Yeah do it. Playerbase is still big. You’ll find people for everything.
I thought this was standard procedure? I would never dare to frick up a fight for others before I can manage a monster on my own.
It’s why I‘d never join a raging brachy quest
Every monster has a move set that some weapons can deal with easier than others. Plus you have 4x the traps and tools in multiplayer so you can have more fun on weaker fights and more help on harder ones. Good teamwork means kills come much faster
I enjoyed the lance in world. For some reason the lance didn't feel that good to me in Rise even with Sunbreak. I liked dualies in Sunbreak though. Lance just felt like shit.
yea its a good entry to the series, if you need help with anything just ask. It has combat that's not the norm, such as no traditional lock on, as well as having unique gameplay such as monster stuns, targeting certain monster parts, as well as the array of weapons you can use.
THIS. I THOUGHT IT WAS JUST ME, BUT THE MORE I PLAYED, THE MORE IT HAPPENED! God, the timing in the game is so annoying, but when you can pull it off completely (due to trap or whatever) it feels so good.
THIS. I THOUGHT IT WAS JUST ME, BUT THE MORE I PLAYED, THE MORE IT HAPPENED! God, the timing in the game is so annoying, but when you can pull it off completely (due to trap or whatever) it feels so good.
>trying to l33t MLG pro SAED snipe monsters while they're still up
You deserved it. SAED is a punish move you line up AFTER a knockdown.
they also neutered the frick out of a bunch of other monsters - notably nargacuga. were the all the games narg featured in balanced around adept dodge?
I like that Acidic dropped the fire stuff in favor of going full blade-tail. Not just a palette swap, but actual new moves and animations. Frick the huge forward stab when he's in his sword stance. Always gets me.
For anyone wondering, this guy missed the parry timing but was positioned so that Glavenus' tail spin wouldn't hit him and the tip of his sword's hitbox would still clip Glav's tail
Generations, generations ultimate, and rise are all nuMH slop.
Theyre objectively bad, the only thing generations has is quantity over quality, it has terrible gameplay and monsters, tedious filler monsters, shit balance.
Generations is the worst, with rise following close behind, both are easy mode pathetic button mashers for the sake of anime power trips. MH is supposed to feel like a hunting game, fighting larger than life monsters, Gen/Rise NuMH is just like some anime power trip where balance and good design took a seat.
Frick NuMH, frick gen, frick rise. Play world or 3U.
While GU is good, I would never recommend it to a total newcomer to MH nowadays. Not as their first game anyways.
There is nothing good about Gen, nothing. Quantity over quality, balance, and fun. Waste of time game.
If you're into that sort of thing. I personally found the entire thing ridiculous and refunded. >PIRATE ISLAND WHERE YOU KILL DINOSAURS ALONGSIDE CUTE STUFFED ANIMAL CATS!!!!!11?/
its legit the most infantile shit imaginable, and yet no one realizes this. just eat crayons or become a brony and cut out the middle man.
Eh, just emulate 4U.
World doesn't play particularly well on PC or even PS5/Series X.
It is pretty accessible but I didn't find the single player portion that exciting
>the easiest game with the fanciest graphics that finally came out on the goyslop console is the best one, says anon
thank you for outing yourself, moron
Just say you like graphics and hate monster hunter
I always knew World would sell well up to release.
I just didn't realize they had basically made monsters less aggressive and made the hitbox/hurtboxes more generous to the player
It also has the highest iframes on a roll without skill investment of any game
11 months ago
Anonymous
Plus the entire mantle system
It's not a bad game but it feels like it's in the in-between stage of having the slowness of old MonHun hunts and gameplay, while trying to streamline a lot of the busy work that actually added to the stress and tension of those hunts to keep them exciting.
Like even on Master Rank, I didn't feel that much stress when trying to deal with the timer or my own dwindling supply of items because nearly every map makes everything pretty plentiful.
I also feel like the monsters didn't really get new stuff to compensate for how much control the player gets. I feel like Monster Hunter's enemy design was actually predicated on the player character being unwieldy and clunky to control. It's a bit like a proper Fighter Jet sim vs Ace Combat. Half the difficulty in a Sim is that you need to go through more complex control schemes and interface just to do basic stuff. Ace Combat cuts that out but, in return, gives you a much more significant challenge, either in terms of maneuvering or in terms of what kinds of enemies you deal with.
World feels like I moved from Flight Sim controls to Ace Combat controls but I'm still dealing with the same challenges from the Flight Sim, which are pretty effortless with the new controls
I mean it certainly felt that way. I'd be dealing with anja even on MR and I'd get knocked down and the mother fricker just fricking left.
Again, maybe it's my fricky memory but I remember that if you had your back against the wall, most monsters would just keep pressuring you in past games, they'd only try to book it after they took enough damage
11 months ago
Anonymous
>maybe it's my fricky memory but I remember that if you had your back against the wall, most monsters would just keep pressuring you in past games
This hasn't been my experience.
Minmaxers were calculating damage to headlock raths since gen 1. The numbers being visible changes nothing.
What the visibility of the numbers to any tom dick and harry means is that everybody can see what's working and what isn't on a per move basis. So now everybody wants their numbers high, and b***h and moan about the fricking cuck claw when they don't need to do it in the first place.
11 months ago
Anonymous
>This hasn't been my experience.
I feel like pretty frequently, monsters will either just not try to keep pressure on in fights and leave a wider recovery window when you're knocked down or they'll even just get up and leave the fight midway through, even before you've knocked them down to low health.
I'll go back and play some today to verify if that's the case
11 months ago
Anonymous
Dude, the monsters don't even aggro when you get near them.
You basically have to lick their butthole before they notice you.
11 months ago
Anonymous
>the monsters don't even aggro when you get near them
This is incorrect as well. You are mistaking G Jagras for all monsters.
Actually that one's correct
[...]
Sunbreak was not before World. I did like how Rise gave the monsters G rank movesets as early as High rank. Shame about the rest of the game.
11 months ago
Anonymous
>This is incorrect as well. You are mistaking G Jagras for all monsters.
Have you actually played world before?
11 months ago
Anonymous
Yes. Have YOU? You aren't mistaking playing for having watched streams are you?
11 months ago
Anonymous
I double dipped on both the base game and dlc and sunk 200 and 900 hours into the ps4 and PC version respectively.
The monsters do not aggro like they do in Gen 1 to 4 and Rise.
11 months ago
Anonymous
It's fine that they don't universally turn into murder-hobos the instant you enter the same zone as them. Each monster has its own set of aggro requirements. It makes the game more immersive.
11 months ago
Anonymous
I do not play Monster Hunter for immersion, I play it to fight these mother frickers.
Even during a fight, the enemies are not nearly as on your ass as they used to be. So at the point when they SHOULD be aggro, they are actually pretty lenient about giving players space to breath and get back up and heal.
Like, the basic risk-reward of the game has been tipped unanimously in favor of the player across the board in World
11 months ago
Anonymous
Fair enough. There should be murder-hobo variants of all the monsters then. And there should be an arena where you can choose a next monster(s) to fight without having to return to base or see any loading screens. That way, everyone can be happy.
Like I said, I should be a crapcom project manager.
11 months ago
Anonymous
Those things would be nice
11 months ago
Anonymous
>I do not play Monster Hunter for immersion,
Yeah I get it, you play it for numbers autism.
11 months ago
Anonymous
you're goddamn right i do
go play horizon zero dawn if you want immersion
11 months ago
Anonymous
>go play horizon zero dawn if you want immersion
But HZD is the epitome of numbers autism. Mon Hun didn't begin with numbers autism, and it certainly won't end with it. So maybe YOU should go play HZD
11 months ago
Anonymous
Horizon is absolutely not the height of numbers autism, what are you on?
It's a by-the-books AAA ARPG that apes Monster Hunter but is easy enough with a greater focus on presentation than even World.
MonHun has been numbers autism for longer than it wasn't. The entire premise of G-rank, in addition to getting new moves for monsters, is that you need to grind out gear sets to deal with greater and greater difficulties of hunts.
11 months ago
Anonymous
I played it for 20 minutes and was disgusted.
>MonHun has been numbers autism for longer than it wasn't
Yeah, Nintendo and handhelds have been a disaster for the series.
11 months ago
Anonymous
>*siiiiip* ah, Monster hunter 1. Now THERE was a game
11 months ago
Anonymous
You can't even put this nostalgic boomer thing on me since World is much better than the first two games.
11 months ago
Anonymous
My point is that sitting here and saying "the monster hunter series was better when it wasn't about numbers autism" is insane because the majority of the series, and its popularity, is due to number autists.
Before that, you had the PS2 games which were basically just something else entirely.
World maintains the semblance of numbers autism but compromises on basically all the minutae and design principals that gave the series its identity up to that point and differentiated it from other action titles
11 months ago
Anonymous
i don't get how you care so much about immersion in a monhun game when world is probably THE most immersive game in the fricking series but you somehow also hate world.
11 months ago
Anonymous
>world is probably THE most immersive game in the fricking series
Because world is the least immersive in the series anon.
11 months ago
Anonymous
you are genuinely fricking moronic if you think that.
11 months ago
Anonymous
I guarantee the you have no idea what immersion actually means and just think >oh monster roaming and doing nothing is sooooo immersive!
11 months ago
Anonymous
>oh monster roaming and doing nothing is sooooo immersive!
yes? what the frick? a monster merely existing in the world doing whatever the frick monsters do when they arent being hunted and being able to observe that is in fact immersion, are you fricking brain delayed?
11 months ago
Anonymous
To be fair, it also isn't exactly a new thing. World just added even more idle animations than what already existed.
11 months ago
Anonymous
yea but that doesn't change what i said originally, world is the "most" immersive in the entire series. it does stuff like that more than any other game in the franchise
11 months ago
Anonymous
>it also isn't exactly a new thing
No shit. Monster Hunter came out almost 19 years ago.
11 months ago
Anonymous
OK, so why gush about monster idle animations now?
11 months ago
Anonymous
You're the one mentioning them, trying to downplay them as if they don't exist.
11 months ago
Anonymous
I never said they didn't exist even ONCE, you liar.
11 months ago
Anonymous
See
I guarantee the you have no idea what immersion actually means and just think >oh monster roaming and doing nothing is sooooo immersive!
Did you forget what the conversation was about?
11 months ago
Anonymous
i don't know how to engage with someone whos whole existence is based off reductionism
11 months ago
Anonymous
>whole existence is based off reductionism
kek
11 months ago
Anonymous
>a monster merely existing in the world doing whatever the frick monsters do when they arent being hunted
Not him but look at some of the text for quests >I'm sure by now you've seen the way Great Jagras swallow its prey whole. One's been spotted again in the forest. Take it out before one of my researchers get gobbled up! >That Pukei-Pukei is none too pleased to have that slag in its territory. It'll be even less pleased if we send in our scholars to research it. Looks like we have to put it down. >As we're gearing up to capture Zorah Magdaros, we need to secure Astera as much as we can. It's too much of a risk to have that Anjanath roaming so close to base. >The Iron Helmcrab is such a fascinating creature. Just kick it over and out pops a piercing pod! We'd love to study them more but not with a Jyuratodus lurking about! >I was work-k-king the Rotten V-Vale when a G-G-Great Girros z_z_zapped me from behind. I g-got out in one piece, but I'm still all t-t-tingly... Finish the j-j-job for me? P-Please! >We Troupers are getting batterfanged by two Tzitzi-Ya-Ku. Please har-meow-nize with our warriors to wallop them into hightailing it!" >We've got a Kushala Daora running 'round, tearin' things up. Seems like it was kicked out of its territory. Question is, what did the kickin'? Time to investigate!
Do these sound like monsters that would be docile if you encountered them?
Also holy frick did they get lazy with them I high rank and beyond
Most of them were >We've gotten a disturbing report of an unusually powerful (monster) appearing in the (location). >A major change in the ecosystem is driving monsters from their natural habitats. Head to the (location) and begin your investigation of the invading (monster) ASAP! >We've got reports coming in from all locations confirming the existence of some unusually tough monsters. Head to their locations and begin your investigations
11 months ago
Anonymous
because most human people do not read quest text, when speaking on immersion almost everyone will be referring to the ecology and behavior of the monsters. you have to think about what the average person plays like, not some dumb shit quest flavor text that you and i both know people will just skip over.
11 months ago
Anonymous
>when speaking on immersion almost everyone will be referring to the ecology and behavior of the monsters.
You people are dense I can't even believe you even made it to this site.
Having monsters just peacefully be has nothing to do with immersion in and of itself especially when these monsters are being described as dangers to life.
It creates a major disconnect.
>you have to think about what the average person plays like
What?
Anon you're basically saying that people should reject common sense language because it doesn't fit their incorrect use of words.
11 months ago
Anonymous
>common sense language
I need to stop phone posting between hunts.
11 months ago
Anonymous
>Having monsters just peacefully be has nothing to do with immersion
it has everything to do with immersion, a monster that actually exists in the world it's in that actively interacts and reacts to the things around it is textbook immersion, a game that does this to the extreme like world does will in turn be more immersive than the games before it that did it less. i can't believe you think otherwise and at this point i'm convinced you are just trolling at this point. tell me, what do YOU think immersion is because you actively beat around the bush without giving your own fricking definition on it.
11 months ago
Anonymous
Yeah, nevermind the part where the game is painting it as an immediate threat that attacks on sight.
11 months ago
Anonymous
>a monster that actually exists in the world it's in that actively interacts and reacts to the things around it
That's the thing. It doesn't.
It's being described as a hostile and aggressive monster but none of this is being shown to the player until YOU approach it it's completely docile just existing.
If the monster cleared out the area of smaller monsters or if you made a sound and it noticed you THAT would be immersive.
11 months ago
Anonymous
>It creates a major disconnect.
Says the autist who hunts the same great dragon ad nauseum for gear.
11 months ago
Anonymous
I'll tell you what immersion means. It means to get involved deeply in an activity. To completely forget about the outside world while playing a game. So yes, numbers autists wouldn't think World is immersive.
On the other hand, World's monsters roam, they preen themselves, they eat, they drink, they fight each other, they sleep, they react to danger, etc. etc. Far more than what was seen in previous entries, and far more than what is seen in Rise.
11 months ago
Anonymous
>I'll tell you what immersion means. It means to get involved deeply in an activity. To completely forget about the outside world while playing a game.
You don't seem to understand what the word means
11 months ago
Anonymous
>no you don't know what it means you don't know what it means
So tell me what it means homosexual. You may as well not bother posting if that's all you are going to say.
i don't know how to engage with someone whos whole existence is based off reductionism
Number autists man. Just sad little cripples who throw away everything because they don't have the capacity to feel pleasure from most things.
11 months ago
Anonymous
Yet World managed to immerse more players and playtime into the series than any other mh game before or after it. Frick you for making me defend world dumbfrick
11 months ago
Anonymous
Damn anon, what a moronic way to use the word immersion in this context.
>world is probably THE most immersive game in the fricking series
Because world is the least immersive in the series anon.
I didn't like the route World took at all and even I can admit it's by far the most immersive Monster Hunter.
11 months ago
Anonymous
>Damn anon, what a moronic way to use the word immersion in this context.
Why the frick do you think so many people played world for so long?
11 months ago
Anonymous
The same way every franchise grows after a certain point, by trying to appeal to a wider audience through whatever means necessary. Which is exactly what World did by casualizing the game.
11 months ago
Anonymous
Generations casualized the series too but failed to grow it. World succeeded for many reasons, but mostly because the devs got off their asses by bringing overdue quality of life improvements as well as by making a game for actually powerful systems. They were able to take advantage of modern technologies to actually deliver a vast, immersive game with plenty of new things to discover instead of recycling the same assets across multiple game generations like they did with previous titles.
11 months ago
Anonymous
>Generations casualized the series too but failed to grow it
That's because it didn't really casualize anything. You could deal heavy damage with styles and arts but they were never guaranteed high damage moves or full protection nor did the monsters sit there bar Khezu who just did what he did in gen 2.
11 months ago
Anonymous
>That's because it didn't really casualize anything.
*adept dodges your bait*
11 months ago
Anonymous
>using any style aside from guild
you didn't beat the game
11 months ago
Anonymous
You still have to know when to dodge, something casuals fail at because dark souls is still considered one of the hardest games by normies standards
11 months ago
Anonymous
>You could deal heavy damage with styles and arts but they were never guaranteed high damage moves or full protection nor did the monsters sit there bar Khezu who just did what he did in gen 2.
Adept still required you to git gud with it, it wasn't like a mantle where you could slip it on and be 100% invulnerable for the duration.
11 months ago
Anonymous
>a mantle where you could slip it on and be 100% invulnerable for the duration
???
11 months ago
Anonymous
>not knowing how temporal works
11 months ago
Anonymous
For the anons at home, Temporal doesn't protect against the lightest of attacks, nergs small swipes aren't counted as medium or heavy, meaning that temporal doesn't protect from it
11 months ago
Anonymous
That's true, but it didn't casualize it nearly as much(and irreversibly. Adept style doesn't exist anymore, but the "QoL" features that World added will never be removed) as World did and it failed to do another thing that World did. Which is pander to the western audience. Monster Hunter is maxed out in Japan, the only direction it could grow in was the west and World definitely succeeded in doing so.
11 months ago
Anonymous
ok whatever boomer
you will enver be a child again
11 months ago
Anonymous
>the majority of the series, and its popularity, is due to number autists
lol
11 months ago
Anonymous
these are not the two options partisan-brain
11 months ago
Anonymous
They are the two diametrically opposed directions the series can aim for.
11 months ago
Anonymous
They're really not
11 months ago
Anonymous
You can have an immersive game that satiates number autists, but is mechanically deep as a puddle
11 months ago
Anonymous
>you can have an immersive game that satiates number autists
lol, maybe, maybe. But it will be all the worse for it, in either direction. I don't want to see fricking damage numbers. I don't want an autistic spam of ridiculous effects imprinting itself on my screen. I want blood. I want to drown in the monsters blood from all the cutting I'll be doing.
>but is mechanically deep as a puddle
lmao. Do you even read what you post? "immersive but is as deep as a puddle" lol
11 months ago
Anonymous
>. I want blood
You just reminded me of when all the Sony fanboys screeched about world having blood and to this day, no blood.
11 months ago
Anonymous
your grasp on the english language seems shaky
11 months ago
Anonymous
>your grasp on the english language
What would you know?
11 months ago
Anonymous
One of the in-universe reasons why you're hunting the monsters is because they're fiercely territorial and attack on sight.
Now an explanation can be made for world since it's in an environment largely untouched by man, but otherwise it makes more sense the old way.
11 months ago
Anonymous
>It makes the game more immersive.
Dude, the half the reason you're hunting them is because they're aggressive and territorial. It takes away from the immersion to have them be so docile.
11 months ago
Anonymous
>The monsters do not aggro like they do in Gen 1 to 4 and Rise.
Yeah they aggro in a way that is less robotic and not universal to every goddamn monster the instant it spots you.
11 months ago
Anonymous
In other words, world breaks your immersion because these fierce and extremely territorial monsters are actually as docile as lambs and present no real threat.
11 months ago
Anonymous
>these fierce and extremely territorial monsters are actually as docile as lambs and present no real threat
Try playing the actual game.
11 months ago
Anonymous
They're always going to be fierce and territorial anon.
11 months ago
Anonymous
>Dude, the monsters don't even aggro when you get near them.
Thats intentional. Different monsters have different aggro requirements.
11 months ago
Anonymous
Actually that one's correct
Reminder that World's monster AI is a lot worse than people remember
>World doesn't play well on PS5 >Literally runs borderline rock solid 60fps at 1800p, with load times so fast, you can barely even read the first text box when emtering/leaving a hunt
Oh, I remember hearing that the PS5 version of World was just the PS4 Pro version that had graphics vs resolution vs performance modes to choose from.
Did the game get update to let you play at high resolution and high framerate or did the PS4 Pro version always target 60fps/1800p?
>the gear grind can very quickly become highly addictive
This.
On that note, does anyone find that Rise's grind is nowhere near as rewarding?
I don't know if the drops are just higher overall but I feel like you're able to craft an entire armor set after 1, at max 2 hunts.
Take one of the old games for example. The first hunt against a monster would take a while since you don't know it's attacks but it would unlock a new potentially cool armorset and weapon.
And if you did end up liking said armor, then you'd have to fight the monster again and again, which leads you to getting better and better at fighting it. You likely start to see your times improve or find yourself not using as many items and once you gather all the materials, completing the set feels so much more reward because you actually put in some effort and mastered a hunt.
Or idk, maybe it's just placebo from >old good, new bad
It's too diluted and the monsters are way too fast, i.e. world still had the methodological movement although not as pronounced as in earlier games but Rice just made everything worthless, every fight is about watching X monster go insane then do your special moves when it calms down for 10 seconds, repeat.
Nothing in Rice feels satisfying because it plays like a mobile game. By mobile I mean the bad AI produced Chinese games etc.
>does anyone find that Rise's grind is nowhere near as rewarding?
No. On the contrary, I find Rise's grind significantly more rewarding, but that's largely due to the vastly improved gameplay and monsters themselves being a lot more fun to fight.
It's too diluted and the monsters are way too fast, i.e. world still had the methodological movement although not as pronounced as in earlier games but Rice just made everything worthless, every fight is about watching X monster go insane then do your special moves when it calms down for 10 seconds, repeat.
Nothing in Rice feels satisfying because it plays like a mobile game. By mobile I mean the bad AI produced Chinese games etc.
>the monsters are way too fast
They really aren't. In fact, they are closer to gen 4 in speed. If anything MHW slowed them down to unprecedented levels.
I still don't get why people think launching monsters into a wall, off a cliff or into another monster is the equivalent of walking 3 miles over lemon coated broken glass in a hot desert
>3% increase >"""decent""" hitzone
Watching speedtrannies on youtube has rotted your brain.
Tenderize is a mechanic for breaking armored parts for extra drops, while you're still progressing through the game. Not meant to be used on already weak spots for marginal "dee pee ass" increase.
The late game 100% crit using wex meta really got stale and I think rotted everyone's brains a little. Rise was right to make crit and attack gems lvl 2
You're wrong. Due to the damage formulas and the damage-type (blunt, sharp, or ranges) hit zones, ranged weapons absolutely require clutch-claw wounding in some fights (eg fatalis). Iceborne gave monster parts puny ranged hitzones across all parts across all iceborne-introduced monsters and the result was a huge proportional increase in damage per ranged hit after wounding a part.
>nooo you don't understand, you HAVE TO tenderize! >CLUTCH CLAW IS BAD! IM SUCH A VETERAN!
All of you pathetic morons who claim to be such epic MH veterans and complain that MHW is casualised easy mode could just not fricking tenderize anything. Everything in the game is completely beatable without tenderizing a single monster part.
You're wrong. Due to the damage formulas and the damage-type (blunt, sharp, or ranges) hit zones, ranged weapons absolutely require clutch-claw wounding in some fights (eg fatalis). Iceborne gave monster parts puny ranged hitzones across all parts across all iceborne-introduced monsters and the result was a huge proportional increase in damage per ranged hit after wounding a part.
You're wrong. Due to the damage formulas and the damage-type (blunt, sharp, or ranges) hit zones, ranged weapons absolutely require clutch-claw wounding in some fights (eg fatalis). Iceborne gave monster parts puny ranged hitzones across all parts across all iceborne-introduced monsters and the result was a huge proportional increase in damage per ranged hit after wounding a part.
It's not an inability to tenderize, I just find it incredibly fricking tedious
It's not a new problem to solve, it's an attempt to slow down more veteran players by adding in a layer of busy work and prevent them from just breezing through MR monsters the way they did through base World.
It's like Iceborne's version of Tempered: just load monsters up with more damage and health and hope that a tougher chew toy keeps people from complaining as quickly
people will answer you out of their ass for this
it's also tied to increased critical hit rate which means more damage which in turn means more often knockdowns and even more damage.
i hope mh6 separates damage from knockdown motion values
Wallslamming is initially a very cool mechanic, but after a while it becomes a repetitive routine for you to follow everytime the monster leaves its rage state.
I especially hate in it multiplayer because of the squabble of multiple people trying to pull it off as soon as the eye-con turns yellow.
the fact that unless you want fights to last 50 minutes you're forced to wallbang as much as possible and always keep hitzones tenderized is the shitty part, also the general controls and jankyness add to the shittyness.
The real offense is how the mechanic adds nothing of value to the experience
Mods. Mod that shit out on PC poorgays.
You cant mod NuMH like shitty Generations into good games, World already is a good game with flaws, thus is the best.
You couldn't mod the other games because they had shit infrastructure on top of shit gameplay. God bless the future.
11 months ago
Anonymous
>You couldn't mod the other games because they had shit infrastructure on top of shit gameplay >implying you couldn't mod them
How new are you to MH exactly?
11 months ago
Anonymous
>You couldn't mod the other games
>Replying to an obvios bait shitposter
Ishygddt
11 months ago
Anonymous
>You couldn't mod the other games
11 months ago
Anonymous
>You couldn't mod the other games because they had shit infrastructure on top of shit gameplay >implying you couldn't mod them
How new are you to MH exactly?
Then why are you crying? Go play the game you like with the mods you like.
i played the game on launch and the mods did not exist back then
right at the start some weapons even had to do the fricking animation twice to tenderize
This. It shouldn't be something that the player has to constantly have on their mind when the only way to inflict a wounded part was to clutch-claw to the monster.
Other ways that wound should have procced: >set amount of damage to the part in a period of time >a unique non-clutch-claw attack from each weapon (for the bow, thousand dragons could be an attack that wounds, for example)
Additionally, a part should stay wounded the whole fight OR maintain its wounded status as long as a certain damage rate to that part is maintained after the wound is set.
Wallslamming is initially a very cool mechanic, but after a while it becomes a repetitive routine for you to follow everytime the monster leaves its rage state.
I especially hate in it multiplayer because of the squabble of multiple people trying to pull it off as soon as the eye-con turns yellow.
>I especially hate in it multiplayer because of the squabble of multiple people trying to pull it off as soon as the eye-con turns yellow.
they want the monster permanently enraged to proc agitator, do you know that?
Yes. I usually have agitator on my build too. It's also just because you can only wallslam when the monster is calm, and so everyone goes for it the milisecond it becomes possible again because muh maximum efficiency autism.
Like I said, it's the repetitive, pacebreaking routine and the squabble of everyone going for it at once that bothers me.
the fact that unless you want fights to last 50 minutes you're forced to wallbang as much as possible and always keep hitzones tenderized is the shitty part, also the general controls and jankyness add to the shittyness.
The real offense is how the mechanic adds nothing of value to the experience
I did. Finished the game and still don't know to use that thing. Asked a friend to do it for me with that giant elder dragon in IB whose name I forgot. You will taint my pure hunter soul, cuck claw.
Once you get used to it, it's not so bad but it is entirely an anti-fun mechanic. They could have fleshed it out more to make it way cooler and also not made it mandatory.
My uber computer almost burned when playing it. I bowgay the entire game because bow if fricking op so i just killed all the mons i needed and a few more for parts, beat the boss and dropped it after.
giga bad optimization, the game is pretty good, just need a super computer to run it comfortably
God I wish they hadn't completely fricked the performance. It wasn't even just the port, the console versions are fricked too. The game is genuinely good, probably the best Monster Hunter-like, but it runs like SHIT and they haven't fixed it in fricking months and everyone is fricking gone, along with their good will towards a potential series.
World is one of the best games of the 2010s. Just don't use any of the Defender gear, those were included so that shitty game journalists could finish.
>depressed coomer pothead alcoholic who has burnt every last brain cell >bounce off MHW just like everything else >give it a second chance after Iceborne launched >watch a few videos to explain things like tripping and sleeping and item usage and buffs and weapon tutorials >game opens up >log 800 hours so far
I'm on a second playthrough on PC, starting from scratch, and there are still people playing early hunts in 2023. You can always hop in and practice a new weapon on a low rank hunt, even today.
I like going into Low Rank flares with some jank dumb build I'm testing out (lance, GL, IG, ranged) and doing like 90% of the damage and letting the host finish shit off. Feels like I'm being an older brother while I'm just fricking around and trying to figure out my build while helping new people.
I'm honestly surprised that there's constantly new people playing, and popping flares, even as old as this game is now. It's great.
I started playing it again the last couple weeks and even though there is a lot that I hate about world, its still such a good fricking game. Also don't listen to the tryhard gays telling you to emulate the older games. They're just trying to fit in, must have gotten lost on their way to /vg/.
i forgot glavenus was in world, damn that looks good. if only the guiding lands and crutch claw weren't a thing, the game and expansion would have been perfect.
Clutch claw is really fricking bad but Guiding Lands are fine after they fixed them, you can level up a zone to max in less than 2 hours. Besides you only really need Coral 7 for health regen.
how do I farm tons of decos fast? I finished the game on my second character and now I really REALLY don't feel like grinding all the decos I had on my first character again
I really enjoyed it and it was my entry into the series. Finishing the game by soloing fatalis with my hammer a few times and getting the full armorset was pretty great. I'd say its even better if you have someone with you though, i had like two people that dropped in and out of it at the time and they made some of the tedious parts a lot easier.
Coming from World to Rise, it feels so much easier in Rise. Granted that's part of the privilege of experience, but overall the smaller maps and increased maneuvers for players makes it feel more like an arcade game rather than a hunt.
I guess Rise is more akin to the classics/portables due to the older game's restrictions matching up with Rise on the whole, but I love the calm between fights that World has that definitely doesn't translate to "I'm on the train and want to hunt a T-Rex" that MonHun really built itself on.
At this point we have irrefutable proof that monsters were better designed in Rise but it doesn't matter because the "rise bad" narrative must be followed at all costs.
11 months ago
Anonymous
you always leave out the fact that the hunter was buffed up to high heavens
monsters being better designed means nothing if they cannot threaten the hunter at all
11 months ago
Anonymous
Wirefall is the biggest noob trap I've seen in 15 years of playing this series.
11 months ago
Anonymous
maybe for morons who instantly spam it and get hit by a followup
11 months ago
Anonymous
yeah that's most normies
11 months ago
Anonymous
I mean, from my objective opinion, Rise is fine but it's really a lateral move from World. Smaller zones, faster monsters and equally faster hunters due to bug moves. Nothing makes it better than World.
In my opinion I really prefer the momentary clutch claw to the lame creature riding into wall/monster slam of Rise. Taking something from zone to zone and looking for something to slam into is way more time consuming and obnoxious than tenderizing one point, even if I decide to waste my time to do it. I usually just equip a Mind's Eye gem and go to town normally.
11 months ago
Anonymous
>Taking something from zone to zone and looking for something to slam into is way more time consuming and obnoxious than tenderizing one point
what a pathetic strawman
11 months ago
Anonymous
How so?
11 months ago
Anonymous
>Taking something from zone to zone and looking for something to slam into is way more time consuming and obnoxious than tenderizing one point, even if I decide to waste my time to do it. >downplaying how often you have to tenderize while pretending it's a choice while "taking something from zone to zone" is mandatory and something anyone does online >doesn't even address the other busywork IB makes you do because it'd make the game look ever worse
lmao
11 months ago
Anonymous
What busy work? Running around and gathering bugs because you can't prepare for a fight completely until you're on the map and wasting time doing that? That's not a world issue.
11 months ago
Anonymous
Weird how selectively autistic you are about which chores you like doing, huh
11 months ago
Anonymous
Weird how unspeaking you are on actual talking points, huh.
11 months ago
Anonymous
Just because you move goalposts faster than you switch gender identity doesn't mean anyone needs to address them
11 months ago
Anonymous
>he says while continuously dodging the original argument
11 months ago
Anonymous
>but uh what about rise???
It's not looking good world bros
11 months ago
Anonymous
>Running around and gathering bugs because you can't prepare for a fight completely until you're on the map and wasting time doing that?
But enough about scoutflies.
11 months ago
Anonymous
does someone actually use scoutflies?
11 months ago
Anonymous
You're forced to until you collect enough shit and footprints to make the monster show up on the map permanently.
11 months ago
Anonymous
>I usually just equip a Mind's Eye gem and go to town normally.
this post is bait, or a falseflag
11 months ago
Anonymous
>Taking something from zone to zone and looking for something to slam into
People do that?
11 months ago
Anonymous
He's clearly baiting >feels the need to search for environmental things to knock monster rides into >but doesn't bother with tenderizing and pretends to use minds eye instead
these two ideas cannot co-exist in anything but a shitposters mind
11 months ago
Anonymous
I've only ever seen it done with non-target monsters at the start of a hunt, never what that anon described.
I recommend using cheats if you are going to play. Otherwise it's way too annoying and there isn't even skin store so no Spiderman or Transformers skins, sadly. The fact it's not battle royale sucks too.
Shrieking Legiana. The double fight was kino, and it was funny reading shitters on Fextrawiki having trouble with it
I need to get a habit of taking more and better screenshots
no turf war between >Prime Malzeno and Malzeno >Prime Malzeno and Shagaru
kinda lame.
Also Prime Malzeno should be called "Rising Malzeno" since it's trying to become a Risen Dragon.
I love world lance so fricking much.
It feels like ass in every other game but in World it just has so much more mobility than any other weapon and it really completes it.
World was one of the best games I ever played. I don't know how it will feel now that you're jumping into the wagon after a lot of people moved on, but it's still one hell of an amazing ride. Fatalis fight is something that will take a long time to be surpassed.
As a teen I basically 100% completed picrel, did I think every guild quest solo, only ever using the dual blades because I didn't like slow weapons. How much more mechanically complicated has the series got since then? I have no interest in co-op I just wanna hunt monsters.
I played MHFU religiously back then on PSP. I have bought MHW for years and havent started it past the tutorial, I got dizzy from all the lightning/3d. Should I lower the detail/graphic setting?
As someone who's been playing since F2 and 100%'d all the games up to SB, i kinda feel your pain.
Let me make clear that I love each and every MH game individually, but the only one thing I disliked about world was the artistic direction. Especially, as you said, the use of light was kind of off-putting at first.
You kind of get used to it and zone it out during gameplay eventually, though. I still recommend going through the game because it's just as much fun as it was on the PSP days.
>Should I play Monster Hunter World?
Not unless you have a co-op partner, as it's dead-ish now, and some of the bosses are a pain solo... Might have been dumbed-down since I played it proper, however.
First thing I pointed out when base rise came out but my comments then fell to deaf ears since everyone was obsessed with criticizing silkbind skills and spamming wirefall in a high-rank game.
I don't think people care about what's true or not anymore but just about what the emotion the game make them feel overall. You could prove by A+B that end-game sunbreak fights are the most technicals they're ever been and you'd still have a moronic fricking chimps screeching about "MUH 140 APEX ZINNIGY" or some other shit.
Good thing it's not laser focused elder ring targeting but just proper, sensible tracking on moves that should track, monster speeds brought back up to classic standards, and hunter knockback brought back to classic levels with monster combos being correctly timed again(for the most part at least)
This. I'm not a monhun vet (I only played Portable 3rd and knockoff hunter games) but I was fighting Glavenus in World/Iceborn with a draw build and noticed how inaccurate he was, and how when I got hit it really was my fault for choosing the wrong option.
There's so much breathing room, but at the same time some monsters can be so oppressive. It feels like a fighting game vs different archetypes and it's great when you get your head around it. Just a sidestep here and there and suddenly you feel like an untouchable god, whereas if you don't know the monster or just make a mistake then you feel like a total moron, it's satisfying.
Glavenus doesn't really work in MHW unless you fight it in the arena and even then they reduced the hitboxes of its attack by way too much. It's best fight is in Gen and GU really.
GU glav is such a good fricking fight, I remember the first time you encounter him (in the quest where you're supposed to run away) I fought him anyway and at one point I was adept blocking some of his attacks just to save up on what little hp I had left after running out of potions (also running around picking up herbs and mushrooms to craft regular potions)
I wish newer games still had that unintentional survival aspect of older MH games, just using anything and everything in your arsenal and surroundings to stand a chance against monsters that are larger than life only to surmount them then stand tall against their corpses
11 months ago
Anonymous
I'm a world babby, and I feel like this argument comes up alot, and doesn't have real grounds. I am/was constantly scavenging to survive in World and running for my life (moreso in Master/Iceborn content) and it feels great.
I feel like I was saying the same kind of stuff being an older player of World of Warcraft vs newer releases. "I remember when we were chugging pots, I remember when we were begging for a healer in group quests". Times change, but your experience rolls over. You're a better hunter than I am because you've experienced what I'm just now being faced with.
My first Kirin hunt I was getting bodied so I tossed a flare and some dude came in and just perfect dodged and knocked the fricker down, while all I could do is think "man, this guy is a fricking pro". It's not a knock against the game, it's just different generations.
11 months ago
Anonymous
>alot
americans are so fricking dumb lmao, no other nation in the world makes this spelling mistake, only americans because they have sub 80 iq and are ruled by sub 70 iq subhumans
I’m almost done with Master, playing with LS. Thought I’d like this weapon more but at this point the requirement to counter spam is not to my liking. Every time I land well placed hits I feel better than I do timing foreskin slash. Any recommendations for weapons? I always found GS too punishing so I won’t use that
I personally was a Switch-Axe kinda guy, and it felt like easy mode, with a Gunlance to learn hunt mechanics (with the block power and poking). I've since opened myself up to GS, IG, LS and CB, and I've found the CB to be the most enjoyable in terms of focusing on my moves vs the monsters, especially in using guard points (where I'm executing/recovering from attacks and the shield defends from monster attacks).
Honestly, tackling whatever weapon you feel weakest with and making it work for yourself is incredibly satisfying, so craft up some GS and work on that timing. Change your Palico loadout to help you out, too.
Yeah I’m probably gonna have to play GS if I want that kind of style. Lots of weapons in this game just seem too fiddly, I just want to grill. I thought LS was supposed to be relatively simple and more about positioning so it sucks when the counter move has the most impact
If you want to keep going with weeb core, Dual Blades is nice, fast, mobile and easy to learn.
Also, I think Rise Sunbreak is more fun, but God, I miss how flashy Heavenly Blade Dance was in World Iceborne.
Try few weapons anon. I main mostly hammer when playing with my friend. I just love bonking monsters and breaking parts like madman with 3 part breaker and weakness exploit.
Dual blades,switch axe, katana when playing solo.
Hey man, just download emulators and play X portable game with worse graphics, UI, quality of life and interactions and feel good about how you put up with bullshit and claim that all as some kind of metric of "fun" just because it wasn't implemented.
Should I play Monster Hunter World? I want something that I can get addicted to.
Oh yeah the defender armor and weapons are beginner traps if anything. You won't learn the game properly and then when you finally reach Master rank you are fricked.
I have a special spot for the raging pickle, because he put fear back into me as I got to mid(?) iceborne content and decided to show up and attempt to murder me the entire time I was trying to just do a simple Rathalos kill quest. That butthole is fantastic.
Unless you're an massive homosexual, nintendo fan or ugh muh hardcore psp graphic tryhard, there is no reason not to play one of the best game of the decade
>they spend the entire thread genuinely seething about World
Why lie about that? The closest to world shitposting that you get in /mhg/ is the same RISE ISN'T REAL MH poster that we get here and everyone just ignores him
Before Rise was released you had the listposter and whatnot. Kept seething about World/Iceborne every thread posting the same pics over and over again. It's insanity.
Wasn't that the guy who got outed as playing both sides of the shitflinging when he accidentally used an EGS shilling? IIRC when he got rangebanned ALL of the shitposts from both sides of the aisle vanished for over a week.
Why do people make such a big deal out of claw?
I have 300+ hours across two characters and when I started Iceborne it felt like a minor addition.
Okay, so now you can ram monsters into a wall for some extra damage. Or tenderize different parts of it to make them take more damage. It's not like it's that easy to pull off either on the newer monsters who are fare more aggressive.
What's the big fuss? Are we just seething for the sake of seething now? >durr people act like morons trying to abuse the claw
If you're playing online with randoms you HAVE to realize that you will be put into a group of morons occasionally and accept it. Otherwise play solo/with friends/communicate better.
>What's the big fuss? Are we just seething for the sake of seething now?
seems so. I really don't get the seethe at clutch claw. you claw, you tenderize, it's part of the combat. if someone thinks CC is boring or a nuisance they might as well as think fighting a monster altogether is a nuisance.
>Why do people make such a big deal out of claw?
Because its tedious.
Until you get augments the only way to hit average times is to tenderise and wallbang and keep it up for the entire duration of the hunt and its not like its hard to do because the only think that preventing you from doing it is your stamina and if the monster is enraged or not which doesn't last very long in world.
i play exclusively solo
they added this moronic animation to all monsters when they realized you cant normally tenderize them so it just screams please tenderize now the other option is to put on the shit mantles to do it which is just bad game design
all hit zones were made shit so you have to tenderize them to be able to benefit from weakness exploit which adds a huge amount to hunt times unless you tenderize because now you lose sharpness without 100% crit and no sharpness loss on crit
wallbanging is moronic and every hunt starts by you double wallbanging the monster for free damage
video related start of every hunt in iceborne
I don't particularly hate it, but it is a stupid concept >slap monster twice with a grappling hook, that limb gets so damaged it takes extra damage >Beat monster with huge hammer, does nothing
Friend just bought me GenU lads, what am I in for? I've only played world/rise since I only have PC but they gave me their switch to play it for a month or two
Yes. Its better than nuMH slop like Rise and Generations because those were made by a asiatic who prefers anime over the top combat over balance and good design.
Despite what Gankeriggers say, World is basically Old school MH but with QoL improvements out the ass, solid grounded gameplay, a good difficulty curve, and less bullshit bogging it down into tedium like old MH.
Objectively the best MH, even with its flaws.
Iceborne Community Edition. The mod changes a lot of things, like overhauling clutch claw so it's not mandatory anymore, and adding new moveset for some weapons like GS and SnS.
bought it when i was broken up with and it was the perfect way to just forget about everything and sink 400+ hours into a game. and this was before iceborne was out so yeah, good game for that
>bought it when i was broken up with and it was the perfect way to just forget about everything and sink 400+ hours into a game.
Because the game held your hand more than your girlfriend?
i don't mind unskippable cutscenes unless i'm doing a rerun of a game i recently played
Iceborne is the most fun I've had with a MonHun and I played (almost) every single one for hundreds of hours each.
my issue is just that i played through World and did all the content as it was coming out but then never played Iceborne.
So Rise would be something fresh while World i would have to decide if i want to start over and slog through the base game or just continue in Iceborne but maybe feel overwhelmed from all the items and gear that i haven't interacted with in years by now.
I will play both regardless, just unsure which one i should do first
>So Rise would be something fresh while World i would have to decide if i want to start over and slog through the base game or just continue in Iceborne but maybe feel overwhelmed from all the items and gear that i haven't interacted with in years by now.
Start Rise and then go back to World later.
I liked this game a lot but I didn't get addicted to it. I have about 120 hours in it. I beat all the bosses and farmed out a few sets of armor I thought were cool and then I set it down.
I wish there had been some form of PVP. I know people will be against this, but I think it would be fun to have some "arena battle" mode where you and another player match up for a duel. >but muh balance
Yes, the game is not balanced. Maybe something like this will actually encourage Capcom to balance the game.
I think I'm starting to get a handle on the ranged weapons, but I still can't get the hang of HBG's defensive options. The dodge is so slow and long, and I'm still not sure when the shield is actually able to block. Not only that, but I'd rather have the recoil or reload reduction instead of a shield right now. Are shields only really useful once you get into g-rank and can use five mods on your guns?
never used shields for HBG, been playing them sense 3U, they can be nice but reading the monster and dodging is just better, plus it's good for improving your timing with the dive.
I only played Monster Hunter Tri on Wii and 3ds. I dont give a frick about any other games, swimming combat was fun and the swamp underwater battle with Lagiacrus was kino.
Oh I played some P3rd was it was too easy so DROPPED
And and this was back was console war shitposting was fun, so sonygays were SEETHING that we got the best game and had two analog sticks and didn't have to claw
>but muh FU has more content
Don't care. quality or quantity. FUs hitboxes were jank and Tris online was way more based then setting up that online shitty psp shit
my homie, soloing alatreon was great, but I had to do it with the GS, bow main for 3U but I couldn't damage him enough to kill him, I timed out multiple times then I switched to GS and was killing him in under 20 minutes every time. The arena battle you had to do to unlock alatreon is still one of my favorite missions.
>WHO BEAT ALATREON?
Didn't beat him. Couldn't figure out what the gimmick was with my team so we just dropped the game. Shame. Maybe we didn't grind the guiding lands enough or something, but that's not an interesting way to spend time.
Right here brother. Started playing 3U in 2013 and Tri way back in 2010. Despite being HR 200+ I didn't get around to defeating village Alatreon until a year ago. Took me many attempts and rage quits lasting over a year between attempts. In the end it required over 40 minutes, two carts, and the depletion of all my potions before I killed the bastard with Switch Axe.
Also, Abyssal Lagiacrus is my favorite monster in the series.
my homie, soloing alatreon was great, but I had to do it with the GS, bow main for 3U but I couldn't damage him enough to kill him, I timed out multiple times then I switched to GS and was killing him in under 20 minutes every time. The arena battle you had to do to unlock alatreon is still one of my favorite missions.
I will try GS against Village Alatroen next. I didn't discover the weapon until this year and I'm absolutely loving it in 3U. But goddamn, farming his parts for the Alatreon GS is a b***h in G-rank. Those horns take an eternity to break.
my homie, soloing alatreon was great, but I had to do it with the GS, bow main for 3U but I couldn't damage him enough to kill him, I timed out multiple times then I switched to GS and was killing him in under 20 minutes every time. The arena battle you had to do to unlock alatreon is still one of my favorite missions.
Right here brother. Started playing 3U in 2013 and Tri way back in 2010. Despite being HR 200+ I didn't get around to defeating village Alatreon until a year ago. Took me many attempts and rage quits lasting over a year between attempts. In the end it required over 40 minutes, two carts, and the depletion of all my potions before I killed the bastard with Switch Axe.
Also, Abyssal Lagiacrus is my favorite monster in the series.
[...]
I will try GS against Village Alatroen next. I didn't discover the weapon until this year and I'm absolutely loving it in 3U. But goddamn, farming his parts for the Alatreon GS is a b***h in G-rank. Those horns take an eternity to break.
Was village Alatreon supposed to be THAT hard? Yeah, he was a total b***h and the hardest piece of single player content, but I don't remember it being that bad. Then again, I am just unga bunga hammer man so perhaps I had it easy. Either way, I still regret never having beaten Abyssal or Hallowed Jhen. Fighting Goldbeard and Lucent Narga was pretty cool, though.
>load zone >run to monster area >smack monster >monster runs away >smack monster >monster runs away >smack >run away >smack >run away >until it just sort of ends >0.1% drop chance for good loot
fun game
oh yeah... multiplayer, the ai is shit so every multiplayer fight is either the monster spazzing out and attacking nobody or focusing one person 90% of the fight
Good thing reddit is in a blackout, because if you posted there where you normally would, you'd be so embarrassed after admitting you fricking suck at videogames.
>wanting good gameplay means you suck at games
no amount of cheese stun strats will make MH anything more than an autism simulator
even the story is repetitive trash >hunt monster >meaner monster shits on last monster >hunt meaner monster >meaner monster shits on mean monster >hunt meaner monster >winged meanest monster shits on meaner monster >hunt winged meanest monster... >every character moronicly ignorant of monsters despite entire society built around monsters
fun game
I sort of get what he means but the issue is whatever rise did is just on top of what World already did.
World and Rise both have significantly easier combat than in past games, partially due to QoL but also due to the fact that enemy AI and attack design is less aggressive or more forgiving than in past games.
Rise's main benefit over World is that it doesn't waste your fricking time. The spider-manning shit lets you at least keep the pace of combat fast such that you're not bored and you can finish fights more quickly.
I'd also argue the new monsters in Rise fit the player's combat capabilities better than the new monsters in World fit the increase QoL (with the exception Tobi Kadachi who actually very clearly wants to make you use the better turning mechanics to block the mix-ups from its aerial attack)
I think combat in these games isn't just what the player can do but also what the enemies do to prompt action or reaction out of the player. Rise has monsters that more consistently make you need to use your silk movement skills or silkbind techniques than World made you need to use slinger-shit or the more intuitive control scheme
>fun combat
The combat COULD be fun if it wasn't locked behind encounters that are just damage sponges until the game just decides the fight is over. Even breaking parts doesn't seem to do shit 90% of the time.
got over 600 hours in it
i didn't like it at first and now its my most hours played game on steam
hopefully they will announce a proper sequel on tokyo game show because rise was mid at best
Make sure you play it before you play Rise or you'll never be able to go back. Trying to play World after Rise feels like you are playing a PS2 game in terms of mechanic design.
How is it in current year? Haven't played since PS4 but I recently built a PC and was interested in getting back into it an it's on sale on steam. Can you still find randoms to play with?
For real tho, that final update to Sunbreak was so fricking disappointing that I uninstalled Rise and reinstalled Iceborne. I already have a 1000 hours on my ps4 save but I'd rather replay my new PC version than ever look at the words "Anomaly level" ever again. God, Rise turned out to be such a fricking disappointing entry in the series.
No. If you want to get addicted play something worthwhile like 4u gu or rise
Honestly if you haven’t already try giving fu or p3rd a shot plenty of good content to burn through. You can skip world the same you can skip tri
Is it worth farming Legiana armor for the extra bow charge? Is it actually worth using or is it extra bow charge a trap? Still in high rank and not in any serious rush to get to iceborne shit.
how are people gonna feel that mainline is just gonna make another grounded game compared to rise, like you would think everyone would have figured out by now that the people that like rise should just wait for portable 6th and that don't will have mh6
i'm just saying cause every time in this thread people pretend like there isn't 2 teams working on monhun and treat every new game like that's gonna be how all future games will be from now on. they can literally just wait for their team to make their preferred monster hunter instead of sperging and shitflinging in the threads
My problem is that people use the "2 teams" thing to drive a narrative that half the franchise is entirely inconsequential, noncanon, and outright bad because "other team made it." Like, every MH has been fantastic, and they all build off of each other.
I personally feel the differences people try to wedge between the games are largely trivial in the grand scheme of things.
Playing it as we speak, but I completely forget there is a mandatory egg quest. I'm waiting for Astalos to frick off so I can continue, but I'm pretty sure the drop in the next area is going to break this fricking thing.
>Was Iceborne the only DLC? How was it?
I mean it was okay.
The main dlc itself was filled to the brim with long cutscenes and the new monsters were kind of slow and boring rehashes of existing monsters.
Basically until you hit the TU monsters you're going to be bored.
>got beaten by Glavenus because I did the jumpy slash right down into his tail as it charged up, got caught by the tip the same attack and stood on the hurt fire too long
What a fun fight though, should get him second time round
The damage done by Ichinose will never be undone. We'll always be stuck with trash toukiden mechanics in Monhun because of him. 4U was the last real monhun and even that's debatable because of how much they changed for mounting and vertical combat.
Tell me about it.
I understood why they didn't have leviathans but was that really a reason to cull the rest? I mean come on throw in some of the insects.
I wouldn't mind waiting for leviathans or insects in another game, but there was no reason most of the iceborne monsters weren't in Base world and we got more interesting returning monster choices for Iceborne, we got the most basic b***h of returning monsters in iceborne like Tigrex, Nargacuga, Yian Garuga and Barioth.
It's a slow and repetitive grind fest. With in your face shallow stupid story and characters.
If that sounds like your thing - you'll probably love it.
If you like something subtle, nuanced and with gameplay depth and complexity - stay away.
Question here. I finally feel like starting Rise, but not sure which version to play. I was thinking PC version, but apparently Sunbreak fricks with your saves. How prevalent is that? Should I just stick to the Switch version? Somehow, I have both.
Go for PC, this save bug was something that happened at release and I believe it happened because of mods at that time, there is no reason not to get the PC version
Doesn't really matter at the end of the day but if you have irl hunting buddies I'd go with the switch version. It's the only version with local multi and online plus online is considerably more populated and you don't have to deal with the bored region shit that plagued both World and Rise on PC.
yes it is an excellent game
i recommend beating each monster solo before you do multiplayer
Yeah do it. Playerbase is still big. You’ll find people for everything.
I thought this was standard procedure? I would never dare to frick up a fight for others before I can manage a monster on my own.
It’s why I‘d never join a raging brachy quest
What's the benefit of playing multiplayer?
It’s fun hunting with others, leveling the GL is more fun and faster with others.
Also some monsters are in general a slog alone
Every monster has a move set that some weapons can deal with easier than others. Plus you have 4x the traps and tools in multiplayer so you can have more fun on weaker fights and more help on harder ones. Good teamwork means kills come much faster
For me? It's the Lance.
I enjoyed the lance in world. For some reason the lance didn't feel that good to me in Rise even with Sunbreak. I liked dualies in Sunbreak though. Lance just felt like shit.
>lance just felt like shit in sunbreak
have a nice day for having an opinion so contrarian
is it contrarian? I just found dualies to be more fun and lance felt weird when compared to World
you're right, that other anon is a homosexual, it just felt totally unsatisfying for some reason, while in world it was extremely fluid.
>while in world it was extremely fluid.
Nothing in world was fluid unfortunately.
I let out quite a bit of fluid over the third fleet master.
yea its a good entry to the series, if you need help with anything just ask. It has combat that's not the norm, such as no traditional lock on, as well as having unique gameplay such as monster stuns, targeting certain monster parts, as well as the array of weapons you can use.
>knockdown whiffs the SAED
every fricking time
THIS. I THOUGHT IT WAS JUST ME, BUT THE MORE I PLAYED, THE MORE IT HAPPENED! God, the timing in the game is so annoying, but when you can pull it off completely (due to trap or whatever) it feels so good.
>trying to l33t MLG pro SAED snipe monsters while they're still up
You deserved it. SAED is a punish move you line up AFTER a knockdown.
god i hate fricking staggers so much.
Not having lock on is so good, wish more games had that, lock on blows and just makes the camera spazz out,
I really need to learn how to properly hop and guard point with CB. I rely too much on evade extender carrying me.
glavenus has to be one of the most fun monsters
he was my fave in gen. they neutered the frick out of him in world.
Because gen was balanced around adept dodge existing
was it? you know you can dodge the tail spin by standing at a certain spot right next to him.
they also neutered the frick out of a bunch of other monsters - notably nargacuga. were the all the games narg featured in balanced around adept dodge?
FU Narg confirmed for designed for absolute evasion
they also buffed others like Barioth since most of Ganker seethed about him
I like that Acidic dropped the fire stuff in favor of going full blade-tail. Not just a palette swap, but actual new moves and animations.
Frick the huge forward stab when he's in his sword stance. Always gets me.
Jesus frick that was cool
For anyone wondering, this guy missed the parry timing but was positioned so that Glavenus' tail spin wouldn't hit him and the tip of his sword's hitbox would still clip Glav's tail
Still a really cool webm
No you should not support normie snoyshit monster hunter. Play Generations Ultimate.
The poor gay..kys let People play what they want no shit tastes homosexual
While GU is good, I would never recommend it to a total newcomer to MH nowadays. Not as their first game anyways.
why are you such an idiot?
Generations, generations ultimate, and rise are all nuMH slop.
Theyre objectively bad, the only thing generations has is quantity over quality, it has terrible gameplay and monsters, tedious filler monsters, shit balance.
Generations is the worst, with rise following close behind, both are easy mode pathetic button mashers for the sake of anime power trips. MH is supposed to feel like a hunting game, fighting larger than life monsters, Gen/Rise NuMH is just like some anime power trip where balance and good design took a seat.
Frick NuMH, frick gen, frick rise. Play world or 3U.
There is nothing good about Gen, nothing. Quantity over quality, balance, and fun. Waste of time game.
>pathetic button mashers
I guess Gen/GU's mandatory gathering quests don't exist
Oh good, mandatory "go get this" quest. That really makes games so satisfying.
Please button mash in those games and post results. I want to see your proof.
>World not NuMH
You're not even trying
>NuMH
>play world
You're a fricking moron ain't ya?
stop replying to bait
moron
Might as well. It's the only MH you're allowed to play according to Ganker
I finished this shit with some pals back in 2019 then bought the iceborne expansion recently, 10 minutes in and I was already fricking bored to death
If you're into that sort of thing. I personally found the entire thing ridiculous and refunded.
>PIRATE ISLAND WHERE YOU KILL DINOSAURS ALONGSIDE CUTE STUFFED ANIMAL CATS!!!!!11?/
its legit the most infantile shit imaginable, and yet no one realizes this. just eat crayons or become a brony and cut out the middle man.
sometimes I wish I was this moronic. this is not one of those times
Eh, just emulate 4U.
World doesn't play particularly well on PC or even PS5/Series X.
It is pretty accessible but I didn't find the single player portion that exciting
have a nice day
>hates the rest of the series
checks out
>the easiest game with the fanciest graphics that finally came out on the goyslop console is the best one, says anon
thank you for outing yourself, moron
Just say you like graphics and hate monster hunter
>t. the "World won't sell well" anon
I always knew World would sell well up to release.
I just didn't realize they had basically made monsters less aggressive and made the hitbox/hurtboxes more generous to the player
It also has the highest iframes on a roll without skill investment of any game
Plus the entire mantle system
It's not a bad game but it feels like it's in the in-between stage of having the slowness of old MonHun hunts and gameplay, while trying to streamline a lot of the busy work that actually added to the stress and tension of those hunts to keep them exciting.
Like even on Master Rank, I didn't feel that much stress when trying to deal with the timer or my own dwindling supply of items because nearly every map makes everything pretty plentiful.
I also feel like the monsters didn't really get new stuff to compensate for how much control the player gets. I feel like Monster Hunter's enemy design was actually predicated on the player character being unwieldy and clunky to control. It's a bit like a proper Fighter Jet sim vs Ace Combat. Half the difficulty in a Sim is that you need to go through more complex control schemes and interface just to do basic stuff. Ace Combat cuts that out but, in return, gives you a much more significant challenge, either in terms of maneuvering or in terms of what kinds of enemies you deal with.
World feels like I moved from Flight Sim controls to Ace Combat controls but I'm still dealing with the same challenges from the Flight Sim, which are pretty effortless with the new controls
>monsters less aggressive
Incorrect.
I mean it certainly felt that way. I'd be dealing with anja even on MR and I'd get knocked down and the mother fricker just fricking left.
Again, maybe it's my fricky memory but I remember that if you had your back against the wall, most monsters would just keep pressuring you in past games, they'd only try to book it after they took enough damage
>maybe it's my fricky memory but I remember that if you had your back against the wall, most monsters would just keep pressuring you in past games
This hasn't been my experience.
What the visibility of the numbers to any tom dick and harry means is that everybody can see what's working and what isn't on a per move basis. So now everybody wants their numbers high, and b***h and moan about the fricking cuck claw when they don't need to do it in the first place.
>This hasn't been my experience.
I feel like pretty frequently, monsters will either just not try to keep pressure on in fights and leave a wider recovery window when you're knocked down or they'll even just get up and leave the fight midway through, even before you've knocked them down to low health.
I'll go back and play some today to verify if that's the case
Dude, the monsters don't even aggro when you get near them.
You basically have to lick their butthole before they notice you.
>the monsters don't even aggro when you get near them
This is incorrect as well. You are mistaking G Jagras for all monsters.
Sunbreak was not before World. I did like how Rise gave the monsters G rank movesets as early as High rank. Shame about the rest of the game.
>This is incorrect as well. You are mistaking G Jagras for all monsters.
Have you actually played world before?
Yes. Have YOU? You aren't mistaking playing for having watched streams are you?
I double dipped on both the base game and dlc and sunk 200 and 900 hours into the ps4 and PC version respectively.
The monsters do not aggro like they do in Gen 1 to 4 and Rise.
It's fine that they don't universally turn into murder-hobos the instant you enter the same zone as them. Each monster has its own set of aggro requirements. It makes the game more immersive.
I do not play Monster Hunter for immersion, I play it to fight these mother frickers.
Even during a fight, the enemies are not nearly as on your ass as they used to be. So at the point when they SHOULD be aggro, they are actually pretty lenient about giving players space to breath and get back up and heal.
Like, the basic risk-reward of the game has been tipped unanimously in favor of the player across the board in World
Fair enough. There should be murder-hobo variants of all the monsters then. And there should be an arena where you can choose a next monster(s) to fight without having to return to base or see any loading screens. That way, everyone can be happy.
Like I said, I should be a crapcom project manager.
Those things would be nice
>I do not play Monster Hunter for immersion,
Yeah I get it, you play it for numbers autism.
you're goddamn right i do
go play horizon zero dawn if you want immersion
>go play horizon zero dawn if you want immersion
But HZD is the epitome of numbers autism. Mon Hun didn't begin with numbers autism, and it certainly won't end with it. So maybe YOU should go play HZD
Horizon is absolutely not the height of numbers autism, what are you on?
It's a by-the-books AAA ARPG that apes Monster Hunter but is easy enough with a greater focus on presentation than even World.
MonHun has been numbers autism for longer than it wasn't. The entire premise of G-rank, in addition to getting new moves for monsters, is that you need to grind out gear sets to deal with greater and greater difficulties of hunts.
I played it for 20 minutes and was disgusted.
>MonHun has been numbers autism for longer than it wasn't
Yeah, Nintendo and handhelds have been a disaster for the series.
>*siiiiip* ah, Monster hunter 1. Now THERE was a game
You can't even put this nostalgic boomer thing on me since World is much better than the first two games.
My point is that sitting here and saying "the monster hunter series was better when it wasn't about numbers autism" is insane because the majority of the series, and its popularity, is due to number autists.
Before that, you had the PS2 games which were basically just something else entirely.
World maintains the semblance of numbers autism but compromises on basically all the minutae and design principals that gave the series its identity up to that point and differentiated it from other action titles
i don't get how you care so much about immersion in a monhun game when world is probably THE most immersive game in the fricking series but you somehow also hate world.
>world is probably THE most immersive game in the fricking series
Because world is the least immersive in the series anon.
you are genuinely fricking moronic if you think that.
I guarantee the you have no idea what immersion actually means and just think
>oh monster roaming and doing nothing is sooooo immersive!
>oh monster roaming and doing nothing is sooooo immersive!
yes? what the frick? a monster merely existing in the world doing whatever the frick monsters do when they arent being hunted and being able to observe that is in fact immersion, are you fricking brain delayed?
To be fair, it also isn't exactly a new thing. World just added even more idle animations than what already existed.
yea but that doesn't change what i said originally, world is the "most" immersive in the entire series. it does stuff like that more than any other game in the franchise
>it also isn't exactly a new thing
No shit. Monster Hunter came out almost 19 years ago.
OK, so why gush about monster idle animations now?
You're the one mentioning them, trying to downplay them as if they don't exist.
I never said they didn't exist even ONCE, you liar.
See
Did you forget what the conversation was about?
i don't know how to engage with someone whos whole existence is based off reductionism
>whole existence is based off reductionism
kek
>a monster merely existing in the world doing whatever the frick monsters do when they arent being hunted
Not him but look at some of the text for quests
>I'm sure by now you've seen the way Great Jagras swallow its prey whole. One's been spotted again in the forest. Take it out before one of my researchers get gobbled up!
>That Pukei-Pukei is none too pleased to have that slag in its territory. It'll be even less pleased if we send in our scholars to research it. Looks like we have to put it down.
>As we're gearing up to capture Zorah Magdaros, we need to secure Astera as much as we can. It's too much of a risk to have that Anjanath roaming so close to base.
>The Iron Helmcrab is such a fascinating creature. Just kick it over and out pops a piercing pod! We'd love to study them more but not with a Jyuratodus lurking about!
>I was work-k-king the Rotten V-Vale when a G-G-Great Girros z_z_zapped me from behind. I g-got out in one piece, but I'm still all t-t-tingly... Finish the j-j-job for me? P-Please!
>We Troupers are getting batterfanged by two Tzitzi-Ya-Ku. Please har-meow-nize with our warriors to wallop them into hightailing it!"
>We've got a Kushala Daora running 'round, tearin' things up. Seems like it was kicked out of its territory. Question is, what did the kickin'? Time to investigate!
Do these sound like monsters that would be docile if you encountered them?
Also holy frick did they get lazy with them I high rank and beyond
Most of them were
>We've gotten a disturbing report of an unusually powerful (monster) appearing in the (location).
>A major change in the ecosystem is driving monsters from their natural habitats. Head to the (location) and begin your investigation of the invading (monster) ASAP!
>We've got reports coming in from all locations confirming the existence of some unusually tough monsters. Head to their locations and begin your investigations
because most human people do not read quest text, when speaking on immersion almost everyone will be referring to the ecology and behavior of the monsters. you have to think about what the average person plays like, not some dumb shit quest flavor text that you and i both know people will just skip over.
>when speaking on immersion almost everyone will be referring to the ecology and behavior of the monsters.
You people are dense I can't even believe you even made it to this site.
Having monsters just peacefully be has nothing to do with immersion in and of itself especially when these monsters are being described as dangers to life.
It creates a major disconnect.
>you have to think about what the average person plays like
What?
Anon you're basically saying that people should reject common sense language because it doesn't fit their incorrect use of words.
>common sense language
I need to stop phone posting between hunts.
>Having monsters just peacefully be has nothing to do with immersion
it has everything to do with immersion, a monster that actually exists in the world it's in that actively interacts and reacts to the things around it is textbook immersion, a game that does this to the extreme like world does will in turn be more immersive than the games before it that did it less. i can't believe you think otherwise and at this point i'm convinced you are just trolling at this point. tell me, what do YOU think immersion is because you actively beat around the bush without giving your own fricking definition on it.
Yeah, nevermind the part where the game is painting it as an immediate threat that attacks on sight.
>a monster that actually exists in the world it's in that actively interacts and reacts to the things around it
That's the thing. It doesn't.
It's being described as a hostile and aggressive monster but none of this is being shown to the player until YOU approach it it's completely docile just existing.
If the monster cleared out the area of smaller monsters or if you made a sound and it noticed you THAT would be immersive.
>It creates a major disconnect.
Says the autist who hunts the same great dragon ad nauseum for gear.
I'll tell you what immersion means. It means to get involved deeply in an activity. To completely forget about the outside world while playing a game. So yes, numbers autists wouldn't think World is immersive.
On the other hand, World's monsters roam, they preen themselves, they eat, they drink, they fight each other, they sleep, they react to danger, etc. etc. Far more than what was seen in previous entries, and far more than what is seen in Rise.
>I'll tell you what immersion means. It means to get involved deeply in an activity. To completely forget about the outside world while playing a game.
You don't seem to understand what the word means
>no you don't know what it means you don't know what it means
So tell me what it means homosexual. You may as well not bother posting if that's all you are going to say.
Number autists man. Just sad little cripples who throw away everything because they don't have the capacity to feel pleasure from most things.
Yet World managed to immerse more players and playtime into the series than any other mh game before or after it. Frick you for making me defend world dumbfrick
Damn anon, what a moronic way to use the word immersion in this context.
I didn't like the route World took at all and even I can admit it's by far the most immersive Monster Hunter.
>Damn anon, what a moronic way to use the word immersion in this context.
Why the frick do you think so many people played world for so long?
The same way every franchise grows after a certain point, by trying to appeal to a wider audience through whatever means necessary. Which is exactly what World did by casualizing the game.
Generations casualized the series too but failed to grow it. World succeeded for many reasons, but mostly because the devs got off their asses by bringing overdue quality of life improvements as well as by making a game for actually powerful systems. They were able to take advantage of modern technologies to actually deliver a vast, immersive game with plenty of new things to discover instead of recycling the same assets across multiple game generations like they did with previous titles.
>Generations casualized the series too but failed to grow it
That's because it didn't really casualize anything. You could deal heavy damage with styles and arts but they were never guaranteed high damage moves or full protection nor did the monsters sit there bar Khezu who just did what he did in gen 2.
>That's because it didn't really casualize anything.
*adept dodges your bait*
>using any style aside from guild
you didn't beat the game
You still have to know when to dodge, something casuals fail at because dark souls is still considered one of the hardest games by normies standards
>You could deal heavy damage with styles and arts but they were never guaranteed high damage moves or full protection nor did the monsters sit there bar Khezu who just did what he did in gen 2.
Adept still required you to git gud with it, it wasn't like a mantle where you could slip it on and be 100% invulnerable for the duration.
>a mantle where you could slip it on and be 100% invulnerable for the duration
???
>not knowing how temporal works
For the anons at home, Temporal doesn't protect against the lightest of attacks, nergs small swipes aren't counted as medium or heavy, meaning that temporal doesn't protect from it
That's true, but it didn't casualize it nearly as much(and irreversibly. Adept style doesn't exist anymore, but the "QoL" features that World added will never be removed) as World did and it failed to do another thing that World did. Which is pander to the western audience. Monster Hunter is maxed out in Japan, the only direction it could grow in was the west and World definitely succeeded in doing so.
ok whatever boomer
you will enver be a child again
>the majority of the series, and its popularity, is due to number autists
lol
these are not the two options partisan-brain
They are the two diametrically opposed directions the series can aim for.
They're really not
You can have an immersive game that satiates number autists, but is mechanically deep as a puddle
>you can have an immersive game that satiates number autists
lol, maybe, maybe. But it will be all the worse for it, in either direction. I don't want to see fricking damage numbers. I don't want an autistic spam of ridiculous effects imprinting itself on my screen. I want blood. I want to drown in the monsters blood from all the cutting I'll be doing.
>but is mechanically deep as a puddle
lmao. Do you even read what you post? "immersive but is as deep as a puddle" lol
>. I want blood
You just reminded me of when all the Sony fanboys screeched about world having blood and to this day, no blood.
your grasp on the english language seems shaky
>your grasp on the english language
What would you know?
One of the in-universe reasons why you're hunting the monsters is because they're fiercely territorial and attack on sight.
Now an explanation can be made for world since it's in an environment largely untouched by man, but otherwise it makes more sense the old way.
>It makes the game more immersive.
Dude, the half the reason you're hunting them is because they're aggressive and territorial. It takes away from the immersion to have them be so docile.
>The monsters do not aggro like they do in Gen 1 to 4 and Rise.
Yeah they aggro in a way that is less robotic and not universal to every goddamn monster the instant it spots you.
In other words, world breaks your immersion because these fierce and extremely territorial monsters are actually as docile as lambs and present no real threat.
>these fierce and extremely territorial monsters are actually as docile as lambs and present no real threat
Try playing the actual game.
They're always going to be fierce and territorial anon.
>Dude, the monsters don't even aggro when you get near them.
Thats intentional. Different monsters have different aggro requirements.
Actually that one's correct
>World doesn't play particularly well on PC
>t. poorgay
I remember it running fricky on PC at launch and then just going back to the ps4 pro version
did the pc version get fixed?
Ages ago.
Hell even before the fix it ran better than it did on ps4.
initially it did run like shit yes but several game patches, driver updates, and removal of denuvo later it runs perfectly fine.
Good to know. I'll keep it in mind if I ever get the desire to go through it again
Do you have a PC from 2001? World plays fine.
>World doesn't play well on PS5
>Literally runs borderline rock solid 60fps at 1800p, with load times so fast, you can barely even read the first text box when emtering/leaving a hunt
Oh, I remember hearing that the PS5 version of World was just the PS4 Pro version that had graphics vs resolution vs performance modes to choose from.
Did the game get update to let you play at high resolution and high framerate or did the PS4 Pro version always target 60fps/1800p?
No way, LITERALLY?
LITERALLY.
ACTUALLY LIKE LITERALLY??
It should be good for that yeah.
Pretty much any MonHun will work for that purpose in fact, the gear grind can very quickly become highly addictive.
>the gear grind can very quickly become highly addictive
This.
On that note, does anyone find that Rise's grind is nowhere near as rewarding?
I don't know if the drops are just higher overall but I feel like you're able to craft an entire armor set after 1, at max 2 hunts.
Take one of the old games for example. The first hunt against a monster would take a while since you don't know it's attacks but it would unlock a new potentially cool armorset and weapon.
And if you did end up liking said armor, then you'd have to fight the monster again and again, which leads you to getting better and better at fighting it. You likely start to see your times improve or find yourself not using as many items and once you gather all the materials, completing the set feels so much more reward because you actually put in some effort and mastered a hunt.
Or idk, maybe it's just placebo from
>old good, new bad
something about rise just makes it feel like a chinese knockoff, i get no satisfaction playing it even compared to the older games
It's too diluted and the monsters are way too fast, i.e. world still had the methodological movement although not as pronounced as in earlier games but Rice just made everything worthless, every fight is about watching X monster go insane then do your special moves when it calms down for 10 seconds, repeat.
Nothing in Rice feels satisfying because it plays like a mobile game. By mobile I mean the bad AI produced Chinese games etc.
Rise definitely has much higher material drops, 90% of the grind is concentrated in afflicted hunts
>does anyone find that Rise's grind is nowhere near as rewarding?
No. On the contrary, I find Rise's grind significantly more rewarding, but that's largely due to the vastly improved gameplay and monsters themselves being a lot more fun to fight.
>the monsters are way too fast
They really aren't. In fact, they are closer to gen 4 in speed. If anything MHW slowed them down to unprecedented levels.
dis game is dumb asl. unless u a weeb n like big gay ass armor and dumb ass looking monsters.
Rise has better gameplay. World is only better at graphics but who gives a frick I could stare at Unreal Engine 5 if I want that not MT Framework.
>Rise has better gameplay
ppl like you baited me into buying rise, frick you.
I mean, it's true. You're telling me you prefer worse monster AI and fights?
play mhgu. you won't have to deal with this stupid thing
>but just ignore it
lol
lmao
Mod out the need to use clutch claw.
how
https://www.nexusmods.com/monsterhunterworld/mods/5601/
unless you're a consolecuck
>recommending GU
lol
Whats wrong with GU?
Good ol' Khezu. I swear, they ported the PSP versions AI into every game going forward. He even has the 'contemplating life' move in rise.
>recommending the best MH game
Yes?
wonder how this game would be perceived by the console/pc crowd if ported. its not like nintendo helped make it, so why keep it on shit hardware?
if on pc people could mod the shit out of it to look better or speed or bloated quest
That's the issue imo, there's so much bloat quests until the fun really begins
You can already play it on pc with emulator if you really want to, that's how I play it
I still don't get why people think launching monsters into a wall, off a cliff or into another monster is the equivalent of walking 3 miles over lemon coated broken glass in a hot desert
Wall banging isn't the shit part, playing the tenderize minigame for decent hitzones is
>3% increase
>"""decent""" hitzone
Watching speedtrannies on youtube has rotted your brain.
Tenderize is a mechanic for breaking armored parts for extra drops, while you're still progressing through the game. Not meant to be used on already weak spots for marginal "dee pee ass" increase.
The late game 100% crit using wex meta really got stale and I think rotted everyone's brains a little. Rise was right to make crit and attack gems lvl 2
You can blame the damage numbers for that one.
Minmaxers were calculating damage to headlock raths since gen 1. The numbers being visible changes nothing.
You're wrong. Due to the damage formulas and the damage-type (blunt, sharp, or ranges) hit zones, ranged weapons absolutely require clutch-claw wounding in some fights (eg fatalis). Iceborne gave monster parts puny ranged hitzones across all parts across all iceborne-introduced monsters and the result was a huge proportional increase in damage per ranged hit after wounding a part.
>ranged weapons
maybe try playing the game tiger lol
>more challenging weapon
>easy-mode baby: YOU DIDN'T BEAT LE GAME!
>nooo you don't understand, you HAVE TO tenderize!
>CLUTCH CLAW IS BAD! IM SUCH A VETERAN!
All of you pathetic morons who claim to be such epic MH veterans and complain that MHW is casualised easy mode could just not fricking tenderize anything. Everything in the game is completely beatable without tenderizing a single monster part.
Factually incorrect, see:
>ranged weapons
I sleep
It's not an inability to tenderize, I just find it incredibly fricking tedious
It's not a new problem to solve, it's an attempt to slow down more veteran players by adding in a layer of busy work and prevent them from just breezing through MR monsters the way they did through base World.
It's like Iceborne's version of Tempered: just load monsters up with more damage and health and hope that a tougher chew toy keeps people from complaining as quickly
people will answer you out of their ass for this
it's also tied to increased critical hit rate which means more damage which in turn means more often knockdowns and even more damage.
i hope mh6 separates damage from knockdown motion values
it was also tied to sharpness management for 90% of the game's lifespan because of masters touch
not tenderizing was a massive loss
Mods. Mod that shit out on PC poorgays.
You cant mod NuMH like shitty Generations into good games, World already is a good game with flaws, thus is the best.
>Mod that shit out on PC
That's just admitting world is poorly made. You never had to mod shit out in the other games.
You couldn't mod the other games because they had shit infrastructure on top of shit gameplay. God bless the future.
>You couldn't mod the other games because they had shit infrastructure on top of shit gameplay
>implying you couldn't mod them
How new are you to MH exactly?
>Replying to an obvios bait shitposter
Ishygddt
>You couldn't mod the other games
Then why are you crying? Go play the game you like with the mods you like.
i played the game on launch and the mods did not exist back then
right at the start some weapons even had to do the fricking animation twice to tenderize
I'm not gonna play some troony's mod
This. It shouldn't be something that the player has to constantly have on their mind when the only way to inflict a wounded part was to clutch-claw to the monster.
Other ways that wound should have procced:
>set amount of damage to the part in a period of time
>a unique non-clutch-claw attack from each weapon (for the bow, thousand dragons could be an attack that wounds, for example)
Additionally, a part should stay wounded the whole fight OR maintain its wounded status as long as a certain damage rate to that part is maintained after the wound is set.
I should be a project manager at Capcom.
Wallslamming is initially a very cool mechanic, but after a while it becomes a repetitive routine for you to follow everytime the monster leaves its rage state.
I especially hate in it multiplayer because of the squabble of multiple people trying to pull it off as soon as the eye-con turns yellow.
>I especially hate in it multiplayer because of the squabble of multiple people trying to pull it off as soon as the eye-con turns yellow.
they want the monster permanently enraged to proc agitator, do you know that?
Yes. I usually have agitator on my build too. It's also just because you can only wallslam when the monster is calm, and so everyone goes for it the milisecond it becomes possible again because muh maximum efficiency autism.
Like I said, it's the repetitive, pacebreaking routine and the squabble of everyone going for it at once that bothers me.
the fact that unless you want fights to last 50 minutes you're forced to wallbang as much as possible and always keep hitzones tenderized is the shitty part, also the general controls and jankyness add to the shittyness.
The real offense is how the mechanic adds nothing of value to the experience
Wallbangs aren't necessary at all, I don't have to do them to get a sub 10 minute hunt. But tenderizing is essential and BAD
That's funny, I can do a sub 10 minute hunt without tenderizing but I have to mount+wallbang to maximize my time and rid myself of invaders.
I did. Finished the game and still don't know to use that thing. Asked a friend to do it for me with that giant elder dragon in IB whose name I forgot. You will taint my pure hunter soul, cuck claw.
Once you get used to it, it's not so bad but it is entirely an anti-fun mechanic. They could have fleshed it out more to make it way cooler and also not made it mandatory.
homie just go learn dota 2
Oh another note, what the frick happened here?
giga bad optimization, the game is pretty good, just need a super computer to run it comfortably
My uber computer almost burned when playing it. I bowgay the entire game because bow if fricking op so i just killed all the mons i needed and a few more for parts, beat the boss and dropped it after.
God I wish they hadn't completely fricked the performance. It wasn't even just the port, the console versions are fricked too. The game is genuinely good, probably the best Monster Hunter-like, but it runs like SHIT and they haven't fixed it in fricking months and everyone is fricking gone, along with their good will towards a potential series.
it was dead the second EA became the publisher
Glav should have been in Rise
I want gammoth back in 6
monster hunter is pretty cool
It's pretty fun
Just avoid the troony weapons like charge blade, lances, or ranged weapons.
World is one of the best games of the 2010s. Just don't use any of the Defender gear, those were included so that shitty game journalists could finish.
Tenderizing a shit.
Clutch Claw would be fine without it, but also not particularly interesting.
It's pretty fun
Just play the best weapons like charge blade, lances or ranged weapons.
Brachydios should be in every MH games
How does Insect Glaive make you FEEL?
>depressed coomer pothead alcoholic who has burnt every last brain cell
>bounce off MHW just like everything else
>give it a second chance after Iceborne launched
>watch a few videos to explain things like tripping and sleeping and item usage and buffs and weapon tutorials
>game opens up
>log 800 hours so far
I'm on a second playthrough on PC, starting from scratch, and there are still people playing early hunts in 2023. You can always hop in and practice a new weapon on a low rank hunt, even today.
I like going into Low Rank flares with some jank dumb build I'm testing out (lance, GL, IG, ranged) and doing like 90% of the damage and letting the host finish shit off. Feels like I'm being an older brother while I'm just fricking around and trying to figure out my build while helping new people.
I'm honestly surprised that there's constantly new people playing, and popping flares, even as old as this game is now. It's great.
if you have trouble resisting the urge to eat shit you find on the street or public bathrooms then world or rise are meant for you
>resisting the urge to eat shit you find on the street
t. Pajeet
It might be stupid to start with the best game of the series
I started playing it again the last couple weeks and even though there is a lot that I hate about world, its still such a good fricking game. Also don't listen to the tryhard gays telling you to emulate the older games. They're just trying to fit in, must have gotten lost on their way to /vg/.
i'm sorry but i just can't go back to a time before bingbugs
Wirebugs are so fricking bad they made me go back to FU just to cleanse my palette.
i forgot glavenus was in world, damn that looks good. if only the guiding lands and crutch claw weren't a thing, the game and expansion would have been perfect.
next mh6 we BETTER GET GAMMOTH
I want to see Gammoth and Banbaro beat the frick out of each other.
Clutch claw is really fricking bad but Guiding Lands are fine after they fixed them, you can level up a zone to max in less than 2 hours. Besides you only really need Coral 7 for health regen.
how do I farm tons of decos fast? I finished the game on my second character and now I really REALLY don't feel like grinding all the decos I had on my first character again
Just buy them with mods or farm event zinogre
>he is bothering with replaying and regrinding on PC when Capcom JUST announced the Capcom ID which will allow cross-platform save data
I put 750 hours into it. It's good shit.
Yes.
POST ROOMS.
I really enjoyed it and it was my entry into the series. Finishing the game by soloing fatalis with my hammer a few times and getting the full armorset was pretty great. I'd say its even better if you have someone with you though, i had like two people that dropped in and out of it at the time and they made some of the tedious parts a lot easier.
I never felt like I clicked with any of the weapons. What's wrong with me
What ISN'T wrong with you?
true
worlds feels so slow after coming from rise
I hope they implement some form of quick getup even if it's not literally wirebugs
It unironically is.
It's funny how World gays can shit on Rise the same way older nerds shit on world.
How so?
If you don't get it, then you're not an older player. Just a humorous observation.
It's kind of like the zelda cycle, anon
Not really MH doesn't really have a cycle, it's just one sided console warring
>one sided
frick off your high horse
its human nature to console war
It's not. You have to have severe mental issues to console war.
World is the one outlier in terms of monster speed and aggression. If anything it's just as easy for rise gays to trash it as classic gays can.
Coming from World to Rise, it feels so much easier in Rise. Granted that's part of the privilege of experience, but overall the smaller maps and increased maneuvers for players makes it feel more like an arcade game rather than a hunt.
I guess Rise is more akin to the classics/portables due to the older game's restrictions matching up with Rise on the whole, but I love the calm between fights that World has that definitely doesn't translate to "I'm on the train and want to hunt a T-Rex" that MonHun really built itself on.
At this point we have irrefutable proof that monsters were better designed in Rise but it doesn't matter because the "rise bad" narrative must be followed at all costs.
you always leave out the fact that the hunter was buffed up to high heavens
monsters being better designed means nothing if they cannot threaten the hunter at all
Wirefall is the biggest noob trap I've seen in 15 years of playing this series.
maybe for morons who instantly spam it and get hit by a followup
yeah that's most normies
I mean, from my objective opinion, Rise is fine but it's really a lateral move from World. Smaller zones, faster monsters and equally faster hunters due to bug moves. Nothing makes it better than World.
In my opinion I really prefer the momentary clutch claw to the lame creature riding into wall/monster slam of Rise. Taking something from zone to zone and looking for something to slam into is way more time consuming and obnoxious than tenderizing one point, even if I decide to waste my time to do it. I usually just equip a Mind's Eye gem and go to town normally.
>Taking something from zone to zone and looking for something to slam into is way more time consuming and obnoxious than tenderizing one point
what a pathetic strawman
How so?
>Taking something from zone to zone and looking for something to slam into is way more time consuming and obnoxious than tenderizing one point, even if I decide to waste my time to do it.
>downplaying how often you have to tenderize while pretending it's a choice while "taking something from zone to zone" is mandatory and something anyone does online
>doesn't even address the other busywork IB makes you do because it'd make the game look ever worse
lmao
What busy work? Running around and gathering bugs because you can't prepare for a fight completely until you're on the map and wasting time doing that? That's not a world issue.
Weird how selectively autistic you are about which chores you like doing, huh
Weird how unspeaking you are on actual talking points, huh.
Just because you move goalposts faster than you switch gender identity doesn't mean anyone needs to address them
>he says while continuously dodging the original argument
>but uh what about rise???
It's not looking good world bros
>Running around and gathering bugs because you can't prepare for a fight completely until you're on the map and wasting time doing that?
But enough about scoutflies.
does someone actually use scoutflies?
You're forced to until you collect enough shit and footprints to make the monster show up on the map permanently.
>I usually just equip a Mind's Eye gem and go to town normally.
this post is bait, or a falseflag
>Taking something from zone to zone and looking for something to slam into
People do that?
He's clearly baiting
>feels the need to search for environmental things to knock monster rides into
>but doesn't bother with tenderizing and pretends to use minds eye instead
these two ideas cannot co-exist in anything but a shitposters mind
I've only ever seen it done with non-target monsters at the start of a hunt, never what that anon described.
Play it anon. Shit's fun alone but it's far better with friends.
Don't use the defender gear shit.
I recommend using cheats if you are going to play. Otherwise it's way too annoying and there isn't even skin store so no Spiderman or Transformers skins, sadly. The fact it's not battle royale sucks too.
bot?
Absolutely. It’s super fun number 1! 😀
hoo is ur favrit monster?
el tigrecks
Chaotic Gore (4U)
I like chaotic gore a lot.
It's the most standard 2000's edge and I love it.
More importantly, it's a very fun fight mechanically.
I think Exotic Shagaru is my favorite look
Shrieking Legiana. The double fight was kino, and it was funny reading shitters on Fextrawiki having trouble with it
I need to get a habit of taking more and better screenshots
Velky and AT Velky, bar none.
Only the best Flagship of course. Too bad it's going to be years before he returns in Monster Hunter 8.
lagiacrus is mai waifu
no turf war between
>Prime Malzeno and Malzeno
>Prime Malzeno and Shagaru
kinda lame.
Also Prime Malzeno should be called "Rising Malzeno" since it's trying to become a Risen Dragon.
Damn glavenus really came out top notch in world
Too bad his theme blows
I can't even really remember any world specific themes except for shara ishvalda
And the goat:
I remember liking how rajangs turned out too
I really like this one. Fits really well with a chaotic anjanath fight.
I love world lance so fricking much.
It feels like ass in every other game but in World it just has so much more mobility than any other weapon and it really completes it.
World was one of the best games I ever played. I don't know how it will feel now that you're jumping into the wagon after a lot of people moved on, but it's still one hell of an amazing ride. Fatalis fight is something that will take a long time to be surpassed.
Fatalis was something else
have a nice day troonylynn
As a teen I basically 100% completed picrel, did I think every guild quest solo, only ever using the dual blades because I didn't like slow weapons. How much more mechanically complicated has the series got since then? I have no interest in co-op I just wanna hunt monsters.
Continue with 3U.
I think it's a pretty good game, I got myself a 3DS and downloaded 3u and 4u, those are good too
I played MHFU religiously back then on PSP. I have bought MHW for years and havent started it past the tutorial, I got dizzy from all the lightning/3d. Should I lower the detail/graphic setting?
That sounds like it has nothing to do with world and more to do with the graphical fidelity.
>I got dizzy from all the lightning
???
reddit post
reddit poster
As someone who's been playing since F2 and 100%'d all the games up to SB, i kinda feel your pain.
Let me make clear that I love each and every MH game individually, but the only one thing I disliked about world was the artistic direction. Especially, as you said, the use of light was kind of off-putting at first.
You kind of get used to it and zone it out during gameplay eventually, though. I still recommend going through the game because it's just as much fun as it was on the PSP days.
Yes
>World specifically
You fool no one worldsperm. OPs are such homosexuals that there is no doubt that you aren't a disingenuous shill
This. Frick Worldsperm.
Worldsperm are like the Jojofans of Anime
There is a good sale right now so yes, go ahead, it's a great game, it will take some time to click with you but it eventually will.
For sure. You can probably get both World and Iceborne for cheap nowadays. That's a lot of content for your money.
If you want to do it, the time is now, there is huge Capcom 40th anniversary sale on Steam this week.
Did they add/fix the chase themes for Rise? I thought that was a pretty cool addition in World.
Yeah it's pretty good, got like 80 hours of it (haven't played expansion yet).
>Should I play Monster Hunter World?
Not unless you have a co-op partner, as it's dead-ish now, and some of the bosses are a pain solo... Might have been dumbed-down since I played it proper, however.
>it's dead-ish now
Still has tens of thousands players online. And even siege fights got player scaling now.
World co-op is miserable until you finally finish the story, and by then you've completed 80% of the game.
The only solo monster that's bad to face is Safi, and it's not like it's mandatory. I downloaded the pirated game and completed it by myself.
Reminder that World's monster AI is a lot worse than people remember
First thing I pointed out when base rise came out but my comments then fell to deaf ears since everyone was obsessed with criticizing silkbind skills and spamming wirefall in a high-rank game.
I don't think people care about what's true or not anymore but just about what the emotion the game make them feel overall. You could prove by A+B that end-game sunbreak fights are the most technicals they're ever been and you'd still have a moronic fricking chimps screeching about "MUH 140 APEX ZINNIGY" or some other shit.
didn't watch, but giving them laser focused elden ring targeting isn't necessarily "better" ai
Good thing it's not laser focused elder ring targeting but just proper, sensible tracking on moves that should track, monster speeds brought back up to classic standards, and hunter knockback brought back to classic levels with monster combos being correctly timed again(for the most part at least)
gu is not classic standards
No, but 4U, 3U, and FU are.
This. I'm not a monhun vet (I only played Portable 3rd and knockoff hunter games) but I was fighting Glavenus in World/Iceborn with a draw build and noticed how inaccurate he was, and how when I got hit it really was my fault for choosing the wrong option.
There's so much breathing room, but at the same time some monsters can be so oppressive. It feels like a fighting game vs different archetypes and it's great when you get your head around it. Just a sidestep here and there and suddenly you feel like an untouchable god, whereas if you don't know the monster or just make a mistake then you feel like a total moron, it's satisfying.
Glavenus doesn't really work in MHW unless you fight it in the arena and even then they reduced the hitboxes of its attack by way too much. It's best fight is in Gen and GU really.
GU glav is such a good fricking fight, I remember the first time you encounter him (in the quest where you're supposed to run away) I fought him anyway and at one point I was adept blocking some of his attacks just to save up on what little hp I had left after running out of potions (also running around picking up herbs and mushrooms to craft regular potions)
I wish newer games still had that unintentional survival aspect of older MH games, just using anything and everything in your arsenal and surroundings to stand a chance against monsters that are larger than life only to surmount them then stand tall against their corpses
I'm a world babby, and I feel like this argument comes up alot, and doesn't have real grounds. I am/was constantly scavenging to survive in World and running for my life (moreso in Master/Iceborn content) and it feels great.
I feel like I was saying the same kind of stuff being an older player of World of Warcraft vs newer releases. "I remember when we were chugging pots, I remember when we were begging for a healer in group quests". Times change, but your experience rolls over. You're a better hunter than I am because you've experienced what I'm just now being faced with.
My first Kirin hunt I was getting bodied so I tossed a flare and some dude came in and just perfect dodged and knocked the fricker down, while all I could do is think "man, this guy is a fricking pro". It's not a knock against the game, it's just different generations.
>alot
americans are so fricking dumb lmao, no other nation in the world makes this spelling mistake, only americans because they have sub 80 iq and are ruled by sub 70 iq subhumans
Cool.
Glavenus fight is pretty damn bad in World. There's something wrong with his tracking in that game
are all the events playable at all times now or how does it work
The siege is constantly rotating between MR Safi and HR KT. Otherwise all event quests are permanently available.
I prefer the juicy hitstop of rise savage axe
really feels like I'm cutting through bone
Use the slingshot
I’m almost done with Master, playing with LS. Thought I’d like this weapon more but at this point the requirement to counter spam is not to my liking. Every time I land well placed hits I feel better than I do timing foreskin slash. Any recommendations for weapons? I always found GS too punishing so I won’t use that
I personally was a Switch-Axe kinda guy, and it felt like easy mode, with a Gunlance to learn hunt mechanics (with the block power and poking). I've since opened myself up to GS, IG, LS and CB, and I've found the CB to be the most enjoyable in terms of focusing on my moves vs the monsters, especially in using guard points (where I'm executing/recovering from attacks and the shield defends from monster attacks).
Honestly, tackling whatever weapon you feel weakest with and making it work for yourself is incredibly satisfying, so craft up some GS and work on that timing. Change your Palico loadout to help you out, too.
Yeah I’m probably gonna have to play GS if I want that kind of style. Lots of weapons in this game just seem too fiddly, I just want to grill. I thought LS was supposed to be relatively simple and more about positioning so it sucks when the counter move has the most impact
Counters are gay, parries are gay
If you want to keep going with weeb core, Dual Blades is nice, fast, mobile and easy to learn.
Also, I think Rise Sunbreak is more fun, but God, I miss how flashy Heavenly Blade Dance was in World Iceborne.
big explosions = neuron activation
God, I need to give DB another shot, I just get so sweaty and scared vs faster monsters that I keep fricking up when to go all-in.
I learned as an LS user that anything that doesn’t have some kind of rolling move you can just hug their legs until the umbabunga moves come out
But DBs are the absolute best weapon vs fast monsters
Remember to use the slinger burst to dodge, it's a great move
Always love how Raging Brachydios gets hurt from his own explosions during this fight.
Try few weapons anon. I main mostly hammer when playing with my friend. I just love bonking monsters and breaking parts like madman with 3 part breaker and weakness exploit.
Dual blades,switch axe, katana when playing solo.
>they put in Valstrax in Rise but not World
Why?
Valstrax is too fast for world.
Thank god. Shitty sonic OC monster
How do I stop cooking with the BBQ ?? I am with a ranged weapon equipped and can't find the keybinding for PC.
Checkmate, Worldsperms.
>um world is bad because it's the least comfy game narratively
Correct.
>Still seething about World
Just why
It's a boring ass game
Running around the overly big and convoluted maps puts me to sleep
I play those game to kill shit, not to walk
>convoluted maps
They are not. It was easy and fun to learn all the shortcuts and secret paths if you actually paid attention.
Frick yes, its literally the best action RPG of all time and Fatalis is THE best final boss of any game ever
Does anyone find it weird how every MH thread gets brigaded if it's about any game besides world?
Hey man, just download emulators and play X portable game with worse graphics, UI, quality of life and interactions and feel good about how you put up with bullshit and claim that all as some kind of metric of "fun" just because it wasn't implemented.
See? Where did this sudden hostility come from?
Same place the random superiority came from, nowhere. Deal with it.
Try losing weight fatty.
Get addicted to lifting weights
Great game and worth playing. Just don't get too much into defender armor/weapon or Icebourne monsters will blast you.
Oh yeah the defender armor and weapons are beginner traps if anything. You won't learn the game properly and then when you finally reach Master rank you are fricked.
To be honest getting btfo by MR Kirin was pretty fun thing to endure.
Post favourite monsters
>world
Nergigante, Anjah and Kulve
>icebourne
Banbaro, Velkhan, Glavenus
World:
Anjah, Bezel, Diablos
Ice:
Tigrex, Brachy, Glavenus
I have a special spot for the raging pickle, because he put fear back into me as I got to mid(?) iceborne content and decided to show up and attempt to murder me the entire time I was trying to just do a simple Rathalos kill quest. That butthole is fantastic.
Ah him, it was fun fighting azure Rath when Tobi showed up and somehow Savage Pickle showed up for full chaos.
It was a good moment.
>World
Tobi-Kadachi, Odogaron, Anjanath
>Iceborne
Ruiner Nergi, AT Velkhana, Namielle
My homie
I feel like Tobi is the only new one from World that I actually enjoyed fighting and enjoyed the concept of. Pukei Pukei is another
Shogun Ceanataur
You know you're playing a great MH if it has any of the crabs in it.
>world
Bazel, Nergi, Rathian
>iceborne
Brachy, Rajang, Glavenus
Unless you're an massive homosexual, nintendo fan or ugh muh hardcore psp graphic tryhard, there is no reason not to play one of the best game of the decade
Sure, I got in it late march on sale and I played 500 hours already. I'll play it until Armored Core releases. I also want to try GU and Rise.
I can't believe the usual suspects are still seething about world 5 years later, jesus frick move on.
Have you seen /mhg/, they spend the entire thread genuinely seething about World. It's unreal.
>they spend the entire thread genuinely seething about World
Why lie about that? The closest to world shitposting that you get in /mhg/ is the same RISE ISN'T REAL MH poster that we get here and everyone just ignores him
Before Rise was released you had the listposter and whatnot. Kept seething about World/Iceborne every thread posting the same pics over and over again. It's insanity.
Wasn't that the guy who got outed as playing both sides of the shitflinging when he accidentally used an EGS shilling? IIRC when he got rangebanned ALL of the shitposts from both sides of the aisle vanished for over a week.
*EGS shilling pic
Yes, yes he did.
But people still thought he was a tendie.
>world
slow game
base game world > sunbreak >>>>>>> base game rise > iceborne thanks to claw
Litteral Dog shit>>>>>>>the shit games you mentioned
does cheat engine work on this shit or ban?
>does cheat engine work on this
yes
no bans for anything
>14 green borbs slain
where da amaterasu beaks at
Why do people make such a big deal out of claw?
I have 300+ hours across two characters and when I started Iceborne it felt like a minor addition.
Okay, so now you can ram monsters into a wall for some extra damage. Or tenderize different parts of it to make them take more damage. It's not like it's that easy to pull off either on the newer monsters who are fare more aggressive.
What's the big fuss? Are we just seething for the sake of seething now?
>durr people act like morons trying to abuse the claw
If you're playing online with randoms you HAVE to realize that you will be put into a group of morons occasionally and accept it. Otherwise play solo/with friends/communicate better.
>What's the big fuss? Are we just seething for the sake of seething now?
seems so. I really don't get the seethe at clutch claw. you claw, you tenderize, it's part of the combat. if someone thinks CC is boring or a nuisance they might as well as think fighting a monster altogether is a nuisance.
>Why do people make such a big deal out of claw?
Because its tedious.
Until you get augments the only way to hit average times is to tenderise and wallbang and keep it up for the entire duration of the hunt and its not like its hard to do because the only think that preventing you from doing it is your stamina and if the monster is enraged or not which doesn't last very long in world.
i play exclusively solo
they added this moronic animation to all monsters when they realized you cant normally tenderize them so it just screams please tenderize now the other option is to put on the shit mantles to do it which is just bad game design
all hit zones were made shit so you have to tenderize them to be able to benefit from weakness exploit which adds a huge amount to hunt times unless you tenderize because now you lose sharpness without 100% crit and no sharpness loss on crit
wallbanging is moronic and every hunt starts by you double wallbanging the monster for free damage
video related start of every hunt in iceborne
>he didn't break his arms during all of that
I don't particularly hate it, but it is a stupid concept
>slap monster twice with a grappling hook, that limb gets so damaged it takes extra damage
>Beat monster with huge hammer, does nothing
You don't have to tenderize to beat the monster. But you surely have to tenderize to beat the monster in a reasonable time (sub 12 minutes).
I've found it's a lot more difficult to do solo, multiplayer if you have a team of competent players can tenderize the whole thing at once
Friend just bought me GenU lads, what am I in for? I've only played world/rise since I only have PC but they gave me their switch to play it for a month or two
world bad
Yes. Its better than nuMH slop like Rise and Generations because those were made by a asiatic who prefers anime over the top combat over balance and good design.
Despite what Gankeriggers say, World is basically Old school MH but with QoL improvements out the ass, solid grounded gameplay, a good difficulty curve, and less bullshit bogging it down into tedium like old MH.
Objectively the best MH, even with its flaws.
>World is basically Old school MH
Name one aspect of World shared with old MH that isn't the core of the entire series.
>World is basically Old school MH
Supreme bait, take my (You)
Monster Hunter is a dead series, stay the frick out of it
if you end up liking it play FU or GU next so you get a better appreciation of the series, they run flawlessly on emulators
Just started a new playthrough with the ICE mod. So far, the GS combo playstyle is pretty fun.
ICE mod?
Iceborne Community Edition. The mod changes a lot of things, like overhauling clutch claw so it's not mandatory anymore, and adding new moveset for some weapons like GS and SnS.
https://github.com/AsteriskAmpersand/Ice-Stable
This thread is shit.
Summoning Eric, please do the needful and cleanse this thread off the catalog
bought it when i was broken up with and it was the perfect way to just forget about everything and sink 400+ hours into a game. and this was before iceborne was out so yeah, good game for that
>bought it when i was broken up with and it was the perfect way to just forget about everything and sink 400+ hours into a game.
Because the game held your hand more than your girlfriend?
Dude, that was harsh.
i can't decide if i want to go through Iceborne or start Rise
You only need to bask one question:
Are you in the mood to deal with unskippable cutscenes.
i don't mind unskippable cutscenes unless i'm doing a rerun of a game i recently played
my issue is just that i played through World and did all the content as it was coming out but then never played Iceborne.
So Rise would be something fresh while World i would have to decide if i want to start over and slog through the base game or just continue in Iceborne but maybe feel overwhelmed from all the items and gear that i haven't interacted with in years by now.
I will play both regardless, just unsure which one i should do first
>So Rise would be something fresh while World i would have to decide if i want to start over and slog through the base game or just continue in Iceborne but maybe feel overwhelmed from all the items and gear that i haven't interacted with in years by now.
Start Rise and then go back to World later.
alright! i will start Rise once i'm done with FFXVI
>unskippable cutscenes
Mod them out
Iceborne is the most fun I've had with a MonHun and I played (almost) every single one for hundreds of hours each.
I liked this game a lot but I didn't get addicted to it. I have about 120 hours in it. I beat all the bosses and farmed out a few sets of armor I thought were cool and then I set it down.
I wish there had been some form of PVP. I know people will be against this, but I think it would be fun to have some "arena battle" mode where you and another player match up for a duel.
>but muh balance
Yes, the game is not balanced. Maybe something like this will actually encourage Capcom to balance the game.
reboot when?
I think I'm starting to get a handle on the ranged weapons, but I still can't get the hang of HBG's defensive options. The dodge is so slow and long, and I'm still not sure when the shield is actually able to block. Not only that, but I'd rather have the recoil or reload reduction instead of a shield right now. Are shields only really useful once you get into g-rank and can use five mods on your guns?
never used shields for HBG, been playing them sense 3U, they can be nice but reading the monster and dodging is just better, plus it's good for improving your timing with the dive.
Alright, will do. That makes me feel better. I thought I was doing something wrong not using a shield with the way everyone always talks.
I only played Monster Hunter Tri on Wii and 3ds. I dont give a frick about any other games, swimming combat was fun and the swamp underwater battle with Lagiacrus was kino.
Oh I played some P3rd was it was too easy so DROPPED
WHERE MY TRICHADS AT? WHO BEAT ALATREON?
And and this was back was console war shitposting was fun, so sonygays were SEETHING that we got the best game and had two analog sticks and didn't have to claw
>but muh FU has more content
Don't care. quality or quantity. FUs hitboxes were jank and Tris online was way more based then setting up that online shitty psp shit
my homie, soloing alatreon was great, but I had to do it with the GS, bow main for 3U but I couldn't damage him enough to kill him, I timed out multiple times then I switched to GS and was killing him in under 20 minutes every time. The arena battle you had to do to unlock alatreon is still one of my favorite missions.
>WHO BEAT ALATREON?
Didn't beat him. Couldn't figure out what the gimmick was with my team so we just dropped the game. Shame. Maybe we didn't grind the guiding lands enough or something, but that's not an interesting way to spend time.
Right here brother. Started playing 3U in 2013 and Tri way back in 2010. Despite being HR 200+ I didn't get around to defeating village Alatreon until a year ago. Took me many attempts and rage quits lasting over a year between attempts. In the end it required over 40 minutes, two carts, and the depletion of all my potions before I killed the bastard with Switch Axe.
Also, Abyssal Lagiacrus is my favorite monster in the series.
I will try GS against Village Alatroen next. I didn't discover the weapon until this year and I'm absolutely loving it in 3U. But goddamn, farming his parts for the Alatreon GS is a b***h in G-rank. Those horns take an eternity to break.
Was village Alatreon supposed to be THAT hard? Yeah, he was a total b***h and the hardest piece of single player content, but I don't remember it being that bad. Then again, I am just unga bunga hammer man so perhaps I had it easy. Either way, I still regret never having beaten Abyssal or Hallowed Jhen. Fighting Goldbeard and Lucent Narga was pretty cool, though.
does anyone have that webm of glitched glavenus retracting its front half into its tail? can't find it anymore
>load zone
>run to monster area
>smack monster
>monster runs away
>smack monster
>monster runs away
>smack
>run away
>smack
>run away
>until it just sort of ends
>0.1% drop chance for good loot
fun game
oh yeah... multiplayer, the ai is shit so every multiplayer fight is either the monster spazzing out and attacking nobody or focusing one person 90% of the fight
Good thing reddit is in a blackout, because if you posted there where you normally would, you'd be so embarrassed after admitting you fricking suck at videogames.
>wanting good gameplay means you suck at games
no amount of cheese stun strats will make MH anything more than an autism simulator
even the story is repetitive trash
>hunt monster
>meaner monster shits on last monster
>hunt meaner monster
>meaner monster shits on mean monster
>hunt meaner monster
>winged meanest monster shits on meaner monster
>hunt winged meanest monster...
>every character moronicly ignorant of monsters despite entire society built around monsters
fun game
the appeal of MH used to be getting really cool looking gear mixed with fun combat.
im not sure what the appeal is now that they're selling the cool shit as mtx and ruined the combat in rise though.
Rise has the best combat in the series. The frick are you on?
I sort of get what he means but the issue is whatever rise did is just on top of what World already did.
World and Rise both have significantly easier combat than in past games, partially due to QoL but also due to the fact that enemy AI and attack design is less aggressive or more forgiving than in past games.
Rise's main benefit over World is that it doesn't waste your fricking time. The spider-manning shit lets you at least keep the pace of combat fast such that you're not bored and you can finish fights more quickly.
I'd also argue the new monsters in Rise fit the player's combat capabilities better than the new monsters in World fit the increase QoL (with the exception Tobi Kadachi who actually very clearly wants to make you use the better turning mechanics to block the mix-ups from its aerial attack)
I think combat in these games isn't just what the player can do but also what the enemies do to prompt action or reaction out of the player. Rise has monsters that more consistently make you need to use your silk movement skills or silkbind techniques than World made you need to use slinger-shit or the more intuitive control scheme
>fun combat
The combat COULD be fun if it wasn't locked behind encounters that are just damage sponges until the game just decides the fight is over. Even breaking parts doesn't seem to do shit 90% of the time.
Best monhun.
should I make a male or female character in World? Which one looks better with a lance?
Female.
Are you trans?
no
got over 600 hours in it
i didn't like it at first and now its my most hours played game on steam
hopefully they will announce a proper sequel on tokyo game show because rise was mid at best
*sultry spanish guitar starts playing*
Make sure you play it before you play Rise or you'll never be able to go back. Trying to play World after Rise feels like you are playing a PS2 game in terms of mechanic design.
I can't stop making every single weapon tree for my main weapon(s) even if I know I'll never use them 🙁
How is it in current year? Haven't played since PS4 but I recently built a PC and was interested in getting back into it an it's on sale on steam. Can you still find randoms to play with?
Both World and Rise are always safely in the Steam top 100.
Wait for Capcom ID cross-saves.
Have you tried drugs?
Now that Rise/Sunbreak has had its final update; most definitely go with World, it is by far the better game.
No way World barely had any good monsters, mantles and clutch claw made it repetitive and the maps are some of the worst in the franchise
Sunbreak has meme monsters from different MH games, and only two memorable original monsters being Malzeno and fricking Izuchi.
Meanwhile, Iceborne has literally a dozen beloved NEWand ORIGINAL monsters; they don't need to go "uhhh Hey remember MH Frontier??"
>they don't need to go "uhhh Hey remember MH Frontier??"
Then why did World do exactly that anyway?
>Iceborne has literally a dozen beloved NEWand ORIGINAL monsters;
Such as?
For real tho, that final update to Sunbreak was so fricking disappointing that I uninstalled Rise and reinstalled Iceborne. I already have a 1000 hours on my ps4 save but I'd rather replay my new PC version than ever look at the words "Anomaly level" ever again. God, Rise turned out to be such a fricking disappointing entry in the series.
3/10 bait try harder
anyway brb I gotta idle in my guiding lands to grind up my region levels
Yeah, we know you don't play MH at all. Here's your (you).
No. If you want to get addicted play something worthwhile like 4u gu or rise
Honestly if you haven’t already try giving fu or p3rd a shot plenty of good content to burn through. You can skip world the same you can skip tri
Is it worth farming Legiana armor for the extra bow charge? Is it actually worth using or is it extra bow charge a trap? Still in high rank and not in any serious rush to get to iceborne shit.
Yes
how are people gonna feel that mainline is just gonna make another grounded game compared to rise, like you would think everyone would have figured out by now that the people that like rise should just wait for portable 6th and that don't will have mh6
I mean, I don't think anyone cares that they're making another spin off after rise as long as they make another mainline game after.
i'm just saying cause every time in this thread people pretend like there isn't 2 teams working on monhun and treat every new game like that's gonna be how all future games will be from now on. they can literally just wait for their team to make their preferred monster hunter instead of sperging and shitflinging in the threads
My problem is that people use the "2 teams" thing to drive a narrative that half the franchise is entirely inconsequential, noncanon, and outright bad because "other team made it." Like, every MH has been fantastic, and they all build off of each other.
I personally feel the differences people try to wedge between the games are largely trivial in the grand scheme of things.
Aisha best girl
Why does everything feel tiny in rise? Is it just camera/fov frickery?
Because everything was made unnecessarily big in World. Rise just scaled things back to how they've always been.
>Why does everything feel tiny in rise?
small handheld console please understand
Will this gem ever be topped?
I'm starting to think it never will be, MonHunbros...
PC remaster when
(With solo scaling for hub quests pls)
Playing it as we speak, but I completely forget there is a mandatory egg quest. I'm waiting for Astalos to frick off so I can continue, but I'm pretty sure the drop in the next area is going to break this fricking thing.
you will carry the egg goyim
>15 years later
>Freedom Unite still reigns supreme
Yes, world is amazing.
Garbage game, and the worst MH game
monster hunter for rick and morty fans
I stopped playing a couple of months before launch. Was Iceborne the only DLC? How was it?
iceborne is very good
>Was Iceborne the only DLC? How was it?
I mean it was okay.
The main dlc itself was filled to the brim with long cutscenes and the new monsters were kind of slow and boring rehashes of existing monsters.
Basically until you hit the TU monsters you're going to be bored.
>got beaten by Glavenus because I did the jumpy slash right down into his tail as it charged up, got caught by the tip the same attack and stood on the hurt fire too long
What a fun fight though, should get him second time round
World for exploring and immersion.
Rise for quick arcade boss fights.
So Rise for MH gameplay, gotcha.
>2 reddit homosexuals bickering for hours
You were one of the two guys weren't you.
The damage done by Ichinose will never be undone. We'll always be stuck with trash toukiden mechanics in Monhun because of him. 4U was the last real monhun and even that's debatable because of how much they changed for mounting and vertical combat.
(you)
je suis frick off frog
I hope MH6 doesn't have shit roster of monsters like World did, not even Iceborne could fix this.
Its funny how the original monster roster from Base World is better than Sunbreak with all TUs
Tell me about it.
I understood why they didn't have leviathans but was that really a reason to cull the rest? I mean come on throw in some of the insects.
I wouldn't mind waiting for leviathans or insects in another game, but there was no reason most of the iceborne monsters weren't in Base world and we got more interesting returning monster choices for Iceborne, we got the most basic b***h of returning monsters in iceborne like Tigrex, Nargacuga, Yian Garuga and Barioth.
I hope MH6 doesn't have shit roster of monsters like Rise did, not even Sunbreak could fix this.
Its funny how the original monster roster from Base Rise is better than Iceborne with all TUs
It's a slow and repetitive grind fest. With in your face shallow stupid story and characters.
If that sounds like your thing - you'll probably love it.
If you like something subtle, nuanced and with gameplay depth and complexity - stay away.
Question here. I finally feel like starting Rise, but not sure which version to play. I was thinking PC version, but apparently Sunbreak fricks with your saves. How prevalent is that? Should I just stick to the Switch version? Somehow, I have both.
It's capped at 30 fps on Switch. Either grab the PC version, or wait for Xbox/PS release.
Go for PC, this save bug was something that happened at release and I believe it happened because of mods at that time, there is no reason not to get the PC version
Some people still report it but I cannot tell if it's mods or the person having auto-saving turned on and then alt+f4's after a NPC interaction.
Doesn't really matter at the end of the day but if you have irl hunting buddies I'd go with the switch version. It's the only version with local multi and online plus online is considerably more populated and you don't have to deal with the bored region shit that plagued both World and Rise on PC.
PC for mod support for sure
I thought about getting Rise for PS4, but there is no retail version for whatever reason.
Back to playing the waiting game for MH6
Any mods that make ancient forest less fricking ugly and shitty?
Bow has the least survivability out of all the weapons in World/Iceborne. I cannot be convinced otherwise and I have a table that proves it.
Bow has got to be the lamest ranged weapon. Yeah I'll take a bow over a fricking minigun or a mine laying shotgun thanks.
The uncoolness is just part of the burden we carry. Also it slide!
Oh, bump limit
World >>> shit rating > Rice
We're full