Shin Megami Tensei

The PSX version of Shin Megami Tensei has recieved a fan translation https://www.romhacking.net/translations/6610/
CDRomance has the prepatched version up

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  1. 2 years ago
    Anonymous

    We know, bro

  2. 2 years ago
    Anonymous

    Great, now where's the PSP eboot version

    • 2 years ago
      Anonymous

      >PSP

      get a vita dummy

      • 2 years ago
        Anonymous

        Need psp eboot to play it on the vita you moron

      • 2 years ago
        Anonymous

        I have a vita you moron, and you need the psp eboot to play it on the vita you stupid moron. have a nice day

  3. 2 years ago
    Anonymous

    >still no PS1 Persona retranslation

    • 2 years ago
      Anonymous

      What's wrong with the US release?

      • 2 years ago
        Anonymous

        >he doesn't know

        They changed everyone's names, coloured over the original art to where Mark is now a black dude and cut out the largest side quest in the game

      • 2 years ago
        Anonymous

        Cool, that means we will finally have the best version of SMT If... soon enough

        Censorship, they changed the names of the main characters(Super Guido), strange localization of the script and the Ice Queen sidequest is completely cut.

      • 2 years ago
        Anonymous

        Literally half the game is missing

    • 2 years ago
      Anonymous

      What's bad about the PSP version? I remember playing it years ago and it was fine, I thought.

      • 2 years ago
        Anonymous

        The music but lo and behold someone is making a real music replacement hack for the PSP version
        https://gamebanana.com/wips/68611

        • 2 years ago
          Anonymous

          A valiant effort but I highly doubt he's going to get the battle theme outros to work.

        • 2 years ago
          Anonymous

          A valiant effort but I highly doubt he's going to get the battle theme outros to work.

          Someone made a similar patch years ago, though it's only a beta version:
          https://mega.nz/file/HJEXHJqC#ky5Ra5W8n5zJr12JMDWWHuH1w0zFpwnbZvCCTymzMAI

      • 2 years ago
        Anonymous

        The only big negative about the PSP port is the music which for some reason, Atlus thought that making the soundtrack like the later Persona games was of utmost importance. It's still a fun soundtrack, but it just doesn't fit the tone of the darker tone of the original game and the new soundtrack wasn't 100% realized either since it loops a lot more frequently compared to the original tracks.

        • 2 years ago
          Anonymous

          SMT 1 only has one good song anyways so as long as it was in it.

          WAS in it, right?

          • 2 years ago
            Anonymous

            What a shitty song

            • 2 years ago
              Anonymous

              Worst take

  4. 2 years ago
    Anonymous

    Is the game even worth to play at this point or just there for nostalgic reasonsr2sn2n?

    • 2 years ago
      Anonymous

      The PSP version is superior if you exclude the music.

      • 2 years ago
        Anonymous

        >psp is superior
        I have never heard this opinion before the PS1 version was translated

        • 2 years ago
          Anonymous

          When the PSP version is translated, they will say the Mega Driver version is superior.

        • 2 years ago
          Anonymous

          Isn't that Persona 1 you're talking about?

          I misquoted:

          The PSP version is superior if you exclude the music.

          >still no PS1 Persona retranslation

      • 2 years ago
        Anonymous

        Isn't that Persona 1 you're talking about?

  5. 2 years ago
    Anonymous

    Hungry Ghosts translation when?

  6. 2 years ago
    Anonymous

    Differences between ps1 and super famicon versions? Which one wasnt translated by a troony?

    • 2 years ago
      Anonymous

      What's different from the SNES version?

      The PS and then GBA version adds a ton of quality of life fixes:
      >explains what the spells are
      >explains what equipment is and what it does
      >much better status screen
      >much more readable maps, and you can have it always pointing north or use relative positioning (like sfc)
      >can add markers on maps. 100% improvement alone and you no longer need to draw your own maps now.
      >3d dungeons so much smoother scrolling
      then the PS version adds an "expert" mode which is just harder mode

      • 2 years ago
        Anonymous

        Expert mode is just the original difficulty of the SFC game

        • 2 years ago
          Anonymous

          oh nice. that's probably why it doesn't feel harder than I remember.

        • 2 years ago
          Anonymous

          oh nice. that's probably why it doesn't feel harder than I remember.

          [...]
          The PS and then GBA version adds a ton of quality of life fixes:
          >explains what the spells are
          >explains what equipment is and what it does
          >much better status screen
          >much more readable maps, and you can have it always pointing north or use relative positioning (like sfc)
          >can add markers on maps. 100% improvement alone and you no longer need to draw your own maps now.
          >3d dungeons so much smoother scrolling
          then the PS version adds an "expert" mode which is just harder mode

          How the frick do you make SMT 1 easier? The game is already mindlessly piss easy in the original game

        • 2 years ago
          Anonymous

          oh nice. that's probably why it doesn't feel harder than I remember.

          [...]
          [...]
          How the frick do you make SMT 1 easier? The game is already mindlessly piss easy in the original game

          Frick. I'll have to restart.

          • 2 years ago
            Anonymous

            Don't bother. SMT 1 is literally so easy you can just autobattle your way through it with no effort. You're not playing it for big dick gamer cred points or whatever like people play SMT 3 for

            • 2 years ago
              Anonymous

              If it really makes no difference, I'll believe you.

            • 2 years ago
              Anonymous

              [...]
              [...]
              How the frick do you make SMT 1 easier? The game is already mindlessly piss easy in the original game

              Do I just suck or something? I always feel under-leveled and just scrape by boss fights often by just spamming ziongo to stun them.

              • 2 years ago
                Anonymous

                I thought about it some more and I realized that if you're not actively using status bullets that might be why people are saying it's hard. Status bullets are fricking stupid busted in SMT1

              • 2 years ago
                Anonymous

                I just finished the mind dungeon and found that I'm 15 levels below the boss. Not sure if thats to be expected but I'm pulling through just fine through normal battles just using guns

              • 2 years ago
                Anonymous

                There is a mansion near shinjuku full of tengus and high level demons, use Chaos Hero's bind spell to get yourself easy EXP for almost the whole game and rare item drops as well

              • 2 years ago
                Anonymous

                >le crt shader meme

  7. 2 years ago
    Anonymous

    Is there a Devil Summoner translation yet?

    • 2 years ago
      Anonymous

      never

    • 2 years ago
      Anonymous

      hey does this version still have world map? or is that gba exclusive?

      no and you can blame cjBlack person and spics

      • 2 years ago
        Anonymous

        >no and you can blame cjBlack person and spics

        I'm out of the loop. What happened?

      • 2 years ago
        Anonymous

        >no and you can blame cjBlack person and spics

        I'm out of the loop. What happened?

        Yeah what happened?

  8. 2 years ago
    Anonymous

    What's different from the SNES version?

    • 2 years ago
      Anonymous

      reasonable encounter rate (though the game was designed around the unreasonable encounter rate)

  9. 2 years ago
    Anonymous

    I'm like 1 hour in on expert.

    • 2 years ago
      Anonymous

      Speed should be fine by now you will get +spd equipment at endgame. Dump into vit or luck now

  10. 2 years ago
    Anonymous

    Thanks man. It's a shame my first experience with this game was with Gideon's dogshit translation

  11. 2 years ago
    Anonymous

    I'm kinda digging how the PS1 looks, and I think the music is just as good as SNES (unlike the GBA port).

    • 2 years ago
      Anonymous

      yes, its' generally believed to be the best version of 1, 2, and If. It's a shame that these weren't released outside of Japan too. I think they could have done a quick low print run for each of them.

      • 2 years ago
        Anonymous

        If they were made in like 1997 I think they could have gotten an English release, but they were made in 2001 onwards which is after the PS2's release.

    • 2 years ago
      Anonymous

      extending the boss theme was wise

  12. 2 years ago
    Anonymous

    Are they gonna move onto SMT2 next? Only mainline SMT I have not played, though im excited to try the PS1 version

  13. 2 years ago
    Anonymous

    Am I slow or do these games take a long time? I'm at the Heroin's mind-spider (who killed me) and like 7 hours in. Honestly the entire time before you get the heroine just feels like a gradual tutorial. The Law-Chaos heroes are like the ultimate no flaw demons of their respective alignments and outclass yours.

    Oh and I still can only summon 3 at a time because these two keep coming in and out of my party.

    • 2 years ago
      Anonymous

      I'm actually wondering if keeping the Law/Chaos heroes perpetually dead and just playing it like pokemon would be more fun. As I said, the time before you get the ability to summon 4 demons and get the Heroine in your party feels like a tutorial but it's like 1/3 of the game at least. Then the game throws what feel like filler dungeons (like the Police HQ station) until you hit disney land.

  14. 2 years ago
    Anonymous

    Mega CD version when?

    • 2 years ago
      Anonymous

      >Mega CD version when?

      It has some interesting features like new unique art and cutscenes, but it can't really be seen as anything other than a curiosity. The actual dungeon crawling, which is what you're gonna do for the majority of the game, is pretty slow compared to the lightning speed of the PSX version.

      Just watch the cutscenes:

      The PCE version is more of a straight prot, but has added cutscenes:

  15. 2 years ago
    Anonymous

    How is this translation? Did the translator change or add anything unnecessary (like making law more unlikable due to bias)?
    How does this compare to the GBA fan translation? Which would be the better version to play?

    • 2 years ago
      Anonymous

      PS1 script translation is by Based Tom. You can trust that man.

    • 2 years ago
      Anonymous

      GBA fan translation is just the iPhone official localization by Atlus USA extracted and fixed (it's a GBA rom with modified emulation internally)
      SNES fan translation is the buggy fan patch with translator drama (made some paths worse and tried to prevent others from posting fixes)

      This is Tom's 10th SMT-related fan translation, with 4 more unreleased scripts.

      • 2 years ago
        Anonymous

        Law is still ass. It wasn't made 'worse' it was just busted due to a glitch. There's a reason Law is quite literally the big bad of the entire series.

        • 2 years ago
          Anonymous

          >There's a reason Law is quite literally the big bad of the entire series.

          They're just trying to dice up the setting, while making both paths equal. As of the original novel there are only demons like Lucifer and such. There's no moral nuance or grey with that. SMT introduces Law as being massive buttholes to counter this.

          The story of SMT is of two dangerous extremist cults running amok who worship dangerous gods.

          • 2 years ago
            Anonymous

            >SMT is different than the original novels
            No fricking shit. Also you were killing god as early as MT2

        • 2 years ago
          Anonymous

          >There's a reason Law is quite literally the big bad of the entire series.

          They're just trying to dice up the setting, while making both paths equal. As of the original novel there are only demons like Lucifer and such. There's no moral nuance or grey with that. SMT introduces Law as being massive buttholes to counter this.

          The story of SMT is of two dangerous extremist cults running amok who worship dangerous gods.

          it's arguable that the series favors chaos a lot specially since nocturne

          • 2 years ago
            Anonymous

            Chaos is pretty much the golden ending in 1 and 2 imo. It wasn't until SJ that it started getting pants on the head moronic to make it balance with Law SJR and 5 thankfully made it cool again.

            • 2 years ago
              Anonymous

              >Chaos is pretty much the golden ending in 1 and 2 imo. It wasn't until SJ that it started getting pants on the head moronic to make it balance with Law SJR and 5 thankfully made it cool again.

              I only got Neutral ending in 1 and I haven't finished 2, I thought that 2 was the Law favored one of the series.

              What do you mean that about SJ and SJR?
              I thought 5 was getting hated everywhere.

              • 2 years ago
                Anonymous

                >I thought that 2 was the Law favored one of the series.
                In the sense that it's law ending is actually pretty good and actually viable to take, yeah. You still kill god in SMT 2 even if you go law lmao spoilers since you're still playing it
                SJ is Strange Journey which was where Chaos started leaning heavily into the 'rule of strong' bullshit. 4 does the same thing and it's why it's path is just as stupid and moronic to choose as the law one.
                SJR is the 3DS remake of Strange Journey that gave it new and expanded endings that make Law and Chaos not stupidly and obviously the wrong choice.

                Also 5 tried to capture the SMT 3 meme audience but didn't realize that it's basically a fake group that doesn't actually like the series. Also it had a lot of plot shit that was dumb but the main stuff with Lucifer is a really neat spin on the Law and Chaos dynamics imo.

                I find it annoying how it's like 8 hours into SMT that you finally get the Law/Chaos heroes to buzz off, you get the heroine, and you can finally summon 4 demons. You could do that from the bat in MG1.

                I just want to dungeon crawl, do side quests, make moral choices, and such. I'm thinking of all these nice little additions I'd make to a SMT style game. It'd also be fun to have this kind of gameplay be adapted to something where you're building towards something rather than being a murder hobo.

                MG? Assuming you mean MT, yeah it's a lot different of a start. MT1 doesn't even have side quests really though and barely even has a plot outside of fighting bosses and some stuff with a few gods in a couple of places so not sure what you mean. MT 2 is basically proto SMT 1 though which is neat

  16. 2 years ago
    Anonymous

    Wild that there's no one perfect version of SMT, they all have their unique aspects and quirks:

    >SFC - the original base version
    >Mega CD- has unique sprite work and cutscenes
    >PC Engine - very similar to the SFC original, but still has unique cutscenes and artwork. Even has one bonus demon thrown in.
    >PlayStation - enhanced 3D environments, more detailed backgrounds, expert mode. many QOL improvements.
    >GBA - no expert mode but based on PS. Has additional beastiary and story memories (kind of fan fiction)

    https://megamitensei.fandom.com/wiki/Virochana#Shin_Megami_Tensei

    • 2 years ago
      Anonymous

      >kind of fan fiction
      100% fan fiction. Nakajima is friends with the MC's family in the story memories

  17. 2 years ago
    Anonymous

    Started a new game. Rank my build so far.

    • 2 years ago
      Anonymous

      Doing an expert mode where i don't rely upon law/chaos and do a kind of pokemon mode.

      I had to actually learn the recruitment mechanics and skills. I didn't know I had to be equal level, and the game enemies judge you based on level rather than stats.

      • 2 years ago
        Anonymous

        Eat shit Dorman, I have an ability that nukes your strongest spell. I wanted to see if I could do this fight without Cerberus.

        Being able to choose the extra abilities and see what they are really helps in the PS1 version, since the original sfc version it's just random.

  18. 2 years ago
    Anonymous

    For comparison, this is what the gba versino looks like. it's not bad looking, and it's as good a port as the GBA can do. It's even pushing the GBA 3D pretty hard. But the PS1 version is better.

    • 2 years ago
      Anonymous

      What about load times? GBA better for that?

      • 2 years ago
        Anonymous

        PS is shockingly well made and fast for loading times. Probably because it was 2001 and they were aware of Square's disaster ports like Chrono Trigger and FF4-6 which had loading times.

        Based on my emulator, I think it loads up the entire section at once rather than loading for every action.

  19. 2 years ago
    Anonymous

    Has the translation team said anything about doing SMT2 and if... as well? This release is so fricking good, now I understand the appeal of SMT1 after shitting on it for years.

  20. 2 years ago
    Anonymous

    Based Tom are you here? Please tweet something about working on SMTII and If, thank you based god

    • 2 years ago
      Anonymous

      >Based Tom are you here? Please tweet something about working on SMTII and If, thank you based god
      He might be behind the scenes. He doesn't usually announce specific titles unless it's already done/90% done.
      What he said in the past is that he had a lot of project ongoing so it might be one of them.

  21. 2 years ago
    Anonymous

    Are demon negotiations still ass in this version?

    • 2 years ago
      Anonymous

      it's more based on level than stats. Very easy once you are above their level, but impossible if you're below.

  22. 2 years ago
    Anonymous

    does this game have a cool story? i never see anyone talk about smt games' plots so i always figured they're mostly mediocre

    • 2 years ago
      Anonymous

      The plot is fine for what it is but the main draw of the older SMT games are the atmosphere I think.

    • 2 years ago
      Anonymous

      it does, but it doesn't flow like the other games, and there's a dreamlike surrealism to it all. so it's a hit or miss kind of deal.

    • 2 years ago
      Anonymous

      It has a horror game atmosphere and tone, and one of the most nuts stories for a SFC game. If you had played it upon release in 1992 you would have been absolutely blown away.

      I can just imagine if it had been released state side during the Satanic Panic?

  23. 2 years ago
    Anonymous

    This fricking b***h hits like a mack truck and spams statuses. I do wonder what the deves were thinking since it seems to be the hardest fight, you can't buy new equipment so you're stuck with what you have. I can only assume they thought you'd be over leveled or grinding by now?

  24. 2 years ago
    Anonymous

    I'm pretty far into the game, and can give a review of it:

    >very cool setting, atmosphere
    >pokemon demons are fun
    >tons of filler dungeons, as well as the game forcing you to go back and forth between dungeons just to tell some butthole to come over. all to fill time
    >battles every 2 steps gets tiresome
    >lightning, status bullets, etc break the game
    >guns added which feels like it's meant for a crutch for players who don't know how to build characters
    >entire game feels like "baby's first dungeon crawler".
    >demons feel like almost a bonus as humans are strong enough to clear the game alone

    That being said, are any of the other MG games like this but without the training wheels? I just want to run around collecting demons and making a team. Having idiots come in and out of your team is annoying.

    I imagine ...if is even worse for this right since it's all built around like 5 routes with different characters?

    • 2 years ago
      Anonymous

      What's MG? Monster gathering?

      • 2 years ago
        Anonymous

        Megaten I think?

    • 2 years ago
      Anonymous

      Sounds like you should play If...

      • 2 years ago
        Anonymous

        >Sounds like you should play If...

        I think people way over hyped If and had in thier minds "the lost SMT" which created a far grander vision than the reality. And then when they played it they're like "oh it's just a SMT side story" and then were disapointed.

        Everything I've heard about it seems nice.

        • 2 years ago
          Anonymous

          If... probably has the most annoying dungeon gimmicks in the game but it's a very pretty looking game and if you enjoy the gameplay aspect of SMT 1 and 2 (I do for example and that's also why I like Persona 1) then you'll like it.
          It also does some cool stuff like having 2 Snow Queen style alt-paths in the game with completely original content in them.

          • 2 years ago
            Anonymous

            I find it annoying how it's like 8 hours into SMT that you finally get the Law/Chaos heroes to buzz off, you get the heroine, and you can finally summon 4 demons. You could do that from the bat in MG1.

            I just want to dungeon crawl, do side quests, make moral choices, and such. I'm thinking of all these nice little additions I'd make to a SMT style game. It'd also be fun to have this kind of gameplay be adapted to something where you're building towards something rather than being a murder hobo.

    • 2 years ago
      Anonymous

      If you're still in this thread check out the NES games. Remake on SNES changes layouts, so I don't recommend it. Remake of 2 on SNES does not change layouts and is okay.

      The first game is a straight dungeon crawl in a single giant dungeon, you set up stats for MC and his girlfriend at the start of the game and take off. Monsters can't level up due to limitations of password system. Use savestates whenever you quit to replace passwords obviously.

      MT2 is alot like SMT1 but with a more desert theme. You run around tokyo then you have to conquer the demon world. It's got less characters and talking than SMT1, you might like it.

      • 2 years ago
        Anonymous

        >Monsters can't level up due to limitations of password system.

        • 2 years ago
          Anonymous

          Yeah it was intentional ironically until Nocturne which has that quote

        • 2 years ago
          Anonymous

          >remake
          cringe

          • 2 years ago
            Anonymous

            Why? Not that Anon, I haven't touched it but I'm curious.

            • 2 years ago
              Anonymous

              I’ve played both and there’s literally three differences
              >the graphics change but you won’t notice much
              >new translation
              >can choose what skills demons get after fusion
              That’s it. There’s nothing offensive about it unless you are one of those Ganker posters that throw a fit when there’s a slight difference in the dialogue; most out of place thing I can remember is Black Frost singing a Jay-Z song.
              Honestly the only bad thing about it is that’s it’s advertised as a remaster instead of a port, IMO. Not even the music was remastered

              • 2 years ago
                Anonymous

                >most out of place thing I can remember is Black Frost singing a Jay-Z song.
                that sounds cringekino

              • 2 years ago
                Anonymous

                It’s not very remarkable, he says “H to the freez-O, V to the freez-A” or something like that when you talk to him in Amala.
                Don’t know if it’s voiced or not because I turned off the voices immediately.

              • 2 years ago
                Anonymous

                >can choose what skills demons get after fusion
                This is a good thing. You're lying to me if you tell me you were okay getting whatever skills off of a fusion. Literally everyone I know was entering and exiting menus until we got what we wanted. Some techs are far too useful to let go away.

  25. 2 years ago
    Anonymous

    One thing I like about the gba version is the world map is more detailed and completely redone, psx just reuses the snes world map, dungeon crawling is better on psx though

  26. 2 years ago
    Anonymous

    Also, I only learned the interface like half way thorugh. I didn't know that checking characters you can see their spells, and didn't know you can see your items by checking hte main character. And didn't know that by checking the monster bestiary you cna see what items they dropped. Suddenly I now know who to target for gems and high tier weapons.

    Questions:

    1. Are zombies like Bodyconians impossible to recruit?
    2. Nerv and charm bullets do the most damage, even though on paper the plutonium and uranium shells should do more. Why is that? Is that a bug?

    • 2 years ago
      Anonymous

      Certain demons are just straight up impossible to have join you, yeah. Usually it's demons of the DARK sub alignment of which things like zombies and bodyconians count as. You can however fuse some of them.

      • 2 years ago
        Anonymous

        Oh that's silly. I like role playing a bit, and if a creature is self-aware I'll give them a pass.

        Also, in universe I'm not quite seeing the downsides of being a zombie as they live forever and keep their wits. Presumably there's a slow degredation of your mind?

        • 2 years ago
          Anonymous

          It's been a while but I think you're in constant pain. Also you may literally be rotting, I'm not super sure.

    • 2 years ago
      Anonymous

      evil demons on the DND spectrum are impossible to talk to
      charm bullets don't do gun type damage, they do magic damage. lategame enemies are immune to gun so they're keepers

      • 2 years ago
        Anonymous

        >charm bullets don't do gun type damage, they do magic damage. lategame enemies are immune to gun so they're keepers

        Oh that is goofy af. This is completely unbalanced then since I'm using guns to inflict magic damage and doing good damage even to enemies explicitly said to be strong against guns.

        >evil demons on the DND spectrum are impossible to talk to

        You can talk to the conscious zombies but you can't recruit them which is a bit silly since it means they for some reason just decide to not join you. The female zombies have the female dialogue that implies that they're actually nice people.

        For gameplay reasons it's easier to just hit "auto" but if I were 100% roleplaying i'd spare most if not all of them.

  27. 2 years ago
    Anonymous

    I put points in magic for the hero. Am I moronic, should I restart?

    • 2 years ago
      Anonymous

      Yes. Though it helps with your magic defense. Do be aware you'll want some points into INT regardless though since it helps with negotiations.

    • 2 years ago
      Anonymous

      Yeah and remember LUCK is only useful for the Hero

    • 2 years ago
      Anonymous

      >I put points in magic for the hero. Am I moronic, should I restart?

      Hero can't cast magic so it's the elast useful stat. But it's not completely pointless.

      Wisdom impacts demon negotiation (but level is more important) so it's very easy to make a full non-fighting speedster pacifist.

      Magic also impacts your magic defence significantly.

      Yeah and remember LUCK is only useful for the Hero

      Most useful for hero. For heroine it only affects evasion and accuracy rate.

    • 2 years ago
      Anonymous

      Being able to allocate your stats comes from the DnD style freedom, but sadly the freedom is a bit of an illusion. The game kind of best to be played as Heroine-mage, and hero fighter. Plus end-game most characters look the same as they have 25 in every stat. Taht being said, Heroine is under-rated as a fighter as she gets a lot of multi-hit whips throughout the game.

      • 2 years ago
        Anonymous

        Guns just are better than weapons most of the time

        • 2 years ago
          Anonymous

          yeah, you're just gonna sort to play a certain way. Though the Tonfa totally owns early game. In fact the multi-hit weapons are by far the best for single enemies, while guns are good at clearing mobs.

          I do feel like out of the entire series, SMT would do teh best with a rebalance or remix fan mod. Though those things have endless tweaking.

          • 2 years ago
            Anonymous

            SMT 1 and 2 with a hard mode mod would be sick as frick. Though with the encounter rate I could see it becoming a b***h.

            • 2 years ago
              Anonymous

              Estoma lasts for a whole dungeon in 1 so just give it to a early game demon too

            • 2 years ago
              Anonymous

              Big problem with fan made "hard modes" is that they're made by the most obsessive fans, who understand the systems in and out who then produce mods that are unfun slogs. SMT just needs some rebalancing.

  28. 2 years ago
    Anonymous

    Is it even possible for christian to play any other option than law?

    Just finished smt 2 and its in many ways superior to 1 including story but 1 has made better job in makin both factions moraly grey in 2 lucifer comes of as good guy and even if you choose law you have to kill god (technicaly its israeli god so it doesnt matter) and from what i heard antagonising of god and worship of demons gets worse in next games
    Smh all chaos gays wil burn in hell im sorry

    • 2 years ago
      Anonymous

      >(technicaly its israeli god so it doesnt matter)
      Based

    • 2 years ago
      Anonymous

      >in makin both factions moraly grey
      The Christcucks in 1 literally cause very major disaster

      • 2 years ago
        Anonymous

        Yeah but 1 didnt paint chaos ending as paradise without oprresion but as rule of the strongest

        • 2 years ago
          Anonymous

          >Yeah but 1 didnt paint chaos ending
          >but as rule of the strongest
          Did you fricking play 1 or are you larping hard? Because no, the Chaos ending in 1 is pretty positive as well. The rule of strong bullshit isn't even a major part of Chaos until SJ in terms of mainline stuff

        • 2 years ago
          Anonymous

          >Yeah but 1 didnt paint chaos ending
          >but as rule of the strongest
          Did you fricking play 1 or are you larping hard? Because no, the Chaos ending in 1 is pretty positive as well. The rule of strong bullshit isn't even a major part of Chaos until SJ in terms of mainline stuff

          Lucifer does talk about how the weak will die out in the Chaos ending of 1, but yeah latter games really ham up how insane Chaos can be.

    • 2 years ago
      Anonymous

      YHVH is not really THE God, he is just another demon.

    • 2 years ago
      Anonymous

      SMT2 fricking sucks. So much back and forth and it's always through these convoluted pathways and tunnels. I dropped the game when it told me I had to go find these 7 temples where no one remembers where they are.

      SMT If... fixed everything wrong.

  29. 2 years ago
    Anonymous

    Tbh here, old-smt games portrays it's alignment as gray zones really well, it showed it's good but also bad sides.

    • 2 years ago
      Anonymous

      SMT 2 does for law, yeah. SMT 1 though? The only reason I could ever see anyone siding with Law outside of SMT 2 and a few spinoff games like Devil Survivor is if they legit are stupid morons and think
      >has the name God there he must be inherently good and always right!

      It's even a plot point in 1 that YHVH isn't the creator and just the biggest guy around that fricked over all the other gods and mythical beings and cursed them into being demons and shit.

      • 2 years ago
        Anonymous

        Do not let yourelf be fooled by devils lies anon

        • 2 years ago
          Anonymous

          Perfect example of the braindead lawgays. Ironically they'd be the type to follow the antichrist after being told that he's holy and whatever

          • 2 years ago
            Anonymous

            Does that mean that in the law ending of SMT1 you don't meet the real jesus?

            • 2 years ago
              Anonymous

              You don't meet Jesus regardless, right? Isn't it just Michael?

              • 2 years ago
                Anonymous

                derp, you are right. it's some random blue guy, idk why i remember it that way, i've been fooled by mandela.

              • 2 years ago
                Anonymous

                It's fine. I don't THINK you ever actually meet Jesus Christ in any of the games though. Not even in spin-offs? I'm not sure.

              • 2 years ago
                Anonymous

                Or Buddha, Joseph Smith, or Muhammad, or Abraham. You don't meet human prophets and the Messians are looking for their messiah but haven't found one yet.

              • 2 years ago
                Anonymous

                >Or Buddha
                Isn't it implied that pic related is basically the budda?

              • 2 years ago
                Anonymous

                neutral ending has lao tse[/spolier]

              • 2 years ago
                Anonymous

                which is why i think the messians are probably more israeli than christian

              • 2 years ago
                Anonymous

                oy vey

              • 2 years ago
                Anonymous

                They're Gnostic christians who haven't had Jesus. Their entire aestetic is Catholic as well. They're just a mish-mash of israeli and Chrsitian religions rather than one sect while Chaos is also a mish-mash. The genius is that they turn all these disperate groups into coherent factions.

                Yes, it totally makes sense Thor is a minion of Yahweh whose goal is to create the apocalypse to carry out a millennialism. Or that Asura and Echidna are on the same team.

              • 2 years ago
                Anonymous

                >They're Gnostic christians who haven't had Jesus.
                They're not Gnostics at all. Gnostics aren't trying to find God by calling Him down to the material prison, they're trying to join Him by escaping. They're Jesus-flavored Buddhists.
                >Yes, it totally makes sense Thor is a minion of Yahweh whose goal is to create the apocalypse to carry out a millennialism.
                This actually does make sense through the lens of comparative mythology.

              • 2 years ago
                Anonymous

                I guess technically Messiah is Jesus in P3, but euphemized so they don't get in trouble.

              • 2 years ago
                Anonymous

                The protagonist of SMT2 is the reincarnation of Christ.

              • 2 years ago
                Anonymous

                nah he's artificial. jesus wasn't coming so they made their own.

              • 2 years ago
                Anonymous

                That was their plan, yeah, but Gabriel tells you that God decided to troll them by actually making Aleph the genuine Messiah in order to punish them.

              • 2 years ago
                Anonymous

                Jesus is a demon in Devil Summoner, called Agony

  30. 2 years ago
    Anonymous

    The plot of 2 is something out of a 60's or 70's sci-fi film, like Logan's Run. Post-Apocalyptic society, some dark hidden shenanigans, Jesus, and all that.

    • 2 years ago
      Anonymous

      The plot of SMT2 is so fricking wicked that I'd love to see it remade or adapted into something else. There's so much potential there.

  31. 2 years ago
    Anonymous

    Good news, someone other than the cj_iwakura/resetera team translated Persona 2 Eternal Punishment PSP. As a result they cancelled their "fan localization" and complained about the toxic SMT fanbase (but still want to finish Devil Summoner)
    Here's the released independent fan patch: https://github.com/sayucchin/P2-EP-PSP/
    It's available on cdromance as well.

    The released translation (NOT pic related) is based on the official English PS1 script (which is pretty good, if flawed, on its own) with name corrections, honorifics intact (to the dismay of the other team), the translation was revised and additional content was translated, and the whole thing was finished in about one year. Fairly bullshit-free project. Anyone interested should give it a try.

    • 2 years ago
      Anonymous

      Previous picture was the cancelled cj_iwakura/resetera version. It was full of rewrites and stuff like that.
      The current translation has none of those issues, it's a straighforward localization of the original text with no editor shenanigans, or any messages added or removed. This was a great source of concern lately.

      Both projects appear to share a programmer, but none of the work was reused.

      • 2 years ago
        Anonymous

        >maya-san

        • 2 years ago
          Anonymous

          I'd much rather have things lean towards that then the other direction.

    • 2 years ago
      Anonymous

      >complained about the toxic SMT fanbase (but still want to finish Devil Summoner)

      Previous picture was the cancelled cj_iwakura/resetera version. It was full of rewrites and stuff like that.
      The current translation has none of those issues, it's a straighforward localization of the original text with no editor shenanigans, or any messages added or removed. This was a great source of concern lately.

      Both projects appear to share a programmer, but none of the work was reused.

      holy shit, I hope someone does DS before him then.

    • 2 years ago
      Anonymous

      >people finally saying frick it and not only picking up but finishing translation projects other groups stall for years on
      What a time to be alive

  32. 2 years ago
    Anonymous

    God I am looking forward to literally anyone but this cjBlack person releasing Devil Summoner. The butt hurt will be worth it, hopefully they give up translating altogether too. Looking forward to playing SMT1 and any other subsequent PSX translations, too.

    • 2 years ago
      Anonymous

      if you are spanish speaker.
      https://twitter.com/GriffithVIII/status/1552324715217289220
      it's about 80% done.

      • 2 years ago
        Anonymous

        I'm not, but I'm rooting for them. Once it's done in Spanish, I have no doubt someone will translate into English quickly.

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