They have to pay HR, middle management and advertizing
back in the day teams were just like 20 people in one office, now it's 100s of people making "big movies" together
let's say you make X game, if you have 400 employees, you pay them 4k median per month, x 48 months (4 years) that's 76 million only in the payment of employees, without the software, face captures, hire actors for voices, marketing, etc. Of course, you can also make good games done by 20 people in a basement like Battlebit, but you won't get 2023 graphic, sound, artstyle etc.
>you won't get 2023 graphic, sound, artstyle etc.
it's kind of hard not to get all this with unity, blender, and a pirated copy of fl studio since game hardware is all standardized now and so is development to an extent >2023 art style
realism sucks a shit anyway and never ages well no matter the generation
realistic graphics are judged against reality itself. So it's always way more impressive and always something to aim for otherwise it's just retreating to the safety of stylized graphics and stagnation.
stylized graphics don't age because they can't be improved on. good enough is the enemy of progress and improvement.
10 months ago
Anonymous
Anyone actually into graphics is looking at CG animations, not unoptimized moviegames that show just how underpowered the consoles are.
Hollywood rejects should have never been accepted into a GAMES industry
10 months ago
Anonymous
if you're not baiting i'll take it you're either underage or a third worlder who plays nothing but fifa and cod
10 months ago
Anonymous
pixel shading graphics literally autoage. They scale extremely well with resolution and anti-aliasing. You can download game like POP2008 right now, turn on 4k and 16x AA, and it will look like the game was made this year
>good game with passable graphics and a shoestring budget >shit game with unbelievable graphics, but costs more than the GDP of entire countries
It always baffles me why any publisher actually throws money at developing for graphicsgays, and doubly so for why it fricking works on a consumerbase that can't even afford to run the garbage on high settings.
Lack of thought, they're not trying to make simple, yet unique thought provoking experiences anymore, but cram in as much useless shit as possible and pretend that that's what makes something good
5% YoY growth at all costs.
Wall Street demands it.
A decline in spending is the end of human civilization as we know it. Trust me just keep consuming the products it'll all work out.
https://exputer.com/news/games/the-last-of-us-billion-dollars/ >The Last of Us franchise has grossed a staggering $1 billion in revenue worldwide as of 2020, according to the LinkedIn profile of ex-studio head Michael Mumbauer.
These games make incredible amount of money. The Costs are worth the risk, otherwise, they wouldn't be doing it.
Thats not profit though you dumb frick. Given the budget in OP isnt including marketing they literally didnt make any money back from the game or barely made anything.
>according to someone who worked on the game tries to market himself as successful >"franchise" means every single bit, game, movies, games bundled with the console, even keychains >grossed, not profit
it's not "incredible amount of money anon", yes it makes money but that's it, you need to understand that movie logic was imported into AAA games, meaning over-inflated budget
every company has to post growth over the year prior to keep existing in our fricked system. this means that a company that was easily capable of producing kino on a small scale will have to take on a bunch of dead weight to scale up and obey their investors or go extinct.
Those Instagramm models/prostitutes doing the "day at a techjob" videos aren't cheap. Somewhere in a damp, closed up room far away from sight you have a dozen nerds and h1bs doing the actul game development.
Because you need to understand that studios don't count on sales as the way they make money.
Instead they take investor money, if your last project cost 250, then next time you can ask for 300, so the next time you can ask for 400 etc.
The bigger the budget the longer the studio can not pay anyone on theback end because those points are for when it shows a profit
If you have established name in your brand as the top 1% of the industry, and you brag about how much the next game will cost and it's going to be the biggest game ever.
Rich investors will happily invest in it as they don't know shit about video games, thinking it must be grand if it's expensive.
What's sad is that this tactic actually works, and it also fools the normie consumers, and the game ends up raking in profits despite it being a generic slop.
tl;dr For people that don't know shit about thing "big money to make = best thing ever". This is the infinite money glitch in the entertainment industry and it always works.
They're only negative from people who never bought or played the game and just complain they can't cum to it.
We have people on this board who buy games for masturbation aids when porn is already free, but they go out of their way to promote piracy.
10 months ago
Anonymous
I wish this was bait but there are Resetera homosexuals here that actually think like this.
Imagine wanting shitty games with frickhuge budgets and tons of crunching pandering to Twitter homosexuals.
These same homosexuals will then b***h about capitalism while buying these bloated overpriced games filled with MTX.
10 months ago
Anonymous
>Imagine wanting shitty games with frickhuge budgets and tons of crunching pandering to Twitter homosexuals.
Then why do you go in so many threads about a game you dont like
10 months ago
Anonymous
I haven't posted in this shithole in months, stop projecting you terminally online Twitter Black person.
You're eoing the same exact thing by being in this thread.
10 months ago
Anonymous
You dont know what projecting means fella
10 months ago
Anonymous
See? You did it again!
Learn English, even an ESL third world shitbag like me can, I'm sure a urbanite NEET anglo who never gets out of his apartment can too!
10 months ago
Anonymous
I did learn English thats why im trying to educate you
GTA IV was 100, V was designed as an online game first so it shouldn't really count, point is what the hell are publishers doing in games like Callisto Protocol, it's just hallways. This is why movie-game gets used because for whatever reason californians NEED to ask investors for quadrillion dollars as if videogames were anything like filmmaking
I think it's the floating-in-place-to-the-ground which is worse than their outfits. Admittedly the clothes are perfect for futuristic pretentious fartsniffers. That's just what I assume they are, anyway.
Usually it's just the huge amount of people involved that all have to be paid.
A quick google tells me that. >"Approximately 2,100 people developed The Last of Us Part II over more than five years, led by the 350-person team at Naughty Dog"
That's a lot of fricking people.
absurd ambitions and tech developed for non-gameplay purposes
Pushing the limitations of a console isn't realistic for a software engineer to do anymore, tricks like occlusion culling are now commonplace engine features, now its the pursuit of unnecessary details like horse balls, optimization be damned you'll enjoy 30 fps you fricking peasant.
Who tf be asking for these games? It look like the most generic playstationslop out there, yet it somehow popular enough to warrant three games. Nevertheless, a budget that high. All these funds and man power could go into games that people may actually want.
Gaming as a whole was better in the early 2000s, when games cost $10mil tops and had to fit on a 9GB DVD. But TLOU2 is worth making an exception for and was worth every penny
Damn, 212 million (around double if marketing included) only to lose out on easy millions cuz you released next to an objectively game. Twice.
I don't know how they managed to make back that 400 mil, but some cooked books definitely had to happen.
idk. Maybe nowadays creating a new IP requires this kind of sacrifices, not everyone is like nintendo who has a lot of popular legacy IPs created back in the 80s when making a game used to cost a cup of coffee. Now you need to take a few hits in order for success to come somewhere down the line.
Is Nintendo a fair comparison though? They’ll make sure the game looks great for the hardware but they’re not going to throw a bloated amount of cash into development.
Japan devs simply have a different work ethic than western. Not just for discipline but also money being managed way more reasonably.
Japan makes shitty games too but they arent massive commercial flops since they spend an order of magnitude less on dev costs.
Why would Horizon 2 have needed such an enormous budget? That doesn't make sense. The development span isn't even long enough for me to imagine so much money being used.
400 people over 5 years is 106000 yearly for each person. This is not accounting for the hundreds of contractors in addition to the 400 people, or the different salary levels for different jobs, or rights to certain things.
That, as an average, would be exorbitant anyway. You're implying a fraction of the development time and a shorter dev time than TLoU2 despite a very similar budget on top of that. The second Horizon also wasn't a big framework leap either from the original title.
Nah, that's not true. Motion capture clean up takes as long if not longer than manual animation. Manual animation just won't have the "realistic" effect to it, not that mocap looks realistic anyway. Studios do mocap because it's perceived as higher quality
It is higher quality potentially. You get talent actors doing motion capture and you can get gorgeous results like avatar did back in fricking 2009. Good actors are great in their movements, facial expressions, rythm and can follow directions very well while bringing their own input.
Look at this dumb b***h. How much ofthe budget was so you can take ugly selfies? 100% of the rest was put into graphics and they hired a reject Marvel writer to write the dumb story
GTA5 and Genshin Impact cost a lot to develop but rake in a zillion dollars. Games justify there expenses with mtx. Sony just needs to start nickle and diming people more.
>game costs just as much as freaking GTAV >only sells a fraction of what GTAV sold and doesn't even have any long term monetization in it
It's funny how everyone hyperfixates on the prospect of Game Pass being a sustainable gaming endeavour or not when their direct competitior isn't doing that much better in regards to long term strategies.
They aren't great games but are very technically competent. Forbidden West is a crossgen open world game that looks and runs significantly better than the newest Final Fantasy.
This sure isnt affordable long-term right? Eventually we hit the mark where there are not enough gamers who are interested in these types of games to break even
Think we'll hit the mark where the 59/69 price tag is no longer held and raised significantly. Or GaaS fully catches on and everything requires micropayments.
Games aren't just going to die out as the e-sports part alone is still big business and there are some games making these budgets worth it.
They should've made her face hot instead of nicocado and tone down all the girlboss shit and it would be nice. Nobody likes this character visually, nobody is attached to this character emotionally.
No. Budget should depend on expected profit. Even then, if the developer is willing to take a hit to get exposure, there should be no limit.
Horizon Forbidden West has sold 8.4 million copies. When you consider the sale price of 50-70 USD, you can estimate the potential profit. Subtracting the development cost from the earnings you're left with $284M in profit.
>Should game development have a budget cap?
For what reason, who will enforce it, what problem do you foresee this stupid idea will solve? So many questions.
Forcing them to reduce budgets wouldn't necessarily make them improve their games, but evidently neither does giving them virtually infinite budgets.
We all know three fourths of the budgets on these AAA movie games goes into graphics and advertisement because the lowest common denominator moron is impressed by special effects and character models with a trillion tri's so you can see every disgusting pore on their face.
No, but we need to tell these guys that, at least once in a while, it's OK to take a risk on something that isn't just whatever the hottest trends are.
Dishonored did that and it did great. Until death of the outsider but still initially it did great!
Think the worst part of these mega budget Sony games is that they're already re-released some to try and make their money back, even TLOU2 is apparently getting a remaster and it feels like it only came out a year or two ago
>GOVERNMENTS SHOULD LIMIT HOW MUCH MONEY CORPORATIONS CAN SPEND (on creating products)
The only limitations on spending should be with regards to anything political, including lobbying, and those limitations should be so fricking stringent that they could be matched and competed with by some average douchebag working at mcdonalds and how much spare money he'd have to spend.
These corporations aren't going to magically make "good" by Gankereddit standards games just because you restricted how much money they're allowed to spend on creating games. Kids here like to suck off old games without realizing those old games were spending metric fricktons of money on development for the time they were being developed and released.
Not necessarily, but bloat is killing larger studios. Tighter shorter game experiences with polished gameplay are antithetical to AAA studios. Microsoft is trying to accomplish this buy buying all the devs and Nintendo will never price their games appropriately, so they'll get close but never adopt it.
Why does every game and movie nowadays have massive bloated budgets
bloated workforce. devs like ubisoft have 20k employees just to shit out a yearly ass creed
They need a small army of people to make all the garbage assets and textures to populate their open world with.
Isn't Horizon 2 just an asset swap of 1? How is an asset flip worth 200 million
They have to pay HR, middle management and advertizing
back in the day teams were just like 20 people in one office, now it's 100s of people making "big movies" together
let's say you make X game, if you have 400 employees, you pay them 4k median per month, x 48 months (4 years) that's 76 million only in the payment of employees, without the software, face captures, hire actors for voices, marketing, etc. Of course, you can also make good games done by 20 people in a basement like Battlebit, but you won't get 2023 graphic, sound, artstyle etc.
>you won't get 2023 graphic, sound, artstyle etc.
it's kind of hard not to get all this with unity, blender, and a pirated copy of fl studio since game hardware is all standardized now and so is development to an extent
>2023 art style
realism sucks a shit anyway and never ages well no matter the generation
realistic graphics are judged against reality itself. So it's always way more impressive and always something to aim for otherwise it's just retreating to the safety of stylized graphics and stagnation.
>stylized graphics
>stagnation
you got me to reply at least
stylized graphics don't age because they can't be improved on. good enough is the enemy of progress and improvement.
Anyone actually into graphics is looking at CG animations, not unoptimized moviegames that show just how underpowered the consoles are.
Hollywood rejects should have never been accepted into a GAMES industry
if you're not baiting i'll take it you're either underage or a third worlder who plays nothing but fifa and cod
pixel shading graphics literally autoage. They scale extremely well with resolution and anti-aliasing. You can download game like POP2008 right now, turn on 4k and 16x AA, and it will look like the game was made this year
>good game with passable graphics and a shoestring budget
>shit game with unbelievable graphics, but costs more than the GDP of entire countries
It always baffles me why any publisher actually throws money at developing for graphicsgays, and doubly so for why it fricking works on a consumerbase that can't even afford to run the garbage on high settings.
Well Ganker clearly isn't immune either considering how often there were threads of people examining walls and textures.
>but you won't get 2023 graphic, sound, artstyle etc.
damn, using less money mean we get a better game
4 people in 2 yeras sounds better
battleshit is 3 pajeets
Lack of thought, they're not trying to make simple, yet unique thought provoking experiences anymore, but cram in as much useless shit as possible and pretend that that's what makes something good
5% YoY growth at all costs.
Wall Street demands it.
A decline in spending is the end of human civilization as we know it. Trust me just keep consuming the products it'll all work out.
https://exputer.com/news/games/the-last-of-us-billion-dollars/
>The Last of Us franchise has grossed a staggering $1 billion in revenue worldwide as of 2020, according to the LinkedIn profile of ex-studio head Michael Mumbauer.
These games make incredible amount of money. The Costs are worth the risk, otherwise, they wouldn't be doing it.
Thats not profit though you dumb frick. Given the budget in OP isnt including marketing they literally didnt make any money back from the game or barely made anything.
>according to someone who worked on the game tries to market himself as successful
>"franchise" means every single bit, game, movies, games bundled with the console, even keychains
>grossed, not profit
it's not "incredible amount of money anon", yes it makes money but that's it, you need to understand that movie logic was imported into AAA games, meaning over-inflated budget
every company has to post growth over the year prior to keep existing in our fricked system. this means that a company that was easily capable of producing kino on a small scale will have to take on a bunch of dead weight to scale up and obey their investors or go extinct.
Those Instagramm models/prostitutes doing the "day at a techjob" videos aren't cheap. Somewhere in a damp, closed up room far away from sight you have a dozen nerds and h1bs doing the actul game development.
Because paying people living wages costs money. And cost of living on everything else associated with a person goes up as well.
New hardware doesn't necessary make it easier as then people want more shit like high cost voice acting or licensed music
Because you need to understand that studios don't count on sales as the way they make money.
Instead they take investor money, if your last project cost 250, then next time you can ask for 300, so the next time you can ask for 400 etc.
The bigger the budget the longer the studio can not pay anyone on theback end because those points are for when it shows a profit
To make rich investors open their wallets.
If you have established name in your brand as the top 1% of the industry, and you brag about how much the next game will cost and it's going to be the biggest game ever.
Rich investors will happily invest in it as they don't know shit about video games, thinking it must be grand if it's expensive.
What's sad is that this tactic actually works, and it also fools the normie consumers, and the game ends up raking in profits despite it being a generic slop.
tl;dr For people that don't know shit about thing "big money to make = best thing ever". This is the infinite money glitch in the entertainment industry and it always works.
1 GORILLION DOLLARS
What's the point? Why not let the fricking morons backrolling this shit go backrupt? It's their fault to begin with.
This is going to be a daily thread huh?
Gotta justify spending 212 million on a game most gamers don't actually want, anon.
Why do you care about people spending money on a game you dont care about
Because they shill it disingenuously
Who is they, most threads about this game are negative on this board
They're only negative from people who never bought or played the game and just complain they can't cum to it.
We have people on this board who buy games for masturbation aids when porn is already free, but they go out of their way to promote piracy.
I wish this was bait but there are Resetera homosexuals here that actually think like this.
Imagine wanting shitty games with frickhuge budgets and tons of crunching pandering to Twitter homosexuals.
These same homosexuals will then b***h about capitalism while buying these bloated overpriced games filled with MTX.
>Imagine wanting shitty games with frickhuge budgets and tons of crunching pandering to Twitter homosexuals.
Then why do you go in so many threads about a game you dont like
I haven't posted in this shithole in months, stop projecting you terminally online Twitter Black person.
You're eoing the same exact thing by being in this thread.
You dont know what projecting means fella
See? You did it again!
Learn English, even an ESL third world shitbag like me can, I'm sure a urbanite NEET anglo who never gets out of his apartment can too!
I did learn English thats why im trying to educate you
A cap of 50 million max.
HL2 was made with 40 million.
Adjusted for inflation?
GTA IV was 100, V was designed as an online game first so it shouldn't really count, point is what the hell are publishers doing in games like Callisto Protocol, it's just hallways. This is why movie-game gets used because for whatever reason californians NEED to ask investors for quadrillion dollars as if videogames were anything like filmmaking
>V was designed as an online game first
No it wasn't
That was later after that garbage became super successful.
GTAVI will be online focused though.
>HL2 was made with 40 million
that would be ~$200 million today
frankly HL2 was mid. the most impressive parts were the physics engine and the facial animations. everything else was kind of boring.
In my uneducated opinion, 10 million USD and two years of dev time are good clamps to shoot for. Anything higher makes me weary.
>Anything higher makes me weary.
Why its not your money and doesn't affect you at all
>$212 MILLIONS
212 million can't pull talent out of diversity hires
This may look goofy as hell, but then what should the fashion off a far future hyper advanced space faring society look like?
I think it's the floating-in-place-to-the-ground which is worse than their outfits. Admittedly the clothes are perfect for futuristic pretentious fartsniffers. That's just what I assume they are, anyway.
No, spending too much should just be a naturally bad thing and not something that should be protected against
I want PlayStation game devs to spend billions of dollars on their games. Keep it up.
How do you even spend this much money?
Herman Millers, in-house Starbucks, 4k monitors, crack cocaine for the directors, overpaid motion actors, there's lots of ways to burn money.
Usually it's just the huge amount of people involved that all have to be paid.
A quick google tells me that.
>"Approximately 2,100 people developed The Last of Us Part II over more than five years, led by the 350-person team at Naughty Dog"
That's a lot of fricking people.
absurd ambitions and tech developed for non-gameplay purposes
Pushing the limitations of a console isn't realistic for a software engineer to do anymore, tricks like occlusion culling are now commonplace engine features, now its the pursuit of unnecessary details like horse balls, optimization be damned you'll enjoy 30 fps you fricking peasant.
'CADO ON THE 'STATION
She has cum on her ugly face
>Should game development have a budget cap?
Yes, but also be forced to make their characters hot
No cap
>$212 million for this garbage
Surely that includes marketing cost right? RIght??
Yeah, most of the money goes to marketing or so I've heard
that's pure development budget
It says right there in the pic
I guess reading subtitles is too much for the average Ganker user nowadays
Who tf be asking for these games? It look like the most generic playstationslop out there, yet it somehow popular enough to warrant three games. Nevertheless, a budget that high. All these funds and man power could go into games that people may actually want.
Sony Executives after seeing BOTW's popularity. Genshit did it better
Gaming as a whole was better in the early 2000s, when games cost $10mil tops and had to fit on a 9GB DVD.
But TLOU2 is worth making an exception for and was worth every penny
Damn, 212 million (around double if marketing included) only to lose out on easy millions cuz you released next to an objectively game. Twice.
I don't know how they managed to make back that 400 mil, but some cooked books definitely had to happen.
idk. Maybe nowadays creating a new IP requires this kind of sacrifices, not everyone is like nintendo who has a lot of popular legacy IPs created back in the 80s when making a game used to cost a cup of coffee. Now you need to take a few hits in order for success to come somewhere down the line.
Is Nintendo a fair comparison though? They’ll make sure the game looks great for the hardware but they’re not going to throw a bloated amount of cash into development.
Japan devs simply have a different work ethic than western. Not just for discipline but also money being managed way more reasonably.
Japan makes shitty games too but they arent massive commercial flops since they spend an order of magnitude less on dev costs.
Why would Horizon 2 have needed such an enormous budget? That doesn't make sense. The development span isn't even long enough for me to imagine so much money being used.
400 people over 5 years is 106000 yearly for each person. This is not accounting for the hundreds of contractors in addition to the 400 people, or the different salary levels for different jobs, or rights to certain things.
That, as an average, would be exorbitant anyway. You're implying a fraction of the development time and a shorter dev time than TLoU2 despite a very similar budget on top of that. The second Horizon also wasn't a big framework leap either from the original title.
Right, I'm just saying money easy gets legs to walk on.
They are definitely bloated monsters.
*also, Horizon 2 began development in 2018 and lauched at the first quarter of 2022. That's four years or so.
Google told me 2017, but no matter.
Yeah yeah yeah. But when can I have Aloy get railed by a robot dog? She totally acts like she wants it. And not just because she's white.
That's because Ashly Burch is her voice actor.
No, but they should have hot sexualized female characters with coomer outfits
>Fire all diversity hires
>Stop motioncapping fricking everything
There. I solved some of your biggest budget problems.
Motioncapping reduces costs dingus, it takes a lot more time to manually animate something
Nah, that's not true. Motion capture clean up takes as long if not longer than manual animation. Manual animation just won't have the "realistic" effect to it, not that mocap looks realistic anyway. Studios do mocap because it's perceived as higher quality
It is higher quality potentially. You get talent actors doing motion capture and you can get gorgeous results like avatar did back in fricking 2009. Good actors are great in their movements, facial expressions, rythm and can follow directions very well while bringing their own input.
Frick no, mocap is extremely expensive
It's just quicker and usually looks like ass since these dev teams are rushed.
mocapping is disgusting anyway, they should ditch it even if it costs more
>Fire all diversity hires
Not going to happen. They actually said that their target audience are women, lgbt trannies and Black folk.
>remove diversity hires
>cost doubles because white males feel entitled if not making a gazillion dollars out the gate and no foozball table
Look at this dumb b***h. How much ofthe budget was so you can take ugly selfies? 100% of the rest was put into graphics and they hired a reject Marvel writer to write the dumb story
GTA5 and Genshin Impact cost a lot to develop but rake in a zillion dollars. Games justify there expenses with mtx. Sony just needs to start nickle and diming people more.
>game costs just as much as freaking GTAV
>only sells a fraction of what GTAV sold and doesn't even have any long term monetization in it
It's funny how everyone hyperfixates on the prospect of Game Pass being a sustainable gaming endeavour or not when their direct competitior isn't doing that much better in regards to long term strategies.
These were shit games. Why were they so expensive?
They aren't great games but are very technically competent. Forbidden West is a crossgen open world game that looks and runs significantly better than the newest Final Fantasy.
No but also do not expect me to buy a game that costs more than 20 bucks
Why?
Gta6 is $2 billion. Cope
Fricking Repulsive.
nikocado does not look good in even the most flattering angles provided by journos, does she?
This sure isnt affordable long-term right? Eventually we hit the mark where there are not enough gamers who are interested in these types of games to break even
Think we'll hit the mark where the 59/69 price tag is no longer held and raised significantly. Or GaaS fully catches on and everything requires micropayments.
Games aren't just going to die out as the e-sports part alone is still big business and there are some games making these budgets worth it.
they should have made 220 one million dollar games instead
one of them is bound to be a hit
They should've made her face hot instead of nicocado and tone down all the girlboss shit and it would be nice. Nobody likes this character visually, nobody is attached to this character emotionally.
And with that budget why do game devs kept making ugly characters?
If I were a modeler and someone wanted me to male ugly characters on purpose I'd charge them extra.
It shouldn't
They never explained how much it made. Probably a lot if they want to make 16 sequels.
It either broke even or flopped, according to sales
As long as it breaks even, it's fine. The only ones who really benefit from massive profits are the israeli shareholders
No. Budget should depend on expected profit. Even then, if the developer is willing to take a hit to get exposure, there should be no limit.
Horizon Forbidden West has sold 8.4 million copies. When you consider the sale price of 50-70 USD, you can estimate the potential profit. Subtracting the development cost from the earnings you're left with $284M in profit.
Do that many people buy games for full price?
Considering that most people buy digital now? Most.
now do Baldurs Gate 3, the game that isnt allowed to be the new standard according to these devs
Sony is spending all the money in a million Horizon games and GaaS trash AAAAAAAAAAAAA
>Should game development have a budget cap?
For what reason, who will enforce it, what problem do you foresee this stupid idea will solve? So many questions.
I'd love to know the budgets for recent REs, just to see how astronomically cheaper they are to produce.
To be fair they're all also small. RE3R is like 4 hours long
RE3R is also an asset flip made in one year, he's obviously asking about 2 and 4.
Forcing them to reduce budgets wouldn't necessarily make them improve their games, but evidently neither does giving them virtually infinite budgets.
We all know three fourths of the budgets on these AAA movie games goes into graphics and advertisement because the lowest common denominator moron is impressed by special effects and character models with a trillion tri's so you can see every disgusting pore on their face.
The budgets leaked were without marketing. Both these games together probably hit $1B budget when considering marketing
No, but we need to tell these guys that, at least once in a while, it's OK to take a risk on something that isn't just whatever the hottest trends are.
Dishonored did that and it did great. Until death of the outsider but still initially it did great!
Maybe we don't need open world games since they're so expensive and boring?
California has been a huge detriment to video games in these past 10-12 years, including Sony's Playstation division.
Think the worst part of these mega budget Sony games is that they're already re-released some to try and make their money back, even TLOU2 is apparently getting a remaster and it feels like it only came out a year or two ago
>GOVERNMENTS SHOULD LIMIT HOW MUCH MONEY CORPORATIONS CAN SPEND (on creating products)
The only limitations on spending should be with regards to anything political, including lobbying, and those limitations should be so fricking stringent that they could be matched and competed with by some average douchebag working at mcdonalds and how much spare money he'd have to spend.
These corporations aren't going to magically make "good" by Gankereddit standards games just because you restricted how much money they're allowed to spend on creating games. Kids here like to suck off old games without realizing those old games were spending metric fricktons of money on development for the time they were being developed and released.
Not necessarily, but bloat is killing larger studios. Tighter shorter game experiences with polished gameplay are antithetical to AAA studios. Microsoft is trying to accomplish this buy buying all the devs and Nintendo will never price their games appropriately, so they'll get close but never adopt it.
How can you spend that much money and still make your main character ugly?
proof?
journalism, eh?
holy frick that thumbnail is repulsive
AAA development is just incredibly inefficient