Should there be more esoteric ways of catching a mon like pic related?
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Should there be more esoteric ways of catching a mon like pic related?
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yes if you don't reply to this post your mother will shedninja in her bed tonight
fug
yes and no. there should be more pokemon that don't just evolve by leveling up or trading with an item or using a stone, but it should still be something simple communicated by the design. some of the methods gamefreak put in SS were really convoluted and stupid.
i wan a shedinjie
Not every mon obviously but some.
Would be cool to see more trade mons as post-game catches, for instance.
phug
Perhaps but specifically not this kind, or at least not without some sort of warning. Otherwise it's too easily missable, most people have a full team by the time they evolve their Nincada. Or perhaps just make Shedinja a separate encounter that's triggered by Nincada evolving.
> most people have a full team by the time they evolve their Nincada
Your team is starter+early routemons every game?
>Your team is starter+early routemons every game?
30yos replaying old games from the 50th time or doing nuzlockes and monotype runs are a much smaller part of the players than you think. You're delusionsl if you think most children, casuals and people playing for the first time won't either stick to their first 6 mons or box one when they find something cooler
>30yos replaying old games from the 50th time or doing nuzlockes and monotype runs are a much smaller part of the players than you think.
I'm not sure where I said how many I think
>. You're delusionsl if you think most children, casuals and people playing for the first time won't either stick to their first 6 mons or box one when they find something cooler
You didn't play as a kid.
Nevermind, I assumed that "full team" you meant the 6 mons you train to beat the game, not just having 6 mons in hand.
In the early game, sure. I'm not leaving empty slots in my team, I'm carrying around 6 as soon as I have them and swapping in new ones as I choose.
Honestly it bothers me that the vast majority of npc '''''''trainers''''''' in the game don't have a full team. Even if most of them are redundant and underleveled, the games would be much better if most trainers had a full belt. You could even use them to hint at the local populations. Give a Big Catcher a Nincada, a Ninjask and three other Pokemon, and give him post-battle dialogue about how he lost a Shedinja because his team was full and is trying to get another one.
The problem with this is that most regular trainer battles are a sequence of OHKOs, and most players wouldn't want it otherwise (think on how annoying Sturdy opponents are during a playthrough), so if in the end battles are reduced to a button mash, and considering how slow battles in most Pokemon games are, why would you want to fight 6 shitmons instead of 1 or 2? I would instead save full and interesting teams for mandatory battles, and then maybe include some challenging optional trainers like the route masters in SM.
Is esoteric the latest word to lose all meaning now?
Came to this thread just to see if anyone else had this thought.
The only way you can catch a shedinja is by evolving it and it already has an esoteric evolution method. We need more creative ways of finding and catching Pokémon, there are enough interesting evolution methods. How about needing to lure wailmer up to the surface with a special fishing rod or needing to traverse terrain like a platformer to reach a rare Pokémon area.
It would be good, but only if there is some reference in the game to the evolution method. I don't know why they expect us to find out evolution methods like Runerigus without any hints.
>slowly detach your joycons with Fuecoco in the party
>watch as Fuecocos limbs get torn off as it screams in pain
>"ZODIAC EVOLUTION INITIATED" appears on the screen