Not poisoned by real world politics, instead it's just about telling a story and having enjoyable gameplay. Tends to be aesthetically pleasing, has colors outside of brown, grey and gay.
You know? I haven't actually played that many video games in which you fight the Abrahamic God. And the ones I HAVE played where you do that were all made by the same company.
It's usually down to function. It's hard to really improve on modern UIs because they do what they're supposed to do and convey what they're supposed to convey and anyone can understand them. The most you can do is make them look different, but functionally, most UIs will inevitably end up being pretty similar since there's only so much you can do to streamline the player experience with a controller.
really depends on the game. Personally I would rather have a dull-looking generic but functional menu over a cluttered UI where you can't turn elements off.
Video games in which you some manner of being that can probably be described as a deity in certain contexts: >Super Mario Bros: Bowser has occasionally displayed the power to bend reality and matter to his will. >Sonic the Hedgehog: Perfect Chaos, Solaris, Dark Gaia >Zelda: That's more or less what Bowser is now. >Final Fantasy: Most final bosses tend to obtain god-like power by the end of the game, certainly enough to be considered a deity in most mythological contexts. >Dragon Quest >Shin Megami Tensei (and spin-offs) >Kirby: Blurs the line but I think certain final bosses can definitively be defined as gods in their own right. >Devil May Cry: Mundus and Argosax more or less have god-like power. Vergil obtains a power comparable to Mundus in DMC5. >Bayonetta: More or less the same deal as Devil May Cry. >Okami >Hollow Knight >Asura's Wrath >Sakuna
And, you know, a bunch of others. I guess it really sort of depends on what your definition of a "god" is, but in any video game in which the protagonist has great supernatural power, the final boss is inevitably gonna require tremendous power as well in order to actually pose a challenge. So it sort of boils down to what you define a "god" as. In the context of Japan, the Shinto religion has literally thousands of gods, and not all of them are particularly powerful or noteworthy.
I wasn't just counting Japanese games, though now that I think about it, Hollow Knight is the only non-Japanese game in that list. But I think that actually points to a difference in approach to setting between the west and east. Western games tend to be a bit more grounded. There are relatively less games in which you're playing as a character with godlike power fighting enemies with god-like power.
The overly use of terminologies and mcguffins, either as an object, philosopical or conceptual idea, some alternate dimension or all of the above. Just try reading the wiki for Blazblue or GG, and prepare to get aneurism from all the terminologies they just throw around.
Everyone who learns another language ends up speaking it in a way that sounds somewhat unnatural to natives but I wouldn't say you're making a fool out of yourself, learning to sound like exactly like a native takes several years even if you live in a country that speaks that language, so trying out production is a necessary part of the learning process even if you don't talk exactly with the same expressions as a native does, my town gets a lot of japanese tourists so I'm confident on my level of japanese, it's not perfect but it's good enough to communicate and get a point across, I just need a few more years to polish it
it's good.
Bot reply
video game tourist response
It's actually good
the enemies flash red when damaged
Characters look Asian and have huge breasts
it carries a deeper meaning
sexy anime girls
Not poisoned by real world politics, instead it's just about telling a story and having enjoyable gameplay. Tends to be aesthetically pleasing, has colors outside of brown, grey and gay.
over-complicated character menu, but really snappy and no-nonsense main menu
They're fun, not overtly touched by politics of the outside world, and made with a vision in mind.
mmmm she's so cute & pretty
Over complicated skilltree that only gets explained the first 4 minutes of the game and barely understood by the translating team
>chink shit
level up your eyes moron
old men are in their mid 20s
Cute goblin
shit story, great gameplay, waifus
attractive characters
EH???!?!? SUGOI!!!!
Dammit, I came into this thread soleley to post this
KISAMA!!! NANI MONO DAAA?!?
Genius dialogue.
There’s a fishing minigame
It was made in Japan.
>setting is ancient greece, europe with knights and shit, etc.
>everyone has japanese names, bows and other shit only japs do
It was pretty easy to tell until 2000s
O for Confirm
when you look at the credits and most of the developers have japanese names
>when the humor is utter shit
this, you can often tell by the degree of explicit humor or political content a game has where its made
Name one major game announcement that isn't some Westernized movie garbage.
hard mode: no Nintendo
Street fighter 6
Butchered western pandering game. Nothing japanese about it.
>"It can't be helped"
good combat system and good/many bosses
Big giant robots that are 9 times out of 10 pilotable.
Name 5 western games with those.
MechWarrior 1 through 5.
>All the items have an explicit purpose
>You can't just beeline to the end, the mainline quest is the majority of game time
>The music is amazing
Terrible conversation flow, carried by interjections or music
Cute bunnies.
Terraria
The other kind.
I actually enjoy playing it.
Note: You were asking for a sufficient condition, not a necessary one.
It looks just like a western game, but actually fun
>german names
>ancient mythology names
They are good and fun and also booba
Old western games had so much booba xenoblade 2 would be ashamed
The devs are Japanese
Good menu system that looks nothing like the Activision style menu
You play as teenagers and the final boss is God.
You know? I haven't actually played that many video games in which you fight the Abrahamic God. And the ones I HAVE played where you do that were all made by the same company.
>And the ones I HAVE played where you do that were all made by the same company.
Monolith?
Atlus. I don't think you fight YHVH in most Monolith games.
I'm a Xenoblade gay.
Do you fight YHVH in Xenoblade?
You fight something close enough.
It has i-frames.
References Alice in Wonderland and Nazi Germany.
>the UI/Menu/Inventory
It's not bad, but idk why most Japanese games have all the same vibe with their UI
It's usually down to function. It's hard to really improve on modern UIs because they do what they're supposed to do and convey what they're supposed to convey and anyone can understand them. The most you can do is make them look different, but functionally, most UIs will inevitably end up being pretty similar since there's only so much you can do to streamline the player experience with a controller.
really depends on the game. Personally I would rather have a dull-looking generic but functional menu over a cluttered UI where you can't turn elements off.
Video games in which you some manner of being that can probably be described as a deity in certain contexts:
>Super Mario Bros: Bowser has occasionally displayed the power to bend reality and matter to his will.
>Sonic the Hedgehog: Perfect Chaos, Solaris, Dark Gaia
>Zelda: That's more or less what Bowser is now.
>Final Fantasy: Most final bosses tend to obtain god-like power by the end of the game, certainly enough to be considered a deity in most mythological contexts.
>Dragon Quest
>Shin Megami Tensei (and spin-offs)
>Kirby: Blurs the line but I think certain final bosses can definitively be defined as gods in their own right.
>Devil May Cry: Mundus and Argosax more or less have god-like power. Vergil obtains a power comparable to Mundus in DMC5.
>Bayonetta: More or less the same deal as Devil May Cry.
>Okami
>Hollow Knight
>Asura's Wrath
>Sakuna
And, you know, a bunch of others. I guess it really sort of depends on what your definition of a "god" is, but in any video game in which the protagonist has great supernatural power, the final boss is inevitably gonna require tremendous power as well in order to actually pose a challenge. So it sort of boils down to what you define a "god" as. In the context of Japan, the Shinto religion has literally thousands of gods, and not all of them are particularly powerful or noteworthy.
In Ultima you literally play as THE AVATAR
Isn't HK an Australia creation?
I wasn't just counting Japanese games, though now that I think about it, Hollow Knight is the only non-Japanese game in that list. But I think that actually points to a difference in approach to setting between the west and east. Western games tend to be a bit more grounded. There are relatively less games in which you're playing as a character with godlike power fighting enemies with god-like power.
the girls being neotenous and cute
is an indication that it was made in japan
the girls in western games are almost always ugly
Big tiddies and swimsuit DLC
YOOOOO
Characters have weird fish faces with no noses.
The overly use of terminologies and mcguffins, either as an object, philosopical or conceptual idea, some alternate dimension or all of the above. Just try reading the wiki for Blazblue or GG, and prepare to get aneurism from all the terminologies they just throw around.
Um...
https://torment.fandom.com/wiki/Glossary_(PS:T)
Action is paused for characters to go on lengthy speeches.
ゲームを日本で作られた気配:
その1つ: 巨乳
その2つ: エロシーンが多い
その3つ: 神様は最終の敵だ
What about flat chests?
はい
>liking Hermione from 'Sorcerer's Stone' the best
Kek
>Has bought and read Comic Lo
Bullshit
>typed youjo
>pressed space
am a e-girlcon confirmed
>have seen the film Innocence
...I'll be right back
では
その4つ: 子供はエロすぎ
>を
>作
>気配
>最終の敵
YWNBAJ
日本人になれないことは別に構わない
私にとってエロゲーを理解できるまでは十分よ
そんな目的には完璧な日本語は必要はないぞ
if your interest is only comprehension, don't force production.
you'll only make a fool of yourself.
Everyone who learns another language ends up speaking it in a way that sounds somewhat unnatural to natives but I wouldn't say you're making a fool out of yourself, learning to sound like exactly like a native takes several years even if you live in a country that speaks that language, so trying out production is a necessary part of the learning process even if you don't talk exactly with the same expressions as a native does, my town gets a lot of japanese tourists so I'm confident on my level of japanese, it's not perfect but it's good enough to communicate and get a point across, I just need a few more years to polish it
The female characters aren't hideous.
The pc port is ass
Character interactions are cringeworthy and plot revolves around "friendship is magic".
Any political themes are integrated well into the story and not thinly veiled twitter bullshit.
I don't know why but Japanese games usually have great music compared to most Western ones.
And I have no fricking idea why that is.
Game falls apart when it goes over the base frame rate.
No sense of humor. They either take themselves too serious or try too hard to be wacky, Either way its always cringe
アタシは日本のゲームが好き
>アタシ
ト ウ キ ョ ウ
ウ
キ
ョ
ウ
ロンドン
ン
ド
ン
Hahaha, cool thread. Reminds me of how I live in Japan.
All the characters look like they've had botched cosmetic surgeries
Attractive female characters.
A reference to schrodinger's cat
It takes place in high school.
OOOII CHOTTO OJI SAN! MATTE!
OI KORRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRAAAAA!!
Actually allows panty shots.
it has soul