Single player games will never have the immersion and scope of a huge handmade MMO
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Single player games will never have the immersion and scope of a huge handmade MMO
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>fetch quests scattered around level zones
Just play Xenoblade Chronicles X
Bethesda already makes single player mmos. Piranhabytes too to a lesser extent
Yes, at 1/20 the scale, meaning it's the worst of both worlds
Do you have anymore images of azeroth in this way? I love shit like this
And that's a good thing, because MMOs are fricking trash.
Singleplayer games are better, meaning they will never be worse than an MMO.
If you mean "single player mmo" as in "sandboxy and TONS of potential content/sidequests" there's plenty of examples
rune factory 4, minecraft(with mods), terraria(with mods), dq builders 1/2 are ones i can vouch for
>handmade
And yet the immersion of their scale and manual design is unmatched in any single player game regardless of how many hundreds of millions are poured into them
It's strange that you talk about immersion when MMOs nowadays are one of the least immersive genres in existence. Between poorly-written and poorly-paced plots where you're either the Chosen One God Slayer Fricker Of All Men And Women, or a literal nobody who literally doesn't exist in the plot yet does everything.
And that's if we ignore cash shops allowing people to buy things that don't look right within the game's universe or artstyle, which in turn destroys cohesion and prevents immersion.
What MMOs are you playing?
And yet when the game tells you something is on the other side of the world, there's genuinely a ton of distance you have to cover that takes actual real time to traverse unlike single player games where everything is 5 minutes away
MMOs as a whole aren't immersive, but the worlds and locations are
Play a real fricking game and you'll be proven wrong
The only thing MMOs excel at are large groups of players in places, which comes with an expiration date. This is in great contrast to the handcrafted mechanics of a single player game. Every other aspect from art direction to gameplay has been outdone. Decades ago, in many cases.
And an mmo will never have the fun of a single player game
>immersion
mmo's are playgrounds which fits their toddler-tier gameplay
>nu-WoW
>immersion
>oh you want to visit Hyjal?
>well frick you we destroyed it, enjoy ash!
why did they do it?
It's because the AAA game industry abandoned good game design in favor of graphical realism. Back then they spent their million dollar budgets on designing massive worlds, now it's all spent on getting the most lifelike textures and modeling. It's sad and we're probably never going back.
Good world design I mean.
I don't get why people worship this trash, it looks so nonsensical and stupid, the only reason the transitions are so direct and retarted looking is because it was made to run on toasters from fifteen years ago, let go of the past
>b-but the scale
meaningless, azeroth is small as frick when you compare it to the average modern triple A open world (meaning all of them), and someway somehow, it's even more empty
if the corpo rats at blizzard ever decide to try their hands at classic + or even a remake of the whole world, I really hope they fix all this mess and give the world actual scale and provide you better ways to run across the continents
>meaningless, azeroth is small as frick when you compare it to the average modern triple A open world (meaning all of them)
lol
lmao
It blows my mind that a newbie can be so fricking moronic to consider something like WoW immersive or broad in its scope. Play a game like wurm online, which we used to play all the time in this board, and you'll realize how limited and empty something like WoW is. MMOs like WoW are just products to be sold to normalgay brainlets. They have no vision and they've never done anything groundbreaking.
>handmade
The term handmade is rather loaded when we are talking about a game where all the quests are the same cookie cutter fetch quests, the writing is totally uninspired, and the world is mostly just flat areas with enemies randomly dotted around.
It's not loaded since the zones, their limits, aesthetics, themes, doodads, environments, layouts etc are all made by real people to serve a purpose, rather than randomly and procedurally generated.
Minecraft's infinite scope is swell, but dampened by the fact it's meaningless and random, whereas the world in WoW was specifically realized by artists and designers for a purpose. Obviously WoW and MMOs aren't the theoretical peak and you could do much better with an approach not designed for MMOs, but the fact single player games can't match even MMOs is defeating anyway.
>sits afk in city waiting for the groupfinder
>fast-travel to my instanced corridor dungeon
>group full of random strangers I don't care about
>some guy is an idiot
>leave and go back to being afk
>muh open world
what the frick was the purpose of that shitty swamp besides onyxia's lair?
is there an image like this for eastern kingdoms?
Xenoblade series proves you wrong
all the walls make it painfully apparent how instanced and sharded wows online gameplay is.
Not originally
>WoW
>Immersion
>Gay centaurs
>Gay dragons
>Gay frogs
>Even gay spirits
I am totally immersed, into some butthole.
I've never played an MMO that ever felt worth playing. shit always felt boring. it's like when some movie buff says their favorite movie is some 3 hour long silent black and white film about nothing, I'm sure in their head they've constructed an elaborate world where it's good, but I can't see the value in it.
>cataclysm
It's fun
>immersion
>posts cataclysm map
One job
and all huge handmade MMOs will die and be lost
azeroth has spoiled me
Gdkp
how come no mmo has managed to top wow's open world?
its been 20 fricking years
WoW killed soul in the industry effectively pulling up the ladder behind it
>fetch quests scattered around level zones
wow is dogshit
because WoW fundamnetally was not built to be profitable or for a mainstream audience. It was meant to be a little relatively casual MMO for hardcore fans of the genre at the time (i.e. still too unappealing for most people). They never expected the game to be as successful as it was. It's apparent when you look at the games endgame content, something like 0.1% of players ever even saw naxx from the inside.
They just made whatever the frick they wanted and figured if it doesnt check out financially, then too bad. Thats why TBC kills off almost every major story character or otherwise ends their stories. They figured they would jsut wrap up warcraft with TBC, but then it was such a success that they kept making xpac after xpac.
Man the Cataclym old world revamp was such a massive fricking mistake
Tried the classic server but half the community consists of insufferable autists so I quit around lvl 30. Is setting up a solo classic server an easy thing to do?