Since dread is linear, what metroid game is the most open ended one? Obviously not counting the metr...

Since dread is linear, what metroid game is the most open ended one? Obviously not counting the metroid NES cause that would be too easy

Also no sequence breaks

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  1. 3 years ago
    Anonymous

    frick metroid
    play la mulana

    • 3 years ago
      Anonymous

      fpbp

    • 3 years ago
      Anonymous

      >goes to shake la-mulana's hand
      >dabs instead

    • 3 years ago
      Anonymous

      >it's good because it's hard
      cringe shill

  2. 3 years ago
    Anonymous

    Frankly I would like the games more if they were linear.
    Hate backtracking.

  3. 3 years ago
    Anonymous

    >since dread is linear

    • 3 years ago
      Anonymous

      I said no sequence breaks moron. Learn to fricking read

      • 3 years ago
        Anonymous

        cry more homosexual

      • 3 years ago
        Anonymous

        tell me you are 40 years old without telling me you are 40 years old

      • 3 years ago
        Anonymous

        sequence breaks aren't intentional non-linearity, dingus

        • 3 years ago
          Anonymous

          Isn’t that why he specified that sequence breaks were to be excluded?

      • 3 years ago
        Anonymous

        >whats a nonlinear Metroid game?
        >no sequence breaks allowed!!
        Wtf? What do you want?

    • 3 years ago
      Anonymous

      >Look at me I made it to a hallway that drops into a giant area.
      Congratulations??????

  4. 3 years ago
    Anonymous

    being linear isn't a problem, it just needs obfuscation that makes the central path challenging to uncover.

    • 3 years ago
      Anonymous

      Probably Super and Prime. But the "freedom" doesn't make Prime better. In fact, Prime has the most backtracking and filler of any Metroid game.

      This. The best Metroid game is linear. It's Metroid II on GB.

  5. 3 years ago
    Anonymous

    prime is shit

  6. 3 years ago
    Anonymous

    >no sequence breaks
    >posts the game whose claim to fame is that space jump is accessible approximately 10 seconds after you finish the tutorial.

    • 3 years ago
      Anonymous

      Only in the first NTSC release, they "fixed" it in the PAL, NTSC Player's Choice, and Wii versions like a bunch of cowards.

      • 3 years ago
        Anonymous

        This is why I can't play Trilogy/Primehack.

      • 3 years ago
        Anonymous

        In GC PAL you need to go to the door that leads to the chozo temple. Scan and lock on a target. Hold L and walk backward to the ship. Side dash and get the high jump upgrade

  7. 3 years ago
    Anonymous

    Dread can be made non linear if you want to with sequence breaking. The most open ended metroid on a normal playthrough is NEStroid, if you include sequence breaking prime 2 on GC is probably the most open ended game with how absurd some of the world breaking glitches are followed by super then prime 1 on GC

  8. 3 years ago
    Anonymous

    Echoes and Fusion are the best metroids.
    >b-but muh non-linearity
    Only speedrun trannies care about doing things out of order.

    • 3 years ago
      Anonymous

      You're half right, echoes is indeed the best but alongside super. Fusion is horseshit

      • 3 years ago
        Anonymous

        Fusion is based and atmospheric and challenging.

        • 3 years ago
          Anonymous

          fusion is challenging? lmaoo
          >its so fricking hard how the computer tells me exactly where to go all the time

          atmosphere is good, but SAX isnt THAT interesting

          • 3 years ago
            Anonymous

            >challenge only comes from exploring

            • 3 years ago
              Anonymous

              Are you implying that the gameplay is challenging? cause then you're absolutely moronic, go back to the kotaku comment section

              • 3 years ago
                Anonymous

                Yeah, Plant, Yakuza, and Ridley are pretty challenging

              • 3 years ago
                Anonymous

                plant is not challenging at all. I struggled with him all the time as a kid, but once I replayed it I realized its incredibly easy

    • 3 years ago
      Anonymous

      Exploring and experiencing the world in Samus Returns feels more like what a lot of people actually want in a true Metroidvania.

      That or AMR2 would be OPs best bet. I am puzzled why this is not common knowledge.

      To be a proper Metroidvania it must be non linear.

  9. 3 years ago
    Anonymous

    Without sequence breaking, they're all very linear. Every Prime game has a set order you need to get upgrades in, and the game will throw hints at you to push you in the right direction if you leave the option on. For the 2D games, It would probably end up being Super as that's the only one I can think of where you can just ignore certain upgrades.

  10. 3 years ago
    Anonymous

    I'm not sure whats the most open ended, but I know Prime 2 has the best atmosphere of any game ever.

  11. 3 years ago
    Anonymous

    >open ended
    do you sniff glue regularly or is this a joke

  12. 3 years ago
    Anonymous

    ?tag=12
    figuring out how to rape all the bosses with shinesparks is fricking fun

  13. 3 years ago
    Anonymous

    Super with glitches
    Original Metroid isn’t non-linear, its open world

  14. 3 years ago
    Anonymous

    I’m playing Samus Returns right now. It feels like exploring freely. It’s very good, I think deserves more praise. From what I’ve read it’s the closest to Super Metroid in terms of the exploration and non linear aspect. I’m finding it enjoyable.

    From what I played of Dread it seems more like a linear but extremely polished experience.

  15. 3 years ago
    Anonymous

    All metroid games are linear without sequence breaks

    • 3 years ago
      Anonymous

      explain how prime and super are linear.

      >inb4 you cant go everywhere from the start
      thats not linear, places being barred off without the proper items isnt linearity, because you still need to explore to find said items and then arent told exactly where to use them

  16. 3 years ago
    Anonymous

    Even Super is really linear if you don't sequence break anything. Knowledge of sequence breaks doesn't make a game nonlinear if you can't do them yourself.

    You actually have to be able to pull off the advanced tech required for the sequence breaks for Super to really open up which you aren't going to be doing on your very first playthrough

    • 3 years ago
      Anonymous

      how do you define linear?

      • 3 years ago
        Anonymous

        Super Metroid has a pretty obvious "intended" order for things if you don't do walljump shenanigans or infinite bomb shenanigans. Similarly, Metroid Prime is way more linear than either of the games mentioned, but it has backtracking so people think it's nonlinear despite the fact the game is literally straight corridors connected to each other.

        • 3 years ago
          Anonymous

          Also witjout sewuence breaking tech, SM locks you out of the rest of the game until you find high jump and ice beam. You climb red tower and loop back to your ship.

        • 3 years ago
          Anonymous

          >Super Metroid has a pretty obvious "intended" order for things
          > the game is literally straight corridors
          and? neither of that is non linear in the context of the game.
          Yes, individual rooms in Prime are linear corridors, but they are all connected in a large way, its not like every room has one entrance and one exit.

          Super Metroid has intended order for bosses and a vague idea of when to get what items, but its not a checklist that you HAVE to follow point by point (like in fusion or other M)

          I think its false to think the opposite of linear is "open world". Open world games are non-linear, sure, but not all non-linear games are open world. Super and Prime are non-linear in the sense that you are given no guidance, and everything is up to you to find, including backtracking, which to be fair is based as frick.

  17. 3 years ago
    Anonymous

    NEStroid IS the most open ended one

  18. 3 years ago
    Anonymous

    Metroid prime hunters

  19. 3 years ago
    Anonymous

    Unironically Metroid Prime Hunters

  20. 3 years ago
    Anonymous

    If sequence breaks don't count then literally only the first two games are not linear.

  21. 3 years ago
    Anonymous

    >Sequence Breaks are not considered as non-linearity

    Shifting Goalposts much?

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