Okay but non-random battles are an agreement between you and another player, it should not require forced open team sheets. If you play against someone who didn’t agree to that to begin with then thats entirely on you.
Showdown will be the only way people will play with each other if GF doesnt make better games and they can't take it down because simulations are perfectly legal.
>open team sheets
The grossest rule they’ve ever made. Imagine making a mechanic reliant around the element of surprise and taking it away that element in the same fricking gen you implemented it in. Same shit goes for abilities and movesets. Knowing everything about your opponent beforehand is super dumb.
Are we talking about the ladder? Because official events are bo3 OTS which the ladder is, if someone wanted to play something like cart ladder they would play the bo1.
I thought the same, until someone explained me. The problem is not that players fear cheese -that shit tends to be bad in Bo3 anyway-, the problem is that at live tournaments, top players would have their network of bootlickers who scout other players for them, so any good newcomer without a name or network, they would have that information disadvantage. With OTS that information gap is gone.
Stats are still secret, so you can still cheese through unexpected calcs or speeds, since not many mons run 252/252 anymore. My best tournament last season was one in which I won mirror matches just by being faster.
Players who uses surprise teams “cheese teams” are always at low elo/bottom tables.
Sorry you can’t use shit like Iron Valiant and Electrode at official events.
Pretty sure it happened because there's no battle box for competitive (because they were rushed and didn't have time) , so they have OTS to make sure players don't switch.
It has that now, because Gen 3 OU is "the Melee of Pokemon" and is a very old and established meta so you really are building around a few dozen key Pokemon. Back in the day everything was 252 252 4 outside of a handful of things.
You know their tera type, their moveset and their item. Not knowing their stats doesn’t have much bearing when you already have pretty much all the information you need to figure out your opponents strats. Movesets alone can also give away stat spreads. Knowing their item makes abilities like frisk completely useless. Knowing their tera type completely ruins the point of tera which was literally the element of surprise both defensively and offensively. Accurate prediction also goes into the equation considering knowing what a pokemon usually teras to can also be added to the knowledge check of prediction. None of this exists in open team sheets as a result, its an extremely lame rule and it is astonishing how many players in the comp scene literally only care for the numbers. They treat the game like it was chess and a lot of them don’t even play the games they just play showdown and buy the game to participate in competitions. You cannot fricking tell me this doesn’t completely ruin the spirit of the game in the competitive scene.
Why did gamefreak(or whatever created vgc) made the 4vs4 doubles the official format when both the games and the anime use the singles 6vs6 format?
I never understood that
4v4 adds an extra layer of strategy. Even if your team of 6 could handle any threat, your 4 can't necessarily cover everything. It means you need to both teambuild well, and pick well. It also allows for counterplay and team adjustments in games 2 and 3. Basically it's just deeper gameplay.
Both decisions were made because it cuts the time rounds have to run for. You're scheduling events and organizers/pay for certain time slots so running over that because someone couldn't break a Regen core would cost organizers a lot of money. 4v4 means less options and doubles means games go quicker and singles style stall strats (slowly outlasting your opponent) aren't viable with shit like Perish trap taking its place.
How viable would those stall strats when pretty much all mons that smogon uses would be used?It would probably be hyper offense vs hyper offense with games lasting 20 rounds
Contrary to what /vp/ spouts, in a meta with a shit ton of hyper offense mons stall becomes a far more appealing strategy. You have multiple avenues of defensive counterplay to beat them vs structures like balance who have their one or two defensive/sub-defensive mons quickly overrun by strong attackers. Stall can fit fat unaware walls easier than any other team to beat set up sweepers and can afford to run stupid niche counterplay like counter/mirror coat Amolamola to beat its checks. Regardless, games would be still running for fairly long.
How common is stall in ubers/AG?
I might be wrong but it seems to me it would be way harder to pull stall when you have to deal with stuff like mega rayquaza,mega gengar,miraidon,zacian,g darmanitan etc
maybe in the 3ds era, non-restricted mons are entirely too strong for stall to reasonably exist in the switch era. too much stress on teambuilding due to the myriad threats you simply can't cover for.
this goes double for VGC where you can't slap boots and lefties on everything due to item clause.
How common is stall in ubers/AG?
I might be wrong but it seems to me it would be way harder to pull stall when you have to deal with stuff like mega rayquaza,mega gengar,miraidon,zacian,g darmanitan etc
stall is nonexistent in ubers.
stall kind of exists in AG, but it relies entirely on stacking arceus forms which will never be possible in VGC. also it gets reamed by the new big players in gen 9 so it's on its way out.
Doubles are faster, allow for more diverse strategies with teammate synergy, and are more balanced. A strong Pokemon can just sweep through a team in singles if it gets set up, but in doubles the counterplay of "predict their attack, protect, and KO it with your other Pokemon" is always an option.
but there shouldnt be open sheets even in open events.
Mtg happened the same shit, took any sort of skill from the game, if all the info is open you don't have to play around anything, its turbo moronic.
>if all the info is open you don't have to play around anything
you literally have to play around everything, your opponent is going to playing around you playing around things and you should be doing the same if you weren't producing brainlet takes like 'OTS bad'
Has a point buy format ever been tried before? For an example, you have 12 points. You can buy an OU for 6 points, a UU for 4 points and two PUs for 1 point each.
Has a point buy format ever been tried before? For an example, you have 12 points. You can buy an OU for 6 points, a UU for 4 points and two PUs for 1 point each.
It actually has. Early Gen 6 there was a battle server called Pokebattle. It was disjoint from Smogon and worked with a point system.
Unfortunately development shut down in ~1 or 2 years, and it's been dead since.
It was really fun.
It's been tried, but usually just resulted in cheese strategies. Stuff like Sturdy Geodude to set rocks and be low points, then using the rest on a full OU/UU team
Why do VGC players need a cheat sheet detailing the opponents' items and spreads? Might as well be a Bo1 format if you're going to reveal your entire hand.
>mandatory OTS
As it should be. Frick BO1 CTS cheese.
lenny hates soap
This should be implemented site wide for non-random battles
they said they are working on adding it for more formats but VGC gets 1st dibs since that’s the actual format that uses it.
Why? That would just be enforcing it even for the people that don’t want to play using OTS.
You can still play the bo1 ladder.
Okay but non-random battles are an agreement between you and another player, it should not require forced open team sheets. If you play against someone who didn’t agree to that to begin with then thats entirely on you.
Like I said, you can still play the bo1 ladder with not OTS if you don’t want it. You aren’t forced to play this version of the ladder.
>non-random battles
Are you intentionally avoiding the argument or are you filled with that much hubris?
It’s the same thing, I’d this ladder becomes implemented for every format, if you don’t want to use OTS, then just play the BO1 ladder.
Showdown will be the only way people will play with each other if GF doesnt make better games and they can't take it down because simulations are perfectly legal.
>open team sheets
The grossest rule they’ve ever made. Imagine making a mechanic reliant around the element of surprise and taking it away that element in the same fricking gen you implemented it in. Same shit goes for abilities and movesets. Knowing everything about your opponent beforehand is super dumb.
Found the indeedee armarouge player
Players who uses surprise teams “cheese teams” are always at low elo/bottom tables.
Sorry you can’t use shit like Iron Valiant and Electrode at official events.
then why did they need to be curtailed w/ open team sheets
people in comp threads say so much shit that doesn't make sense on its face. more than basically any other place/subject
Are we talking about the ladder? Because official events are bo3 OTS which the ladder is, if someone wanted to play something like cart ladder they would play the bo1.
I thought the same, until someone explained me. The problem is not that players fear cheese -that shit tends to be bad in Bo3 anyway-, the problem is that at live tournaments, top players would have their network of bootlickers who scout other players for them, so any good newcomer without a name or network, they would have that information disadvantage. With OTS that information gap is gone.
Stats are still secret, so you can still cheese through unexpected calcs or speeds, since not many mons run 252/252 anymore. My best tournament last season was one in which I won mirror matches just by being faster.
Pretty sure it happened because there's no battle box for competitive (because they were rushed and didn't have time) , so they have OTS to make sure players don't switch.
You don't know their stats. This isn't 2011 anymore; VGC stat spreads are rarely 252 252 4.
How does not knowing EV spreads not allow for cheese? OTS should just show you everything. Let the games be a snoozefest
Gen 3 has no team preview and very carefully calculated EVs for specific reasons.
It has that now, because Gen 3 OU is "the Melee of Pokemon" and is a very old and established meta so you really are building around a few dozen key Pokemon. Back in the day everything was 252 252 4 outside of a handful of things.
>Gen 3 OU is "the Melee of Pokemon"
That's DPP OU
nah, gen4ou is a fraudulent metagame
gen3ou is better and more popular
You know their tera type, their moveset and their item. Not knowing their stats doesn’t have much bearing when you already have pretty much all the information you need to figure out your opponents strats. Movesets alone can also give away stat spreads. Knowing their item makes abilities like frisk completely useless. Knowing their tera type completely ruins the point of tera which was literally the element of surprise both defensively and offensively. Accurate prediction also goes into the equation considering knowing what a pokemon usually teras to can also be added to the knowledge check of prediction. None of this exists in open team sheets as a result, its an extremely lame rule and it is astonishing how many players in the comp scene literally only care for the numbers. They treat the game like it was chess and a lot of them don’t even play the games they just play showdown and buy the game to participate in competitions. You cannot fricking tell me this doesn’t completely ruin the spirit of the game in the competitive scene.
CTS cheese players rn
>mandatory ots
Shitters gonna seethe
Why did gamefreak(or whatever created vgc) made the 4vs4 doubles the official format when both the games and the anime use the singles 6vs6 format?
I never understood that
6v6 singles would have matches take to long to be held at an IRL event. Doubles is more interesting from a player and viewer standpoint.
>4vs4 doubles the official
noone likes this shit, why cant we have doubles with 6 mons each?
>muh timer
increase it.
>Why can't we have doubles with 6 mons each
Because it's low IQ "muh long play" gameplay
It’s also time consuming and would hurt IRL events that already take a shit ton of time to set up one match.
>>muh timer
>increase it.
Live tournaments are already lasting 16 hours spread between 2 days as they are but of course a terminally online moron wouldn't know
>Live tournaments are already lasting 16 hours
Worlds Day 2 was 14 hours lmaooo
4v4 adds an extra layer of strategy. Even if your team of 6 could handle any threat, your 4 can't necessarily cover everything. It means you need to both teambuild well, and pick well. It also allows for counterplay and team adjustments in games 2 and 3. Basically it's just deeper gameplay.
Both decisions were made because it cuts the time rounds have to run for. You're scheduling events and organizers/pay for certain time slots so running over that because someone couldn't break a Regen core would cost organizers a lot of money. 4v4 means less options and doubles means games go quicker and singles style stall strats (slowly outlasting your opponent) aren't viable with shit like Perish trap taking its place.
How viable would those stall strats when pretty much all mons that smogon uses would be used?It would probably be hyper offense vs hyper offense with games lasting 20 rounds
*mons that smogon bans would be used
Contrary to what /vp/ spouts, in a meta with a shit ton of hyper offense mons stall becomes a far more appealing strategy. You have multiple avenues of defensive counterplay to beat them vs structures like balance who have their one or two defensive/sub-defensive mons quickly overrun by strong attackers. Stall can fit fat unaware walls easier than any other team to beat set up sweepers and can afford to run stupid niche counterplay like counter/mirror coat Amolamola to beat its checks. Regardless, games would be still running for fairly long.
post elo and I'll believe you
How common is stall in ubers/AG?
I might be wrong but it seems to me it would be way harder to pull stall when you have to deal with stuff like mega rayquaza,mega gengar,miraidon,zacian,g darmanitan etc
maybe in the 3ds era, non-restricted mons are entirely too strong for stall to reasonably exist in the switch era. too much stress on teambuilding due to the myriad threats you simply can't cover for.
this goes double for VGC where you can't slap boots and lefties on everything due to item clause.
stall is nonexistent in ubers.
stall kind of exists in AG, but it relies entirely on stacking arceus forms which will never be possible in VGC. also it gets reamed by the new big players in gen 9 so it's on its way out.
Doubles are faster, allow for more diverse strategies with teammate synergy, and are more balanced. A strong Pokemon can just sweep through a team in singles if it gets set up, but in doubles the counterplay of "predict their attack, protect, and KO it with your other Pokemon" is always an option.
>open sheets
get the frick outta here
How can you be upset? You can still play the optional BO1 ladder. This if for players wanting to practice for official events.
but there shouldnt be open sheets even in open events.
Mtg happened the same shit, took any sort of skill from the game, if all the info is open you don't have to play around anything, its turbo moronic.
>if all the info is open you don't have to play around anything
you literally have to play around everything, your opponent is going to playing around you playing around things and you should be doing the same if you weren't producing brainlet takes like 'OTS bad'
>forced ots
Fricking finally
This is good so I don’t have to waste time dealing with the low elo cheese teams when I make an alt, just wasting time.
Mia "almost" killed Showderp single-handedly btw.
Showderp is dead tho and for good reason.
>Showderp is dead tho
There is literally a thread up right now.
It’s a ruin of what it used to be and again for good reason
what happened
>for good reason
show me where did Funbro hurt you
Has a point buy format ever been tried before? For an example, you have 12 points. You can buy an OU for 6 points, a UU for 4 points and two PUs for 1 point each.
No
Now I know I've been around too long.
It actually has. Early Gen 6 there was a battle server called Pokebattle. It was disjoint from Smogon and worked with a point system.
Unfortunately development shut down in ~1 or 2 years, and it's been dead since.
It was really fun.
It's been tried, but usually just resulted in cheese strategies. Stuff like Sturdy Geodude to set rocks and be low points, then using the rest on a full OU/UU team
>Mia
Jesus Christ even the Showdown devs are fricking trannies. Wtf is going on? Why is every nerdspace filled with trannies?
I think it may be grooming
I have also noticed how many of them use female avatars
Why do VGC players need a cheat sheet detailing the opponents' items and spreads? Might as well be a Bo1 format if you're going to reveal your entire hand.
OTS doesn’t show spreads dingus.
Because there is no Battle box to keep people from changing their team once the event starts
"Mia" is a fat troony lol
His real name is Max Alexander
Disgusting. Why do trannies exist?
Is this something anyone actually wanted?
No.