and get up in the air. It might well be advisable to place some
Anti-Air weaponry on Airbase Hexes in order to protect them.
How do fighter planes work? Will they just engage enemy aircraft if the do sorties within my range?
I wish anti tank guns were actually useful
motorized ones are useful
They die a lot, seems like you are better off just investing more in tanks
I like holding chokepoints with them when oil is in short supply
They are useful. They are defensive though, not offensive. Let them dig in and protect.
What would be the ideal planet for aircraft? Abundant oil and low gravity is obvious, but what about atmospheric pressure? Is higher better because it gives more lift, or worse because it gives more drag?
High pressure is better. To solve the drag problem just fly higher.
Any good tutorials out there?
Don't say DasTactics this old frick rambles aimlessly all over the place and I can't learn nothing with him.
the latest vid with DasTactic watched at 1,5x speed where he plays normal match is unironically the best, its new so no outdated stuff and he actually knows more about the game now than when he was making guides few years ago.
Think I’m getting the hang of this abit more now, early game you should just focus on machine guns and tanks. My infantry if you have the time but everything else is secondary to getting good defensive unit and good tanks to punch through, AT guns are pointless artillery is pointless and just uses tonnes of ammo and fuel if you wanna motorise it. Maybe late game these things come in but early on you just don’t have the IP metals and fuel to justify not having more tanks
starting moves should be sell all rare metal buy machines upgrade metal mine. then upgrade light industry keep selling rare metals buy machines to build recyclers on ruins for more metal
then use rare metal income from that to get highest level solar power if planet fits it
Can someone explain me OHQs and SHQs. I'm totally new to this kind of shit.
Unless you’re late game on a large planet you only ever need one SHQ. It’s like a theatre’s commander/logistics network, the commander even determines how much you can sell resources for. OHQs are mostly for creating brigades that have 5 subunits plus two slots for independent units you can add. The OHQ commanders die a lot but they can give good bonuses.
>Unless you’re late game on a large planet you only ever need one SHQ
Or playing with islands or continents.
Every tiny island needs an SHQ to function and it's a complete garbage system.
I had one function without one by turning off sending resources to SHQ and keeping it air bridged/transport contracted, but it wasn't too far from the capital and I've only done this once
AI on the other hand spends god knows how much PP/credits to spam SHQs on every possible island hex and I sat there just flinging missiles and airstrikes.
How do I get to a late game with hi-tech and manpower for ultra wars? I usually win before ICBMs on slow.
I don't understand what you mean. To turn off sending resources you have to have a second SHQ.
Though supposedly zones have local supply, it's way too arcane to decipher.
Because it's clunky, confusing and kills the fun of settling an archipelago by making tiny islands worthless.
>To turn off sending resources you have to have a second SHQ.
Zone Inventory option with zone governor
>and it's a complete garbage system.
why? it makes sense to not ship resources to another island SHQ just so they have to redistribute them again
>Unless you’re late game on a large planet you only ever need one SHQ.
No, by the late game you're building high level high-speed rail and distances become irrelevant.
The only reason to ever create a second SHQ is to allow an area which is cut off from the first to continue functioning, or to move the SHQ, or to use recruits as colonists.
>Spend ten minutes generating a new planet
>Reroll everything to fit my exact preferences
>I spawn in, and am immediately greeted with ten meter tall, super aggressive ass rape predators right next to my city
God's punishment
He's smiling!
planet generation is one of the shittest mechanic in this game and its full of crappy mechanics
It would be infinitely better if it gave you warnings about resource scarcity and dangerous wildlife, so you could just reroll something that's not as terrible
When you start a new game what do you set your recruits too? And do you bother with colonists?
300
no
What’s the first council position you choose?
nta but I usually do Interior
What’s good about interior council?
hiring juniors, firing shitters, easier savescumming for leaders
being able to consistently hire leaders early game when you need them most
military research or internal depending on starting leaders
biggest noob mistake is not putting a IV on shq as they do so many things. high war high admin high charm u can get by wit II and III on councilors as they usually only level up research.
also add advisor to shq for even better roles.
2nd advisor should be on capital governor either to compliment lack of charisma for all the annoying tests
I'm on v1.21. Is it even worth changing over? Ammo weight sounds complicated.
Also, what are your recced guides and starting stats? I seem to be a shitter since I can't win a single game against the AI so far. Although I think there was one game I could've easily won but I probably got to an impossible-to-lose situation on beginner level. Regular is kicking my dumbass tho.
ammo weight is a b***h but ultimately not gamebreaking, just build rails
play the game, read the manual, repeat
if the AI is kicking your ass then switch to 1.25
it will kick your ass even harder, but at least what you learn will be useful onwards
play robinson crusoe on a cloud forested world with 30m tall carnivores and intelligent aliens
How much of a meme do you think is the spam MGs early game strat? Doing that for my latest run, like to think it's what's not letting the major and raider minors next door not attack me.
its not a meme at all
diplo-wise majors and minors will behave the same
however mg walls prevent them from taking huge chunks of your territory with random raids once you aggro them and even allows you to push into defensive positions
eventually your whole frontline should be mg walled
I turn Oceania off, can’t believe he made a sea based dlc and there’s no boats
>at 140 turns
>still no tanks or AA
frick this "game"
Starting at tech 3 is the biggest meme, start on tech 5 if you want to jump straight into the action. What's the point of going tech 3 if you either win, or grow tired and quit, before reaching the meat of the game.
I guess the only drawback is that you need to be familiar with game mechanics as there's a lot to keep track of right from the start.
tech 4 is best, you skip the tech 3 part where you waste 70 turns doing nothing ,researching mandatory techs and also get have guaranteed metal mine which is fair considering AI always has it.
For me it's Tech 4 & Council 4.
Am I right that Economic Council -> Economic Policies gives you the zoo cards? What about commercial zones?
What difficulty do you play on? I’ve tried hard but you just get curb stomped anytime you have a war with a major it’s almost impossible
Regular
The AI cheats enough already and there is nothing hardcore about giving it more buffs
the ones you enjoy, im playign on 2nd to highest and it was pretty challenging but i feel like i got to a point i cant lose anymore, next match planning on picking extreme + nemesis
Extreme is just even worse than hard, the ai gets some crazy advanced building like 500 energy producing generators and really advanced tech. They just roll you with hundreds of tanks before you even have a pot to piss in
why lie about something which is easily verifiable
I saw in an enemy city they had a graviton collector that produced 500 power, unless they got it from some event or something I just assumed they started with it
not him but its full RNG
in one run I get like 5 this things plus some other stuff
>got it from some event or something
The graviton collector is an artifact card.
Harder difficulties are just unfun bullshit with the non-functioning diplomacy and joke espionage
So if you take government at the start you can build your office for 100 IP instead of 150
the place you end up on map is rng but generation is not rng, he simulates everything planet size, tilt, age, distance from sun etc influences temperature at different latitudes, seasons, rain, metallicity etc also events during generation spawn ruins on a planet.
Planet generation is amazing yes, but seriously why didn’t he put navy in the dlc. I wanted boats!!!!
planetgen is fine, but you really should be able to manually tweak every variable like % of water/mountain
So I’m playing on hard and I started right next to a major, we went to war early and I got tanks up a lot quicker than he did and I’ve been surrounding a killing a lot of his Infantry and machine guns, but he just seems to be building up so much more than I can and now he’s brought tanks to the fight aswell. Will I eventually win because I’ve been causing so much more losses to him?
I AM LOSING MY FRICKING MIND OVER HOW ABSOLUTELY GARBAGE SPAGHETTI CODE SHIT THE DIPLOMACY IS
TURNS OUT THE HIGHER THE RELATIONS THE HARDER THE ROLL IS FOR MAKING PEACE!
ITS FRICKING EXPONENTIAL 100 RELATIONS INCREASE THE DIFFICULTY BY AROUND 300
THE BEST CHANCE OF MAKING PEACE IS AT THE MINIMUM 25!
I HAVE CONFIRMED THIS WITH THE DEBUG MODE
HOLY FRICKING SHIT FIX YOUR GODDAMN PEICE OF SHIT DIPLO ALREADY
ALSO SHADOW SPY AND SHADOW DIPLOMAT DOES ABSOFRICKINGLUTELY NOTIHNG
I've had luck with the shadow diplomat, and I've had the difficulty decrease when giving gifts and increasing relation though.
Actually never mind, relations help with asking for protection and such, but I don't know about peace.
>title
How does that make sense? Why does peace get harder to achieve the friendlier you are? lmao
>Why does peace get harder to achieve the friendlier you are?
That's not how it works, anon is just moronic.
What does radiation actually do?
lowers readiness
No he is not, see for yourself.
Works on my machine. Are you getting confused by the "hostile/cold/etc" modifier? Or maybe it's in regard to minors and you don't understand that raiders are more difficult to make peace with than some farmers.
GET YOUR HEAD OUT OF YOUR ASS AND STOP MAKING EXCUSES FOR THIS SHITTY GAME
WHAT PART OF TESTING IT YOURSELF WITH THE DEBUG MODE DO YOU NOT UNDERSTAND?
TEN RELATION DIFFERENCE CAN BE THE DIFFERENCE BETWEEN HAVING CONTROL OVER YOUR FOREIGN POLICY OR BEING STEAMROLLED IN AN ENDLESS DEATHWAR
I BUMPED UP THE RELATIONS TO 47 BY GIVING THOUSANDS OF CREDITS AS GIFTS IN HOPES OF MAKING PEACE EASIER BUT I WAS ABOUT TO RAGEQUIT OVER THIS GARBAGE MAJOR STEAMROLLING ME WHILE I STILL DONT HAVE TANKS OR AA DESPITE DUMPING 10% INTO MODEL RESEARCH FROM THE START OF THE GAME
DONT EVER TALK TO ME AGAIN YOU GODDAMN IDIOT BRAINLET NPC
This is your brain on autism
He told you to don't ever talk to him.
Consider yourself warned. Further infractions will get you ostracized and banned from the community.
>DUMPING 10% INTO MODEL RESEARCH FROM THE START OF THE GAME
My default spending is 25% each in Economic and Military Research, another 20% in Model Design, and the remaining councils get to share the last 30%.
How much bp are you making per turn? you need around 300 bp invested in model discovery before you can discover a model
Turn 169
After inventing rocket launchers and heavy airplanes we've successfully decrypted the secrets of light tanks
What do you think of my proposed road network?
Also, are you supposed to build railway stations one hex outside of cities, to reserve space for future high-speed stations?
You are supposed to limit your research until you've discovered all the tech you need within a given tech level. For instance, not discovering power plant before moving on to the next level can become a giant pain.
Why do you think it's normal for late-mid game tech like heavy planes and rocket launchers to be
ahead of light armor?
>Why do you think it's normal
Strawman.
I just explained *why* this happened, I made no qualitative or moralistic exclamation. I do agree that this system is a bit backward. Go to your tech screen and you'll see that tech is divided into several blocks. Once you research (not discover) too many techs within a block, you gain access to the next block. In effect, you suddenly have 20 techs to discover instead of 5, and your chance to discover the particular tech you want (light armor or power plants or whatever) suddenly goes from 60% to 15%. It is logical when you think about it.
You can just convert a regular railway to a high speed one later, took me less than 5 seconds to look it up in the manual.
Your road network looks ok for the most part just remember to put supply bases in between cities that are more than 10 hexes apart and upgrade your roads to reduce logistics points losses during refocusing (supply bases don't stack btw)
Here's a pretty good logistics tutorial from the forums:
https://www.matrixgames.com/forums/viewtopic.php?f=10620&t=359758
Would it kill you to take your adhd meds and not tell your model design councillor to put all their effort into creating every model they discover? if anyone's a brainlet npc here it's you for somehow managing to lose against this games retarted ai
10% on model design, 25% on discovery 75% on design, but adhd is the problem
gotcha, chud
yes
Last time I played you had to demolish your train station before you could start building high-speed, which wrecks your entire logistics network until you build your way up from level 1.
Changelist for v1.11.03(#129)
-Convert of Rail Stations level II and higher to HS Rail Stations now possible. Doing this costs you a level and will take 1 or more rounds of reconstruction activities. The Convert button can be found in the Assets Bottom Tab.*
That's a nice fix, thanks Vic!
I'm playing on hard right now after winning a couple of games on normal, what's your top tip?
wait untill you discover light tanks before you create any new models moron, all models require the prerequisite model to be created before they can be discovered.
so your regime is ruled by a incompetent moron who put all bp's into discovering shit to research rather than researching what has already been discovered?
Your troops get boo boo when they walk on the radiation tiles 🙁
How do I design good functional aircraft? I have never used anything but recon planes, but I just started a new planet and I've got 115 structural design on both the starting fighter and starting tactical bomber model, and there are lots of ruins and dense forests, so I thought this might be a good game to finally dabble in aircraft. Pic related are my planet stats.
What are the strengths and weaknesses of level bombers, tactical bombers, 1 engine and 2 engine, amount and weight of bombs, size of wings and so on?
Only ultralights and lights are viable due to increasing airport requirements.
Researching all the air infinites like ultralight alloys, aerodynamic design, engines, plane design, etc are required. Use the blueprint creator to understand and design decent aircrafts instead of shooting into the dark.
You will want fighter-bomber planes and choppers.
I think there’s a new blueprint mode that allows you to test designs out more easily I haven’t used it much yet but there’s YouTube videos about it
That is actually very useful, didn't know this was a new feature.
>Only ultralights and lights are viable due to increasing airport requirements.
So you need higher level airports to deploy airplanes that are heavier or have more engines?
Continuing on the topic of aircraft design, am I better off making several cheap planes or helicopters, or fewer planes with as much ordinance in them as possible? I've made 3 light aircraft designs, all at 20 Hex range - the one with Precision bombs has way higher hard attack and decent soft attack, but is also more expensive in use. Am I better off making one of these, or several planes with tiny rockets to spread damage around?
>So you need higher level airports to deploy airplanes that are heavier or have more engines?
Yes, but only frame size matters not engines. Ultralights need lvl1 airbase, lights lvl2, anything above is not worth it.
rockets >>> precision bombs >>>>>>>>> dumb bombs
I don't know how things changed in 1.25, but you should be able to eventually fit larger rockets on smaller frames. Rockets are good all-rounders (air, land, soft, hard)
>am I better off making several cheap planes or helicopters, or fewer planes with as much ordinance in them as possible?
You don't have the luxury of choice, make the best of what is available. Your limit will be ammo, supply and infrastructure.
I've been playing this game for half a week and I can't stop thinking the 3D models and scenes look like those in shitty WEGs.
Nevermind most shitty WEGs look beter than this.
>Add the Interior Council
>Raise an extra OHQ
>No leader cards
>5 turns still no leader cards
Frick yeah!
Just fire the secretary and put him in as leader, his position gets filled for free. Good way to generate new leaders if you are in a pinch but it costs extra to fire the secretary to compensate for this
Yeah, I didn't want to spend 38pp just to put my CAP I secretary with literally 10IQ into my Interiour Council.
Finally got a leader card from scrapping, so it worked itself out.
how do you lack atleast dogshit junior cards outside of first 5 turns
Can you spot the silver pyramido?
Hard is so hard honestly bros, I was doing so well up until they got medium tanks. Then they just totally rolled me with 105mm guns, I thought my gauss small arms would be enough to turn the tide but we just got massacred
I've never lost this game on the highest difficulties. It's not hard at all. You must just suck. People shit on the AI too, but I've played multiplayer and rolled humans because they made mistakes, played poorly, and were easily misled by my lies. Sad to think that there is no one who can challenge me adequately.
>4 independent MG
>vs 4 independent tank battalions
>wow guys look how good I am!
I'm really good at tic-tac-toe too!
That was all elite GR Infantry. After I took that city his defensive line dissolved into nothing, leaving his capitol to the south completely exposed. I bet you're one of the gays who b***hed about tanks, metal and ammo to the point that it ruined the game in the last patch.
That was my first time playing in multiplayer and on a tech 4 start though, i learned a lot from that game and the next.
Also metal deposits last a lot longer now and ammo factory level 1 produces an obscene amount of ammo.
It was fun.
Do you guys not BP-max? I don't understand how you can be having this issues if you understand the basic game strategy which is to get as much BP per turn as possible by pumping QoL to raise civ level and then building high-level bureaucrat offices.
Energy is much MUCH harder to come by in 1.25 and your development curve is severely dampened by shortages
Can you annex friendly alien regimes?
yes
Also buy their mercs. They live off the land so they cant be cutoff from supplies
i never have enough pp to diplo them. all other things have higher priorities
Xenofarming shouldn't be limited by temperature.
If a region has sufficient vegetation you should be able to farm local plants there that adapted to that environment. Xenoplants are finicky already as it is.
Yeah, let me just eat this fruit that grows best at boiling temperatures. I sure love the scalding burst of steam that spreads its seeds deep into my face as I crack it open.
>Yeah, let me eat this earth potato that is inedible in its raw form, but digestible when retrieved straight from the pot of boiling hot earth-liquid, ready to burst searing steam into the mouth as you bite into it
That's a complaint about biological compatibility, a different concern from temperature. Also you can eat raw potatoes if you want. You'd have to eat a bunch to get sick.
No, it's not.
Potatoes are Earth compatible and most Earth lifeforms can easily derive nutrition from it.
Alien plant compatibility means it at least contains some amount of useful chemicals or amino chains earth physiology can break down and are worth extracting.
Exactly, let me just process this fruit that grows best at boiling hot 40°C temperatures into onions green paste for general consumption
>Bring sub-zero plant to edible temps and process out all the anti-freezing agents
>Collapses into inedible goo as having a frozen water skeleton was integral to its structural support
>Bring hot produce down to edible temperatures
>Have 2 hours to get it from the farm to the table before it's spoiled
>No, it's not.
Yes it is, your counterargument is entirely that the potato is mildly poisonous until cooked, and on that point I agree that biological incompatibility shouldn't matter much with xenofarming because cooking things can potentially change their chemical properties from an inedible state to an edible one. Temperature concerns shouldn't be completely ignored, however. Maybe severe penalties and require specialized processing plant assets.
>Temperature concerns shouldn't be completely ignored, however. Maybe severe penalties and require specialized processing plant assets.
But that's fricking what nutrition value means and xeno farming fricking does.
Hot planets with sufficient flora can vary between zero and full nutritional value. Plants native to that planet don't care of the temperature and will provide that value regardless. If it collapses into inedible goo, then it's zero value. If the goo has salvageable nutrients then it's anything above.
Xeno farms then process the plants into green goo or whatever viable form. Processing difficulties and losses are already taken into account within the hazard level and nutrition value.
Nobody is reinventing xeno farming from scratch, the practice had already been widespread on the planet pre-collapse.
Having a lush xenofarmable planet where you can only plop down xeno farms on the ice covered poles is fricking stupid. You are basically defending an oversight.
Can you defeat the ai in an attrition war? I have more population than them and I’m killing like 1000 infantry every turn but they just seem to be never ending. I can’t break through so my plan was just to grind their recruits to nothing but I don’t know if that’s even possible
Try to cut supplies to small sections or individual units you can destroy. Then you wait until you get a nice tech lead and you just a-move through his entire army and win the game.
Yes, but its very hard.
1K is nothing, you need to inflict consistent 10K casualties per turn depending on their size, but at that point you should be able to push the frontlines anyway.
As the other anon said, tech lead is the only way to play warfare without losing your sanity.
Just produce more pp?
The AI will recruit every last one of its pops if it has to so you'd have to go all out
Yes, the AI regimes will recruit their cities down to nothing if you let them. So it takes a long time.
How can I generate a planet that has loads of mutants?
OP here:
???????????
>traffic signs ARE racist
>didn't ask for more caucasian portraits only less bald women
Is there a mod that removes female and ethnic leaders? I want to play autocracy properly
>Why are racist moron white pigs like you still alive? He better kill himself.
new subfactions just dropped. very cool
?
Changelist 1.25d(#199)
Added 9 Minor Subcultures (2 for Raiders, 2 for Farmers, 2 for Nomads and 3 for Mutants) for more variety during the early game.
I never get mutants
I hate internal politics you choose a government type and the factions have totally the opposite trait
Yeah, that's broken and an insta restart.
Nah its just heavy RNG
Sometimes you get cool factions depending on the world. Just because you have opposing factions doesnt mean you have to restart it just requires more attention to internal politics and balancing their demands. Suggest maybe a different game if thats too difficult for you.
If I assainate all the leaders of a faction will it disappear?
No, you can't get rid of factions and eventually new ones will just pop up.
Only employ those who match your regime profile and factions won't cause any problems.
False. If no remaining members of a faction exist the faction is destroyed. Only time new factions arise is when you hire a certain quantity.
So yes you can assassinate a every member of a faction. People also put them as OHQ and send them to the front and have them killed that way as well.
Yeah I just discovered this, I killed everyone who wasn’t an autocrat. Now almost everyone in my government is +++ autocracy and there’s only one faction
Peak autism. Getting rid of factions is fruitless. Factions members who don't hold positions are harmless.
Maybe next time keep only those leaders who match your regime profile. This way you'll have several friendly factions.
You don't understand the issue. When the starting faction doesn't match the chosen regime profile at start it's fricking stupid and deserves a restart
>You don't understand the issue. When the starting faction doesn't match the chosen regime profile at start it's fricking stupid and deserves a restart
Can you read? Just because they dont 100% align with your regime profile doesn't mean you have to restart. sounds like a skill issue.
Do you have a brain made out of rocks?
Sometimes the starting faction has ENTIRELY different profile, like the choices didn't matter at all. If your starting leaders are below 40 loyalty that's a fricking bug.
Have you tried stopping being unlucky?
Might be worth a shot
Anybody has the GoG installer for the last update?
gog mirror is slow as fk with indie game updates, there are clean steam files on certain russian forum but i dont know anything about gog installers
I was aware of that, but I have a preference for GoG installers. Thanks anyways, anon.
game looks great - but how long does a typical game last? on the order of 10+ hours ; 20+ hours? Can you tweak the game to generate longer or shorter games?
You can make a small world that lasts a few minutes or a larger than earth world with no surface water and then realize we only occupy like 10% of the planet while fighting your week long war.
Can someone redpill me on this game? I'm not too huge of a stickler for graphics and presentation (I played dwarf fortress for years), this game really just looks so dull, rng-heavy and archaic. How the frick is this a masterpiece, exactly?
>How the frick is this a masterpiece, exactly?
it isn't
its a civilization game with wargame combat, logistics and design autism
>rng-heavy
what do you mean like map generation and starting position? thats every civ game which is main draw of those games and making every match different.
>I played dwarf fortress for years
lmao
>i don't like popular thing!!!!
I hope you grow and mature as a person once you're out of high school.
I can tell.
I saw a lot of criticism about the combat, mostly. I've only watched one 20 minute video about it and the person playing it had the social ability of a wet napkin, so maybe I didn't get the whole picture. I do like 4x games quite a bit, but wargames I haven't touched on much.
>DF autist complaining about bad social ability
The ironing.
Are the dwarves in the room with us right now, anon? Are you worried they're going to hurt you?
Just an autist with aggressively shit taste in games, but hopefully he'll kill himself instead of shitting up threads about actually good games.
Are you not shitting up the thread by sperging out about it?
Maybe your just too moronic to read a manual and play a game so you instead question other peoples ability to do so.
You're*
i don't Black folk who wrongly use your/you're, its like the most basic thing and it always make poster look moronic, kind in a way when being fat make your opinion irrelevant
is this baiting for (yous)? noticed that its usually EFL who use it wrongly
>I played dwarf fortress for years
Grim
Yes anon, we all know you're a very big boy who likes to play his big boy games.
Clearly you aren't because you played some troony game lmao
>DF is a troony game now
You people are obsessed. It is not healthy to have these severe compulsive thoughts about trannies. Five bucks say you troon out and start posting about your girldick on twitter within the next three years tho.
Please, have a nice day, now.
lmao is this why Ganker turned on DF? Literally you are going to begin taking hormones within the next 3-5 years, that is a fact. Normal people are not obsessive about trannies like you are.
Please have a nice day inmediatly.
I'll see you in the 41% soon, sister
It's an ultra-customizable space warlord simulator. You design tanks down to armor thickness and the caliber of their guns, and actually have to interact with the people in your government instead of just doing an option that makes you democratic and gives you +15 gold or whatever. There is very little abstraction
Thank you for the rational, non-schizoid response anon. One worry I did have was that the factions would feel too same-y, but if there's that level of granularity that assuages my fears. It's on sale right now so I may just pick it up and give it a shot. Any online resources I should check out before I start or is the manual good enough?
>One worry I did have was that the factions would feel too same-y
They're all randomly generated and have no personality whatsoever, but diplomacy isn't really the appeal of the game. You're meant to conquer them, and they feel the same way about you.
>Any online resources I should check out before I start or is the manual good enough?
This game doesn't have a learning curve, it has a learning cliff. There is no guide on Earth that will adequately prepare you. You're going to spend a lot of time wrestling with the dogshit ui, and a lot of things can only be learned by playing the game. The manual is almost 400 pages long but is actually very barebones and incomplete in a lot of places. If you're not willing to invest a huge amount of time, this might not be the game for you
its essentially a empire deluxe with plenty of extra bloated badly designed often redundant mechanics that often don't work well
its actually not that bad game but man its designed backward on so many level that its crazy that it even works so well(it don't work well)
plenty of autists and grongards claim its some hidden gem but its quite bad(can be fun based on RNG and its pretty much hit and miss), so be warned and don't expect much
If you were on a desert island with a laptop, and had the choice of only one game, it should be this one.
can you morons please stop bringing up trannies in every fricking thread? we're talking about a fricking video game, not this weird troony shit
they can't
idpol make brain rot, its disease that infect weak and its pretty much incurable
How is the modding scene?
And how do you automatically assign battle priests to your units, I have like a hundred at this point.
>How is the modding scene?
https://www.matrixgames.com/forums/viewforum.php?f=10623&sid=028418b75370345062808bfa94082ad0
It's only graphics mods?
there are some rebalance mods in war room sub
https://www.matrixgames.com/forums/viewforum.php?f=10620&sid=41aac2e4f96045a931348a0eac4d7907
>And how do you automatically assign battle priests to your units, I have like a hundred at this point.
You don't, unfortunately.
>AI declares war on me despite only having two infantry units on my border, which get completely BTFO the time their other units start trickling in
Having the AI build up forces before an invasion seems like such a simple thing to implement, why isn't it already in the game?
Having a UI is a simple thing and it's not in the game
Just got this game for Christmas, what am I in for?
autism spastic sci-fi retro wargame hex brilliance
Looks and sounds good. I played my first game and got roflstomped by an independent city (lmao) in ~40 turns, but I learned a fair bit in the process. I'll probably do a new run with no other majors just to learn how to run my own shit and then try it again.
That's the spirit. Don't be afraid to take breaks if you're having a hard time. I didn't play for months because I was tired of struggling after 50 hours, and as soon as I loaded my save back up everything clicked.
It's a 4x game with some resource mangement, some light RPG elements and the military stuff is like a wargame.
The systems are deep and moronic, the UI atrocious and not even the manual manages to explain the mechanics in a clear way; but it looks like one of those one-of-a-kind game with things you can't find anywhere else.
probably a refund unless you are willing to spend a lot of time watching tutorials and reading manual
>Enemy regime invades my vassal I don’t have a land connection with
>all the troops there starve to death despite putting them on a new SHQ with food available
I'd play the game again if he implemented a basic (good) version of universal logistics where all tiles are simply fully supplied, 50% supplied, or 0% supplied based on distance from roads connected to a friendly city.
No branching penalties, HQ's only matter for buff cards and leader skills.
The logistics sucks and needs rework.
Let's say we have W = water source, F = farm in a settlement and C - capital with the SHQ in a W -> F -> C configuration
Currently W sends water to C, C sends water to F, F sends food to C, C resends food to F to feed the settlement. Water and Food travels twice, clogging up infrastructure unnecessarily. Same thing happens with energy to power W and F.
Instead, W should send water to F and F should send the remaining water and food (after local consumption) to C. C should only send back resource if there's a shortfall.
This way zones could be chained and even help adjacent zones out, instead of everything having to go through the SHQ and redistributed from there. In the current system the player is incentivized to build settlements sparse with high quality connections to the mega-capital and the network tends to break down when the player starts conquering the densely packed AI zones.
I know there is local zone supply, but that's micromanage hell and only makes sense for isolated zones like islands.
u cant merge zones because ai built a brothel
Just got Oceania. What am I in for?
Extra autism, and losing all of your shekels if you ever want to actually transport things over the water.
the game is worse in every way. literally avoid all dlc maps. mth is the worst game function there is. u have no control of any naval stuff its all just a shitty card game but cost 100x more
atleast you can ignore it and lose nothing of value, but im afraid the new DLC wont be like this too and eventually will make game worse, the next planned dlc Republica seems like bloat im not interested in as well, hope im wrong and its actually good.
Advance Politics and newspapers sounds pretty good.
AI will routinely raise 10k+ credits a turn to buy all MTH shares and pay for their transport contracts to irrelevant 2-3 hex islands while you struggle to pay all your workers
>early game
>still mostly infantry
>have an a major on the ropes
>no deposits or mines left connected to their capital
>shits out a tank corps
I'm mad
noticed that SE on Steam dropped Win 7 from working OS, nobody told dev moron that Steam also dropped Win8 support so Win8 is still on
was that automatic steam change to justify their game steal policy or Vic actually changed game requirements
considering that Total war games still have win7 listed i think that dumb Black person vic is behind it especially that field of glory empires still have listed win7 and 8 and swords of the stars have even 2000, xp and vista listed
Maybe valve israelites are doing it gradualy and started with less know indies first so people do not notice,
wh40k gladius works fine on windows 7 and now it isnt even listed as supported OS
https://store.steampowered.com/app/489630/Warhammer_40000_Gladius__Relics_of_War/
theres also chance that all developers are slowly removing support to win7 from the list incase future patches/dlc wont work. Frick valve
>valve
doubt it, so far it was always devs shenanigans
valve don't care what you put in your specs
Still can't believe people think the new AI portraits look better. I'm not updating the game and you all deserve to be gassed.
They look way, way better than the old ones.
The old ones looked like they belong in one of those 0.0.2 alpha western porn games.
I bet you think the Marvel movies are really cool too.
There's a toggle in the last verstion to switch back to the old portraits if you like them so much.
Fricking moron.
>Still can't believe people think the new AI portraits look better
they do?
i think that its only some homosexuals that brownnose the vic, there is plenty of similar gays on every forum
I HATE THE INABILITY TO ADJUST PLANET GENERATION IN THIS FRICKING GAME
I SPEND 60+ HOURS TRYING TO GENERATE A WORLD THAT ID LIKE AND BY THAT TIME IM DONE WITH THIS SHIT
Otherwise the game is a masterpiece but I just cant deal with the fact that I can't generate anything interesting - after first dozen planets they become all the same (no extremes)
>Otherwise the game is a masterpiece
not an argument
The 1.25 balance fricking sucks and makes the game unfun.
The player starts similarly on the backfoot like in 1.21, but without the possibility of ever competing with the AI, let alone getting ahead. The player has to deal with so much internal shit and resource shortages without ever really getting the ball rolling, while everything is abstracted and simplified for the AI.
Like how the frick could a major naval invade right next door to me (within 8 tiles of my capital), from the other side of a medium sized world, WITH A FULL STACK, BY TURN 10?! FRICKING BULLSHIT!
The only way I found to get on par with the AI was to cheat infinite resources (metal, IP, rare metal, soldiers, money) from the very start, further proving the AI is not limited by resources... or anything at all.
In 1.25 the balance is shit and the AI needs to be kneecapped like the player already does.
what diff, tech level etc?
Regular difficulty, tech 3.
It doesn't seem to apply the AI as said turn 10 invader already had an airport and a private farming dome there by turn 12.
Even went with Haven of Calm and Spread Out to no avail.
the dlc was a mistake
No, while MTHs suck ass the AI is simply too overpowered and abuses them constantly.
whole game have plenty of systems who suck ass
like most of the systems suck ass
>DUDE i just LOVE the hustle and bustle of 1.25, it’s so DYNAMIC and makes me feel like i’m in one of my favorite MAD MAX MOVIES. you should totally come on down to my ammo factory, it’s got GLACIALLY PACED PRODUCTION and everything, we can crack open a nice hoppy ipa or three and get crazy while we wait 25 turns before any action starts! and dude, dude, DUDE, we have GOTTA go down to the freefolk settlement- listen here, right, it’s a SETTLEMENT where us CITIZENS who do CITIZENING can go ROLEPLAY. BUT!!!! it’s also a RUIN like when we were playing FALLOUT, so we can roleplay without the dumb kids from LITTLE LAMPLIGHT bothering us. speaking of which starla uranus and i have finally decided to tie the knot- literally -we’re both getting snipped tomorrow at the private hospice, that way we can save BP to spend more on ourselves and develop our 89 STR INFANTRY. i’m frickin JACKED man, i’m gonna SURRENDER to this raider minor and send tribute to another one!!!
I blame discord trannies for prioritizing roleplaying over gameplay.
>that way we can save BP to spend more on ourselves and develop our 89 STR INFANTRY. i’m frickin JACKED man, i’m gonna SURRENDER to this raider minor and send tribute to another one!!!
lmfao
>without the possibility of ever competing with the AI
skill issue
hi there, Robinson Crusoe
I see you finally defeated that pesky wildlife squatting on your planet
you are that moron who played on 2 year old patch and complained about bugs fixed years ago arent you? AI doesnt get free resources and people beat it regularly on highest difficulty, go back to your comfy troon sim games.
>you are that moron who played on 2 year old patch
take ur meds
>AI doesnt get free resources
it does
>people beat it regularly on highest difficulty
through exploits and pure autism, "hardcore" players are 2% at most in any game
>go back to your comfy troon sim games.
k, call me when the game is fixed, ill be chilling with Starsector
>it does
you should really take your meds you mentally moronic homosexual
literally defending cheating AI
Have the game since months but only got 25 hours, the navy system sucks imo, the maritime houses in stead of a proper navy are gay
you know what this game needs
a generated solar system you can fight even stronger and established factions for control over after youve conquered your home planet
That's Shadow Empire 2. Same exact interface but instead of a planet it's a solar system and you're moving ships and landing entire armies on planets.
For some unfathomable reason, one of the majors in my current game made 10 SHQs and now all of their shitty infantry is starving 4 tiles away from a major city
I have a quick question
To get the benefits of this library, do I have to build a road to it? Or do I automatically get its benefits by it being in my territory?
You don't need a road connection, just a connection to your zone city.
It just needs to be in your territory, and that territory needs to be not disconnected from that zone's city.
So there's no need for a road but if a herd of sheep meander between it and the zone city, cutting it off from a contiguous connection, you will no longer receive its benefits.
>metal at 68.2c a unit
I think I'm the only one with mines on this planet, raking in the cash
I feel like minor powers should be more economically oriented. If they flood open market then buying metal wouldn't be so impossibly expensive, at least in single player.
Multiplayer usually does advanced starts anyway though.
Are there any other 4x games with good combat? Been monitoring SE but it seems to have a lot of problems and bloat mechanics that I don't really care for.
I wish a 4x game had a combat system like this pic
new one?
I mean, this is what Shadow Empire combat is like. You have two lines of units and they grapple to break through or encircle the opponent. If you want picrel then SE is probably the best there is and I can't even think of a #2.
> 4x games with good combat
probably only Age of wonders series
AI does not get free resources you shitter, i cant imagine how moronic one has to be to get stomped hard on low difficulty then come to SE thread for weeks to rage and make stuff up about AI to cope, get good or go back to your garbage sim games homosexual
its regular difficulty and the AI does cheat and get free shit whats so hard to understand about it
it does not get free resources it has the same production capabilities as you, in fact it has lower cause you are "cheating" by having production bonuses from leaders, all difference between AI and player are listed in manual as pointed out in
learn to play or lower difficulty and stop shitting up thread you moron.
bruh, even the manual says the AI cheats
the easier logistics means it can expand infinitely without having to give a shit about casualties
that alone is gamebreakingly unfair
and nowhere it says AI gets free population, resources or production bonuses, honestly i really dont give a frick, find another game if you really cant handle playing on different rules(spoiler alert all 4X AI cheats in one way or another)
infinite expansion means free pops, lack of rebellions means free reign over settlements, free roads means infinite IP, not having to deal with internal politics means infinite money, no salaries means infinite money, infinite money means infinite resources from the market, etc.
bruh, just connect the dots the AI cheats and the game design is frick'd
you dont know what infinite means, AI definitely gets crippled by lack of resources thata why you see +100 metal price on the market, also you get bonuses from leaders, city governors and cards it cant use. If you cant handle it just lower difficulty moron
the high resource price on the market means the AI doesn't export any resources and can sustain high amounts of import, because of infinite money and limitless use of said resource
the reason the player can sell its resources is because it has leftover resources from the constant bottlenecks
notice how the price of food always hits rock bottom even without any player intervention due to lack of utility, while metals can and will always be used by the AI to shit out more tanks
notice how in 1.21 the market always had metals available at reasonable prices while in 1.25 there is always a huge shortage due to endless AI demand
the AI can sustain the high prices while the player cant, every resource sold on the market strengthens the AI more as it has infinite money and whatever amount the player gets in exchange will never offset the player monetary limitations
id rather give up the leader relationship bonus in exchange for having an infinite pool of powerful leaders who never cause any trouble like the AI
cards suck ass and can never offset the AI economic advantage, especially when playing certain ethoses
The AI is handicapped by the fact that its an AI and its utter shit compared to humans. It needs to cheat for the game to not be a complete joke and even then the AI is still a complete pushover on max difficulty. If the cheating bothers you go play multiplayer but you will still cry because you will get dumpstered even worse because human players are infinitely better than cheating AI.
so you finally admit the AI cheats
I rest my case then
im not whoever you were argueing with
forgot about wh40k gladius, game has cute combat system
Gladius is just civ 5 combat.
civ5 wishes lmao, theres overwatch, scaling with number of figures, specific roles like aoe against swarm, anti-mech etc, hero units with abilities and auras, ambushes and vision depending on terrain, it also has somewhat competent AI
You can ignore most of the more deep mechanics.
>hey neat naval update
>it's actually DLC
>there's no navies
No thanks