>simultaneous combat

>simultaneous combat
Why is this not a thing? You declare your action, the opponent or opponents declare theirs, roll the dice and see who succeeded and who failed. Simple.

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  1. 3 months ago
    Anonymous

    >Third most popular initiative resolution
    >Not a thing
    ... have you tried playing game, instead of making moronic claims about them?

    • 3 months ago
      Anonymous

      >initiative
      >combat
      Are you fricking moronic?

      • 3 months ago
        Anonymous

        ...what?
        What are you even trying to say?

        • 3 months ago
          Anonymous

          It's a bot spitting out random answers.

        • 3 months ago
          Anonymous

          The fact that in many systems combat and initiative are two different phases, you moronic nogames.

          • 3 months ago
            Anonymous

            >t. average dnd secondary

            • 3 months ago
              Anonymous

              Shut up you dumb troll. Dark Heresy, Chronicles of Darkness, Shadowrun and others separate the initiative and combat phase, it's standard, so you just exposed yourself as a piece of shit that doesn't know basic things, nogames loser.

              • 3 months ago
                Anonymous

                >some games separate them
                >hence no games has simultaneous turns
                >and knowing otherwise makes you a secondary
                Flawless logic.

              • 3 months ago
                Anonymous

                This is not some games, this is the standard of the genre. And the fact that you don't know this only proves even more that you are a stupid troll.

              • 3 months ago
                Anonymous

                >genre
                I’m not surprised but you are using that word wrong.

                I know you're too autistic to have ever been in an actual fight. People don't line up in front of each other count to 3 then throw their punch at the same time.

                That’s why dynamic initiative is a thing.

  2. 3 months ago
    Anonymous

    >You declare your action, the opponent or opponents declare theirs
    It's not truly simultaneous unless the declarations are made in secret, otherwise second person to declare has additional information to make their decision.

  3. 3 months ago
    Anonymous

    It is. All sorts of games use systems like that.

  4. 3 months ago
    Anonymous

    Burning Wheel does this, down to writing down what you do beforehand like prepared rock-paper-scissors.

    • 3 months ago
      Anonymous

      Yes, I had to wrap up a session early last week midway through a fight using the full mechanics. There is also simultaneous action selection for ranged combat and even debates with the Duel of Wits.

  5. 3 months ago
    Anonymous

    It is a thing though. What do you actually want?

  6. 3 months ago
    Anonymous

    Yet another case of D&Dbrain

    • 3 months ago
      Anonymous

      Not even that. TSR era dnd had simultaneous turns. It is just a case of nogames.

      • 3 months ago
        Anonymous

        Who the frick plays this mammoth shit? In any case, the turn-based combat is the most popular standard, and if you think that any exceptions have any meaning, then you are simply autistic moron.

  7. 3 months ago
    Anonymous

    My system does this, everyone uses two dice to declare their actions in secret at the same time at every new turn.

    There are 18 different moves divided into 6 approaches that all have bonuses or penalties against the others and specific results for every move. "Counter" moves gives bonuses against "Attack" moves, while "Feint" moves gives bonuses against "Counter" moves and so on. Then everyone rolls at the same time and the margin of success/failure each character achieves determines what happens.

  8. 3 months ago
    Anonymous

    I'd rather stick with my structure of [player phase -> enemy phase -> other phase] rotation, which allows characters to perform reactive actions outside their turn if relevant and able.
    You can do whatever it is you want for your own games. Simple.

  9. 3 months ago
    Anonymous
  10. 3 months ago
    Anonymous

    I know this is a difficult concept for a DnDrone to grasp, but there are literally games that do this. For the love of Moot, try playing something besides DnDogshit before posting here again.

    • 3 months ago
      Anonymous

      Noooo you're a secondary because 40k does initiative too!

      • 3 months ago
        Anonymous

        >The absolute state of DnD Brainrot

  11. 3 months ago
    Anonymous

    I know you're too autistic to have ever been in an actual fight. People don't line up in front of each other count to 3 then throw their punch at the same time.

    • 3 months ago
      Anonymous

      Unfortunately, we don't see this among ttrpg or wargames, something somewhere sometime convenience for players and all such excuse from autists who don't want to deviate from the familiar routine.

    • 3 months ago
      Anonymous

      They do if they're not pussies.

  12. 3 months ago
    Anonymous

    Spellbound Kingdoms does exactly that kind of combat.

  13. 3 months ago
    Anonymous

    So like in warhammer frp 4e? When you attack your oponent also roll to defent and based on Sucess Levels from rolls determinates who win and how big dmg is + if any special thing happens like crit. hit or crit failure.

    • 3 months ago
      Anonymous

      Ok but in 4e one of the characters is the attacker and the other is the defender, a successful defensive roll doesnt cause damage, unless you score a crit, or have a special talent that you cant normally obtain during character creation

  14. 3 months ago
    Anonymous

    ORE systems have a declaration phase and a resolution phase for each 'round' of combat. Everyone declares in order based on how 'aware' they are, going from the least aware to the most. Allowing those with quicker wits to declare with the knowledge of what those with slower wits have declared. Once that's done dice are rolled and actions are resolved based on the speed of those actions (determined by the roll), regardless of the declaration order. A quick-witted person may know what's coming (and declare based on it) but not necessarily react in time (the speed of their action might be too slow, depending on their roll).

  15. 3 months ago
    Anonymous

    OP this is an anonymous board you can just gracefully withdraw after being embarrassed, nobody will know you're moronic, you don't have to keep seething.

  16. 3 months ago
    Anonymous

    Who declares first, hmm? And why?

  17. 3 months ago
    Anonymous

    This is what WoD 5th edition does. Initiative is based on who and how you're engaged, and then all dice rolls are simultaneous, winner takes all affairs. It's pretty quick and pretty letahl.

  18. 3 months ago
    Anonymous

    Just use rock, paper, scissor
    Rock is defending and counterattack. Able to deflect a quick attack and hitting back, but smashed down by a slow, strong atack
    Paper is a slow, strong attack. Able to break down a defensive stance, but a quick attacks is faster
    Scissor is a quick attack. Able to hit first, but deflected by a defensive stance

  19. 3 months ago
    Anonymous

    Nechronica does simultaneous combat. I'm sure there are others too.
    Going back to turn based has been so painful after playing nothing but Nech for like five years.

  20. 3 months ago
    Anonymous

    >any action declared by the failing party just wasted everyone's time
    >designing a system where time gets spent on bullshit that has absolutely zero impact
    >Every. Single. Turn.
    >Every. Single. Encounter.

    • 3 months ago
      Anonymous

      The correct way is to resolve both actions normally and without the the ability to interfere on each other (except by separate reactions). Both players can do their rolls at the same time and effects will apply regardless.

      >You declare your action, the opponent or opponents declare theirs
      It's not truly simultaneous unless the declarations are made in secret, otherwise second person to declare has additional information to make their decision.

      It's one case where VTTs are actually really good over physical

      • 3 months ago
        Anonymous

        >The correct way is to resolve both actions normally and without the the ability to interfere on each other (except by separate reactions). Both players can do their rolls at the same time and effects will apply regardless.
        Okay, so it's exactly like DnD turn initiative system and not concurrent at all but everyone rolls their attack before rolling initiative.

        You realize that this is not at all what OP proposed, right?

        • 3 months ago
          Anonymous

          Yeah, I was critiquing OP's idea which I think could only work in duels or very limited number of combatants

          Haven't tried playing DnD so I didn't know it had simultaneous turns.

  21. 3 months ago
    Anonymous

    Cool. Now do it with three PCs and six goblins.

  22. 3 months ago
    Anonymous

    Who declares their actions first? Do you perhaps take turns so it's not a cacophony of noise?

  23. 3 months ago
    Anonymous

    > 1 GM simultaneously resolving all the actions of a 5 person table

  24. 3 months ago
    Anonymous

    There are quite a few of them. Maybe try playing them?

  25. 3 months ago
    Anonymous

    ORE has dynamic initiative and declare system

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