Should be without a skill check

> the picrel
This OSR-ish stuff makes sense since a failed spot/sneak/speak check often requires a blunt fail forward or results in losing clues and hooks for players. But without such checks, the focus shifts towards the hero’s physical skills, which is stupid—this way we can just switch to LARP altogether...

What do you think?

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  1. 3 months ago
    Anonymous

    Wrong pic.

    • 3 months ago
      Anonymous

      Really depends on the situation at hand. I can foresee arguments for not needing rolls for all of those except hiding/being stealthy. What sort of discussion is the author envisioning here?
      Also:
      >trying to determine if a fence is cheating you
      >not something you can try more than once
      the frick? Thats a 'once per item you're selling' imo

    • 3 months ago
      Anonymous

      [...]

      >shitposter can't even double up trying to start shit about nothing right

      • 3 months ago
        Anonymous

        > trying to discuss a game mechanics is shit-posting
        But I guess all the daydreaming threads are not.

        /tg/ is such a nogames board, it is jarring. I have a feeling that in 2024 one can have more luck with YouTube and Reddit than with AIB.

        • 3 months ago
          Anonymous

          Repeating the same copy pasted garbage and bumping your thread as you flail around like a moron is shitposting yes.
          Not even being able to figure out your own pictures is just the pathetic icing on the cake that is your frickwit life.
          You're not
          >discussing mechanics
          You're garbling buzzwords that don't mean a fricking thing and then trying to say something even dumber about larping or abstraction and using an ellipsis like a geriatric who expects everyone to fill in the dumbfrick thoughts for them.

          • 3 months ago
            Anonymous

            Please stop creating imaginary scenarios in your mind. You sound extremely troubled like anons from /misc/.

            • 3 months ago
              Anonymous

              >cyrillic
              >invaded from /misc/
              >here to discuss anything but traditional games
              Basically just redundant at this point. Thanks for outing yourself.

              • 3 months ago
                Anonymous

                I see scenarious flourish.

            • 3 months ago
              Anonymous

              Stop pretending to be polite and civil or some shit by saying please or trying to care about board culture you're an invader to. Get killed. Frick off. Go away.

              • 3 months ago
                Anonymous

                No u

    • 3 months ago
      Anonymous

      i think the llm that wrote this was trained on bad data

    • 3 months ago
      Anonymous

      >Conversations with NPCs
      Lift my fridge. If my character's Inteligence, Wisdom, or Charisma isn't going to factor into conversations then your character's Strength, Dexterity, and Constitution shouldn't either.

      >Searching locations
      And if something is hidden?

      >Hiding or being stealthy
      Okay now I know that this is just fricking with us.

      >Noticing hidden objects
      If you can find a hidden object through ordinary conversation then it isn't very well hidden, unless I'm supposed to assume that every single character has the perception of Sherlock Holmes.

      • 3 months ago
        Anonymous

        >then your character's Strength, Dexterity, and Constitution shouldn't either.

        *Then your character's Strength, Dexterity, and Constitution shouldn't factor into combat, rather. Mea culpa.

      • 3 months ago
        Anonymous

        > and if something is hidden?
        Then you look for it? If the safe is hidden behind the painting then that is were it is and if the players think to look there they will find it. No need for checks.

      • 3 months ago
        Anonymous

        > Lift my fridge.
        Yeah, that was my first thought too. That is why I've mentioned LARPing.

        But think about it like this for a moment. Maybe if a series of combat skill checks is needed to defeat the enemy and you should tell how you move to achieve it, maybe a series of speech and exploration checks should do the same to unlock a set of clues, but, again, you need to explain what you are doing and what you are telling step by step to achieve the goal.

  2. 3 months ago
    Anonymous

    >What do you think?
    You don't want to know.

  3. 3 months ago
    Anonymous

    ok comrade

  4. 3 months ago
    Anonymous

    I’ve noticed that saying “yes, you succeed” to virtually any reasonably plausible action often changes the game very little (at least in an osr game)

    The thief can lift keys off an inattentive card, the wizard can bluff a mundane opponent, the fighter can lift a big rock.

    Maybe it’s just my players, but usually they still put themselves in jeapardy because of the quality of their plans

    >alright you succeed in starting the building on fire
    >now you’re trapped in a burning building

    >you already told the guard where you came from, so when you tell him something else he assumes you’re up to no good

    • 3 months ago
      Anonymous

      Indeed. I have a somewhat similar experience and felt like a lot of rolls that should move the story forward feel redundant. Like a failure may be not that interesting and a success can feel not deserve. And the most fun comes from the overgrowing complexity of the situation, rather from rolls.

      That is why I thought about and that blunt "should be without a skill check" triggered me and made me think on alternative and compromise.

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