Nothing. If they actually port the game to a different engine over a small royalty when they're going to make tens of millions regardless they're greedy fricks and it would have probably been shit anyway
>so? are you under the impression it's impossible to port a project to a different engine?
Im saying that they will need to rewrite the whole code, that means a lot of time to be spent doing so, and much more (new) bugs to be fixed
Not to mention the posibility that team cherry doest know how to use godot
>won't someone think of those poor multimillionaire devs!!
won't someone think of those poor multimillionaire unity stockholders!!
go play in traffic, filth
They're pretty fricking entitled to not wanting to be israeliteed by a company that doesn't even work on their game >If you work hard on something, you shouldn't be allowed to be compensated as much as you want for your product
Its also a matter of "If they release on Unity, they're enabling these practices, and telling other companies that this is a thing developers will tolerate". Then MORE companies will implement bullshit like this, and then it'll be hell for everyone.
Christ, the average anon on this fricking board is window-lickingly moronic, I really hope you're baiting
god you're right. I feel so sorry for them that they will have to give up a couple percent of their multimillion profit. Just horrible, they're basically going to be homeless. >Then MORE companies will implement bullshit like this, and then it'll be hell for everyone.
Royalties are already a standard practice dummy
my argument is that i want more money to go to the devs and not john ravioli
8 months ago
Anonymous
I do too but the reality is, their work is built on other people's work and I really don't feel bad about millionaires having to give up a small percentage of their fortune to people who they relied on to make that money.
8 months ago
Anonymous
What Unity does doesn't warrant that kind of practice that they're trying to push for. They already had a system in place that devs compensated them for before, adding on top of it an EGREGIOUS "charge-per-install" system is unheard of
Imagine selling only X or Y amount of copies and still being nickle and dimed years later, all for shit you can't confirm evidence for.
Unity can pull a number out of their ass and charge money for it. How are you going to confirm it?
8 months ago
Anonymous
Again, the actual minute details are irrelevant because it amounts to a small royalty. That's why you have to invent scenarios like "BUT WHAT IF UNITY SAYS YOU OWE THEM A MILLION BILLION DOLLARS??"
Caring about a royalty that amounts to a few percent of your revenue is monumental greed.
I agree if we're talking about people like toby fox or team cherry. A lot of indie devs are much less successful and their game only exists because they made profit by a tiny margin. Having to give a flat amount of money to John after X amount of downloads would sink their company.
>I agree if we're talking about people like toby fox or team cherry.
that is who we're talking about.
8 months ago
Anonymous
I agree if we're talking about people like toby fox or team cherry. A lot of indie devs are much less successful and their game only exists because they made profit by a tiny margin. Having to give a flat amount of money to John after X amount of downloads would sink their company.
If someone is capable of making as much money as they can, they should be free to, they're putting in work for it.
You think just because you're already successful, you shouldn't be allowed to be compensated for more of your work later on?
Not only that, but should give up that excess money to already-massive companies, much larger than they are as individuals?
>If someone is capable of making as much money as they can, they should be free to, they're putting in work for it.
but apparently this doesn't apply to unity, whose engine their success it built on? >you shouldn't be allowed to be compensated for more of your work later on
who said that? We're talking about a tiny (single digit percent) royalty. Team cherry are going to make tens of millions off of silksong. >but should give up that excess money to already-massive companies, much larger than they are as individuals?
This is literally not an argument.
>If someone is capable of making as much money as they can, they should be free to, they're putting in work for it.
realistically they're spent so long on this game they'd make more money finishing it and releasing it and just starting a new project that doesn't use unity
Pray that it comes out and is the last major Unity game worth giving money over, the sooner said company goes under the better.
>not wanting a hand permanently placed in your wallet that can potentially delete the majority of your income (some to bankruptcy) is being greedy >switching 4-5 years of work into a different engine with a different language being simple at all
>that can potentially delete the majority of your income (some to bankruptcy) is being greedy
did you fail middle school arithmetic?
4-5 years of work into a different engine with a different language being simple at all
Where did I say it was simple? It would probably cost them more money than they would save on royalties, which is what makes it greedy.
Bug sexo
Nothing. If they actually port the game to a different engine over a small royalty when they're going to make tens of millions regardless they're greedy fricks and it would have probably been shit anyway
Unless unity backs up on this shit, we will have to wait more 2 years while the rewrite the code
moron, diferent engines use diferent languages, its not the same as opening an image on gimp and then on photoshop
>diferent engines use diferent languages
so? are you under the impression it's impossible to port a project to a different engine?
won't someone think of those poor multimillionaire devs!!
>so? are you under the impression it's impossible to port a project to a different engine?
Im saying that they will need to rewrite the whole code, that means a lot of time to be spent doing so, and much more (new) bugs to be fixed
Not to mention the posibility that team cherry doest know how to use godot
>won't someone think of those poor multimillionaire devs!!
won't someone think of those poor multimillionaire unity stockholders!!
go play in traffic, filth
t. Unityjeet shill
They're pretty fricking entitled to not wanting to be israeliteed by a company that doesn't even work on their game
>If you work hard on something, you shouldn't be allowed to be compensated as much as you want for your product
Its also a matter of "If they release on Unity, they're enabling these practices, and telling other companies that this is a thing developers will tolerate". Then MORE companies will implement bullshit like this, and then it'll be hell for everyone.
Christ, the average anon on this fricking board is window-lickingly moronic, I really hope you're baiting
god you're right. I feel so sorry for them that they will have to give up a couple percent of their multimillion profit. Just horrible, they're basically going to be homeless.
>Then MORE companies will implement bullshit like this, and then it'll be hell for everyone.
Royalties are already a standard practice dummy
Silence moron or bad faith shitposter.
solid argument, maybe if you keep sucking wieners of rich people you will be rich yourself some day
Gaylord.
my argument is that i want more money to go to the devs and not john ravioli
I do too but the reality is, their work is built on other people's work and I really don't feel bad about millionaires having to give up a small percentage of their fortune to people who they relied on to make that money.
What Unity does doesn't warrant that kind of practice that they're trying to push for. They already had a system in place that devs compensated them for before, adding on top of it an EGREGIOUS "charge-per-install" system is unheard of
Imagine selling only X or Y amount of copies and still being nickle and dimed years later, all for shit you can't confirm evidence for.
Unity can pull a number out of their ass and charge money for it. How are you going to confirm it?
Again, the actual minute details are irrelevant because it amounts to a small royalty. That's why you have to invent scenarios like "BUT WHAT IF UNITY SAYS YOU OWE THEM A MILLION BILLION DOLLARS??"
Caring about a royalty that amounts to a few percent of your revenue is monumental greed.
>I agree if we're talking about people like toby fox or team cherry.
that is who we're talking about.
I agree if we're talking about people like toby fox or team cherry. A lot of indie devs are much less successful and their game only exists because they made profit by a tiny margin. Having to give a flat amount of money to John after X amount of downloads would sink their company.
This is 100% a paid israelite shill posting
If someone is capable of making as much money as they can, they should be free to, they're putting in work for it.
You think just because you're already successful, you shouldn't be allowed to be compensated for more of your work later on?
Not only that, but should give up that excess money to already-massive companies, much larger than they are as individuals?
>If someone is capable of making as much money as they can, they should be free to, they're putting in work for it.
but apparently this doesn't apply to unity, whose engine their success it built on?
>you shouldn't be allowed to be compensated for more of your work later on
who said that? We're talking about a tiny (single digit percent) royalty. Team cherry are going to make tens of millions off of silksong.
>but should give up that excess money to already-massive companies, much larger than they are as individuals?
This is literally not an argument.
>If someone is capable of making as much money as they can, they should be free to, they're putting in work for it.
realistically they're spent so long on this game they'd make more money finishing it and releasing it and just starting a new project that doesn't use unity
You lose substantially more money by placing your game on any online storefront distribution service instead of using your own
Pray that it comes out and is the last major Unity game worth giving money over, the sooner said company goes under the better.
>not wanting a hand permanently placed in your wallet that can potentially delete the majority of your income (some to bankruptcy) is being greedy
>switching 4-5 years of work into a different engine with a different language being simple at all
Do you also happen to eat glue?
>that can potentially delete the majority of your income (some to bankruptcy) is being greedy
did you fail middle school arithmetic?
4-5 years of work into a different engine with a different language being simple at all
Where did I say it was simple? It would probably cost them more money than they would save on royalties, which is what makes it greedy.
cry me a river homosexual
>t. filthy israelite
hornet sex
Hngghh bug sex bug sex
unity already backtracked, silksong will be released and then they will switch engines
Looks like your little Bugman adventure is about to end!!!!!!!!
HOLY SHIT, SANTA IS FRICKING REAL!?!?!
I'll just keep mining until they remake everything in a new engine and Silksong releases. In 10 years.
I miss this little homie like you wouldnt believe
>made in Unity
It's over
I don't get why 3D gays absolutely have to create some creepy overdesigned off-model monstrosity for something with simple design
>its the same guy who make the blue raptor porn
i kneel
Meh.