>wouldn't shut the frick up in Other M >Dread comes out >opens her mouth to talk again >she's speaking in fricking Chozo
I can't stress enough how badly Sakamoto didn't understand his own series come Other M, and how hard they dragged it back into gear on Dread.
I've never liked it, even as a kid. my two brothers would both pick women when given the chance and I'd mock them for it
they'd come back with 'arguments' like "but I don't want to stare at a guy's ass", admitting that they can't help themselves but stare at a guy's ass
plus there have been a ton of articles about how playing a female character in games like WoW or FFXIV helped people become trans
>ton of articles about how playing a female character in games like WoW or FFXIV helped people become trans
Skill issue
I always play as a girl, given the chance and i still want to frick girls
>plus there have been a ton of articles about how playing a female character in games like WoW or FFXIV helped people become trans
So what, you think you might also become a troony? Fricking lmao this just makes me think youre insecure about your closeted homosexualry or something
>plus there have been a ton of articles about how playing a female character in games like WoW or FFXIV helped people become trans
I'm so sorry bro. Not to ruin the medium for you. But
There are tons of articles about how playing male characters in games like WoW or FFXIV helped people become gay.
>15 years ago you wouldn't have cared
Black person, 15 years ago was 2009. You really think that gaming culture was the same in the era of frickin' Mass Effect and Gears of War?
Honestly I expect most of the dev time has been spent refining the design/touching up artwork. The devs have been hesitant to say if the game is actually bigger than Hollow Knight, so I expect it to be only slightly bigger, if not the same size.
>Imagine that one of the reasons you don't like a game
How about making one of the reasons that it's not even out yet and it's been years you dishonest moron
I was never interested in it because I'm 99.9999% certain that it'll contain all the stupid shit that made HK unbearable to play, particularly the moronic-ass mapping system, like how you actually need to find an area map before you can see the map.
And even when you actually do find the area map, your map exploration progress is only updated when you sit down (instead of having your map unfold in real time like in 99.999999999999999999999999999% of every single metroidvania ever made). HK's mapping system completely misses the satisfying feeling of slowly making progress in mapping and the constant feedback in seeing your map percentage grow higher. After I finished mapping like the first 2-3 areas of the game, I realized I wasn't having any fun and decided to just go on YouTube to find a video that showed me exactly where to find the map maker guy in each new area so that I didn't waste time with HK's moronic garbage. I ended up having way more fun this way.
I will gladly play Silksong if it ditches all the many, many things that make HK completely unfun though. Otherwise, there's plenty of other great non-moronic metroidvanias to enjoy.
It's shit exploration. HK should have just been a boss rush game. The bosses are where the game truly shines, especially the DLC bosses. The metroidvania aspects are insufferable. I had more fun playing a save game file that gave me access to that boss rush pantheon thing (whatever it was called) than actually moving around in the world.
>NO IT'S NOT MY TASTES THAT ARE WRONG, IT'S THE VIDEO GAME!!!!
You know not every video game has to appeal to you specifically right? Just because you don't like something and don't even understand it properly doesn't mean the devs need to cater to you, RIGHT?
HK was always closer to being a 2D souls-like than a metroidvania game. It is labeled as a metroidvania ONLY to bait people into playing this overrated trash.
It has a roll(dash), souls(geo) you can lose and have to retrieve and bonfire(Park bench) for resting and punishing boss fights.
Just saying that those are probably points for most to think it's a soulslike.
>"all the stupid shit" >rants specifically and only about mapping system >finishes reiterating about "many, many things" that made it completely unfun
Looks like someone got f-f-f-filtered by a non-issue.
Honestly I'm find with how the map updates, but I don't like how they go about the details (and lack thereof) in ways.
moronbro, I'm not gonna go into detail to list all the things that infuriate me about the game. >everything involving the moronic charm system that runs contrary to the progression system of 99.99999999% of metroidvanias that end up with you feeling like a walking engine of destruction that has every upgrade equipped by the end of the game (where instead in HK you have to pick and choose like it's some kind of a fricking ARPG with builds) >the souls-like elements that add nothing to the game (losing geo/souls, utterly horrendous boss runbacks) >horrible gamefeel and pushback when you're attacking that requires a fricking charm for you to get rid of that just makes hits feel like shit since you're always getting pushed back) >the fact that fast travel is only possible via limited tram systems instead of being able to travel to every single bench in the game (this is the one souls-like element it could have copied to make exploration more fun, but it didn't)
I'm not going to more detail than that since I'm already wasting my time trying to list this shit to someone who is here to just pick and fight isn't here to have their opinion swayed anyway. I know you're just gonna go "NUH UH!!!!!" to each of my individual points anyway. Here's your (you).
involving the moronic charm system that runs contrary to the progression system of 99.99999999% of metroidvanias that end up with you feeling like a walking engine of destruction that has every upgrade equipped by the end of the game (where instead in HK you have to pick and choose like it's some kind of a fricking ARPG with builds) >Complaining that a game makes you actually think about your build
gamefeel and pushback when you're attacking that requires a fricking charm for you to get rid of that just makes hits feel like shit since you're always getting pushed back)
Literally just hold forward or upward swing or even fricking pogo >>the souls-like elements that add nothing to the game (losing geo/souls, utterly horrendous boss runbacks)
Literally just a skill issue. >>the fact that fast travel is only possible via limited tram systems instead of being able to travel to every single bench in the game (this is the one souls-like element it could have copied to make exploration more fun, but it didn't)
The stags are placed fricking fine. Getting anywhere you'd need to frequently backtrack to is at MOST a stag trip and a crystal dash.
>>the souls-like elements that add nothing to the game (losing geo/souls
punishing the player for dying and creating the decision of going for a shade or not >charm system limit
its cool that charms are about deliberate choices, choices that give you actually large significant buffs, much better than shitty amulets in most games. youre still overpowered anyway >utterly horrendous boss runbacks
boss runbacks in hollow knight are not even remotely close to being anywhere as long or bad as in dark souls
At the very most, maybe traitor lord sucked i agree, soul master was a bit annoying. But theres not a single one that compares to the huge walk that is undead burg or firelink shrine all the way to capra demon, or the huge waste of time that is any bonfire to four kings, or sif
Hell i'd rank them as infinitely better. not only the walk is shorter, the boss run usually involves more substance than walking in a straight line. Also, it straight up does not have most bad aspects of souls' worst boss runs, like getting hit and losing an estus, because your health isnt limited
gamefeel and pushback when you're attacking
how dare things have impact?? it literally feels fine homie just hold a direction + slash and you can spam >fast travel is only possible via...
you unlock more fast travel and shortcuts later
once it opens up, the world is extremely well interconnected to make many return journeys faster, and there are stags spread around everywhere anyway
>punishing the player for dying
The player is already punished for dying: It's called resetting the boss fight (when you die to a boss) and being returned to your nearest checkpoint (when you die to platforms or regular enemies). >and creating the decision of going for a shade or not
As another anon put it, the fundamental problem with this system in HK and in Souls-likes in general is that you end up ignoring it anyway, or you play conservatively, cash in your souls and only push ahead into unknown territory when you only have like 1-2 souls on you so that this whole """"punishment""""" system is just rendered meaningless. >its cool that charms are about deliberate choices
How very unmetroidvania-like. You know, the genre that just stacks up powers as you progress so that you're a walking god of destruction by the end? >boss runbacks in hollow knight are not even remotely close to being anywhere as long or bad as in dark souls
There is no reason why you can't just respawn immediately outside of a boss room or even get the choice to respawn in the boss fight like in billions of other games, instead of forcing players to waste time every time they fail the boss fight with a pointless trek that has nothing to do with learning the boss. How is me walking for 15-20 seconds or more to a boss helping me learn the boss? So glad Armored Core 6 removed this shit. >how dare things have impact??
I wasn't aware that 99.99999% of other games that didn't have HK's moronic pushback system and relied on good old fashioned hitstop and screenshaking didn't have any impact in terms of hit feedback. >and there are stags spread around everywhere anyway
What is wrong with having all benches be fast travelable like in Souls? One of the few good things about that shitty-ass genre anyway. Why force the player to waste time backtracking?
3 weeks ago
Anonymous
>How very unmetroidvania-like. You know, the genre that just stacks up powers as you progress so that you're a walking god of destruction by the end? >>NOO every game should be the same!!!
>There is no reason why you can't just respawn immediately outside of a boss room or even get the choice to respawn in the boss fight like in billions of other games
to be fair, the game does this for nearly all the major bossfights where youre expected to die several times. saying its "every time" is just extremely dishonest >good old fashioned hitstop
Not saying hitstop is always bad but god its often such artificial lazy garbage : "Hey, we cant give our slashes a real feeling of impact, and we are too lazy to implement good hitstop where your sword slowly hacks through the target.. better fricking freeze time whenever literally any slash connects llmao"
in other words it got even more likely your taste and standards and perception are shittier than previously imagined >What is wrong with having all benches be fast travelable like in Souls?
1. you cant go to every single bonfire in souls, you still have to walk, often just as much as in HK even if a bit less
2. its lazy and bland, done as an excuse for when they completely dropped the careful world design and interconnection making it necessary. Not only HK is interconnected to make fast travel not so crucial, it also has a far more fitting way that actually adds to the game world instead of lazy garbage
3 weeks ago
Anonymous
>NOO every game should be the same!!!
More like, morons shouldn't try to fix what isn't broken. >the game does this for nearly all the major bossfights where youre expected to die several times.
lol, imagine lying about this. I like how you added "where youre expected to die several times" so that you can have this arbitrary definition that automatically makes you right if you post examples. >its often such artificial lazy garbage
lol I love how people add "artificial" whenever they have no arguments. >in other words it got even more likely your taste and standards and perception are shittier than previously imagined
I accept your concession. >1. you cant go to every single bonfire in souls, you still have to walk, often just as much as in HK even if a bit less
Still better than not being able to even fast travel to a single bench in HK (and no, quitting the game to return to a bench doesn't count). >Not only HK is interconnected to make fast travel not so crucial
You seem to insist that it's already interconnected enough that by your metric "fast travel is not so crucial" when it isn't anywhere near well designed enough. And even if it was, fast travel options are always superior. Nobody here manually walked in pre-Anor Londo Dark Souls 1 even after they got the Lordvessel. Why? Because fast travel is better.
3 weeks ago
Anonymous
>More like, morons shouldn't try to fix what isn't broken.
its evolving gay.
Yes i would prefer to have meaningful choices and distinct playstyles over braindead autoplay or boring enough perks that they can all be applied at once. >artificla when they have no arguments
I actually put that right besides a metric frickton of arguments you were choosing to ignore.
How is it not lazy and cheap and false? Its literally done as an excuse to completely kill off the interconnected-ness and non-linearity of DS1's world.
also, conveniently ignoring how HK literally lets you make your own fast travel point in 99% of locations from any location in the game after you do some progress >Nobody here manually walked in pre-Anor Londo Dark Souls 1 even after they got the Lordvessel. Why? Because fast travel is better.
yes, its better to skip things a bit after you went through them many times. which is precisely what HK does
the only difference is that DS becomes extremely lazy because they need to apply a bandaid fix to the entire second half world design, and it doesnt make sense to block that off from the first half >concession accepted
i actually throughly explained why hitstop alone is not a real impact and you failed to counterargue why, so yeah actshually i accept (you)r concession > I like how you added "where youre expected to die several times" so that you can have this arbitrary definition that automatically makes you right if you post examples.
its literally not wrong though, all the bosses that are a significant notch above the average will be much easier to run back to. this also includes almost all cases where you can end up fighting a very potent late boss early without going there and knowing youre ahead of the curve, often with an intended skip >all dream bosses >hornet 1 and 2 because difficulty spike i guess >grimm >final boss >colosseum >watcher knight is briefer than avg
like i said, the only exception i can think of is soul master and traitor lord
3 weeks ago
Anonymous
>its evolving gay.
more like devolving. >Yes i would prefer to have meaningful choices and distinct playstyles over braindead autoplay or boring enough perks that they can all be applied at once.
You already have distinct playstyles in other metroidvania games.
You simply could choose not to pick up certain upgrades so that you can play a certain way.
Or you could play the power fantasy of stacking up every single upgrade under the sun.
Hollow Knight doesn't even have that power fantasy. >How is it not lazy and cheap and false? Its literally done as an excuse to completely kill off the interconnected-ness and non-linearity of DS1's world.
I like how you now added "cheap" and "false" as adjectives to, ehm, artificially bloat your list of "arguments". >i actually throughly explained why hitstop alone is not a real impact and you failed to counterargue why, so yeah actshually i accept (you)r concession
So visual feedback showing your hits through pauses used by trillions of games across multiple genres somehow isn't impact. OK moron. >all the bosses that are a significant notch above the average
lmao, again with these sneaky arbitrary and vague definitions.
Again though, all of this is irrelevant when tons of games can do non-boss runbacks AT ALL and still be challenging and great. You still haven't justified why players even should spend a second doing runbacks in a world where "Do you want to restart this fight?" is an option given to you when you die in other games.
2 weeks ago
Anonymous
Man are you completely butthurt about being totally fricking wrong. You are a casual pussy b***h who wants to make everything generic. Don't ever try to refute anyone on anything again, your 80iq isn't anywhere near enough to do be up to the job.
3 weeks ago
Anonymous
>Complaining about backtracking >In a metroidvania
I don't think this is the genre for you buddy.
2 weeks ago
Anonymous
>There is no reason why you can't just respawn immediately outside of a boss room or even get the choice to respawn in the boss fight like in billions of other games
Like in billions of other games? Really?
When you die in Castlevania you need to reload your save.
The charm system is optional upgrades, none of them are necessary to beat the game
Being punished for dying is not a souls like system, by that logic Shovel Knight is a souls like game >horrible gamefeel and pushback when you're attacking
Sounds like a skill issue, its designed to remove you from danger, disabling it probably made you die more often
No real issues with the in game fast travel, they even added in a super special warp function for babies like you
>the progression system of 99.99999999% of metroidvanias that end up with you feeling like a walking engine of destruction that has every upgrade equipped by the end of the game (where instead in HK you have to pick and choose like it's some kind of a fricking ARPG with builds)
What are you even talking about?
The literal Metroidvanias. Namely the Castlevania ones. All had limited equipment/ability slots.
Most games of the genre do. If anything Hollow Knight stood out at the time of its release by allowing an above average number of chosen upgrades.
Thats a good thing though. I hate how normal metroidvanias always give me the itch to cleanly fill out the map so i'm doing stupid shit like running back and jumping against some wall just so that square registers. Also you end up looking more on the minimap than the actual game.
This comes someone who thought Dark Souls is stupid for not having a map but came back around to appreciate it since you don't need a map and it makes exploring more organic and reliant on recognizing landmarks and taking note of shortcuts
>it's a female protag anyway which is lame
Wut. >bloated to shit
The frick does this even mean?
I was never interested in it because I'm 99.9999% certain that it'll contain all the stupid shit that made HK unbearable to play, particularly the moronic-ass mapping system, like how you actually need to find an area map before you can see the map.
And even when you actually do find the area map, your map exploration progress is only updated when you sit down (instead of having your map unfold in real time like in 99.999999999999999999999999999% of every single metroidvania ever made). HK's mapping system completely misses the satisfying feeling of slowly making progress in mapping and the constant feedback in seeing your map percentage grow higher. After I finished mapping like the first 2-3 areas of the game, I realized I wasn't having any fun and decided to just go on YouTube to find a video that showed me exactly where to find the map maker guy in each new area so that I didn't waste time with HK's moronic garbage. I ended up having way more fun this way.
I will gladly play Silksong if it ditches all the many, many things that make HK completely unfun though. Otherwise, there's plenty of other great non-moronic metroidvanias to enjoy.
I just can't connect with the festering 6 legged insect freaks unless I know that's a fat fricking pair of meaty testicles hidden neatly inside HIS carapace
I was never interested in it because I'm 99.9999% certain that it'll contain all the stupid shit that made HK unbearable to play, particularly the moronic-ass mapping system, like how you actually need to find an area map before you can see the map.
And even when you actually do find the area map, your map exploration progress is only updated when you sit down (instead of having your map unfold in real time like in 99.999999999999999999999999999% of every single metroidvania ever made). HK's mapping system completely misses the satisfying feeling of slowly making progress in mapping and the constant feedback in seeing your map percentage grow higher. After I finished mapping like the first 2-3 areas of the game, I realized I wasn't having any fun and decided to just go on YouTube to find a video that showed me exactly where to find the map maker guy in each new area so that I didn't waste time with HK's moronic garbage. I ended up having way more fun this way.
I will gladly play Silksong if it ditches all the many, many things that make HK completely unfun though. Otherwise, there's plenty of other great non-moronic metroidvanias to enjoy.
>you actually need to find an area map before you can see the map
Holy shit, a mechanic that encouraged exploration into the unknown! Help me Black personman I'm going insane from this unbearable game design!
If I didn't play HK I probably would have agreed on the female protag bit because imo I just end up not like most fem protag games and even the ones I do like have gay shit on the side.
But playing HK Hornet is a established character, so the only way I wouldn't play is if they made her mega lesbians or slapped homosexual shit everywhere. If it's really a sequel I want some fricking clarification on where my little ghost is. I miss that mother fricker.
>all these disingenuous furry-lite replies
This fricking bug prostitute has thousands of fempedo hentai and voluptuous pinups. I think a good share of Hollowgays online definitely see it more than an actual bug.
>be the daughter of a peerless braphog spider warrior and the bug equivalent to a god in human form >family line dies with you because you'd rather be a dyke than give birth to more freakishly powerful demigod babies
Imagine being yuritroony fanon Hornet.
I don't get the hype. The first one wasn't very good. >charm slots are used by things like the map and waypoints >only one weapon with one attack >boring walkback >confusing to traverse because all areas look the same >no story
For a soulslike game, I'd give it a 4/10.
The only legitimate complaint you have is charms being shit because the +damage and spell ones are blatantly overpowered. Not that you would know that, being a casual homosexual.
No. The hype has died out but a release date would reignite it. I don't know what relations there are between team Cherry and Nintendo/Microsoft in terms of advertisement, but assuming they can announce it at any given time, I assume Summer Game Fest for a release in the last days of 2024 or early 2025 with another trailer at The Game Awards. I doubt it will go live sooner.
I mean, the original trailer was long ago and so the article on Edge was too long ago. The initial momentum the game had has ceased, there is still a dedicated fanbase but there are also many sour voices in it, especially regarding how Team Cherry handled the whole thing. That said, all this would cease with a proper announcement.
>especially regarding how Team Cherry handled the whole thing.
They could have still posted some updates on their homepage, but there was literally nothing like soon after the first trailer.
Really wonder what happened
it's going to be a mass suicide event when the game is eventually cancelled
3 weeks ago
Anonymous
Sorry doomer bro, but the game got a PEGI rating, which means it's complete
3 weeks ago
Anonymous
>which means it's complete
two more weeks?
3 weeks ago
Anonymous
Could be months, but the game has to be complete to be reviewed and get a PEGI rating
3 weeks ago
Anonymous
seriously be real for a second, why would tc be silent about that when everybody is up their asses about the game im sure they cant connect their pc to the internet without their modem blowing up. why wouldnt they build hype by releasing a trailer, or even one of those teasers for a trailer people do nowadays
those Fearless Fox trademarks they keep registering are probably a game they've been developing on the side, which slowed down Silksong dev
the brave new worlds part of this makes me think that they burned out on Silksong and fell in love with the non-HK game more
>burned themselves out
Anon the developers themselves said they were burned out on the franchise after making HK in an interview after it's release because it took them six years to make. It's pretty clear they've been forcing themselves to make Silksong for the money.
I honestly wonder what they've even been doing every day for the past few years. There was obviously a certain amount of confidence that the game would release soon or else Microsoft wouldn't have shown it off on their thing 2 years ago.
Hollow knight was a mediocre slog and ive already forgotten it
Tevi and Rabi ribi btfo that game so hard its nowhere close.
Silkflop is dead on arrival
if you add the player count of those two games and multiply by ten. even they it won't be barely more than hollow knight enjoyers. stop shilling your literally who games weeb.
Hollow Knight, for the lack of a better word, has a stronger western feel and presentation both in visuals and musics, which I personally appreciate more than the anime look of Rabi-Ribi or "fujo RWBW faux-anime chara-design" artstyle of TEVI. Altough I'll say that the pixel art for them is stellar, particularly TEVI. But that's the only area where I'll concede some kind of superiority for HK compared to those two. The latter two games have Erina and Tevi feel better to play thanks to the faster movement mechanics, allowing for more satisfying traversal. The Knight can't fast-fall in HK, for example. I can't play the game without the dashmaster and movement speed charm. TEVI and RR also have more variety in the tools used and better fluidity for the combat. Poking in HK makes for a few great platforming challenges boss fights (NKG, Pure Vessel, Sisters of Battle, Markoth) but that's it.
Rabi-Ribi is by the way the undisputed KING of player expression through exploration and sequence-breaking in a metroidvania, and voluntarily at that. Movement tech is complex and rewarding to execute. You can collect any item and beat the game in any order you want, making replays fun. You can reach the endgame without having collected anything. Tevi's linearity for the sake of the story in comparison was bad but while the bosses were overall easier to learn and fight against even in Expert mode, the monster variety in small enemies and their placement on the map made them actually challenging to move past or get rid of. I died more often to those monsters and elite challenges (pyramid at the beginning of the game and volcano one) than to the actual bossses. You hardly die in RR/HK but at least in RR and TEVI death just means "get better or explore somewhere else, moron". Backtracking to where you died to resume proper exploration in HK was very frustrating the few times I died. About the 5-6th time I just stopped caring and let the ghost alone for about a few hours.
The ninjutsu shit in TEVI was way too complicated for me. Every time I tried a cool move or messed with different orbitars I'd end up botching it and eating an attack, so even by the end of the game I was just spamming the basic combo
I like Rabi-Ribi more because the fights feel almost turn-based. You get to wail on the boss for a minute, then you have to focus on defense.
>You hardly die in RR/HK but at least in RR and TEVI death just means "get better or explore somewhere else, moron".
Thankfully, Rabi Ribi and Tevi both have tons of difficulty modifiers.
In Tevi for instance, you can have Infernal BBQ difficulty combined with modifiers like Turbo Mode (faster game speed), Potion Scale (enemies scale far higher from upgrades you've collected, which is basically like Alternative Mode in Rabi Ribi), Elite Enemies (every single enemy, even bosses, have extra elite buffs), Aggro Bossses (bosses start on last phase and has less downtime between attacks) all activated to make for an extremely different experience compared to even just vanilla Infernal BBQ difficulty.
And these were just the modifiers added within the first month of Tevi's release. Like with Rabi Ribi, Tevi has been confirmed to get a lot of content DLC, so there's the possibility of even more crazy difficulty in the months to come, alongside more difficulty rebalances. Though sadly, because of the way non-modded exploration is tied into the game's disappointing story, the game will always slightly be inferior to Rabi Ribi in the exploration and level design department.
You said you played on Expert. Judging by your webm, you know how to play the game. You should try Infernal BBQ and these difficulty modifiers (if you haven't already that is).
>dude all these moves and strikes and mechanics, the combat is so much better with great player expres- >>boss is a PNG that doesnt interact with the player in the slightest and just spams bullets and projectiles across the screen
>dude the interconnection in the game is BRILLIANT for a metroid-like, you can go anywhere! >>in fact you can go anywhere because its completely unsubstantial meaningless garbage, that is so devoid of a cool sense of progression through the world that the main game's gamemode LITERALLY MAKES ENEMIES SCALE ACROSS THE WHOLE FRICKING GAME
i genuinely dont comprehend rabi ribi fans
I played TEVI with a keyboard and even by the end of the game, I was still pressing wrong buttons and getting the bindings confused and doing things I didn't mean to do which gets me hit or killed. Is a controller easier if I want to do what you're doing in that webm?
From what we know, Silksong is gonna be more castlevania-esque with much improved combat so it's pretty much impossible for it to fail if it retains the same level of level and boss quality as the first game. It'll be glorious
Why and what would you consider a failure? I see all sequals as destined to fail, but some don't. If a great team comes together with some youthful spark and unexplored ideas, it's far easier to create a new and "fresh" game. The second time around they'll be trying to outdo themselves and if they're just as good as the first time, they'll be dragged through the mud for not delivering above and beyond. One misplaced design decision could spiral into a shit tornado.
Atmosphere was the biggest thing, but the movement playing into tactile, quick combat is what keeps you going. Unfortunately, the early-game pacing sucks so you can play upwards of two hours in the drab Crossroads setting with no movement upgrade before going "frick this" and dropping it. Source: me, I did that before giving it a second chance.
Give it another go. Once you get the first movement item it starts to feel a lot better, the environmental atmosphere is great and varied outside that first zone, and the challenge stuff is super fun to complete.
To this day I do not have good read if anons shitting on HK are doing it to be contrarian or from genuine grievances. Like it's pretty clear when anons are just shitting for it for shits sake but sometimes the complaints include stuff that comes off as genuine annoyance.
I wonder if there is a review on YT where the reviewer genuinely didnt like HK just to have window to a mind of a person who did not vibe with the game.
I saw one but it was clearly a guy trying too hard for the contrarian points, so a lot of bad critique. Honestly, best critique is the Joseph Anderson vid, even if he overall really likes the game.
My guess is that they designed most of the map around Hornet's old moveset for the DLC, completely changed her moveset and therefore had to completely change the map/bosses, all while struggling to top Hollow Knight in terms of volume.
The original game took like 3 years to make with a relatively tiny team, there must have been a major frickup somewhere.
I'm starting to think this is just going to end up being a giant disappointment, a game taking so much time is never a good sign and it screams complications
it's possible something went wrong, but I'm more inclined to believe they've just made it frickhueg and are obsessed with polishing it to a mirror shine
they're perfectionists and have no financial incentive to rush it, they can take as long as they want, so they're taking full advantage of that fact
There has to be something seriously wrong at this point. A Metroidvania should not take this long to make, especially as a sequel. Something has gone seriously wrong.
Didn't one poster said that one of the devs Trooned out during development and made life hell to the others, basically halting all the progress they did?
Anyway, this game is a complete vaporware and I doubt it will release, ever, unless they have a partnership with some other devs.
Yes. There was an anon who kept spamming that.
But that anon was also a moron trying to spark completely baseless, unfounded, and moronic artificial drama.
Team Cherry was always two people and their and their soundtrack freelancer. With voice roles and minor code assistance just being minor contract work.
So his claim of "one of the devs" could really only target one of the two known devs. At best three if you actually include the composer.
And not only have these people not trooned out. Referring to it as "one of the devs" when it's just two dudes is really odd and weird to begin with.
In all likelihood the moron troll didn't even know what Team Cherry looked like.
No longer "light" code assistance. They thankfully hired a competent programmer this time around. Ari is the art guy and overall lead. William is support and writes the dialogue and lore. I'm sure they both collaborate heavily on this, but William does contribute obviously. It's just hard to pinpoint exactly what he does because it's so easy to see Ari's art style as the face of the game. Larkin is the composer. Hornet is Ari's wife irl iirc? Aforementioned new code monkey is going to be the hidden star of the team. He won't get any credit with normies but when team cherry inevitably releases behind the scenes commentary stuff Ari and William are going to be a broken record of "We wanted this room to have this and [code monkey] made it happen. We never could have figured that out ourselves."
From what I remember William, outside of the coding, was the c**t that loved conceptualizing and adding in all the jackass designs and encounters in the game. Of course they both had inputs but if there was something a player b***hed about in the game (or found hilarious) there was a higher likelihood that it was William that came up with it.
He definitely coded most of the shit in the first game though. It's why it was such a hot unoptimized mess early on because it was his first try at Unity when they switched engines.
They had a code monkey for Hollow Knight, it was David Kazi. The new code monkey is Jack Vine who joined when they were porting it to consoles and developing Godhome.
It will receive the DD2 treatment. Hyped sequel for years that will end up being actually an underwhelming remaster of the first game with a bigger map.
Silksong has to suck real fricking bad for me to be disappointed.
It doesn't need to be better than Hollow Knight for me to satisfied. It can be a downright worse experience and I'll have fun and be happy, provided it isn't too much worse.
I don't know why people act all crazy or unreasonable just because the game has been in development for ages.
Final Fantasy. Megaman. Castlevania. Zelda. Ape Escape. Franchises can go up and down in quality while still remaining good. It's more common than the quality staying consistent or forever rising.
I'm more interested in eventually hearing about all the gnarly shit going on behind the scenes to obstruct its completion than I am in getting the game at this point.
It's wild seeing such crazy conjecture from people who don't understand game dev lmao. One or both main devs had a child. They took their time this time, and it's a bigger game. They rushed the first one out because they had Kickstarter obligations (inb4 "but playable Hornet was a kicklstakrldaflb;lh;lkj!!)
Game dev is hard, they're taking their time, please look forward to it.
That doesnt explain why they said the game was in testing phase almost 4 years ago. Or how it was supposed to come out last year only to go radio silent. There's been weird shit happening in that development, denying that is just trying to hide the sun with your thumb
"Damn, the way we contextualized Hornet's original moveset really just doesn't work, and we have so much of the encounter and level design based around it." Could be any number of impactful realizations they made after testing that takes time to re-work. Also ye olde scope-creep. Doesn't have to be drama or trans or hatever the frick.
this looks like a chinese ripoff (while the actual chinese ripoff, nine sols, actually plays and looks good)
wtf bros i thought japan was supposed to be based
There is the chinese bootleg game, and now this shit.
Is that hard for bugmen, or anyone, to not LITERALLY copy+paste a game art-style? Like you can make a game work like Hollow Knight, but make a different artstyle and characters, ffs.
why do I want this game? I struggled a lot in hollow knight. made myself really stressed to get through that bright white area with chainsaws and shit. my reflexes just cant compete with sub 20 year olds.
I hope this game never comes out
I gonna pirate this shit, not gonna pay after they play dumb about the release date or at least say anything, you shit about the fanbase? I shit about you work
Idk why I’m indulging this question, but at best maybe we’ll get a quest about a caterpillar metamorphosing into a butterfly and talking about how they finally feel like their true self or some shit.
it's the nailsmith going to the nailmaster at greenpath (don't remember his name) if you don't kill him, but their relation is vague
i have 200 hours in hollow knight and I had to think hard to remember it
Might just be that I'm old, but gay used to be used about lesbians too.
3 weeks ago
Anonymous
Ganker mental gymnastics for homosexual ethics: "does it get me hard? Then it's good."
I said that because her partner is the traitor's SON
morons
3 weeks ago
Anonymous
Looked it up to see if I had misremembered it, but at least both wiki's say it's the the daughter of the Traitor Lord.
3 weeks ago
Anonymous
Looked it up to see if I had misremembered it, but at least both wiki's say it's the the daughter of the Traitor Lord.
Oh yeah, and the quote they use >Grey Mourner: "Le'mer, woulds't you, coulds't you deliver gift to her grave?"
3 weeks ago
Anonymous
No it's not? lmao was pretty clear to me in-game and I don't even do the whole wiki-diving lore thing. I didn't know about the Gaylmaster until long after since I merc'd his ass (by accident because I'm a clumsy gamer.)
3 weeks ago
Anonymous
>be moronic >call others morons
3 weeks ago
Anonymous
Ganker mental gymnastics for homosexual ethics: "does it get me hard? Then it's good."
I've played a couple of metroidvanias but I've never played hollow knight. The only thing I know about it and it's sequel is that it's sequel is vaporware.
My favorite metroidvania is Ender Lilies
Actually dead game. Also frick Team Cherry for not communicating and allowing every single Indie Direct to be overrun by spam because they couldn't be assed to let people know if it's being revealed soon. It's not fair to the indies being showcased there because they're being overshadowed by the hype of a non-existent game.
Team Cherry frickwads deserve all the hate that they're getting. Frick them.
>Also frick Team Cherry for not communicating and allowing every single Indie Direct to be overrun by spam because they couldn't be assed to let people know if it's being revealed soon. It's not fair to the indies being showcased there because they're being overshadowed by the hype of a non-existent game.
This. I don't care if it takes them time to work on the game, but at least they should know by now that they should probably say wether or not they're showing.
>Also frick Team Cherry for not communicating and allowing every single Indie Direct to be overrun by spam because they couldn't be assed to let people know if it's being revealed soon. It's not fair to the indies being showcased there because they're being overshadowed by the hype of a non-existent game.
This. I don't care if it takes them time to work on the game, but at least they should know by now that they should probably say wether or not they're showing.
Their vow of silence is so strange. Prior to 2020, they would post on their blog regularly.
The game was at 2.8M back in 2019. It's been half a decade since then. Steam alone proba ly puts it at like 6M MINIMUM. That's not even adding Switch which is equally biggest platform plus Xbox/PS residuals. I would not be surprised if overall it was close to 10M sales. There's a fricking reason these aussie c**ts have been coasting for years on a single game.
If you extrapolate based on steam's review-count number compared to back when they said HK had sold 2.8million copies, the result is that HK has sold over 20 million copies. though theres probably a higher % chance of positive or meme review once the game gets popular with silly kids and normalgays and all
But then you need to consider that this is Steam. HK primarily started popular on PC and only later got sent to other platforms and made popular there, esp switch
HK has definitely sold over 20 million, pretty much unequivocally the most successful metroid-like game, or even action sidescroller game in history. Hell you could say this one singular game makes it the most successful franchise
Castlevania as a franchise had sold 20 million worldwide by 2006, metroid has 20 million by 2023, and Ori 1+2 sold 10 million copies at a higher price but massively bigger production cost & money taken by microsoft.
And thats not considering the frickhuge ammount of merch that HK sold
tl'dr : theyre fricking rich. the money will literally never end
>game had confirmed 2.8mil steam sales back in 2019 when its review rates were 1/10th of current, its popularity has grown massively since 2019 and they didnt speak of sales figure since >game had not released on other platforms back before it had its popularity surge >a fricking singleplayer game with not so much replayability, so many years after release and getting real content, has a whopping 5-10k daily active players tons of years after release. in fact the average playercount has grown significantly since 2019. for comparison, The Binding of Isaac has 10-20k with 10x the playtime and 100x the mods
if you look at this and think theres any way in hell that HK has not sold over 20 million, youre genuinely delusional
3 weeks ago
Anonymous
You can be certain that if HK sold 20 million, the devs would be publicly announcing and celebrating it. This isn't something you keep quiet about. The fact that they haven't even celebrated 10 million (another thing they no doubt wouldn't not mention) means that it hasn't even went past 10
3 weeks ago
Anonymous
>the devs would be publicly announcing and celebrating it.
does TC look like a dev that actively shows off and speak up in the slightest?
Dont be moronic, this is literally the dev in complete radio silence when their project is one of the most overhyped and awaited things in videogame history when it comes to sheer numbers, and people who dont shut up about it in every showcase. This is one of the very few devs in year of the lord 2020+4 that actually shut the frick up about their things
3 weeks ago
Anonymous
>does TC look like a dev that actively shows off and speak up in the slightest?
lol
lmao
Imagine whiteknighting this hard
I hope they see this bro!
3 weeks ago
Anonymous
That was fricking 2019 where they said it ONCE you Black personhomosexual, they havent said anything after their counts multiplied tenfold
so yes, thank you for proving my point
>Dont be moronic, this is literally the dev in complete radio silence when their project is one of the most overhyped and awaited things in videogame history when it comes to sheer numbers, and people who dont shut up about it in every showcase. This is one of the very few devs in year of the lord 2020+4 that actually shut the frick up about their things
You are reaching wayyyyy too much. Have you see ubisoft talk a lot about Beyond 2? Nintendo about Metroid Prime 4? Thats just what happens when projects are in development hell, no matter the hype behind them
i would agree but SS isnt even remotely near the level of dev hell and sudden disappearence of these two
3 weeks ago
Anonymous
See
>Dont be moronic, this is literally the dev in complete radio silence when their project is one of the most overhyped and awaited things in videogame history when it comes to sheer numbers, and people who dont shut up about it in every showcase. This is one of the very few devs in year of the lord 2020+4 that actually shut the frick up about their things
You are reaching wayyyyy too much. Have you see ubisoft talk a lot about Beyond 2? Nintendo about Metroid Prime 4? Thats just what happens when projects are in development hell, no matter the hype behind them
Oh wait, you already responded to that with a "d-d-d-d-dd-d-d-d-d-d-d-dddddd-doesn't count!!!!" attempt at a counterargument.
3 weeks ago
Anonymous
>Dont be moronic, this is literally the dev in complete radio silence when their project is one of the most overhyped and awaited things in videogame history when it comes to sheer numbers, and people who dont shut up about it in every showcase. This is one of the very few devs in year of the lord 2020+4 that actually shut the frick up about their things
You are reaching wayyyyy too much. Have you see ubisoft talk a lot about Beyond 2? Nintendo about Metroid Prime 4? Thats just what happens when projects are in development hell, no matter the hype behind them
3 weeks ago
Anonymous
Except Team Cherry doesn't exist on the internet, dumbshit. When was their last public update on anything?
Oh right, early 2023, and that was 2 years after their last update.
3 weeks ago
Anonymous
Are you stupid? Those announcements only exist because the companies making them have shareholders that have to see good news or they go crazy.
3 weeks ago
Anonymous
>that cant be true >check the archive >https://web.archive.org/web/20190209172808/https://store.steampowered.com/app/367520/Hollow_Knight/ >40k reviews back in 2019 >it now has 300k reviews
Holy shit. How the hell did this game have such insane legs.
3 weeks ago
Anonymous
Do we know the sales numbers of other games with 340k reviews on Steam for comparison?
3 weeks ago
Anonymous
The anon saying 20M sales is a bit delusional. But here, Stardew Valley hit 30M sales with 19M on PC this year. It has 680k reviews on Steam alone.
HK has 340k reviews. Even lowballing it, we can assume that on Steam alone HK orobably already hit around 7-9M. If we add Switch/other consples to that then probably 12-14M potentially.
3 weeks ago
Anonymous
>that cant be true >check the archive >https://web.archive.org/web/20190209172808/https://store.steampowered.com/app/367520/Hollow_Knight/ >40k reviews back in 2019 >it now has 300k reviews
Holy shit. How the hell did this game have such insane legs.
this is wild tbh
how do you explain the game blowing up this much years after its release
is it really just the strongest word of mouth possible
3 weeks ago
Anonymous
You actually opened my eyes a bit here. I didn't realize HK expanded so much throughout the years.
That review count comparison was the real clincher.
if there isn't some kind of interaction with the Knight, even if it's an echo or memory or secret boss fight, it'll be shit. The best thing that could happen to this game is fighting against the character you played as in the prior entry similar to Red in pokemon g/s/c
it's funny how it's been half a decade since HK released and there hasn't been another metroidvania that understood what made it click
the key is a well-realized world that's fun to get lost in and explore. that's literally it, that's the secret sauce of HK
most developers (and probably 80% of the players) think HK's secret sauce was hurr durr it's like le Dark Souls, which seems to have lead to games like Blasphemous, Grime, The Last Faith, Mandragora, etc
to me, HK feels like a cohesive whole centered around exploration and wonder in a hostile world that existed long before you, and every part of the game serves to reinforce that premise, whereas many others just seem to focus on one aspect above all else (usually combat and being as Soulslike as they can)
The majority of modern souls fans thinks souls games are good because of MUH HARDCORE COMBAT and at this point, FromSoft thinks that's why their games were considered good too because they keep focusing on that while level design suffers heavily and bosses blend together, just with slightly different movesets.
Yes I too watched that dumb MatthewMatosis video, dumbass parrot.
The level design and bosses have been getting better over time. You can't tell me with a straight face that Elden Ring's bosses are worse than DeS/DaS/DaS2, or that any Elden Ring level is worse than New Londo, Demon Ruins/Lost Izalith, Heide's Tower of Flame, Iron Keep, Frigid Outskirts, etc.
And YES, people liked that Demon's Souls and Dark Souls were challenging, pretending otherwise is revisionism.
all you homosexuals waiting to play as a bug in a dress.
you will NEVER be a woman bug. it is NEVER coming out. Hollow Knight 1 (featured on the Hot Topic game store!) is all you will EVER get to play. GO watch nightmare before christmas and KILL youselves!!!!!!!!!!!!
Definitely go for it! I actually bought the PC version like 3 weeks ago after beating it once on the switch like 5 years ago, Archipelago randos (alone or with friends) + tons of other mods add a frickton of replayability.
Basically got me to fall in love with the game all over again
I gave up playing with bindings because shit is just too fricking time consuming. Nail and charm bindings = no damage = every boss takes ages. It's just not fun at that point.
Its faster to list what went right >better platforming >no instakill pits that used to account for 95% of deaths cause combat was a joke
now what went wrong >significantly downgraded world and aesthetic design, locations feel way too arcadey and not like proper regions, way too linear second half, locked out areas... >signficantly downgraded setting and plot >significantly downgraded aesthetics >in many ways very uninspired, tons of human bosses >no pixel art cutscenes, horrible lazy looking ones instead
are there any other metroidvanias, or hell even just other games that have a world as well-realized as HK's?
I'm convinced one of the key reasons it did so well is because of precisely that. it felt like a real place you were exploring, like the developer saw it as a place with history and inhabitants that made sense in their environment, rather than just making generic gamey zones with enemies to kill
Metroid Prime feels very similar, like you're intruding upon a place with a lot of history that would exist without you there
No. It literally has the best metroidvania map and no one can argue otherwise in good faith. I don't count rain world as a metroidvania tho.
This is one of the best things about HK. It has a huge map that feels great to explore and the game doesn't hold your hand with the map. Every part looks and feels unique, offering it's own unique creatures and challenges. So many MVs fail at having a great world to explore when that should be the priority.
I hope me being drunk is responsible for me being such a shitter, took me 25 tries lol
Jesus christ kek
fanmade bosses, never ever. Let's just have them throw out attacks in a random order every second without pause and barely any telegraphs, because who cares about quality when we wanna make it HARDCORE huehuehue
Where can I find the other bosses? I'm ESL so this one was the only one I could find because I understood that lush meant greenery/forest. And before finding the boss I ventured into greenpath until I remembered that there was a knight dead body in queen's garden. I haven't played HK in like 3 months and I'm drunk
Theres ze'mer, which is the grey mourner that gives you the flower
Theres Isma by where you get isma's tear
and i think hegemol is in the hegemol statue by city of tears
>they don't know that the reason silksong is taking so long to come out is because the devs decided to add the unmet playable Zote stretch goal as its own full length campaign alongside Hornet[spoiler]
Fools, all of you[/spoiler]
I'm convinced Silksong is actually a marketing strategy employed by the console makers and award show to get people interested in their events. If it was real and came out then viewership for those events would collapse by 90%, just look at how every time a game isn't Silksong the live chat moans and probably wants to dox the devs for making them waste time not seeing Silksong news.
They're releasing it next week on the 25th, just in time for the unofficial 4 day weekend in Australia so everyone can play it. It's what the ANZACs would've wanted.
People get their hopes up regardless and when all they get is total radio silence it only leads to disappointment and resentment.
It's one thing to not make promises, it's a different thing entirely to just not communicate anything at all for years
Duke Nukem Forever suffered from being restarted multiple times by different dev teams. There was never one "Duke Nukem Forever" but a series of scrapped projects eventually leading to a messy final product. Silksong has been the same devs with the same vision the whole time. I very much doubt they've ever had to scrap everything and restart, they've just been adding stuff and making refinements this whole time.
I've stopped caring about this almost entirely
fully expecting it to be bloated to shit, and it's a female protag anyway which is lame
She's clearly sexualized and fricks-human-men-coded so it'll be goode.
Her game is getting a release date today
At this point I think Team Cherry would get a full Nintendo Direct segment rather than one of the lower-key indie ones
Or a "one more game before we close the Event"
would be a great way to overshadow literally every game before it and be unfair to all of them
ending teasers are really common. and we know they won't announce a release date, at best they'll release a date for a zilksong specific direct
This yea, would be a huge surprise to see it today's indie. The hype for it is too huge and the viewership for those indie showcases is too low.
Silksong is XBOX property, we probably won't get news until the next xbox direct thingy or whatever it is that they do
Yeah, sure it is, buddy.
>le release date guys
people falling for this shit again lmao
Plan = Trusted
your mom = thrusted
That was real though, until TC decided to delay the game.
It was real in my mind
I'M GONNA CARGO CULTTTTTT
really? I can think of many great games with female protags. huh.
literally just Metroid games because she keeps her fricking mouth shut
trying way too hard, buddy.
>wouldn't shut the frick up in Other M
>Dread comes out
>opens her mouth to talk again
>she's speaking in fricking Chozo
I can't stress enough how badly Sakamoto didn't understand his own series come Other M, and how hard they dragged it back into gear on Dread.
Okay, name 20, no Metroids.
>it's a female protag anyway which is lame
I can guarantee this is because you've got terminally online brainrot, 15 years ago you wouldn't have cared
I've never liked it, even as a kid. my two brothers would both pick women when given the chance and I'd mock them for it
they'd come back with 'arguments' like "but I don't want to stare at a guy's ass", admitting that they can't help themselves but stare at a guy's ass
plus there have been a ton of articles about how playing a female character in games like WoW or FFXIV helped people become trans
>I've never liked it, even as a kid.
>proceeds to show just how terminally online he is
doubt
>ton of articles about how playing a female character in games like WoW or FFXIV helped people become trans
Skill issue
I always play as a girl, given the chance and i still want to frick girls
>plus there have been a ton of articles about how playing a female character in games like WoW or FFXIV helped people become trans
So what, you think you might also become a troony? Fricking lmao this just makes me think youre insecure about your closeted homosexualry or something
whatever you say, Anon. enjoy indulging in your little crossdresser fantasies
What a weird little creature you are
He's right, you are an insecure little gay
>Scared that it will make them trans.
If you believe this, then you've already toyed with the idea and you might as well just go through with it homosexual
>looking at females will make me think i am one too!
wowee, that's some powerful sense of self there
Video games aren’t real life. I don’t project myself onto every character I play as in a video game because I’m not mentally deficient.
homosexual
>plus there have been a ton of articles about how playing a female character in games like WoW or FFXIV helped people become trans
I'm so sorry bro. Not to ruin the medium for you. But
There are tons of articles about how playing male characters in games like WoW or FFXIV helped people become gay.
You have my condolences.
it's over
I play female characters all of the time and I’ve never once thought “maybe I’m a girl”. It sounds like you’re a closeted homosexual.
Sounds like you're an insecure, closeted little homo. Get that thong out your bussy, playa
>15 years ago you wouldn't have cared
Black person, 15 years ago was 2009. You really think that gaming culture was the same in the era of frickin' Mass Effect and Gears of War?
Thanks for proving my point
More like things have gotten so toxic in gaming that having a female protagonist in 2024 is, in fact, something to whine about.
Honestly I expect most of the dev time has been spent refining the design/touching up artwork. The devs have been hesitant to say if the game is actually bigger than Hollow Knight, so I expect it to be only slightly bigger, if not the same size.
Yeah female protag is WOKE. I dont play girly WOKE SHIT because Im not a troony. Gonna review bomb this dogshit whenever it drops
Same, just sick of gay homoshit being shoved in my face. I mean, now they won’t even make HUMAN protagonists lmao.
>and it's a female protag anyway which is lame
Imagine that one of the reasons you don't like a game is becUse you're an incel
>Imagine that one of the reasons you don't like a game
How about making one of the reasons that it's not even out yet and it's been years you dishonest moron
Have sex.
I was never interested in it because I'm 99.9999% certain that it'll contain all the stupid shit that made HK unbearable to play, particularly the moronic-ass mapping system, like how you actually need to find an area map before you can see the map.
And even when you actually do find the area map, your map exploration progress is only updated when you sit down (instead of having your map unfold in real time like in 99.999999999999999999999999999% of every single metroidvania ever made). HK's mapping system completely misses the satisfying feeling of slowly making progress in mapping and the constant feedback in seeing your map percentage grow higher. After I finished mapping like the first 2-3 areas of the game, I realized I wasn't having any fun and decided to just go on YouTube to find a video that showed me exactly where to find the map maker guy in each new area so that I didn't waste time with HK's moronic garbage. I ended up having way more fun this way.
I will gladly play Silksong if it ditches all the many, many things that make HK completely unfun though. Otherwise, there's plenty of other great non-moronic metroidvanias to enjoy.
Damn, bro, you are just plain bad at the game if you can't get around that non-issue
It's shit exploration. HK should have just been a boss rush game. The bosses are where the game truly shines, especially the DLC bosses. The metroidvania aspects are insufferable. I had more fun playing a save game file that gave me access to that boss rush pantheon thing (whatever it was called) than actually moving around in the world.
You just have bad taste if you can't enjoy something simple as exploration, just because you couldn't get into a simple mechanic
the mapping system is the one good innovation HK made, god I hate morons
>NO IT'S NOT MY TASTES THAT ARE WRONG, IT'S THE VIDEO GAME!!!!
You know not every video game has to appeal to you specifically right? Just because you don't like something and don't even understand it properly doesn't mean the devs need to cater to you, RIGHT?
HK was always closer to being a 2D souls-like than a metroidvania game. It is labeled as a metroidvania ONLY to bait people into playing this overrated trash.
>HK was always closer to being a 2D souls-like
>plays nothing like souls
moron
It has a roll(dash), souls(geo) you can lose and have to retrieve and bonfire(Park bench) for resting and punishing boss fights.
Just saying that those are probably points for most to think it's a soulslike.
>basic game mechanics
So mario is a soulslike?
Hell, sonic is a soulslike too with those pincipals
EVERYTHING is a soulslike
Yes
I never realized why I couldn't fully enjoy HK and didn't wan to revisit it, but this is it.
>"all the stupid shit"
>rants specifically and only about mapping system
>finishes reiterating about "many, many things" that made it completely unfun
Looks like someone got f-f-f-filtered by a non-issue.
Honestly I'm find with how the map updates, but I don't like how they go about the details (and lack thereof) in ways.
moronbro, I'm not gonna go into detail to list all the things that infuriate me about the game.
>everything involving the moronic charm system that runs contrary to the progression system of 99.99999999% of metroidvanias that end up with you feeling like a walking engine of destruction that has every upgrade equipped by the end of the game (where instead in HK you have to pick and choose like it's some kind of a fricking ARPG with builds)
>the souls-like elements that add nothing to the game (losing geo/souls, utterly horrendous boss runbacks)
>horrible gamefeel and pushback when you're attacking that requires a fricking charm for you to get rid of that just makes hits feel like shit since you're always getting pushed back)
>the fact that fast travel is only possible via limited tram systems instead of being able to travel to every single bench in the game (this is the one souls-like element it could have copied to make exploration more fun, but it didn't)
I'm not going to more detail than that since I'm already wasting my time trying to list this shit to someone who is here to just pick and fight isn't here to have their opinion swayed anyway. I know you're just gonna go "NUH UH!!!!!" to each of my individual points anyway. Here's your (you).
NTA but literally all of your points are just skill issues.
Imagine complaining that a game is still challenging in the end-game.
involving the moronic charm system that runs contrary to the progression system of 99.99999999% of metroidvanias that end up with you feeling like a walking engine of destruction that has every upgrade equipped by the end of the game (where instead in HK you have to pick and choose like it's some kind of a fricking ARPG with builds)
>Complaining that a game makes you actually think about your build
gamefeel and pushback when you're attacking that requires a fricking charm for you to get rid of that just makes hits feel like shit since you're always getting pushed back)
Literally just hold forward or upward swing or even fricking pogo
>>the souls-like elements that add nothing to the game (losing geo/souls, utterly horrendous boss runbacks)
Literally just a skill issue.
>>the fact that fast travel is only possible via limited tram systems instead of being able to travel to every single bench in the game (this is the one souls-like element it could have copied to make exploration more fun, but it didn't)
The stags are placed fricking fine. Getting anywhere you'd need to frequently backtrack to is at MOST a stag trip and a crystal dash.
>>the souls-like elements that add nothing to the game (losing geo/souls
punishing the player for dying and creating the decision of going for a shade or not
>charm system limit
its cool that charms are about deliberate choices, choices that give you actually large significant buffs, much better than shitty amulets in most games. youre still overpowered anyway
>utterly horrendous boss runbacks
boss runbacks in hollow knight are not even remotely close to being anywhere as long or bad as in dark souls
At the very most, maybe traitor lord sucked i agree, soul master was a bit annoying. But theres not a single one that compares to the huge walk that is undead burg or firelink shrine all the way to capra demon, or the huge waste of time that is any bonfire to four kings, or sif
Hell i'd rank them as infinitely better. not only the walk is shorter, the boss run usually involves more substance than walking in a straight line. Also, it straight up does not have most bad aspects of souls' worst boss runs, like getting hit and losing an estus, because your health isnt limited
gamefeel and pushback when you're attacking
how dare things have impact?? it literally feels fine homie just hold a direction + slash and you can spam
>fast travel is only possible via...
you unlock more fast travel and shortcuts later
once it opens up, the world is extremely well interconnected to make many return journeys faster, and there are stags spread around everywhere anyway
>punishing the player for dying
The player is already punished for dying: It's called resetting the boss fight (when you die to a boss) and being returned to your nearest checkpoint (when you die to platforms or regular enemies).
>and creating the decision of going for a shade or not
As another anon put it, the fundamental problem with this system in HK and in Souls-likes in general is that you end up ignoring it anyway, or you play conservatively, cash in your souls and only push ahead into unknown territory when you only have like 1-2 souls on you so that this whole """"punishment""""" system is just rendered meaningless.
>its cool that charms are about deliberate choices
How very unmetroidvania-like. You know, the genre that just stacks up powers as you progress so that you're a walking god of destruction by the end?
>boss runbacks in hollow knight are not even remotely close to being anywhere as long or bad as in dark souls
There is no reason why you can't just respawn immediately outside of a boss room or even get the choice to respawn in the boss fight like in billions of other games, instead of forcing players to waste time every time they fail the boss fight with a pointless trek that has nothing to do with learning the boss. How is me walking for 15-20 seconds or more to a boss helping me learn the boss? So glad Armored Core 6 removed this shit.
>how dare things have impact??
I wasn't aware that 99.99999% of other games that didn't have HK's moronic pushback system and relied on good old fashioned hitstop and screenshaking didn't have any impact in terms of hit feedback.
>and there are stags spread around everywhere anyway
What is wrong with having all benches be fast travelable like in Souls? One of the few good things about that shitty-ass genre anyway. Why force the player to waste time backtracking?
>How very unmetroidvania-like. You know, the genre that just stacks up powers as you progress so that you're a walking god of destruction by the end?
>>NOO every game should be the same!!!
>There is no reason why you can't just respawn immediately outside of a boss room or even get the choice to respawn in the boss fight like in billions of other games
to be fair, the game does this for nearly all the major bossfights where youre expected to die several times. saying its "every time" is just extremely dishonest
>good old fashioned hitstop
Not saying hitstop is always bad but god its often such artificial lazy garbage : "Hey, we cant give our slashes a real feeling of impact, and we are too lazy to implement good hitstop where your sword slowly hacks through the target.. better fricking freeze time whenever literally any slash connects llmao"
in other words it got even more likely your taste and standards and perception are shittier than previously imagined
>What is wrong with having all benches be fast travelable like in Souls?
1. you cant go to every single bonfire in souls, you still have to walk, often just as much as in HK even if a bit less
2. its lazy and bland, done as an excuse for when they completely dropped the careful world design and interconnection making it necessary. Not only HK is interconnected to make fast travel not so crucial, it also has a far more fitting way that actually adds to the game world instead of lazy garbage
>NOO every game should be the same!!!
More like, morons shouldn't try to fix what isn't broken.
>the game does this for nearly all the major bossfights where youre expected to die several times.
lol, imagine lying about this. I like how you added "where youre expected to die several times" so that you can have this arbitrary definition that automatically makes you right if you post examples.
>its often such artificial lazy garbage
lol I love how people add "artificial" whenever they have no arguments.
>in other words it got even more likely your taste and standards and perception are shittier than previously imagined
I accept your concession.
>1. you cant go to every single bonfire in souls, you still have to walk, often just as much as in HK even if a bit less
Still better than not being able to even fast travel to a single bench in HK (and no, quitting the game to return to a bench doesn't count).
>Not only HK is interconnected to make fast travel not so crucial
You seem to insist that it's already interconnected enough that by your metric "fast travel is not so crucial" when it isn't anywhere near well designed enough. And even if it was, fast travel options are always superior. Nobody here manually walked in pre-Anor Londo Dark Souls 1 even after they got the Lordvessel. Why? Because fast travel is better.
>More like, morons shouldn't try to fix what isn't broken.
its evolving gay.
Yes i would prefer to have meaningful choices and distinct playstyles over braindead autoplay or boring enough perks that they can all be applied at once.
>artificla when they have no arguments
I actually put that right besides a metric frickton of arguments you were choosing to ignore.
How is it not lazy and cheap and false? Its literally done as an excuse to completely kill off the interconnected-ness and non-linearity of DS1's world.
also, conveniently ignoring how HK literally lets you make your own fast travel point in 99% of locations from any location in the game after you do some progress
>Nobody here manually walked in pre-Anor Londo Dark Souls 1 even after they got the Lordvessel. Why? Because fast travel is better.
yes, its better to skip things a bit after you went through them many times. which is precisely what HK does
the only difference is that DS becomes extremely lazy because they need to apply a bandaid fix to the entire second half world design, and it doesnt make sense to block that off from the first half
>concession accepted
i actually throughly explained why hitstop alone is not a real impact and you failed to counterargue why, so yeah actshually i accept (you)r concession
> I like how you added "where youre expected to die several times" so that you can have this arbitrary definition that automatically makes you right if you post examples.
its literally not wrong though, all the bosses that are a significant notch above the average will be much easier to run back to. this also includes almost all cases where you can end up fighting a very potent late boss early without going there and knowing youre ahead of the curve, often with an intended skip
>all dream bosses
>hornet 1 and 2 because difficulty spike i guess
>grimm
>final boss
>colosseum
>watcher knight is briefer than avg
like i said, the only exception i can think of is soul master and traitor lord
>its evolving gay.
more like devolving.
>Yes i would prefer to have meaningful choices and distinct playstyles over braindead autoplay or boring enough perks that they can all be applied at once.
You already have distinct playstyles in other metroidvania games.
You simply could choose not to pick up certain upgrades so that you can play a certain way.
Or you could play the power fantasy of stacking up every single upgrade under the sun.
Hollow Knight doesn't even have that power fantasy.
>How is it not lazy and cheap and false? Its literally done as an excuse to completely kill off the interconnected-ness and non-linearity of DS1's world.
I like how you now added "cheap" and "false" as adjectives to, ehm, artificially bloat your list of "arguments".
>i actually throughly explained why hitstop alone is not a real impact and you failed to counterargue why, so yeah actshually i accept (you)r concession
So visual feedback showing your hits through pauses used by trillions of games across multiple genres somehow isn't impact. OK moron.
>all the bosses that are a significant notch above the average
lmao, again with these sneaky arbitrary and vague definitions.
Again though, all of this is irrelevant when tons of games can do non-boss runbacks AT ALL and still be challenging and great. You still haven't justified why players even should spend a second doing runbacks in a world where "Do you want to restart this fight?" is an option given to you when you die in other games.
Man are you completely butthurt about being totally fricking wrong. You are a casual pussy b***h who wants to make everything generic. Don't ever try to refute anyone on anything again, your 80iq isn't anywhere near enough to do be up to the job.
>Complaining about backtracking
>In a metroidvania
I don't think this is the genre for you buddy.
>There is no reason why you can't just respawn immediately outside of a boss room or even get the choice to respawn in the boss fight like in billions of other games
Like in billions of other games? Really?
When you die in Castlevania you need to reload your save.
Sounds like you just want it to be casualized. More fast travel, more player power, less punishment for losing.
The charm system is optional upgrades, none of them are necessary to beat the game
Being punished for dying is not a souls like system, by that logic Shovel Knight is a souls like game
>horrible gamefeel and pushback when you're attacking
Sounds like a skill issue, its designed to remove you from danger, disabling it probably made you die more often
No real issues with the in game fast travel, they even added in a super special warp function for babies like you
everything is a souls like
>the progression system of 99.99999999% of metroidvanias that end up with you feeling like a walking engine of destruction that has every upgrade equipped by the end of the game (where instead in HK you have to pick and choose like it's some kind of a fricking ARPG with builds)
What are you even talking about?
The literal Metroidvanias. Namely the Castlevania ones. All had limited equipment/ability slots.
Most games of the genre do. If anything Hollow Knight stood out at the time of its release by allowing an above average number of chosen upgrades.
Thank heavens you're not a developer.
Thats a good thing though. I hate how normal metroidvanias always give me the itch to cleanly fill out the map so i'm doing stupid shit like running back and jumping against some wall just so that square registers. Also you end up looking more on the minimap than the actual game.
This comes someone who thought Dark Souls is stupid for not having a map but came back around to appreciate it since you don't need a map and it makes exploring more organic and reliant on recognizing landmarks and taking note of shortcuts
>it's a female protag anyway which is lame
Wut.
>bloated to shit
The frick does this even mean?
Lmao it's this guy again.
>it's a female protag anyway which is lame
Why does this matter? They are fricking cartoon insects.
I just can't connect with the festering 6 legged insect freaks unless I know that's a fat fricking pair of meaty testicles hidden neatly inside HIS carapace
>durrrrrrrrrrrrrrrrrrrrrrrrrrrrr game bad because female protagonist
>dislikes female protag
>look inside
>it’s just a bug that happens to be female
ok chuck
In spite of the fact that a female bug shaking her ass is what the fans would want, it will have no influence on the game .
>and it's a female protag anyway which is lame
It's a fricking bug you stupid poltard
contender for the worst first post ever made
>you actually need to find an area map before you can see the map
Holy shit, a mechanic that encouraged exploration into the unknown! Help me Black personman I'm going insane from this unbearable game design!
more like bloated with uhhhh my c-cum haha
>Let me tell you about Samus and Lara Croft.
It’s a fricking bug it doesn’t even look female
If I didn't play HK I probably would have agreed on the female protag bit because imo I just end up not like most fem protag games and even the ones I do like have gay shit on the side.
But playing HK Hornet is a established character, so the only way I wouldn't play is if they made her mega lesbians or slapped homosexual shit everywhere.
If it's really a sequel I want some fricking clarification on where my little ghost is. I miss that mother fricker.
Anon, I have some bad news about the little ghost. Do you want to sit down?
fippy bippy
Horney is hot so its fine
Any female protag except Samus is automatically bad
And that's because almost no one knew Samus was a girl when they first played it. They should unironically have hornet turn out to be a dude.
based, she's /ourgirl/. only time she's bad is in Other M because they tried to force storyshit on us
>all these disingenuous furry-lite replies
This fricking bug prostitute has thousands of fempedo hentai and voluptuous pinups. I think a good share of Hollowgays online definitely see it more than an actual bug.
I'm just hoping it won't be a Tevi, not that i disliked it but ultimately made me replay and appreciate Rabi Ribi even more.
It's coming for real this time. I feel it, bros.
HORNET OWES ME SEX
I hope to fricking God you kill Lace in this game.
So many yuritroons keep forcing this meme.
>yuritroons
Just call them yurigay as usual, anon. Troons need their own cathegory of sllander, don't infect others with it.
My pp is hard
>be the daughter of a peerless braphog spider warrior and the bug equivalent to a god in human form
>family line dies with you because you'd rather be a dyke than give birth to more freakishly powerful demigod babies
Imagine being yuritroony fanon Hornet.
That's so going to happen and there is literally nothing you can do about it
void creatures and bugs dont have breasts
I started playing Hollow knight yesterday and now i understand why everyone likes her
SHAW~
What the frick is this crap?
twitter garbage
ADINO~
>white body
off model and into the trash it goes
now THIS is art
looking forward to your transition, yuricuck
Reminder she fricks her brother
i for one hope she ends up with the shota
Sherma is going to die
I've started caring entirely
fully expecting it to be perfectly designed, and thankfully its a female protag so we know its cool
I don't get the hype. The first one wasn't very good.
>charm slots are used by things like the map and waypoints
>only one weapon with one attack
>boring walkback
>confusing to traverse because all areas look the same
>no story
For a soulslike game, I'd give it a 4/10.
Would've been good bait but you came all over the keyboard leaving a sticky ooey gooey mess with that last line.
Parctice self-restraint.
The only legitimate complaint you have is charms being shit because the +damage and spell ones are blatantly overpowered. Not that you would know that, being a casual homosexual.
I don’t even give a frick what’s going to be in this game. Hollow Knight but faster is all they needed to do to sell me on a sequel.
Silksong will be to Hollow Knight what Doom Eternal was to Doom 2016
Nah its going to be the Bloodborne to HK's Dark Souls.
>liked both
Alright with me.
>TFW can enjoy both boomshoot and twitch shooters
Feels fricking GOOD.
What are you saying, anon? You're supposed to take a side and love only one while hating the other, you can't possibly enjoy BOTH things.
If it helps, you can reframe the way you view it: liking both is one side and picking just one is another side. By liking both, you're taking a side.
So way better gameplay but worse story? I can dig it.
So objectively better in every single way gameplay wise?
Sign me the frick up.
good
So the story will launch right into a ton of moronic lore nobody asked for after an unnecessary timeskip? Sounds about right.
A better game in all directions? Good
Do we believe brehs?
I want to believe
No. The hype has died out but a release date would reignite it. I don't know what relations there are between team Cherry and Nintendo/Microsoft in terms of advertisement, but assuming they can announce it at any given time, I assume Summer Game Fest for a release in the last days of 2024 or early 2025 with another trailer at The Game Awards. I doubt it will go live sooner.
>the hype died out
>people still scream "silksong" in every indie event
The anon probably meant his own personal hype
I mean, the original trailer was long ago and so the article on Edge was too long ago. The initial momentum the game had has ceased, there is still a dedicated fanbase but there are also many sour voices in it, especially regarding how Team Cherry handled the whole thing. That said, all this would cease with a proper announcement.
>especially regarding how Team Cherry handled the whole thing.
They could have still posted some updates on their homepage, but there was literally nothing like soon after the first trailer.
Really wonder what happened
>The initial momentum the game had has ceased
You're kidding right? It's called the ER of indies for a reason.
>The initial momentum the game had has ceased
The Silksong hype train has no brakes, it just keeps trending higher and higher.
it's going to be a mass suicide event when the game is eventually cancelled
Sorry doomer bro, but the game got a PEGI rating, which means it's complete
>which means it's complete
two more weeks?
Could be months, but the game has to be complete to be reviewed and get a PEGI rating
seriously be real for a second, why would tc be silent about that when everybody is up their asses about the game im sure they cant connect their pc to the internet without their modem blowing up. why wouldnt they build hype by releasing a trailer, or even one of those teasers for a trailer people do nowadays
It'll be present at the summer games festival, but not today.
TODAY THIS TIME FOR SURE BROS I GOT A GOOD FEELING ABOUT THIS ONE
7 and Silksong release is revealed today
There will perhaps be less hornet porn once the game actually releases, since the wait is blueballing everyone so much.
Nah, there will be an influx of new hornet porn, just wait
>Game finally gets announced
>Sweet Baby Inc is involved
What would you do?
sail the high seas
I would already be worried if they took the Tim bucks and went to EGS ... this would pretty much kill me
The demo was all they ever built for it. It was always a scam.
those Fearless Fox trademarks they keep registering are probably a game they've been developing on the side, which slowed down Silksong dev
the brave new worlds part of this makes me think that they burned out on Silksong and fell in love with the non-HK game more
Huh? TC are making another game? Did this come to you in a dream?
been living under a rock? they've been filing trademarks for Fearless Fox for a while now
Braindead idiot.
You doomposters come up with the weirdest fanfictions.
>burned themselves out
Anon the developers themselves said they were burned out on the franchise after making HK in an interview after it's release because it took them six years to make. It's pretty clear they've been forcing themselves to make Silksong for the money.
I honestly wonder what they've even been doing every day for the past few years. There was obviously a certain amount of confidence that the game would release soon or else Microsoft wouldn't have shown it off on their thing 2 years ago.
They probably just came up with more stuff to add.
Hollow knight was a mediocre slog and ive already forgotten it
Tevi and Rabi ribi btfo that game so hard its nowhere close.
Silkflop is dead on arrival
>tevi
Woke garbage
if you add the player count of those two games and multiply by ten. even they it won't be barely more than hollow knight enjoyers. stop shilling your literally who games weeb.
Why aren't you playing CoD or MADDEN if you only care about player counts. Learn what good game design is, fricking drooling moron
Sorry its not like Funko pop knight where every npc makes baby noises
frick off with your moronic weeb shit
>Tevi and Rabi ribi btfo that game so hard its nowhere close.
I love all of them. And feel like they're pretty different experiences.
Hollow Knight, for the lack of a better word, has a stronger western feel and presentation both in visuals and musics, which I personally appreciate more than the anime look of Rabi-Ribi or "fujo RWBW faux-anime chara-design" artstyle of TEVI. Altough I'll say that the pixel art for them is stellar, particularly TEVI. But that's the only area where I'll concede some kind of superiority for HK compared to those two. The latter two games have Erina and Tevi feel better to play thanks to the faster movement mechanics, allowing for more satisfying traversal. The Knight can't fast-fall in HK, for example. I can't play the game without the dashmaster and movement speed charm. TEVI and RR also have more variety in the tools used and better fluidity for the combat. Poking in HK makes for a few great platforming challenges boss fights (NKG, Pure Vessel, Sisters of Battle, Markoth) but that's it.
Rabi-Ribi is by the way the undisputed KING of player expression through exploration and sequence-breaking in a metroidvania, and voluntarily at that. Movement tech is complex and rewarding to execute. You can collect any item and beat the game in any order you want, making replays fun. You can reach the endgame without having collected anything. Tevi's linearity for the sake of the story in comparison was bad but while the bosses were overall easier to learn and fight against even in Expert mode, the monster variety in small enemies and their placement on the map made them actually challenging to move past or get rid of. I died more often to those monsters and elite challenges (pyramid at the beginning of the game and volcano one) than to the actual bossses. You hardly die in RR/HK but at least in RR and TEVI death just means "get better or explore somewhere else, moron". Backtracking to where you died to resume proper exploration in HK was very frustrating the few times I died. About the 5-6th time I just stopped caring and let the ghost alone for about a few hours.
The ninjutsu shit in TEVI was way too complicated for me. Every time I tried a cool move or messed with different orbitars I'd end up botching it and eating an attack, so even by the end of the game I was just spamming the basic combo
I like Rabi-Ribi more because the fights feel almost turn-based. You get to wail on the boss for a minute, then you have to focus on defense.
>You hardly die in RR/HK but at least in RR and TEVI death just means "get better or explore somewhere else, moron".
Thankfully, Rabi Ribi and Tevi both have tons of difficulty modifiers.
In Tevi for instance, you can have Infernal BBQ difficulty combined with modifiers like Turbo Mode (faster game speed), Potion Scale (enemies scale far higher from upgrades you've collected, which is basically like Alternative Mode in Rabi Ribi), Elite Enemies (every single enemy, even bosses, have extra elite buffs), Aggro Bossses (bosses start on last phase and has less downtime between attacks) all activated to make for an extremely different experience compared to even just vanilla Infernal BBQ difficulty.
And these were just the modifiers added within the first month of Tevi's release. Like with Rabi Ribi, Tevi has been confirmed to get a lot of content DLC, so there's the possibility of even more crazy difficulty in the months to come, alongside more difficulty rebalances.
Though sadly, because of the way non-modded exploration is tied into the game's disappointing story, the game will always slightly be inferior to Rabi Ribi in the exploration and level design department.
You said you played on Expert. Judging by your webm, you know how to play the game. You should try Infernal BBQ and these difficulty modifiers (if you haven't already that is).
>dude all these moves and strikes and mechanics, the combat is so much better with great player expres-
>>boss is a PNG that doesnt interact with the player in the slightest and just spams bullets and projectiles across the screen
>dude the interconnection in the game is BRILLIANT for a metroid-like, you can go anywhere!
>>in fact you can go anywhere because its completely unsubstantial meaningless garbage, that is so devoid of a cool sense of progression through the world that the main game's gamemode LITERALLY MAKES ENEMIES SCALE ACROSS THE WHOLE FRICKING GAME
i genuinely dont comprehend rabi ribi fans
Man, I gotta replay Tevi. Best thing I played in 2023
I played TEVI with a keyboard and even by the end of the game, I was still pressing wrong buttons and getting the bindings confused and doing things I didn't mean to do which gets me hit or killed. Is a controller easier if I want to do what you're doing in that webm?
>apples fricking suck, oranges are way better
3 hours bros
>3 hours
Isn't it 6?
7am pt
I work in the office next to Team Cherry and they told me they'd release it when Routine releases
I hope they say frick it and release it on shadow of the erdtrees release date just for the lulz
It's going to bee kino, Gankerros. I can feel it in my gamer bones.
I can feel it in my gamer boner
From what we know, Silksong is gonna be more castlevania-esque with much improved combat so it's pretty much impossible for it to fail if it retains the same level of level and boss quality as the first game. It'll be glorious
Today is the day. Trust the plan. Patriots are in control. Screencap this.
After some 4 years of development I feel nothing. If it comes out and is good - it's fine. If it comes out and is bad - who cares?
I would be pretty mad if it fails
Why and what would you consider a failure? I see all sequals as destined to fail, but some don't. If a great team comes together with some youthful spark and unexplored ideas, it's far easier to create a new and "fresh" game. The second time around they'll be trying to outdo themselves and if they're just as good as the first time, they'll be dragged through the mud for not delivering above and beyond. One misplaced design decision could spiral into a shit tornado.
your rambling might've actually made sense if we lived in an alternate dimension where good sequels didn't exist
Are you a child in fact or just mentally?
nah cs i been waiting for this game 4 so long
One hour, believe the plan
Guys, what's the release date going to be?
October 18
Tomorrow
What's the appeal of Hollow Knight? I played for an hour and it was just a generic metroidvania.
>he didn't get to Greenpath
ya blew it. all you got to see was dull caves and assumed the rest of the game would be like that
the rest of the game is like that
Everything. The atmosphere, the setting, the music, the gameplay, the characters, it's all really damn good.
it starts off really slow so I dont blame you for baing early. it stays that way for a while until you get a few decent upgrades
I found it too big and empty. Traversing was a chore. Silksong looks like an improvement in that aspect so I’m hopeful.
Atmosphere was the biggest thing, but the movement playing into tactile, quick combat is what keeps you going. Unfortunately, the early-game pacing sucks so you can play upwards of two hours in the drab Crossroads setting with no movement upgrade before going "frick this" and dropping it. Source: me, I did that before giving it a second chance.
Give it another go. Once you get the first movement item it starts to feel a lot better, the environmental atmosphere is great and varied outside that first zone, and the challenge stuff is super fun to complete.
SILKSONG IS REAL
IS
REAL
Nope.
I'm in the middle of playing Unicorn Overlord.
There is 0 risk of Silksong releasing today, is there?
extremely unlikely
They're gonna show a new trailer but nothing else. No release date, no "coming soon' just to frick with everyone.
>They're gonna show a new trailer
don't worry, Miyamoto had a fit about blue toads again and deleted all the source code, cancelling it for good.
Silken Song
O Silken Song
There are Californians who are waking up extra early so they can be greviously disappointed by the Indie World showcase.
GUYS, IT'S STARTING
Link
GUYS TURN ON CNN SILKSONG JUST SHOT THE PRESIDENT
Yeah. A showcase that starts off like this won't have anything big in it.
I am no longer even expecting UFO50 to show up.
JP stream got uploaded entirely, no silksong.
that's only because nobody in Japan cares about Hollow Knight
To this day I do not have good read if anons shitting on HK are doing it to be contrarian or from genuine grievances. Like it's pretty clear when anons are just shitting for it for shits sake but sometimes the complaints include stuff that comes off as genuine annoyance.
I wonder if there is a review on YT where the reviewer genuinely didnt like HK just to have window to a mind of a person who did not vibe with the game.
I saw one but it was clearly a guy trying too hard for the contrarian points, so a lot of bad critique. Honestly, best critique is the Joseph Anderson vid, even if he overall really likes the game.
You guys sure someone on Team Cherry didn't troon out?
You mean the troon drama was real?
Nah, I'm saying sometimes if an indie game is taking to long to come out, it's because someone on the team trooned out.
Least salty Hazelnut Bastille backer
Sometimes I think I spend too much time online but then I read shit like this and think jesus fricking christ maybe it's not all over for me yet
2
MORE
WEEKS
trust the plan
My guess is that they designed most of the map around Hornet's old moveset for the DLC, completely changed her moveset and therefore had to completely change the map/bosses, all while struggling to top Hollow Knight in terms of volume.
The original game took like 3 years to make with a relatively tiny team, there must have been a major frickup somewhere.
I'm starting to think this is just going to end up being a giant disappointment, a game taking so much time is never a good sign and it screams complications
it's possible something went wrong, but I'm more inclined to believe they've just made it frickhueg and are obsessed with polishing it to a mirror shine
they're perfectionists and have no financial incentive to rush it, they can take as long as they want, so they're taking full advantage of that fact
HK took forever too
Didn't they only release HK because they ran out of money? Same thing will probably happen with Silksong if so.
>Team Cherry
>running out of money
lol. lmao perchance
you can't just say perchance
>make billions
>only have 3 employees
>run out of money
did they give it all to israel?
That's the joke. Keeping their company running for a year probably costs less than a mill, so expect Silksong in 2085 at the earliest.
There has to be something seriously wrong at this point. A Metroidvania should not take this long to make, especially as a sequel. Something has gone seriously wrong.
It looked almost done back was "coming soon" as early as june 2019. Some definitely happened behind the scenes.
Silksong xisters, let's just turn the page.
you guys got any mod recs for HK? something to like replay the game with for shits? i already played hollow point
LMAOOOOOOOOOOOOOOOOO
Hey, what's up.
Steamworld won
>that anon you talked to who was excited about it over 4 months ago
frick xbox for the april fools thing, that shit was cruel
>see silksong trending on twitter
>its people laughing because no news yet again
heh
hah
>Even one of the devs thinks it's funny
based
what's with this game and clown fetish?
It started as a meme to call people clowns when they hype up every gaming event as being the time SS will get announced
When did they hire people?
Didn't one poster said that one of the devs Trooned out during development and made life hell to the others, basically halting all the progress they did?
Anyway, this game is a complete vaporware and I doubt it will release, ever, unless they have a partnership with some other devs.
Yes. There was an anon who kept spamming that.
But that anon was also a moron trying to spark completely baseless, unfounded, and moronic artificial drama.
Team Cherry was always two people and their and their soundtrack freelancer. With voice roles and minor code assistance just being minor contract work.
So his claim of "one of the devs" could really only target one of the two known devs. At best three if you actually include the composer.
And not only have these people not trooned out. Referring to it as "one of the devs" when it's just two dudes is really odd and weird to begin with.
In all likelihood the moron troll didn't even know what Team Cherry looked like.
No longer "light" code assistance. They thankfully hired a competent programmer this time around. Ari is the art guy and overall lead. William is support and writes the dialogue and lore. I'm sure they both collaborate heavily on this, but William does contribute obviously. It's just hard to pinpoint exactly what he does because it's so easy to see Ari's art style as the face of the game. Larkin is the composer. Hornet is Ari's wife irl iirc? Aforementioned new code monkey is going to be the hidden star of the team. He won't get any credit with normies but when team cherry inevitably releases behind the scenes commentary stuff Ari and William are going to be a broken record of "We wanted this room to have this and [code monkey] made it happen. We never could have figured that out ourselves."
From what I remember William, outside of the coding, was the c**t that loved conceptualizing and adding in all the jackass designs and encounters in the game. Of course they both had inputs but if there was something a player b***hed about in the game (or found hilarious) there was a higher likelihood that it was William that came up with it.
He definitely coded most of the shit in the first game though. It's why it was such a hot unoptimized mess early on because it was his first try at Unity when they switched engines.
They had a code monkey for Hollow Knight, it was David Kazi. The new code monkey is Jack Vine who joined when they were porting it to consoles and developing Godhome.
Playable Hornet!
>will now be playable
>still not playable
they run with the stretch goal money
I wouldn't be too salty after all the content HK ended-up getting, then finding-out I get a whole free game.
damn i cant believe its already been 20 years
Silksong is so going to suck and be underwhelming, if it ever comes out at all. I cant believe anything else at this point.
It will receive the DD2 treatment. Hyped sequel for years that will end up being actually an underwhelming remaster of the first game with a bigger map.
Silksong has to suck real fricking bad for me to be disappointed.
It doesn't need to be better than Hollow Knight for me to satisfied. It can be a downright worse experience and I'll have fun and be happy, provided it isn't too much worse.
I don't know why people act all crazy or unreasonable just because the game has been in development for ages.
Final Fantasy. Megaman. Castlevania. Zelda. Ape Escape. Franchises can go up and down in quality while still remaining good. It's more common than the quality staying consistent or forever rising.
I'm more interested in eventually hearing about all the gnarly shit going on behind the scenes to obstruct its completion than I am in getting the game at this point.
I doubt we are ever gonna find out what the frick happened. Its such a small team, only 3 guys so they'll most likely keep it to themselves.
It's wild seeing such crazy conjecture from people who don't understand game dev lmao. One or both main devs had a child. They took their time this time, and it's a bigger game. They rushed the first one out because they had Kickstarter obligations (inb4 "but playable Hornet was a kicklstakrldaflb;lh;lkj!!)
Game dev is hard, they're taking their time, please look forward to it.
That doesnt explain why they said the game was in testing phase almost 4 years ago. Or how it was supposed to come out last year only to go radio silent. There's been weird shit happening in that development, denying that is just trying to hide the sun with your thumb
"Damn, the way we contextualized Hornet's original moveset really just doesn't work, and we have so much of the encounter and level design based around it." Could be any number of impactful realizations they made after testing that takes time to re-work. Also ye olde scope-creep. Doesn't have to be drama or trans or hatever the frick.
Bend over
Steamworld GODS own you now
>Japan got tired of waiting and made their own silksong
It's time to move on bros.
Straight-up Ori Knight
this looks like a chinese ripoff (while the actual chinese ripoff, nine sols, actually plays and looks good)
wtf bros i thought japan was supposed to be based
Just checked Nine Sols out, doesn't look derivative of specifically Hollow Knight at all, a proper from-all-baskets iteration.
there's like 10 of silksong killers on steam coming out
what's 1 more
Japan even know about Hollow Knight?
There is the chinese bootleg game, and now this shit.
Is that hard for bugmen, or anyone, to not LITERALLY copy+paste a game art-style? Like you can make a game work like Hollow Knight, but make a different artstyle and characters, ffs.
there are 10 others that are not from asia
1 of them got 1 million maplebucks in kickstarter campaign
there's another one of these. HK clones are everywhere
https://store.steampowered.com/app/1809540/Nine_Sols/
We should just call the gente Hollowtroids at this point.
Hornet does not have boobs. She is tiny and made for size_difference.
why do I want this game? I struggled a lot in hollow knight. made myself really stressed to get through that bright white area with chainsaws and shit. my reflexes just cant compete with sub 20 year olds.
I hope this game never comes out
me
Hornet's silkthong
I gonna pirate this shit, not gonna pay after they play dumb about the release date or at least say anything, you shit about the fanbase? I shit about you work
>you shit about the fanbase? I shit about you work
good morning sir
>aaaah, another morning, another game to justify not paying for!
Buddy just pirate it silently, you're convincing no one here but yourself.
What are the odds of the game having overt troony shit in it?
Idk why I’m indulging this question, but at best maybe we’ll get a quest about a caterpillar metamorphosing into a butterfly and talking about how they finally feel like their true self or some shit.
Hornet is trans btw
The first game had gay stuff, so chances aren't exactly low.
/u/ is Ganker approved
I'm afraid female bugs are only for human men.
>70 hours in the game
>have no clue what you're talking about
Sometimes it pays to not be a terminally online schizo, I guess
>he killed the smith
it's the nailsmith going to the nailmaster at greenpath (don't remember his name) if you don't kill him, but their relation is vague
i have 200 hours in hollow knight and I had to think hard to remember it
There's also the Gay Mourner.
I thought that was female
Might just be that I'm old, but gay used to be used about lesbians too.
I said that because her partner is the traitor's SON
morons
Looked it up to see if I had misremembered it, but at least both wiki's say it's the the daughter of the Traitor Lord.
Oh yeah, and the quote they use
>Grey Mourner: "Le'mer, woulds't you, coulds't you deliver gift to her grave?"
No it's not? lmao was pretty clear to me in-game and I don't even do the whole wiki-diving lore thing. I didn't know about the Gaylmaster until long after since I merc'd his ass (by accident because I'm a clumsy gamer.)
>be moronic
>call others morons
Ganker mental gymnastics for homosexual ethics: "does it get me hard? Then it's good."
She is
Most relationships sans the King & Queen were gay.
I learned it from just playing the game, you sperg. The moth warrior was gay for a female mantis for some random reason.
Just couldn't stay away from those manbreasts I guess.
you gays are so obsessed you'd seethe about Jurassic Park having troony shit if you watched in again.
>The Dinosaurs being genetic freaks is troony shit
Cool it with the transphobia.
its practically guaranteed since the HK devs are swedish
bein't them kiwi?
whoops guess i was thinking of some other devs but yeah they swedes and strayans share the same sensibilities nowadays
I thought they were Autistralians. Not that that changes much.
Unfortunately non-zero, the first game already had dumb gay shit in it.
There aren't enough of these kinds of characters.
Silk Song is vaporware.
I've played a couple of metroidvanias but I've never played hollow knight. The only thing I know about it and it's sequel is that it's sequel is vaporware.
My favorite metroidvania is Ender Lilies
I hope Hornet finds an illegible mate, she needs to become a queen already she's already older than Elderbug. Maybe Seth.
TODAY
I REMIND THEM
>silksong porn by a professional studio with 'A-list' actress
Exists.
>silksong game
Does not exist.
Hollow Knight Hornet A XXX Parody
>Doesn't keep on the mask
good ol cosplay porn
That was fricking disgusting and I hate that you tempted me to google that 3dpd shit.
>I hate that I fell unto temptation
sucker
what?
the replies to your post made me a little curious.
any link to that?
Fricking Unity destroyed this game otherwise it would have been out late last year. Everyone knows it.
why did people thought they will get the release date today? even today's silksong news video was funny.
desperation
See
Actually dead game. Also frick Team Cherry for not communicating and allowing every single Indie Direct to be overrun by spam because they couldn't be assed to let people know if it's being revealed soon. It's not fair to the indies being showcased there because they're being overshadowed by the hype of a non-existent game.
Team Cherry frickwads deserve all the hate that they're getting. Frick them.
>Also frick Team Cherry for not communicating and allowing every single Indie Direct to be overrun by spam because they couldn't be assed to let people know if it's being revealed soon. It's not fair to the indies being showcased there because they're being overshadowed by the hype of a non-existent game.
This. I don't care if it takes them time to work on the game, but at least they should know by now that they should probably say wether or not they're showing.
Their vow of silence is so strange. Prior to 2020, they would post on their blog regularly.
They don’t want terminally online morons hounding them is what I assume.
is George RR Martin making this game?
No, he's making a quirky Earthbound inspired rpg
It's gonna be at the xbox show. Really don't know why people expected it today lmao.
>It's gonna be at the xbox show.
Didn't they say that the next piece of news would come from Team Cherry themselves? So never, lol
I'll be surprised if this game releases within this decade. or at all.
kek
I would be surprised if Hollow Knight made it to 50 million revenue.
I mean it's sold like what? Probably 6-10 million units at 9 bucks average? How much is that?
>Probably 6-10 million units
Source??
Based on general rules of thumb and trends.
The game was at 2.8M back in 2019. It's been half a decade since then. Steam alone proba ly puts it at like 6M MINIMUM. That's not even adding Switch which is equally biggest platform plus Xbox/PS residuals. I would not be surprised if overall it was close to 10M sales. There's a fricking reason these aussie c**ts have been coasting for years on a single game.
If you extrapolate based on steam's review-count number compared to back when they said HK had sold 2.8million copies, the result is that HK has sold over 20 million copies. though theres probably a higher % chance of positive or meme review once the game gets popular with silly kids and normalgays and all
But then you need to consider that this is Steam. HK primarily started popular on PC and only later got sent to other platforms and made popular there, esp switch
HK has definitely sold over 20 million, pretty much unequivocally the most successful metroid-like game, or even action sidescroller game in history. Hell you could say this one singular game makes it the most successful franchise
Castlevania as a franchise had sold 20 million worldwide by 2006, metroid has 20 million by 2023, and Ori 1+2 sold 10 million copies at a higher price but massively bigger production cost & money taken by microsoft.
And thats not considering the frickhuge ammount of merch that HK sold
tl'dr : theyre fricking rich. the money will literally never end
>HK has definitely sold over 20 million
Lmao no
>game had confirmed 2.8mil steam sales back in 2019 when its review rates were 1/10th of current, its popularity has grown massively since 2019 and they didnt speak of sales figure since
>game had not released on other platforms back before it had its popularity surge
>a fricking singleplayer game with not so much replayability, so many years after release and getting real content, has a whopping 5-10k daily active players tons of years after release. in fact the average playercount has grown significantly since 2019. for comparison, The Binding of Isaac has 10-20k with 10x the playtime and 100x the mods
if you look at this and think theres any way in hell that HK has not sold over 20 million, youre genuinely delusional
You can be certain that if HK sold 20 million, the devs would be publicly announcing and celebrating it. This isn't something you keep quiet about. The fact that they haven't even celebrated 10 million (another thing they no doubt wouldn't not mention) means that it hasn't even went past 10
>the devs would be publicly announcing and celebrating it.
does TC look like a dev that actively shows off and speak up in the slightest?
Dont be moronic, this is literally the dev in complete radio silence when their project is one of the most overhyped and awaited things in videogame history when it comes to sheer numbers, and people who dont shut up about it in every showcase. This is one of the very few devs in year of the lord 2020+4 that actually shut the frick up about their things
>does TC look like a dev that actively shows off and speak up in the slightest?
lol
lmao
Imagine whiteknighting this hard
I hope they see this bro!
That was fricking 2019 where they said it ONCE you Black personhomosexual, they havent said anything after their counts multiplied tenfold
so yes, thank you for proving my point
i would agree but SS isnt even remotely near the level of dev hell and sudden disappearence of these two
See
Oh wait, you already responded to that with a "d-d-d-d-dd-d-d-d-d-d-d-dddddd-doesn't count!!!!" attempt at a counterargument.
>Dont be moronic, this is literally the dev in complete radio silence when their project is one of the most overhyped and awaited things in videogame history when it comes to sheer numbers, and people who dont shut up about it in every showcase. This is one of the very few devs in year of the lord 2020+4 that actually shut the frick up about their things
You are reaching wayyyyy too much. Have you see ubisoft talk a lot about Beyond 2? Nintendo about Metroid Prime 4? Thats just what happens when projects are in development hell, no matter the hype behind them
Except Team Cherry doesn't exist on the internet, dumbshit. When was their last public update on anything?
Oh right, early 2023, and that was 2 years after their last update.
Are you stupid? Those announcements only exist because the companies making them have shareholders that have to see good news or they go crazy.
>that cant be true
>check the archive
>https://web.archive.org/web/20190209172808/https://store.steampowered.com/app/367520/Hollow_Knight/
>40k reviews back in 2019
>it now has 300k reviews
Holy shit. How the hell did this game have such insane legs.
Do we know the sales numbers of other games with 340k reviews on Steam for comparison?
The anon saying 20M sales is a bit delusional. But here, Stardew Valley hit 30M sales with 19M on PC this year. It has 680k reviews on Steam alone.
HK has 340k reviews. Even lowballing it, we can assume that on Steam alone HK orobably already hit around 7-9M. If we add Switch/other consples to that then probably 12-14M potentially.
this is wild tbh
how do you explain the game blowing up this much years after its release
is it really just the strongest word of mouth possible
You actually opened my eyes a bit here. I didn't realize HK expanded so much throughout the years.
That review count comparison was the real clincher.
20M is pushing it.
It's a wide range between 7-14M. Possibly 8 or 9 but 10 is an easy possibility considering how ubiquitous it is.
It'll be an end of the year release, won't it?
I doubt it'll release close to the Elden Ring DLC.
Tevi isnt even the real Rabiribi sequel
Isnt that supposed to be Bunny Love?
Bunny Love is being merged into GemaYue's next game.
Thank FRICK
Is that Erina, Cocoa, and Saya?
>censored outfits
It's over
I'm surprised the fanbase hasn't actually hotglued bugs irl.
Why have you gays been obsessed with this indieshit dlc for years now? It's embarassing
Hornet lays eggs & has children.
>ESA2 will come out before Silksong
Post more Hornet
if there isn't some kind of interaction with the Knight, even if it's an echo or memory or secret boss fight, it'll be shit. The best thing that could happen to this game is fighting against the character you played as in the prior entry similar to Red in pokemon g/s/c
The final optional boss should be the fully awakened void god form of the Knight.
yes that is a great idea
I cried during the Pale King's scene about the Hollow Knight.
Holy seed
update never ever
it's funny how it's been half a decade since HK released and there hasn't been another metroidvania that understood what made it click
the key is a well-realized world that's fun to get lost in and explore. that's literally it, that's the secret sauce of HK
most developers (and probably 80% of the players) think HK's secret sauce was hurr durr it's like le Dark Souls, which seems to have lead to games like Blasphemous, Grime, The Last Faith, Mandragora, etc
to me, HK feels like a cohesive whole centered around exploration and wonder in a hostile world that existed long before you, and every part of the game serves to reinforce that premise, whereas many others just seem to focus on one aspect above all else (usually combat and being as Soulslike as they can)
Bro you just described Dark Souls
The secret sauce is Spuls it just so happens that HK captured it best
People also misunderstand what makes dark souls interesting
The majority of modern souls fans thinks souls games are good because of MUH HARDCORE COMBAT and at this point, FromSoft thinks that's why their games were considered good too because they keep focusing on that while level design suffers heavily and bosses blend together, just with slightly different movesets.
Yes I too watched that dumb MatthewMatosis video, dumbass parrot.
The level design and bosses have been getting better over time. You can't tell me with a straight face that Elden Ring's bosses are worse than DeS/DaS/DaS2, or that any Elden Ring level is worse than New Londo, Demon Ruins/Lost Izalith, Heide's Tower of Flame, Iron Keep, Frigid Outskirts, etc.
And YES, people liked that Demon's Souls and Dark Souls were challenging, pretending otherwise is revisionism.
all you homosexuals waiting to play as a bug in a dress.
you will NEVER be a woman bug. it is NEVER coming out. Hollow Knight 1 (featured on the Hot Topic game store!) is all you will EVER get to play. GO watch nightmare before christmas and KILL youselves!!!!!!!!!!!!
shallow knight 2.
There better be some secret cracked wall in this game that leads you to a fully recreated Hallownest.
>people still think regular pantheon 5 is hard when all bindings and hitless versions exist
I regret getting HK on consoles, I see so many quality mods for it every time. Maybe I'll double dip eventually.
Go for it. Hell maybe just pirate it if you're worried about staying power.
Definitely go for it! I actually bought the PC version like 3 weeks ago after beating it once on the switch like 5 years ago, Archipelago randos (alone or with friends) + tons of other mods add a frickton of replayability.
Basically got me to fall in love with the game all over again
Any QoL mods you'd recommend?
>The Collector with all 4 binding at the same time
This shit was the thing that filtered me, I just couldn't do it.
I gave up playing with bindings because shit is just too fricking time consuming. Nail and charm bindings = no damage = every boss takes ages. It's just not fun at that point.
I gyess this us the Metoird-like thread?
Apparently Blasphemous 2 underperformed. What went wrong?
Its faster to list what went right
>better platforming
>no instakill pits that used to account for 95% of deaths cause combat was a joke
now what went wrong
>significantly downgraded world and aesthetic design, locations feel way too arcadey and not like proper regions, way too linear second half, locked out areas...
>signficantly downgraded setting and plot
>significantly downgraded aesthetics
>in many ways very uninspired, tons of human bosses
>no pixel art cutscenes, horrible lazy looking ones instead
**better platforming AND combat
i forgot to add that second part
better combat is kind of an extremely low bar though
At this point I'm curious which one is going to come out first (or ever) - Silksong, or Ashes of Creation
are there any other metroidvanias, or hell even just other games that have a world as well-realized as HK's?
I'm convinced one of the key reasons it did so well is because of precisely that. it felt like a real place you were exploring, like the developer saw it as a place with history and inhabitants that made sense in their environment, rather than just making generic gamey zones with enemies to kill
Metroid Prime feels very similar, like you're intruding upon a place with a lot of history that would exist without you there
Rain World definitely
Maybe Noita too but thats shrouded in way too many layers of esotricism
Also Blasphemous 1. Not the sequel tho
Valdis Story maybe.
I've not played Valdis Story since they released the 3rd character update
It was weird that it rewarded you for being good at boss fights
No. It literally has the best metroidvania map and no one can argue otherwise in good faith. I don't count rain world as a metroidvania tho.
This is one of the best things about HK. It has a huge map that feels great to explore and the game doesn't hold your hand with the map. Every part looks and feels unique, offering it's own unique creatures and challenges. So many MVs fail at having a great world to explore when that should be the priority.
Downloaded the pale court mod for fun. I'm getting BTFO. I love it
I hope me being drunk is responsible for me being such a shitter, took me 25 tries lol
no one cares troony
>modded boss is just a slightly different pure vessel
wew lad
fanmade bosses, never ever. Let's just have them throw out attacks in a random order every second without pause and barely any telegraphs, because who cares about quality when we wanna make it HARDCORE huehuehue
Inferno King Grimm is a mod and 100& fair
You can make any boss fair but still unfun garbage.
They're iwbtg tier where they want you to play in this ultra precise, fixed way and it's just obnoxious.
pale court is great
the boss anon posted is great but that & hegemol (failed champion 2) are the uninspired ones. the other bosses are more unique
Where can I find the other bosses? I'm ESL so this one was the only one I could find because I understood that lush meant greenery/forest. And before finding the boss I ventured into greenpath until I remembered that there was a knight dead body in queen's garden. I haven't played HK in like 3 months and I'm drunk
kys troony hollow knight is a shit game and silksong will never release, one of the devs trooned out
Theres ze'mer, which is the grey mourner that gives you the flower
Theres Isma by where you get isma's tear
and i think hegemol is in the hegemol statue by city of tears
>they don't know that the reason silksong is taking so long to come out is because the devs decided to add the unmet playable Zote stretch goal as its own full length campaign alongside Hornet[spoiler]
Fools, all of you[/spoiler]
I'm convinced Silksong is actually a marketing strategy employed by the console makers and award show to get people interested in their events. If it was real and came out then viewership for those events would collapse by 90%, just look at how every time a game isn't Silksong the live chat moans and probably wants to dox the devs for making them waste time not seeing Silksong news.
It's unironically being announced proper in exactly two weeks from now. Screencap this post
Jesus christ kek
the other bosses are great but hegemol is genuine trash
They're releasing it next week on the 25th, just in time for the unofficial 4 day weekend in Australia so everyone can play it. It's what the ANZACs would've wanted.
Why can't they at least make a "hey guys, no we're not dead, yes silksong is still in development" post every now and then?
Because then people would get their hopes up
People get their hopes up regardless and when all they get is total radio silence it only leads to disappointment and resentment.
It's one thing to not make promises, it's a different thing entirely to just not communicate anything at all for years
last time they did this on previous valentine's day.
>the game isn't released yet
thread about it still reaches bump limit.
Is Silksong this generation's Duke Nukem Forever?
Duke Nukem Forever suffered from being restarted multiple times by different dev teams. There was never one "Duke Nukem Forever" but a series of scrapped projects eventually leading to a messy final product. Silksong has been the same devs with the same vision the whole time. I very much doubt they've ever had to scrap everything and restart, they've just been adding stuff and making refinements this whole time.