I enjoyed how quickly the narrative went from "they're professional developers acknowledging our engine is production class!" to "they're amateurs who can't do anything right and make our engine look bad".
>Dev messes with the source code when they have no idea what they're doing, ultimately turning it into a Frankensteinian abomination of an engine >"LMAO THE POWER OF OUT OF BOX GODOT"
Sorry, I forgot Unity started using years in their version numbers instead.
Still, the latest version of Unity does not have a counterpart to UE5's Lumen or Godot's SDFGI, and there is no indication of when or even *if* Unity will get anything like it.
Because there's no reason to reinvent the wheel unless you really enjoy the craft. A game made in a preexisting engine is no less valid than a game made from scratch.
Making a game takes a lot of patience and perseverance. Writing a custom engine for that game practically doubles the required level of patience and perseverance.
A custom 3D engine can take a lot of time, especially if you don't want it to look like Quake 3. But if that's your target and if you like programming, I say go for it. A pure 2D engine it's relatively easy.
When you hit your lowest point, you can only go up
I've been down so long it looks like up to me.
Truth
You can also stay down because you're a useless c**t.
You were hired by Unity, Audiokinetic or FMOD to spread FUD.
take your meds, godotroony.
lol
the power of Godot
You’re right. If Sonic devs couldn’t get something to work no one can. They have a flawless track record after all
cope
I enjoyed how quickly the narrative went from "they're professional developers acknowledging our engine is production class!" to "they're amateurs who can't do anything right and make our engine look bad".
It’s wasn’t even the usual Sonic devs, it was Blind Squirrel entertainment.
>Dev messes with the source code when they have no idea what they're doing, ultimately turning it into a Frankensteinian abomination of an engine
>"LMAO THE POWER OF OUT OF BOX GODOT"
>comparing vanilla Godot with a heavily modified fork
>shits the bed
Explain.
Godot 4.0 is coming with built-in realtime SDF-based global illumination. We'll never have to bake the lighting ever again.
Yeah, I'm thinking we're going home, baby.
wow that's so cool. what other basic features will you get by 2050?
name 5 features you want in a game engine
realtime global illumination isn't a basic feature most engines don't have it
>basic feature
Unreal Engine 5 is getting it too.
Neither Unreal Engine 4 nor Unity 5 have realtime world-space GI. You still have to bake-and-wait.
>Unity 5
Why do you care about an engine from 2012?
Why are you using a website from 2004
Sorry, I forgot Unity started using years in their version numbers instead.
Still, the latest version of Unity does not have a counterpart to UE5's Lumen or Godot's SDFGI, and there is no indication of when or even *if* Unity will get anything like it.
aplogize
Okay, but can it write out a G-Buffer yet?
Tell me why I should use any software when I can just write my own
Because there's no reason to reinvent the wheel unless you really enjoy the craft. A game made in a preexisting engine is no less valid than a game made from scratch.
Making a game takes a lot of patience and perseverance. Writing a custom engine for that game practically doubles the required level of patience and perseverance.
A custom 3D engine can take a lot of time, especially if you don't want it to look like Quake 3. But if that's your target and if you like programming, I say go for it. A pure 2D engine it's relatively easy.
SEGA forced the devs to go fast. AGAIN.
Any day now, godotroony.
do you just add troony to anything you don't like