It's really average.
I played through it once and had a few criticisms but I forget what they were. The 2nd game was better, and some of the later games are as well.
There 1/2 Genie 1/2 Hero which sucks because of the backtracking through levels, like a Wario game.
Kinda agree. The games are ok for a playthrough but so is literally any other platformer. The reason people are drawn to Shantae games is not for the game itself.
A lot of people do but the games are far from being bad, althought the people going for the fanservice would end up very disappointed, the actual games are quite light on that front
Risky's revenge is the only one with more questionable quality, the original one has a rough start but it has the best map and dungeons of the franchise
I wanted to play it since it came out and was severely let down when i did, the entire franchise really. Its just an alright castlevania clone with nice gbc animation. If you got it in a discount bin as a kid it would probably have been a good time compared to most gbc garbage, but it's certainly not some amazing gameplay experience.
It's a mediocre game that was only remembered for being one of the last GBC games to come out and then defended enmasse by coomers who went crazy over the art in the Kickstaters for the newer games.
Pirates Curse was one of those games where all the various mechanics didn’t really come together till the tail end. It’s probably the best in the series, but it’s a shame that you don’t really feel engaged until it’s practically already over. I feel like a lot of the better Wayforward games have that issue.
I’ve played all the shantaes. I’d say just skip this. It’s not bad for a gameboy game. Easily the worst shantae game in the series and it’s definitely not a top 10 gameboy game or anything either. If it was shorter it’d be more playable but it’s long for a gameboy game.
Yeah, it's my least favorite of the series. I like the games but really if you aren't into shantae then there probably won't be much in the series to keep you engaged and entertained.
Yeah, it's not that great. Impressive sounding and looking for a GBC game and especially Waifuward's first, but that's it. Biggest problem is that you can't see shit around you during platforming sections so there are a lot of leaps of faith. Which usually lead to bottomless bits.
It's ambitious but badly designed.
Pirate's Curse is incidentally the only good game in the series.
I was really unsure about that "first" but I felt like it must have been their first considering all the time they spent designing the titular character,
>all the effort veered off into tech-demo wankery
Tech? For a gameboy game?
Not that anon, but "tech-demo wankery" basically means they really tried to get everything out of the handheld hardware of the time.
It sounds absolutely silly now, but it was the reality to lot of smaller devs.
Before Shantae, on the GBC they had Wendy Every Witch Way, 2 platformers based on the animated Sabrina the Teenage witch that i want to say were probably very early platformer tests that helped them with Shantae and also an xtreme sports rpg thing. Before that they had a bunch of pc stuff reaching back to the early 90s.
I played Wendy Every Witch Way recently based on its status as a cult favorite, and god damn did it fricking suck level design wise. So uninspired, clearly all the effort veered off into tech-demo wankery. I can't imagine this being any better since it's from the same team.
Wayforward's trajectory is kind of interesting to me. I remember as a kid in the 2000's Shantae was already considered sort of a legendary game and fairly pricy. Their website was really low rent and had a fun section for things like sprites of Transformers characters Bozon did at one point. They also had like no updates for years between 04 and the late 2000's. Even back then they were trying to get Shantae a new game, even attempting to do it as a plug-and-play which would've been interesting to see. Then they got Contra 4, and the fact that it was 4 and not just some spinoff made them seem like a legitimate developer
When I saw that invincibility potions and protection-from-pits potions were basic items you can stock up on in the very first shop in the game, I started to get a bad feeling about the gameplay design
It's just you.
I tried it. looks great for GBC obviously, but it's style over substance. Almost like a yuroformer, but slightly better (because it's American).
It's frickin boring shite. Play DK Land or DK '94 if you want a good platformer
the only reason people care about shantae is the hot waifu
It's really average.
I played through it once and had a few criticisms but I forget what they were. The 2nd game was better, and some of the later games are as well.
There 1/2 Genie 1/2 Hero which sucks because of the backtracking through levels, like a Wario game.
Kinda agree. The games are ok for a playthrough but so is literally any other platformer. The reason people are drawn to Shantae games is not for the game itself.
Sure, but she's in above average games.
The first two do kind of suck though.
A lot of people do but the games are far from being bad, althought the people going for the fanservice would end up very disappointed, the actual games are quite light on that front
Risky's revenge is the only one with more questionable quality, the original one has a rough start but it has the best map and dungeons of the franchise
the main reason people gush over this game is because the graphics are so impressive for gbc
i didn't like it. there might be some good games in this series, but i don't think this is it.
>Depth of gameplay
>Exceptional American style pixel art
>Surprisingly good little tunes
>Replayability
>Pure kino
This game has none of these
You gotta stop saying kino all the time, man. It’s time. Ganker is unequivocally the worst board.
>thinking of Ganker when hearing kino used in this way
Hello newbie.
the ironing
Shantae is cute as heck and that's all it matters
I wanted to play it since it came out and was severely let down when i did, the entire franchise really. Its just an alright castlevania clone with nice gbc animation. If you got it in a discount bin as a kid it would probably have been a good time compared to most gbc garbage, but it's certainly not some amazing gameplay experience.
It's a mediocre game that was only remembered for being one of the last GBC games to come out and then defended enmasse by coomers who went crazy over the art in the Kickstaters for the newer games.
Yes.
I liked Pirate's Curse just fine gameplay-wise.
Pirates Curse was one of those games where all the various mechanics didn’t really come together till the tail end. It’s probably the best in the series, but it’s a shame that you don’t really feel engaged until it’s practically already over. I feel like a lot of the better Wayforward games have that issue.
I’ve played all the shantaes. I’d say just skip this. It’s not bad for a gameboy game. Easily the worst shantae game in the series and it’s definitely not a top 10 gameboy game or anything either. If it was shorter it’d be more playable but it’s long for a gameboy game.
Yeah, it's my least favorite of the series. I like the games but really if you aren't into shantae then there probably won't be much in the series to keep you engaged and entertained.
Shantae is only remembered for having good graphics.
and music
Yeah, it's not that great. Impressive sounding and looking for a GBC game and especially Waifuward's first, but that's it. Biggest problem is that you can't see shit around you during platforming sections so there are a lot of leaps of faith. Which usually lead to bottomless bits.
It's ambitious but badly designed.
Pirate's Curse is incidentally the only good game in the series.
It was only their first "popular" title. They were around for a while before this.
I was really unsure about that "first" but I felt like it must have been their first considering all the time they spent designing the titular character,
Not that anon, but "tech-demo wankery" basically means they really tried to get everything out of the handheld hardware of the time.
It sounds absolutely silly now, but it was the reality to lot of smaller devs.
Before Shantae, on the GBC they had Wendy Every Witch Way, 2 platformers based on the animated Sabrina the Teenage witch that i want to say were probably very early platformer tests that helped them with Shantae and also an xtreme sports rpg thing. Before that they had a bunch of pc stuff reaching back to the early 90s.
The sparse and strangely low quality box art is a good representation of how the game actually plays.
>Tough-looking teen Shantae
>Risky looking like a twisted-up skeleton
>Sky wears only a shawl and panties
I miss the original designs.
I really hate they altered this original design when they re released the original game.
Game doesn't play very good but it's got some frickin great music.
I played Wendy Every Witch Way recently based on its status as a cult favorite, and god damn did it fricking suck level design wise. So uninspired, clearly all the effort veered off into tech-demo wankery. I can't imagine this being any better since it's from the same team.
>all the effort veered off into tech-demo wankery
Tech? For a gameboy game?
Impressive animations, audio hardware flexing (spastic chiptune), world class compression, evidence of tech-demo background. Shitty gameplay.
Wayforward's trajectory is kind of interesting to me. I remember as a kid in the 2000's Shantae was already considered sort of a legendary game and fairly pricy. Their website was really low rent and had a fun section for things like sprites of Transformers characters Bozon did at one point. They also had like no updates for years between 04 and the late 2000's. Even back then they were trying to get Shantae a new game, even attempting to do it as a plug-and-play which would've been interesting to see. Then they got Contra 4, and the fact that it was 4 and not just some spinoff made them seem like a legitimate developer
When I saw that invincibility potions and protection-from-pits potions were basic items you can stock up on in the very first shop in the game, I started to get a bad feeling about the gameplay design
The game is ok. Just over hyped because of MUH RARE HIDDEN GEM re-re's
>RARE HIDDEN GEM
..Shantae is a rare hidden gem?
Yes, but don't tell anybody.