Should empty reloads take longer than tactical reloads?

Should empty reloads take longer than tactical reloads?

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  1. 10 months ago
    Anonymous

    Yeah, by however long it takes to chamber the first round

  2. 10 months ago
    Anonymous

    >SHOULD LE VIDEOGAMES BE LE REALISTIC????????
    No, homosexual, kys.

    • 10 months ago
      Anonymous

      If the realism adds depth and immersion, realism is le good.

    • 10 months ago
      Anonymous

      Yes, chud, anhero.

  3. 10 months ago
    Anonymous

    Yeah, it rewards people who don't let their magazine run dry. You don't even have to be a realismgay for that.

    • 10 months ago
      Anonymous

      But in real life your ammo count will reduce by the entire remaining magazine when you switch, not simply convert your total round count to a full magazine the next time you switch.

      • 10 months ago
        Anonymous

        You can just retain the partial magazine and use it later
        good tactical games do this, if you fast reload you still drop the mag though.

      • 10 months ago
        Anonymous

        I don't give a frick about realism.

      • 10 months ago
        Anonymous

        battlefield used to have magazine count instead of total bullets

  4. 10 months ago
    Anonymous

    Every single reload should have a chance for you to fumble the magazine

  5. 10 months ago
    Anonymous

    i know what you mean but what the frick is tactical about it, why do we call it that

    • 10 months ago
      Anonymous

      If you shoot the last round in the magazine on most guns you would then need to charge the action after inserting the magazine to get the first round from the magazine into the chamber.
      If you reload before your mag goes dry there is still a round in the chamber so all you need to do is swap mags and start shooting again, hence it being "tactical"

      • 10 months ago
        Anonymous

        Never owned a gun before, so I dunno how this works. Do empty reloads mean you dry fire your gun? That's a bad thing, isn't it?

        • 10 months ago
          Anonymous

          No, the bolt stays open when the magazine is empty.

          • 10 months ago
            Anonymous

            Not on every gun. All AK variants save a few obscure ones don't have bolt hold open, for example.

        • 10 months ago
          Anonymous

          Its just about the action of getting the first round in the magazine into the chamber to be fired
          this is when you see them pull some kind of lever back and let it fly back forward
          dry firing isn't bad on most guns, only some rimfire guns or fragile antiques.
          Just be aware that its the action of shooting that loads the next round from the magazine and if you are fully empty and go to reload you need to charge that first round into the chamber.

          • 10 months ago
            Anonymous

            why? shouldn't the last round fired have charged it? It's not like the gun knows there are no more bullets coming

            • 10 months ago
              Anonymous

              thats exactly it, when you fire the last round the gun cycles but it does not pick up the next round in the magazine, the gun does not know its ammo count.
              So when you put in that fresh mag after shooting it empty you then have to pull the charging lever or release the bolt to start the cycle again.

        • 10 months ago
          Anonymous

          First off, dry firing is not bad if your gun is not a piece of shit, all military weapons can be dry fired no issue.
          Secondly, the speed of an empty vs tactical reload varies greatly from gun to gun depending on how the controls are setup. Any gun that requires you to rack the bolt will be slow, those with last round hold open are faster, and those with bolt release buttons are the fastest. For something like a handgun, an empty reload and a tactical reload are effectively the same speed.

        • 10 months ago
          Anonymous

          dryfiring isn't a problem on modern guns

      • 10 months ago
        Anonymous

        i know what it is i just don't see what's so tactical about it

        • 10 months ago
          Anonymous

          its a tactical decision. irl you normally wouldnt reload mid-fight unless youre empty. because the average soldier doesnt need to be worrying about juggling half mags.

          • 10 months ago
            Anonymous

            I disagree, if there is a lull in the fighting there is no reason not to swap magazines, specially because of how hard it is to track remaining ammo in the heat of battle. You don't have to juggle shit, just throw your half-empty mag into the empty mag pouch. If you notice you are running out of mags, ask your friends or fall back for more. As they say, the only noise louder than a bang is a click.

            • 10 months ago
              Anonymous

              >a lull in the fighting
              well then thats not mid-fight, is it? if youre currently under fire, you have little reason to be reloading when you could be shooting back.

        • 10 months ago
          Anonymous

          you wouldn't reload a half empy mag on the range
          only in a combat situation

      • 10 months ago
        Anonymous

        Oh yea I used to do this in shooting range during my national service. You need to mentally count how many bullets you shot.

  6. 10 months ago
    Anonymous

    Empty reloads should be faster than tactical reloads, as a way to incentivize actually emptying your magazine and not just spamming reload all the time with like 28/30 bullets remaining

  7. 10 months ago
    Anonymous

    games shouldnt have reloads

    • 10 months ago
      Anonymous

      bump

    • 10 months ago
      Anonymous

      I've had this concept for a Duke Nukem type game that combines the presence and absence of reloads.
      >dual pistols have a pseudo-random firing pattern where the gun in one hand always ends up firing twice as many rounds as the other, leading to that being reloaded while the other can still shoot, and vice versa
      >pump shotgun wieners at the same exact speed as inserting a new shell so it doesn't matter if you're shooting or not
      >alternatively, it's a pump shotgun with a box magazine that reloads as fast as it wieners
      >three-barreled machine gun actually has three magazines and you only change one of them at a time
      >rocket launcher is single shot with a fast reload
      >energy weapon has one internal battery that is recharged, and you never change the battery itself

      >walking over a gun makes you replace your existing one with that one automatically, giving you a full mag

  8. 10 months ago
    Anonymous

    they should make it so you have to manually put bullets in magazines

  9. 10 months ago
    Anonymous

    only if the rounds in the dumped mag are lost
    otherwise it incentivizes reloading every 3 rounds

  10. 10 months ago
    Anonymous

    there's no practical reason for reloads to have ever been implemented into video games, because managing how many attacks you have in a pool, and manually restoring that attack pool is not actually interesting

    this is the same reason why there doesn't need to be a sprint button, or a 'aim better' (aim down sights) button

    this mindless shit is implemented into games, not to make them better, but to sell units to easily distracted idiots and teach them how to be better, more obedient soldiers

    • 10 months ago
      Anonymous

      Its not supposed to be "interesting" its supposed to be convenient because walking around with only one bullet in a magazine is silly.

      Sprinting is a mixed bag. Some games benefit from it more than others. Often its superfluous and you would be better off dedicating that buttom to something else.

      ADS is absolutely moronic, outside of something like a Sniper Rifle where thats the guns ability.

    • 10 months ago
      Anonymous

      Its not supposed to be "interesting" its supposed to be convenient because walking around with only one bullet in a magazine is silly.

      Sprinting is a mixed bag. Some games benefit from it more than others. Often its superfluous and you would be better off dedicating that buttom to something else.

      ADS is absolutely moronic, outside of something like a Sniper Rifle where thats the guns ability.

      Quakegay cope

    • 10 months ago
      Anonymous

      >'aim better' (aim down sights) button
      That only exists for console players. They have an objectively inferior control interface and are sitting far away from a screen. They need an accessibility feature that simultaneously zooms in the screen so they can see, and lowers the analog sensitivity so they can hit things despite the bad control interface.

      • 10 months ago
        Anonymous

        PC games have had those kinds of mechanics longer than console games have.

        • 10 months ago
          Anonymous

          For sniper rifles. "Aim down sights" became a standard for all guns in shooters because of CoD babbies. It isn't even realistic since a real shooter keeps both his eyes open.
          In third person shooters the aim button was added because of Resident Evil 4, which has a compromised control scheme dictated by the Gamecube's inability to provide twin-stick controls, hence a modifier that can convert the movement stick into the aiming stick. It's also the reason that game has "tank controls". Can't have strafe if all you get is one stick.

          • 10 months ago
            Anonymous

            >For sniper rifles.
            For every gun.

            • 10 months ago
              Anonymous

              Well those games suck then, according to your screenshot. If you're not doing it for gamepad handicap accessibility, then you're doing it for realism. And since it's not stereoscopically accurate since you can't see past your gun with the off-sight eye, it's not for realism.

              • 10 months ago
                Anonymous

                it still is for realism. you're just saying it's not realistic enough, which is to be expected since it's not real.

          • 10 months ago
            Anonymous

            >It isn't even realistic since a real shooter keeps both his eyes open
            this pisses me off a lot since a shitton of FPS games have problems with gun and sights take up like 60% of the screen and also makes muzzle flash a big problem (hello apex legends)
            I wish one fricking game would do it right
            ONE FRICKING GAME

            • 10 months ago
              Anonymous

              >muzzle flash
              just imagine every gun in apex has a massive frickoff muzzle break

              • 10 months ago
                Anonymous

                >what am I shooting at? who the frick knows lol

              • 10 months ago
                Anonymous

                >game has a muzzle break you can find and equip
                >it doesn't actually do anything

              • 10 months ago
                Anonymous

                >game has tactical buttstock you can equip
                >it doesn't do anything...
                >...for PC players. For console players it reduces the amount your aim sways away from locked aim-assist targets
                Yes, apparently that is now a thing in some games

              • 10 months ago
                Anonymous

                things like this is why I stopped playing FPS shit games and moved my shootan needs to the range instead

              • 10 months ago
                Anonymous

                It has gotten worse. There's now games where the PC players have a subtle anti-aim-assist, which produces a very slight repulsion effect on your aim so as your crosshair gets close to a target, it very slightly fights back at the input of trying to get the closer to the bullseye.

              • 10 months ago
                Anonymous

                sounds like bullshit you made up just now

              • 10 months ago
                Anonymous

                It's a real thing. I'm trying to ask right now from someone who discovered the effect which game it was

            • 10 months ago
              Anonymous

              And those developers who started adding ADS to games thought that 90's FPS games were unrealistic because of how the gun is held. Little did they know that when you're aiming down sights, your off-sight eye basically sees the gun the way it's displayed in games like Counter-Strike or Half-Life. Slightly from the side.

        • 10 months ago
          Anonymous

          For select weapons. But an "aiming feature" being universal for every gun in the players arsenal wasn't normal until console gaming grew in popularity.

    • 10 months ago
      Anonymous

      Its not supposed to be "interesting" its supposed to be convenient because walking around with only one bullet in a magazine is silly.

      Sprinting is a mixed bag. Some games benefit from it more than others. Often its superfluous and you would be better off dedicating that buttom to something else.

      ADS is absolutely moronic, outside of something like a Sniper Rifle where thats the guns ability.

      aim down sight has a place in some games, it's designed to LIMIT MOVEMENT

  11. 10 months ago
    Anonymous

    What do you mean by "tactical reload"?
    If you mean loading a fresh mag and chambering a round, then yeah, that should take a fraction of a second more to do so than only slotting in a fresh mag.
    You've gotta pull the bolt/slide/whatever anyway to be ready to shoot.

    I don't understand. Would a moron please teach me what a "tactical reload" is? I'm too /k/ for this shit, whatever it is.

    • 10 months ago
      Anonymous

      its literally been explained several times in this thread

      • 10 months ago
        Anonymous

        Motherfricker, I see that, but I'm still confused about the terminology. Reloading while you're on your last round is standard, not something "tactical"
        Is this concept born of airsoftgays or some shit?

        • 10 months ago
          Anonymous

          >you're on your last round is standard,
          you literally won't know you are on your last round and its not standard fricking anywhere lmao. You reload when empty or you are making a 'tactical' decision to preemptively replace your current mag with ? number of rounds left to be better prepared for an upcoming engagement

          • 10 months ago
            Anonymous

            What sort of gun have you been firing where you can't count the shots? Infantry are trained to count their shots for a fricking reason.

            • 10 months ago
              Anonymous

              no one is counting how many rounds they dumped into someone at full auto.
              but even if we went with your idea that every infantry man was a fricking autist who has an incessant need to count, you would still make the TACTICAL DECISION to dump your half empty mag for a full one to be prepared

              • 10 months ago
                Anonymous

                Bruh, have you ever magdumped? An ar1t for example, last gun I've fired. 30 round mag. You can hear and FEEL every single round.

              • 10 months ago
                Anonymous

                no shit you can hear and feel it, but if you're trying to keep a mental count of how many shots you've fired off instead of focusing on whoever is shooting at you, your a dead moron

            • 10 months ago
              Anonymous

              >Infantry are trained to count their shots
              literally no military trains people to count shots. i cant believe you tried to claim youre from /k/.

              • 10 months ago
                Anonymous

                >literally no military trains people to count shots
                He's an idiot for acting like "tactical reload" is some term thats hard to understand, but you're high as a kite if you think militaries don't make sure their soldiers maintain a good idea of how much ammunition is in their weapon at any given time to the best of their ability in the situation.

              • 10 months ago
                Anonymous

                >a good idea of how much ammunition is in their weapon
                as in, full, around half, or almost empty. the military is training people to be rainman counting toothpicks.

              • 10 months ago
                Anonymous

                Oh, he's literally talking about counting each individual shot to reload on the last round? Yeah thats pretty moronic.

            • 10 months ago
              Anonymous

              When I was in basic training it was the other way around. They taught us to not count, and to reload when an opportunity arrives so you wouldn't need to worry about running out, and you cycle the action even if you still have a round in the chamber after switching mags because you don't want to pop out of cover and find out that you're unable to fire afterall. You don't count. Counting means that you might be wrong. When you are, you might die.

    • 10 months ago
      Anonymous

      >I'm too /k/ to understand extremely basic terminology that literally everyone else understands.

  12. 10 months ago
    Anonymous

    Games should have manual reloads so you can frick up completely.

  13. 10 months ago
    Anonymous

    The newest COD that came out had people seething and losing their minds they had realistic (or atleast semi realistic) reloads. They were so fricking mad they would kill someone in X bullets and reload then would get ambushed and die because they couldnt do the trick to switch back without completing the reload so theyd die

  14. 10 months ago
    Anonymous

    Ganker - Military and Tactical Response Expertise

  15. 10 months ago
    Anonymous

    If you're gonna take something from the real world, I suggest not half-assing it. That's just a leaving immersion points lacking for no apparent reason other than laziness.

  16. 10 months ago
    Anonymous

    They introduced it to Rainbow. There is also one bullet left in hole for weapons with mags before you attach the new mag. Not much of a difference besides few weapons which is better with animation cancelling for a reload.

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