Should game development have a budget cap? If so how much?

Should game development have a budget cap? If so how much?

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  1. 10 months ago
    Anonymous

    Why does every game and movie nowadays have massive bloated budgets

    • 10 months ago
      Anonymous

      bloated workforce. devs like ubisoft have 20k employees just to shit out a yearly ass creed

    • 10 months ago
      Anonymous

      They need a small army of people to make all the garbage assets and textures to populate their open world with.

      • 10 months ago
        Anonymous

        Isn't Horizon 2 just an asset swap of 1? How is an asset flip worth 200 million

    • 10 months ago
      Anonymous

      They have to pay HR, middle management and advertizing
      back in the day teams were just like 20 people in one office, now it's 100s of people making "big movies" together

    • 10 months ago
      Anonymous

      let's say you make X game, if you have 400 employees, you pay them 4k median per month, x 48 months (4 years) that's 76 million only in the payment of employees, without the software, face captures, hire actors for voices, marketing, etc. Of course, you can also make good games done by 20 people in a basement like Battlebit, but you won't get 2023 graphic, sound, artstyle etc.

      • 10 months ago
        Anonymous

        >you won't get 2023 graphic, sound, artstyle etc.
        it's kind of hard not to get all this with unity, blender, and a pirated copy of fl studio since game hardware is all standardized now and so is development to an extent
        >2023 art style
        realism sucks a shit anyway and never ages well no matter the generation

        • 10 months ago
          Anonymous

          realistic graphics are judged against reality itself. So it's always way more impressive and always something to aim for otherwise it's just retreating to the safety of stylized graphics and stagnation.

          • 10 months ago
            Anonymous

            >stylized graphics
            >stagnation
            you got me to reply at least

            • 10 months ago
              Anonymous

              stylized graphics don't age because they can't be improved on. good enough is the enemy of progress and improvement.

              • 10 months ago
                Anonymous

                Anyone actually into graphics is looking at CG animations, not unoptimized moviegames that show just how underpowered the consoles are.
                Hollywood rejects should have never been accepted into a GAMES industry

              • 10 months ago
                Anonymous

                if you're not baiting i'll take it you're either underage or a third worlder who plays nothing but fifa and cod

              • 10 months ago
                Anonymous

                pixel shading graphics literally autoage. They scale extremely well with resolution and anti-aliasing. You can download game like POP2008 right now, turn on 4k and 16x AA, and it will look like the game was made this year

      • 10 months ago
        Anonymous

        >good game with passable graphics and a shoestring budget
        >shit game with unbelievable graphics, but costs more than the GDP of entire countries
        It always baffles me why any publisher actually throws money at developing for graphicsgays, and doubly so for why it fricking works on a consumerbase that can't even afford to run the garbage on high settings.

        • 10 months ago
          Anonymous

          Well Ganker clearly isn't immune either considering how often there were threads of people examining walls and textures.

      • 10 months ago
        Anonymous

        >but you won't get 2023 graphic, sound, artstyle etc.
        damn, using less money mean we get a better game

      • 10 months ago
        Anonymous

        4 people in 2 yeras sounds better
        battleshit is 3 pajeets

    • 10 months ago
      Anonymous

      Lack of thought, they're not trying to make simple, yet unique thought provoking experiences anymore, but cram in as much useless shit as possible and pretend that that's what makes something good

    • 10 months ago
      Anonymous

      5% YoY growth at all costs.
      Wall Street demands it.
      A decline in spending is the end of human civilization as we know it. Trust me just keep consuming the products it'll all work out.

    • 10 months ago
      Anonymous

      https://exputer.com/news/games/the-last-of-us-billion-dollars/
      >The Last of Us franchise has grossed a staggering $1 billion in revenue worldwide as of 2020, according to the LinkedIn profile of ex-studio head Michael Mumbauer.
      These games make incredible amount of money. The Costs are worth the risk, otherwise, they wouldn't be doing it.

      • 10 months ago
        Anonymous

        Thats not profit though you dumb frick. Given the budget in OP isnt including marketing they literally didnt make any money back from the game or barely made anything.

      • 10 months ago
        Anonymous

        >according to someone who worked on the game tries to market himself as successful
        >"franchise" means every single bit, game, movies, games bundled with the console, even keychains
        >grossed, not profit
        it's not "incredible amount of money anon", yes it makes money but that's it, you need to understand that movie logic was imported into AAA games, meaning over-inflated budget

    • 10 months ago
      Anonymous

      every company has to post growth over the year prior to keep existing in our fricked system. this means that a company that was easily capable of producing kino on a small scale will have to take on a bunch of dead weight to scale up and obey their investors or go extinct.

    • 10 months ago
      Anonymous

      Those Instagramm models/prostitutes doing the "day at a techjob" videos aren't cheap. Somewhere in a damp, closed up room far away from sight you have a dozen nerds and h1bs doing the actul game development.

    • 10 months ago
      Anonymous

      Because paying people living wages costs money. And cost of living on everything else associated with a person goes up as well.

      New hardware doesn't necessary make it easier as then people want more shit like high cost voice acting or licensed music

    • 10 months ago
      Anonymous

      Because you need to understand that studios don't count on sales as the way they make money.
      Instead they take investor money, if your last project cost 250, then next time you can ask for 300, so the next time you can ask for 400 etc.
      The bigger the budget the longer the studio can not pay anyone on theback end because those points are for when it shows a profit

    • 10 months ago
      Anonymous

      To make rich investors open their wallets.

      If you have established name in your brand as the top 1% of the industry, and you brag about how much the next game will cost and it's going to be the biggest game ever.
      Rich investors will happily invest in it as they don't know shit about video games, thinking it must be grand if it's expensive.
      What's sad is that this tactic actually works, and it also fools the normie consumers, and the game ends up raking in profits despite it being a generic slop.

      tl;dr For people that don't know shit about thing "big money to make = best thing ever". This is the infinite money glitch in the entertainment industry and it always works.

  2. 10 months ago
    Anonymous

    1 GORILLION DOLLARS

  3. 10 months ago
    Anonymous

    What's the point? Why not let the fricking morons backrolling this shit go backrupt? It's their fault to begin with.

  4. 10 months ago
    Anonymous

    This is going to be a daily thread huh?

    • 10 months ago
      Anonymous

      Gotta justify spending 212 million on a game most gamers don't actually want, anon.

      • 10 months ago
        Anonymous

        Why do you care about people spending money on a game you dont care about

        • 10 months ago
          Anonymous

          Because they shill it disingenuously

          • 10 months ago
            Anonymous

            Who is they, most threads about this game are negative on this board

            • 10 months ago
              Anonymous

              They're only negative from people who never bought or played the game and just complain they can't cum to it.

              We have people on this board who buy games for masturbation aids when porn is already free, but they go out of their way to promote piracy.

              • 10 months ago
                Anonymous

                I wish this was bait but there are Resetera homosexuals here that actually think like this.
                Imagine wanting shitty games with frickhuge budgets and tons of crunching pandering to Twitter homosexuals.

                These same homosexuals will then b***h about capitalism while buying these bloated overpriced games filled with MTX.

              • 10 months ago
                Anonymous

                >Imagine wanting shitty games with frickhuge budgets and tons of crunching pandering to Twitter homosexuals.
                Then why do you go in so many threads about a game you dont like

              • 10 months ago
                Anonymous

                I haven't posted in this shithole in months, stop projecting you terminally online Twitter Black person.
                You're eoing the same exact thing by being in this thread.

              • 10 months ago
                Anonymous

                You dont know what projecting means fella

              • 10 months ago
                Anonymous

                See? You did it again!
                Learn English, even an ESL third world shitbag like me can, I'm sure a urbanite NEET anglo who never gets out of his apartment can too!

              • 10 months ago
                Anonymous

                I did learn English thats why im trying to educate you

  5. 10 months ago
    Anonymous

    A cap of 50 million max.
    HL2 was made with 40 million.

    • 10 months ago
      Anonymous

      Adjusted for inflation?

    • 10 months ago
      Anonymous

      GTA IV was 100, V was designed as an online game first so it shouldn't really count, point is what the hell are publishers doing in games like Callisto Protocol, it's just hallways. This is why movie-game gets used because for whatever reason californians NEED to ask investors for quadrillion dollars as if videogames were anything like filmmaking

      • 10 months ago
        Anonymous

        >V was designed as an online game first
        No it wasn't
        That was later after that garbage became super successful.
        GTAVI will be online focused though.

    • 10 months ago
      Anonymous

      >HL2 was made with 40 million
      that would be ~$200 million today

    • 10 months ago
      Anonymous

      frankly HL2 was mid. the most impressive parts were the physics engine and the facial animations. everything else was kind of boring.

  6. 10 months ago
    Anonymous

    In my uneducated opinion, 10 million USD and two years of dev time are good clamps to shoot for. Anything higher makes me weary.

    • 10 months ago
      Anonymous

      >Anything higher makes me weary.
      Why its not your money and doesn't affect you at all

  7. 10 months ago
    Anonymous

    >$212 MILLIONS

    • 10 months ago
      Anonymous

      212 million can't pull talent out of diversity hires

    • 10 months ago
      Anonymous

      This may look goofy as hell, but then what should the fashion off a far future hyper advanced space faring society look like?

      • 10 months ago
        Anonymous

        I think it's the floating-in-place-to-the-ground which is worse than their outfits. Admittedly the clothes are perfect for futuristic pretentious fartsniffers. That's just what I assume they are, anyway.

  8. 10 months ago
    Anonymous

    No, spending too much should just be a naturally bad thing and not something that should be protected against

  9. 10 months ago
    Anonymous

    I want PlayStation game devs to spend billions of dollars on their games. Keep it up.

  10. 10 months ago
    Anonymous

    How do you even spend this much money?

    • 10 months ago
      Anonymous

      Herman Millers, in-house Starbucks, 4k monitors, crack cocaine for the directors, overpaid motion actors, there's lots of ways to burn money.

    • 10 months ago
      Anonymous

      Usually it's just the huge amount of people involved that all have to be paid.
      A quick google tells me that.
      >"Approximately 2,100 people developed The Last of Us Part II over more than five years, led by the 350-person team at Naughty Dog"
      That's a lot of fricking people.

    • 10 months ago
      Anonymous

      absurd ambitions and tech developed for non-gameplay purposes
      Pushing the limitations of a console isn't realistic for a software engineer to do anymore, tricks like occlusion culling are now commonplace engine features, now its the pursuit of unnecessary details like horse balls, optimization be damned you'll enjoy 30 fps you fricking peasant.

  11. 10 months ago
    Anonymous

    'CADO ON THE 'STATION

  12. 10 months ago
    Anonymous

    She has cum on her ugly face

  13. 10 months ago
    Anonymous

    >Should game development have a budget cap?
    Yes, but also be forced to make their characters hot

  14. 10 months ago
    Anonymous

    No cap

  15. 10 months ago
    Anonymous

    >$212 million for this garbage
    Surely that includes marketing cost right? RIght??

    • 10 months ago
      Anonymous

      Yeah, most of the money goes to marketing or so I've heard

    • 10 months ago
      Anonymous

      that's pure development budget

    • 10 months ago
      Anonymous

      It says right there in the pic

    • 10 months ago
      Anonymous

      Yeah, most of the money goes to marketing or so I've heard

      I guess reading subtitles is too much for the average Ganker user nowadays

  16. 10 months ago
    Anonymous

    Who tf be asking for these games? It look like the most generic playstationslop out there, yet it somehow popular enough to warrant three games. Nevertheless, a budget that high. All these funds and man power could go into games that people may actually want.

    • 10 months ago
      Anonymous

      Sony Executives after seeing BOTW's popularity. Genshit did it better

  17. 10 months ago
    Anonymous

    Gaming as a whole was better in the early 2000s, when games cost $10mil tops and had to fit on a 9GB DVD.
    But TLOU2 is worth making an exception for and was worth every penny

  18. 10 months ago
    Anonymous

    Damn, 212 million (around double if marketing included) only to lose out on easy millions cuz you released next to an objectively game. Twice.
    I don't know how they managed to make back that 400 mil, but some cooked books definitely had to happen.

  19. 10 months ago
    Anonymous

    idk. Maybe nowadays creating a new IP requires this kind of sacrifices, not everyone is like nintendo who has a lot of popular legacy IPs created back in the 80s when making a game used to cost a cup of coffee. Now you need to take a few hits in order for success to come somewhere down the line.

    • 10 months ago
      Anonymous

      Is Nintendo a fair comparison though? They’ll make sure the game looks great for the hardware but they’re not going to throw a bloated amount of cash into development.

      • 10 months ago
        Anonymous

        Japan devs simply have a different work ethic than western. Not just for discipline but also money being managed way more reasonably.
        Japan makes shitty games too but they arent massive commercial flops since they spend an order of magnitude less on dev costs.

  20. 10 months ago
    Anonymous

    Why would Horizon 2 have needed such an enormous budget? That doesn't make sense. The development span isn't even long enough for me to imagine so much money being used.

    • 10 months ago
      Anonymous

      400 people over 5 years is 106000 yearly for each person. This is not accounting for the hundreds of contractors in addition to the 400 people, or the different salary levels for different jobs, or rights to certain things.

      • 10 months ago
        Anonymous

        That, as an average, would be exorbitant anyway. You're implying a fraction of the development time and a shorter dev time than TLoU2 despite a very similar budget on top of that. The second Horizon also wasn't a big framework leap either from the original title.

        • 10 months ago
          Anonymous

          Right, I'm just saying money easy gets legs to walk on.
          They are definitely bloated monsters.

      • 10 months ago
        Anonymous

        *also, Horizon 2 began development in 2018 and lauched at the first quarter of 2022. That's four years or so.

        • 10 months ago
          Anonymous

          Google told me 2017, but no matter.

  21. 10 months ago
    Anonymous

    Yeah yeah yeah. But when can I have Aloy get railed by a robot dog? She totally acts like she wants it. And not just because she's white.

    • 10 months ago
      Anonymous

      That's because Ashly Burch is her voice actor.

  22. 10 months ago
    Anonymous

    No, but they should have hot sexualized female characters with coomer outfits

  23. 10 months ago
    Anonymous

    >Fire all diversity hires
    >Stop motioncapping fricking everything
    There. I solved some of your biggest budget problems.

    • 10 months ago
      Anonymous

      Motioncapping reduces costs dingus, it takes a lot more time to manually animate something

      • 10 months ago
        Anonymous

        Nah, that's not true. Motion capture clean up takes as long if not longer than manual animation. Manual animation just won't have the "realistic" effect to it, not that mocap looks realistic anyway. Studios do mocap because it's perceived as higher quality

        • 10 months ago
          Anonymous

          It is higher quality potentially. You get talent actors doing motion capture and you can get gorgeous results like avatar did back in fricking 2009. Good actors are great in their movements, facial expressions, rythm and can follow directions very well while bringing their own input.

      • 10 months ago
        Anonymous

        Frick no, mocap is extremely expensive
        It's just quicker and usually looks like ass since these dev teams are rushed.

    • 10 months ago
      Anonymous

      mocapping is disgusting anyway, they should ditch it even if it costs more

    • 10 months ago
      Anonymous

      >Fire all diversity hires
      Not going to happen. They actually said that their target audience are women, lgbt trannies and Black folk.

    • 10 months ago
      Anonymous

      >remove diversity hires
      >cost doubles because white males feel entitled if not making a gazillion dollars out the gate and no foozball table

  24. 10 months ago
    Anonymous

    Look at this dumb b***h. How much ofthe budget was so you can take ugly selfies? 100% of the rest was put into graphics and they hired a reject Marvel writer to write the dumb story

  25. 10 months ago
    Anonymous

    GTA5 and Genshin Impact cost a lot to develop but rake in a zillion dollars. Games justify there expenses with mtx. Sony just needs to start nickle and diming people more.

  26. 10 months ago
    Anonymous

    >game costs just as much as freaking GTAV
    >only sells a fraction of what GTAV sold and doesn't even have any long term monetization in it

    It's funny how everyone hyperfixates on the prospect of Game Pass being a sustainable gaming endeavour or not when their direct competitior isn't doing that much better in regards to long term strategies.

  27. 10 months ago
    Anonymous

    These were shit games. Why were they so expensive?

    • 10 months ago
      Anonymous

      They aren't great games but are very technically competent. Forbidden West is a crossgen open world game that looks and runs significantly better than the newest Final Fantasy.

  28. 10 months ago
    Anonymous

    No but also do not expect me to buy a game that costs more than 20 bucks

  29. 10 months ago
    Anonymous

    Why?

  30. 10 months ago
    Anonymous

    Gta6 is $2 billion. Cope

  31. 10 months ago
    Anonymous

    Fricking Repulsive.

  32. 10 months ago
    Anonymous

    nikocado does not look good in even the most flattering angles provided by journos, does she?

  33. 10 months ago
    Anonymous

    This sure isnt affordable long-term right? Eventually we hit the mark where there are not enough gamers who are interested in these types of games to break even

    • 10 months ago
      Anonymous

      Think we'll hit the mark where the 59/69 price tag is no longer held and raised significantly. Or GaaS fully catches on and everything requires micropayments.

      Games aren't just going to die out as the e-sports part alone is still big business and there are some games making these budgets worth it.

  34. 10 months ago
    Anonymous

    they should have made 220 one million dollar games instead
    one of them is bound to be a hit

  35. 10 months ago
    Anonymous

    They should've made her face hot instead of nicocado and tone down all the girlboss shit and it would be nice. Nobody likes this character visually, nobody is attached to this character emotionally.

  36. 10 months ago
    Anonymous

    And with that budget why do game devs kept making ugly characters?

    • 10 months ago
      Anonymous

      If I were a modeler and someone wanted me to male ugly characters on purpose I'd charge them extra.

  37. 10 months ago
    Anonymous

    It shouldn't

  38. 10 months ago
    Anonymous

    They never explained how much it made. Probably a lot if they want to make 16 sequels.

    • 10 months ago
      Anonymous

      It either broke even or flopped, according to sales

  39. 10 months ago
    Anonymous

    As long as it breaks even, it's fine. The only ones who really benefit from massive profits are the israeli shareholders

  40. 10 months ago
    Anonymous

    No. Budget should depend on expected profit. Even then, if the developer is willing to take a hit to get exposure, there should be no limit.

    Horizon Forbidden West has sold 8.4 million copies. When you consider the sale price of 50-70 USD, you can estimate the potential profit. Subtracting the development cost from the earnings you're left with $284M in profit.

    • 10 months ago
      Anonymous

      Do that many people buy games for full price?

      • 10 months ago
        Anonymous

        Considering that most people buy digital now? Most.

  41. 10 months ago
    Anonymous

    now do Baldurs Gate 3, the game that isnt allowed to be the new standard according to these devs

  42. 10 months ago
    Anonymous

    Sony is spending all the money in a million Horizon games and GaaS trash AAAAAAAAAAAAA

  43. 10 months ago
    Anonymous

    >Should game development have a budget cap?
    For what reason, who will enforce it, what problem do you foresee this stupid idea will solve? So many questions.

  44. 10 months ago
    Anonymous

    I'd love to know the budgets for recent REs, just to see how astronomically cheaper they are to produce.

    • 10 months ago
      Anonymous

      To be fair they're all also small. RE3R is like 4 hours long

      • 10 months ago
        Anonymous

        RE3R is also an asset flip made in one year, he's obviously asking about 2 and 4.

  45. 10 months ago
    Anonymous

    Forcing them to reduce budgets wouldn't necessarily make them improve their games, but evidently neither does giving them virtually infinite budgets.

    We all know three fourths of the budgets on these AAA movie games goes into graphics and advertisement because the lowest common denominator moron is impressed by special effects and character models with a trillion tri's so you can see every disgusting pore on their face.

    • 10 months ago
      Anonymous

      The budgets leaked were without marketing. Both these games together probably hit $1B budget when considering marketing

  46. 10 months ago
    Anonymous

    No, but we need to tell these guys that, at least once in a while, it's OK to take a risk on something that isn't just whatever the hottest trends are.

    Dishonored did that and it did great. Until death of the outsider but still initially it did great!

  47. 10 months ago
    Anonymous

    Maybe we don't need open world games since they're so expensive and boring?

  48. 10 months ago
    Anonymous

    California has been a huge detriment to video games in these past 10-12 years, including Sony's Playstation division.

  49. 10 months ago
    Anonymous

    Think the worst part of these mega budget Sony games is that they're already re-released some to try and make their money back, even TLOU2 is apparently getting a remaster and it feels like it only came out a year or two ago

  50. 10 months ago
    Anonymous

    >GOVERNMENTS SHOULD LIMIT HOW MUCH MONEY CORPORATIONS CAN SPEND (on creating products)
    The only limitations on spending should be with regards to anything political, including lobbying, and those limitations should be so fricking stringent that they could be matched and competed with by some average douchebag working at mcdonalds and how much spare money he'd have to spend.
    These corporations aren't going to magically make "good" by Gankereddit standards games just because you restricted how much money they're allowed to spend on creating games. Kids here like to suck off old games without realizing those old games were spending metric fricktons of money on development for the time they were being developed and released.

  51. 10 months ago
    Anonymous

    Not necessarily, but bloat is killing larger studios. Tighter shorter game experiences with polished gameplay are antithetical to AAA studios. Microsoft is trying to accomplish this buy buying all the devs and Nintendo will never price their games appropriately, so they'll get close but never adopt it.

  52. 10 months ago
    Anonymous

    How can you spend that much money and still make your main character ugly?

  53. 10 months ago
    Anonymous

    proof?
    journalism, eh?

  54. 10 months ago
    Anonymous

    holy frick that thumbnail is repulsive

  55. 10 months ago
    Anonymous

    AAA development is just incredibly inefficient

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