>single-handedly makes the PlayStation globally profitable

>single-handedly makes the PlayStation globally profitable

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  1. 2 years ago
    Anonymous

    based masonic owl making amerischizos seethe

    • 2 years ago
      Anonymous

      Stop doing meth idiot. you're using fake words you don't understand

      • 2 years ago
        Anonymous

        t. 32nd degree boytoucher mason

    • 2 years ago
      Anonymous

      jew

  2. 2 years ago
    Anonymous

    I own the original Blood Money game on PC for this. Complete Big Box version

    How much worth?

    • 2 years ago
      Anonymous

      three fiddy

    • 2 years ago
      Anonymous

      Since it's $10 on Steam, I guess the box is worth a couple of extra bucks. $12.

  3. 2 years ago
    Anonymous

    no that was namco

    • 2 years ago
      Anonymous

      >namco
      Tekken and...the list continues.......

      Psygnosis designed the PS1 hardware specifications and developed the development tools for it. PS1 would've been the next shitturn without their involvement. Beat it, loser.

      • 2 years ago
        Anonymous

        >australia-kun further proving he's a sony fanboy
        I know you only like playstation because of this bong developers who have more bongjank than actual good games in their history, but damn, seeing you become a literal sonygger is really sad in a way.

        • 2 years ago
          Anonymous

          >sharting on the sharturn makes you a sony fanboy
          ok brazil-kun

          • 2 years ago
            Anonymous

            you're the only one here who thinks "shiturn" is a funny wordplay.
            >hur durr shittralia-kun!

      • 2 years ago
        Anonymous

        Didn't they rip off a bunch of shit from the Saturn. Sega just gave them the information thinking they weren't serious about making a console.

        • 2 years ago
          Anonymous

          > Didn't they rip off a bunch of shit from the Saturn

          at best you can say some industrial espionage could had tipped sony about what sega was up to. (pricing strategy, what components are being sourced, etc)

          but sony REALLY didnt went on the ripoff route, as the pieces of hardware itself show.

          * Sega went with "of the shelf" SH2 hitachi for their cpu, sony did a customized CW33300 core from LSI.
          - some people would argue that the psx GTE (contained in the cpu) has similarities with the SCU DSP, but seriously neither sega or sony are the first to pull specialized hardware for "vector multiply add and whatever" instructions. SGI is the innovator here. (the ones that made the n64)

          * Sega went with custom in house repurposed 2D hardware for 3D graphics, sony went with a toshiba GPU that shares jack shit with the saturn graphics pipeline.
          - the most noticeable thing to mention is that the VDP1 has about 1million transistors, VDP2 is estimated to have at least 400k transistors, the toshiba psx gpu has 400k transistor in total probably costing less than half in the bill of materials of the sega counterpart. (better pricing overall)

          Funfact:
          high end saturn games are mostly GPU bound since there are reasonable limits on the VDP1 bandwidth due to its many quirks. VDP2 is never a bottleneck but may have little to no use in many scenarios.

          high end PSX games are mostly CPU bound, most games dont use higher resolutions due to lack of vram to fit the framebuffer.

          (sourcing Ezra Dreisbach from Lobotomy software on this, did powerslave, duke nukem and quake for saturn, powerslave for both)

      • 2 years ago
        Anonymous

        >Psygnosis designed the PS1 hardware specifications and developed the development tools for it. PS1 would've been the next shitturn without their involvement. Beat it, loser.
        [citation needed]

        • 2 years ago
          Anonymous

          Look up how much Ian Hetherington was involved in the development of the playstation. He actually sat down with Sony execs pitching iideas. Psygnosis also reverse engineered the PS1 to get the most of it. PS1 would have sharturn tier graphics and performance without their efforts. None of Namco's releases could match the technical prowess of WipEout and PSYQ engine. It was so good people who were there thought the game was running on a Silicon Graphics workstation.

          • 2 years ago
            Anonymous

            MY SOURCES ARE THAT I MADE IT UP

            • 2 years ago
              Anonymous

              >In 1993, it became a wholly-owned subsidiary of Sony Computer Entertainment and began assisting in the development of the original 32-bit PlayStation; Hetherington's team was a key component of the launch, not only providing technical and software development know-how but also producing one of the most significant western launch titles, Wipeout.
              https://www.pushsquare.com/news/2021/12/one-of-the-key-figures-behind-the-launch-of-playstation-has-passed-away
              I'm just waiting for the "NOOO NOT THAAAAAT SOURCE"
              You lot are sadly predictable.

              • 2 years ago
                Anonymous

                It’s funny how insecure sharters are about the fact that British devs were leading the way in innovation throughout the 80s and 90s.

              • 2 years ago
                Anonymous

                Some of them have it drummed into their head from a young age that their identityis tied to their country and they're from the greatest country in history and the only one to have ever mattered.
                When they start going out into the wider world and seeing that's not how the world actually is it can cause a dissoance which makes them lash out in a rage.
                This isn't just internet shitposting. This is something I've witnessed first hand too many times to count on my travels around the world.

              • 2 years ago
                Anonymous

                >they're from the greatest country in history and the only one to have ever mattered
                They worship japanese devs though.

              • 2 years ago
                Anonymous

                They consider Japan to be a vassal state or mini-america due to the control they had post-ww2.It's the same answer any time they like something a non-American country did
                >it's thanks to us they did that.
                Absolutely delusional.

              • 2 years ago
                Anonymous

                i don't think it's what the other anon said, i think it's that their egos are so fragile and their nationalism is so psychotic they'd rather get behind japan out of sheer spite. you see it in the way americans on here constantly rubbish the amiga which is just unhinged behaviour

              • 2 years ago
                Anonymous

                Some of them have it drummed into their head from a young age that their identityis tied to their country and they're from the greatest country in history and the only one to have ever mattered.
                When they start going out into the wider world and seeing that's not how the world actually is it can cause a dissoance which makes them lash out in a rage.
                This isn't just internet shitposting. This is something I've witnessed first hand too many times to count on my travels around the world.

                delusional as ever i see
                bongs haven't done shit since ww2
                and ftr i don't think that's good necessarily but lying about it will not help fix your country

        • 2 years ago
          Anonymous

          it's pretty common knowledge...sony wanted to use proprietary workstations which would've been a huge pain in the ass for small developers, it was SN systems that ported the dev kit to windows

          • 2 years ago
            Anonymous

            without sn systems, sony would have been completely fricked in the same way as nintendo and sega in japan. they too recommended to developers to invest hundreds of thousands of dollars into workstations and in-circuit emulators by HP.

    • 2 years ago
      Anonymous

      >namco
      Tekken and...the list continues.......

      Psygnosis designed the PS1 hardware specifications and developed the development tools for it. PS1 would've been the next shitturn without their involvement. Beat it, loser.

      Ridge Racer sold the PSX in Asia. WipEout sold the PSX in the West. And that was before Psy-Q even came out.

      • 2 years ago
        Anonymous

        >WipEout sold the PSX in the West
        (Genuinely not sure but) but does that apply to the US too?
        I know it was absolutely huge here in the UK/Europe and rode a post-club-comedown image perfectly - you'd go to a club, get pilled up, go home and play Wipeout. Could even play it in some clubs.

        • 2 years ago
          Anonymous

          >does that apply to the US too?
          Redbull only has a presence in the US today because of WipEout 2097's popularity.

          • 2 years ago
            Anonymous

            >Redbull only has a presence in the US today because of WipEout 2097's popularity.
            what a load of bullshit. during the late 1990s, redbull spent tens of millions of dollars around the world advertising as much as possible. zoom zoom, zoomy.

            • 2 years ago
              Anonymous

              Literally nobody in america knew what Red Bull was until people started seeing the billboards in XL, moron. It only arrived in the US in 1997.

        • 2 years ago
          Anonymous

          no because US has no club culture and most certainly didn't have any in the 90s. Rules like "No sneakers" make club culture impossible, American clubs are all stuck at Studio 54

      • 2 years ago
        Anonymous

        >WipEout sold the PSX in the West
        that never happened. revisionist history is disgusting.

        • 2 years ago
          Anonymous

          >that never happened
          Maybe in your smooth brain it didn't. Rayman, RR and Wipeout were top sellers in the west. Other than Air Combat, none of the other launch titles were good.

          • 2 years ago
            Anonymous

            never happened. i remember the 1990s extremely well, zoomy. your revisionist history doesn't quite work here.

      • 2 years ago
        Anonymous

        Ridge Racer barely even sold over a milon copies worldwide, and only 800K copies in Japan. Sure it was one of the PS1's most successful first games, but WipEout was the true system seller that made the system rise far above the Saturn.

      • 2 years ago
        Anonymous

        Wipeout only sold in Europe, even though 2 and 3 were great games

  4. 2 years ago
    Anonymous

    PS1 wasn't exactly profitable in the literal sense, as in it didn't make Sony actual profit because they used too much money on advertising and selling hardware at a loss. But their idea wasn't to make profit, it was to penetrate the market, and they succeeded. They did profit with PS2.

    • 2 years ago
      Anonymous

      they profited from software licences

      • 2 years ago
        Anonymous

        yeah i've heard people say the psx lost them money but i'm not sure how much i buy that. i don't think people understand how insane the software-to-hardware ratio was

  5. 2 years ago
    Anonymous

    Weeeeeell tbf Core Design also helped a lot with the Tomb Raider series. But yeah there’s no doubt that British devs and software houses were what made the PlayStation such a success in the west. You could also say the same about the SNES, it would’ve probably have flopped without Rare and Ocean.

    • 2 years ago
      Anonymous

      >Weeeeeell tbf Core Design also helped a lot with the Tomb Raider series. But yeah there’s no doubt that British devs and software houses were what made the PlayStation such a success in the west. You could also say the same about the SNES, it would’ve probably have flopped without Rare and Ocean.

      That's true, though Tomb Raider was originally conceived as a multi-platform game, though I think it started development on the Saturn first before moving to other platforms. The Saturn version was released before the PC or PS1 ports and was the lead development console, due to the quadrilateral models. But Tomb Raider still looked better on the PS1 when it came to framerate, and Sony money hatted Core to make the sequels console exclusive.

      Wipeout was always conceived as a PS1 game first. Checkout the original pitch render (this clip ended up in the 1995 movie Hackers) :

      Though Wipeout was ported to the Saturn a year later:

      ?t=153

      It wasn't a bad port either.

      • 2 years ago
        Anonymous

        >You could also say the same about the SNES, it would’ve probably have flopped without Rare and Ocean.
        what the frick am I reading.
        Yeah DKC is cool but imagine thinking that the SNES was "flopping" until late 94.
        >Ocean
        What million seller do they have?

        • 2 years ago
          Anonymous

          >What million seller do they have?

          They definitely had some million sellers. Probably Jurassic Park on the SNES being one. But nah, Ocean didn't 'save' the SNES, though. That would be like saying LJN saved the NES, and LJN did have some million seller shovelware games. Rare did save the SNES from being beaten by Sega again for Christmas/ Holiday 1994. Rare was vital to the success of the N64.

          • 2 years ago
            Anonymous

            Jurassic Park on SNES was shockingly bad.
            DKC series, on the other hand, is amazing. But the SNES was well established by then.

            • 2 years ago
              Anonymous

              >Jurassic Park on SNES was shockingly bad.

              But, Jurassic Park was a huge movie, and the games sold like hotcakes. Jurassic park on the SNES is probably one of the best selling licensed games on the system. I don't have a y actual numbers. I could only guess that this is one of the Ocean games that sold over a million. This and maybe a few of their other licensed games.

              >But the SNES was well established by then.

              Established as a second place console behind the Genesis (in NA). Sega won big during Christmas 1992 and 1993. DKC basically allowed Nintendo to turn the tides on the 16-bit console war. Also, Donkey Kong series helped the SNES stay relevant during the launch of the Saturn and PS1.

            • 2 years ago
              Anonymous

              >Jurassic Park on SNES was shockingly bad.
              Go back to redit.
              >DKC series, on the other hand, is amazing.
              They're just generic platformer games. Seriously go back.

              • 2 years ago
                Anonymous

                >hating on DKC
                honestly man, if you don't get this amazing new generation of donkey kong madness, you are stupid. yes i know, that's insulting, but it's also the truth.

              • 2 years ago
                Anonymous

                Is pretending to like shovelware garbage the new cool contrarian opinion here now?

              • 2 years ago
                Anonymous

                trying too hard to fit in

                >writing off having an eye for quality as "trying to fit in"

              • 2 years ago
                Anonymous

                trying too hard to fit in

              • 2 years ago
                Anonymous

                >generic
                >refined
                ftfy

              • 2 years ago
                Anonymous

                >They're just generic platformer games.
                I know this guys is shitposting, but serious question: is there any other platformer with a similar roll+jump mechanic as DKC? I love that and I can't believe I never used it as a kid, I only found out about it replaying the game as an adult. It makes the flow of the game 100x times better, and the flow of the game without using this mechanic is already pretty good.
                >generic
                Not really, and it's also the best western platformer.

              • 2 years ago
                Anonymous

                Most Ocean side-scrollers already had that mechanic. Waterworld on SNES for instance.

            • 2 years ago
              Anonymous

              >Jurassic Park on SNES was shockingly bad.
              The Visitor's Center part of it is fricking lit. But yeah, I like the Genesis one way more in general.

        • 2 years ago
          Anonymous

          From the time Sonic 2 came out until DKC the Genesis was outselling the SNES in America.

        • 2 years ago
          Anonymous

          >Yeah DKC is cool but
          that's a big understatement. DKC was only second to SMW and was actually the best-selling game on the system by some sources when you discount bundle sales for both. add to that DKC2 and 3 were never bundled - yet both still substantially outsold ALTTP, yoshi's island and FF6 respectively. pretty embarrassing for shitendo tee bee aich

        • 2 years ago
          Anonymous

          > made a billion dollars a year during its peak
          >What million seller do they have?
          ZOOM ZOOM ZOOM what a moron.

        • 2 years ago
          Anonymous

          >What million seller do they have?
          they were everywhere dude

          never happened. i remember the 1990s extremely well, zoomy. your revisionist history doesn't quite work here.

          he's right though
          moron

    • 2 years ago
      Anonymous

      >Ocean
      Haha good one

      • 2 years ago
        Anonymous

        Spotted the zoomer

      • 2 years ago
        Anonymous

        Ocean was arguably almost as big as nintendo during its peak.

    • 2 years ago
      Anonymous

      Imagine this level of delusion. Britsharts and bogans on this board are legitimately moronic

      • 2 years ago
        Anonymous

        Yeah you're right, it was all the 2D Jap RPGs which didn't get a Western release which made the PS1 globally profitable.
        Because YOU imported that shovelware, tears of glee forming behind your glasses while holding them in your chubby greasy palms, everyone else did the same.

        • 2 years ago
          Anonymous

          >snes flopping without ocean fricking software
          Yes, you are fricking moronic. I'm sorry. Maybe some pills and special education would alleviate your moronation

          • 2 years ago
            Anonymous

            It was worth him saying that just to make you sweat with rage even more, fatty

            • 2 years ago
              Anonymous

              Huff some more petrol you toothless abbo Black person

      • 2 years ago
        Anonymous

        >Britsharts and bogans are legitimately moronic
        fix'd

  6. 2 years ago
    Anonymous

    gay freemason company.

  7. 2 years ago
    Anonymous

    >get bought out by a platform holder
    >still keep making games for other platforms
    One of the most bizarre thing I've seen in gaming

    • 2 years ago
      Anonymous

      it's complicated. psygnosis were always given a lot of leeway as to what they can do. apparently sony only were interested in psygnosis in the early days because of SN systems and their development software. sony later bought out SN and now they only make devkits for sony products since ps3.

  8. 2 years ago
    Anonymous

    Yeah and Midway made the N64, what’s your goddamn point limey?jsdkd

  9. 2 years ago
    Anonymous

    Jet Moto>Wipeout.

    • 2 years ago
      Anonymous

      Who could forget Jet Moto, I can still remember all the Jet Moto posters plastered around every major city in the world—except, no, that didn’t actually fricking happen at all.

      • 2 years ago
        Anonymous

        >Popularity equals Quality.

      • 2 years ago
        Anonymous

        Surf Rock>Britbong rave music any day.

      • 2 years ago
        Anonymous

        you got the rest of these? sorry, had them on cripplechan but lost a shit ton

    • 2 years ago
      Anonymous

      Wrong, but Jet moto IS good.

    • 2 years ago
      Anonymous

      I frickin love Jet Moto, I played Jet Moto 3 the most though. Gonna load that shit up on DuckStation and play now tbh

  10. 2 years ago
    Anonymous

    Are we talking about their development tools for ps1?

  11. 2 years ago
    Anonymous

    I remember this one weird top down pirate game they did.

    • 2 years ago
      Anonymous

      Shipwreckers

      • 2 years ago
        Anonymous

        I remember this one weird top down pirate game they did.

        It was Overboard.

        • 2 years ago
          Anonymous

          It's both. One is the NA name one is the EU name

          • 2 years ago
            Anonymous

            This happened a lot with the PS1 and the European name was always the better one.

            • 2 years ago
              Anonymous

              >Hard Edge, released in North America as T.R.A.G.: Tactical Rescue Assault Group - Mission of Mercy
              Probably the single worst case

  12. 2 years ago
    Anonymous

    I'd argue that Singletrac had an equal amount of influence.

  13. 2 years ago
    Anonymous

    Yes, with such great titles as Spice World

    • 2 years ago
      Anonymous

      Hey they made Wipeout and Colony Wars

  14. 2 years ago
    Anonymous

    So many British devs went from making mediocre home computer games to GOAT console games, I don't get it.

    • 2 years ago
      Anonymous

      the 80s pc games weren't great but the cover art was GOAT tier

      • 2 years ago
        Anonymous

        Without even looking I know that Roger Dean made that cover (btw I looked after typing that and it is). Also made the Psygnosis logo and it's obvious because it looks exactly like the work he did for Yes.

    • 2 years ago
      Anonymous

      Console games had some Q/C standards and a budget higher than $50.

  15. 2 years ago
    Anonymous

    Nintendo should have bought them and not Rare

  16. 2 years ago
    Anonymous

    Agony is an Amiga game published by Psygnosis where you play as an owl and while nothing suggests it is, I always assume it is the owl from their logo.

  17. 2 years ago
    Anonymous

    OP here. I accidentally posted the wrong logo. Meant to post this one instead.

    • 2 years ago
      Anonymous

      Namco do deserve some credit for their PS1 peripherals. The neGcon in particular is fantastic and I'll forever maintain it's the best possible way to play racing games outside of a steering wheel - but as that's far more involved I even prefer the neGcon over those.

  18. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      Wasn't that Reflections and just published by Psygnosis?

      • 2 years ago
        Anonymous

        Yes.

  19. 2 years ago
    Anonymous

    I pronounce their name "Sig-no-sis".

  20. 2 years ago
    Anonymous

    literally who? that doesn't even look like a video game company, but more like a metal band

  21. 2 years ago
    Anonymous

    Makers of my favourite action strategy featuring racist tictacs

    • 2 years ago
      Anonymous

      this is honestly the only good game i can name from them. and there is nothing remotely similar in their catalog

    • 2 years ago
      Anonymous

      Ah fock off fokken bastard

    • 2 years ago
      Anonymous

      It's a shame this came out so late in the Playstation's life, at a time when everyone was saving their cash in anticipation of the PS2.

      As a result, it's totally forgotten despite being one of the best 4 player games on the system.

  22. 2 years ago
    Anonymous

    The first Playstation 1 game that I ever played was Wipeout, in 1995. My mother let me rent a PS1 from a local Hollywood Video, and the rental came with two games, and I chose Rayman and Wipeout. Rayman looked great and played well, but I never spent much time with it. Wipeout impressed me, and I spent most of my time playing it instead. It definitely was one of those early 'tech demo' level games that wowed you with the hardware. Fun game too, I really liked the physics and momentum. Game played like a cross between F-Zero and Super Mario Kart.

  23. 2 years ago
    Anonymous

    Ocean SNES platformers on a par with or arguably better than DKC:
    >Mr. Nutz
    >Addams Family Values
    >Waterworld
    >The Flintstones
    >The Adventures of Kid Kleets
    >Super James Pond
    >Jelly Boy
    >Michael Jordan: Chaos in the Windy City
    >Cool World
    All blockbuster titles that were very representative of the SNES’s best qualities in terms of graphics, sound and depth of gameplay. Look, I love DKC as much as the next man but you’ve got to admit it’s become very overhyped in recent years.

    • 2 years ago
      Anonymous

      Hello Amiga Amigo. I know you love these games, but for console standards they were jank.
      >arguably better than DKC
      based! hahaha

      • 2 years ago
        Anonymous

        I’m sorry but you can’t just dismiss them as Amiga jank. They are some of the best selling games on the system and still hold
        up today as essential SNES gems. Sure, DKC is an amazing technical feat and it certainly deserves those accolades but compared to something like Waterworld or The Flintstones it’s a fairly bog standard platformer with very little re-play value.

      • 2 years ago
        Anonymous

        >another moron who thinks "jank = bad"
        lol

  24. 2 years ago
    Anonymous

    besides from some early amiga jank & wipeout, they only released shit.
    grahics prostitutes but shitty gameplay.

  25. 2 years ago
    Anonymous

    ps1 was a british console

    • 2 years ago
      Anonymous

      As was the SNES

      • 2 years ago
        Anonymous

        Based. Ocean were MVPs of the 16-bit era. In fact, arguably the SNES would’ve been a flop in the west of it wasn’t for their efforts of bringing out classic after classic game especially in the 2d side-scroller genre.

    • 2 years ago
      Anonymous

      kek

      As was the SNES

      kek

      dafuq is this thread

      • 2 years ago
        Anonymous

        Speccy thread.
        Americans are sane enough to know that pretty much all of their good retro games were on PC. Bongs are insane enough to think that their glorified Amiga ports on SNES were good.

        • 2 years ago
          Anonymous

          Many Ocean games pushed the SNES to its absolute limits in terms of graphics, sound and gameplay. Take Waterworld for example, it’s equally as impressive as say DKC or Yoshi’s Island on an audio-visual level but in many ways is actually a much deeper, more varied gaming experience.

          • 2 years ago
            Anonymous

            you're not nearly as clever as you think you are. also lol@trying to put yoshi's smegma on the same level as DKC. delusional

            • 2 years ago
              Anonymous

              DKC is style over substance. Beneath the flashy paint job lies a very shallow game play experience. Waterworld on the other hand not only looks and sounds incredible thanks to the cutting edge pre-rendered graphics and Dean Evans’ innovative, highly emotional score, but the various different game play styles such as isometric shooting, underwater swimming and 2d side-scrolling action place it as one of the highlights of the system which easily surpasses DKC’s rather generic and ultimately unsatisfactory platforming.

              • 2 years ago
                Anonymous

                didn't read but DKC2 alone outsold yoshi's piles by over a million despite never being bundled like the latter. court of public opinion has spoken and you'll be seething and malding about it forever you grease blooded nincel freak

              • 2 years ago
                Anonymous

                dean evans was king of the snes sound hardware

      • 2 years ago
        Anonymous

        albion delusions

    • 2 years ago
      Anonymous

      I wouldn't go this far but Sony Japan realised how well the European marketing (done in the UK) was struck for the PS1 and told Sony America to copy it for the PS2 marketing.
      Sadly Yanks don't really understand subtlety - any cope shall be directed to the Ico front cover - which is why the PS2 marketing went overboard.

  26. 2 years ago
    Anonymous

    Rolcage Stage 2 was a great game from them

  27. 2 years ago
    Anonymous

    >Psygnosis

    • 2 years ago
      Anonymous

      Methinks you meant to post that image in the Midway thread

  28. 2 years ago
    Anonymous

    Welcome to the League of Free Worlds Information System

  29. 2 years ago
    Anonymous

    OCEAN made the best SNES action games. That's an objective fact. Jurassic Park, JP2: The Chaos Continues, Waterworld, and Flintstones are kino of the highest pedigree. I unironically would rather play Adam's Family than that boring slop super mario world.

  30. 2 years ago
    Anonymous

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