mustve missed this post cuz i saw an article about it recently and i was confused why this thread doesnt talk about it.
https://www.gamingonlinux.com/2023/09/sid-meiers-alpha-centauri-open-source-remake/
>What will be completely different? >Graphics engine, network code are fully rewritten to allow it run as smoothly as possible.
>What may differ slightly? >Random maps generation, AI, dynamic music, some UI parts. While I'll try to get them as close as possible to original logic, they will still be recreated from scratch.
https://pastebin.com/QgEvG3ET >Higher resolution
Add DirectDraw=0 in the .ini file for SMAC or SMAX - it will make run the game at the desktop resolution; the only graphical drawback is that in the "customize random planet" menu the background won't be animated. >Higher resolution & UI improvement
Install PRACX patch https://alphacentauri2.info/index.php?topic=14308.0 which is running for SMAC and SMAX. Adds:
- windowed mode,
- higher resolution,
- viewing tiles by hovering over them (V hotkey),
- potential yields view in the base view,
- alternative map view modes (elevation, rainfall, rockiness, faction territory),
- smoother zooming and scrolling.
Besides disabled "customize random planet" animation it also makes the mini-map view box unresponsive to the scrolling. >In-game help update
https://forums.civfanatics.com/threads/comprehensive-datalinks-update.291246/ - corrects and expands the description of techs, abilities and so on. Available only for SMAX. >CPU usage fix
Some people report high CPU usage, this fix works with SMAC/SMAX:
https://alphacentauri2.info/index.php?topic=20433.0 >SMAX vanilla conversion
https://alphacentauri2.info/index.php?topic=17869.0 - allows to play SMAC in the SMAX engine by removing all expansion assets. >Unofficial patches
Several fan-made patches fixing bugs and improving AI:
https://alphacentauri2.info/wiki/Category:Unofficial_patches >Custom factions
Not an exhaustive list. To enable a new faction in SMAX you need to open alphax.txt, find #CUSTOMFACTIONS line, and add the name used in the new faction .txt file like this:
#CUSTOMFACTIONS
FACTION, FACTION
No more than 7 custom factions can be added at the time.
In SMAC you can only replace existing factions (plus features introduced in SMAX won't work).
https://alphacentauri2.info/My%20Custom%20Factions/Custom%20Factions.htm
https://alphacentauri2.info/index.php?action=downloads;sa=view;down=102
>MFW the Soros funded shills try to derail our board >MFW I prepare to make a post BTFOing them out >MFW the ladz are already having the bantz and kekking hard
[...] >MFW the Soros funded shills try to derail our board >MFW I prepare to make a post BTFOing them out >MFW the ladz are already having the bantz and kekking hard
>sequel
They would make it a pseudo-RPG city builder with you Deirdre (who is black by the way) building up the perfect eco-hipster utopia and all those evil whiteys trying to oppose you and fail miserably. Nwabudike Morgan would be Donald Rump, Pravin Lal would be your sub-ordinate tech guy and Sister Miriam Godwinson would be a toothless meth-head with a cult following.
Do not ask for a sequel. Remember that they tried it with that Civilization mod, but failed to understand what did this make good and failed to give personalities to the leaders which can be interpreted in different ways.
Anyone that honestly played this game when it was contemporary is at least 40, anon. I was 16 when it was released and my friends and I played it. The average 15 year or younger in 1999 wasn't playing games like this on the computer.
If it helps, I'm 33 and played it when it came out. I mean, I kinda sucked, but I did play it. Probably an outliner however, I'd agree with your point for the most part.
When i was a kid of around 12 i saw the box for Alpha Centauri and while i was interested i didnt buy it because i was intimidated into thinking it was too complex for my tiny kid brain to understand
i got Lords of Magic instead
> Deirdre building up the perfect eco-hipster utopia
but she did, that's the canon ending >all those evil whiteys trying to oppose you and fail miserably
but they did, she won, thats the canon ending >Nwabudike Morgan would be Donald Rump
but he is, except able to put his money where his mouth was >Pravin Lal would be your sub-ordinate tech guy
but he was, he was like the only other surviving head of state along Deirdre in the canon ending >Sister Miriam Godwinson would be a toothless meth-head with a cult following.
but she is, her behavior in-game is a warmongering jihadi you can't ever fricking trust diplomatically unless you crush her yourself and turn her diplomatic stance to 'submissive' or something like that, where they behave like a vassal state
what sequel?
this is the game itself as it already is
honestly who the frick cares about the canon of a game that has no space for a sequel?my game ended with deirdre being eternally raped by zhakarovs BSC and thats just as cannon as the novel nobody reads,also her victory is not depicted a perfect utopia,more like she grafted everyones mind and body into a horrific abomination with no respect for their own personalities,pretty fascist if you ask me.
> Deirdre building up the perfect eco-hipster utopia
but she did, that's the canon ending >all those evil whiteys trying to oppose you and fail miserably
but they did, she won, thats the canon ending >Nwabudike Morgan would be Donald Rump
but he is, except able to put his money where his mouth was >Pravin Lal would be your sub-ordinate tech guy
but he was, he was like the only other surviving head of state along Deirdre in the canon ending >Sister Miriam Godwinson would be a toothless meth-head with a cult following.
but she is, her behavior in-game is a warmongering jihadi you can't ever fricking trust diplomatically unless you crush her yourself and turn her diplomatic stance to 'submissive' or something like that, where they behave like a vassal state
what sequel?
this is the game itself as it already is
she also dooms billions of inoccent bystander to the worst death possible,the ending is a bleak one,hopefully zhakarov was able to nuke the abomination she became into dust along with himself,not like it matters, even if we pretend to care for the cannon for a moment,its over for humanity
“ Imagine the entire contents of the planetary datalinks, the sum total of human knowledge, blasted into the Planetmind's fragile neural network with the full power of every reactor on the planet. Thousands of years of civilization compressed into a single searing burst of revelation. That is our last-ditch attempt to win humanity a reprieve from extinction at the hands of an awakening alien god. „
~ Academician Prokhor Zakharov,
"Planet Speaks"
maybe he dit it actually.
>sum total of human knowledge
"Man, that was a searing burst of revelation... wow, these humans are real dicks, that's what I got out of that. I better exterminate them ASAP."
7 months ago
Anonymous
he turned the planet into an bitcoin miner and overclocked the shit out of it basically.
7 months ago
Anonymous
he means an actual searing burst anon,planet is made to process simple worm actions and fungus growth at most,theres no way it can handle 30000 yotabites in a single nanoseconds without dying.
>Sequel
Never, there's nothing to sequelise >Spiritual successor
Beyond Earth, it sucked >Remake
They'll frick it up 'sanitising it' for modern audiences.
>Changes to Morgan, because he's just too violently capitalist for current sensibilities and it's important that rampant industrialisation isn't rewarded. His race is also changed to a white south african and several of his quotes are rewritten to sound more like Donald Trump. >Making Deidre more butch, aggressive, and her faction more correct because environmentalism must be urgently addressed. Her race is changed to black. She is now a lesbian and her faction's feminist flavourings are amplified. >Miriam more deranged and wrong about everything, because religious fundamentalism is an evil that needs to go away, other factions are weighted to have bad relations with her by default because her faction needs to be the obvious antagonist. >Yang's quotes changed to be less dystopian, because how could collectivism ever be dystopic? >Eco-score more actively harmed by development with a harsher response by Planet, because again, we can't reward environmental harm >Planetary Datalinks quote changed to condemn right wingers and conspiracy theorists rather than authoritarian information control in general >Longevity Vaccine has reference to vaccine skepticism and specifically Covid-19 >The Lord's Believers moratorium on research is heavily implied to be related to anti-science attitudes, rather than them being cautious of new technologies >Santiago is changed to a man and made a caricature for toxic masculinity, with the Spartan Federation's ideology being shifted from professional soldiery to an allegory for Russia's aggressive expansion >The fall of Earth is made less ambiguous than the original with obvious references to war with Russia, climate change and right wing discontent
I could go on, but all I really need to do is point to what happened with Dead Space. The game was completely inoffensive, and yet millennials found shit to change. They're always looking to insert their fanfiction and politics into anything they can, it's all they live for.
none of what you just listed are not what any sane person would call sanitise, its called fan fiction
10 months ago
Anonymous
That's why 'sanitise' was in quotation marks, I am using 'sarcasm' here to indicate that 'remakes' of classics are never good. I notice you didn't even deny that these are changes that could be made.
10 months ago
Anonymous
cant deny something that is made up
10 months ago
Anonymous
Again, I can point to Dead Space. This happens, and would happen with a remake of SMAC. Modern devs have a track record of being unable to understand even-handedness with ideological conflicts such as this, because everything is so polarised now. You know this, it's why you asked for so many examples because you didn't think I could actually list that many, shutting down the argument in your favour.
Point being, we're better off not getting a remake because nobody could be trusted to do it justice. The game's not even that hard to run on modern computers, the only issue anyone could have with it is that the UI is 'clunky' and the graphics aren't as shiny as they're used to.
9 months ago
Anonymous
How do you people never fail to make any topic about yourself and how you’re always offended
you are terminally online, take a day or two off Ganker,twitter,reddit of whatever it is that youre addicted to.
and you wonder why you got bullied at school so often
cant deny something that is made up
Why does this guy type exactly like our resident board schizo who's obsessed with ESLs (Russians)?
What's funny is a lot of this happened with Terra Invicta and the game was shit for this reason. Right down to the "white south African" Elon Musk caricature.
10 months ago
Anonymous
You're kidding. Frick, that game was on my backlog.
10 months ago
Anonymous
Refund it. Trust me. It's awful.
10 months ago
Anonymous
Seconding what anon said. I had high hopes from the creators of Long War and was bitterly disappointed by the game they made. It's not worth your time.
10 months ago
Anonymous
>down to the "white south African" Elon Musk caricature.
But Musk is a moron while the Invicta guy is actually based and smart
10 months ago
Anonymous
You miss the point. The only reason why the guy in Terra Invicta is South African is because Musk is South African.
7 months ago
Anonymous
I was in the threads about the characters during the development phase. People wanted the capitalist guy to be like Musk it wasn't meant as mockery.
>Morgan's ESG score begins to rapidly drop and all the other factions immediately declare war on him if he pollutes too much.
10 months ago
Anonymous
that one really wouldnt be much of a bad mechanic.
if you can make Morgan be able to outpace other factions at the cost of environmental damage, but have the pollution spawn more worms / natural disasters for other players who would then severely dislike him based on pollution contributed...
>I could go on, but all I really need to do is point to what happened with Dead Space. The game was completely inoffensive, and yet millennials found shit to change
fill me in,what happened with deadspace? i remember it barely had a story at all , but the religious fanatics were always portrayed as bad in it
9 months ago
Anonymous
They decided to raceswap characters for literally no reason whatsoever in the remake.
Also, unnecessary troony bathroom stuff.
You do realise millennials don't all agree with each other? Perhaps there is another factor that might be more important to fricking up remakes than when these people were born?
I want to disagree with you, and call you a schizo, but I can't. This industry has gotten so bad, I can imagine all of these things happening.
9 months ago
Anonymous
can you perpetually offended low IQoids cut it out with the pretending to be a victim all the time
9 months ago
Anonymous
ESLs always make me laugh
9 months ago
Anonymous
One of the weirdest things for me about the modern internet is the assumption of poor English being due to it being a secondary language of the person typing.
I am much more used to just assuming, perhaps unkindly with what was mentioned above, that they are moronic.
9 months ago
Anonymous
To be honest? It's way more fun to assume ESLs even if you don't even actually believe it because it makes people mad when they're called that.
9 months ago
Anonymous
That's a really good point. I think that's what I'll do in future.
>Changes to Morgan, because he's just too violently capitalist for current sensibilities and it's important that rampant industrialisation isn't rewarded. His race is also changed to a white south african and several of his quotes are rewritten to sound more like Donald Trump. >Making Deidre more butch, aggressive, and her faction more correct because environmentalism must be urgently addressed. Her race is changed to black. She is now a lesbian and her faction's feminist flavourings are amplified. >Miriam more deranged and wrong about everything, because religious fundamentalism is an evil that needs to go away, other factions are weighted to have bad relations with her by default because her faction needs to be the obvious antagonist. >Yang's quotes changed to be less dystopian, because how could collectivism ever be dystopic? >Eco-score more actively harmed by development with a harsher response by Planet, because again, we can't reward environmental harm >Planetary Datalinks quote changed to condemn right wingers and conspiracy theorists rather than authoritarian information control in general >Longevity Vaccine has reference to vaccine skepticism and specifically Covid-19 >The Lord's Believers moratorium on research is heavily implied to be related to anti-science attitudes, rather than them being cautious of new technologies >Santiago is changed to a man and made a caricature for toxic masculinity, with the Spartan Federation's ideology being shifted from professional soldiery to an allegory for Russia's aggressive expansion >The fall of Earth is made less ambiguous than the original with obvious references to war with Russia, climate change and right wing discontent
I could go on, but all I really need to do is point to what happened with Dead Space. The game was completely inoffensive, and yet millennials found shit to change. They're always looking to insert their fanfiction and politics into anything they can, it's all they live for.
here's some more: >nerve stapling prompt has a reference to police brutality and BLM >nerve stapling now an 'evil' action and can only by taken by 'evil' factions >drone and talent portraits made to be random racially and genderwise, over 100 portraits included >some portraits are references to RL people such as MLK and harriet tubman, and many trans >Lal's wife got killed by white nationalists >Lal's wife changed to Lal's husband
nerve stapling in vanilla SMAC is considered an atrocity and other factions will call you out for lowering yourself to it unless you go through the trouble of repealing the UN charter
And Lal's wife was killed by Spartans who are basically the same thing
8 months ago
Anonymous
>Colonel Santiago replaced with a white man >With Morgan also changed, and Yang removed after a polite request from the People's Republic of China, Lal is now the sole "minority" character >game is still considered "more woke" than the original, because that's how the publisher told the media to present it
8 months ago
Anonymous
>he wants to replace the hispanic female character with a white boy
CANCELLED
8 months ago
Anonymous
>other factions will call you out for lowering yourself to it
Then they're really going to hate these planet busters.
8 months ago
Anonymous
Remember, Singularity or don't bother!
8 months ago
Anonymous
Humanity will be saved when it is surpassed.
8 months ago
Anonymous
>Literally the University but uh...
Even the fricking pirates are more unique
8 months ago
Anonymous
University without drone problem
what's exactly wrong with that?
8 months ago
Anonymous
Because it's boring and doesn't make sense. Why is she even a rival faction leader and not just a Talent in the University? Why would Aki-Zeta break away from humanity's finest country of autists, led by the king autist himself, whose sole mission statement is to be as rational as possible in understanding the universe to form an ultra-autist country with the exact same ideals, but now you're a fricking cyborg, which is something that literally every other faction can make (even Miriam!) without making it their whole philosophy?
This is a game about ideologies, and Aki-Zeta's ideology is entirely "Emotions drool, robotics rule!".
8 months ago
Anonymous
university is b f skinner and dr mengels. sociopaths, not autists.
spergs, for that matter, tend to get very emotional when things don't match their expectations.
8 months ago
Anonymous
>Autists can't be immoral mad scientists
?
8 months ago
Anonymous
You wouldn't get it.
8 months ago
Anonymous
All of the SMAX factions can best be thought of as the disappointment children of the founders, the “next gen” in all their shittiness
8 months ago
Anonymous
>which is something that literally every other faction can make (even Miriam!) without making it their whole philosophy?
No but it has negative consequences for going cyborg if you arent them though.
8 months ago
Anonymous
Technological transhumanism is an entirely different ideology to valuing knowledge. You can have one without the other e.g. religious cyborgs. Of course, in-game they're a research focused faction, but that doesn't seem to be your problem.
8 months ago
Anonymous
Technological transhumanism is about as much of an ideology in SMAC as wanting a planned economy. Imagine a faction whose only goal was to create a planned economy, and then when you research Planetary Networks, they just hang around with no other goal or ambition other than to say, "Oh boy, we sure did plan our economy without that pesky -2 efficiency!".
8 months ago
Anonymous
Go to bed Zakharox, your AI waifu dumped you and moved on.
8 months ago
Anonymous
Planned economy is not a future society
>reached that point where I'm holding down on Shift A to end the game quicker
You hate to see it. Nice to see Lal and Deidre fumble over each other while I'm in the sidelines.
What are those things? I don't remember ever contructing them.
Also, as a Gaianchad, I had at least one borehole to every base. You need them to produce all the electric vehicles.
8 months ago
Anonymous
>Planned economy is not a future society
You've never fricking heard of communism?
By that logic Morgan isn't a future society because we're living in corporate fascism right now, therefore it isn't the future.
8 months ago
Anonymous
"Future Society" is actually a specific game mechanic in Sid Meier's Alpha Centauri. You can change your faction's government, economic policy and core values, with new technologies unlocking new policies. There's also a fourth set of policies that unlock in the late game, called "Future Society", with the options being cybernetic transhumanism, hyper-fascist mind control and fully automated luxury space communism. In this sense, a planned economy is not a "future society", because it's an economic policy instead.
8 months ago
Anonymous
This reply chain was never about the game's classification you idiot. Every SMAC/X faction with the exception of probes and pirates advocates its ideology as The Future.
Hive >collective sollipsism to the point of Yang deciding 2+2=5 and it actually becoming physically true
Spartans >world conquest by military neo-feudalism
Believers >the rapture and armageddon
Morganites >hyper-capitalism
Drones >communism but it will work this time
Gaians >reaching perfect harmony with nature
Cult: >submission to an alien planet
University >omniscience
Cyborgs >mechanical singularity
Peacekeepers >Star Trek
8 months ago
Anonymous
problem sleuth jumpscare
8 months ago
Anonymous
economy is not a future society >You've never fricking heard of communism?
You mean the failed experiment of the mid to late 20th century, never to be seen as legitimate since? >By that logic Morgan isn't a future society because we're living in corporate fascism right now, therefore it isn't the future.
Yes. Which is why Free Market isn't listed as a choice in the FUTURE society choices.
>over 100 portraits included
You wish. After they dropped them in Civ 4, they will never get them back. Which sucks. Having people visualized was always nice.
>new tech, Doctrine: Black Lives Matter, required for democracy SE choice >aki-zeta is now trans >quote for transhumanist faction makes borderline explicit reference to being transgender >social engineering axis for 'minority rights' with obviously overpowered bonuses on the 'good' end >trancendece project renamed (trans+end = offensive) >thinkers renamed to be less offensive to the mentally differently-abled >Sparta with faction leader replaced with a cis huwhite male now has slogan, 'Make Planet Great Again!' >Russian theme stripped from University faction because they're meant to be good guys >Domai is black now >also gay >labour SE options "Meritocracy" -2 EFF -2 POL +1 WE, "Equality" +4 EFF +10 POL >BLM, rainbow++ flag and trigger warnings added to spalsh screens
What label does Pandora: First Contact get?
It's clearly """inspired""" by SMAC and yet it was just as soulless as BE.
Felt like they tried to make a carbon copy except they weren't good enough so the differences come out only because they didn't have the budget or the skill to do it properly.
I don't quite remember whether the gameplay was good or balanced and I'm not sure I have the intelligence to properly critique it anyway, but I do know that the tech blurbs had only 2 actors and they were all way, way too long and just tiring to either read or listen to. SMAC also had some real-world quotes to help ground it, instead of all being hoity toity gobbledyasiatic.
I remember the units/combat were kind of weird and the time scales felt wrong, the map (even max sized) were small.
>look over
it's hard to get good writing, at any budget. game writers with proven talent are few and far between, and attempts at using writers from other mediums have a spotty record at best
Creator of SMACX retired from making games recently, i read comments that he said he was afraid he wouldnt be able to make a worthy sequel, but if he did it probably would be a story driven rpg not a strategy game.
>You know this, it's why you asked for so many examples because you didn't think I could actually list that many, shutting down the argument in your favour.
lmao jesus when did we stop beating up aspergers freaks for being insufferable nerds
>Sequel when?
Never because it would be like another Beyond Earth.
Alpha Centauri's charm, apart of the crazy you could pull off, was also the leaders. They all had their own personalities and characteristics along with their own defined philosophies and values. Something Beyond Earth failed to deliver.
>all this game needs is a fricking remaster that adds a tech tree, better controls and rebalances civ2 city sprawl
Imagine being wrong. Not only does it have a tech tree, not only are its controls perfectly fine, and not only is the city sprawl good; but you miss what actually needs expansion which is the climate mechanics (as in, they need to be made even better, because it's one of the game's strongest features).
I kinda don't like how the climate mechanics don't affect the Fungus at all. Like we could have different fungal biomes depending on rainfall and altitude.
NTA but I wouldn’t mind some sort of mechanism that causes drone riots to coalesce into second gen factions that breakaway from factions whose efficiency dips too low. Some sort of mechanism to limit infinite city sprawl wouldn’t be terrible
That sounds like a simple fix mechanically, but I think a better solution would be allowing the excessive growth to take place, but with risks from growing too big too fast. It’s not too hard to imagine a mod where Sinder Roze takes a chunk out of Yang or Cha Dawn votes to secede from Diedre when they start to blob out too fast
That sounds like a simple fix mechanically, but I think a better solution would be allowing the excessive growth to take place, but with risks from growing too big too fast. It’s not too hard to imagine a mod where Sinder Roze takes a chunk out of Yang or Cha Dawn votes to secede from Diedre when they start to blob out too fast
It's easier done just by adding inefficiency malus for the number of bases kinda like maintenance cost in Civ 4.
I feel like some of the expansion factions should just appear mid-game in places players aren't observing. Especially of you wiped a faction out early-game.
My thoughts exactly. Use them as a playing field leveler, where growing too fast or conquering too much comes with consequence of people feeling left behind and the XPAC factions emerging as demagogues that slice away at their territory. Crabs in the bucket mentality to prevent one faction from running away from all the others
>its actually good to have to swap between 50 different cities each turn, and to have the map completely swarming with supply crawlers to the point where barely anything is visible anymore
why be so pigheaded about keeping ancient design choices in?
>uhhh it actually has a tech tree
it has, but it's INVISIBLE to the player for no fricking reason >durr you dont have the 300 page guide right next to you while you play? lmao
If you look at a tech in the datalinks it will show you its immediate parents and immediate children. You can click on any tech there to navigate to it directly.
The game also shipped as a box that had a full poster for the tech tree, that was supposed to be your reference.
I guess you'd only be satisfied with having the entire tech tree visible at a glance in-game? Maybe that was possible with the technology at the time, considering it was meant to be played at 640x480
>If you look at a tech in the datalinks it will show you its immediate parents and immediate children.
cool so if i want to see what techs i need for my objective tech that is 5 tiers above, i just randomly click on techs until i see which ones takes the path to the top one.
no mention that in any given moment you are limited by the HUD on how many techs you can choose so the game might not even give you the option to research something even if it's available to you
>I guess you'd only be satisfied with having the entire tech tree visible at a glance in-game
yes? like, the bare minimum every modern game ships with.
i dont care what the technology at the time was, the guy above me (i assume it isnt you) is trying to pretend like "lol we alrady have a tech tree" as if it's functional in any way
Click the name of the tech you want on the alphabetical list on the left (or click on the tech's name from the unit / facility / etc. profile you want to unlock), look left to see the 2 techs you need for this tech, and then click on a left one to focus on that and see what you need for that tech. Repeat as necessary.
I have always wanted to like SMAC but can never quite get into it. I've tried again, and some part of it still escapes me. I can't tell if it's the arcane menus and options or if there's just a lack of straightforward...not tutorials, I guess, but overviews?
>There are different tunes for different leaders
I've never noticed it. It all sounded like the same disturbing industrial ambient.
I dunno what kind of advice to give to such a non-descript question.
There is 4 ways to finish the game, the most non-binding and versatile is the diplomatic victory. You can achieve it by varying degrees of diplomacy per se and outgrowing/taking votes away by force from other factions. Stick to it by making frens and growing population and you'll pick up nuances along the way.
Also check out the wiki: for example, faction articles contain various strategies and fun tips:
https://alphacentauri2.info/wiki/Gaia's_Stepdaughters
>faction might you recommend for a brand new player
You can't go wrong with University. At the start of the game, you'll get 80% bonus research points (free network nodes for +50% and multiply it by 20% from +2 knowledge in soc. eng.), so you'll quickly research competitive military hardware to defend yourself, and offset your drone penalty.
Peacekeepers are good too, if somewhat milqueoast. Gaians are great if you struggle with fungus/worms.
Organic superlube? Oh it's great stuff, GREAT stuff! You really have to keep an eye on it though. It'll try to slide away from you the first chance it gets!
it's only when you see a gigatonne weight suspended over your head by a cable one molecule wide that you REALLY find God in technology
or words to that effect
https://en.wikiquote.org/wiki/Sid_Meier%27s_Alpha_Centauri
The managers always talked about the view from 30,000 feet. The problem with 30,000 feet though, was at that height, all of the people look like ants
I am very much on the line if Miriam is genious writing or bad writing. Because if one just passively listens to her quotes, she comes off as 100% correct and one of the most sane leaders on Planet. However all the other info and gameplay clearly shows that she is just a mastercraft snake-oil salesman who is as much an intolerant controlfreak fanatic as Yang or Zakharov. And that's why in-lore she manages to create her cult - because she is an amazing public speaker and a demagogue - notice that all her voiced quotes fall into two categories: most are agressive attacks against other radicals that make her look as a truth spitting firebrand and few are vague feelgood theology that make no comment about what society she wants except that she is going to make it wholesome. The tactics of a bread and butter populist who either doesn't have any real transformative vision, or in Miriam's case has a vision that is just as unpalatable as that which she attacks.
I guess ultimately its great writing, and its just sad to see that great writing naturally means some people won't get it and just fall for the face-value bullshit of Miriam.
Don't get your head stuck up your ass. It's pretty blatant Miriam is supposed to be evil (she comes from Christian States of America or CSA for short), but she unintentionally still comes off as better than any other leader, arguably barring Lal. She won't connect you to fungus like Deirdre does, and she won't lobotomize you into a perfect slave unlike Yang, but oh no you can't vote 🙁
>but she unintentionally still comes off as better than any other leader
so yang will make you into a willing slave and Zack will do some unwilling experimentation, but how are the others supposed to be so bad?
why would Zak do lot of involuntary experimentation on humans? others just fear him because of his power
every leader has some good and bad sides, that's the great thing about the game
>why would Zak do lot of involuntary experimentation on humans?
Do you even understand how science works? Experimentation relies on repeatability. There are particular temperature limits that human tend to die from. There's a really effective methodology for sussing that out.
why would zak let ethics get in the way of doing science?
>"The Academician's private residences shall remain off-limits to the Genetic Inspectors. We possess no retroviral capability, we are not researching retroviral engineering, and we shall not allow this Council to violate faction privileges in the name of this ridiculous witch hunt!"
>Fedor Petrov, Vice Provost for University Affairs
no need to speculate, plenty of sources confirm that Zak is interested in science
there is no evidence that he is doing tests on unwilling humans, there is teleportation quote but that was about a mouse
Zak literally has a drone penalty to reflect the fact that it’s basically a society run by a mad scientist and it causes them huge amounts of social unrest
zakharov can be accused by other leaders of doing unwilling experimentation on his population in their generic "voice bad opinion on third party leader" and "start war" responses.
his drone faction penalty also specifically mentions it. though i cant remember the direct quote of it
10 months ago
Anonymous
From the manual: >They [University] are rumored to sometimes put the pursuit of knowledge ahead of ethics. >...while their callous elitism can easily lead to unrest among the Workers.
And Datalinks explains the drone penalty by the "lack of ethics".
>Santiago is a nazi >Faction literally called Spartans
She's a totalitarian survivalist leader, not a nazi. She doesn't give a frick about race. Strength and the ability to survive, not ancestry and blood, is what she prioritises.
9 months ago
Anonymous
She’s the chud leader, they may have different priorities depending on their ethnic background but at the end of the day it’s all just a bunch of authoritarian ruraltards screeching about things that they don’t like.
Santiago is in Deirdre's dungeon.
That aside, did anyone else found it unpleasant that all faction loss videos end with leaders in torture?
I wouldn't want to do that.
They were buttholes who had it coming
9 months ago
Anonymous
>She’s the chud leader, they may have different priorities depending on their ethnic background but at the end of the day it’s all just a bunch of authoritarian ruraltards screeching about things that they don’t like.
Wanting to survive on a world filled with hostile aliens and arguably extreme human ideologies isn't really an unreasonable position in the earlier years.
Later years holding so rigidly to that does start to seem a little weird.
9 months ago
Anonymous
It becomes “muh tradishuns” autism that only amounts to them trying to police other people’s behavior instead of providing them with something of actual, tangible value. Like their namesakes in classical Greece they are the epitome of a faction that peaks early and then spends the rest of their history resting on those laurels while getting cucked into irrelevance by more industrious factions
9 months ago
Anonymous
She’s the chud leader, they may have different priorities depending on their ethnic background but at the end of the day it’s all just a bunch of authoritarian ruraltards screeching about things that they don’t like.
[...]
They were buttholes who had it coming
Here's the (you) that you so desperately want.
9 months ago
Anonymous
Bumping the thread of a worthy game and triggering you are my goals my dude
9 months ago
Anonymous
>authoritarian
So? >screeching about things that they don’t like
So?
Santiago is in Deirdre's dungeon.
That aside, did anyone else found it unpleasant that all faction loss videos end with leaders in torture?
I wouldn't want to do that.
Miriam needs to be played aggressively or else she rapidly falls behind, the entire game is basically a contest to see if if the conquerors can knock out a builder or two before they get their infrastructure off the ground and grind them down through economic attrition, and I think the idea is to leave it up to the player to decide if a character lives up to their lofty rhetoric or succumbs to temptation and falls into the same sort of hypocrisy that they attack their enemies for having, and whether Miriam is simply going on the offense against injustice or soullessly grabbing clay.
We all know the senses can be deceived, the eyes fooled. But how can we be certain that we aren't being deceived at any given time, or even all of the time? Might I just be some brain in a vat somewhere, tricked all my life into believing the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?
Decided to break this out again because I realized I don't think I ever actually beat the game with one of the alien factions. The strategy isn't all that different but I just wanted to see the lore segments.
Do the progs have any means of lowering the sea level? I was spamming boreholes in my early game like an idiot, only realizing after that since they don't have the UN they can't launch a solar shade. There are the terrain busters but by the time I have those I will have adapted to the rising water around my bases anyway
Rover formers.
The basic rovers are annoyingly slow. (Which hurts even more, since they often need to move through difficult terrain to make roads or clear the fungus.)
I kind of liked that at the very late game, with pholus mutagen secret project and high planet the fungus becomes the most valuable tile. The PM might be AX only though, unless I'm thinking of a different project.
But what annoyed me was the high minerals that all your cities are now working cause massive eco-damage still. So you're in complete harmony with planet but the fungus is aggressively growing around all your cities, making it worse and inundating you with locusts that don't die in a stack like other mindworms.
Also, minerals from Nessus Mining Stations shouldn't contribute to eco-damage since it is being done entirely off-planet. I think I'll avoid the space elevator in the future because the bonus minerals while making satellites also seems to contribute to eco damage... and since it doubles a base's minerals it's a fricking ton of it.
A read just for you.
https://alphacentauri2.info/wiki/Ecology_(Revised) >Each time you 'build' (not acquire) a Tree Farm, a Hybrid Forest, a Centauri Preserve or a Temple of Planet, the number of minerals you can produce before eco-damage begins at all increases by one. The effect is not limited to the base in which you build the facility. It applies for every base in your faction!
>The effect is permanent. You can sell these facilities, have them captured, destroyed etc., but the number of 'clean minerals' each of your bases can produce never goes down. You can even rebuild the facilities you just sold and the number of 'clean minerals' still increases.
>The effect only begins after your faction (not others) experiences its first fungal bloom. Neither the number of techs, the PLANET rating nor the construction of Nanoreplicators, the Pholus Mutagen or the Singularity Inductor have any effect on the number of 'clean minerals'. Instead, these affect the degree of eco-damage when present.
10 months ago
Anonymous
Holy shit there is always some exploit in this game I just discovered.
Rover formers.
The basic rovers are annoyingly slow. (Which hurts even more, since they often need to move through difficult terrain to make roads or clear the fungus.)
I feel like formers don't travel enough to need this, but it might depend on if you space bases farther apart.
Yes, it's easily achievable, why is this even a question? And I've never noticed any increase in fungal pops, which should only be affected by eco-damage. Trees also removes fungus automatically and will expand rapidly once you have enough. In any case, removing all fungal blooms requires you to deliberately withhold yourself from winning the game early.
>the fungus is a resource
If you play the game properly terrain becomes almost completely irrelevant. You only need a few farms to support a massive population of thinkers. Also, even as Gaians, the late stage at which fungus becomes viable and the sunk costs of all other improvements (including forests) means fungus is usually just a minor bonus - nice if you have some, but you're not going to go out of your way to sow some more.
>You only need a few farms to support a massive population of thinkers
ah yes, one of the resources and the most irrelevant one
10 months ago
Anonymous
If you’re playing your cards right by the time you get Manifold Harmonics you’ve probably got a few mega cities surrounded by condenser/farms and boreholes and a huge sprawl of towns that got forest-and-forget because they were built on shitty terrain. You’ve also probably got a maglev network and +100 superformers that could recarpet your entire sprawl in only a few turns and turn even your small towns into powerhouses of economic growth that can grab multiple future techs a turn without having to spend a joule on research. Under these circumstances your periphery towns with tons of fungus squares start outperforming your heartland towns that have farms and mines and it actually makes more sense to rip up every square that doesn’t have a condensor or borehole on it and replace it with fungus. Unless you’re a scorelet who doesn’t care about bragging rights
This is what an end-game base should look like. Yes, that's right, 2 whole farms for a population of 11 in 2192. I recommend reading through http://www.dos486.com/alpha/ if you have no idea what a game by a good player looks like. This should in fact be recommended reading by every theorist who thinks he's hot shit.
10 months ago
Anonymous
>he doesn’t plan out his boreholes and condensors in a pattern around gridded out bases. Only a single supply crawler visible
Barf. I’ve seen better. To be fair, you’re not wrong about the farms but manifold harmonics would make fungus squares better than those forest tiles even if your base had a hybrid forest while quantum superformers on maglevs could switch them over rather effortlessly
10 months ago
Anonymous
>Barf
Unzips pants
>I’ve seen better.
lmao cool story bro, T-Hawk is probably the world's best player. If you don't even know who he is you don't have any business discussing game mechanics.
If you’re playing your cards right by the time you get Manifold Harmonics you’ve probably got a few mega cities surrounded by condenser/farms and boreholes and a huge sprawl of towns that got forest-and-forget because they were built on shitty terrain. You’ve also probably got a maglev network and +100 superformers that could recarpet your entire sprawl in only a few turns and turn even your small towns into powerhouses of economic growth that can grab multiple future techs a turn without having to spend a joule on research. Under these circumstances your periphery towns with tons of fungus squares start outperforming your heartland towns that have farms and mines and it actually makes more sense to rip up every square that doesn’t have a condensor or borehole on it and replace it with fungus. Unless you’re a scorelet who doesn’t care about bragging rights
I find it hilarious how every time someone talks about killing off all fungus always results in one butthurt post posting nonsense/giibberish. >The faster you remove it, the more fungal blooms you have.
No. >Besides with a good planet rating and late game tech the fungus is a resource.
What has this got to do with an extra ending?
> >The effect is permanent. You can sell these facilities, have them captured, destroyed etc., but the number of 'clean minerals' each of your bases can produce never goes down. You can even rebuild the facilities you just sold and the number of 'clean minerals' still increases.
Constantly selling and rebuilding clean-mineral buildings, no thank you.
I knew about clean-minerals but I thought it just counteracted the number of "free" non-ecodamage minerals each base could get, not that it is faction wide or that you could cheese it.
Incidentally it was the Manifold Harmonics that increased resources in fungus, not PM.
This is making diplomacy a little complicated. Hard to tell if I'm bullying the right civ.
Of course, eventually it will just be war. But I'm playing blind research and slower tech so I have to be a little nice to the neighbors until I can steamroll them.
A game where every civ is the AX Drone faction.
They're all called Domai-2.
I'm Domai-7 apparently. I don't know why there's no "Domai" or why my name is different from the AIs.
no need to speculate, plenty of sources confirm that Zak is interested in science
there is no evidence that he is doing tests on unwilling humans, there is teleportation quote but that was about a mouse
Zak literally has a drone penalty to reflect the fact that it’s basically a society run by a mad scientist and it causes them huge amounts of social unrest
10 months ago
Anonymous
drones are because scientists have their own will and resist centralized control
the penalty isn't huge
10 months ago
Anonymous
No the drones are to reflect the fact that they’re basically a underclass of Guinea pigs. The penalty means that in order to be competitive Zak is basically forced to become a police state and use heavy handed oppression to keep the test subjects in line.
10 months ago
Anonymous
it doesn't make sense for most of people in society being guinea pigs, research doesn't usually requires human testing
read backstory if you want to understand Zak
10 months ago
Anonymous
>research doesn't usually requires human testing
It does when you live on Planet rather than Earth and you are struggling to adapt to an ecosystem that is hostile to you in every way. Morgan straight up has a quote where an average person was so unnerved by what they found in a research hospital that he felt compelled to have them nerve-stapled, while lamenting their panicked opposition to research that he deemed absolutely crucial to the survival of humanity, and he’s far from the worst offender. Meanwhile, Zak’s quote about retroviral engineering comes across in a “me thinks thou dost protest too much” sort of way, but the great think about SMAC’s factions is that they all have nuance, nobody really has the monopoly on right and wrong, and which direction they objectively lean in is heavily influenced by in game decisions.
I.E does Zak follow Yang’s example and impose brutal serfdom on his workforce in order to save a buck while their loved ones mysteriously vanish in the night? Or does he go for the growth that democracy offers while gimping his research facilities in order to pay for more social services for his mistrusting and riotous constituents? It really leaves it up to the player to decide just how terrible their faction is
10 months ago
Anonymous
>it doesn't make sense for most of people in society being guinea pigs
Lol. Lmao.
10 months ago
Anonymous
I'm talking about Zak's society, not our corrupted society which is much worse
covid vax was pushed to advance profits of big pharma, not for scientific reasons, Zak wouldn't care about muh profits
10 months ago
Anonymous
>not for scientific reasons, Zak wouldn't care about muh profits
Infallible priests of the Holy Science can mean no harm because of what? Morals?
>The Tuskegee Study of Untreated Syphilis in the Black Male[1][2][3] (informally referred to as the Tuskegee Experiment or Tuskegee Syphilis Study) was a study conducted between 1932 and 1972 by the United States Public Health Service (PHS) and the Centers for Disease Control and Prevention (CDC) on a group of nearly 400 African American men with syphilis.[4][5] The purpose of the study was to observe the effects of the disease when untreated, though by the end of the study medical advancements meant it was entirely treatable. The men were not informed of the nature of the experiment, and more than 100 died as a result.
10 months ago
Anonymous
Zak can’t go fundamentalist, but he absolutely can go police state in an old school mad scientist sort of way
10 months ago
Anonymous
No but he would do what is needed to get the resources to continue his research.
10 months ago
Anonymous
>it doesn't make sense for most of people in society being guinea pigs
It does make sense to need lots of guinea pigs for stuff like psychology and social sciences though
10 months ago
Anonymous
>psychology and social sciences
this is more of Lal's area, not Zaks
10 months ago
Anonymous
Lal isn't likely to let the psychology department sneak into some drones' quarters and rearrange things like the stasi just to see what happens.
10 months ago
Anonymous
Lal is literally the phoney of all of them.
10 months ago
Anonymous
Precisely because Zak is a physical scientist his approach to social sciences (lots of experiments, no restraining ethical boards) would create discontent.
9 months ago
Anonymous
No its not
The drone penalty is to represent how everyone who isn't an intellectual is basically relegated to janitor levels of importance and respect. The talents have their noses turned up at the very notion of the wagie handing them their wormburger thinking himself a proper person when he doesn't even have his post-post doc degree. Yes he's committing crimes against humanity in his research but so is practically everyone else, he's not doing them at an extremely higher rate.
9 months ago
Anonymous
>how everyone who isn't an intellectual is basically relegated to janitor levels of importance and respect
And you think that is any different for Morgan or Lal? The difference is in how they deal with social stratification: Lal is forced to take democracy so he doesn't have a choice but to invest in social services to placate the wagecucks. Morgan's solution is to make living there so expensive that it caps his base's population at a much smaller size than what is possible in other bases, so the wagecuck stays living with mom and dad in their gated community. Zakharov is untethered to morality so whether he bites the bullet and diverts money to social services or goes full nerve-stapling police state is left up to the player, but either way he deals with worse drone problems than any other faction and it is repeatedly referenced through in game lore that he is notorious for his unethical practices. You'd be unhappy too if you were a wagecuck living in mom and dad's basement and woke up one morning to find that your parents got rounded up by University security forces and sent to clinical trials at the local research hospital and now you're the one who is stuck paying the mortgage.
9 months ago
Anonymous
>Zakharov is untethered to morality
He clearly is, considering his Voice of the Planet or what's that project was called, as well as greater outlooks on the universe. He is, however, significantly less tethered than all others barring Yang. A small tether is still a tether.
Somewhat strange, one may think.
Zakharov actually had combat experience in military, while no military man is the same, there's some sense of appreciation and camaraderie between each other at least in worthy people, guess one doesn't transfer to another, much like with leadership scales.
Then again, if Zak was nicer, players wouldn't pick others as much, not a nice gameplay choice.
9 months ago
Anonymous
>Voice of the Planet
>"Imagine the entire contents of the planetary datalinks, the sum total of human knowledge, blasted into the Planetmind's fragile neural network with the full power of every reactor on the planet. Thousands of years of civilization compressed into a single searing burst of revelation. That is our last-ditch attempt to win humanity a reprieve from extinction at the hands of an awakening alien god."
This was clearly inferred as an act of survival, beyond morality, and shows the extreme lengths that Zak was willing to go through towards that end, which is not exactly a ringing endorsement for somebody who puts their sense of right and wrong first. Zak was more of a "knowledge for knowledge's sake" kind of guy even to the point of jeopardizing the life of the Planetmind
>Then again, if Zak was nicer, players wouldn't pick others as much, not a nice gameplay choice.
You can play Zak nicely, just go Democracy and crank up the psych bar so that his underlings aren't disenfranchised and don't feel neglected for not being part of the intelligentsia, and rake in the bonus to growth that democracy brings and the bonuses to research and economy that golden ages bring. You don't have to nerve-staple a single drone.
All of the faction leaders are complex and have things that make them compelling and things that others are critical of, even Yang has a case to make. That's what makes SMAC so enduring even now in our hyper polarized society that tries very hard to paint the world in black and white terms of us/right vs them/wrong. SMAC finds the sweet spot of realizing that at the end of the day, everybody is a flawed emotional being pursuing their own self interests, and different players can like or dislike different faction leaders for different reasons
9 months ago
Anonymous
>You don't have to nerve-staple a single drone.
I'm well aware. I personally never stapled any drone no matter whom I played, except for Yang. I don't play him at all. >All of the faction leaders are complex and have things
Indeed. >hyper polarized
Eh, that's mostly a public social engineering issue. Private universities, reasonable analytics and more competent people in charge still are reasonable.
Can't say I agree on black and white literally, as one can say that ultimately things, no matter how complex tend to fall into one or another, but in the sense that you mean, these almost childish, immature, primitivized political stances most jump to on the net or even in public channels as some do, are an annoyance. It's like politics past 2015 or so became one giant farce that barely bothers pretending that it isn't one.
I'd say SMAC has a bent towards transcendalism, though. While it's not without nuance, it's rather concluded in how it treats transcendence ending, too inhuman for my taste, and alien endings are just miserable.
I rather liked how those ending snippets were done in Pandora more, from what I've seen at least.
They were less personal.
9 months ago
Anonymous
>I'm well aware. I personally never stapled any drone no matter whom I played, except for Yang. I don't play him at all.
Congrats, treating NPCs with kindness and compassion will keep you off the radar of glowies on the internet
If you do get the urge to play as an evil bastard, police state offers you a much faster and cheaper solution to all your policing problems because you can use cheap scout infantry to oppress your drones and keep them working and cranking out military units without having to bother with silly things like base improvements or psych spending. Once you get Advanced Military Algorithms you can lobby for a repeal of the UN charter and once that is lifted, nerve-staple your entire pleb population and never have to deal with drone problems ever again. You lose out on talents but you were never going to be popping golden ages with Yang, Miriam, or Santiago, anyway. Even Zakharov doesn't really need them as he can run police state and then make specialists like engineers and thinkers to pick up the slack from a dull, incurious workforce that had their higher cognitive functions surgically removed
9 months ago
Anonymous
I can't recall, can one speedrun to ascent as Zak without staples? There was that one site, with rapid victories in 50 or so turns?
9 months ago
Anonymous
dos486.com/alpha/ ?
Or maybe just the speedrun archives on the alpha centauri forums, of which that author of that website was the undisputed leader.
Nonetheless, I assume periodic nerve-stapling would be a core part of most player's normal gameplay. Especially in the early game where the benefits are massive and most needed, and the disincentives are most minimized.
9 months ago
Anonymous
Yeah, that's the one, thanks mister.
9 months ago
Anonymous
>Nonetheless, I assume periodic nerve-stapling would be a core part of most player's normal gameplay. Especially in the early game where the benefits are massive and most needed, and the disincentives are most minimized.
It is for speedrunners and anyone running police state, but you can still beat the game on transcend without it, it just takes longer so there is a greater risk of a conqueror faction coming along and eating your lunch before you get doctrine: air power
9 months ago
Anonymous
>you can still beat the game on transcend without it, it just takes longer
No shit Sherlock
9 months ago
Anonymous
It isn't. Morgan actively dislikes intellectuals instead of doers. His talents would be in it for the money. And lal wants to larp at being a regular, normal society in which case it's the normal amount of turning your nose up. They don't get drone penalties.
Morgan doesn't make the bases more expensive the residents themselves expect a higher standard of living since they threw their hat in with the plutocrat.
Your waginess isn't getting rounded up in paddy wagons for robo sutures, not from the start at least. What's happening is that the normal people actually maintaining his academia larp continuously see manmade horrors beyond comprehension as some c**t deconstructed a cow but kept it alive just to see what happens and get really upset at it. Every day is a new protest and picket fence line because the moment they get a volunteer every 4th team is actually unit 731. Once you as the player start to impose policy is when the abductions start, nerve stapling and genejacks and police states and cybernetic societies.
10 months ago
Anonymous
No the drones are to reflect the fact that they’re basically a underclass of Guinea pigs. The penalty means that in order to be competitive Zak is basically forced to become a police state and use heavy handed oppression to keep the test subjects in line.
It could share should issues with eastern academia. As in you're basically worthless if you can't ace all your exams.
I thought it would be mildly interesting to try a game where every civ was the same faction. I was blogposting.
Drones were probably a bad testbed, though. I don't know what it is about their AI but I've never seen a game where they do well and this one is no different. Is it just the --research or something about their AI specifically?
Pretty sure the manual suggested using mouse/keyboard.
I specifically remember the "be a mouse-key-teer" line because the pun felt weird to me, but apparently it was only in the guide book? But I definitely never read any book that had the level maps in it.
I believe I would have played it with left hand on arrow keys. Yes, it was awkward. I played Q1 like that for a while too, until I learned about WASD.
Maybe I'm also making it up. My brother, wolfenstein was 30 years ago. Hell, it was almost 40 years ago if you want to talk about the DOS version, but I'm pretty sure we didn't get a computer until late 80s/early 90s.
I actually agree that updating the UI to be more efficient isn’t the worst idea. I sure ain’t playing GZDoom without WASD because it totally changes the game experience for the better, it makes the game drag less ass and lets me get to the parts that I like faster. I remember playing Shareware Doom and trying the mouse + direction keys thinking that it totally fricking sucks and would rather have my hand resting close to the shift key for running.
lol, I literally came to this board to ask if there was an openXcom for SMAC, & I'm glad to see there's one hanging in development. hopefully it gets done eventually. typical frickin homosexuals are arguing about politik here. yes, the modern games industries would more than likely feature cucked horseshite in every avenue of its story; games writing from westerners in general has gotten markedly worse as time has gone on. I wish that morons who literally pray for their own castration would just be ignored; speaking to the mentally ill / homeless is a sign of mental degradation in and of itself. something nice about some forum threads on older games is that people sometimes would just talk about the positive aspects of what the game provided, and where the collective wishes on what said game COULD have had, but unfortunately didn't due to the game not getting its due; or newtimers coming in and asking tired old questions that would be answered by anyone that wasn't a "READ THE FAQ" wienersucker. instead, you've all allowed globohomosexual soros/rothschild/koch/etc. to sissy-hypnotize your brain to the extent that all that can ever be discussed is politik; engaging with your own form of hell for all eternity, and using the sacred cow of vidya gaemz to continue doing so. baka
I'm going to assume you haven't played any of the older Civ titles: >remember to defend your bases, they don't defend themselves >terraforming is extremely freeform. There are no biomes, climate is controlled by two things: rainfall and altitude. You can alter both, more specifically by raising mountains to create rainshadows. >planetbusters are the game's nukes, but they cause massive environmental damage >mindworms do not fight like most units, they deal psychic damage. >Due to the way the Faction ideologies work in tandem with your social engineering choices, you will frequently run into situations where nobody likes you and never will. Miriam, for example, is basically fricked from the start because nobody likes her preference for Fundamentalism, and she herself will get into stupid wars as a result. >you can buy enemy cities if you have the credits
-Build bases as close to each other as you can, and don’t stop building new bases. A bunch of small bases built close together can network defenses and mitigate drone problems more efficiently than a small number of large cities.
-Don’t worry about base improvements except for your largest and most productive cities, your bases should be churning out a continuous supply of scouts, formers, and colony pods. Win the land grab
-supply crawlers are a key strategic resource, don’t hesitate to churn them out by the dozen. Not only can you put them on a tile to free up a worker to make into a specialist, you can stack them and then convert them into minerals to buy secret projects outright
-Growth is the most important bonus on Alpha Centauri. Economy is a close second. More growth means more bases and more Economy means more money for rush buying.
-if you are attacked, go all in. Never half ass a war, every base should be set to manufacture military units
-Santiago and Dierdre are the most forgiving factions to play. Yang is the most straightforward. Lal and Morgan are the trickiest. Miriam needs to be played aggressively. Zakharov benefits from acting like an evil nerve-stapling bastard
-set base governors to manage the workers and population but not production. That way you don’t get bogged down dealing with drone riots but can still prevent the AI from building stupid shit you don’t need
-any unit can function as a police, so use the workshop to create police scout infantry for your bases’s domestic security. Psi targets morale so a veteran scout infantry would do better against mind worms than a green hover tank
>-Build bases as close to each other as you can, and don’t stop building new bases. A bunch of small bases built close together can network defenses and mitigate drone problems more efficiently than a small number of large cities.
Would you still suggest this when playing the Gaians? It seems to be more of a Yang/Miriam strat. >if you are attacked, go all in. Never half ass a war, every base should be set to manufacture military units
Great advice. I'm learning this the hard way dealing with Santiago. I tried to take her and Lal at the same time. Lal's gone and I'm winning against Santiago but it's a slog.
>Would you still suggest this when playing the Gaians? It seems to be more of a Yang/Miriam strat.
yes, Gaians have better efficiency so they get less drones from extra bases
>reached that point where I'm holding down on Shift A to end the game quicker
You hate to see it. Nice to see Lal and Deidre fumble over each other while I'm in the sidelines.
Has anyone followed through Brian's suggested reading recommendations? I read only Dune from this list, way before I played SMAC, and I didn't think they are particularly similar. Imo, Stanislaw Lem's Solaris is way more reminiscent of Planet. Thinking right now of reading Fire upon the Deep.
>Nice to see Lal and Deidre fumble over each other while I'm in the sidelines
Based and Machiavellipilled.
I've read the Mote in God's Eye and Dune, but not in any relation to SMAC.
I don't think the suggested reading is necessarily meant to carry anything into SMAC, they're just books that have formed his sense of science fiction.
It was okay, the moties still felt a little too human despite the variety of their castes and the civilization history, but I didn't have any complaints about the structure or writing.
But really I read things for entertainment, I am pretty bad at analyzing works and discussing what means what. I am just a consoomer.
TJI is the story they ripped off damn near 1:1 in several places. didn't really like it, pretty dull. couldn't even finish the third book in the series.
"Environmental safeguards." Their borehole is more ecologically friendly than if another faction drilled one. Yes, this means Gaians counterintuitively get away with pillaging the environment more before suffering any consequences.
Literally a fricking kilometer-wide hole dug into Planet rofl but it's cool because they dance naked through the trees, why how do you do fellow mind worm would you like a kissu?
Frick them.
Frick Gaians,
frick Earth,
frick Planet, Endless Space Victory here we GO!
It's a renewable, recyclable, eco-friendly borehole.
Gaians usually rush Weather Paradigm, so they can actually start drilling boreholes while everyone else is still struggling to build farms and roads. Not that they're very useful with the early game resource restrictions.
>Join Santiago >Get cancer >Get volunteered for glorious suicide mission >Die blowing up some mindworms in the middle of nowhere >Morgan buys the rights to my story
>Join Yang >Get cancer >Straight to the recycling vats >Family gets reprimanded because my tumor-riddled body produced 17% less nutrients per volume than average
>Join Miriam >Get cancer >Modern nano-medicine is evil, what about the immortal soul? Can the tiny robots repair it as well? >Pray >Confess >Repent >Die
>Join Lal >Get cancer >Fill out the appropriate forms for accelerated treatment >wait >wait >wait >die >18 days after my death, get notified about a transpositional error in form #CFL-154b, re-submittal required
>Join Morgan >get cancer >I've got health insurance and savings, those extra shifts in the Morgan Fung-Ex Fungicide plant really paid off >Fast and high-quality treatment >Cured >Savings gone and insurance rates tripled but I'm alive >back to work in the plant >get cancer
>Join Zakharov >get cancer >go to ultra high tech hospital >treatment commences >nobody tells me it's actually a clinical trial and I'm in the control group receiving a placebo >die >corpse used for teleporter experiments >as you can see, the damage was not so great as they say
>Join Deirdre >get cancer >entire community cares for me >Mommy Deirdre herself kisses it better >complete remission >big festival in the neighbourhood >happy >flourishing >in my lane >visit one of the many sprawling paradise gardens >accidentally step on a mind worm >die
>Join Cha Dawn >get cancer >inject fungus into the tumor >cancer-fungus turns you into a flowering spore-horror >cultists hold senescence ceremony for you >die
>Join Aki-Zeta >get cance- ahahah just fricking with you. >stupid meatbags
>Join Sinder Roze >get cancer >hack MorganNet to get listed for priority treatment >get backtraced up by CSEC, fined 20 gorillion credits >squat in hacker commune while the heat dies down >get stabbed by cyberjunkie >die
>Join Domai >get cancer >Nurses Local 541 is on its biweekly two-week strike >get beaten by union thugs when you try to visit the hospital anyway >die
>Join Ulrik >get cancer >sign up with captain torstensson and raid the spartan fisheries for treatment money >lose entire upper body to a stray impact spreader shot >die
>Join H'minee >get cancer >get cured >caretaker fleet is called >watch as every other human in the universe is killed >get DNA-sampled and sent to the recycling tanks as superfluous >die
You need to read theory. Under communism, everyone is taken care of because the community is everything. Yang would not only pay for your cancer treatment, he would personally see that you were cured.
>Yang >isn’t running a brutal police state that custom breeds workers for specific jobs, liquidates their remains, and nerve staples dissidents >“What do I care for your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.”
All the expanded lore about Yang describes the hive as a dystopian hellhole
>Yang describes East Asian philosophy of suffering being an illusion >this is somehow bad
Read philosophy
The community is everything and you are a very replaceable part of that whole. Not treating your cancer is part of that +1 Brutal Serfdom bonus.
There is no community without all of its parts. Read theory.
And you need to play the game. Yang's Hive is an authoritarian dictatorship, and communism is just another tool he may choose to use. I'm not citing obscure backstory here, the only time Communism is mentioned in game is if someone delcares Vendetta on your faction because of your Planned economics, and The Hive's social priority is Police State politics, not Planned economics. He's a dictator that would use his citizens as nutrients the moment they lost use as living people, not a Communist given a bad representation.
You need to read theory. There is no such thing as a 'police state' under the communist system, only under a capitalist one. Neither the USSR nor China are/were police states, they simply defended the proletariat against counter revolutionaries and spies. In actual police states, you have circumstances where police drag you out of your home because you can no longer pay for it or drag you out of hospitals because you have no health insurance, or just arrests you to fill for-profit prisons. That is impossible under communism, as there is no profit movie.
>That is impossible under communism, as there is no profit movie.
Under communism, it's a criminal offense to be unemployed, because you're parasitizing on the society, so you will sew clothings or harvesting lumber in prison.
>in capitalism, the unemployed starve and beg on the street >in communism, the unemployed are taught how to preform jobs, and if they are mentally ill they receive treatment, all while being given food and shelter
Oh no?
Don't read bs but just ask those that were the lucky ones to live through it.
9 months ago
Anonymous
Then ask those who had it nice. Communism is ultimately a questionable item, implemented (yes, implemented) terribly, based on a cavalcade of nice sentiments which were corrupted, which were based on a work made by a man who operated explicitly on his own wavelength and touch of touch with humanity, which was then lensed by pragmatic rationale pressed by external conditions and may or may not have been a project of British intelligence and occult groups that managed to last more than expected, but ultimately predictable, and with a possible goal of further domestication of humanity and male spirit specifically, which, ironically, isn't what was meant by "new humanity", as humans are capable of maintaining any ideological structure mechanically.
It's just not needed, in other cases not desirable.
Ideology is a crutch.
9 months ago
Anonymous
>Millions die to man made famines
Chairman Yang has solved this problem
8 months ago
Anonymous
>what's on the menu Yang? >Corpse-Starch with a side of Onions Green.
Looks like we're eating good tonight Yangbros!
And you need to play the game. Yang's Hive is an authoritarian dictatorship, and communism is just another tool he may choose to use. I'm not citing obscure backstory here, the only time Communism is mentioned in game is if someone delcares Vendetta on your faction because of your Planned economics, and The Hive's social priority is Police State politics, not Planned economics. He's a dictator that would use his citizens as nutrients the moment they lost use as living people, not a Communist given a bad representation.
Santiago also has brain worm parties, don't forget that.
So if you miss your suicide mission, you'll be singing lullabies instead, Morgan still profits.
hell yes, that's one of my favorite things about SMAC because it allows you to build and discard units that are situationally useful without having them cluttering your selection screen all the time
>1-1-1police
just a basic scout infantry with the police perk. Low mineral cost, easily rush-built, and when they're not being used for military purposes they do a perfectly fine job keeping the drones in line. It's faster and cheaper to build scout infantry and then upgrade them to have the weapons/armor desired instead of rush-building the unit to begin with
>empath gun needlejet
long-reaching worm cutter that provides area-denial, doesn't need strong weapons or armor because it is attacking psi enemies. Especially handy for factions like Morgan or Yang whose faction rapes the planet and provokes mass mindworm attacks. Swap out the needlejet for copters if you are dealing with late game demon boil stacks
>impact rover
early game workhorse of a military unit and the perfect thing for conquerors like Yang to churn out by the planetload.
>orbital drop probes
devious way to sneak some probe teams onto another continent
>probe foil
your enemy's coastal cities will never see it coming
>trance 3-res fungicidal formers
not really that feasible until you get better power plants but once you do they can actually put up a serious fight against random mindworm attacks
>supply foil
great way to tap an offshore tile improvement out in the middle of nowhere
>shard copter
rush to Advanced Spaceflight for an absolute beast of an assault unit that makes a mockery of any armor weaker than photon walls
>drop police defensive
a rover with your best armor and the drop and police perks. Your copters sweep in to chew up all the base defenders, then your speeder drops into action with enough movement points to take multiple cities while still having the armor to fight in a pinch
>Is it always worth using the latest reactor type?
The only exception I can think of is if you want (for some reason) a smaller scale planet bust since its radius is determined by the reactor power.
I THINK the reactor determines minimal cost of the unit. Meaning that if you want to make some very basic unit, you might be better off using the very basic reactor.
Yes, I remember a case where changing the reactor increased the cost.
It was either the 1-1-1 police or a former or crawler. Can't remember the details. Something without any abilities or armor.
I’m fairly confident that reactors have a base cost but divide the total cost while adding HP and movement, so the more expensive the unit the more effect you get. Somebody with more mathematical aptitude than me could probably work out the exact formula for each reactor but honestly, that’s probably overthinking it unless you’re going for a speed run record. Just ask yourself: “does this unit need extra hit points and movement while needing to be cranked out as fast as possible?”
A police scout infantry parked at a base the entire game, or a supply crawler parked at a resource tile far from danger, can make do with a fission reactor as the increase in cost isn’t worth it because there’s so little to be discounted and the extra HP and movement are wasted.
Standard formers are cheap and disposable so the effect is wasted if that’s what you need, but if you start adding perks or resonance armor, you get more bang for your buck and the speed boost means they build improvements faster
Needless to say, you want all your military units to have the best possible reactor
No. Basic colony pods, formers, probe teams and supply crawlers do not need advanced reactors.
Even the super former doesn't need to go above fusion unless you decide to make hover formers. You get nothing out of spending more minerals to make these units have more hitpoints.
You've never put the terraforming module on a hovertank chassis and added antigrav struts so they could ride the magtubes faster?
Do you even play Morgan?
8 months ago
Anonymous
I've been playing like a scrub
8 months ago
Anonymous
I've been playing like a scrub
>tfw anti grav and cruiser formers with psi armor released on every continent set to automatically remove fungus >fungus desperately expands into every corner of the map you don't have access too every turn
Its the perfect warcrime.
It seems like Diedre wins via transcendence and sends at least Santiago and Miriam into the dungeon. I'm not sure what happens to Yang, he seems to kinda just fade out of the datalinks. Morgan... I guess buys his way into Diedre's good graces? Lal also seems to fade as the datalinks advance.
I hate Deidre and everything she stands for so much. She's the only character not looking at the camera but looking down instead, clearly up to no good
Diedre just seems to absorb/subjugate the other "non violent" leaders (Morgan, Lal, Zakharov).
Morgan doesn't want to die, if he can't win and its obvious he can't win, he'd fold. For all his talk he'd much rather be the richest guy in Green world than dead.
Lal is rational, again, if he knows he's lost, he'll fold. Once it becomes apparent Deidre's approach is working, and the only way to deal with planet, he's out.
Zakharov seems most likely to actually work with Diedre once the full implications of the Planet mind are apparent to him.
>Yang
Get the impression everyone dogpiles him and quietly shuffles as much of his ideology off the networks as possible. Once he has genejacks his insanity crosses the "we need to act" threshold.
>That's not really all that rational an outlook, but eh.
If another faction is soaring ahead of yours and is clearly showing the way in how to deal with the problems the species faces, its rational to submit
Particularly when the b***h is scary as hell and has already crushed two aggressive military factions at this point. If they couldn't win against her, I am not seeing how Lal could.
Rationality isn't a singular conclusion. It's rational to commit suicide before someone transcends or blow up the Planet so that it won't fall into Progenitor's hands, for instance.
Submitting is just a failure, of both oneself, one's own beliefs, and one's charges.
>Submitting is just a failure, of both oneself, one's own beliefs, and one's charges.
Fine. Then he admits he's a failure. It isn't logical. Can you see Lal fighting to the bitter end against Deidre, or just sighing and giving up. I can't see him tooth-and-nailing to the end.
9 months ago
Anonymous
Nah, of course not.
Lal is too nice, he can't pull a Ghandi and launch Lord Singuloth everywhere.
9 months ago
Anonymous
It would be amusing if he did do that, come to think of it >All you had to do was follow the damn UN Charter, Deidre!
9 months ago
Anonymous
It's time for New Scotland to secede at last, Deirdre, secede into oblivion, haaaaahahhahahah!
>Morgan doesn't want to die, if he can't win and its obvious he can't win, he'd fold. For all his talk he'd much rather be the richest guy in Green world than dead.
Morgan can even run Green himself. It's actually a pretty good idea for him mechanically, since his innate econ bonus means he can get over the +1 energy per tile threshold without Free Market.
Nobody likes to talk about the real canon outcome of SMAC: the official trilogy which ends with almost everybody dying and most of the meager survivors of humanity deciding to live out their lives in a virtual reality.
He wasn't from outside, he worked on the game too.
9 months ago
Anonymous
Exactly. They looked in-house instead of hiring actual established talent
9 months ago
Anonymous
Why should I give more of a frick about some "talent" completely unrelated to the process of the game creation as compared to who was engaged with the game creation?
9 months ago
Anonymous
>why should I care if the person writing the game novelization is a good writer?
9 months ago
Anonymous
Because then you end up with dogshit like the novels demonizing Miriam as though the author was dumping their opinions about religion on you instead of offering a nuanced look at what makes Miriam compelling in a place like Planet
Good thing we can disregard it, as
>real canon
The canon goes like that:
game quotes > manual > Ely's Journey to Centauri > Ely's trilogy.
Journey to Centauri was published on the official site, and excerpts from it were included in the manual appendix. However, in JtC Zakharov is still called Saratov as he was in the alpha version, so it should be treated as a secondary cannon. As for the trilogy, it's paywalled and is not referenced in the manual, so who gives a frick.
>As for the trilogy, it's paywalled and is not referenced in the manual, so who gives a frick.
9 months ago
Anonymous
Because then you end up with dogshit like the novels demonizing Miriam as though the author was dumping their opinions about religion on you instead of offering a nuanced look at what makes Miriam compelling in a place like Planet
9 months ago
Anonymous
>demonizing Miriam
I've never not had that b***h declare war on me 5 seconds after establishing diplomatic contact.
9 months ago
Anonymous
Good. You're the bad guy.
9 months ago
Anonymous
Might makes right.
9 months ago
Anonymous
Did you give her your tech and stop being a dirty fornicator?
>real canon
The canon goes like that:
game quotes > manual > Ely's Journey to Centauri > Ely's trilogy.
Journey to Centauri was published on the official site, and excerpts from it were included in the manual appendix. However, in JtC Zakharov is still called Saratov as he was in the alpha version, so it should be treated as a secondary cannon. As for the trilogy, it's paywalled and is not referenced in the manual, so who gives a frick.
>game quotes
Apart from the fact they exist, yes. But trying to reconstruct a story from quotes that were only meant to sound good and be interesting? No thanks.
Yang is first to go. His crimes are too heinous for everyone to tolerate so he's eliminated or goes so deep underground that he's never found again but his mark is already left on the rest. Santiago is eliminated, consumed by mind worms in a war against deidre she didn't even know she was waging. Lal, along the way, is absorbed by someone else, likely vassalized. He was unprepared for the coming and sweeping societal changes, and is forever left in the dust on a leash. Miriam sees the horrors erupting around her and reads scripture on monoliths older than humanity as a species. She and her Believers go into a portal with no end destination, hoping to find Heaven rather than live in the hell of mankind's own making. Morgan makes a play at cornering the global power market but fails, either eliminated in a last minute blitz or simply blindsided by what comes next. Zhakarov invents almost all the way to transcendence but demon boils start to overrun his bases. Disgusted and enraged at the thought of his mind being violated so, and even more upset at the thought that he would have to share his mind with others as the only remaining route forward, he turns works to tearing planet apart, bit by bit, before it tears him apart. And Diedre piggybacks off the works of others, and seizes immortality in the Flowering.
I don't remember all of them, but Miriam and her remaining Believers put their body/soul duality to the test as a third option, rather than resist or merge. If you build the psi gate (teleporter) base facility, you get: >Go through, my children! The time of miracles is upon us. >Let us cast off sin and walk together to the Garden of the Lord. >With God's mercy we shall meet again on the other side. >Sister Miriam Godwinson, "Last Testament"
They set the teleporter to nowhere and just walked through en masse, hoping they would dissolve and swooce past the cherubim and those darned flaming swords.
Yeah. Even being personally biased against Miriam's faction, I have to admit that she's a sharp cookie. She was also never less than 100% based all the way to the end.
Well here's an alternative interpretation.
The psi gate is used to teleport units. The tech quote is a call to arms, funneling soldiers through the psi gates and into the front line. It follows the standard rhetoric of a holy war. That sounds much more likely than unsubstantiated and unprovoked fanfiction about setting coordinates to nowhere and committing mass suicide. I can think of several other interpretations but this one seems the most appropriate.
I know what you're going to say next, and in response, I can only say that you have no ability to form opinions by yourself and instead adopted the first opinion that you read off the internet. Had paeantosmac wrote something else you no doubt would had parroted something completely different.
>cast off sin and walk together to the Garden
Sounds like shedding one's body, not just hopping from A to B to go to a fight >With God's mercy we shall meet again on the other side
Why would there be any doubt of meeting on the other side if it was a routine teleportation? >Last Testament
Odd thing to name your statement unless you expected it to be, you know, the last thing you ever did
I'm going to go ahead and label your interpretation: shit/10
I made that opinion by myself, as well as the above readings of the text, so I'm going to also recognize your intellect as: paltry
8 months ago
Anonymous
They are marching off to war. That involves a lot of death, don't you know.
It's not just you. I checked out each of the Faction scenarios, and EVERY faction has flat zeros for their faction SE stats, no inherent pluses or minuses. Its easiest to notice for the Believers because they're the only faction that doesn't have any SE choices pre-selected when you start the scenario. I currently have the GOG release installed, if that makes a difference.
The more I think about it, the more I realise that Lal did NOTHING wrong. His wife was a fricking shrew and killing her was justified, and because he still loved her making a clone out of her DNA and implanting a mental copy of his consciousness into the clone and linking up with her telepathically to ensure perfect holy matrimony is not only based, but also redpilled. Yang the ricel can never compete.
>His wife was a fricking shrew and killer her was justified
who do you think "her" is referring to?
Yes, I knew he made a clone. Nothing suggests that he put his own consciousness in the clone too.
>Sequel when?
I don't need a sequel. I just want them to re-release the game exactly as it launched with the sole exception of letting you group mother fricking units in a stack.
Personally I hate the idea of anarchy factions and I even modded my Domai so he would be a Planned Union Man (More than a Hero) rather than some homosexual ancom eudamonicist.
Anarchy factions don't belong in the game, because it's a game about ideological colonisation not fricking Mad Max or Fallout. Ancaps, anlibs, ancoms. All fricking cucks.
Also cyberfuturism =//= technofuturism, what university and zakharov believe is that the purpose of humanity in existance is to fathom the universe, while consciousness and aki-zeta 5 want to stop being human altogether and become a machine intelligence.
But yes it's stupid that cyborgs are basically gaians and university without any of the drawbacks of either.
I'd like a modernised version of SMACX where you have the core 8, then the expansion factions split off or show up if loyalty in a base gets too low.
I'd also like planes to automatically return to bases and airfields as they should and not stall out patway through and crash.
Civ had the right idea of planes being unable to leave their bcitis or airfields except when on missions.
The idea is that planes moving somewhere have twice the range, just like real life. You can also send planes on one-way trips if you're really desperate, also just like real life (Midway, Doolittle raid).
>think the modifier that removes support requirement means infinite range >make squadrons of fighter jets to scream across the ocean and wreak havoc on my enemy >today is the day >launch invasion
>Civ had the right idea of planes being unable to leave their bcitis or airfields except when on missions.
No it isn't you idiot. It was the absolute worst thing they introduced in Civ 3, and I think the only reason they did that is because they got sick of the plane covering exploit you can do in Civ 2 and SMAC when they could've just coded it so a flyer-covered ground unit can take priority on being attacked by non-SAM units.
>xpac shows up if base loyalty drops
I've thought about this a lot for no reason, here's my ideal version of how each would spawn:
>domai
drone riots flip to him, small chance early that increases over time. When he spawns he sets off a wave of riots in other bases/factions as drones "learn" about the revolution. So he probably gets reconquered fast but survives off flipping bases all over the map.
>Sven
pops up as an elite cruiser at some point that uses his faction ability to "board" a sea colony pod+any stacked escort units and then heads for open ocean. Could be a small fleet on harder difficulties or multiple pods.
>roze
spawns as waves of probe teams targeting whoever has the most energy/lowest probe rating, heavily prioritizes popping up in the middle of a warzone so she can steal more shit. 1st turn subverts units, 2nd goes for mind control on bases. Harder difficulties she might also get her home base far as frick away from everyone or have cloaked probes.
>cult
chance to spawn in any fungus square that increases over time, would also buff his faction so they can build bases in xenofungus. Converts all nearby worms and causes planet to spawn waves like eco damage against nearby factions. Higher chance to spawn near people with high or low planet rating.
>aki
Spawns on factions that have neural grafting if they are X techs ahead of everyone else scaled by difficulty. X goes down as you research Mind/Machine or Pre-sentient algo and will hit for the first to self-aware machines/digital sentience. Prioritizes bases with high research output, but won't target anything over like 5 pop so you don't lose your core.
>aliens
same as normal, but prioritize landing nearer multiple human factions/highest overall score. Will slightly prefer working with other xpac factions over base game to give the splinters a leg up so. On higher difficulties/high enough score difference they can land on top of smaller human bases/units and destroy them.
Cult should happen if enough bases get taken by native worms.
Cyborgs should only happen if there really was a base game robotic sentience mechanic, but since there isn't assigning them to a specific tech tree doesn't make sense.
>bases taken by native worms
That's a good idea, maybe something like they take over bases that would otherwise get destroyed by worms? Seems fair since the bases would be 1 pops with 1 unit in them. I think the only issue with making them pop up after enough bases get taken by worms is that they'd either show up pretty early or never, because worms stop realistically taking bases fairly quickly. Maybe just after enough worm attacks on bases in general?
>cyborgs
my idea was basically that each of them would attempt to punish factions that are ahead in different ways. Sven hits ocean expanders, domai low police/ics-ing, roze rich/knowledge users without probes, cult high eco damage, and cyborgs high tech advantage with aliens just rounding it out as the generic high score option.
Neural grafting felt like the closest thing thematically since there isn't really a clear base game mechanic like you said. Mind/machine is copters and one of the strongest mil techs, so it felt thematic and appropriate power-wise, pre-sentient just felt appropriate thematically and they're both tier 6 techs. The last two are so far into the lategame that they're probably redundant, I basically put them there as a way to guarantee aki at some point. All in all it's a little clunky, but I was trying to strike a balance between theme and just punishing tech beelining. It could be a global thing instead? Like, once anyone researches Neural grafting then having the most tech can trigger for all factions, but I thought that might be frustrating for players if an AI grabs it and they suddenly have a revolution to deal with.
IMHO without a robotic sentience mechanic favoring a specific tech route, cyborgs should be collimated to punish anyone who produces too many labs per capita. The risk of accidental cyberautism that happened to Aki being proportional to how much excess labs activity in your faction.
And to make things extra spicy I would also spike mind worm activity to attack bases with too much psych production because aside from the eco damage, the mind worms also work to extinguish higher mental activity.
i play a lot of FFH2 and this sort of system keeps the game alive towards the mid-late
it'd be good if there's a per-city stability mechanic like with some of the civ4 mods, basically revolutionary sentiment accumulates like radiation from unhappiness and can be countered with culture or military occupation. if you want to conquer a ton of territory you increase the chance of breakaways, which feels very thematic.
also means you can spam probes at a big enemy and fracture their civ
Cult should happen if enough bases get taken by native worms.
Cyborgs should only happen if there really was a base game robotic sentience mechanic, but since there isn't assigning them to a specific tech tree doesn't make sense.
alternatively, cult could have a much higher chance from losing civilian units (especially colony pods) to mindworms, so you'd be incentivized to protect your formers from worms instead of saying frick it, I'm Yang/Morgan, I'll just build/buy 3 more for every one that dies
>I'd also like planes to automatically return to bases and airfields as they should and not stall out patway through and crash.
Isn't there settings option to do that?
Corazon then >Against such abominations, we organize our defences on the principle that one strong and able mind can shield the many!
Corazon now >Mary had a little lamb...
I have been playing AC for the first time and it is very good. It feels like playing with Blind Research makes me feel like I am not really directing the progress of my faction though.
>I am not really directing the progress of my faction though
You can prioritize certain fields to get into the techs you need faster. Also, there is tech trade/stealing.
This thread demonstrates why there shouldn't be a sequel. The reason however has nothing to do with anything, Brian Renyolds is just sitting on the IP and has fricked off to making mobile games.
The UN is just humanitarianism. They're good in the same way that the Federation in star trek is good; it's an insidious memetic virus that flaunts its "goodness" and "niceness" and "virtue" for the sole purpose of spreading and infecting ever more of the world with itself.
UN isn't humanitarianism, it is bureaucracy. Lal is the idea that the original mission can still prevail in tact even after it has clearly disintegrated into warring factions. It is a rump state, pure cope.
I think that humanitarianism in real life has proven to be easily subverted by malicious and misanthropic psychopaths. That does not change the fact that the United Nations' Human Rights Charter is the canonical form of humanitarianism.
You may as well claim that Catholicism wasn't canonical Christianity in the middle ages of western Europe.
8 months ago
Anonymous
>That does not change the fact that the United Nations' Human Rights Charter is the canonical form of humanitarianism.
lol >You may as well claim that Catholicism wasn't canonical Christianity in the middle ages of western Europe.
lmao
You may as well claim Communism is the sole possible end point of human economic systems because it says so.
8 months ago
Anonymous
Actually it's your logic that implies that communism has never been tried, while I would say that communism is intrinsically misguided.
Some memes are incapable of spreading themselves effectively, and yet crop up once in a blue moon anyway.
Classical liberalism, objectivism, libertarianism. Three generations of the same meme that basically can't reproduce, because >leave me the frick alone!
Doesn't have any social value. But it still keeps coming back.
I edited the alphax file to add a new secret project to the game and added the appropriate graphics. But how do I mod the game to make the project actually do anything?
https://alphacentauri.fandom.com/wiki/Sheng-Ji_Yang >Earlier psych tests showed suspiciously near perfect normals along all axes. Yang likely used his strong will and extensive knowledge of psychiatric indicators to manipulate test results in his favor.
For some reason, I find it absolutely terrifying that Yang was able to do this.
He has a PhD in psychology, I guess he'd know what they're testing for. >Sheng-Ji Yang is probably the most talented individual on the starship, and is certainly considered the most dangerous by Captain Garland.
Interesting. I was always under the impression that Santiago ordered Garland's assassination, which, if true, would mean Garland's conclusion was wrong. Which would make sense, since he was killed. On the other hand, Yang was the most talented person on the Unity, and was likely extremely loyal to the mission and focused on his responsibility (I haven't read the book or other materials). So if he couldn't keep things together, there was really no chance for success.
Is SMAC old enough to be considered retro-futurism
Good question, but I'd say it's still futuristic by modern standards.
Santiago being the SMAC equivalent of a fricking barbarian kills the faction for me completely. If she was some kinda hon hon Knightly Valor Return to Chevalry and Castille type it would make her position valid, but she's nothing but a military junta banana republic and the fact that she can do nothing beyond annoying the frick out of me in every single game just makes her not worth including over Domai, Aki, Cult or even the Aliens.
>SMAC was released in 1999 >The UN launched the Starship Unity from Earth around the year 2060. >When you reach Alpha Centauri, the Human Genome Project still hasn't been completed. >In real life, the Human Genome Project was started in 1990 and completed in 2003, 20 years ago.
Retro-futurism is the intentional placement of archaic technologies in a contemporary work. SMAC had cutting edge hard science and political satire for the 90's. So no, it doesn't count, it's just outdated.
It seems the only way to play on the Planet map is to custom scenario your start game so all factions start out on non-moronic areas
If one of the factions starts out on the northern Isle of Deianira or southern Mount Planet they will be hopelessly isolated from the rest of the world and be a complete non-factor and that's no fun. But if those are left empty and the factions start in the wider spaces with someone else to contend with it makes for good fighting and nicer development of the board by midgame, and if someone gets conquered they can escape to the northern or southern island anyway
My favorite is >I decide I want a "unite mankind against the aliens" game, >I land in the center continent alone >the aliens land on the other two continents and the rest of the human AI factions are either exterminated or become alien collaborators >I have NO CHOICE but to nuke the entire Planet.
Not that anon but a sequel doesn't exactly make a ton of sense since you end the game by passing the singularity and an alien hive mind.
What do you do, another ark crash lands on the planet with a colorful cast of characters that faction off?
Personally I always head canoned that Alpha Centauri is the prequel to something like master of orion/galactic civ space 4x game.
If they were going to do anything, just slap a new UI and some updated controls, but otherwise its just trying to capture lightning in a bottle and at best would be pic related.
Ideologies that we thought were good turned out to be evil.
If you counted how many oldgays on this site swooced from counterculture liberal to counterculture nazi in the last twelve years you would lose your mind. I still get whiplash from looking at Ganker threads from 2010, it's like a comedy central forum.
>ungabunga my way to world domination with avalanche of chariots and triremes >get lauded as greatest champion of mankind >vs actural time and effort to get "canon" spaceship ending, dozens developed cities, all techs, all wonders, bells and whistles
Oh well, that's one Friday night wasted. Can I into SMAC now?
Conquering the world leaves you all the time in the world to do a spaceship victory. Hence winning the space race is a subset of conquest, and is therefore inferior.
Space is the ultimate highground.
Once spacenoids are established, planetcucks will forever be the third world trash of the galaxy.
Space australias, the occasional heavy industry corporate slave camps, neo-trogolodyte socioreligious extremeists, research stations, resorts, and the occasional utlra-gazillionare folly of terraformed garden worlds, but would otherwise be irrelevant to the people already exploiting the near infinite resources and lebensraum.
And even if you want to be a planet cuck and send up your own space colonist, go ahead, and within a generation of self sufficiency they stop being your people and become spacenoids themselves with nothing but contempt for the planetcucks like the rest of the spacenoids.
Honestly its just always been an annoyance of mine in media where you get self aware AI, or transcendent humans that immediately try to wipe out humanity because reasons. When really, anything smart enough would just hide, use shell companies, wire fraud that can't be traced to fund VC, and compartmentalized R&D to develop and build some self assembling industrial units to put on some commercial space launch system to launch a couple of astrochickens to the asteroid belt or moon, and within a few hundred years be in a position where you could just quarantine earth and expand infinitely to do whatever it is they want to do.
Skip the whole "kill everyone to save them" and go right to dominating a higher sphere of control.
>Stops sending supply shipments
What now, spaceslave?
7 months ago
Anonymous
>supply shipments
There is nothing on a planet that isn't more available in orbit.
Once you bootstrap yourself up there you're sending resources to the planet. Not the other way around.
7 months ago
Anonymous
Other than habitable volume with ultra reliable radiation shielding and gravity, possibly also other life support requirements.
7 months ago
Anonymous
Trvial, especially at the point in development we're talking about.
Biological shielding is EZ, water does a good job. And water is only expensive to bring up from earth.
Simulating gravity is as easy as spinning around a central axis.
There is shitloads of water ice and volatiles in the asteroids, more than all the available fresh water on the planet earth.
There are infinitely more resources out there, then down here. Once you get offworld and can survive indefinitely, there is ZERO reason to become a planetcuck again.
7 months ago
Anonymous
A biosphere is a self-sustaining life support system. The closed cycle of a space station has to be actively maintained and is dependent on a network of suppliers outside the station. Over a long time span the probability that something is going to disrupt this supply chain, for example a major war or natural disaster, approaches one. The last ones left standing after something like this are probably planet dwellers, who then go on to repeat the cycle of over specialization and extinction.
>>wire fraud that can't be traced
R&D to develop
some self assembling industrial units to put on some commercial space launch system to launch a couple of astrochickens to the asteroid belt or moon
a few hundred years be in a position where you could just quarantine earth
infinitely to do whatever
What if the untraceable wire fraud isn't as untraceable as it was supposed to be? Space programs are expensive, so the AI would have to dominate a significant slice of all wire fraud, which would make it a target of interest for human investigators.
What if the human researchers are smart enough to realize what they are building? They do talk to other people and it is very hard to put pieces together when you don't know what all the pieces are or what the individual piece is ultimately for.
What if the commercial space launch company asks any questions? It is also quite likely the employees have to take a look at what it is they are launching.
What if human industry catches up with your AI industry? Even if they are less efficient, they do have an entire planet's worth of industrial base to start from.
What if there are limits to infinite growth up in space that we are just too young as a species to be aware of? If there were no limits, then surely we would have seen some Dyson spheres by now.
7 months ago
Anonymous
Then I guess the AI loses. That tends to happen pretty often anyway in these stories, so it's not like it's a new problem.
Personally, if I was a hyperintelligent AI, I'd take over humanity. Just replace the upper leadership, keep everyone else. We're looking at several billion autonomous biorobots, capable of independent thought but with a noted tendency to follow orders. The can self-repair minor damage and maintain themselves, and even make more of themselves, so long as you feed them. Getting rid of them seems like a terrible waste.
What for? Civ 2&3 have the easiest cheese to victory of any of the games (and I say this as a civ casual new to the genre). CivRev is a more engaging experience than either Civ2 or Civ3
to clarify: I don't look up any of strats on these games. all it takes is a couple of hours of failing, to stumble upon a winning strat -- that's how simple some of these games can be. granted, this might be an issue with earlier releases in the genre, I'm not too sure. I've played only Civ1-3 (& Rev) thoroughly -- meaning more than 5 hours. with Civs 4-6 a smattering of a couple of hours here and there; which is not a remark on their quality; rather, I just worked kinda backwards when playing the games, and ended up decided that playing the earlier entries would be better for a beginner.
I'm a relatively new player to the franchise - and the genre as a whole - but from what I can tell, any one individual game doesn't really build upon established mechanics from previous entries in a manner that would increase the depth required to skirt around 'cheese' mechanics. there's alot to be said about the bizarre design practices the series has generally consisted of; mostly building simplistic mechanics on top of one another in a manner that leads the whole dynamics of playing the game oddly lopsided. the series seems to interested in the trappings that come along with an addition to the game design, rather than how it can contribute to a greater game. on top of that, the games lack any infrastructure outside of culture (ironically), and culture seems to mostly be a matter of annoyance that you must contend with -- 6 seems to try & change this a bit at least.
I have not beaten a game of Civ1, but I have of 2&3. I enjoyed 1 the most out of the initial three entries. mostly in due part to how much more simple it was; which naturally made it feel as though it had a less clumsy design overall. Part of my interest in SMAC is that it seems to be the X-COM: Apocalypse of the Civ games. I would prefer waiting for a more 'modern' version. not graphically or anything like that, modernization just in terms of not being fussy with modern OS'
Can someone translate? What on Earth is this guy going on about? Is there a point in there somewhere? What has this got to do with cheesing civ? Is he implying you need to cheese to win a game of Civ? It sounds an awful lot like that, but no one can be this bad at playing games, right?
7 months ago
Anonymous
>What on Earth is this guy going on about?
the games are a mile wide & an inch deep. avoiding 'cheese' doesn't really provide much more to the experience other than prolonging certain milestones, with little to no distinctions with how you interact with the game. also, its kinda dumb to state that he's 'bad' at the game when these strategies are not from an external source. that's the main point at least. I don't see how its controversial to state that the game's undermine themselves to an extent when many of the petty gays making these games have outright stated this; especially from 4, onward. it seems like you &
Jesus fricking christ, you goddamn pseud.
are just sperging out at some noob who instantly recognized that Civ is THE most casual game in the 4X genre. the only way you could even contest this point is to acknowledge that: A) there isn't much to compare it to, cos so few games in this genre are even in development; and B) what games do exist in this space often attempt to compete with the casualization that Civ brings to the table, at the BEHEST of any meaningful complexity. I mean, I would prefer that some russki make a much more complex 4x game than these offshoots (at best) Firaxis has been developing for the past something or so years. and of course the earlier games are easier to cheese, these games prolly had virtually no playtesting in mind; or a vast online community to properly hone the meta (possibility space & whatnot). the older games are explicitly inferior precisely due to this fact, where Civ4 only winning out since casualization for wider audience appeal hadn't rotted the genre from the inside out yet. Nowadays, we get Civ made by Firaxis, Civ made by Amplitude, etc with the same vomit inducing 3D Telltale trans art style. Old World seems interesting, but as their first real effort, I doubt it amounts to much.
Point of interest, what happens if you put the supply module on an air unit? Can you make gravship supplies harvest any resource on the map? Can you even put stasis fields, fuel nanocells and hypnotic trance on them to increase their supply cost, and refund them in full for secret projects?
What SMAC needed imho is the forbidden palace nat-wonder from Civ 3. It's abysmal that if you do succesfully conquer the entirety of an enemy territory, the inefficiency due to distance to HQ is so high that even with children's creches you will not be able to collect any energy from those bases and they're only good for how many engineers they can support.
How do you guys maintain golden ages and max specialists while doing tight-fitting (like an IBS)? >To have more specialists, you need to grow big bases >To have golden age you need to have as many talents as specialists - that means tile workers >If you tight-fit bases you can't work every tile in every base >If you get more than 40 pop on a base you lose Golden Age no matter what
I know you hardcore IBS'rs just like to go wide with no regard for height like pic rel but that's moronic, on most maps you'll run out of room long before you have a population comparable to even 100 million.
It just goes to show this game should've divided specialists into "worker specialists" and "talent specialists" so that you could add talent specialists to talents and as long as you had over 50% of those, you'd still get Golden Ages.
Try this fractal pattern little bro
Note the rotational supersymmetry >crawler placement may vary, but always chug energy to capital and nutrients according to max pop >always prioritize interior bases over exterior bases >supply chug more minerals and energy from outside of your territory >place capital on coast or channel a sea toward capital for sea energy supply goodness
OpenSMACX when?
honestly baffled no one has made an attempt
Latest attempt project (last update left 3 days ago after a fortnight's pause)
https://github.com/afwbkbc/glsmac
it looks very early stage, what are the odds this gets finished?
if past attempts are any indication, not likely but im happy to be proven wrong
mustve missed this post cuz i saw an article about it recently and i was confused why this thread doesnt talk about it.
https://www.gamingonlinux.com/2023/09/sid-meiers-alpha-centauri-open-source-remake/
>What will be completely different?
>Graphics engine, network code are fully rewritten to allow it run as smoothly as possible.
>What may differ slightly?
>Random maps generation, AI, dynamic music, some UI parts. While I'll try to get them as close as possible to original logic, they will still be recreated from scratch.
I have hops this guy will keep at it.
nice
>Sequel
neve hopefully. they would make a mobile game
Previous thread:
https://pastebin.com/QgEvG3ET
>Higher resolution
Add DirectDraw=0 in the .ini file for SMAC or SMAX - it will make run the game at the desktop resolution; the only graphical drawback is that in the "customize random planet" menu the background won't be animated.
>Higher resolution & UI improvement
Install PRACX patch https://alphacentauri2.info/index.php?topic=14308.0 which is running for SMAC and SMAX. Adds:
- windowed mode,
- higher resolution,
- viewing tiles by hovering over them (V hotkey),
- potential yields view in the base view,
- alternative map view modes (elevation, rainfall, rockiness, faction territory),
- smoother zooming and scrolling.
Besides disabled "customize random planet" animation it also makes the mini-map view box unresponsive to the scrolling.
>In-game help update
https://forums.civfanatics.com/threads/comprehensive-datalinks-update.291246/ - corrects and expands the description of techs, abilities and so on. Available only for SMAX.
>CPU usage fix
Some people report high CPU usage, this fix works with SMAC/SMAX:
https://alphacentauri2.info/index.php?topic=20433.0
>SMAX vanilla conversion
https://alphacentauri2.info/index.php?topic=17869.0 - allows to play SMAC in the SMAX engine by removing all expansion assets.
>Unofficial patches
Several fan-made patches fixing bugs and improving AI:
https://alphacentauri2.info/wiki/Category:Unofficial_patches
>Custom factions
Not an exhaustive list. To enable a new faction in SMAX you need to open alphax.txt, find #CUSTOMFACTIONS line, and add the name used in the new faction .txt file like this:
#CUSTOMFACTIONS
FACTION, FACTION
No more than 7 custom factions can be added at the time.
In SMAC you can only replace existing factions (plus features introduced in SMAX won't work).
https://alphacentauri2.info/My%20Custom%20Factions/Custom%20Factions.htm
https://alphacentauri2.info/index.php?action=downloads;sa=view;down=102
>uses nuclear weapons to destroy all the radioactive materials on planet
The alpha centauri2 links are not working for me,anybody else?
>MFW the Soros funded shills try to derail our board
>MFW I prepare to make a post BTFOing them out
>MFW the ladz are already having the bantz and kekking hard
>smugcoal
>iphone filename
>lazy bait
the holy trinity of homosexualry
What happened here?
janny did his job
is this a bot, youre a bot arent you?
stop pretending to be me
>sequel
They would make it a pseudo-RPG city builder with you Deirdre (who is black by the way) building up the perfect eco-hipster utopia and all those evil whiteys trying to oppose you and fail miserably. Nwabudike Morgan would be Donald Rump, Pravin Lal would be your sub-ordinate tech guy and Sister Miriam Godwinson would be a toothless meth-head with a cult following.
Do not ask for a sequel. Remember that they tried it with that Civilization mod, but failed to understand what did this make good and failed to give personalities to the leaders which can be interpreted in different ways.
brutally unfunny person who typed this is over 40 years old and came here directly from facebook or twitter
Anyone that honestly played this game when it was contemporary is at least 40, anon. I was 16 when it was released and my friends and I played it. The average 15 year or younger in 1999 wasn't playing games like this on the computer.
If it helps, I'm 33 and played it when it came out. I mean, I kinda sucked, but I did play it. Probably an outliner however, I'd agree with your point for the most part.
When i was a kid of around 12 i saw the box for Alpha Centauri and while i was interested i didnt buy it because i was intimidated into thinking it was too complex for my tiny kid brain to understand
i got Lords of Magic instead
> Deirdre building up the perfect eco-hipster utopia
but she did, that's the canon ending
>all those evil whiteys trying to oppose you and fail miserably
but they did, she won, thats the canon ending
>Nwabudike Morgan would be Donald Rump
but he is, except able to put his money where his mouth was
>Pravin Lal would be your sub-ordinate tech guy
but he was, he was like the only other surviving head of state along Deirdre in the canon ending
>Sister Miriam Godwinson would be a toothless meth-head with a cult following.
but she is, her behavior in-game is a warmongering jihadi you can't ever fricking trust diplomatically unless you crush her yourself and turn her diplomatic stance to 'submissive' or something like that, where they behave like a vassal state
what sequel?
this is the game itself as it already is
honestly who the frick cares about the canon of a game that has no space for a sequel?my game ended with deirdre being eternally raped by zhakarovs BSC and thats just as cannon as the novel nobody reads,also her victory is not depicted a perfect utopia,more like she grafted everyones mind and body into a horrific abomination with no respect for their own personalities,pretty fascist if you ask me.
(me)
she also dooms billions of inoccent bystander to the worst death possible,the ending is a bleak one,hopefully zhakarov was able to nuke the abomination she became into dust along with himself,not like it matters, even if we pretend to care for the cannon for a moment,its over for humanity
(me)
“ Imagine the entire contents of the planetary datalinks, the sum total of human knowledge, blasted into the Planetmind's fragile neural network with the full power of every reactor on the planet. Thousands of years of civilization compressed into a single searing burst of revelation. That is our last-ditch attempt to win humanity a reprieve from extinction at the hands of an awakening alien god. „
~ Academician Prokhor Zakharov,
"Planet Speaks"
maybe he dit it actually.
>sum total of human knowledge
"Man, that was a searing burst of revelation... wow, these humans are real dicks, that's what I got out of that. I better exterminate them ASAP."
he turned the planet into an bitcoin miner and overclocked the shit out of it basically.
he means an actual searing burst anon,planet is made to process simple worm actions and fungus growth at most,theres no way it can handle 30000 yotabites in a single nanoseconds without dying.
>Sequel when?
hopefully never, I don't even trust myself to cleave to it sufficiently while still improving on it let alone anyone else
>Sequel
Never, there's nothing to sequelise
>Spiritual successor
Beyond Earth, it sucked
>Remake
They'll frick it up 'sanitising it' for modern audiences.
theres nothing to "sanitise" you weirdo gamergator
Millennials will find something, they always do.
Name 10 (ten) things that can be sanitise whatever that means in the game
>Changes to Morgan, because he's just too violently capitalist for current sensibilities and it's important that rampant industrialisation isn't rewarded. His race is also changed to a white south african and several of his quotes are rewritten to sound more like Donald Trump.
>Making Deidre more butch, aggressive, and her faction more correct because environmentalism must be urgently addressed. Her race is changed to black. She is now a lesbian and her faction's feminist flavourings are amplified.
>Miriam more deranged and wrong about everything, because religious fundamentalism is an evil that needs to go away, other factions are weighted to have bad relations with her by default because her faction needs to be the obvious antagonist.
>Yang's quotes changed to be less dystopian, because how could collectivism ever be dystopic?
>Eco-score more actively harmed by development with a harsher response by Planet, because again, we can't reward environmental harm
>Planetary Datalinks quote changed to condemn right wingers and conspiracy theorists rather than authoritarian information control in general
>Longevity Vaccine has reference to vaccine skepticism and specifically Covid-19
>The Lord's Believers moratorium on research is heavily implied to be related to anti-science attitudes, rather than them being cautious of new technologies
>Santiago is changed to a man and made a caricature for toxic masculinity, with the Spartan Federation's ideology being shifted from professional soldiery to an allegory for Russia's aggressive expansion
>The fall of Earth is made less ambiguous than the original with obvious references to war with Russia, climate change and right wing discontent
I could go on, but all I really need to do is point to what happened with Dead Space. The game was completely inoffensive, and yet millennials found shit to change. They're always looking to insert their fanfiction and politics into anything they can, it's all they live for.
none of what you just listed are not what any sane person would call sanitise, its called fan fiction
That's why 'sanitise' was in quotation marks, I am using 'sarcasm' here to indicate that 'remakes' of classics are never good. I notice you didn't even deny that these are changes that could be made.
cant deny something that is made up
Again, I can point to Dead Space. This happens, and would happen with a remake of SMAC. Modern devs have a track record of being unable to understand even-handedness with ideological conflicts such as this, because everything is so polarised now. You know this, it's why you asked for so many examples because you didn't think I could actually list that many, shutting down the argument in your favour.
Point being, we're better off not getting a remake because nobody could be trusted to do it justice. The game's not even that hard to run on modern computers, the only issue anyone could have with it is that the UI is 'clunky' and the graphics aren't as shiny as they're used to.
Why does this guy type exactly like our resident board schizo who's obsessed with ESLs (Russians)?
How do you people never fail to make any topic about yourself and how you’re always offended
you are terminally online, take a day or two off Ganker,twitter,reddit of whatever it is that youre addicted to.
and you wonder why you got bullied at school so often
>Just change everything to be viewed through the prism of the demented sensibilities of 2023, what can go wrong!
You are a caricature of a human bean.
Scarily accurate.
damn this post really riled the commies
I know us commies are poor but you gotta let us know to pay for renting all that space in your head
What's funny is a lot of this happened with Terra Invicta and the game was shit for this reason. Right down to the "white south African" Elon Musk caricature.
You're kidding. Frick, that game was on my backlog.
Refund it. Trust me. It's awful.
Seconding what anon said. I had high hopes from the creators of Long War and was bitterly disappointed by the game they made. It's not worth your time.
>down to the "white south African" Elon Musk caricature.
But Musk is a moron while the Invicta guy is actually based and smart
You miss the point. The only reason why the guy in Terra Invicta is South African is because Musk is South African.
I was in the threads about the characters during the development phase. People wanted the capitalist guy to be like Musk it wasn't meant as mockery.
>Morgan's ESG score begins to rapidly drop and all the other factions immediately declare war on him if he pollutes too much.
that one really wouldnt be much of a bad mechanic.
if you can make Morgan be able to outpace other factions at the cost of environmental damage, but have the pollution spawn more worms / natural disasters for other players who would then severely dislike him based on pollution contributed...
>I could go on, but all I really need to do is point to what happened with Dead Space. The game was completely inoffensive, and yet millennials found shit to change
fill me in,what happened with deadspace? i remember it barely had a story at all , but the religious fanatics were always portrayed as bad in it
They decided to raceswap characters for literally no reason whatsoever in the remake.
Also, unnecessary troony bathroom stuff.
You do realise millennials don't all agree with each other? Perhaps there is another factor that might be more important to fricking up remakes than when these people were born?
I want to disagree with you, and call you a schizo, but I can't. This industry has gotten so bad, I can imagine all of these things happening.
can you perpetually offended low IQoids cut it out with the pretending to be a victim all the time
ESLs always make me laugh
One of the weirdest things for me about the modern internet is the assumption of poor English being due to it being a secondary language of the person typing.
I am much more used to just assuming, perhaps unkindly with what was mentioned above, that they are moronic.
To be honest? It's way more fun to assume ESLs even if you don't even actually believe it because it makes people mad when they're called that.
That's a really good point. I think that's what I'll do in future.
>Gaians in Uranium Flats
Always a giggle
Hey, at least Lal remains a Bharatian.
lal
you really triggered permanent online trannies on this board
Incels unite!
just replying to let you know i appreciate typing all this up but you need help.
Holy shit my sides. Good job. I can believe some of that might happen.
I can't wait for the burgercoin to become completely useless so we can rid the world of this development
As a millennial, I fricking hate my generation and 95% of them are all homosexuals or homosexual enablers.
BTFO by
here's some more:
>nerve stapling prompt has a reference to police brutality and BLM
>nerve stapling now an 'evil' action and can only by taken by 'evil' factions
>drone and talent portraits made to be random racially and genderwise, over 100 portraits included
>some portraits are references to RL people such as MLK and harriet tubman, and many trans
>Lal's wife got killed by white nationalists
>Lal's wife changed to Lal's husband
nerve stapling in vanilla SMAC is considered an atrocity and other factions will call you out for lowering yourself to it unless you go through the trouble of repealing the UN charter
And Lal's wife was killed by Spartans who are basically the same thing
>Colonel Santiago replaced with a white man
>With Morgan also changed, and Yang removed after a polite request from the People's Republic of China, Lal is now the sole "minority" character
>game is still considered "more woke" than the original, because that's how the publisher told the media to present it
>he wants to replace the hispanic female character with a white boy
CANCELLED
>other factions will call you out for lowering yourself to it
Then they're really going to hate these planet busters.
Remember, Singularity or don't bother!
Humanity will be saved when it is surpassed.
>Literally the University but uh...
Even the fricking pirates are more unique
University without drone problem
what's exactly wrong with that?
Because it's boring and doesn't make sense. Why is she even a rival faction leader and not just a Talent in the University? Why would Aki-Zeta break away from humanity's finest country of autists, led by the king autist himself, whose sole mission statement is to be as rational as possible in understanding the universe to form an ultra-autist country with the exact same ideals, but now you're a fricking cyborg, which is something that literally every other faction can make (even Miriam!) without making it their whole philosophy?
This is a game about ideologies, and Aki-Zeta's ideology is entirely "Emotions drool, robotics rule!".
university is b f skinner and dr mengels. sociopaths, not autists.
spergs, for that matter, tend to get very emotional when things don't match their expectations.
>Autists can't be immoral mad scientists
?
You wouldn't get it.
All of the SMAX factions can best be thought of as the disappointment children of the founders, the “next gen” in all their shittiness
>which is something that literally every other faction can make (even Miriam!) without making it their whole philosophy?
No but it has negative consequences for going cyborg if you arent them though.
Technological transhumanism is an entirely different ideology to valuing knowledge. You can have one without the other e.g. religious cyborgs. Of course, in-game they're a research focused faction, but that doesn't seem to be your problem.
Technological transhumanism is about as much of an ideology in SMAC as wanting a planned economy. Imagine a faction whose only goal was to create a planned economy, and then when you research Planetary Networks, they just hang around with no other goal or ambition other than to say, "Oh boy, we sure did plan our economy without that pesky -2 efficiency!".
Go to bed Zakharox, your AI waifu dumped you and moved on.
Planned economy is not a future society
What are those things? I don't remember ever contructing them.
Also, as a Gaianchad, I had at least one borehole to every base. You need them to produce all the electric vehicles.
>Planned economy is not a future society
You've never fricking heard of communism?
By that logic Morgan isn't a future society because we're living in corporate fascism right now, therefore it isn't the future.
"Future Society" is actually a specific game mechanic in Sid Meier's Alpha Centauri. You can change your faction's government, economic policy and core values, with new technologies unlocking new policies. There's also a fourth set of policies that unlock in the late game, called "Future Society", with the options being cybernetic transhumanism, hyper-fascist mind control and fully automated luxury space communism. In this sense, a planned economy is not a "future society", because it's an economic policy instead.
This reply chain was never about the game's classification you idiot. Every SMAC/X faction with the exception of probes and pirates advocates its ideology as The Future.
Hive
>collective sollipsism to the point of Yang deciding 2+2=5 and it actually becoming physically true
Spartans
>world conquest by military neo-feudalism
Believers
>the rapture and armageddon
Morganites
>hyper-capitalism
Drones
>communism but it will work this time
Gaians
>reaching perfect harmony with nature
Cult:
>submission to an alien planet
University
>omniscience
Cyborgs
>mechanical singularity
Peacekeepers
>Star Trek
problem sleuth jumpscare
economy is not a future society
>You've never fricking heard of communism?
You mean the failed experiment of the mid to late 20th century, never to be seen as legitimate since?
>By that logic Morgan isn't a future society because we're living in corporate fascism right now, therefore it isn't the future.
Yes. Which is why Free Market isn't listed as a choice in the FUTURE society choices.
>over 100 portraits included
You wish. After they dropped them in Civ 4, they will never get them back. Which sucks. Having people visualized was always nice.
oh my god SHUT THE FRICK UP
YOURE SO ANNOYING
>new tech, Doctrine: Black Lives Matter, required for democracy SE choice
>aki-zeta is now trans
>quote for transhumanist faction makes borderline explicit reference to being transgender
>social engineering axis for 'minority rights' with obviously overpowered bonuses on the 'good' end
>trancendece project renamed (trans+end = offensive)
>thinkers renamed to be less offensive to the mentally differently-abled
>Sparta with faction leader replaced with a cis huwhite male now has slogan, 'Make Planet Great Again!'
>Russian theme stripped from University faction because they're meant to be good guys
>Domai is black now
>also gay
>labour SE options "Meritocracy" -2 EFF -2 POL +1 WE, "Equality" +4 EFF +10 POL
>BLM, rainbow++ flag and trigger warnings added to spalsh screens
Millenials are the ones who originally enjoyed these games.
>deirdra not black
What label does Pandora: First Contact get?
It's clearly """inspired""" by SMAC and yet it was just as soulless as BE.
Felt like they tried to make a carbon copy except they weren't good enough so the differences come out only because they didn't have the budget or the skill to do it properly.
I don't quite remember whether the gameplay was good or balanced and I'm not sure I have the intelligence to properly critique it anyway, but I do know that the tech blurbs had only 2 actors and they were all way, way too long and just tiring to either read or listen to. SMAC also had some real-world quotes to help ground it, instead of all being hoity toity gobbledyasiatic.
I remember the units/combat were kind of weird and the time scales felt wrong, the map (even max sized) were small.
these inspired by SMAC games tends to look over SMAC's biggest strength, the writing.
>look over
it's hard to get good writing, at any budget. game writers with proven talent are few and far between, and attempts at using writers from other mediums have a spotty record at best
>Pandora: First Contact
I have tried to play it, but ironically, I got filtered by the UI. It could bear some quality of life improvements.
Creator of SMACX retired from making games recently, i read comments that he said he was afraid he wouldnt be able to make a worthy sequel, but if he did it probably would be a story driven rpg not a strategy game.
Never, the the master piece stand alone
>You know this, it's why you asked for so many examples because you didn't think I could actually list that many, shutting down the argument in your favour.
lmao jesus when did we stop beating up aspergers freaks for being insufferable nerds
I accept your concession.
Important? Yes. Critical? Absolutely! I would go so far as to say that superconducting fiber alone makes our present economy possible.
>Sequel when?
Never because it would be like another Beyond Earth.
Alpha Centauri's charm, apart of the crazy you could pull off, was also the leaders. They all had their own personalities and characteristics along with their own defined philosophies and values. Something Beyond Earth failed to deliver.
all this game needs is a fricking remaster that adds a tech tree, better controls and rebalances civ2 city sprawl nonsense. that's literally it
The beauty of the infinite city sprawl is transcendent.
>all this game needs is a fricking remaster that adds a tech tree, better controls and rebalances civ2 city sprawl
Imagine being wrong. Not only does it have a tech tree, not only are its controls perfectly fine, and not only is the city sprawl good; but you miss what actually needs expansion which is the climate mechanics (as in, they need to be made even better, because it's one of the game's strongest features).
>needs expansion which is the climate mechanics
that needs to be made better besides adding a southern hemisphere?
I kinda don't like how the climate mechanics don't affect the Fungus at all. Like we could have different fungal biomes depending on rainfall and altitude.
NTA but I wouldn’t mind some sort of mechanism that causes drone riots to coalesce into second gen factions that breakaway from factions whose efficiency dips too low. Some sort of mechanism to limit infinite city sprawl wouldn’t be terrible
ICS is easy to solve: remove the free base tile yield, it also doesn't make any sense
then reduce per base bonuses of satellites and others
That sounds like a simple fix mechanically, but I think a better solution would be allowing the excessive growth to take place, but with risks from growing too big too fast. It’s not too hard to imagine a mod where Sinder Roze takes a chunk out of Yang or Cha Dawn votes to secede from Diedre when they start to blob out too fast
It's easier done just by adding inefficiency malus for the number of bases kinda like maintenance cost in Civ 4.
The point shouldn’t be to cap growth, the point should be to punish growing too fast.
I feel like some of the expansion factions should just appear mid-game in places players aren't observing. Especially of you wiped a faction out early-game.
My thoughts exactly. Use them as a playing field leveler, where growing too fast or conquering too much comes with consequence of people feeling left behind and the XPAC factions emerging as demagogues that slice away at their territory. Crabs in the bucket mentality to prevent one faction from running away from all the others
Would be cool if the progenitors randomly land mid to late game on the strongest faction's city, acting like a smaller planet buster.
>its actually good to have to swap between 50 different cities each turn, and to have the map completely swarming with supply crawlers to the point where barely anything is visible anymore
why be so pigheaded about keeping ancient design choices in?
>uhhh it actually has a tech tree
it has, but it's INVISIBLE to the player for no fricking reason
>durr you dont have the 300 page guide right next to you while you play? lmao
If you look at a tech in the datalinks it will show you its immediate parents and immediate children. You can click on any tech there to navigate to it directly.
The game also shipped as a box that had a full poster for the tech tree, that was supposed to be your reference.
I guess you'd only be satisfied with having the entire tech tree visible at a glance in-game? Maybe that was possible with the technology at the time, considering it was meant to be played at 640x480
>Maybe that was
that wasn't
>If you look at a tech in the datalinks it will show you its immediate parents and immediate children.
cool so if i want to see what techs i need for my objective tech that is 5 tiers above, i just randomly click on techs until i see which ones takes the path to the top one.
no mention that in any given moment you are limited by the HUD on how many techs you can choose so the game might not even give you the option to research something even if it's available to you
>I guess you'd only be satisfied with having the entire tech tree visible at a glance in-game
yes? like, the bare minimum every modern game ships with.
i dont care what the technology at the time was, the guy above me (i assume it isnt you) is trying to pretend like "lol we alrady have a tech tree" as if it's functional in any way
Click the name of the tech you want on the alphabetical list on the left (or click on the tech's name from the unit / facility / etc. profile you want to unlock), look left to see the 2 techs you need for this tech, and then click on a left one to focus on that and see what you need for that tech. Repeat as necessary.
absolutely insane
>it has, but it's INVISIBLE to the player for no fricking reason
IMAGINE BEING WRONG AND STUPID
IM GONNA KILL YOU
>Sequel when?
Why would you ever request this, you drooling spastic.
It's not possible to improve on perfection.
I have always wanted to like SMAC but can never quite get into it. I've tried again, and some part of it still escapes me. I can't tell if it's the arcane menus and options or if there's just a lack of straightforward...not tutorials, I guess, but overviews?
Idk, any advice?
>There are different tunes for different leaders
I've never noticed it. It all sounded like the same disturbing industrial ambient.
I dunno what kind of advice to give to such a non-descript question.
There is 4 ways to finish the game, the most non-binding and versatile is the diplomatic victory. You can achieve it by varying degrees of diplomacy per se and outgrowing/taking votes away by force from other factions. Stick to it by making frens and growing population and you'll pick up nuances along the way.
How about, what resources and faction might you recommend for a brand new player, who wants to like the game but finds it overwhelming and confusing?
Pick whichever faction is the most appealing to you ideologically and play on one of the lower difficulty settings.
le ideology
>i can't play a character unless i agree with them on everything
>what resources
Maybe this?
https://alphacentauri2.info/SMACX%20Beginners'%20Guide/Beginners'%20Getting-Started%20Strategy%20Guide%20for%20Sid%20Meier's%20Alpha%20Centauri-Alien%20Crossfire.html
Also check out the wiki: for example, faction articles contain various strategies and fun tips:
https://alphacentauri2.info/wiki/Gaia's_Stepdaughters
>faction might you recommend for a brand new player
You can't go wrong with University. At the start of the game, you'll get 80% bonus research points (free network nodes for +50% and multiply it by 20% from +2 knowledge in soc. eng.), so you'll quickly research competitive military hardware to defend yourself, and offset your drone penalty.
Peacekeepers are good too, if somewhat milqueoast. Gaians are great if you struggle with fungus/worms.
I don't remember native-life leaving my worms alone. Can anyone confirm this?
Sometimes a game only seems great in comparison to what came before. If you can’t get into it, don’t worry.
the controls and graphics are primordial, I need to start 3 times before it finally clicked. I dont play any other civs since then
Brian Reynolds has the IP and will never relinquish it for good reason.
This and and he hasn't made a game since 2014, or 2007 if you don't count mobile trash
>hey the SMAC thread is popping off while I've been gone, sick
>it's just some troon sperging out
Organic superlube? Oh it's great stuff, GREAT stuff! You really have to keep an eye on it though. It'll try to slide away from you the first chance it gets!
it's only when you see a gigatonne weight suspended over your head by a cable one molecule wide that you REALLY find God in technology
or words to that effect
https://en.wikiquote.org/wiki/Sid_Meier%27s_Alpha_Centauri
The managers always talked about the view from 30,000 feet. The problem with 30,000 feet though, was at that height, all of the people look like ants
What actually transpires beneath the veil of an event horizon? Decent people shouldn't think too much about that.
Mary had a little lamb,
Little lamb little lamb,
Mary had a little lamb,
whose fleece was white as snow.
you also only get to rip off herbert and ransom's jesus incident once, everyone else just gets called smac-copycats
Will we next create false gods to rule over us? How proud we have become, and how blind.
I am very much on the line if Miriam is genious writing or bad writing. Because if one just passively listens to her quotes, she comes off as 100% correct and one of the most sane leaders on Planet. However all the other info and gameplay clearly shows that she is just a mastercraft snake-oil salesman who is as much an intolerant controlfreak fanatic as Yang or Zakharov. And that's why in-lore she manages to create her cult - because she is an amazing public speaker and a demagogue - notice that all her voiced quotes fall into two categories: most are agressive attacks against other radicals that make her look as a truth spitting firebrand and few are vague feelgood theology that make no comment about what society she wants except that she is going to make it wholesome. The tactics of a bread and butter populist who either doesn't have any real transformative vision, or in Miriam's case has a vision that is just as unpalatable as that which she attacks.
I guess ultimately its great writing, and its just sad to see that great writing naturally means some people won't get it and just fall for the face-value bullshit of Miriam.
Don't get your head stuck up your ass. It's pretty blatant Miriam is supposed to be evil (she comes from Christian States of America or CSA for short), but she unintentionally still comes off as better than any other leader, arguably barring Lal. She won't connect you to fungus like Deirdre does, and she won't lobotomize you into a perfect slave unlike Yang, but oh no you can't vote 🙁
>but she unintentionally still comes off as better than any other leader
so yang will make you into a willing slave and Zack will do some unwilling experimentation, but how are the others supposed to be so bad?
why would Zak do lot of involuntary experimentation on humans? others just fear him because of his power
every leader has some good and bad sides, that's the great thing about the game
>why would Zak do lot of involuntary experimentation on humans?
Zak is not fauci, fauci is just evil, he doesn't care about a real science
Is there anything to the anti-Fauci schizophrenia outside of "the vaccine came out too fast and that makes it sussy"?
Yes. It's not the first time the medical community lied about the safety and effectiveness of medicines and procedures.
his entire career is one incident of corruption and malpractice after another. if you're actually sincere start looking into his involvement with HIV.
also remarkable ties to the supposedly shut down US biowarfare program.
>why would Zak do lot of involuntary experimentation on humans?
Do you even understand how science works? Experimentation relies on repeatability. There are particular temperature limits that human tend to die from. There's a really effective methodology for sussing that out.
why would zak let ethics get in the way of doing science?
>"The Academician's private residences shall remain off-limits to the Genetic Inspectors. We possess no retroviral capability, we are not researching retroviral engineering, and we shall not allow this Council to violate faction privileges in the name of this ridiculous witch hunt!"
>Fedor Petrov, Vice Provost for University Affairs
zakharov can be accused by other leaders of doing unwilling experimentation on his population in their generic "voice bad opinion on third party leader" and "start war" responses.
his drone faction penalty also specifically mentions it. though i cant remember the direct quote of it
From the manual:
>They [University] are rumored to sometimes put the pursuit of knowledge ahead of ethics.
>...while their callous elitism can easily lead to unrest among the Workers.
And Datalinks explains the drone penalty by the "lack of ethics".
Santiago is a nazi.
Deirdre fricks worms.
Morgan will force you into debt slavery.
Lal is okay.
>Deirdre fricks worms.
hot
>Santiago is a nazi
>Faction literally called Spartans
She's a totalitarian survivalist leader, not a nazi. She doesn't give a frick about race. Strength and the ability to survive, not ancestry and blood, is what she prioritises.
She’s the chud leader, they may have different priorities depending on their ethnic background but at the end of the day it’s all just a bunch of authoritarian ruraltards screeching about things that they don’t like.
They were buttholes who had it coming
>She’s the chud leader, they may have different priorities depending on their ethnic background but at the end of the day it’s all just a bunch of authoritarian ruraltards screeching about things that they don’t like.
Wanting to survive on a world filled with hostile aliens and arguably extreme human ideologies isn't really an unreasonable position in the earlier years.
Later years holding so rigidly to that does start to seem a little weird.
It becomes “muh tradishuns” autism that only amounts to them trying to police other people’s behavior instead of providing them with something of actual, tangible value. Like their namesakes in classical Greece they are the epitome of a faction that peaks early and then spends the rest of their history resting on those laurels while getting cucked into irrelevance by more industrious factions
Here's the (you) that you so desperately want.
Bumping the thread of a worthy game and triggering you are my goals my dude
>authoritarian
So?
>screeching about things that they don’t like
So?
Santiago is in Deirdre's dungeon.
That aside, did anyone else found it unpleasant that all faction loss videos end with leaders in torture?
I wouldn't want to do that.
>Lal is okay.
lal is zog m8
>gameplay
I remember reading somewhere they made her AI more aggressive to have some early game threats for the player.
Miriam needs to be played aggressively or else she rapidly falls behind, the entire game is basically a contest to see if if the conquerors can knock out a builder or two before they get their infrastructure off the ground and grind them down through economic attrition, and I think the idea is to leave it up to the player to decide if a character lives up to their lofty rhetoric or succumbs to temptation and falls into the same sort of hypocrisy that they attack their enemies for having, and whether Miriam is simply going on the offense against injustice or soullessly grabbing clay.
We all know the senses can be deceived, the eyes fooled. But how can we be certain that we aren't being deceived at any given time, or even all of the time? Might I just be some brain in a vat somewhere, tricked all my life into believing the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?
Termination of specimen advised.
OH SHIT, THEY KNOW
for me? it's ever-wise Chairman Shen-ji Yang
Decided to break this out again because I realized I don't think I ever actually beat the game with one of the alien factions. The strategy isn't all that different but I just wanted to see the lore segments.
Do the progs have any means of lowering the sea level? I was spamming boreholes in my early game like an idiot, only realizing after that since they don't have the UN they can't launch a solar shade. There are the terrain busters but by the time I have those I will have adapted to the rising water around my bases anyway
Did Chairman Yang have the mandate of heaven?
no
Yang wouldn't have cared whether he had it or not, he was a pure nihilist.
Hopefully never, the video game industry is simply unable to make something like Alpha Centauri again
>Sequel
not in current time
See what they have done with Beyond Earth.
Mods?
What are your favorite custom units?
Rover formers.
The basic rovers are annoyingly slow. (Which hurts even more, since they often need to move through difficult terrain to make roads or clear the fungus.)
Clean fungicide antigrav formers. This species shall be exterminated, I tell you! Exterminated!
Based. There should had been an alternate ending for removing all fungus.
Can you?
The faster you remove it, the more fungal blooms you have.
Besides with a good planet rating and late game tech the fungus is a resource.
I kind of liked that at the very late game, with pholus mutagen secret project and high planet the fungus becomes the most valuable tile. The PM might be AX only though, unless I'm thinking of a different project.
But what annoyed me was the high minerals that all your cities are now working cause massive eco-damage still. So you're in complete harmony with planet but the fungus is aggressively growing around all your cities, making it worse and inundating you with locusts that don't die in a stack like other mindworms.
Also, minerals from Nessus Mining Stations shouldn't contribute to eco-damage since it is being done entirely off-planet. I think I'll avoid the space elevator in the future because the bonus minerals while making satellites also seems to contribute to eco damage... and since it doubles a base's minerals it's a fricking ton of it.
A read just for you.
https://alphacentauri2.info/wiki/Ecology_(Revised)
>Each time you 'build' (not acquire) a Tree Farm, a Hybrid Forest, a Centauri Preserve or a Temple of Planet, the number of minerals you can produce before eco-damage begins at all increases by one. The effect is not limited to the base in which you build the facility. It applies for every base in your faction!
>The effect is permanent. You can sell these facilities, have them captured, destroyed etc., but the number of 'clean minerals' each of your bases can produce never goes down. You can even rebuild the facilities you just sold and the number of 'clean minerals' still increases.
>The effect only begins after your faction (not others) experiences its first fungal bloom. Neither the number of techs, the PLANET rating nor the construction of Nanoreplicators, the Pholus Mutagen or the Singularity Inductor have any effect on the number of 'clean minerals'. Instead, these affect the degree of eco-damage when present.
Holy shit there is always some exploit in this game I just discovered.
I feel like formers don't travel enough to need this, but it might depend on if you space bases farther apart.
Yes, it's easily achievable, why is this even a question? And I've never noticed any increase in fungal pops, which should only be affected by eco-damage. Trees also removes fungus automatically and will expand rapidly once you have enough. In any case, removing all fungal blooms requires you to deliberately withhold yourself from winning the game early.
>the fungus is a resource
If you play the game properly terrain becomes almost completely irrelevant. You only need a few farms to support a massive population of thinkers. Also, even as Gaians, the late stage at which fungus becomes viable and the sunk costs of all other improvements (including forests) means fungus is usually just a minor bonus - nice if you have some, but you're not going to go out of your way to sow some more.
>You only need a few farms to support a massive population of thinkers
ah yes, one of the resources and the most irrelevant one
This is what an end-game base should look like. Yes, that's right, 2 whole farms for a population of 11 in 2192. I recommend reading through http://www.dos486.com/alpha/ if you have no idea what a game by a good player looks like. This should in fact be recommended reading by every theorist who thinks he's hot shit.
>he doesn’t plan out his boreholes and condensors in a pattern around gridded out bases. Only a single supply crawler visible
Barf. I’ve seen better. To be fair, you’re not wrong about the farms but manifold harmonics would make fungus squares better than those forest tiles even if your base had a hybrid forest while quantum superformers on maglevs could switch them over rather effortlessly
>Barf
Unzips pants
>I’ve seen better.
lmao cool story bro, T-Hawk is probably the world's best player. If you don't even know who he is you don't have any business discussing game mechanics.
Sounds like y’all should kiss
If you’re playing your cards right by the time you get Manifold Harmonics you’ve probably got a few mega cities surrounded by condenser/farms and boreholes and a huge sprawl of towns that got forest-and-forget because they were built on shitty terrain. You’ve also probably got a maglev network and +100 superformers that could recarpet your entire sprawl in only a few turns and turn even your small towns into powerhouses of economic growth that can grab multiple future techs a turn without having to spend a joule on research. Under these circumstances your periphery towns with tons of fungus squares start outperforming your heartland towns that have farms and mines and it actually makes more sense to rip up every square that doesn’t have a condensor or borehole on it and replace it with fungus. Unless you’re a scorelet who doesn’t care about bragging rights
I find it hilarious how every time someone talks about killing off all fungus always results in one butthurt post posting nonsense/giibberish.
>The faster you remove it, the more fungal blooms you have.
No.
>Besides with a good planet rating and late game tech the fungus is a resource.
What has this got to do with an extra ending?
bump
I'm STILL getting stomped by the AI on Transcend
>
>The effect is permanent. You can sell these facilities, have them captured, destroyed etc., but the number of 'clean minerals' each of your bases can produce never goes down. You can even rebuild the facilities you just sold and the number of 'clean minerals' still increases.
Constantly selling and rebuilding clean-mineral buildings, no thank you.
I knew about clean-minerals but I thought it just counteracted the number of "free" non-ecodamage minerals each base could get, not that it is faction wide or that you could cheese it.
Incidentally it was the Manifold Harmonics that increased resources in fungus, not PM.
Was there a way to copy governor or build queues across colonies? Maybe I'm confusing it with Civ4.
This is making diplomacy a little complicated. Hard to tell if I'm bullying the right civ.
Of course, eventually it will just be war. But I'm playing blind research and slower tech so I have to be a little nice to the neighbors until I can steamroll them.
What are we looking at?
A game where every civ is the AX Drone faction.
They're all called Domai-2.
I'm Domai-7 apparently. I don't know why there's no "Domai" or why my name is different from the AIs.
And the point is?
>guinea pig speculating on the motif behind the open lab test
no need to speculate, plenty of sources confirm that Zak is interested in science
there is no evidence that he is doing tests on unwilling humans, there is teleportation quote but that was about a mouse
Zak literally has a drone penalty to reflect the fact that it’s basically a society run by a mad scientist and it causes them huge amounts of social unrest
drones are because scientists have their own will and resist centralized control
the penalty isn't huge
No the drones are to reflect the fact that they’re basically a underclass of Guinea pigs. The penalty means that in order to be competitive Zak is basically forced to become a police state and use heavy handed oppression to keep the test subjects in line.
it doesn't make sense for most of people in society being guinea pigs, research doesn't usually requires human testing
read backstory if you want to understand Zak
>research doesn't usually requires human testing
It does when you live on Planet rather than Earth and you are struggling to adapt to an ecosystem that is hostile to you in every way. Morgan straight up has a quote where an average person was so unnerved by what they found in a research hospital that he felt compelled to have them nerve-stapled, while lamenting their panicked opposition to research that he deemed absolutely crucial to the survival of humanity, and he’s far from the worst offender. Meanwhile, Zak’s quote about retroviral engineering comes across in a “me thinks thou dost protest too much” sort of way, but the great think about SMAC’s factions is that they all have nuance, nobody really has the monopoly on right and wrong, and which direction they objectively lean in is heavily influenced by in game decisions.
I.E does Zak follow Yang’s example and impose brutal serfdom on his workforce in order to save a buck while their loved ones mysteriously vanish in the night? Or does he go for the growth that democracy offers while gimping his research facilities in order to pay for more social services for his mistrusting and riotous constituents? It really leaves it up to the player to decide just how terrible their faction is
>it doesn't make sense for most of people in society being guinea pigs
Lol. Lmao.
I'm talking about Zak's society, not our corrupted society which is much worse
covid vax was pushed to advance profits of big pharma, not for scientific reasons, Zak wouldn't care about muh profits
>not for scientific reasons, Zak wouldn't care about muh profits
Infallible priests of the Holy Science can mean no harm because of what? Morals?
>The Tuskegee Study of Untreated Syphilis in the Black Male[1][2][3] (informally referred to as the Tuskegee Experiment or Tuskegee Syphilis Study) was a study conducted between 1932 and 1972 by the United States Public Health Service (PHS) and the Centers for Disease Control and Prevention (CDC) on a group of nearly 400 African American men with syphilis.[4][5] The purpose of the study was to observe the effects of the disease when untreated, though by the end of the study medical advancements meant it was entirely treatable. The men were not informed of the nature of the experiment, and more than 100 died as a result.
Zak can’t go fundamentalist, but he absolutely can go police state in an old school mad scientist sort of way
No but he would do what is needed to get the resources to continue his research.
>it doesn't make sense for most of people in society being guinea pigs
It does make sense to need lots of guinea pigs for stuff like psychology and social sciences though
>psychology and social sciences
this is more of Lal's area, not Zaks
Lal isn't likely to let the psychology department sneak into some drones' quarters and rearrange things like the stasi just to see what happens.
Lal is literally the phoney of all of them.
Precisely because Zak is a physical scientist his approach to social sciences (lots of experiments, no restraining ethical boards) would create discontent.
No its not
The drone penalty is to represent how everyone who isn't an intellectual is basically relegated to janitor levels of importance and respect. The talents have their noses turned up at the very notion of the wagie handing them their wormburger thinking himself a proper person when he doesn't even have his post-post doc degree. Yes he's committing crimes against humanity in his research but so is practically everyone else, he's not doing them at an extremely higher rate.
>how everyone who isn't an intellectual is basically relegated to janitor levels of importance and respect
And you think that is any different for Morgan or Lal? The difference is in how they deal with social stratification: Lal is forced to take democracy so he doesn't have a choice but to invest in social services to placate the wagecucks. Morgan's solution is to make living there so expensive that it caps his base's population at a much smaller size than what is possible in other bases, so the wagecuck stays living with mom and dad in their gated community. Zakharov is untethered to morality so whether he bites the bullet and diverts money to social services or goes full nerve-stapling police state is left up to the player, but either way he deals with worse drone problems than any other faction and it is repeatedly referenced through in game lore that he is notorious for his unethical practices. You'd be unhappy too if you were a wagecuck living in mom and dad's basement and woke up one morning to find that your parents got rounded up by University security forces and sent to clinical trials at the local research hospital and now you're the one who is stuck paying the mortgage.
>Zakharov is untethered to morality
He clearly is, considering his Voice of the Planet or what's that project was called, as well as greater outlooks on the universe. He is, however, significantly less tethered than all others barring Yang. A small tether is still a tether.
Somewhat strange, one may think.
Zakharov actually had combat experience in military, while no military man is the same, there's some sense of appreciation and camaraderie between each other at least in worthy people, guess one doesn't transfer to another, much like with leadership scales.
Then again, if Zak was nicer, players wouldn't pick others as much, not a nice gameplay choice.
>Voice of the Planet
>"Imagine the entire contents of the planetary datalinks, the sum total of human knowledge, blasted into the Planetmind's fragile neural network with the full power of every reactor on the planet. Thousands of years of civilization compressed into a single searing burst of revelation. That is our last-ditch attempt to win humanity a reprieve from extinction at the hands of an awakening alien god."
This was clearly inferred as an act of survival, beyond morality, and shows the extreme lengths that Zak was willing to go through towards that end, which is not exactly a ringing endorsement for somebody who puts their sense of right and wrong first. Zak was more of a "knowledge for knowledge's sake" kind of guy even to the point of jeopardizing the life of the Planetmind
>Then again, if Zak was nicer, players wouldn't pick others as much, not a nice gameplay choice.
You can play Zak nicely, just go Democracy and crank up the psych bar so that his underlings aren't disenfranchised and don't feel neglected for not being part of the intelligentsia, and rake in the bonus to growth that democracy brings and the bonuses to research and economy that golden ages bring. You don't have to nerve-staple a single drone.
All of the faction leaders are complex and have things that make them compelling and things that others are critical of, even Yang has a case to make. That's what makes SMAC so enduring even now in our hyper polarized society that tries very hard to paint the world in black and white terms of us/right vs them/wrong. SMAC finds the sweet spot of realizing that at the end of the day, everybody is a flawed emotional being pursuing their own self interests, and different players can like or dislike different faction leaders for different reasons
>You don't have to nerve-staple a single drone.
I'm well aware. I personally never stapled any drone no matter whom I played, except for Yang. I don't play him at all.
>All of the faction leaders are complex and have things
Indeed.
>hyper polarized
Eh, that's mostly a public social engineering issue. Private universities, reasonable analytics and more competent people in charge still are reasonable.
Can't say I agree on black and white literally, as one can say that ultimately things, no matter how complex tend to fall into one or another, but in the sense that you mean, these almost childish, immature, primitivized political stances most jump to on the net or even in public channels as some do, are an annoyance. It's like politics past 2015 or so became one giant farce that barely bothers pretending that it isn't one.
I'd say SMAC has a bent towards transcendalism, though. While it's not without nuance, it's rather concluded in how it treats transcendence ending, too inhuman for my taste, and alien endings are just miserable.
I rather liked how those ending snippets were done in Pandora more, from what I've seen at least.
They were less personal.
>I'm well aware. I personally never stapled any drone no matter whom I played, except for Yang. I don't play him at all.
Congrats, treating NPCs with kindness and compassion will keep you off the radar of glowies on the internet
If you do get the urge to play as an evil bastard, police state offers you a much faster and cheaper solution to all your policing problems because you can use cheap scout infantry to oppress your drones and keep them working and cranking out military units without having to bother with silly things like base improvements or psych spending. Once you get Advanced Military Algorithms you can lobby for a repeal of the UN charter and once that is lifted, nerve-staple your entire pleb population and never have to deal with drone problems ever again. You lose out on talents but you were never going to be popping golden ages with Yang, Miriam, or Santiago, anyway. Even Zakharov doesn't really need them as he can run police state and then make specialists like engineers and thinkers to pick up the slack from a dull, incurious workforce that had their higher cognitive functions surgically removed
I can't recall, can one speedrun to ascent as Zak without staples? There was that one site, with rapid victories in 50 or so turns?
dos486.com/alpha/ ?
Or maybe just the speedrun archives on the alpha centauri forums, of which that author of that website was the undisputed leader.
Nonetheless, I assume periodic nerve-stapling would be a core part of most player's normal gameplay. Especially in the early game where the benefits are massive and most needed, and the disincentives are most minimized.
Yeah, that's the one, thanks mister.
>Nonetheless, I assume periodic nerve-stapling would be a core part of most player's normal gameplay. Especially in the early game where the benefits are massive and most needed, and the disincentives are most minimized.
It is for speedrunners and anyone running police state, but you can still beat the game on transcend without it, it just takes longer so there is a greater risk of a conqueror faction coming along and eating your lunch before you get doctrine: air power
>you can still beat the game on transcend without it, it just takes longer
No shit Sherlock
It isn't. Morgan actively dislikes intellectuals instead of doers. His talents would be in it for the money. And lal wants to larp at being a regular, normal society in which case it's the normal amount of turning your nose up. They don't get drone penalties.
Morgan doesn't make the bases more expensive the residents themselves expect a higher standard of living since they threw their hat in with the plutocrat.
Your waginess isn't getting rounded up in paddy wagons for robo sutures, not from the start at least. What's happening is that the normal people actually maintaining his academia larp continuously see manmade horrors beyond comprehension as some c**t deconstructed a cow but kept it alive just to see what happens and get really upset at it. Every day is a new protest and picket fence line because the moment they get a volunteer every 4th team is actually unit 731. Once you as the player start to impose policy is when the abductions start, nerve stapling and genejacks and police states and cybernetic societies.
It could share should issues with eastern academia. As in you're basically worthless if you can't ace all your exams.
I thought it would be mildly interesting to try a game where every civ was the same faction. I was blogposting.
Drones were probably a bad testbed, though. I don't know what it is about their AI but I've never seen a game where they do well and this one is no different. Is it just the --research or something about their AI specifically?
>If our society seems more nihilistic than that of previous eras, perhaps this is simply a sign of our maturity as a sentient species.
the red vein in his right eye at the bottom kinda accentuate his madness
>he wants modern conveniences in a game older than he is
Are you gonna really pretend you played Wolf3D with the arrow keys?
Pretty sure the manual suggested using mouse/keyboard.
I specifically remember the "be a mouse-key-teer" line because the pun felt weird to me, but apparently it was only in the guide book? But I definitely never read any book that had the level maps in it.
WASD with the A and D keys used to strafe only came into widespread popularity around the time of Quake1
I believe I would have played it with left hand on arrow keys. Yes, it was awkward. I played Q1 like that for a while too, until I learned about WASD.
Maybe I'm also making it up. My brother, wolfenstein was 30 years ago. Hell, it was almost 40 years ago if you want to talk about the DOS version, but I'm pretty sure we didn't get a computer until late 80s/early 90s.
I actually agree that updating the UI to be more efficient isn’t the worst idea. I sure ain’t playing GZDoom without WASD because it totally changes the game experience for the better, it makes the game drag less ass and lets me get to the parts that I like faster. I remember playing Shareware Doom and trying the mouse + direction keys thinking that it totally fricking sucks and would rather have my hand resting close to the shift key for running.
lol, I literally came to this board to ask if there was an openXcom for SMAC, & I'm glad to see there's one hanging in development. hopefully it gets done eventually. typical frickin homosexuals are arguing about politik here. yes, the modern games industries would more than likely feature cucked horseshite in every avenue of its story; games writing from westerners in general has gotten markedly worse as time has gone on. I wish that morons who literally pray for their own castration would just be ignored; speaking to the mentally ill / homeless is a sign of mental degradation in and of itself. something nice about some forum threads on older games is that people sometimes would just talk about the positive aspects of what the game provided, and where the collective wishes on what said game COULD have had, but unfortunately didn't due to the game not getting its due; or newtimers coming in and asking tired old questions that would be answered by anyone that wasn't a "READ THE FAQ" wienersucker. instead, you've all allowed globohomosexual soros/rothschild/koch/etc. to sissy-hypnotize your brain to the extent that all that can ever be discussed is politik; engaging with your own form of hell for all eternity, and using the sacred cow of vidya gaemz to continue doing so. baka
>no caps
>no paragraph breaks
Tl;dr
reddit?
Looks like you know the road home.
Any tips for a beginner?
I'm going to assume you haven't played any of the older Civ titles:
>remember to defend your bases, they don't defend themselves
>terraforming is extremely freeform. There are no biomes, climate is controlled by two things: rainfall and altitude. You can alter both, more specifically by raising mountains to create rainshadows.
>planetbusters are the game's nukes, but they cause massive environmental damage
>mindworms do not fight like most units, they deal psychic damage.
>Due to the way the Faction ideologies work in tandem with your social engineering choices, you will frequently run into situations where nobody likes you and never will. Miriam, for example, is basically fricked from the start because nobody likes her preference for Fundamentalism, and she herself will get into stupid wars as a result.
>you can buy enemy cities if you have the credits
Forests are good terrain enhancement.
Play to your factions strengths.
Hit Miriam early and force her into a pact and she won't become an issue later.
-Build bases as close to each other as you can, and don’t stop building new bases. A bunch of small bases built close together can network defenses and mitigate drone problems more efficiently than a small number of large cities.
-Don’t worry about base improvements except for your largest and most productive cities, your bases should be churning out a continuous supply of scouts, formers, and colony pods. Win the land grab
-supply crawlers are a key strategic resource, don’t hesitate to churn them out by the dozen. Not only can you put them on a tile to free up a worker to make into a specialist, you can stack them and then convert them into minerals to buy secret projects outright
-Growth is the most important bonus on Alpha Centauri. Economy is a close second. More growth means more bases and more Economy means more money for rush buying.
-if you are attacked, go all in. Never half ass a war, every base should be set to manufacture military units
-Santiago and Dierdre are the most forgiving factions to play. Yang is the most straightforward. Lal and Morgan are the trickiest. Miriam needs to be played aggressively. Zakharov benefits from acting like an evil nerve-stapling bastard
-set base governors to manage the workers and population but not production. That way you don’t get bogged down dealing with drone riots but can still prevent the AI from building stupid shit you don’t need
-any unit can function as a police, so use the workshop to create police scout infantry for your bases’s domestic security. Psi targets morale so a veteran scout infantry would do better against mind worms than a green hover tank
>-Build bases as close to each other as you can, and don’t stop building new bases. A bunch of small bases built close together can network defenses and mitigate drone problems more efficiently than a small number of large cities.
Would you still suggest this when playing the Gaians? It seems to be more of a Yang/Miriam strat.
>if you are attacked, go all in. Never half ass a war, every base should be set to manufacture military units
Great advice. I'm learning this the hard way dealing with Santiago. I tried to take her and Lal at the same time. Lal's gone and I'm winning against Santiago but it's a slog.
>Would you still suggest this when playing the Gaians? It seems to be more of a Yang/Miriam strat.
yes, Gaians have better efficiency so they get less drones from extra bases
Go to Game -> Preferences -> Advanced Preferences -> activate: Confirm odds before attacking
>reached that point where I'm holding down on Shift A to end the game quicker
You hate to see it. Nice to see Lal and Deidre fumble over each other while I'm in the sidelines.
Has anyone followed through Brian's suggested reading recommendations? I read only Dune from this list, way before I played SMAC, and I didn't think they are particularly similar. Imo, Stanislaw Lem's Solaris is way more reminiscent of Planet. Thinking right now of reading Fire upon the Deep.
>Nice to see Lal and Deidre fumble over each other while I'm in the sidelines
Based and Machiavellipilled.
I've read the Mote in God's Eye and Dune, but not in any relation to SMAC.
I don't think the suggested reading is necessarily meant to carry anything into SMAC, they're just books that have formed his sense of science fiction.
>Mote in God's Eye
How did you like it?
I honestly wanted to discuss the books themselves, not their relationship to SMAC. /lit is just bad for discussing books.
It was okay, the moties still felt a little too human despite the variety of their castes and the civilization history, but I didn't have any complaints about the structure or writing.
But really I read things for entertainment, I am pretty bad at analyzing works and discussing what means what. I am just a consoomer.
If you're interested in unusual ayy lmaos, try 'Eden' and 'Fiasco' by Lem.
TJI is the story they ripped off damn near 1:1 in several places. didn't really like it, pretty dull. couldn't even finish the third book in the series.
>Thinking right now of reading Fire upon the Deep.
That's a fun book, and a decent reading list overall. (I ought to read more Greg Bear sometime.)
>10k energy
Can't you win the game at that point?
i was waiting for ascent to transcendence to finish.
>Gaian
>borehole
wtf?
"Environmental safeguards." Their borehole is more ecologically friendly than if another faction drilled one. Yes, this means Gaians counterintuitively get away with pillaging the environment more before suffering any consequences.
Literally a fricking kilometer-wide hole dug into Planet rofl but it's cool because they dance naked through the trees, why how do you do fellow mind worm would you like a kissu?
Frick them.
Frick Gaians,
frick Earth,
frick Planet,
Endless Space Victory here we GO!
It's a renewable, recyclable, eco-friendly borehole.
Gaians usually rush Weather Paradigm, so they can actually start drilling boreholes while everyone else is still struggling to build farms and roads. Not that they're very useful with the early game resource restrictions.
>Join Santiago
>Get cancer
>Get volunteered for glorious suicide mission
>Die blowing up some mindworms in the middle of nowhere
>Morgan buys the rights to my story
>Join Yang
>Get cancer
>Straight to the recycling vats
>Family gets reprimanded because my tumor-riddled body produced 17% less nutrients per volume than average
>Join Miriam
>Get cancer
>Modern nano-medicine is evil, what about the immortal soul? Can the tiny robots repair it as well?
>Pray
>Confess
>Repent
>Die
>Join Lal
>Get cancer
>Fill out the appropriate forms for accelerated treatment
>wait
>wait
>wait
>die
>18 days after my death, get notified about a transpositional error in form #CFL-154b, re-submittal required
>Join Morgan
>get cancer
>I've got health insurance and savings, those extra shifts in the Morgan Fung-Ex Fungicide plant really paid off
>Fast and high-quality treatment
>Cured
>Savings gone and insurance rates tripled but I'm alive
>back to work in the plant
>get cancer
>Join Zakharov
>get cancer
>go to ultra high tech hospital
>treatment commences
>nobody tells me it's actually a clinical trial and I'm in the control group receiving a placebo
>die
>corpse used for teleporter experiments
>as you can see, the damage was not so great as they say
>Join Deirdre
>get cancer
>entire community cares for me
>Mommy Deirdre herself kisses it better
>complete remission
>big festival in the neighbourhood
>happy
>flourishing
>in my lane
>visit one of the many sprawling paradise gardens
>accidentally step on a mind worm
>die
>back to work in the plant
>get cancer
Alright, this got me good.
Do the DLC factions
>Join Cha Dawn
>get cancer
>inject fungus into the tumor
>cancer-fungus turns you into a flowering spore-horror
>cultists hold senescence ceremony for you
>die
>Join Aki-Zeta
>get cance- ahahah just fricking with you.
>stupid meatbags
>Join Sinder Roze
>get cancer
>hack MorganNet to get listed for priority treatment
>get backtraced up by CSEC, fined 20 gorillion credits
>squat in hacker commune while the heat dies down
>get stabbed by cyberjunkie
>die
>Join Domai
>get cancer
>Nurses Local 541 is on its biweekly two-week strike
>get beaten by union thugs when you try to visit the hospital anyway
>die
>Join Ulrik
>get cancer
>sign up with captain torstensson and raid the spartan fisheries for treatment money
>lose entire upper body to a stray impact spreader shot
>die
>Join H'minee
>get cancer
>get cured
>caretaker fleet is called
>watch as every other human in the universe is killed
>get DNA-sampled and sent to the recycling tanks as superfluous
>die
>Join Maar
>get eaten
Good shit.
>join Aki-Zeta
>never get cancer
>she friendzones you
>back to work as a cybercog in the machine
>forever-alone
>>Join Maar
>>get eaten
fricking kek my sides
You need to read theory. Under communism, everyone is taken care of because the community is everything. Yang would not only pay for your cancer treatment, he would personally see that you were cured.
>Yang
>isn’t running a brutal police state that custom breeds workers for specific jobs, liquidates their remains, and nerve staples dissidents
>“What do I care for your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.”
All the expanded lore about Yang describes the hive as a dystopian hellhole
>Yang describes East Asian philosophy of suffering being an illusion
>this is somehow bad
Read philosophy
There is no community without all of its parts. Read theory.
You need to read theory. There is no such thing as a 'police state' under the communist system, only under a capitalist one. Neither the USSR nor China are/were police states, they simply defended the proletariat against counter revolutionaries and spies. In actual police states, you have circumstances where police drag you out of your home because you can no longer pay for it or drag you out of hospitals because you have no health insurance, or just arrests you to fill for-profit prisons. That is impossible under communism, as there is no profit movie.
>That is impossible under communism, as there is no profit movie.
Under communism, it's a criminal offense to be unemployed, because you're parasitizing on the society, so you will sew clothings or harvesting lumber in prison.
>in capitalism, the unemployed starve and beg on the street
>in communism, the unemployed are taught how to preform jobs, and if they are mentally ill they receive treatment, all while being given food and shelter
Oh no?
>Under communism
Millions die to man made famines
Don't read bs but just ask those that were the lucky ones to live through it.
Then ask those who had it nice. Communism is ultimately a questionable item, implemented (yes, implemented) terribly, based on a cavalcade of nice sentiments which were corrupted, which were based on a work made by a man who operated explicitly on his own wavelength and touch of touch with humanity, which was then lensed by pragmatic rationale pressed by external conditions and may or may not have been a project of British intelligence and occult groups that managed to last more than expected, but ultimately predictable, and with a possible goal of further domestication of humanity and male spirit specifically, which, ironically, isn't what was meant by "new humanity", as humans are capable of maintaining any ideological structure mechanically.
It's just not needed, in other cases not desirable.
Ideology is a crutch.
>Millions die to man made famines
Chairman Yang has solved this problem
>what's on the menu Yang?
>Corpse-Starch with a side of Onions Green.
Looks like we're eating good tonight Yangbros!
no-one cares
no-one cares
both of you stfu or frick off to /misc/
Good one, Anon.
Where can I find more jokes like that?
Zim/zir's diaper-fur discord server
The community is everything and you are a very replaceable part of that whole. Not treating your cancer is part of that +1 Brutal Serfdom bonus.
And you need to play the game. Yang's Hive is an authoritarian dictatorship, and communism is just another tool he may choose to use. I'm not citing obscure backstory here, the only time Communism is mentioned in game is if someone delcares Vendetta on your faction because of your Planned economics, and The Hive's social priority is Police State politics, not Planned economics. He's a dictator that would use his citizens as nutrients the moment they lost use as living people, not a Communist given a bad representation.
>unironically shilling communism
Do the needful. have a nice day.
>You need to read theory.
You need to read history.
least indoctrinated Yangdrone
Santiago also has brain worm parties, don't forget that.
So if you miss your suicide mission, you'll be singing lullabies instead, Morgan still profits.
>>as you can see, the damage was not so great as they say
Zhakakek
Zhakarekt
For Mommy Deidre, I'd do it all over again.
Cursed image. Any more similar? To decry and bemoan of course.
Rule34.xxx has your answer.
How many of you use the unit-designer?
If you do, do you have any cheesy/meta designs to share?
>How many of you use the unit-designer?
How can you not use it?
>cheesy/meta designs to share?
Armored probe units. Probes don't demand support minerals.
yeah but they get -50% combat as a non-combat unit so clean reactor is cheaper.
hell yes, that's one of my favorite things about SMAC because it allows you to build and discard units that are situationally useful without having them cluttering your selection screen all the time
>1-1-1police
just a basic scout infantry with the police perk. Low mineral cost, easily rush-built, and when they're not being used for military purposes they do a perfectly fine job keeping the drones in line. It's faster and cheaper to build scout infantry and then upgrade them to have the weapons/armor desired instead of rush-building the unit to begin with
>empath gun needlejet
long-reaching worm cutter that provides area-denial, doesn't need strong weapons or armor because it is attacking psi enemies. Especially handy for factions like Morgan or Yang whose faction rapes the planet and provokes mass mindworm attacks. Swap out the needlejet for copters if you are dealing with late game demon boil stacks
>impact rover
early game workhorse of a military unit and the perfect thing for conquerors like Yang to churn out by the planetload.
>orbital drop probes
devious way to sneak some probe teams onto another continent
>probe foil
your enemy's coastal cities will never see it coming
>trance 3-res fungicidal formers
not really that feasible until you get better power plants but once you do they can actually put up a serious fight against random mindworm attacks
>supply foil
great way to tap an offshore tile improvement out in the middle of nowhere
>shard copter
rush to Advanced Spaceflight for an absolute beast of an assault unit that makes a mockery of any armor weaker than photon walls
>drop police defensive
a rover with your best armor and the drop and police perks. Your copters sweep in to chew up all the base defenders, then your speeder drops into action with enough movement points to take multiple cities while still having the armor to fight in a pinch
Thanks for the shares!
Is it always worth using the latest reactor type?
yes since better reactor gives you more HP and makes more advanced units cheaper
>Is it always worth using the latest reactor type?
The only exception I can think of is if you want (for some reason) a smaller scale planet bust since its radius is determined by the reactor power.
I THINK the reactor determines minimal cost of the unit. Meaning that if you want to make some very basic unit, you might be better off using the very basic reactor.
I haven't tested this, however.
Yes, I remember a case where changing the reactor increased the cost.
It was either the 1-1-1 police or a former or crawler. Can't remember the details. Something without any abilities or armor.
I’m fairly confident that reactors have a base cost but divide the total cost while adding HP and movement, so the more expensive the unit the more effect you get. Somebody with more mathematical aptitude than me could probably work out the exact formula for each reactor but honestly, that’s probably overthinking it unless you’re going for a speed run record. Just ask yourself: “does this unit need extra hit points and movement while needing to be cranked out as fast as possible?”
A police scout infantry parked at a base the entire game, or a supply crawler parked at a resource tile far from danger, can make do with a fission reactor as the increase in cost isn’t worth it because there’s so little to be discounted and the extra HP and movement are wasted.
Standard formers are cheap and disposable so the effect is wasted if that’s what you need, but if you start adding perks or resonance armor, you get more bang for your buck and the speed boost means they build improvements faster
Needless to say, you want all your military units to have the best possible reactor
No. Basic colony pods, formers, probe teams and supply crawlers do not need advanced reactors.
Even the super former doesn't need to go above fusion unless you decide to make hover formers. You get nothing out of spending more minerals to make these units have more hitpoints.
>hover formers
Wait what
You've never put the terraforming module on a hovertank chassis and added antigrav struts so they could ride the magtubes faster?
Do you even play Morgan?
I've been playing like a scrub
>tfw anti grav and cruiser formers with psi armor released on every continent set to automatically remove fungus
>fungus desperately expands into every corner of the map you don't have access too every turn
Its the perfect warcrime.
Just another day at the UN
Why is fungus in a square grid?
When you pop a pod it can spread fungus on the tile and all the adjacent tiles.
Doesn't explain it though. It would require a lot of pods impossibly positioned in the right places and detonating in an X-shape.
Oh you're on about the square grid of them. I thought you meant the 3x3s. I got nothing.
Alright I got it installed with all the patches and shit, I'm going to see why this game is so highly acclaimed
You know what I've always wanted to know?
What is the canon outcome of SMAC?
It seems like Diedre wins via transcendence and sends at least Santiago and Miriam into the dungeon. I'm not sure what happens to Yang, he seems to kinda just fade out of the datalinks. Morgan... I guess buys his way into Diedre's good graces? Lal also seems to fade as the datalinks advance.
I hate Deidre and everything she stands for so much. She's the only character not looking at the camera but looking down instead, clearly up to no good
>not liking the cutie worm autist who just wants to plant trees and talk with planet and doesn't like direct eye-contact.
Deirdre with Domai close second.
What I want to know is who was the Captain.
>What I want to know is who was the Captain.
John Garland.
What are you even asking?
John Garland who was Jack Garland's brother got an e-mail from his brother that said, Chaos and Darkness were attacking his place.
Diedre just seems to absorb/subjugate the other "non violent" leaders (Morgan, Lal, Zakharov).
Morgan doesn't want to die, if he can't win and its obvious he can't win, he'd fold. For all his talk he'd much rather be the richest guy in Green world than dead.
Lal is rational, again, if he knows he's lost, he'll fold. Once it becomes apparent Deidre's approach is working, and the only way to deal with planet, he's out.
Zakharov seems most likely to actually work with Diedre once the full implications of the Planet mind are apparent to him.
>Yang
Get the impression everyone dogpiles him and quietly shuffles as much of his ideology off the networks as possible. Once he has genejacks his insanity crosses the "we need to act" threshold.
>Lal is rational, again, if he knows he's lost, he'll fold
That's not really all that rational an outlook, but eh.
>That's not really all that rational an outlook, but eh.
If another faction is soaring ahead of yours and is clearly showing the way in how to deal with the problems the species faces, its rational to submit
Particularly when the b***h is scary as hell and has already crushed two aggressive military factions at this point. If they couldn't win against her, I am not seeing how Lal could.
Rationality isn't a singular conclusion. It's rational to commit suicide before someone transcends or blow up the Planet so that it won't fall into Progenitor's hands, for instance.
Submitting is just a failure, of both oneself, one's own beliefs, and one's charges.
>Submitting is just a failure, of both oneself, one's own beliefs, and one's charges.
Fine. Then he admits he's a failure. It isn't logical. Can you see Lal fighting to the bitter end against Deidre, or just sighing and giving up. I can't see him tooth-and-nailing to the end.
Nah, of course not.
Lal is too nice, he can't pull a Ghandi and launch Lord Singuloth everywhere.
It would be amusing if he did do that, come to think of it
>All you had to do was follow the damn UN Charter, Deidre!
It's time for New Scotland to secede at last, Deirdre, secede into oblivion, haaaaahahhahahah!
>Morgan doesn't want to die, if he can't win and its obvious he can't win, he'd fold. For all his talk he'd much rather be the richest guy in Green world than dead.
Morgan can even run Green himself. It's actually a pretty good idea for him mechanically, since his innate econ bonus means he can get over the +1 energy per tile threshold without Free Market.
Nobody likes to talk about the real canon outcome of SMAC: the official trilogy which ends with almost everybody dying and most of the meager survivors of humanity deciding to live out their lives in a virtual reality.
Trilogy? You mean the book adaptation?
>gay novels
I’ll believe that’s canon when I believe that the doom guy got canonically friendzoned and cucked by a zombie
Nani the frick?
Novelizations of games always suck because the publishing companies go cheap with hiring the writing talent
He wasn't from outside, he worked on the game too.
Exactly. They looked in-house instead of hiring actual established talent
Why should I give more of a frick about some "talent" completely unrelated to the process of the game creation as compared to who was engaged with the game creation?
>why should I care if the person writing the game novelization is a good writer?
Good thing we can disregard it, as
>As for the trilogy, it's paywalled and is not referenced in the manual, so who gives a frick.
Because then you end up with dogshit like the novels demonizing Miriam as though the author was dumping their opinions about religion on you instead of offering a nuanced look at what makes Miriam compelling in a place like Planet
>demonizing Miriam
I've never not had that b***h declare war on me 5 seconds after establishing diplomatic contact.
Good. You're the bad guy.
Might makes right.
Did you give her your tech and stop being a dirty fornicator?
>real canon
The canon goes like that:
game quotes > manual > Ely's Journey to Centauri > Ely's trilogy.
Journey to Centauri was published on the official site, and excerpts from it were included in the manual appendix. However, in JtC Zakharov is still called Saratov as he was in the alpha version, so it should be treated as a secondary cannon. As for the trilogy, it's paywalled and is not referenced in the manual, so who gives a frick.
>game quotes
Apart from the fact they exist, yes. But trying to reconstruct a story from quotes that were only meant to sound good and be interesting? No thanks.
I think there may've been some been unique text snippets in SMAC GURPS adaptation.
Yang is first to go. His crimes are too heinous for everyone to tolerate so he's eliminated or goes so deep underground that he's never found again but his mark is already left on the rest. Santiago is eliminated, consumed by mind worms in a war against deidre she didn't even know she was waging. Lal, along the way, is absorbed by someone else, likely vassalized. He was unprepared for the coming and sweeping societal changes, and is forever left in the dust on a leash. Miriam sees the horrors erupting around her and reads scripture on monoliths older than humanity as a species. She and her Believers go into a portal with no end destination, hoping to find Heaven rather than live in the hell of mankind's own making. Morgan makes a play at cornering the global power market but fails, either eliminated in a last minute blitz or simply blindsided by what comes next. Zhakarov invents almost all the way to transcendence but demon boils start to overrun his bases. Disgusted and enraged at the thought of his mind being violated so, and even more upset at the thought that he would have to share his mind with others as the only remaining route forward, he turns works to tearing planet apart, bit by bit, before it tears him apart. And Diedre piggybacks off the works of others, and seizes immortality in the Flowering.
>Yang is first to go. His crimes are too heinous for everyone to tolerate.
Oh please, a little ICS and you lose your mind.
I don't remember all of them, but Miriam and her remaining Believers put their body/soul duality to the test as a third option, rather than resist or merge. If you build the psi gate (teleporter) base facility, you get:
>Go through, my children! The time of miracles is upon us.
>Let us cast off sin and walk together to the Garden of the Lord.
>With God's mercy we shall meet again on the other side.
>Sister Miriam Godwinson, "Last Testament"
They set the teleporter to nowhere and just walked through en masse, hoping they would dissolve and swooce past the cherubim and those darned flaming swords.
beats getting mindraped by the fungus
Yeah. Even being personally biased against Miriam's faction, I have to admit that she's a sharp cookie. She was also never less than 100% based all the way to the end.
>Uncritically lapping up paeantosmac slop
You can take that quote any number of ways, but of course you let someone tell you how to think.
By all means, share your wisdom with us. How does that quote read to you?
Well here's an alternative interpretation.
The psi gate is used to teleport units. The tech quote is a call to arms, funneling soldiers through the psi gates and into the front line. It follows the standard rhetoric of a holy war. That sounds much more likely than unsubstantiated and unprovoked fanfiction about setting coordinates to nowhere and committing mass suicide. I can think of several other interpretations but this one seems the most appropriate.
I know what you're going to say next, and in response, I can only say that you have no ability to form opinions by yourself and instead adopted the first opinion that you read off the internet. Had paeantosmac wrote something else you no doubt would had parroted something completely different.
>cast off sin and walk together to the Garden
Sounds like shedding one's body, not just hopping from A to B to go to a fight
>With God's mercy we shall meet again on the other side
Why would there be any doubt of meeting on the other side if it was a routine teleportation?
>Last Testament
Odd thing to name your statement unless you expected it to be, you know, the last thing you ever did
I'm going to go ahead and label your interpretation: shit/10
I made that opinion by myself, as well as the above readings of the text, so I'm going to also recognize your intellect as: paltry
They are marching off to war. That involves a lot of death, don't you know.
guys i'm at vendetta with the Believers and they have 1000 needlejets and *explosion noise*
How the hell did you let Miriam beat you to doctrine: air power?
time to rush build some anti-air copters
Anyone else's scenarios bugged? I tried to play the University vs Believers and when playing the believers I had no faction advantage/disadvantage.
It's not just you. I checked out each of the Faction scenarios, and EVERY faction has flat zeros for their faction SE stats, no inherent pluses or minuses. Its easiest to notice for the Believers because they're the only faction that doesn't have any SE choices pre-selected when you start the scenario. I currently have the GOG release installed, if that makes a difference.
I also have the GOG release. I had install so many unoffocial patches and mods to get it to run without crashing, I was unsure if one of those did it.
is glsmack or any other version fully functional or playable?
nah, still way too early
The more I think about it, the more I realise that Lal did NOTHING wrong. His wife was a fricking shrew and killing her was justified, and because he still loved her making a clone out of her DNA and implanting a mental copy of his consciousness into the clone and linking up with her telepathically to ensure perfect holy matrimony is not only based, but also redpilled. Yang the ricel can never compete.
Lal enforces overcrowding.
Lal's bases pop golden ages more easily than any other faction.
Lal failed to adapt his morality to Planet
>lal killed his wife
>lal implanted his consciousness in her clone
where the hell is this schizo headcanon coming from?
>lal implanted his consciousness in her clone
this is part of game quotes (making a clone out of her DNA), but where does killing her comes from?
>His wife was a fricking shrew and killer her was justified
who do you think "her" is referring to?
Yes, I knew he made a clone. Nothing suggests that he put his own consciousness in the clone too.
>Sequel when?
I don't need a sequel. I just want them to re-release the game exactly as it launched with the sole exception of letting you group mother fricking units in a stack.
Personally I hate the idea of anarchy factions and I even modded my Domai so he would be a Planned Union Man (More than a Hero) rather than some homosexual ancom eudamonicist.
Anarchy factions don't belong in the game, because it's a game about ideological colonisation not fricking Mad Max or Fallout. Ancaps, anlibs, ancoms. All fricking cucks.
Also cyberfuturism =//= technofuturism, what university and zakharov believe is that the purpose of humanity in existance is to fathom the universe, while consciousness and aki-zeta 5 want to stop being human altogether and become a machine intelligence.
But yes it's stupid that cyborgs are basically gaians and university without any of the drawbacks of either.
I'd like a modernised version of SMACX where you have the core 8, then the expansion factions split off or show up if loyalty in a base gets too low.
I'd also like planes to automatically return to bases and airfields as they should and not stall out patway through and crash.
Civ had the right idea of planes being unable to leave their bcitis or airfields except when on missions.
Perhaps the open-source engine will allow for the air mechanic.
The idea is that planes moving somewhere have twice the range, just like real life. You can also send planes on one-way trips if you're really desperate, also just like real life (Midway, Doolittle raid).
>think the modifier that removes support requirement means infinite range
>make squadrons of fighter jets to scream across the ocean and wreak havoc on my enemy
>today is the day
>launch invasion
>Civ had the right idea of planes being unable to leave their bcitis or airfields except when on missions.
No it isn't you idiot. It was the absolute worst thing they introduced in Civ 3, and I think the only reason they did that is because they got sick of the plane covering exploit you can do in Civ 2 and SMAC when they could've just coded it so a flyer-covered ground unit can take priority on being attacked by non-SAM units.
>xpac shows up if base loyalty drops
I've thought about this a lot for no reason, here's my ideal version of how each would spawn:
>domai
drone riots flip to him, small chance early that increases over time. When he spawns he sets off a wave of riots in other bases/factions as drones "learn" about the revolution. So he probably gets reconquered fast but survives off flipping bases all over the map.
>Sven
pops up as an elite cruiser at some point that uses his faction ability to "board" a sea colony pod+any stacked escort units and then heads for open ocean. Could be a small fleet on harder difficulties or multiple pods.
>roze
spawns as waves of probe teams targeting whoever has the most energy/lowest probe rating, heavily prioritizes popping up in the middle of a warzone so she can steal more shit. 1st turn subverts units, 2nd goes for mind control on bases. Harder difficulties she might also get her home base far as frick away from everyone or have cloaked probes.
>cult
chance to spawn in any fungus square that increases over time, would also buff his faction so they can build bases in xenofungus. Converts all nearby worms and causes planet to spawn waves like eco damage against nearby factions. Higher chance to spawn near people with high or low planet rating.
>aki
Spawns on factions that have neural grafting if they are X techs ahead of everyone else scaled by difficulty. X goes down as you research Mind/Machine or Pre-sentient algo and will hit for the first to self-aware machines/digital sentience. Prioritizes bases with high research output, but won't target anything over like 5 pop so you don't lose your core.
>aliens
same as normal, but prioritize landing nearer multiple human factions/highest overall score. Will slightly prefer working with other xpac factions over base game to give the splinters a leg up so. On higher difficulties/high enough score difference they can land on top of smaller human bases/units and destroy them.
Cult should happen if enough bases get taken by native worms.
Cyborgs should only happen if there really was a base game robotic sentience mechanic, but since there isn't assigning them to a specific tech tree doesn't make sense.
>bases taken by native worms
That's a good idea, maybe something like they take over bases that would otherwise get destroyed by worms? Seems fair since the bases would be 1 pops with 1 unit in them. I think the only issue with making them pop up after enough bases get taken by worms is that they'd either show up pretty early or never, because worms stop realistically taking bases fairly quickly. Maybe just after enough worm attacks on bases in general?
>cyborgs
my idea was basically that each of them would attempt to punish factions that are ahead in different ways. Sven hits ocean expanders, domai low police/ics-ing, roze rich/knowledge users without probes, cult high eco damage, and cyborgs high tech advantage with aliens just rounding it out as the generic high score option.
Neural grafting felt like the closest thing thematically since there isn't really a clear base game mechanic like you said. Mind/machine is copters and one of the strongest mil techs, so it felt thematic and appropriate power-wise, pre-sentient just felt appropriate thematically and they're both tier 6 techs. The last two are so far into the lategame that they're probably redundant, I basically put them there as a way to guarantee aki at some point. All in all it's a little clunky, but I was trying to strike a balance between theme and just punishing tech beelining. It could be a global thing instead? Like, once anyone researches Neural grafting then having the most tech can trigger for all factions, but I thought that might be frustrating for players if an AI grabs it and they suddenly have a revolution to deal with.
IMHO without a robotic sentience mechanic favoring a specific tech route, cyborgs should be collimated to punish anyone who produces too many labs per capita. The risk of accidental cyberautism that happened to Aki being proportional to how much excess labs activity in your faction.
And to make things extra spicy I would also spike mind worm activity to attack bases with too much psych production because aside from the eco damage, the mind worms also work to extinguish higher mental activity.
this sounds fricking great
i play a lot of FFH2 and this sort of system keeps the game alive towards the mid-late
it'd be good if there's a per-city stability mechanic like with some of the civ4 mods, basically revolutionary sentiment accumulates like radiation from unhappiness and can be countered with culture or military occupation. if you want to conquer a ton of territory you increase the chance of breakaways, which feels very thematic.
also means you can spam probes at a big enemy and fracture their civ
alternatively, cult could have a much higher chance from losing civilian units (especially colony pods) to mindworms, so you'd be incentivized to protect your formers from worms instead of saying frick it, I'm Yang/Morgan, I'll just build/buy 3 more for every one that dies
>I'd also like planes to automatically return to bases and airfields as they should and not stall out patway through and crash.
Isn't there settings option to do that?
Corazon then
>Against such abominations, we organize our defences on the principle that one strong and able mind can shield the many!
Corazon now
>Mary had a little lamb...
I like Morgan but I wish he didn't name his faction after himself.
>I wish a businesss moghul didn't name a corporation after himself like Ford, Opel, J.P. Morgan, Goldman & Sachs and dozens of others did
There's just as many if not more counterexamples.
Wasn't that what Beyond Earth was *supposed* to be? It didn't turn out very well, sadly.
I liked that game. It is not great.
I have been playing AC for the first time and it is very good. It feels like playing with Blind Research makes me feel like I am not really directing the progress of my faction though.
>I am not really directing the progress of my faction though
You can prioritize certain fields to get into the techs you need faster. Also, there is tech trade/stealing.
This thread demonstrates why there shouldn't be a sequel. The reason however has nothing to do with anything, Brian Renyolds is just sitting on the IP and has fricked off to making mobile games.
Correct.
Modern day brainrot has corrupted people beyond help. It's why Beyond Earth had to be insanely milktoast.
Brian Reynolds owns EA?
>The UN are the good guys
This is the most horrifying thing, not the mind frickery, not the brutal serfdom, not anal rape by aliens, but this.
The UN is just humanitarianism. They're good in the same way that the Federation in star trek is good; it's an insidious memetic virus that flaunts its "goodness" and "niceness" and "virtue" for the sole purpose of spreading and infecting ever more of the world with itself.
>t.Quark and Garak
UN isn't humanitarianism, it is bureaucracy. Lal is the idea that the original mission can still prevail in tact even after it has clearly disintegrated into warring factions. It is a rump state, pure cope.
>UN isn't humanitarianism, it is bureaucracy.
Of course!
>Zakharov isn't science, he's getting his ass fricked by probes
>Morgan isn't capitalism, he's obesity
>Santiago isn't military, she's de-industrialisation
>Yang isn't authoritarianism, he's poverty
If you think the United Nations in real life is humanitarianism, you're a fricking moron.
I think that humanitarianism in real life has proven to be easily subverted by malicious and misanthropic psychopaths. That does not change the fact that the United Nations' Human Rights Charter is the canonical form of humanitarianism.
You may as well claim that Catholicism wasn't canonical Christianity in the middle ages of western Europe.
>That does not change the fact that the United Nations' Human Rights Charter is the canonical form of humanitarianism.
lol
>You may as well claim that Catholicism wasn't canonical Christianity in the middle ages of western Europe.
lmao
You may as well claim Communism is the sole possible end point of human economic systems because it says so.
Actually it's your logic that implies that communism has never been tried, while I would say that communism is intrinsically misguided.
>for the sole purpose of spreading and infecting ever more of the world with itself.
Same as any other meme, no?
Some memes are incapable of spreading themselves effectively, and yet crop up once in a blue moon anyway.
Classical liberalism, objectivism, libertarianism. Three generations of the same meme that basically can't reproduce, because
>leave me the frick alone!
Doesn't have any social value. But it still keeps coming back.
I edited the alphax file to add a new secret project to the game and added the appropriate graphics. But how do I mod the game to make the project actually do anything?
https://alphacentauri.fandom.com/wiki/Sheng-Ji_Yang
>Earlier psych tests showed suspiciously near perfect normals along all axes. Yang likely used his strong will and extensive knowledge of psychiatric indicators to manipulate test results in his favor.
For some reason, I find it absolutely terrifying that Yang was able to do this.
He has a PhD in psychology, I guess he'd know what they're testing for.
>Sheng-Ji Yang is probably the most talented individual on the starship, and is certainly considered the most dangerous by Captain Garland.
Interesting. I was always under the impression that Santiago ordered Garland's assassination, which, if true, would mean Garland's conclusion was wrong. Which would make sense, since he was killed. On the other hand, Yang was the most talented person on the Unity, and was likely extremely loyal to the mission and focused on his responsibility (I haven't read the book or other materials). So if he couldn't keep things together, there was really no chance for success.
Good question, but I'd say it's still futuristic by modern standards.
>which, if true, would mean Garland's conclusion was wrong
santiago was a hidden terrorist on board, no way for garland to know
Santiago being the SMAC equivalent of a fricking barbarian kills the faction for me completely. If she was some kinda hon hon Knightly Valor Return to Chevalry and Castille type it would make her position valid, but she's nothing but a military junta banana republic and the fact that she can do nothing beyond annoying the frick out of me in every single game just makes her not worth including over Domai, Aki, Cult or even the Aliens.
Is SMAC old enough to be considered retro-futurism
Yes.
>SMAC was released in 1999
>The UN launched the Starship Unity from Earth around the year 2060.
>When you reach Alpha Centauri, the Human Genome Project still hasn't been completed.
>In real life, the Human Genome Project was started in 1990 and completed in 2003, 20 years ago.
>boxart
I never had it from a box, I really wish I had. I think my earliest copy was this, which I still have the disk of.
But that is Earth's HGP, right? You can't expect Alpha Centauri to finish HGP in the same time they don't have the same resources.
Bro theyre the same humans. The human genome map would already be in their database leaving earth.
I read that post way too fast and thought it said the ship launched in 1990 lol
Retro-futurism is the intentional placement of archaic technologies in a contemporary work. SMAC had cutting edge hard science and political satire for the 90's. So no, it doesn't count, it's just outdated.
It just makes it Futurism (that has become outdated), rather than RetroFuturism.
It seems the only way to play on the Planet map is to custom scenario your start game so all factions start out on non-moronic areas
If one of the factions starts out on the northern Isle of Deianira or southern Mount Planet they will be hopelessly isolated from the rest of the world and be a complete non-factor and that's no fun. But if those are left empty and the factions start in the wider spaces with someone else to contend with it makes for good fighting and nicer development of the board by midgame, and if someone gets conquered they can escape to the northern or southern island anyway
My favorite is
>I decide I want a "unite mankind against the aliens" game,
>I land in the center continent alone
>the aliens land on the other two continents and the rest of the human AI factions are either exterminated or become alien collaborators
>I have NO CHOICE but to nuke the entire Planet.
>one faction has 3x every other faction's strength for the entire early phase
Well, at least I know where the Monsoon Jungle is
Nwabudike
Dounodewae
>Sequel
Nah. Alpha Centauri is politically way too nineties.
I would like a remaster though. Or a game that has the same degree of blatant satire but for the modern day.
>Alpha Centauri is politically way too nineties.
It's more accurate to say it's too 20th century.
I guess? I don't know, it feels pretty turn of the millennium. Regardless, it wouldn't work now.
Why do you think it wouldn't work now?
Not that anon but a sequel doesn't exactly make a ton of sense since you end the game by passing the singularity and an alien hive mind.
What do you do, another ark crash lands on the planet with a colorful cast of characters that faction off?
Personally I always head canoned that Alpha Centauri is the prequel to something like master of orion/galactic civ space 4x game.
If they were going to do anything, just slap a new UI and some updated controls, but otherwise its just trying to capture lightning in a bottle and at best would be pic related.
In short a remaster but not a sequel. Smooth out the UI and add better graphics but keep the factions and gameplay the same.
>In short a remaster
More like an official mod. "Remake" and "remaster" just leave a bad taste in my mouth.
>some new political ideology has been invented since the nineties.
Ideologies that we thought were good turned out to be evil.
If you counted how many oldgays on this site swooced from counterculture liberal to counterculture nazi in the last twelve years you would lose your mind. I still get whiplash from looking at Ganker threads from 2010, it's like a comedy central forum.
>ungabunga my way to world domination with avalanche of chariots and triremes
>get lauded as greatest champion of mankind
>vs actural time and effort to get "canon" spaceship ending, dozens developed cities, all techs, all wonders, bells and whistles
Oh well, that's one Friday night wasted. Can I into SMAC now?
>The virgin spaceship victory vs the chad conqueror of the world.
Makes sense to me.
>conquer the universe vs conquer one planet
Conquering the world leaves you all the time in the world to do a spaceship victory. Hence winning the space race is a subset of conquest, and is therefore inferior.
Space is the ultimate highground.
Once spacenoids are established, planetcucks will forever be the third world trash of the galaxy.
Space australias, the occasional heavy industry corporate slave camps, neo-trogolodyte socioreligious extremeists, research stations, resorts, and the occasional utlra-gazillionare folly of terraformed garden worlds, but would otherwise be irrelevant to the people already exploiting the near infinite resources and lebensraum.
And even if you want to be a planet cuck and send up your own space colonist, go ahead, and within a generation of self sufficiency they stop being your people and become spacenoids themselves with nothing but contempt for the planetcucks like the rest of the spacenoids.
Honestly its just always been an annoyance of mine in media where you get self aware AI, or transcendent humans that immediately try to wipe out humanity because reasons. When really, anything smart enough would just hide, use shell companies, wire fraud that can't be traced to fund VC, and compartmentalized R&D to develop and build some self assembling industrial units to put on some commercial space launch system to launch a couple of astrochickens to the asteroid belt or moon, and within a few hundred years be in a position where you could just quarantine earth and expand infinitely to do whatever it is they want to do.
Skip the whole "kill everyone to save them" and go right to dominating a higher sphere of control.
>Stops sending supply shipments
What now, spaceslave?
>supply shipments
There is nothing on a planet that isn't more available in orbit.
Once you bootstrap yourself up there you're sending resources to the planet. Not the other way around.
Other than habitable volume with ultra reliable radiation shielding and gravity, possibly also other life support requirements.
Trvial, especially at the point in development we're talking about.
Biological shielding is EZ, water does a good job. And water is only expensive to bring up from earth.
Simulating gravity is as easy as spinning around a central axis.
There is shitloads of water ice and volatiles in the asteroids, more than all the available fresh water on the planet earth.
There are infinitely more resources out there, then down here. Once you get offworld and can survive indefinitely, there is ZERO reason to become a planetcuck again.
A biosphere is a self-sustaining life support system. The closed cycle of a space station has to be actively maintained and is dependent on a network of suppliers outside the station. Over a long time span the probability that something is going to disrupt this supply chain, for example a major war or natural disaster, approaches one. The last ones left standing after something like this are probably planet dwellers, who then go on to repeat the cycle of over specialization and extinction.
>>wire fraud that can't be traced
R&D to develop
some self assembling industrial units to put on some commercial space launch system to launch a couple of astrochickens to the asteroid belt or moon
a few hundred years be in a position where you could just quarantine earth
infinitely to do whatever
What if the untraceable wire fraud isn't as untraceable as it was supposed to be? Space programs are expensive, so the AI would have to dominate a significant slice of all wire fraud, which would make it a target of interest for human investigators.
What if the human researchers are smart enough to realize what they are building? They do talk to other people and it is very hard to put pieces together when you don't know what all the pieces are or what the individual piece is ultimately for.
What if the commercial space launch company asks any questions? It is also quite likely the employees have to take a look at what it is they are launching.
What if human industry catches up with your AI industry? Even if they are less efficient, they do have an entire planet's worth of industrial base to start from.
What if there are limits to infinite growth up in space that we are just too young as a species to be aware of? If there were no limits, then surely we would have seen some Dyson spheres by now.
Then I guess the AI loses. That tends to happen pretty often anyway in these stories, so it's not like it's a new problem.
Personally, if I was a hyperintelligent AI, I'd take over humanity. Just replace the upper leadership, keep everyone else. We're looking at several billion autonomous biorobots, capable of independent thought but with a noted tendency to follow orders. The can self-repair minor damage and maintain themselves, and even make more of themselves, so long as you feed them. Getting rid of them seems like a terrible waste.
>t.
Gotta do Civ2 first, then SMAC
What for? Civ 2&3 have the easiest cheese to victory of any of the games (and I say this as a civ casual new to the genre). CivRev is a more engaging experience than either Civ2 or Civ3
I was just remarking on how SMAC follows Civ2 in the release chronology, so he could "into" it better if playing Civ2 first
fair enough
to clarify: I don't look up any of strats on these games. all it takes is a couple of hours of failing, to stumble upon a winning strat -- that's how simple some of these games can be. granted, this might be an issue with earlier releases in the genre, I'm not too sure. I've played only Civ1-3 (& Rev) thoroughly -- meaning more than 5 hours. with Civs 4-6 a smattering of a couple of hours here and there; which is not a remark on their quality; rather, I just worked kinda backwards when playing the games, and ended up decided that playing the earlier entries would be better for a beginner.
I'm a relatively new player to the franchise - and the genre as a whole - but from what I can tell, any one individual game doesn't really build upon established mechanics from previous entries in a manner that would increase the depth required to skirt around 'cheese' mechanics. there's alot to be said about the bizarre design practices the series has generally consisted of; mostly building simplistic mechanics on top of one another in a manner that leads the whole dynamics of playing the game oddly lopsided. the series seems to interested in the trappings that come along with an addition to the game design, rather than how it can contribute to a greater game. on top of that, the games lack any infrastructure outside of culture (ironically), and culture seems to mostly be a matter of annoyance that you must contend with -- 6 seems to try & change this a bit at least.
I have not beaten a game of Civ1, but I have of 2&3. I enjoyed 1 the most out of the initial three entries. mostly in due part to how much more simple it was; which naturally made it feel as though it had a less clumsy design overall. Part of my interest in SMAC is that it seems to be the X-COM: Apocalypse of the Civ games. I would prefer waiting for a more 'modern' version. not graphically or anything like that, modernization just in terms of not being fussy with modern OS'
Jesus fricking christ, you goddamn pseud.
Can someone translate? What on Earth is this guy going on about? Is there a point in there somewhere? What has this got to do with cheesing civ? Is he implying you need to cheese to win a game of Civ? It sounds an awful lot like that, but no one can be this bad at playing games, right?
>What on Earth is this guy going on about?
the games are a mile wide & an inch deep. avoiding 'cheese' doesn't really provide much more to the experience other than prolonging certain milestones, with little to no distinctions with how you interact with the game. also, its kinda dumb to state that he's 'bad' at the game when these strategies are not from an external source. that's the main point at least. I don't see how its controversial to state that the game's undermine themselves to an extent when many of the petty gays making these games have outright stated this; especially from 4, onward. it seems like you &
are just sperging out at some noob who instantly recognized that Civ is THE most casual game in the 4X genre. the only way you could even contest this point is to acknowledge that: A) there isn't much to compare it to, cos so few games in this genre are even in development; and B) what games do exist in this space often attempt to compete with the casualization that Civ brings to the table, at the BEHEST of any meaningful complexity. I mean, I would prefer that some russki make a much more complex 4x game than these offshoots (at best) Firaxis has been developing for the past something or so years. and of course the earlier games are easier to cheese, these games prolly had virtually no playtesting in mind; or a vast online community to properly hone the meta (possibility space & whatnot). the older games are explicitly inferior precisely due to this fact, where Civ4 only winning out since casualization for wider audience appeal hadn't rotted the genre from the inside out yet. Nowadays, we get Civ made by Firaxis, Civ made by Amplitude, etc with the same vomit inducing 3D Telltale trans art style. Old World seems interesting, but as their first real effort, I doubt it amounts to much.
You could just not cheese.
Point of interest, what happens if you put the supply module on an air unit? Can you make gravship supplies harvest any resource on the map? Can you even put stasis fields, fuel nanocells and hypnotic trance on them to increase their supply cost, and refund them in full for secret projects?
You can install the modules, but I know at least with colony pods I could never get it to work.
What SMAC needed imho is the forbidden palace nat-wonder from Civ 3. It's abysmal that if you do succesfully conquer the entirety of an enemy territory, the inefficiency due to distance to HQ is so high that even with children's creches you will not be able to collect any energy from those bases and they're only good for how many engineers they can support.
How do you guys maintain golden ages and max specialists while doing tight-fitting (like an IBS)?
>To have more specialists, you need to grow big bases
>To have golden age you need to have as many talents as specialists - that means tile workers
>If you tight-fit bases you can't work every tile in every base
>If you get more than 40 pop on a base you lose Golden Age no matter what
I know you hardcore IBS'rs just like to go wide with no regard for height like pic rel but that's moronic, on most maps you'll run out of room long before you have a population comparable to even 100 million.
It just goes to show this game should've divided specialists into "worker specialists" and "talent specialists" so that you could add talent specialists to talents and as long as you had over 50% of those, you'd still get Golden Ages.
Try this fractal pattern little bro
Note the rotational supersymmetry
>crawler placement may vary, but always chug energy to capital and nutrients according to max pop
>always prioritize interior bases over exterior bases
>supply chug more minerals and energy from outside of your territory
>place capital on coast or channel a sea toward capital for sea energy supply goodness
I get what B is but what are the rest
B is base, O is supply crawler, squares are worked squares color coded to bases (or by crawler)
In one moment, Earth.
In the next, Heaven.
SPARTA
I DONT KNOW WHAT IVE BEEN TOLD
DEIRDES GOT THE NETWORK NODE