I just finished Koudelka and, while it had a lot of flaws, it was really fun, and a great experience under 15h
What are other good JRPGs that clock under 30h or so? Chrono Trigger, Parasite Eve and most Mario RPG games come to mind
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Vagrant Story.. but I think you will clock higher than 30h if you don't understand the mechanics, which isn't really that hard
Suikoden 1. That game has some fast fricking pacing. Although, the rest of the games in the series are both a lot longer and a lot slower in comparison, for better or worse.
20-ish hours or so, yeah.
I replay Suikoden 1 the most out of the series for this very reason. I really wish it would get a retranslation as I otherwise love it.
Final Fantasy Legend 1 and 2. Each route in SaGa Frontier would be 15 hours or less. I remember beating Hybrid Heaven and Quest 64 within a weekend so they can't be that long.
SaGa GB and Frontiers, the upcoming one is also going to be short.
Early Dragon Quest and FF1 (many famicom games were short)
Ys 1&2
>Saga Frontier
Not if you do all the scenarios. Lots of repetition as well. I made the mistake of playing Lute first.
seconding Ys
any problems I had with the bumping is out the window when it's such a brief experience
ys is barely an rpg you might aswell call zelda an rpg
You don't have levels, or stats, or equipment really in Zelda.
>no equipment
>...in zelda
anon do you have brain damage?
ys and zelda are pretty close progression wise. you watch numbers go up by upgrading items and gear. other than that you can play a role as either link adol. if you can play a role in the game it is a roleplaying game anon.
Not that guy and I don't remember Ys, but I can say that equipment in Zelda is typically not like RPG equipment.
It's a bit of a fuzzy topic, the difference between an RPG and an Adventure Game sometimes boils down to the treatment of inventory. Adventure Games often have an inventory, but every item you find is a piece of a puzzle. Meanwhile, in an RPG, the world is just full of items with specific traits that may or may not be useful depending on the situation. You may have commodity weapons and armor, powerful but unnecessary artifacts, and so on.
Zelda equipment don't exactly count as "puzzle items", but they are all especially tailored to Link himself. You obtain THE boomerang, THE sword, THE bow, THE whistle. It's much closer to the Adventure Game style approach of each item having a specific purpose, even though that purpose is sometimes just a new ability for the action gameplay.
I finished Mother 3 in 17 hours on my last replay, including grinding for ultimate weapons (though I was admittedly extremely luckily and on average it probably would've taken an extra hour or 2)
I think each Xenosaga is around 30h. Episode 2 even 20h
Go play Robotrek on an SNES emulator. It's such a cute little game where you build a trio of robots with different specs. I never see anybody mention it, ever.
I'm that anon, just wanted to add this speedrun of the game so any of you that might be interested can peep it real quick.
I does look very charming, I'll take a look
Ive been playing this game off and on over the last year and I love it.
Noora and the Time Studio is less than 14 hours, at least it was for me to get the "Normal" ending.
Gameplay-wise its like Atelier, as in gathering, crafting and combat.
Cute DS game.
Why do games keep getting longer? I'm getting sick and tired of 100s of hours and 100s of gigs of soulless bloat taking up space on my hard drive. Somewhere along the way everyone forgot that sometimes less is more.
Idea that ludicrous number of hours makes for a better purchase. Games are realistically padded as frick these days with not just braindead recycled content, but also entire systems included out of pure tokenism. Remember mandatory crafting every game decided to have for absolutely no reason?
Game companies have to somehow justify their inflated prices.
Plus, quantity over quality thinking is endemic in the industry.
Old, but gold.
How appropriate, you fight like a $20 in 1990 is worth $47.49 today, do you feel old yet?
Truly this game was redpilled and ahead of the curve. I mean, they're LITERAL FRICKING PIRATES! And they're flat-out encouraging you to pirate games (You) fight like a dairy farmer.
thats like 45$ adjusted for inflation
They don't adjust my wagie salary for inflation, so the point still stands.
I understand your frustration anon, but ultimately nobody is forcing you to buy/play those games
stfu libertarian
Because people get mad when they finish a 60 or 70 bucks game after an hour.
They don't care about replaying a Game but to coomsom for hours.
Ironically games like FF7R, BG3 or Dark Souls tried to show them that you can replay a game and have fun
>Ironically games like FF7R, BG3 or Dark Souls tried to show them that you can replay a game and have fun
I'd unironically rather replay FF7 than the remake, or BG 1/2 than 3. Can't speak to DS, haven't played any of them.
>Because people get mad when they finish a 60 or 70 bucks game after an hour
Well, yeah, you should be mad about that. Modern games generally appeal to modern audiences, they aren't like older games. They make games much more forgiving these days, unlike before which you often had limited lives and continues. Do you think modern gamers want to be booted back to the title screen after exhausting their lives and continues? No. They see it as bad game design because in their minds they have "mastered" the portions they've beaten previously and shouldn't need to replay those portions even if the game is about 30 minutes long. They don't want to be sent to the start, even if it's only a 30 minute game, even if they were only 15 minutes into the game. They can never regress in progress, they need to always be in the position in pushing forward. Hence why newer "retro styled" games frequently have saves between the levels for progress, and unlimited continues outside of a select few. I think a game that came out last year, Final Vendetta made people 1cc the game because it didn't offer you continues. They caved into the customers and inserted continues into the game.
>I think a game that came out last year, Final Vendetta made people 1cc the game because it didn't offer you continues. They caved into the customers and inserted continues into the game
Just make it a roguelike, and they immediately will stop complaining.
Maybe an indie developer doesn't want to do that. On the other hand most make rouge-lites. It's a shame because I don't care for such things as often. Level design really does take a hit over hand crafted levels with enemy placement.
>Level design really does take a hit over hand crafted levels with enemy placement
at least in the case of Into the Breach, since the battle maps are so small that there's barely a level to design, and yet it's a game I'm addicted to. It perfectly captures that knife-edge between success and failure since it take one wrong move to basically frick up a run. Actually getting to the end was an immensely satisfying experience, even tho I'm not technically done with the game since there's a few mech squads and achievements I haven't got yet.
>I meant to say:
*at least in the case of Into the Breach it doesn't matter that much
ai-generated opinion
Vandal Hearts probably one take you very long
radiant historia on the ds, took me about 40hrs for 100%. great game.
Play Dragon Quarter.
Bait
Low-D
Filtered
Is the remake any good?
no
DQ11 is pretty good.
I finished the first Dragon Quest without a guide in like 15hrs, the other game I can think of is Parasite Eve.
I'm probably going to keep playing it since I know it's short (and cool) as frick but does it get better?
Going from Day 1 to Day 2 was like a 9/10 to a 5/10
Story somehow got goofier, weapons are either must have/trash, eve skills suck dick, enemy spawning increased obnoxiously, yadda yadda.
>RPG
anon clearly wants JRPG though
I think PE's intro is one of the high points of the game, but the last third is also very good. Midgame can be a bit underwhelming compared to how explosive the beginning is, but I like how the gameplay changes and you can customize your guns and such
The Mario sport RPGs for GBC/GBA
Tales of Destiny is just over 30h
Helen's Mysterious Castle is like 5 hours and is one of the best JRPGs ever made.
Final Fantasy IV. Most Final Fantasy games take at least 30-40 hours to complete, but FFIV is a game with a very fast paced story and gameplay that usually takes less than 20 hours
Digital devil saga is nice and short. Think both games are under 30 hours.
Pacing is pretty good, I don't remember there being anything that really felt like filler.
You can beat Dragon quest in 10 hours
Liar Jeannie in Crucifix Kingdom is about 6h long if you include optional bosses
Have you played shadow hearts yet?
I have downloaded it, but haven't started it yet. I heard it was better mechanically than Koudelka but the mood/setting is just unbeatable