This. Also, all the villagers have the same identical line of floating text. I always find it hilarious how this board pretends to like the first game while shitting on the second one. At least the villagers in that game say more than one line.
I do actually. Towns in FO1 are so fricking bad, they're filled with empty space
let me guess you need more
Fallout 1 is basically a slightly expanded tech demo. For an RPG it's shockingly short - you can 100% it, at a leisurely pace, within 12 hours.
Most of the non-combat skills are either completely useless, or used once, maybe twice, throughout the entire game, with the exception of Speech.
It's supposed to be a morally grey world, but literally every single best outcome is achieved by being morally good.
The companions are a joke.
The game had a mountain of bugs on release, including one which made it impossible to save one of the towns from the Master's Army. Without fan patches it's still half-broken.
The game music is littered with outright plagiarized pieces.
Almost. I could've been, but they changed it because they felt that that ending came out of left field and it felt more like a "gotcha" than actually clever.
I unironically love Tactics. I've played it so many times over the years. Hell, I even used to play the Multiplayer for it back on old Gamespyarcade. I probably have nearly as many hours in Tactics as I do in Fallout 2.
I still remember trying to get my friends to play Fallout Tactics back in 8th grade and no-one would want to play it. Pretty much the only PC game I got to play with my friends back then was Starcraft 1 as they all preferred consoles than PC.
I'd agree but
The game turns to shit after you basically need energy guns and burst. And all the fricking enemies are constantly bursting from 200m. It's just obnoxious at that point. Also most of the stats are useless in this game. This game would need a proper remake.
I disagree, you really don't need Energy Weapons to beat end-game, unless you're counting stuff like the Gauss Rifle as an energy weapon because it's classified as a Small Gun. Hell, you can easily frick the robots up with the classic Sniper Rifle aimed at the Head or Eyes.
And once you get the M2 Browning, that thing will absolutely frick everything up, especially if you save up any DU ammo you find.
What? Your wntire squad should be lying on the floor of the apc as you drive it around, so they can auto burst fire at aggressive 66% chances. Play in real time at that point and just remember to have your mechanic keep fixing the apc up.
Your snipers can blast fools at a gorillion metres with the right shit.
And since the apc has infinite inventory, you loot fricking EVERYTHING on every map so you can trade the quartermaster for good shit.
It's aged really well what are you talking about >intense combat >unique builds each time thanks to minmax possibilities + traits/perks >no bs tutorial >interesting villain and characters >sovlful, stomach twisting atmosphere >actual dark humor, no 'gaaary!' or something
It's probably the only genuinely great Fallout game. I've completed it multiple times and it doesn't disappoint even today.
The trick is that the game lasts just long enough to not overstay it's welcome, something every sequel fails to accomplish. Even in NV, which I've played multiple times, I've gotten too bored to finish off the very endgame.
F2 is guilty of it too, there's more stuff to do and more people to kill in hilarious ways, but it just doesn't captivate me long enough to even get to the oil rig bar my first playthrough.
>didn't have fun playing Fallout 1 or 2 >thinks it's anyone's fault but his own
This is what a lack of imagination cultivated by a total aversion to reading books will do to a homosexual
I replayed both FO1 and FO2 on my christmas vacation last year 1 is objectively better (atmosphere, direction, pacing, the best songs in FO2 are just reused from FO1, etc.) but I still like 2 more. It's more fun to frick around and get lost and do all the side quests, there's more "world," for better or for worse.
They're not exactly inaccessible, unlike some genuinely old games like the original Ultima trilogy or the PC98 touhou games.
People might screech about "UX" or whatever but the only real problem with 1&2 is the inventory being so tiny and unsorted.
I guess they patched squire Maxson into fallout 3 recently then.
The misnomers in this show are moronic anyway. Squires in the show are 1:1 just initiates, but they must've really wanted to hammer in the knight thing for all the morons watching.
I'm old enough to have played it in the 90s but I never did. I mainly remember seeing the cover for the game in print ads for places like Babbage's. Since they showed like 20 games on a half page of newsprint the pictures were smaller than pic related's thumbnail I couldn't tell that it was a closeup of a helmet, instead seeing the visor as a window and thinking it was some kind of space capsule.
played both multiple times including quality expansion mods like sonara. Finished both of them first time back in the dial up era (pre historic net). never got the fuss how can you be so moronic not to figure it out to at least finish the main plot
I guess the arc of fallout just illustrates in general how increasingly stupid the general median is becoming as everything gets dumbed down to the biggest drooling moron
I'm seriously glad there are some other classicbros still around. I'm not even mad about what this show did, just kinda disappointed. It would've been absolutely unbelievable to see something like The Hub in a TV show, rather than the lame ass "uhhm everythgin got nukde agan its canon duhhh" nonsense that was produced.
I always thought that New Reno remained independent through the mafia family that you sided with. I dunno what the official explanation in FONV is. And I guess it's never going to be mentioned again either way lol.
>I dunno what the official explanation in FONV is
I think NV basically has Reno as an independent town within NCR territory.
The Bishop child ending is canon, but according to Clayton Etienne in Westside, the city was run by the Wrights and Van Graffs when he lived there.
Mordinos probably still exist, but in a smaller capacity.
Salvatores are probably gone entirely and likely got their shit kicked in eventually after the Enclave had to vamoose.
What a bunch of the shitposters, and article people seem to misunderstand is that it's not that the NCR is gone, or was nuked. It's that this important event in the canon is just not shown. It's pretty clearly made for people that had no real connection to faction in the setting. The NCR's fall would have been a good storyline to see characters deal with.
>Instead of being nuked offscreen by Vault Tec, the NCR collapses due to corruption, drought, famine and imperialistic overextension >the 5 states break off into factions ruled by feudal warlords fighting over resources and territory >the rangers mutiny and form their own faction back in Arizona attempting to maintain order during the chaos
Could’ve been good if done right.
Exactly. "Could've been good, but is fundamentally flawed" is completely how I feel.
What a bunch of the shitposters, and article people seem to misunderstand is that it's not that the NCR is gone, or was nuked. It's that this important event in the canon is just not shown. It's pretty clearly made for people that had no real connection to faction in the setting. The NCR's fall would have been a good storyline to see characters deal with.
I've always felt that a key theme in the first fallouts is that the old world is gone and we have to work to make something new out of it. FEV and the Enclave are two relics of the past that threaten the new world and it's up to the Vault Dweller/Chosen One to stop them to allow the new world to continue on.
Bethesda's Fallouts feel like they want the old world to be just as relevant to the setting. I think this is mostly embodied by the Falout 4 protagonist literally being from there and being the reason anyone is helped in the game. I think that's why there's the company conference about starting the Great War in the show, and why it's a frozen Vault-tec employee who ends the NCR. To Bethesda, pre-war is just as, or more, important as the post-war setting.
3 weeks ago
Anonymous
>To Bethesda, pre-war is just as, or more, important as the post-war setting.
It's more important since you can't advance the post-war.
3 weeks ago
Anonymous
Yes. It's a reason why I enjoy small touches like
You will acknowledge that Shady Sands was originally Indian and bronze age inspired. Something which disappeared in every later game.
3 weeks ago
Anonymous
I agree with this interpretation. The post-post apocalyptic setting was always far more interesting. The Old World is just that, the Old World. What came before. I always liked how its destruction carried on so much evil that it still kept showing up to haunt the survivors, going from FEV to the Enclave to even places such as the Sierra Madre. In FO1 you have to fight a visionary who wants to control the future, whereas FO2 stacks you against the remnants of the past. The conflict in NV is more about how humanity has more or less mastered the post-nuclear setting of 1, imposed itself over the ghosts of 2, and are now struggling to find a path forward. And Lonesome Road joins those two, with the evils of the past (the nukes, as Ulysses calls them, "spears from the Old Word) and the prospects of the future. I never got that kind of thematic cohesion from 3 and 4, they don't feel like part of that conversation.
3 weeks ago
Anonymous
In 3, I think it's a bit of limbo. You work against the enclave to safeguard something to allow the new world to flourish, the water purifier. But even there the world design very much wants a reliance on the old world. Nothing new is made, it's all repurposed stuff to make everything, they're reliant on old food markets and things.
I think that's what Bethesda wants to be a driving theme for their Fallouts. People may want to move forward, but they'll always have to rely on the past. Fallout 4's problems can't be solved without someone from the old world. 76 is people directly from the old world coming to "save" and shape the new one. Vault-Tec is poised to be nearly 100% responsible for the creation of the new world.
It kind of just ends up feeling less freeing to me.
3 weeks ago
Anonymous
Yeah, I see where you're going with it. The world feels trapped in a snowglove. That old debate of 200 years that feel like 20. The setting in 3 does seem to be trying to remind us of 1, but it's lacking that bite. On a design level, the constant reuse of past concepts makes it even harder to see it as a part of the progression the other two games, plus NV, get to. Fallout 3 feels more like a fantasy land, and yes, having the past become the savior in 4 feels so tightening and condescending. In Fallout 1 it made sense to have a fish out of water as a MC, whereas in 2 you have a child of the new world fighting against the ghosts of the past. NVs gives you a citizen of the new world who has to decide on its future, it's much more autonomous. 3 retreads the fish out of water angle, and 4 has the past come to fix the present. I'm not a fan of those stories.
3 weeks ago
Anonymous
>People may want to move forward, but they'll always have to rely on the past
This is genuinely a bone I have to pick with specifically the Bethesda Fallouts. I understand that they love the aesthetic and the idea that the world is just a forever just post apocalyptic area, but people simply don't work like that.
Even if they have to rely initially on the old world tech, that doesn't mean scientists just stop existing - those who are curious about fixing a problem or making something more efficient will always exist. 200 years is plenty of time for people to start from tribes up to something resembling at least home industries, irrigation, steam power. Where FO1, 2, and NV capture that and show that there are bad things that people are recreating in the shape of the old world, but that people are still pushing forward when it comes to rebuilding civilisation.
3 weeks ago
Anonymous
Eh, any kind of seriousness in fallout would restore worldwide communication by radio very fast as soon as the world is at all liveable which would ruin the american parochialism
3 weeks ago
Anonymous
I always assumed it would be a metro exodus situation where communication with the wider world would be the central plot of the Game.
Something ,somewhere, somehow is casting a global net.
3 weeks ago
Anonymous
I'm surprised they didn't hint at it in side quests or something, just having one guy keep a log of foreign language radio chatter in a terminal or something would ignite people's imagination at zero cost
But bethesda is genuinely hostile to creativity
3 weeks ago
Anonymous
In all fairness, opening up the outside world can of worms would be an exceptionally difficult task to pull off for anyone Let alone the guys that couldn't even do empty space.
Although a big world map game with a car where you have to work with a foreigner over radio to accomplish a goal, would be cool, Death Stranding meets Fallout except you're a radio operator.
3 weeks ago
Anonymous
Would have been interesting considering the world was at war. We know that there were Chinese spies, I wouldn't be surprised if there were holdouts that still stayed loyal even after the great war and everything got nuked.
3 weeks ago
Anonymous
That could work, he'll it could even be a satellite that is no longer in control, and a an apt metaphor for the effect communist spies had on America, I don't care about wish wash Bezmenov was right.
3 weeks ago
Anonymous
>. I think this is mostly embodied by the Falout 4 protagonist literally being from there and being the reason anyone is helped in the game.
The funny enough if, even though they were suppose to be dead, added the enclave as a playable faction to 4 with the fact that the player character actually came from the old world could of represented a player character that could not move on from the past and thus became a horrible monster just to go back to the life and world they once had, and maybe even getting criticized for it with a "you just need to let go"
3 weeks ago
Anonymous
they are falling into a trap that most sci-fi franchises do where the meaning of events is gradually reduced for the aid of writers.
see halo where the most important act of the games (master chief activates halo to destroy the ark and the flood and is never found by humanity again) is gradually stripped of meaning and outright retconned totally
fallout will be the same thing. there will be a billion asspull characters that all got into powered cryo pods for 200 years. nothing will be permanent or mean anything because the writers' churn bukakke means layer upon layer of retcon and asspull
3 weeks ago
Anonymous
Pretty accurate. Modern writers will pick and scavenge through the plot points of the old franchises like vultures, discarding anything that wouldn't fit into their narrow minded plans for the future of the franchise, or prove to be too complicated to build on because they're talentless hacks.
It doesn't really help things though when you have people like Tim Cain try to legitimize the new writing, even though the Cain of 25 years ago would have thrown these clowns out on their heads for failing to make a coherent setting.
I love the Halo debacle though, the writers for that show couldn't even emulate the very simplistic writing for a game series where you're a green dirt biker shooting aliens, and their actual writing is far more embarrassing than Jason Jones' work could ever try to be. And that's considering that the political schism stuff in 2 was actually really well done.
is this the arc where everyone on Ganker pretends they've played FO1?
Oh yeah, and the soundtrack/atmosphere is probably one of the best in all of gaming. I've never played anything like it, even within its own franchise (including 2).
Fallout 1 felt like a demo compared to Fallout 2 but I played the second game first so that's probably why. Everything in F1 felt like a downgrade to me except for the final boss.
Fewer companions that couldn't level
Can't push people that block doors
Fewer towns
Fewer jokes
Fewer guns
Barebones dialogue in general (ex. villagers all say a single floating line)
It's definitely a lot more barren than 2 and NV, but I feel that adds to the atmosphere.
Things in 1 are way less civilized and humanity has gotten their shit together yet. Once you get to 2 and beyond things are a lot more stable so there's more content as humanity develops. I like where they took the setting, but I also really love the bleakness and uncertainty 1 gives off.
I will say that the main story itself is superior in the first game. However, a lot of the optional quests feel really simplistic at least IMO. The villagers don't have much to say at all which is really my only complaint with the game. I still really love the first game, though.
3 weeks ago
Anonymous
The story in 1 is a lot tighter, its plotbeats are stronger and the momentum carries on much more succinctly. Also, the Master and the supermutants are incredibly memorable and interesting antagonists. The Enclave are kind of hollow in comparison, they are driven by spite whereas the Master was by desperation and hope. I think that makes a better villain. Also, the tone in 1 is a lot more consistent, which is subjective but I prefer it. 2 does really expand and as an RPG is the better game, there's so much to do in it, but the atmosphere of 1 is just so perfect and everything in it works beautifully.
3 weeks ago
Anonymous
Yeah, I agree with everything you posted. I guess I prefer Fallout 2 because as a kid, it really felt like a world I could immerse myself into. I could easily get lost in it doing random side quests. And unlike a lot of people on Ganker, I actually enjoy the combat even the long battles such as taking on a gang in New Reno. I still feel that way to some extent even though I've probably beaten it over a dozen times by now.
3 weeks ago
Anonymous
I'm a zoomer but I really liked the combat in Fallout. I liked how tense it was. But yeah, you can absolutely lose yourself in Fallout 2's world. It's so expansive that the lighter tone is warranted, it's allowed. 1's story and tighter pacing does allow for a much more somber experience, but 2 wants you to have an adventure and explore, and if it were kept as grim as 1 it wouldn't be as unique.
I played it and beat it. I didn't play it back when it was new (t. console kiddy) but I pretty much gave up playing anything made after 2012.
I gotta say how out of touch I am when I say this, but:
How the frick do you play it properly? Do you have to create a specific build? I ended up having to look up a guide, find the random spaceship event to get the alien blaster to actually shoot shit. Otherwise, I run into a super mutant battle and it's over. I'd like to explore the game trying different things, but it seemingly only has one way to play.
Again, it's been forever, but how did you know to gather info to make the master know about super mutant genitals? Was this simply because back then you didn't have endless entertainment at your disposal so you could focus on one game for 100+ hours and trial-and-error the whole time????
Energy weapons are a mid-to-late game weapon type in FO1. You either bumrush to get it early or you get made into a raider's b***h. To do it properly I had to level small arms first, then branch out to energy once I actually got one to use.
>Again, it's been forever, but how did you know to gather info to make the master know about super mutant genitals
You read Vree's autopsy report at the BoS. Why would you go there? This is because they had the S-tier "make you nearly invulnerable to everything but energy crits" power armor that also enhanced your strength, of course. Since you learn early (if you actually read shit) that BoS has the best equipment, most players would make that one of their early in-game destinations for that purpose.
>How the frick do you play it properly?
The first game is mostly on rails, Small guns for the early game, and then you will either go into heavy weapons or energy weapons.
The skill cap is pretty low in the first fallout as well. Putting more into 100 into any skill is pointless in the first game (there are a few high skill checks in 2), unless it is a combat skill.
Agility is your most important stat since it determines how many action points you have per round of combat (more action points means more times you can shoot, or reload, or move in a single turn, any action points not used at the end of the turn are converted into your armor class). Intelligence determines how many points you get per level to put into your skills.
Luck determines crits.
You don't need as much strength as you think you do, and you have ways to permanently and temporarily boost it.
Charisma is a dump stat, you can set it to 1 with no problem (in 2 it determines your party size, and is part of a stat check if you want to be a porn star).
Endurance give you more HP every time you level up.
Never give a companion a weapon with automatic or burst fire. Never.
I just picked the Max Stone preset and played it like you play any other video game. Needing 10 agility on every character is a meme, getting two attacks per turn makes the game way too easy. Max Stone is seriously a shit preset with actively detrimental traits but I still made the game my b***h on the hardest combat difficulty, it's honestly not a hard game as long as you explore and pick your battles. You must have been doing something very wrong if you were running into super mutants before you even had the stats to shoot shit consistently. The only time I ever got stuck was when I couldn't figure out how to get down the elevator in Vault 15.
>Again, it's been forever, but how did you know to gather info to make the master know about super mutant genitals?
I didn't, I just shot the Master until he died. Making him kill himself is incredibly anticlimactic and genuinely dogshit writing.
I get the Master isn't exactly a thrilling boss fight but skipping the fight entirely with a "have a nice day now" speech check is incredibly lame and unfulfilling. At the very least it's better than not even talking to the Master and just blowing the place up with a stealth build, but not by much.
Of course everyone here has played it lol, it's a popular game and it's pretty short.
"waaah old game difficult and obtuse" shit is a moronic meme. I watched a fricking female streamer with less than a year of gaming experience play and beat it easily without any backseating. Anyone can beat FO1
Fallout 1 is seriously one of the most accessable 90s games for zoomers, I was born in 2000 and I got into Fallout with 3 and I started Fallout 1 expecting to quit after 20 minutes but it sucked me in and now it's my favourite of the series. 2 on the other hand was an actual slog to try and get through.
I just don't get why anyone pretends like oldgays don't still exist. It's not like they're all dead.
So shocking that they both still exist and like to speak about the experiences they remember.
I am honestly shocked that it's now mainstream for a nerdy as frick board like Ganker to have someone who actually assumes no one played one of the greatest isometric RPGs of all time.
Why it's surrounded by huge pre-war buildings ruins in the background. In fallout 1 it was a settlement in the middle of nowhere. Literally empty desert.
Why bother recreating stuff like this obelisk if everything else is inconsistent
Because they moved it to LA (Boneyard), that simple. Current capital of Cali is LA, therefore the capital of the NCR should also be in the ruins of LA.
>Why it's surrounded by huge pre-war buildings ruins in the background. In fallout 1 it was a settlement in the middle of nowhere. Literally empty desert. >Why bother recreating stuff like this obelisk if everything else is inconsistent
Because empty space = bad. Obviously.
>castle is actually lived in, in a country that was just recently attacked by demons >remaster adds plants, makes all the stone crumbling from age, turns the floor into overgrown rubble
Holy shit did they get the guy who made HL2's cinematic mod to do this?
I like the look of the bottom, but it was absolutely made by someone who knew nothing of the original. That's the problem with a lot of remakes. People who can reference imagery that gives a similar feel, but who have no experience with that on which it's based. Imagine trying to remake an entire game or movie with just snapshots of the original, it's impossible.
Because it operates on the Bethesda school of logic. Where people are still jerking off in abandon buildings that are 200 years old. They still eat bean cans and TV dinners from 200 years ago. Somehow people are still using bottle caps despite there being a limited amount of Nuka Cola drinks. I guess maybe someone is just printing bottle caps like it's nothing
It's Bethesda so everyone is living in ruined buildings on the verge of collapse, sleeping in rooms with 200 year old skeletons in them (in funny poses when they died)
How else will the moronic audience know it's post-apocalypse?
Wow, that looks awful >Houses too far apart >completely empty streets >Architecture aping several ancient desert civilizations with little to no ties to north America. >Obelisk just because >Amazing garbage disposal system to keep the immaculate dirt streets garbage free >Windows can't be closed
So little to see here but I already know the world building sucks.
>Architecture aping several ancient desert civilizations with little to no ties to north America. >yea why didn't they just leverage that thriving post-nuclear apocalypse lumber industry
Are you blind, they look nothing like OPs pic. It's probably inspired by north African and Greek architecture just like the random obelisk.
Also where are the 20 metres wide dirt roads in any of the ruins. Looks like a pathetic attempt by the developers to make the town look bigger than it is.
Why would anyone even /want/ the TV show to be canon? It's wiped clean locations like Junktown, the Hub, Vault City, The Kahns, Arroyo, Boneyard, etc. and replaced it with a very generic version of FO. I don't see what benefit that has. It's more like a very clumsy net negative over all.
They're not fan fiction but the first two games aren't fun to play. You're better off reading a synopsis of a story than playing those clunky ass piles of trash. NV is good though.
Yeah, it's literally turning back the clock entirely, going back to the primitive after the world. It makes the Glow or Mariposa seem all the more alien and strange.
It's a series where Brotherhood of Steel call themselves "knights" just because they wear metal suits. Yeah, it's zany, but it's okay. Tribals are a thing that exists to varying degrees.
Man, I like the idea of several factions but the Gunners were a missed opportunity. I wish they had more stuff to distinguish them from each other, whether in culture or backstory, rather than a different name for the NPCs you have to shoot.
It’s a shame the Vipers kept getting missed out in each game. Their lore was really interesting.
I think it’s one of the reasons why the East Coast is so boring as a setting. There’s no tribal identity whatsoever.
https://fallout.fandom.com/wiki/Vipers
closest I can even recall is Gunners from F4. Even then they are cardboards but remember ending up thinking how cool would be if this shit takes place 20 years post war and gunners are former rogue national guard units turned more organized enslaver-raider clan
there is even a bigger derelict national guard base in the area
>Mercenaries for fire >instantly hostile and shoot on sight
It’s so fricking moronic. They’re just organised raider gang like Talon Company. The thing is they had a lot of distinguishing features that made them stand out. They’re highly organised and tattoo their blood type to their heads so other gunners know which blood to use. In an ideal world they would be the 5th faction, especially if they went with the national guard idea which would appeal to the Sole Survivor who was ex military.
The NCR was a nation spanning over a sizable chunk of the US. It was not Shady Sands anymore than Washington is the entire US. The show is non-canon
Agreed.
Yeah, I agree with everything you posted. I guess I prefer Fallout 2 because as a kid, it really felt like a world I could immerse myself into. I could easily get lost in it doing random side quests. And unlike a lot of people on Ganker, I actually enjoy the combat even the long battles such as taking on a gang in New Reno. I still feel that way to some extent even though I've probably beaten it over a dozen times by now.
I love 2 and think the additions it added is underrated. But 1 is pure soul and really codified like 90% of the series.
>your capital gets nuked >then 4 years later you're so expanded that your fighting a war in another state >then 15 years later your HQ is just the LA observatory
fricking wot
Does anyone else think that adding "war never changes" into every game is stupidly blunt and obnoxious? It was a cool little thing to say during the intro of FO1, but we're now at the point where people are insisting that the series has to be nihilistic crap where nothing changes just because these words appear.
How is it all pointless in the context of the game?
You're always building up to the big battle breaking loose, and who wins is based on who you support.
Unless you're just complaining about there not being an endgame with isn't a problem for me since the game has multiple red flags around the points of no return (you can play all sides until you have to assassinate the NCR guy), and then again before the battle itself.
So what are all those leftist YouTubers that practically worship NV doing now? I assume more corporate bootlicking where they're suddenly glad that the west coast is going back to rad scorpions, super mutants, BoS and eating 200 year old cereal
Probably. I'm guessing youtubers are gonna defend it super hard, so they can stay in Bethesda's good books (you already saw how badly Starfield was astroturfed). I'm already seeing tons of deflection about "you're just a new vegas elitist", "you just think everything is woke", "it doesn't actually ruin the canon", etc. When I'm just really a guy that likes 1 and 2 and didn't enjoy seeing the original setting get bulldozed so badly.
This, its todds ip, he can do whatever he want
However, I'm the costumer, so it might benefit him to not shit on it. Otherwise my wallet remain shut
Every time you shit on the IP, less people remain
>Every time you shit on the IP, less people remain
are you actually delusional? Playercount for every single fallout game on steam is up. Bethseda got exactly what they wanted, more normies.
You can only attract normies if you remain hip and cool. Autist people stick with you forever if treated right, normies will chase the next shiny thing the moment it appears
It's unfortunate fact of life that vidya so much more accessible nowadays, so you can just cater to morons to make bank. Same with Ganker. In the late 2000s there were far fewer people with internet in the world, not to mention that smart phones were only making their way.
The NCR was a nation spanning over a sizable chunk of the US. It was not Shady Sands anymore than Washington is the entire US. The show is non-canon
While true, It was always shown to not exactly be the strongest knit of a nation. Having the capital explode with everyone's representatives in it would certainly be a thing to spark the various states to withdraw from it and go back to how they used to be.
It would certainly could have been an interesting story to have been able to experience, but we're not allowed to have that.
Having the capital explode because of a deus ex nuke is fricking lazy. If it collapsed because of the problems identified in New Vegas it would’ve been plausible.
I forgot how quickly Caesar's Legion managed to expand. Kind of like Islamic Arabia, it grabbed a bunch of tribes and turned them into a conquering onslaught.
Caesars philosophy makes the legion nuclear resistant, like wienerroaches. They don't rely on tech, they will go to war with spears.
It's a shame that Caesar and his faction are simply looked at as 'chud' options by so many people. The guy doesn't get enough credit for taking the mosh pit of mutually warring and raiding tribes thriving in the post-apocalypse and turning them into something vaguely resembling a nation-state. He even states his ultimate intention is to have them further evolve in the post conquest of taking the Dam, as the fusion of states and cultures would complete the ascension of the Legion into something more than tribalists.
Some look at all of that and then wonder why the Legion is a patriarchal war based 'nation' fueled by slave raids and conquest, when it could be so much worse given the state Caesar found them in. One man can only do so much in a lifetime, but he at least gave them strict organization and laws, as well as creating civilized safe havens within the interior of the Legion territory.
They are interesting for several reasons, but I think the best is how they are an engineered nomadic empire. There's been plenty of examples of such peoples through history (although those tended to have horses), but they were constrained to a time and place. It never happened that their leader was, rather than one of them, the exiled member of a much more culturally and technologically advanced civilization. Caesar reminds me a little of Coronel Kurtz, from Apocalypse Now, except that unlike Kurtz he actually had a plan and a project. It is honestly fascinating because the construction of an army through unification of a loose collection of tribes has a precedent, but their culture being a reference/made-up by a third party is something far more different. It's all Caesar's macro experiment in nation building. He is a megalomaniac, but you cannot build a nation and a culture unless you are one.
The NCR, in contrast, is a bureaucracy of loose interests whose creation is owed for a great man from the past (The Vault Dweller), whereas the Legion is Great Man Theory in practice. Also, people tend to judge them on the grounds of contemporary western ethics, instead of taking into account the morals that would develop in a post-apocalyptic environment. In such a harsh environment strenght would obviously trump justice, for example, and personal liberty is a relatively new concept as we understand it today.
Caesar's Legion is alien to us but it fits in its setting. I really wish they had had more time to expand on it because it truly is fascinating.
I love Caesar and the whole tribal storyline. I'm not sure how you would even make an antagonist as good as that if they ever made a forth game. The progression of Master -> Enclave -> Caesar is very nice.
3 weeks ago
Anonymous
Yeah, and when you think about it Caesar is the less "dangerous" of the three of them, since the first two were advocating for genocide whereas Caesar was just a conqueror. He really feels like a man of history rather than a sci-fi monster, which is great and helps to show how even in Fallout the wasteland has been tamed and conventional war is back as the driving force of history. Honestly, the only good way to top Caesar would be to create an equally thematically appropriate antagonist, and that would depend on where they'd take the series. And frankly, Fallout NV's conclusion is pretty much perfect.
>tend to judge them on the grounds of contemporary western ethics
I agree with all you said, but this in particular has to be emphasized. Far too often fans fail to contextualize what it really means to be a faction that exists in a world bombed back into the stone age. The people born into such a world are lucky if they even understand any of the history that predates the fall of the bombs. It is one thing for them to see the ruins of pre-war society, another thing entirely to know anything of their ethos and beliefs. At the end of the day, most of the surviving tribes only know to eat, frick, and kill. They don't have anything approaching a humanist or egalitarian world view. >It's all Caesar's macro experiment in nation building. He is a megalomaniac
It is kinda funny that he basically brainwashes a bunch of swarthy tribals into a functioning mimicry of an age old classical empire. The sheer confidence and ability as a leader to pull that off as a foreigner says a lot about him, however flawed he may be in other ways.
3 weeks ago
Anonymous
>At the end of the day, most of the surviving tribes only know to eat, frick, and kill. They don't have anything approaching a humanist or egalitarian world view.
There are echoes of the past, like the ghosts of morals and virtues whispering to the present, but if already in our own civilized societies we are hard pressed to follow them through, imagine what it would be in such a broken world.
Now, this is getting into the metanarrative a little, but the NCR is lucky to have had not one but two great heroes who weren't leaders but still saved their asses. Caesar's territory didn't have that, and I am almost certain that in a realistic scenario something like the Legion would be a far more likely outcome for humanity than the NCR, which is more like a fortuitous miracle.
Arcade might complain about "fighting old wars" and that we should "look forward", but we can't when we blew up the future and inverse the progression of history. It's a really interesting scenario because ideas go hand in hand with technological progress, but after a cataclysm the ideas prevail somewhat while the material world is destroyed. So there's only a dilemma because we still can remember the Old World a little, mostly because of the Vaults. The NCR is a continuation of American Liberal ethics, whereas Caesar constructed (or reconstructed) and ethical and political model adapted to the post-apocalypse. >The sheer confidence and ability as a leader to pull that off as a foreigner says a lot about him, however flawed he may be in other ways.
He was intelligent and charismatic, as well as brutal. Those are the qualities of great men such as Napoleon, Caesar (heh) and Alexander. I think that's one of the reasons NV is my favorite, the conflict feels both very human but also epic, in the traditional sense. It's men fighting each other, rather than monsters.
3 weeks ago
Anonymous
>the Legion would be a far more likely outcome for humanity than the NCR, which is more like a fortuitous miracle
Perfectly said, as that has always been my perspective as well. All the times that fans take it for granted that they can just side with the NCR against the Legion, I think to myself that the wasteland should be considered as being lucky to even have the NCR as an alternative option. While it is admittedly imperfect, it really is a miracle in the world of Fallout when the whole region would otherwise be more likely to be ruled by some form of tribal coalition.
3 weeks ago
Anonymous
One could claim that the NCR is a giant gang that collects protection money too. I mean, there are no "states" in the traditional sense anymore. The NCR emulates America because they came from sedentary settlements that were initiated by Vault Dwellers. That kind of living promotes cooperation rather than conquest, but they were still conquerors and expansionists. Vault City used slavery too, but they got annexed forcefully by the NCR, same as Reno. The NCR does have checks and balances (in theory), but it's only thanks to the background of its first inhabitants as former American citizens with a contemporary set of ethics and understanding of the law.
3 weeks ago
Anonymous
>That kind of living promotes cooperation rather than conquest, but they were still conquerors and expansionists
Indeed, as no faction expands through simply offering kind words. The territory shown in this map could only come about through the same drive conquer that has driven just about any organized group of human beings. >One could claim that the NCR is a giant gang that collects protection money too
Lel, some would say that would be the single most common factor of any nation or organized group aspiring to be a nation. I am sure no one under the rule of the NCR easily escapes from paying their dues. But I am going to have to give New Vegas another playthrough sometime soon at this rate, all of this discussion has me wanting to. Thank goodness Obsidian got the chance to make New Vegas, it really is the most thought provoking of the recent Fallout games.
3 weeks ago
Anonymous
All governments are mafias you pay for protection. Some offer fairer treatment for missing payment than others.
3 weeks ago
Anonymous
just pay your taxes, thats all the government asks of you
3 weeks ago
Anonymous
>just pay your taxes, offer your young sons for wars of our making, and serve your leaders in the name of patriotism
lets be honest, they ask a bit more of you than just 'pay your taxes'.
>people tend to judge them on the grounds of contemporary western ethics
probably because every fallout game has the same attitudes toward theft, murder, rape and slavery.
3 weeks ago
Anonymous
They were condemned by some and reviled by others. Just like in real life.
The achievement is technically impressive and the concept is sound, but it's also building a robot that screams and the builder calmly explains that he's going to die tomorrow and hopefully it'll stop screaming eventually.
Yeah, thanks for the giant collection of homogenized hockey players and homogenized hockey player leader who knows who the frick Hegel is even less than Ceasar did.
The Legion to me looks more like the lombards, franks, visigoths and ostrogothic apings of the western roman empire well after it fell. Everyone was so impressed with the concept they'd cargo-cult having funny roman titles and trappings to emulate it forever while still basically just being the same barbars. I seriously fricking doubt this unified set of psychopaths are going to let go of the "be totalitarian hyper barbarians" until something stops them enough to give Christianity a try or lose the plot, so the end result is impressive, but it also means it's just going to keep fricking happening rather than Ceasar's imagined development.
He didn't want to nuke their capitals, but their main routes to the Mojave. NCR had three different paths to Vegas; I-15 (which you can nuke), the Divide (no longer an option), the Big Empty (no way) or Death Valley. I don't remember how it affected Caesar's, but similarly. "Cut off its throat", rather than pierce the heart, if I remember clearly.
Shady Sands "fell" in 2077, also it exploded.
It got exploded because the leader of a vault couldn't get his wife to leave town and come back with him. This is the MC's dad.
So the NCR is, seemingly, gone. The residents of Shady Sands basically just became raiders. This happens four years before New Vegas.
Vault-Tec was also, seemingly, responsible for starting the Great War, attempting to convince other companies to help to make a profit (somehow) but there goal seems to have been that they could make a new world after the war in their image. Largely the same deal as the Enclave.
Also the show either moved Shady Sands to being very near LA, or it just didn't bother showing the characters walking for several weeks to get there. Also Shady Sands has high rise towers from the old world, even though it was built from the ground up in the desert using a GECK.
What do you enjoy about NV? If it's the story, characters, writing, lore, choices, evolving narrative, or anything that's not muh explorashun, then you're not getting any of that from 3
Yea, it's far from perfect but it's still good and worth at least one playthrough. Heads up though the PC port is busted and you may have to download Tales of Two Wastelands to play 3 on PC
Considering how it seems they didn't really try, does it even matter?
Tomb raider? Spirits Within(wowsers)? Ultrasmurfs? Every Uwe Boll movie?
These kinds of things never mattered, they were popcorn shitflicks.
Idk man between everything I feel fine, this is hardly new, and we've seen worse.
Haven't read much yet but that fuel crisis part is exactly what I liked about Mad Max.
I remember watching it as a kid and thinking "wtf where's duh apocalypse?", over time though that just made sense.
You ever see a ghost town? Thats what Mad Max 1 looks like and that's what a slow decline would look like.
Even if it was budgetary constraints that lead to it's visuals, it still shows the nuance I want in a post apocalypse.
the wrecked Highwayman and That Gun are found near Noonan and he rambles about meeting a talking rat, which was in Fallout 2. He could just be nobody but maybe he's the Chosen One. I could also see him saying his name is No-one as opposite of One and the people in Novac going with his name being Noonan. (Ffs the town's name comes from a No Vacancy sign they're not very creative)
They nuked shady sands after the war, but right before the newvegas game? What the frick? Its NCRs capital, wouldnt everyone in New Vegas be mentioning it during the game?
There's a few explainations: >Shady Sands "fall" and the bombing are two different events, meaning for a time the NCR had a different capital for a time before shady sands was destroyed. >Shady Sands was destroyed in 2277, and the dates for New Vegas have been changed >Shady Sands was destroyed in 2277 and some or all of New Vegas is now non-canon >The show got a date wrong and it was intended to be just after New Vegas
idk how old the ncr squire dude is maybe he's suppose to be like fricking early 20s considering he's in training and in the flashback he's like 7ish so maybe it was a bit after new vegas idk
I could see it as in they were so disconnected that people weren't even aware Shady Sands got nuked, but .. there's more than that single mention. President Kimball would've been very aware his capital got nuked.
are the fan campaigns like Nevada and Sonora worth a playthrough? I really like the feel of the classic Fallout games and I never can get enough after replaying them. Tried Underrail and while it's a great game, it's not very similar.
Sonora not so much. It has a translation but it currently sucks.
played through both of them first time in the last weeks. Both have english translation with nevada a full hand corrected one. Sonora has a 50/50 hand/machine translated one but completely readable. Some places its obvious its a machine but all big plot dialogue seem to be spell checked by a human
General wise would recommend sonora above nevada if you want as close of a classic fallout experience as possible. Nevada came first and its noticeable that Sonora builds upon what they learned with nevada. Everything from quests to combat encounters to map and level design
Floaters are fairly rare and much weaker, meanwhile Wanamingos are near inevitable if you ever frick around in Redding and they're astoundingly difficult opponents by the time you usually face them.
He doesn't hate NCR. He said that making them struggle and fall could be an interesting idea, but was against the idea of removing them outright. Cheerleaders for this show overlook this important piece of context.
>could be an interesting idea
almost like it would be a good thing to be a core part of a story or something.
If they wanted to get rid of the NCR, why not make the show about how the NCR crumbles?
Our naive protagonist emerging from her vault and coming across a crumbling NCR that has plenty of their own problems would have been neat.
Get a couple of other characters who are fed of up the place and who are willing to travel with her as she tries to find her father, have someone who knew him on the surface be under threat because of the starvation and deterioating society, and you have some stakes there too.
But nooooooooooooo.
So anon, when you hear someone say "The fall of rome" do you think they mean "this is when rome started to decline and then later on what we felt of their civilization ended"?
Anon, I don't think anyone at Amazon knew who the Master was. If somebody brought him up, they probably assumed they were talking about Todd Howard (the creator of Fallout)
Anon, I don't think anyone at Amazon knew who the Master was. If somebody brought him up, they probably assumed they were talking about Todd Howard (the creator of Fallout)
>the Master
Who? I don't remember him from F3 or F4?
>They actually showed who pressed the button
Still surprised they went ahead with such a reveal for a tv show. And its all canon.
Oh well, probably not getting the next game for the longest time by the look of things.
I wish people actually would defend 1 and 2 more instead of leaning into passive-aggressive nihilism and insisting nobody should care. Fans of 3 and 4 always do this routine where they pretend they're oppressed, but it's really the complete opposite. They get all the love and pandering. For a TV show that's set in California, I do NOT think it's unreasonable to say that 1 and 2 should be decently represented. 1 and 2 are great games, why are people afraid they won't like them if they're on screen? It would be a brilliant and introduction for many fans even.
>mentions New Vegas >New Vegas in particular couldn't exist without all of the worldbuilding and lore of 1&2 >3 and 4 still reference and utilize major lore bits such as the super mutants and the BOS
I feel like this person failed to make their point effectively.
>Starfield
God imagine if they had to build something like Fallout from scratch with their current talent.
Well, I suppose we got a glimpse of what that would look like with Starfield.
>the old games that started it all don't matter
Idiot doesn't even realise that without those first two games, there wouldn't be an IP for Bethesda to shit all over.
I will never understand so many white men hating on white men, as they beg forgiveness for mere association with supposed crimes just because of their race.
They don't have so much to be ashamed about, but that is just my opinion. Every race/culture has skeletons in the closet and it's time for white men to stop whipping themselves.
the bad ending of 1, and the intro to 2 bother me for the same reason. it's established that the mutants and the enclave are looking for unadulterated humans but they just massacre them instead.
a shame since 1's bad ending is well done in how horrifying it is.
The Enclave are looking for unadultered humans but only a few of them in order to test their new FEV. Their actual goal of TWD perfectly aligns with the intro.
The bad ending in 1 isn't all that jarring since it's already established the low ranking grunt super mutants are more inclined towards violence and can't follow orders 1 to 1. I think it would be better to show a few mutants using cattle prods and collars on a few of the vault dwellers though and it would make it even more horrifying than it already was.
These graphics are kino and it's a huge part of what made ultima online so good. Imagine if ultima had fortnite disney graphics, it would have never been this big.
How come in all the years the BoS has been using the T-45 and T-60 power armor in countless conflicts throughout the wasteland, not to mention these suits going through maintenance and repair the BoS never discover the "fatal flaw" with the welding just below the chest plate? I mean coop only wore it for a deployment in Alaska and he's somehow has information that an organization that's been actively fielding this armor for centuries never discovered or addressed? If the welds were faulty how come they've lasted for 200 years and no one else has discovered this flaw before?
BoS are scavengers as well and can only, at best, repair the suits they scavenge. Power armor is what forced the Chinese to drop nukes, so its clearly not an easy thing to replicate.
According to the new show Vault-tech nuked America to kick off the apocalypse
>old worlds tycoons said it so it must be true
You are easily susceptible to propaganda.
3 weeks ago
Anonymous
>proof? >nuh uh that don’t count
3 weeks ago
Anonymous
Conjecture isnt proof of anything other than your own shortcomings as a free thinker.
3 weeks ago
Anonymous
Were you always blind to proof shoved in your face? Or were you illiterate to begin with
3 weeks ago
Anonymous
Explain how the old world capitalists conspiring being directly responcible for the great war isnt conjecture. Do you even know the meaning of the word conjecture?
3 weeks ago
Anonymous
Explain why you are denying this when they did it in the fricking show?
3 weeks ago
Anonymous
No, they didnt. They talked about it. Drawing a line from that to actual nuclear war is the definition of conjecture.
3 weeks ago
Anonymous
Ok so they didn’t nuke shady sands then
3 weeks ago
Anonymous
>immediate shift of the goal post
IAYC
3 weeks ago
Anonymous
IAYC
3 weeks ago
Anonymous
It's really not proof. If Amazon decided in LotR season two to have Bombadil be a raging troony, Tom wouldn't retroactively become one in the original story. The entire point of the original games is that no one knows who fired first, but that it doesn't matter. I could not care less what Bethesda decides is the correct answer, they're not going back in time and re-writing things we can all see and read right now because they spent money buying the legal right to release games with the same name.
[...] >old worlds tycoons said it so it must be true
You are easily susceptible to propaganda.
That's Canon now, hope you like it. Oh and the vaults testing out potential pitfalls for a colony ship? Nah, they just turned them into experiments for funsies, no greater reason than a lark.
According to the new show T-45 and T-60 power armor has a fatal flaw with the welding just below the chest plate that allows even pistol rounds shoot right through them and no one discovered this flaw except a ghoul who wore it once pre-war.
The crashed bird and trashed bots suggest fighting so maybe House won and the NCR had another go at it
'course with a House victory that does leave me wondering what became of the Courier
>'course with a House victory that does leave me wondering what became of the Courier
take your pics folks, assuming House won will they;
A) not mention the Courier at all
B) make some vague reference but nothing more
C) they will show and be killed off
D) they will show and be a faceless force of nature
>literally destroying everything built in FO1, 2 and New Vegas so we can finally have BoS worship, le epic 50s, and junk collecting in the west coast >something not even the most schizo of doomposters would have thought about years ago
Haha thanks Todd! I love It! I fricking clapped when I saw the Brotherhood and the Enclave (which somehow returned)! FRICK the NCR, FRICK the Legion, FRICK the Shi, it's all about the super cool and epic Brotherhood of Steel (now in California, homeland of the show's writers!)!
The Avellone/Obsidian wanted to canonize San Francisco being nuked in revenge for the destruction of Control Station Enclave when making Fallout New Vegas, but Bethesda asked them not to because Bethesda wanted to use the Hubologists somewhere down the line.
It's likely why San Fran is completely unmentioned in New Vegas. Obsidian didn't know how to incorporated a non destroyed San Fran without kind of breaking the late 19/early-mid 20th century style they were going for with the game.
I thought one of the ending slides implied that they were rivals or at least that they ended up being a major power alongside NCR. I'd like to see a return of the shi one day.
The Avellone/Obsidian wanted to canonize San Francisco being nuked in revenge for the destruction of Control Station Enclave when making Fallout New Vegas, but Bethesda asked them not to because Bethesda wanted to use the Hubologists somewhere down the line.
It's likely why San Fran is completely unmentioned in New Vegas. Obsidian didn't know how to incorporated a non destroyed San Fran without kind of breaking the late 19/early-mid 20th century style they were going for with the game.
I thought one of the ending slides implied that they were rivals or at least that they ended up being a major power alongside NCR. I'd like to see a return of the shi one day.
I assumed Hsu was from there, due to being chinese. So my headcanon was that it eventually got annexed, with their elites ingratiating themselves with the goverment.
Except the Brotherhood in the show is clearly from the East coast chapter as they live on the surface and recruit outsiders, neither of which the West coast chapters over do.
They don't act like the Brotherhood, almost no one seems to actually believe in their religion. They're just a militaristic organization that has power armor and funny sounding ranks. They aren't tech worshiping fanatics.
>we can finally have BoS worship
still funny to me that it is almost always the BOS taking center stage in everything Bethesda does.
they did try to have other significant factions in FO4 at least, but I don't think anyone really cares about them.
>Confirmed who started The Great War (they went with the second worst option) >Confirmed the number of vaults and their locations
God what the frick were they thinking, if they can't decanonize the entire show at least decanonize this moronic part of it
>Confirmed the number of vaults and their locations
damn maybe Bethesda really is giving up on the idea of making any Fallout games in the foreseeable future. that kind of confirmation only constrains their own creative freedom.
no they are just simplifying things so they can have their eternal good techno knights vs evil techno knights fights now that the Enclave can come back whenever they feel like it
>if they can't decanonize the entire show at least decanonize this moronic part of it
Bethesda is too proud to walk back on what they say.
We're only going to see if this is official canon when FO5 rolls around and all of us here will be dead by that point, probably our children too.
WHY THE FRICK WOULD NUKING THE WORLD BE PROFITABLE? WHAT PROFITS? WHO'S INVESTING AND BUYING THE ELITES SHIT? THEY DON'T EVEN DO ANYTHING WITH THE END OF THE WORLD! IT DOESN'T EVEN NEED KNOWLEDGE ABOUT FALLOUT, JUST BASIC FRICKING LOGIC!
wtf is that?
some weird boomer game
That's not what it looks like
That's Fallout: New Vegas.
It looks like dwarf fortress, but with graphic mods
It's the pillar serving as the show piece of the Shady Sands. It tells stories to remind people of hope and peace.
trans shelter
Some 1980's computer game
What Atari game is that?
Shady Sands?
That's used to be LA before it got nuked again, right?
No, LA is the Boneyard. Shady Sands was a basic tribal village until the events of Fallout 1 made it grow into the NCR.
Tell that to Bethesda and the Fallout Show's writing team
>Boneyard
What's that? There's no town called Boneyard, LA is Shady Sands
>Fallout 1
not canon
Go away Todd, no one likes you anymore
r/whoosh
My heart still beats in Arroyo. Don't deny it brother, you feel it too.
https://yewtu.be/watch?v=a_rii4KE4pQ
>jewtube
nice try
It's a proxy dipshit. Enjoy israelitetube without ads and best of luck finding your foreskin.
nuked
let me guess you need more
I do.
I do actually. Towns in FO1 are so fricking bad, they're filled with empty space
>even boomers cant handle liminal spaces anymore
Black personman has lost his powers, we're all doomed
This. Also, all the villagers have the same identical line of floating text. I always find it hilarious how this board pretends to like the first game while shitting on the second one. At least the villagers in that game say more than one line.
I like both games, and I think it's okay to accept that they have "flaws" (which is really just subjective appreciation).
Fallout 1 is basically a slightly expanded tech demo. For an RPG it's shockingly short - you can 100% it, at a leisurely pace, within 12 hours.
Most of the non-combat skills are either completely useless, or used once, maybe twice, throughout the entire game, with the exception of Speech.
It's supposed to be a morally grey world, but literally every single best outcome is achieved by being morally good.
The companions are a joke.
The game had a mountain of bugs on release, including one which made it impossible to save one of the towns from the Master's Army. Without fan patches it's still half-broken.
The game music is littered with outright plagiarized pieces.
Isn't Junktown the one where Gizmo is the good ending and Killian kills all fun?
Almost. I could've been, but they changed it because they felt that that ending came out of left field and it felt more like a "gotcha" than actually clever.
B-but it's supposed to be the most kino game! And 2 is reddit!
So how am I supposed to look cool appreciating pre-Bethesda Fallout???
Jesus Christ shut the hell up
>game is a tech demo because I don't like things in it
please refrain from posting any further slander of fallout 1, I will not stand for it
>need more
I need less. Fallout in widescreen always feels weird to me because I played those games a million times on old CRT at 640x480.
is this the arc where everyone on Ganker pretends they've played FO1?
Half this site is comprised of 30-40yo. Ganker is a dadforum.
I pretend I played Tactics.
I unironically love Tactics. I've played it so many times over the years. Hell, I even used to play the Multiplayer for it back on old Gamespyarcade. I probably have nearly as many hours in Tactics as I do in Fallout 2.
I still remember trying to get my friends to play Fallout Tactics back in 8th grade and no-one would want to play it. Pretty much the only PC game I got to play with my friends back then was Starcraft 1 as they all preferred consoles than PC.
Well you enjoy Fallout 2 so it's expected that you enjoy other shitty games like Tactics.
(You)
I'd agree but
The game turns to shit after you basically need energy guns and burst. And all the fricking enemies are constantly bursting from 200m. It's just obnoxious at that point. Also most of the stats are useless in this game. This game would need a proper remake.
I disagree, you really don't need Energy Weapons to beat end-game, unless you're counting stuff like the Gauss Rifle as an energy weapon because it's classified as a Small Gun. Hell, you can easily frick the robots up with the classic Sniper Rifle aimed at the Head or Eyes.
And once you get the M2 Browning, that thing will absolutely frick everything up, especially if you save up any DU ammo you find.
What? Your wntire squad should be lying on the floor of the apc as you drive it around, so they can auto burst fire at aggressive 66% chances. Play in real time at that point and just remember to have your mechanic keep fixing the apc up.
Your snipers can blast fools at a gorillion metres with the right shit.
And since the apc has infinite inventory, you loot fricking EVERYTHING on every map so you can trade the quartermaster for good shit.
It's a good game, people only hated it because it retcons stuff and fricks up the lore
They only hated it because the deathclaws had fur. Seriously--that was the number 1 complaint I remember from back in the day.
Tactics is fricking awesome. It is the best fallout.
Its a heavy machine gun build simulator
lmao moron, fallout 1 is like, 20 hours long. its on GOG and steam, why WOULDN'T fallout fans have played it?
i dont play boomer slop
>Ganker is one person
Shut up gay. I played the originals years ago before this whole shit-show started
I have and I've beaten it but I don't mind if people haven't even played it, it aged pretty badly
It's aged really well what are you talking about
>intense combat
>unique builds each time thanks to minmax possibilities + traits/perks
>no bs tutorial
>interesting villain and characters
>sovlful, stomach twisting atmosphere
>actual dark humor, no 'gaaary!' or something
It's probably the only genuinely great Fallout game. I've completed it multiple times and it doesn't disappoint even today.
The trick is that the game lasts just long enough to not overstay it's welcome, something every sequel fails to accomplish. Even in NV, which I've played multiple times, I've gotten too bored to finish off the very endgame.
F2 is guilty of it too, there's more stuff to do and more people to kill in hilarious ways, but it just doesn't captivate me long enough to even get to the oil rig bar my first playthrough.
You haven't played a lot of CRPGs if you think Fallout aged badly.
I played both 1 and 2 and finished neither
Their novelty wears out fast if you don't have autism and aren't nostalgic boomer
unironically filtered
Don't really care
I only play games i find fun
Enjoy your boomer elitism doe
>didn't have fun playing Fallout 1 or 2
>thinks it's anyone's fault but his own
This is what a lack of imagination cultivated by a total aversion to reading books will do to a homosexual
zoomer website
I played it. I never got very far because it was cryptic as shit, I was a teen, and I didn't have internet to look for hints.
I replayed both FO1 and FO2 on my christmas vacation last year
1 is objectively better (atmosphere, direction, pacing, the best songs in FO2 are just reused from FO1, etc.) but I still like 2 more. It's more fun to frick around and get lost and do all the side quests, there's more "world," for better or for worse.
>spoiler
Brother from another mother. FO1 feels so much tighter but there's so much less game to go around.
Ackctually all clear signal is the beet fo2 track
They're not exactly inaccessible, unlike some genuinely old games like the original Ultima trilogy or the PC98 touhou games.
People might screech about "UX" or whatever but the only real problem with 1&2 is the inventory being so tiny and unsorted.
I did, and I played fallout 2 too. For like 10 minutes
I did and it was really bad. Still better than 2 though which is objectively the worst fallout game
jokes on you, i did. not only that, shortly after release.
i even had an original copy.
iv pladed it gaygit.
>squire
>fo4 addition
what is this moronic falseflag
Squires don't exist outside of 4 and the TV show.
It was initiate -> Knight -> Paladin -> Elder.
I guess they patched squire Maxson into fallout 3 recently then.
The misnomers in this show are moronic anyway. Squires in the show are 1:1 just initiates, but they must've really wanted to hammer in the knight thing for all the morons watching.
I am in my 20s and I played it to the end last year.
At least it isn't woke.
super mutants are actual trannies tho
Wake up when they force vault dwellers to say Super Mutant Rights Are Human Rights and respect their pronouns.
Thats season 2 with tabitha
uhh my village became a california raisin and I nuked an oil rig, does that count as fallout 1
I'm old enough to have played it in the 90s but I never did. I mainly remember seeing the cover for the game in print ads for places like Babbage's. Since they showed like 20 games on a half page of newsprint the pictures were smaller than pic related's thumbnail I couldn't tell that it was a closeup of a helmet, instead seeing the visor as a window and thinking it was some kind of space capsule.
I literally bought the game brand new from EB games at the mall in the 90's.
It was pretty based. Full install from the CD no CD-key or cracks needed. One of your friends got it and everyone could play.
played both multiple times including quality expansion mods like sonara. Finished both of them first time back in the dial up era (pre historic net). never got the fuss how can you be so moronic not to figure it out to at least finish the main plot
I guess the arc of fallout just illustrates in general how increasingly stupid the general median is becoming as everything gets dumbed down to the biggest drooling moron
I'm seriously glad there are some other classicbros still around. I'm not even mad about what this show did, just kinda disappointed. It would've been absolutely unbelievable to see something like The Hub in a TV show, rather than the lame ass "uhhm everythgin got nukde agan its canon duhhh" nonsense that was produced.
I always wanted to see how big and influential New Reno would’ve become after being annexed by the NCR.
I always thought that New Reno remained independent through the mafia family that you sided with. I dunno what the official explanation in FONV is. And I guess it's never going to be mentioned again either way lol.
wrightbros ww@
Getting shredded at Sierra
>I dunno what the official explanation in FONV is
I think NV basically has Reno as an independent town within NCR territory.
The Bishop child ending is canon, but according to Clayton Etienne in Westside, the city was run by the Wrights and Van Graffs when he lived there.
Mordinos probably still exist, but in a smaller capacity.
Salvatores are probably gone entirely and likely got their shit kicked in eventually after the Enclave had to vamoose.
What a bunch of the shitposters, and article people seem to misunderstand is that it's not that the NCR is gone, or was nuked. It's that this important event in the canon is just not shown. It's pretty clearly made for people that had no real connection to faction in the setting. The NCR's fall would have been a good storyline to see characters deal with.
>Instead of being nuked offscreen by Vault Tec, the NCR collapses due to corruption, drought, famine and imperialistic overextension
>the 5 states break off into factions ruled by feudal warlords fighting over resources and territory
>the rangers mutiny and form their own faction back in Arizona attempting to maintain order during the chaos
Could’ve been good if done right.
I've always felt that a key theme in the first fallouts is that the old world is gone and we have to work to make something new out of it. FEV and the Enclave are two relics of the past that threaten the new world and it's up to the Vault Dweller/Chosen One to stop them to allow the new world to continue on.
Bethesda's Fallouts feel like they want the old world to be just as relevant to the setting. I think this is mostly embodied by the Falout 4 protagonist literally being from there and being the reason anyone is helped in the game. I think that's why there's the company conference about starting the Great War in the show, and why it's a frozen Vault-tec employee who ends the NCR. To Bethesda, pre-war is just as, or more, important as the post-war setting.
>To Bethesda, pre-war is just as, or more, important as the post-war setting.
It's more important since you can't advance the post-war.
Yes. It's a reason why I enjoy small touches like
I agree with this interpretation. The post-post apocalyptic setting was always far more interesting. The Old World is just that, the Old World. What came before. I always liked how its destruction carried on so much evil that it still kept showing up to haunt the survivors, going from FEV to the Enclave to even places such as the Sierra Madre. In FO1 you have to fight a visionary who wants to control the future, whereas FO2 stacks you against the remnants of the past. The conflict in NV is more about how humanity has more or less mastered the post-nuclear setting of 1, imposed itself over the ghosts of 2, and are now struggling to find a path forward. And Lonesome Road joins those two, with the evils of the past (the nukes, as Ulysses calls them, "spears from the Old Word) and the prospects of the future. I never got that kind of thematic cohesion from 3 and 4, they don't feel like part of that conversation.
In 3, I think it's a bit of limbo. You work against the enclave to safeguard something to allow the new world to flourish, the water purifier. But even there the world design very much wants a reliance on the old world. Nothing new is made, it's all repurposed stuff to make everything, they're reliant on old food markets and things.
I think that's what Bethesda wants to be a driving theme for their Fallouts. People may want to move forward, but they'll always have to rely on the past. Fallout 4's problems can't be solved without someone from the old world. 76 is people directly from the old world coming to "save" and shape the new one. Vault-Tec is poised to be nearly 100% responsible for the creation of the new world.
It kind of just ends up feeling less freeing to me.
Yeah, I see where you're going with it. The world feels trapped in a snowglove. That old debate of 200 years that feel like 20. The setting in 3 does seem to be trying to remind us of 1, but it's lacking that bite. On a design level, the constant reuse of past concepts makes it even harder to see it as a part of the progression the other two games, plus NV, get to. Fallout 3 feels more like a fantasy land, and yes, having the past become the savior in 4 feels so tightening and condescending. In Fallout 1 it made sense to have a fish out of water as a MC, whereas in 2 you have a child of the new world fighting against the ghosts of the past. NVs gives you a citizen of the new world who has to decide on its future, it's much more autonomous. 3 retreads the fish out of water angle, and 4 has the past come to fix the present. I'm not a fan of those stories.
>People may want to move forward, but they'll always have to rely on the past
This is genuinely a bone I have to pick with specifically the Bethesda Fallouts. I understand that they love the aesthetic and the idea that the world is just a forever just post apocalyptic area, but people simply don't work like that.
Even if they have to rely initially on the old world tech, that doesn't mean scientists just stop existing - those who are curious about fixing a problem or making something more efficient will always exist. 200 years is plenty of time for people to start from tribes up to something resembling at least home industries, irrigation, steam power. Where FO1, 2, and NV capture that and show that there are bad things that people are recreating in the shape of the old world, but that people are still pushing forward when it comes to rebuilding civilisation.
Eh, any kind of seriousness in fallout would restore worldwide communication by radio very fast as soon as the world is at all liveable which would ruin the american parochialism
I always assumed it would be a metro exodus situation where communication with the wider world would be the central plot of the Game.
Something ,somewhere, somehow is casting a global net.
I'm surprised they didn't hint at it in side quests or something, just having one guy keep a log of foreign language radio chatter in a terminal or something would ignite people's imagination at zero cost
But bethesda is genuinely hostile to creativity
In all fairness, opening up the outside world can of worms would be an exceptionally difficult task to pull off for anyone Let alone the guys that couldn't even do empty space.
Although a big world map game with a car where you have to work with a foreigner over radio to accomplish a goal, would be cool, Death Stranding meets Fallout except you're a radio operator.
Would have been interesting considering the world was at war. We know that there were Chinese spies, I wouldn't be surprised if there were holdouts that still stayed loyal even after the great war and everything got nuked.
That could work, he'll it could even be a satellite that is no longer in control, and a an apt metaphor for the effect communist spies had on America, I don't care about wish wash Bezmenov was right.
>. I think this is mostly embodied by the Falout 4 protagonist literally being from there and being the reason anyone is helped in the game.
The funny enough if, even though they were suppose to be dead, added the enclave as a playable faction to 4 with the fact that the player character actually came from the old world could of represented a player character that could not move on from the past and thus became a horrible monster just to go back to the life and world they once had, and maybe even getting criticized for it with a "you just need to let go"
they are falling into a trap that most sci-fi franchises do where the meaning of events is gradually reduced for the aid of writers.
see halo where the most important act of the games (master chief activates halo to destroy the ark and the flood and is never found by humanity again) is gradually stripped of meaning and outright retconned totally
fallout will be the same thing. there will be a billion asspull characters that all got into powered cryo pods for 200 years. nothing will be permanent or mean anything because the writers' churn bukakke means layer upon layer of retcon and asspull
Pretty accurate. Modern writers will pick and scavenge through the plot points of the old franchises like vultures, discarding anything that wouldn't fit into their narrow minded plans for the future of the franchise, or prove to be too complicated to build on because they're talentless hacks.
It doesn't really help things though when you have people like Tim Cain try to legitimize the new writing, even though the Cain of 25 years ago would have thrown these clowns out on their heads for failing to make a coherent setting.
I love the Halo debacle though, the writers for that show couldn't even emulate the very simplistic writing for a game series where you're a green dirt biker shooting aliens, and their actual writing is far more embarrassing than Jason Jones' work could ever try to be. And that's considering that the political schism stuff in 2 was actually really well done.
Exactly. "Could've been good, but is fundamentally flawed" is completely how I feel.
I did
The quality skyrockets after you get your first companion/level enough to stop missing and then becomes trivial after you get power armor
Oh yeah, and the soundtrack/atmosphere is probably one of the best in all of gaming. I've never played anything like it, even within its own franchise (including 2).
Beautiful.
?si=3g4Hkm5rS1hsNd2y
Fallout 1 felt like a demo compared to Fallout 2 but I played the second game first so that's probably why. Everything in F1 felt like a downgrade to me except for the final boss.
Fewer companions that couldn't level
Can't push people that block doors
Fewer towns
Fewer jokes
Fewer guns
Barebones dialogue in general (ex. villagers all say a single floating line)
It's definitely a lot more barren than 2 and NV, but I feel that adds to the atmosphere.
Things in 1 are way less civilized and humanity has gotten their shit together yet. Once you get to 2 and beyond things are a lot more stable so there's more content as humanity develops. I like where they took the setting, but I also really love the bleakness and uncertainty 1 gives off.
I will say that the main story itself is superior in the first game. However, a lot of the optional quests feel really simplistic at least IMO. The villagers don't have much to say at all which is really my only complaint with the game. I still really love the first game, though.
The story in 1 is a lot tighter, its plotbeats are stronger and the momentum carries on much more succinctly. Also, the Master and the supermutants are incredibly memorable and interesting antagonists. The Enclave are kind of hollow in comparison, they are driven by spite whereas the Master was by desperation and hope. I think that makes a better villain. Also, the tone in 1 is a lot more consistent, which is subjective but I prefer it. 2 does really expand and as an RPG is the better game, there's so much to do in it, but the atmosphere of 1 is just so perfect and everything in it works beautifully.
Yeah, I agree with everything you posted. I guess I prefer Fallout 2 because as a kid, it really felt like a world I could immerse myself into. I could easily get lost in it doing random side quests. And unlike a lot of people on Ganker, I actually enjoy the combat even the long battles such as taking on a gang in New Reno. I still feel that way to some extent even though I've probably beaten it over a dozen times by now.
I'm a zoomer but I really liked the combat in Fallout. I liked how tense it was. But yeah, you can absolutely lose yourself in Fallout 2's world. It's so expansive that the lighter tone is warranted, it's allowed. 1's story and tighter pacing does allow for a much more somber experience, but 2 wants you to have an adventure and explore, and if it were kept as grim as 1 it wouldn't be as unique.
jokes
but thats a good thing.
Yes, but I was late to the party and first played it in 2001.
bro, ten years ago you would be right but there are millenials with +25y lurking.
I played it and beat it. I didn't play it back when it was new (t. console kiddy) but I pretty much gave up playing anything made after 2012.
I gotta say how out of touch I am when I say this, but:
How the frick do you play it properly? Do you have to create a specific build? I ended up having to look up a guide, find the random spaceship event to get the alien blaster to actually shoot shit. Otherwise, I run into a super mutant battle and it's over. I'd like to explore the game trying different things, but it seemingly only has one way to play.
Again, it's been forever, but how did you know to gather info to make the master know about super mutant genitals? Was this simply because back then you didn't have endless entertainment at your disposal so you could focus on one game for 100+ hours and trial-and-error the whole time????
Yeah, when it's your only game you kind of had to force yourself to like it. The combat really is objectively terrible
You're supposed to make a character with 10 AGI, you're not supposed to run into supermutants until you can deal with them.
Energy weapons are a mid-to-late game weapon type in FO1. You either bumrush to get it early or you get made into a raider's b***h. To do it properly I had to level small arms first, then branch out to energy once I actually got one to use.
>Again, it's been forever, but how did you know to gather info to make the master know about super mutant genitals
You read Vree's autopsy report at the BoS. Why would you go there? This is because they had the S-tier "make you nearly invulnerable to everything but energy crits" power armor that also enhanced your strength, of course. Since you learn early (if you actually read shit) that BoS has the best equipment, most players would make that one of their early in-game destinations for that purpose.
>How the frick do you play it properly?
The first game is mostly on rails, Small guns for the early game, and then you will either go into heavy weapons or energy weapons.
The skill cap is pretty low in the first fallout as well. Putting more into 100 into any skill is pointless in the first game (there are a few high skill checks in 2), unless it is a combat skill.
Agility is your most important stat since it determines how many action points you have per round of combat (more action points means more times you can shoot, or reload, or move in a single turn, any action points not used at the end of the turn are converted into your armor class). Intelligence determines how many points you get per level to put into your skills.
Luck determines crits.
You don't need as much strength as you think you do, and you have ways to permanently and temporarily boost it.
Charisma is a dump stat, you can set it to 1 with no problem (in 2 it determines your party size, and is part of a stat check if you want to be a porn star).
Endurance give you more HP every time you level up.
Never give a companion a weapon with automatic or burst fire. Never.
>Never give a companion a weapon with automatic or burst fire. Never.
Wrong. Always give your squad automatic weapons and lay down prone so you always miss each other in the apc.
I just picked the Max Stone preset and played it like you play any other video game. Needing 10 agility on every character is a meme, getting two attacks per turn makes the game way too easy. Max Stone is seriously a shit preset with actively detrimental traits but I still made the game my b***h on the hardest combat difficulty, it's honestly not a hard game as long as you explore and pick your battles. You must have been doing something very wrong if you were running into super mutants before you even had the stats to shoot shit consistently. The only time I ever got stuck was when I couldn't figure out how to get down the elevator in Vault 15.
>Again, it's been forever, but how did you know to gather info to make the master know about super mutant genitals?
I didn't, I just shot the Master until he died. Making him kill himself is incredibly anticlimactic and genuinely dogshit writing.
It isnt it would be if you make it against Frank horrigan
I get the Master isn't exactly a thrilling boss fight but skipping the fight entirely with a "have a nice day now" speech check is incredibly lame and unfulfilling. At the very least it's better than not even talking to the Master and just blowing the place up with a stealth build, but not by much.
Of course everyone here has played it lol, it's a popular game and it's pretty short.
"waaah old game difficult and obtuse" shit is a moronic meme. I watched a fricking female streamer with less than a year of gaming experience play and beat it easily without any backseating. Anyone can beat FO1
Fallout 1 is seriously one of the most accessable 90s games for zoomers, I was born in 2000 and I got into Fallout with 3 and I started Fallout 1 expecting to quit after 20 minutes but it sucked me in and now it's my favourite of the series. 2 on the other hand was an actual slog to try and get through.
its beatable within a good 20 hours, its not a big game anon
i played it but i dont remember much so it would be about the same
FO1 is the only one I ever played
It needs a remake badly
I just don't get why anyone pretends like oldgays don't still exist. It's not like they're all dead.
So shocking that they both still exist and like to speak about the experiences they remember.
I met Aradesh and got mad because he was indian
>tfw i just realized hes an Indian and not a gypsy mutt
Well i guess Indians werent here back then
> Do not red*ACK* *nukes shady sands*
I booted it up once.
I played it to completion, a bit rough around the edges but still fun
I'm never playing that garbage
I am honestly shocked that it's now mainstream for a nerdy as frick board like Ganker to have someone who actually assumes no one played one of the greatest isometric RPGs of all time.
>merely pretending
Call me crazy but I don't think it's that unlikely that people posting in Fallout threads might have played Fallout.
What mods tho, OP?
Fallout Et Tu
I'm just happy to be talking about Fallout again, bros.
did it unironically look like this in the show
and they nuked it
ffs
Why it's surrounded by huge pre-war buildings ruins in the background. In fallout 1 it was a settlement in the middle of nowhere. Literally empty desert.
Why bother recreating stuff like this obelisk if everything else is inconsistent
Because they moved it to LA (Boneyard), that simple. Current capital of Cali is LA, therefore the capital of the NCR should also be in the ruins of LA.
But the capital of Cali is Sacramento...
Next you'll pretend the capital of New York is Albany and the capital of Michigan is Lansing.
>Why it's surrounded by huge pre-war buildings ruins in the background. In fallout 1 it was a settlement in the middle of nowhere. Literally empty desert.
>Why bother recreating stuff like this obelisk if everything else is inconsistent
Because empty space = bad. Obviously.
They should have added a line of pachislot machines to that hallway. My neurons aren't being stimulated enough.
>castle is actually lived in, in a country that was just recently attacked by demons
>remaster adds plants, makes all the stone crumbling from age, turns the floor into overgrown rubble
Holy shit did they get the guy who made HL2's cinematic mod to do this?
HIRE FANS
I like the look of the bottom, but it was absolutely made by someone who knew nothing of the original. That's the problem with a lot of remakes. People who can reference imagery that gives a similar feel, but who have no experience with that on which it's based. Imagine trying to remake an entire game or movie with just snapshots of the original, it's impossible.
Because it operates on the Bethesda school of logic. Where people are still jerking off in abandon buildings that are 200 years old. They still eat bean cans and TV dinners from 200 years ago. Somehow people are still using bottle caps despite there being a limited amount of Nuka Cola drinks. I guess maybe someone is just printing bottle caps like it's nothing
It's Bethesda so everyone is living in ruined buildings on the verge of collapse, sleeping in rooms with 200 year old skeletons in them (in funny poses when they died)
How else will the moronic audience know it's post-apocalypse?
>why it's surrounded
ESL spotted
Why is it surrounded*
Your an homosexual
>WHY WHY WHY
omg just shut up chud and enjoy the product
At least it was before Todd fricked everything up.
It’s all gone
I know we joke about that text a lot, but that quote goes hard fr fr ngl
By FO2 she was already a mummy anyways.
>big homosexual claims another victim
That doesn't look like Shady Sands, where are the pre-war buildings bro?
At least it was, until Todd fricked errythang up.
Seriously, the more I'm hearing about this Fallout show, the more I'm thinking it's Todd deliberately shitting on the old West Coast lore.
>indian settlement
Shady Sands shifted locations between Fallout 1 and 2 so I guess it's not so bad that the TV show did it too, right?
did it?
or are you making shit up
it did. it moved west so they could fit it in fo2’s map
so literally just a minor convenience issue
Sure did
>moved from patch of desert to patch of desert
vs
>moved from patch of desert to a pre war city
No, the second game map just remove boneyard and any settlement that arent in upper north
troony sands!
troony!!!!!!!
Wow, that looks awful
>Houses too far apart
>completely empty streets
>Architecture aping several ancient desert civilizations with little to no ties to north America.
>Obelisk just because
>Amazing garbage disposal system to keep the immaculate dirt streets garbage free
>Windows can't be closed
So little to see here but I already know the world building sucks.
>Architecture aping several ancient desert civilizations with little to no ties to north America.
>yea why didn't they just leverage that thriving post-nuclear apocalypse lumber industry
>with little to no ties to north America
Are you blind, they look nothing like OPs pic. It's probably inspired by north African and Greek architecture just like the random obelisk.
Also where are the 20 metres wide dirt roads in any of the ruins. Looks like a pathetic attempt by the developers to make the town look bigger than it is.
ncr bros...
it's quite literally over for us...
It’s not over…the war is not lost…
Why would anyone even /want/ the TV show to be canon? It's wiped clean locations like Junktown, the Hub, Vault City, The Kahns, Arroyo, Boneyard, etc. and replaced it with a very generic version of FO. I don't see what benefit that has. It's more like a very clumsy net negative over all.
it's canon
At best I can accept it as semi-canon, like Tactics. NCR falling could be an interesting idea, but nothing else shown is very valuable.
i got your canon right here
crusty
I'm not proud to admit I know the source of that
The comic that awoke my vore fetish
>Todd noOOOOOOOOOOOOOOOOOO
To give room for a Fallout 5 West Coast edition
>fallout 5
Yeah... In another 10+ years, that might be a game that exists.
nah west coast is the show's domain now
games will only be east coast
F5 will be in new york
Bethesda are far too lazy to even attempt NYC, they'll probably do Miami or Philly, if they don't go out Texas direction.
The Enclave guy in the TV show actually escaped from New York. The huge complex he worked at is Brooklyn Army Terminal.
umm. how did he get to the other side of the continet?
walked
ESVI will be the next and last game made before Bethesda is dissolved. F5 will never come out, thank God
>IP will be left to rot in Microsofts vault
A shame, but sometimes dead is better I suppose.
Yeah, I actually am glad that FO is in a deep sleep. The show has just made me sad.
normalgays dont give a shit about Fallout and they like making nerds angry
I think normal people have intelligence and empathy, but they just don't choose to peruse it unfortunately.
The wolf you feed etc.
normalgays don't care about making nerds angry
nerds who aspire to be normies might
Fallout 1, 2, New Vegas are fanfiction and any true fan will skip them
They're not fan fiction but the first two games aren't fun to play. You're better off reading a synopsis of a story than playing those clunky ass piles of trash. NV is good though.
Wrong. Betheshit homosexual. The IP only contains fallout 1, 2, tactics and BoS.
Everything else is hatefiction.
>tactics and BoS
NMAbro, I..
Bethesda literally lifted all the shit tactics had and slapped in their East coast brotherhood
Lucky 38 penthouse, home.
>ye olde = gud
>nu = bad
lol
>please fricking help me sir
You will acknowledge that Shady Sands was originally Indian and bronze age inspired. Something which disappeared in every later game.
Yeah, it's literally turning back the clock entirely, going back to the primitive after the world. It makes the Glow or Mariposa seem all the more alien and strange.
The tribal concepts are some of my favourite things from 1-NV
I used to be indifferent to them but they grew on me. They're a little bit zany but they kind of make sense.
It's a series where Brotherhood of Steel call themselves "knights" just because they wear metal suits. Yeah, it's zany, but it's okay. Tribals are a thing that exists to varying degrees.
Man, I like the idea of several factions but the Gunners were a missed opportunity. I wish they had more stuff to distinguish them from each other, whether in culture or backstory, rather than a different name for the NPCs you have to shoot.
It’s a shame the Vipers kept getting missed out in each game. Their lore was really interesting.
I think it’s one of the reasons why the East Coast is so boring as a setting. There’s no tribal identity whatsoever.
https://fallout.fandom.com/wiki/Vipers
closest I can even recall is Gunners from F4. Even then they are cardboards but remember ending up thinking how cool would be if this shit takes place 20 years post war and gunners are former rogue national guard units turned more organized enslaver-raider clan
there is even a bigger derelict national guard base in the area
>Mercenaries for fire
>instantly hostile and shoot on sight
It’s so fricking moronic. They’re just organised raider gang like Talon Company. The thing is they had a lot of distinguishing features that made them stand out. They’re highly organised and tattoo their blood type to their heads so other gunners know which blood to use. In an ideal world they would be the 5th faction, especially if they went with the national guard idea which would appeal to the Sole Survivor who was ex military.
>But something happened then the Bullet did not intend. It was picked up by the most unlikely creature imaginable. A Prospector
lel
Agreed.
Agreed.
I love 2 and think the additions it added is underrated. But 1 is pure soul and really codified like 90% of the series.
>We're with the Vipers
Loved killing those guys
so the canon nu vegas ending is NCR wins then gets nuked by hank and gets taken over by mr house again
Shady Sands got nuked before New Vegas. The library records stopping at 2277 is conclusive it was nuked right after the ‘fall’ of Shady Sands.
>your capital gets nuked
>then 4 years later you're so expanded that your fighting a war in another state
>then 15 years later your HQ is just the LA observatory
fricking wot
ncr chuds got btfo
hank didn't nuke it alone
valt-tec are working with the enclave
Does anyone else think that adding "war never changes" into every game is stupidly blunt and obnoxious? It was a cool little thing to say during the intro of FO1, but we're now at the point where people are insisting that the series has to be nihilistic crap where nothing changes just because these words appear.
go back
>"war never changes"
>this means nothing changes and the story is nihilistic
You misunderstand gravely
At least Lonesome Road tried to stop it with its ending.
ABSOLUTE LEGION VICTORY.
-ACK!
>pick an ending?
>just make it all pointless!
They didn’t even have to pick an ending they set it BEFORE New Vegas
How is it all pointless in the context of the game?
You're always building up to the big battle breaking loose, and who wins is based on who you support.
Unless you're just complaining about there not being an endgame with isn't a problem for me since the game has multiple red flags around the points of no return (you can play all sides until you have to assassinate the NCR guy), and then again before the battle itself.
>You'll never get to experience being religiously persecuted and executed by Russian death squads in Fallout Online for the first time ever again
Fonline was the shit back when the servers had consistent ~ 150 playercounts
What did they eat?
Fish?
Are you Irish or something?
pussy
>he doesnt know about the algae farms
ngmi chud
radsharks
Unironically those offshore rigs create artificial biomes, in the water around them. Like tiny artificial islands.
Hydroponically grown vegetables and fish?
>Hydroponic fish
It's wrong but if you squint it's right
The fish poo provides the nutrients for the plants
Ah I didn't think of that, I should work at Bethesda
At this point the american shadow government evolved to literally consume oil.
So what are all those leftist YouTubers that practically worship NV doing now? I assume more corporate bootlicking where they're suddenly glad that the west coast is going back to rad scorpions, super mutants, BoS and eating 200 year old cereal
Probably. I'm guessing youtubers are gonna defend it super hard, so they can stay in Bethesda's good books (you already saw how badly Starfield was astroturfed). I'm already seeing tons of deflection about "you're just a new vegas elitist", "you just think everything is woke", "it doesn't actually ruin the canon", etc. When I'm just really a guy that likes 1 and 2 and didn't enjoy seeing the original setting get bulldozed so badly.
Nook eet
Todd's IP, Todd's rules
This, its todds ip, he can do whatever he want
However, I'm the costumer, so it might benefit him to not shit on it. Otherwise my wallet remain shut
Every time you shit on the IP, less people remain
>Every time you shit on the IP, less people remain
are you actually delusional? Playercount for every single fallout game on steam is up. Bethseda got exactly what they wanted, more normies.
You can only attract normies if you remain hip and cool. Autist people stick with you forever if treated right, normies will chase the next shiny thing the moment it appears
It's unfortunate fact of life that vidya so much more accessible nowadays, so you can just cater to morons to make bank. Same with Ganker. In the late 2000s there were far fewer people with internet in the world, not to mention that smart phones were only making their way.
Silence brand. I make my own canon, and I will disregard thing that I don't like.
Total Todd Lashing
For me? It's the music.
The NCR was a nation spanning over a sizable chunk of the US. It was not Shady Sands anymore than Washington is the entire US. The show is non-canon
case in point
Someone needs to update this showing the entire map as Brotherhood of Steel
While true, It was always shown to not exactly be the strongest knit of a nation. Having the capital explode with everyone's representatives in it would certainly be a thing to spark the various states to withdraw from it and go back to how they used to be.
It would certainly could have been an interesting story to have been able to experience, but we're not allowed to have that.
Having the capital explode because of a deus ex nuke is fricking lazy. If it collapsed because of the problems identified in New Vegas it would’ve been plausible.
I forgot how quickly Caesar's Legion managed to expand. Kind of like Islamic Arabia, it grabbed a bunch of tribes and turned them into a conquering onslaught.
Its not that surprising, that area wasn't exactly packed with people in the first place.
Caesars philosophy makes the legion nuclear resistant, like wienerroaches. They don't rely on tech, they will go to war with spears.
It's a shame that Caesar and his faction are simply looked at as 'chud' options by so many people. The guy doesn't get enough credit for taking the mosh pit of mutually warring and raiding tribes thriving in the post-apocalypse and turning them into something vaguely resembling a nation-state. He even states his ultimate intention is to have them further evolve in the post conquest of taking the Dam, as the fusion of states and cultures would complete the ascension of the Legion into something more than tribalists.
Some look at all of that and then wonder why the Legion is a patriarchal war based 'nation' fueled by slave raids and conquest, when it could be so much worse given the state Caesar found them in. One man can only do so much in a lifetime, but he at least gave them strict organization and laws, as well as creating civilized safe havens within the interior of the Legion territory.
They are interesting for several reasons, but I think the best is how they are an engineered nomadic empire. There's been plenty of examples of such peoples through history (although those tended to have horses), but they were constrained to a time and place. It never happened that their leader was, rather than one of them, the exiled member of a much more culturally and technologically advanced civilization. Caesar reminds me a little of Coronel Kurtz, from Apocalypse Now, except that unlike Kurtz he actually had a plan and a project. It is honestly fascinating because the construction of an army through unification of a loose collection of tribes has a precedent, but their culture being a reference/made-up by a third party is something far more different. It's all Caesar's macro experiment in nation building. He is a megalomaniac, but you cannot build a nation and a culture unless you are one.
The NCR, in contrast, is a bureaucracy of loose interests whose creation is owed for a great man from the past (The Vault Dweller), whereas the Legion is Great Man Theory in practice. Also, people tend to judge them on the grounds of contemporary western ethics, instead of taking into account the morals that would develop in a post-apocalyptic environment. In such a harsh environment strenght would obviously trump justice, for example, and personal liberty is a relatively new concept as we understand it today.
Caesar's Legion is alien to us but it fits in its setting. I really wish they had had more time to expand on it because it truly is fascinating.
I love Caesar and the whole tribal storyline. I'm not sure how you would even make an antagonist as good as that if they ever made a forth game. The progression of Master -> Enclave -> Caesar is very nice.
Yeah, and when you think about it Caesar is the less "dangerous" of the three of them, since the first two were advocating for genocide whereas Caesar was just a conqueror. He really feels like a man of history rather than a sci-fi monster, which is great and helps to show how even in Fallout the wasteland has been tamed and conventional war is back as the driving force of history. Honestly, the only good way to top Caesar would be to create an equally thematically appropriate antagonist, and that would depend on where they'd take the series. And frankly, Fallout NV's conclusion is pretty much perfect.
>tend to judge them on the grounds of contemporary western ethics
I agree with all you said, but this in particular has to be emphasized. Far too often fans fail to contextualize what it really means to be a faction that exists in a world bombed back into the stone age. The people born into such a world are lucky if they even understand any of the history that predates the fall of the bombs. It is one thing for them to see the ruins of pre-war society, another thing entirely to know anything of their ethos and beliefs. At the end of the day, most of the surviving tribes only know to eat, frick, and kill. They don't have anything approaching a humanist or egalitarian world view.
>It's all Caesar's macro experiment in nation building. He is a megalomaniac
It is kinda funny that he basically brainwashes a bunch of swarthy tribals into a functioning mimicry of an age old classical empire. The sheer confidence and ability as a leader to pull that off as a foreigner says a lot about him, however flawed he may be in other ways.
>At the end of the day, most of the surviving tribes only know to eat, frick, and kill. They don't have anything approaching a humanist or egalitarian world view.
There are echoes of the past, like the ghosts of morals and virtues whispering to the present, but if already in our own civilized societies we are hard pressed to follow them through, imagine what it would be in such a broken world.
Now, this is getting into the metanarrative a little, but the NCR is lucky to have had not one but two great heroes who weren't leaders but still saved their asses. Caesar's territory didn't have that, and I am almost certain that in a realistic scenario something like the Legion would be a far more likely outcome for humanity than the NCR, which is more like a fortuitous miracle.
Arcade might complain about "fighting old wars" and that we should "look forward", but we can't when we blew up the future and inverse the progression of history. It's a really interesting scenario because ideas go hand in hand with technological progress, but after a cataclysm the ideas prevail somewhat while the material world is destroyed. So there's only a dilemma because we still can remember the Old World a little, mostly because of the Vaults. The NCR is a continuation of American Liberal ethics, whereas Caesar constructed (or reconstructed) and ethical and political model adapted to the post-apocalypse.
>The sheer confidence and ability as a leader to pull that off as a foreigner says a lot about him, however flawed he may be in other ways.
He was intelligent and charismatic, as well as brutal. Those are the qualities of great men such as Napoleon, Caesar (heh) and Alexander. I think that's one of the reasons NV is my favorite, the conflict feels both very human but also epic, in the traditional sense. It's men fighting each other, rather than monsters.
>the Legion would be a far more likely outcome for humanity than the NCR, which is more like a fortuitous miracle
Perfectly said, as that has always been my perspective as well. All the times that fans take it for granted that they can just side with the NCR against the Legion, I think to myself that the wasteland should be considered as being lucky to even have the NCR as an alternative option. While it is admittedly imperfect, it really is a miracle in the world of Fallout when the whole region would otherwise be more likely to be ruled by some form of tribal coalition.
One could claim that the NCR is a giant gang that collects protection money too. I mean, there are no "states" in the traditional sense anymore. The NCR emulates America because they came from sedentary settlements that were initiated by Vault Dwellers. That kind of living promotes cooperation rather than conquest, but they were still conquerors and expansionists. Vault City used slavery too, but they got annexed forcefully by the NCR, same as Reno. The NCR does have checks and balances (in theory), but it's only thanks to the background of its first inhabitants as former American citizens with a contemporary set of ethics and understanding of the law.
>That kind of living promotes cooperation rather than conquest, but they were still conquerors and expansionists
Indeed, as no faction expands through simply offering kind words. The territory shown in this map could only come about through the same drive conquer that has driven just about any organized group of human beings.
>One could claim that the NCR is a giant gang that collects protection money too
Lel, some would say that would be the single most common factor of any nation or organized group aspiring to be a nation. I am sure no one under the rule of the NCR easily escapes from paying their dues. But I am going to have to give New Vegas another playthrough sometime soon at this rate, all of this discussion has me wanting to. Thank goodness Obsidian got the chance to make New Vegas, it really is the most thought provoking of the recent Fallout games.
All governments are mafias you pay for protection. Some offer fairer treatment for missing payment than others.
just pay your taxes, thats all the government asks of you
>just pay your taxes, offer your young sons for wars of our making, and serve your leaders in the name of patriotism
lets be honest, they ask a bit more of you than just 'pay your taxes'.
>people tend to judge them on the grounds of contemporary western ethics
probably because every fallout game has the same attitudes toward theft, murder, rape and slavery.
They were condemned by some and reviled by others. Just like in real life.
The achievement is technically impressive and the concept is sound, but it's also building a robot that screams and the builder calmly explains that he's going to die tomorrow and hopefully it'll stop screaming eventually.
Yeah, thanks for the giant collection of homogenized hockey players and homogenized hockey player leader who knows who the frick Hegel is even less than Ceasar did.
The Legion to me looks more like the lombards, franks, visigoths and ostrogothic apings of the western roman empire well after it fell. Everyone was so impressed with the concept they'd cargo-cult having funny roman titles and trappings to emulate it forever while still basically just being the same barbars. I seriously fricking doubt this unified set of psychopaths are going to let go of the "be totalitarian hyper barbarians" until something stops them enough to give Christianity a try or lose the plot, so the end result is impressive, but it also means it's just going to keep fricking happening rather than Ceasar's imagined development.
>nuke ncr
>dozens of advanced cities still exist
>nuke legion
>thousands of angry tribals with guns still exist
Bear-and-Bull-Man didn't think this out.
He didn't want to nuke their capitals, but their main routes to the Mojave. NCR had three different paths to Vegas; I-15 (which you can nuke), the Divide (no longer an option), the Big Empty (no way) or Death Valley. I don't remember how it affected Caesar's, but similarly. "Cut off its throat", rather than pierce the heart, if I remember clearly.
Bear and bull man wanted to nuke the road connecting ncr to new vegas and his tribe village
I wish Mexico played more into Fallout. One of my favorite element of westerns is how two two nations clash.
I always wondered why they put Arroyo in the NCR, when that was never actually said anywhere.
I think the fallout bible listed it. which is canon or not canon or who knows (tactics is canon according to mr emil)
Fallout Bible is "not canon", but it was created by a lead writer to explain and guide aspects of the setting.
As for Tactics and the show... just why does anyone want them to be canon anyway?
Do people really pretend to not understand that the games are microcosms of a grander world?
How does the Shi still exist? Is the NCR afraid they're gonna pull a nuke out of their submarine or something
They're Swhitzerland and Big Ranch needed -somewhere- to offshore their money since someone blew up the actually offshore oil rig.
There is a lot of shit going on in the region but oh well suck it fans. I love the hoi4 mod for it.
Even the map you replied to had a lot of headcanon, but this is basically just fanfiction.
Spoil the show for me. They nuked New Vegas? What?
Shady Sands "fell" in 2077, also it exploded.
It got exploded because the leader of a vault couldn't get his wife to leave town and come back with him. This is the MC's dad.
So the NCR is, seemingly, gone. The residents of Shady Sands basically just became raiders. This happens four years before New Vegas.
Vault-Tec was also, seemingly, responsible for starting the Great War, attempting to convince other companies to help to make a profit (somehow) but there goal seems to have been that they could make a new world after the war in their image. Largely the same deal as the Enclave.
Also the show either moved Shady Sands to being very near LA, or it just didn't bother showing the characters walking for several weeks to get there. Also Shady Sands has high rise towers from the old world, even though it was built from the ground up in the desert using a GECK.
I'm having fun with fallout new vegas, should I try out fallout 3 after?
What do you enjoy about NV? If it's the story, characters, writing, lore, choices, evolving narrative, or anything that's not muh explorashun, then you're not getting any of that from 3
The quests are funny and I like exploding people with my melee weapons.
yeah you'll probably get some enjoyment out of 3 then
Yea, it's far from perfect but it's still good and worth at least one playthrough. Heads up though the PC port is busted and you may have to download Tales of Two Wastelands to play 3 on PC
I'm a NVgay but 3 is still fun. Exploring it is still entertaining.
Get Tale of Two Wastelands
At lest it was untill I fricked things up
Considering how it seems they didn't really try, does it even matter?
Tomb raider? Spirits Within(wowsers)? Ultrasmurfs? Every Uwe Boll movie?
These kinds of things never mattered, they were popcorn shitflicks.
Idk man between everything I feel fine, this is hardly new, and we've seen worse.
Gta San andreas ring a bell
Groove street.... home...
?si=xiwm_h4gkDr6flVO
My quote was not no point sadly
I insist that you all read the original Fallout 1 story outline. It's highly interesting and has details that aren't in the final game.
https://fallout.fandom.com/wiki/Vault_13:_A_GURPS_Post-Nuclear_Adventure_timeline
Haven't read much yet but that fuel crisis part is exactly what I liked about Mad Max.
I remember watching it as a kid and thinking "wtf where's duh apocalypse?", over time though that just made sense.
You ever see a ghost town? Thats what Mad Max 1 looks like and that's what a slow decline would look like.
Even if it was budgetary constraints that lead to it's visuals, it still shows the nuance I want in a post apocalypse.
Now that I think about it, would the Chosen One be alive?
In New Vegas he would have been around 60 so probably. He was taught enough to keep adventuring for a long time.
No. He was nuked. (It's canon okay?)
Yes.
Is there even a whiff of a hint here?
only the wrecked highwayman nearby
this might be a misplaced memory but i remember the jsawyer mod putting the vault 13 gear in it
the wrecked Highwayman and That Gun are found near Noonan and he rambles about meeting a talking rat, which was in Fallout 2. He could just be nobody but maybe he's the Chosen One. I could also see him saying his name is No-one as opposite of One and the people in Novac going with his name being Noonan. (Ffs the town's name comes from a No Vacancy sign they're not very creative)
No bark
Novac
It's it's like poetry, so that they rhyme
Do you mean up to into the TV show?
They'd be 71-90 years old by the time of the show.
Going by his mobster son he was a man.
KIYES
They nuked shady sands after the war, but right before the newvegas game? What the frick? Its NCRs capital, wouldnt everyone in New Vegas be mentioning it during the game?
There's a few explainations:
>Shady Sands "fall" and the bombing are two different events, meaning for a time the NCR had a different capital for a time before shady sands was destroyed.
>Shady Sands was destroyed in 2277, and the dates for New Vegas have been changed
>Shady Sands was destroyed in 2277 and some or all of New Vegas is now non-canon
>The show got a date wrong and it was intended to be just after New Vegas
its amazing to me if it was just a production error considering it takes 10 fricking minutes to read a wiki
The whole production is an error. They purposely ignored 95% of Fo1 and 2 to make their own OC environment.
They probably just saw 2077 as the start of FO3 and figured it all kicks off around the same time.
idk how old the ncr squire dude is maybe he's suppose to be like fricking early 20s considering he's in training and in the flashback he's like 7ish so maybe it was a bit after new vegas idk
Maybe Ulysses forgot that it was already nuked in the Lonesome Road ending.
I guess Anderson meant the politicans were detached from life itself?
I could see it as in they were so disconnected that people weren't even aware Shady Sands got nuked, but .. there's more than that single mention. President Kimball would've been very aware his capital got nuked.
So, Mr. House nuked America for profit? The frick?
You are playing at unfeasibly high resolution
are the fan campaigns like Nevada and Sonora worth a playthrough? I really like the feel of the classic Fallout games and I never can get enough after replaying them. Tried Underrail and while it's a great game, it's not very similar.
They're Russian-only
Nevada, Resurrection, Olympus 2207, yes.
Sonora not so much. It has a translation but it currently sucks.
They're really rough but worth playing if you're super desperate for more Fallout 2 style content.
played through both of them first time in the last weeks. Both have english translation with nevada a full hand corrected one. Sonora has a 50/50 hand/machine translated one but completely readable. Some places its obvious its a machine but all big plot dialogue seem to be spell checked by a human
General wise would recommend sonora above nevada if you want as close of a classic fallout experience as possible. Nevada came first and its noticeable that Sonora builds upon what they learned with nevada. Everything from quests to combat encounters to map and level design
For me it was cataclysm that scratched the same itch fallout did. Underrail was fun at the beginning but not enough to get me to finish it
Resurrection is commonly referred to as Fallout 1.5 for a reason.
Why do Wanamingos piss people off when Floaters were always a pretty obvious ripoff of the facehuggers?
Floaters are fairly rare and much weaker, meanwhile Wanamingos are near inevitable if you ever frick around in Redding and they're astoundingly difficult opponents by the time you usually face them.
Floaters are weirder than facehuggers. Facehuggers are just penis crabs, floaters are creepy ass worm monsters
what fusion are they made off? At least with the other mutant you could tell what was human and what was dog
stop crying you homosexual babies
>stop discussing video games on a video game discussion board
Do you think Avellone hates the NCR more than talking deathclaws?
He doesn't hate NCR. He said that making them struggle and fall could be an interesting idea, but was against the idea of removing them outright. Cheerleaders for this show overlook this important piece of context.
>could be an interesting idea
almost like it would be a good thing to be a core part of a story or something.
If they wanted to get rid of the NCR, why not make the show about how the NCR crumbles?
Because that would actually be like real Fallout, which clearly isn't what the showrunners were aiming for.
Our naive protagonist emerging from her vault and coming across a crumbling NCR that has plenty of their own problems would have been neat.
Get a couple of other characters who are fed of up the place and who are willing to travel with her as she tries to find her father, have someone who knew him on the surface be under threat because of the starvation and deterioating society, and you have some stakes there too.
But nooooooooooooo.
Because depicting a civilization on decline takes actual talent and effort. It is far easier to say it all fell apart of screen.
You guys DO KNOW the show takes place in 2296 and therefore NV DID HAPPEN right? Its just assumed the House ending was canon.
How can it happen when it seems that the NCR populace got fricked before the events of the game?
Because the decline of shady sands and the nuke are two seperate events, for all we knoe it couldve happened 4 years after NV.
So anon, when you hear someone say "The fall of rome" do you think they mean "this is when rome started to decline and then later on what we felt of their civilization ended"?
just because the history books say Odoacer conquered Italy in 476 doesn't mean it couldn't have happened years afterward!
Imagine trying to go for more expansion when your capital city got blown up just a few years ago. That doesn't sound too smart.
Chuds are media illiterate.
In other news, water is wet.
>NCR nuked in 2060s
>turn based crap
ew
its fine and most of the encounters aren't that large
So the original super mutants under the Master couldn't find a vault in the same location as them?
In the same location, and fully visible above ground, near easily visible ruins.
Anon, I don't think anyone at Amazon knew who the Master was. If somebody brought him up, they probably assumed they were talking about Todd Howard (the creator of Fallout)
>the Master?
>oh you mean Todd 'the Godd' Howard
lel
>the Master
Who? I don't remember him from F3 or F4?
>sneaks into thread without making a sound
They actually showed who pressed the nukes in Fallout and nobody cares? I thought that was supposed to be the big purposely-vague mystery.
>They actually showed who pressed the button
Still surprised they went ahead with such a reveal for a tv show. And its all canon.
Oh well, probably not getting the next game for the longest time by the look of things.
I reject the canon.
they literally didn't show who pressed the button though?
they seem to get too into the old world shit in general
old bad
Truth bomb
I wish people actually would defend 1 and 2 more instead of leaning into passive-aggressive nihilism and insisting nobody should care. Fans of 3 and 4 always do this routine where they pretend they're oppressed, but it's really the complete opposite. They get all the love and pandering. For a TV show that's set in California, I do NOT think it's unreasonable to say that 1 and 2 should be decently represented. 1 and 2 are great games, why are people afraid they won't like them if they're on screen? It would be a brilliant and introduction for many fans even.
>mentions New Vegas
>New Vegas in particular couldn't exist without all of the worldbuilding and lore of 1&2
>3 and 4 still reference and utilize major lore bits such as the super mutants and the BOS
I feel like this person failed to make their point effectively.
You don't get it anon
>New Vegas = 3D and looks like Fallout 3 = GOOD
>1/2 = isometric, sprites = yucky and outdaded = BAD
Bethesda without FO1 and 2 is Starfield. Check fricking mate.
>Starfield
God imagine if they had to build something like Fallout from scratch with their current talent.
Well, I suppose we got a glimpse of what that would look like with Starfield.
>the old games that started it all don't matter
Idiot doesn't even realise that without those first two games, there wouldn't be an IP for Bethesda to shit all over.
kinda funny when show shit on 3 and 4 too, all the ranks of the brotherhood on the show make no fricking sense
yes, Bethesda went out of their way to blow a bunch of money on an IP that no one cared for
Why did Amazon waste 2 episodes on the stupid Vault 4?
The new residents were harmless and moronic, they're as peaceful as the original Vault 33 vault.
>let's put supervisors, managers and HR people from the Old World
KWAB
Is Chief Hanlon okay?
He's wasted on the sidewalk in his jacket and his jeans. wearing yesterday's misfortunes like a smile.
Thank god they didn't consult this white male hating homosexual for the tv show
I will never understand so many white men hating on white men, as they beg forgiveness for mere association with supposed crimes just because of their race.
They don't have so much to be ashamed about, but that is just my opinion. Every race/culture has skeletons in the closet and it's time for white men to stop whipping themselves.
The definition of Leftism is the practice of blaming white men for all your problems.
Caesar
Mr. House
Joshua Graham
Ulysses
Man Fallout used to be so good 14 years ago.
>14 years ago
oh god. oh how the years have passed.
and somehow things don't seem to get any better.
Blowing up Shady Sands isn't cool man. I just feel sad.
the bad ending of 1, and the intro to 2 bother me for the same reason. it's established that the mutants and the enclave are looking for unadulterated humans but they just massacre them instead.
a shame since 1's bad ending is well done in how horrifying it is.
The Enclave are looking for unadultered humans but only a few of them in order to test their new FEV. Their actual goal of TWD perfectly aligns with the intro.
The bad ending in 1 isn't all that jarring since it's already established the low ranking grunt super mutants are more inclined towards violence and can't follow orders 1 to 1. I think it would be better to show a few mutants using cattle prods and collars on a few of the vault dwellers though and it would make it even more horrifying than it already was.
I shot a man in Reno just to watch him die.
being able to impregnate the italian guy's wife and his daughter, and actually have it affect the ending is hotter to me than most hgames tbh.
When the frick are we getting Fallout where you play as the mafia child?
Old World Blues I guess
These graphics are kino and it's a huge part of what made ultima online so good. Imagine if ultima had fortnite disney graphics, it would have never been this big.
>fallout 1/2/nv
>deus ex 1
Video games can be great.
old and fat men
slender women
shitload of dogs
what did they mean by this?
I’m going to finally do a legion playthrough of nv and have a badass thermic lance and slave waifu.
Nobody actually likes the story of Tactics. I dunno why hipsters pretend to love it.
Le supercomputer villain
True
What game and what build to play as Judge Holden?
New Vegas, melee build with cheats to make you unkillable.
Yeah, New Vegas allows that because you have a mysterious past and can be an absolute bastard. Fallout 2 also lets you play a psychopath pretty well.
How come in all the years the BoS has been using the T-45 and T-60 power armor in countless conflicts throughout the wasteland, not to mention these suits going through maintenance and repair the BoS never discover the "fatal flaw" with the welding just below the chest plate? I mean coop only wore it for a deployment in Alaska and he's somehow has information that an organization that's been actively fielding this armor for centuries never discovered or addressed? If the welds were faulty how come they've lasted for 200 years and no one else has discovered this flaw before?
BoS are scavengers as well and can only, at best, repair the suits they scavenge. Power armor is what forced the Chinese to drop nukes, so its clearly not an easy thing to replicate.
>Power armor is what forced the Chinese to drop nukes, so its clearly not an easy thing to replicate.
OHNONONO
>forced the Chinese to drop nukes
No one tell him.
Aliens didnt do it you unbelievably stupid homosexual
Vault Tec did it. Show says so
>old worlds tycoons said it so it must be true
You are easily susceptible to propaganda.
>proof?
>nuh uh that don’t count
Conjecture isnt proof of anything other than your own shortcomings as a free thinker.
Were you always blind to proof shoved in your face? Or were you illiterate to begin with
Explain how the old world capitalists conspiring being directly responcible for the great war isnt conjecture. Do you even know the meaning of the word conjecture?
Explain why you are denying this when they did it in the fricking show?
No, they didnt. They talked about it. Drawing a line from that to actual nuclear war is the definition of conjecture.
Ok so they didn’t nuke shady sands then
>immediate shift of the goal post
IAYC
IAYC
It's really not proof. If Amazon decided in LotR season two to have Bombadil be a raging troony, Tom wouldn't retroactively become one in the original story. The entire point of the original games is that no one knows who fired first, but that it doesn't matter. I could not care less what Bethesda decides is the correct answer, they're not going back in time and re-writing things we can all see and read right now because they spent money buying the legal right to release games with the same name.
According to the new show Vault-tech nuked America to kick off the apocalypse
that was always the dumbest theory
And now it's canon
That's Canon now, hope you like it. Oh and the vaults testing out potential pitfalls for a colony ship? Nah, they just turned them into experiments for funsies, no greater reason than a lark.
Didn't the Zeta aliens stoke the flames between the Chinese and Americans?
>"fatal flaw" with the welding just below the chest plate
Please elaborate, is this some new bullshit they conjured up?
According to the new show T-45 and T-60 power armor has a fatal flaw with the welding just below the chest plate that allows even pistol rounds shoot right through them and no one discovered this flaw except a ghoul who wore it once pre-war.
The absolute state of trash can armor of todd games
not canon
So since Vegas will likely be touched in the future who do you reckon won?
The crashed bird and trashed bots suggest fighting so maybe House won and the NCR had another go at it
'course with a House victory that does leave me wondering what became of the Courier
>'course with a House victory that does leave me wondering what became of the Courier
take your pics folks, assuming House won will they;
A) not mention the Courier at all
B) make some vague reference but nothing more
C) they will show and be killed off
D) they will show and be a faceless force of nature
B at best
>House will be reduced to a "capitalism is le bad" character
Independence/House, just because it would throw a wrench in the story without derailing it
The old schizophrenic
wait, maybe they nuked the NCR solely so they didn't have to show the vault dweller statue and canonise their appearance
He looks like Albert Cole. Get over it.
Dune guy looks like him
Lucy's cousin Chet would actually be a really good pick for a live action one.
>literally destroying everything built in FO1, 2 and New Vegas so we can finally have BoS worship, le epic 50s, and junk collecting in the west coast
>something not even the most schizo of doomposters would have thought about years ago
Haha thanks Todd! I love It! I fricking clapped when I saw the Brotherhood and the Enclave (which somehow returned)! FRICK the NCR, FRICK the Legion, FRICK the Shi, it's all about the super cool and epic Brotherhood of Steel (now in California, homeland of the show's writers!)!
>FRICK the Shi
Weren't they absorbed into the NCR? Now that the NCR has gone the way of the dodo they probably are actually a thing again
Never confirmed that they took over SanFran
The Avellone/Obsidian wanted to canonize San Francisco being nuked in revenge for the destruction of Control Station Enclave when making Fallout New Vegas, but Bethesda asked them not to because Bethesda wanted to use the Hubologists somewhere down the line.
It's likely why San Fran is completely unmentioned in New Vegas. Obsidian didn't know how to incorporated a non destroyed San Fran without kind of breaking the late 19/early-mid 20th century style they were going for with the game.
>don't nuke san fransisco!
>but it's alright to nuke ncr and delete every location of 1 and 2 for the tv show, just cuz it's funy
Genuinely, what is their problem?
the hubologists were just that important to the setting
I thought one of the ending slides implied that they were rivals or at least that they ended up being a major power alongside NCR. I'd like to see a return of the shi one day.
I assumed Hsu was from there, due to being chinese. So my headcanon was that it eventually got annexed, with their elites ingratiating themselves with the goverment.
Hey in fairness, Brotherhood of Steel are in Fallout 1, so they technically didn't destroy literally everything about California
>jewthesda's nu-BoS
>in Fallout 1
Except the Brotherhood in the show is clearly from the East coast chapter as they live on the surface and recruit outsiders, neither of which the West coast chapters over do.
they are not even Maxson's extremist cops BoS, just Lyons gay LARPers
They don't act like the Brotherhood, almost no one seems to actually believe in their religion. They're just a militaristic organization that has power armor and funny sounding ranks. They aren't tech worshiping fanatics.
>we can finally have BoS worship
still funny to me that it is almost always the BOS taking center stage in everything Bethesda does.
they did try to have other significant factions in FO4 at least, but I don't think anyone really cares about them.
What is Bethesda's obsession with the BOSS?
They have power armor, that means thay're the good guys.
Marketable, recognizable, cool-looking
>be show backed by Amazon money
>entire conflict revolves around a war between China and US
>can't show China being evil or greedy
>oh I know!
>can't show China being evil or greedy
oh god I hadn't considered that, its honestly possible
>Confirmed who started The Great War (they went with the second worst option)
>Confirmed the number of vaults and their locations
God what the frick were they thinking, if they can't decanonize the entire show at least decanonize this moronic part of it
>Confirmed the number of vaults and their locations
damn maybe Bethesda really is giving up on the idea of making any Fallout games in the foreseeable future. that kind of confirmation only constrains their own creative freedom.
no they are just simplifying things so they can have their eternal good techno knights vs evil techno knights fights now that the Enclave can come back whenever they feel like it
>if they can't decanonize the entire show at least decanonize this moronic part of it
Bethesda is too proud to walk back on what they say.
We're only going to see if this is official canon when FO5 rolls around and all of us here will be dead by that point, probably our children too.
This is why I like Tactics being "semi-canon". Because it's non-intrusive.
Damn that looks like shit
dead
WHY THE FRICK WOULD NUKING THE WORLD BE PROFITABLE? WHAT PROFITS? WHO'S INVESTING AND BUYING THE ELITES SHIT? THEY DON'T EVEN DO ANYTHING WITH THE END OF THE WORLD! IT DOESN'T EVEN NEED KNOWLEDGE ABOUT FALLOUT, JUST BASIC FRICKING LOGIC!
>he didn't invest?
>drop em
It just is, okay. Capitalism is the villain of Fallout.
Could have easily had a decent show around the lore of Fallout 3 or NV (Todd would never) and got this shit instead
>vault dwellers reclaim the surface and create the NCR
>vault tec destroys the NCR so vault dwellers can reclaim the surface
War never changes
Vault 13, level 3... home....
?si=LoWILbBLRgCmnpMt
>JUST GIVE ME THE CHIP
bad memories from the overseer bullying me.